Highest Rated Maps of All Time
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#1551
leroy - ricky bobby
lx 6.22*
Dec 19th, 2023
moonpoint
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., playfield usageIncludes deliberate use of the playfield within the map design.
lx 6.22*
Dec 19th, 2023
moonpoint
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., playfield usageIncludes deliberate use of the playfield within the map design.
3.27
/ 5.00 from
31 votes
#1552
Thank You Scientist - Mr. Invisible
Insane 5.02*
Jun 2nd, 2020
Nowaie
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., storyboardContains a storyboard that enhances gameplay experience.
Insane 5.02*
Jun 2nd, 2020
Nowaie
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., storyboardContains a storyboard that enhances gameplay experience.
3.80
/ 5.00 from
19 votes
#1553
Atsuko Chiba - Seeds
Bloom 4.14*
Apr 7th, 2024
a bat
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., marathonA map with a drain time of over 5 minutes., freeformAn unrestrained and loose approach towards visual structure., progressionContains a gradual advancement in difficulty or concept across the map., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., storyboardContains a storyboard that enhances gameplay experience., playfield usageIncludes deliberate use of the playfield within the map design., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song.
Bloom 4.14*
Apr 7th, 2024
a bat
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., marathonA map with a drain time of over 5 minutes., freeformAn unrestrained and loose approach towards visual structure., progressionContains a gradual advancement in difficulty or concept across the map., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., storyboardContains a storyboard that enhances gameplay experience., playfield usageIncludes deliberate use of the playfield within the map design., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song.
4.08
/ 5.00 from
20 votes
#1554
Culprate & Roger Wilco - Mutant
Reborn Wilted & Rotten. 6.02*
Jul 29th, 2024
Hamano
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Reborn Wilted & Rotten. 6.02*
Jul 29th, 2024
Hamano
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.29
/ 5.00 from
26 votes
#1555
Hana - Shuumatsu no Bishou
Looking-glass Insects 5.57*
Jan 12th, 2023
MrPotato and itay
collabA map with two or more associated mappers., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
Looking-glass Insects 5.57*
Jan 12th, 2023
MrPotato and itay
collabA map with two or more associated mappers., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.60
/ 5.00 from
21 votes
#1556
Seeed - Ding
Deramok's Hidden Extra 4.89*
Sep 2nd, 2018
Deramok
readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Deramok's Hidden Extra 4.89*
Sep 2nd, 2018
Deramok
readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.35
/ 5.00 from
21 votes
#1557
Hashimoto Miyuki - Symphonic Love (Short Ver.)
Cookiezi's Insane 4.53*
May 6th, 2012
chocomint
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Cookiezi's Insane 4.53*
May 6th, 2012
chocomint
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.74
/ 5.00 from
19 votes
#1558
SOUND HOLIC feat. Nana Takahashi - XINOBIKILL
Another 7.73*
May 20th, 2018
Yusomi
techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., slidershapesUses a large variety of slider designs.
Another 7.73*
May 20th, 2018
Yusomi
techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., slidershapesUses a large variety of slider designs.
3.95
/ 5.00 from
18 votes
#1559
Aquellex - Ballistic Bunny (feat. Kommisar)
APU Model 4CH Sound Chip 256Hz C... 7.88*
Aug 1st, 2024
Julian Alvarez
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., staminaTests a player's ability to tap dense rhythms over long periods of time., marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
APU Model 4CH Sound Chip 256Hz C... 7.88*
Aug 1st, 2024
Julian Alvarez
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., staminaTests a player's ability to tap dense rhythms over long periods of time., marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.81
/ 5.00 from
19 votes
#1560
kessoku band - Seishun Complex
POISONOUS DARKNESS 6.35*
Dec 16th, 2022
_kotachi_
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
POISONOUS DARKNESS 6.35*
Dec 16th, 2022
_kotachi_
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.28
/ 5.00 from
28 votes
#1561
Down - Kizan
Slayer 7.44*
Nov 13th, 2023
Down
marathonA map with a drain time of over 5 minutes., tournament customA custom map for a playing tournament., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
Slayer 7.44*
Nov 13th, 2023
Down
marathonA map with a drain time of over 5 minutes., tournament customA custom map for a playing tournament., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
3.24
/ 5.00 from
52 votes
#1562
twiddy - Live from the Bowling Alley
Timmy's 10th Birthday Party!!! 6.21*
Jan 23rd, 2019
squirrelpascals
freeformAn unrestrained and loose approach towards visual structure., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs., high svFeatures prominent high slider velocity usage as a key part of map design.
