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Highest Rated Maps of All Time

#1501
Fleshgod Apocalypse - The Violation
Skull Fracturing Nightmare 9.79*
Jul 4th, 2020
Mazzerin
marathonA map with a drain time of over 5 minutes., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.38 from 22 votes
#1502
DJ Yoshitaka vs. DJ Mass MAD Izm* - Snake Stick
EX EX 9.00*
Dec 19th, 2023
Hollow Wings
gimmickFocused on a single unique design or gameplay idea., complex svFeatures large changes in slider velocity., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., slider onlyRestricts object choice to sliders only., chaoticUnpredictable map design, often testing unusual skillsets., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
3.26 from 63 votes
#1503
Feryquitous feat. Aitsuki Nakuru - Ether
Skystar's Ethereal 7.51*
Dec 28th, 2019
Skystar
storyboardContains a storyboard that enhances gameplay experience., gimmickFocused on a single unique design or gameplay idea., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.33 from 23 votes
#1504
BEMANI Sound Team "Sota Fujimori" - OZONE
Frakturehawkens' EX 6.00*
May 29th, 2022
Frakturehawkens
techTests uncommon skills., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency., wide aimPatterns, usually jumps, with heavy use of wide angle movement., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.31 from 26 votes
#1505
NOMA - Brain Power Long Version
Overdrive 6.30*
Jul 12th, 2016
Skystar and RLC
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
3.33 from 24 votes
#1506
LeaF - Arianrhod
Insane 5.87*
May 6th, 2020
tukamoto7km
gimmickFocused on a single unique design or gameplay idea., slidershapesUses a large variety of slider designs., mapping contestAn entry for a mapping contest., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
4.41 from 17 votes
#1507
Pmarusama. - S'il vous President
nika mika's emoji Extreme 5.69*
Jan 4th, 2023
nika mika
repetitionFeatures the use of recognizable identical patterns or gameplay elements., complex svFeatures large changes in slider velocity., slidershapesUses a large variety of slider designs.
3.33 from 26 votes
#1508
Takeuchi Mariya - Plastic Love (Night Tempo 100% Pure Remastered)
Discoteque 4.90*
Nov 15th, 2018
fartownik
chaoticUnpredictable map design, often testing unusual skillsets., old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., marathonA map with a drain time of over 5 minutes., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.32 from 27 votes
#1509
Sonic Coaster Pop - Super Speed POP*STAR
Accelerate! 6.83*
Jan 1st, 2023
dsco
hexgridObjects are placed along a hexagonal grid., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.25 from 82 votes
#1510
kors k - Insane Techniques (Extended)
( ' v ' ) 5.86*
Jun 7th, 2014
fanzhen0019 and RLC
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
3.67 from 21 votes
#1511
bermei.inazawa feat. Chata - Hippopotamus
445 4.91*
Apr 3rd, 2026
Charles445
freeformAn unrestrained and loose approach towards visual structure., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
3.45 from 20 votes
#1512
[Kyoro] - Mochio-
Extreme 7.81*
Mar 12th, 2022
Snow Note
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., aim staminaFeatures extended strenuous aim sections with little or no moments of rest.
3.30 from 33 votes
#1513
Rita - dorchadas
Mirash's Insane 4.36*
Jun 22nd, 2017
Mirash
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
3.98 from 21 votes
#1514
goreshit - i love you more each time you die
eternal love 7.55*
May 3rd, 2019
DE ME TO RI
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.87 from 22 votes
#1515
UPLIFT SPICE - Omega Rhythm
Extra 5.98*
Dec 10th, 2014
Jemmmmy
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement.
3.33 from 24 votes
#1516
m-flo loves CHEMISTRY - Astrosexy
Sexy 6.35*
Aug 26th, 2023
Aranel
marathonA map with a drain time of over 5 minutes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.31 from 27 votes
#1517
Zektbach - meme
ExtrA 5.63*
Dec 27th, 2012
AngelHoney
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.08 from 21 votes
#1518
FELT - Lies in Reality
Maldorora 7.71*
Feb 20th, 2022
tatemae
marathonA map with a drain time of over 5 minutes., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., chaoticUnpredictable map design, often testing unusual skillsets., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs.
3.29 from 32 votes
#1519
A.SAKA - Nanatsu Hiiragisuikou
Gleam 7.84*
Sep 27th, 2022
Hollow Wings
gimmickFocused on a single unique design or gameplay idea., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.38 from 21 votes
#1520
TK from Ling Tosite Sigure - unravel
V 6.66*
Dec 23rd, 2016
hehe
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., complex svFeatures large changes in slider velocity., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3.