Timmy's 10th Birthday Party!!! 6.21*
Jan 23rd, 2019
squirrelpascals
freeformAn unrestrained and loose approach towards visual structure., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs., high svFeatures prominent high slider velocity usage as a key part of map design.
3.27
/ 5.00 from
28 votes
#1563
Ohta Asuka, Nagamatsu Ryo - Coconut Mall
fanzhen's Another 5.07*
Sep 23rd, 2020
fanzhen0019
simpleAccessible and straightforward map design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
fanzhen's Another 5.07*
Sep 23rd, 2020
fanzhen0019
simpleAccessible and straightforward map design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.59
/ 5.00 from
20 votes
#1564
Kendrick Lamar - Not Like Us
jamesjan's Extra 5.89*
Jan 4th, 2025
jamesjan3
techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., playfield usageIncludes deliberate use of the playfield within the map design., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
jamesjan's Extra 5.89*
Jan 4th, 2025
jamesjan3
techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., playfield usageIncludes deliberate use of the playfield within the map design., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.71
/ 5.00 from
21 votes
#1565
Beabadoobee - the perfect pair
perfection 5.08*
Sep 10th, 2022
Sotarks
simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
perfection 5.08*
Sep 10th, 2022
Sotarks
simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.25
/ 5.00 from
40 votes
#1566
Pmarusama. - S'il vous President
YFu's P-P-P-President Executive ... 6.56*
Jan 4th, 2023
yf_bmp
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., slidershapesUses a large variety of slider designs.
YFu's P-P-P-President Executive ... 6.56*
Jan 4th, 2023
yf_bmp
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., slidershapesUses a large variety of slider designs.
3.51
/ 5.00 from
21 votes
#1567
The Microphones - The Glow, Pt. 2
Insane 5.11*
Mar 14th, 2024
Mirash
simpleAccessible and straightforward map design., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Insane 5.11*
Mar 14th, 2024
Mirash
simpleAccessible and straightforward map design., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.71
/ 5.00 from
19 votes
#1568
Receptor - Kislorod
Hyperspace 7.06*
Nov 2nd, 2017
Xearo
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Hyperspace 7.06*
Nov 2nd, 2017
Xearo
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.83
/ 5.00 from
20 votes
#1569
Brandy - Cross Time !!
Muya's XX 6.39*
Sep 6th, 2019
Muya
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Muya's XX 6.39*
Sep 6th, 2019
Muya
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.65
/ 5.00 from
21 votes
#1570
Hana - Gekka Jasmine (2014ver.)
Saika's Insane 5.26*
Oct 9th, 2017
Iolite
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
Saika's Insane 5.26*
Oct 9th, 2017
Iolite
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
4.11
/ 5.00 from
21 votes
#1571
Big Boi - Shine Blockas feat. Gucci Mane
My High 4.87*
Aug 9th, 2023
Fsjallink
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
My High 4.87*
Aug 9th, 2023
Fsjallink
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.49
/ 5.00 from
20 votes
#1572
qfeileadh - breathe
Extreme 7.01*
Sep 23rd, 2020
ktgster
finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., time signaturesAudio contains many changes in time signature or uses an uncommon time signature.
Extreme 7.01*
Sep 23rd, 2020
ktgster
finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., time signaturesAudio contains many changes in time signature or uses an uncommon time signature.