3.65 from 21 votes
#1521
Epik High - Fly
Fly! '11 5.14*
Aug 3rd, 2022
Aranel
old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
3.31 from 27 votes
#1522
07th Expansion - lixAxil
Insane 4.64*
Apr 14th, 2012
La Cataline
simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.16 from 19 votes
#1523
kakichoco - Zan'ei
Extra 5.97*
Feb 11th, 2023
PandaHero
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.30 from 28 votes
#1524
Eagle - S!ck
Extra 5.40*
Feb 9th, 2014
Skystar
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.67 from 22 votes
#1525
The Sundays - My Finest Hour
Extra 6.09*
Dec 1st, 2024
giyokon
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., custom skinUtilizes custom skin elements and graphics., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.73 from 19 votes
#1526
Warak - REANIMATE
LV. 10.1 5.50*
Oct 13th, 2014
Skystar
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.38 from 24 votes
#1527
Captain Jack - Captain Jack
Run along with Captain Jack 5.16*
Apr 21st, 2026
P_O
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.31 from 25 votes
#1528
Rabbit House - Sanctuary
Expert 6.73*
Jun 28th, 2023
funny
tournament customA custom map for a playing tournament., simpleAccessible and straightforward map design., complex svFeatures large changes in slider velocity., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
3.31 from 27 votes
#1529
Big Boi - Shine Blockas feat. Gucci Mane
My High 4.87*
Aug 9th, 2023
Fsjallink
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.49 from 20 votes
#1530
Kraken - Do it!! Do it!!
rustbell's AnotheR 7.21*
Nov 29th, 2020
rustbell
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.39 from 22 votes
#1531
DJ Earworm - United State of Pop 2009 (Blame It on the Pop)
Renaissance 3.82*
Oct 20th, 2022
vyper
old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., custom skinUtilizes custom skin elements and graphics., simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
3.52 from 20 votes
#1532
The Microphones - The Glow, Pt. 2
Insane 5.11*
Mar 14th, 2024
Mirash
simpleAccessible and straightforward map design., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.70 from 19 votes
#1533
Kinoko Teikoku - Thanatos
Insane 5.38*
Jan 16th, 2023
Gibune
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.71 from 21 votes
#1534
BUD VIRGIN LOGIC - x Senritsu -Schlehit Melodie-
Kneel Before Me 7.34*
Nov 7th, 2021
Mordred
tournament customA custom map for a playing tournament., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.43 from 21 votes
#1535
TJ.hangneil - Apollo
TheDarkSideOfTheMoon 10.48*
May 31st, 2022
kiddly
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., slidershapesUses a large variety of slider designs., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
3.27 from 42 votes
#1536
DJ YOSHITAKA - Elisha
Another 5.60*
Feb 4th, 2023
herestotheroc
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.26 from 45 votes
#1537
FictionJunction YURIKO KAIDA - here we stand in the morning dew
Insane 4.34*
Sep 20th, 2011
Lizbeth
simpleAccessible and straightforward map design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., progressionContains a gradual advancement in difficulty or concept across the map., complex svFeatures large changes in slider velocity., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.84 from 20 votes
#1538
Lil B - Like a Martian
EVERYTHING BASED *OSU! MAP* RARE MAP MUST PLAY THEN PUT AWAY 7.33*
Jan 14th, 2026
1103
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., high svFeatures prominent high slider velocity usage as a key part of map design.
3.29 from 32 votes
#1539
Susumu Hirasawa - Forces
KIRBY Mix 5.07*
Dec 2nd, 2010
Starrodkirby86
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., storyboardContains a storyboard that enhances gameplay experience.
3.79 from 21 votes
#1540
Bjork - Pagan Poetry
Swirling Black Lilies Totally Ripe 4.91*
Mar 8th, 2023
jas
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., slidershapesUses a large variety of slider designs., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song., complex svFeatures large changes in slider velocity., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., marathonA map with a drain time of over 5 minutes., high svFeatures prominent high slider velocity usage as a key part of map design.
3.25 from 58 votes
#1541
Uinyasu, Occhoko Bunny - Aa Kenran no Yume ga Gotoku (Epsilon Remix)
Skystar's Ethereal 6.73*
Oct 27th, 2020
Skystar
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.78 from 22 votes
#1542
DJ Noriken - Elektrick U-Phoria(Extended Mix)
Illuminate 6.01*
Jul 4th, 2016
sionKotori
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., techTests uncommon skills.
4.10 from 19 votes
#1543
Nthonius - Trapce
Trap 5.21*
Dec 25th, 2020
Sure
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., gimmickFocused on a single unique design or gameplay idea., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
3.30 from 27 votes
#1544
Shintani Ryoko - Wonderful World
Insane 5.27*
Aug 10th, 2012
Laurier
simpleAccessible and straightforward map design., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., storyboardContains a storyboard that enhances gameplay experience.
3.84 from 20 votes
#1545
Beabadoobee - the perfect pair
perfection 5.08*
Sep 10th, 2022
Sotarks
simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.26 from 41 votes
#1546
fiend - Morrissey
Mutilation 6.41*
Oct 30th, 2020
moonpoint
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.27 from 39 votes
#1547
Galactikraken & Jonathan Young - Jetpack Race
Lightspeed 7.64*
Dec 29th, 2025
Mir
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.08 from 18 votes
#1548
Feint (feat. CoMa) - Snake Eyes
galv's Extreme 4.58*
Apr 4th, 2014
galvenize
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.65 from 20 votes
#1549
Memme - BSPower Explosion
Baka yyy 5.92*
Apr 8th, 2012
yeahyeahyeahhh
simpleAccessible and straightforward map design., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.83 from 20 votes
#1550
siinamota feat. Kagamine Rin - Shoujo A
Distant 6.33*
Jul 23rd, 2024
Ryuusei Aika
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.27 from 33 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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