3.25
/ 5.00 from
40 votes
#1573
Rita - dorchadas
Mirash's Insane 4.36*
Jun 22nd, 2017
Mirash
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
Mirash's Insane 4.36*
Jun 22nd, 2017
Mirash
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
3.96
/ 5.00 from
21 votes
#1574
Nekomata Master+ - encounter
Kotori's Extreme 6.43*
Nov 24th, 2019
sionKotori
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Kotori's Extreme 6.43*
Nov 24th, 2019
sionKotori
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.28
/ 5.00 from
23 votes
#1575
Trans-Siberian Orchestra - Wizards In Winter
Impossible 4.67*
Oct 29th, 2007
Echo
ninja spinnersFeatures spinners that are very short in duration., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Impossible 4.67*
Oct 29th, 2007
Echo
ninja spinnersFeatures spinners that are very short in duration., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.24
/ 5.00 from
40 votes
#1576
Midas - Groove Control
Boss 7.24*
Jun 6th, 2025
aspen
marathonA map with a drain time of over 5 minutes., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
Boss 7.24*
Jun 6th, 2025
aspen
marathonA map with a drain time of over 5 minutes., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.24
/ 5.00 from
45 votes
#1577
Memme - BSPower Explosion
Baka yyy 5.92*
Apr 8th, 2012
yeahyeahyeahhh
simpleAccessible and straightforward map design., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Baka yyy 5.92*
Apr 8th, 2012
yeahyeahyeahhh
simpleAccessible and straightforward map design., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.82
/ 5.00 from
19 votes
#1578
Kanpyohgo - Unmei no Dark Side -Rolling Gothic mix
Satellite's Lunatic 5.14*
Mar 28th, 2017
Satellite
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Satellite's Lunatic 5.14*
Mar 28th, 2017
Satellite
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.76
/ 5.00 from
19 votes
#1579
Rohi - Kakuzetsu Thanatos
RLC 5.54*
Feb 13th, 2013
RLC
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
RLC 5.54*
Feb 13th, 2013
RLC
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.26
/ 5.00 from
33 votes
#1580
My Chemical Romance - Cemetery Drive
Mirash's Fall 6.32*
Feb 17th, 2023
Mirash
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Mirash's Fall 6.32*
Feb 17th, 2023
Mirash
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.77
/ 5.00 from
20 votes
#1581
Mitsuki Kotono - Fuyu ni Saku Hana
Insane 5.24*
Feb 18th, 2024
Rei24 and Delis
collabA map with two or more associated mappers., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Insane 5.24*
Feb 18th, 2024
Rei24 and Delis
collabA map with two or more associated mappers., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.92
/ 5.00 from
21 votes
#1582
Suzuki Konomi - Blow out
Nold's Xtra 6.76*
May 4th, 2018
Ulysses
chaoticUnpredictable map design, often testing unusual skillsets., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Nold's Xtra 6.76*
May 4th, 2018
Ulysses
chaoticUnpredictable map design, often testing unusual skillsets., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.24
/ 5.00 from
41 votes
#1583
xi - Blue Zenith
RLC's Extra 6.83*
Aug 16th, 2015
RLC
simpleAccessible and straightforward map design., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
RLC's Extra 6.83*
Aug 16th, 2015
RLC
simpleAccessible and straightforward map design., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.26
/ 5.00 from
29 votes
#1584
Rina Sawayama - XS
Oh me, oh my! 5.46*
Dec 4th, 2021
AJT
freeformAn unrestrained and loose approach towards visual structure., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., progressionContains a gradual advancement in difficulty or concept across the map., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
Oh me, oh my! 5.46*
Dec 4th, 2021
AJT
freeformAn unrestrained and loose approach towards visual structure., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., progressionContains a gradual advancement in difficulty or concept across the map., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.24
/ 5.00 from
42 votes
#1585
Rabbit House - Sanctuary
Expert 6.73*
Jun 28th, 2023
funny
tournament customA custom map for a playing tournament., simpleAccessible and straightforward map design., complex svFeatures large changes in slider velocity., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
Expert 6.73*
Jun 28th, 2023
funny
tournament customA custom map for a playing tournament., simpleAccessible and straightforward map design., complex svFeatures large changes in slider velocity., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
3.27
/ 5.00 from
26 votes
#1586
Mindless Self Indulgence - Faggot
KogumaX's Expert 6.18*
Mar 7th, 2023
KogumaX
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs.
KogumaX's Expert 6.18*
Mar 7th, 2023
KogumaX
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs.
3.23
/ 5.00 from
44 votes
#1587
Duca - COLD BUTTERFLY
Insane 5.47*
Jan 7th, 2015
Zweib
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Insane 5.47*
Jan 7th, 2015
Zweib
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.81
/ 5.00 from
21 votes
#1588
Co shu Nie - Character
semaphore's Disposition 7.31*
Jun 29th, 2019
semaphore
chaoticUnpredictable map design, often testing unusual skillsets., freeformAn unrestrained and loose approach towards visual structure., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
semaphore's Disposition 7.31*
Jun 29th, 2019
semaphore
chaoticUnpredictable map design, often testing unusual skillsets., freeformAn unrestrained and loose approach towards visual structure., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.25
/ 5.00 from
31 votes
#1589
lapix - Flamenco House
Extra 6.64*
Jan 11th, 2023
Luminiscental
chaoticUnpredictable map design, often testing unusual skillsets., freeformAn unrestrained and loose approach towards visual structure., repetitionFeatures the use of recognizable identical patterns or gameplay elements., finger controlUses complex applications of rhythms in order to test the player's tapping ability., tournament customA custom map for a playing tournament.
Extra 6.64*
Jan 11th, 2023
Luminiscental
chaoticUnpredictable map design, often testing unusual skillsets., freeformAn unrestrained and loose approach towards visual structure., repetitionFeatures the use of recognizable identical patterns or gameplay elements., finger controlUses complex applications of rhythms in order to test the player's tapping ability., tournament customA custom map for a playing tournament.
3.27
/ 5.00 from
23 votes
#1590
Lil B - Like a Martian
EVERYTHING BASED *OSU! MAP* RARE... 7.33*
Jan 14th, 2026
1103
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., high svFeatures prominent high slider velocity usage as a key part of map design.
EVERYTHING BASED *OSU! MAP* RARE... 7.33*
Jan 14th, 2026
1103
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., high svFeatures prominent high slider velocity usage as a key part of map design.
3.26
/ 5.00 from
31 votes
#1591
LiSA - Rising Hope (TV Size)
Rising Hope 5.47*
Jun 7th, 2014
Chloe
geometricIncorporates geometric shapes within the map's visual design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Rising Hope 5.47*
Jun 7th, 2014
Chloe
geometricIncorporates geometric shapes within the map's visual design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.26
/ 5.00 from
27 votes
#1592
Hitori Tori - perthed again (yambabom remix)
pocket x Kojio's Expert 6.28*
Apr 2nd, 2026
Kojio and pocket-
collabA map with two or more associated mappers., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
pocket x Kojio's Expert 6.28*
Apr 2nd, 2026
Kojio and pocket-
collabA map with two or more associated mappers., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.26
/ 5.00 from
27 votes
#1593
Byakko - Kachoufuusetsu
Expert 6.47*
Feb 26th, 2024
allein
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Expert 6.47*
Feb 26th, 2024
allein
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.38
/ 5.00 from
21 votes
#1594
Fujijo Seitokai Shikkou-bu - Best FriendS
Insane 4.83*
Feb 15th, 2015
No Dap
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Insane 4.83*
Feb 15th, 2015
No Dap
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.26
/ 5.00 from
28 votes
#1595
leroy - fuuuuck we were supposed to wear argyle
Lotragon's Sony Ericsson T610 6.54*
May 22nd, 2023
Lotragon
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
Lotragon's Sony Ericsson T610 6.54*
May 22nd, 2023
Lotragon
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.27
/ 5.00 from
23 votes
#1596
Cirwo - Welcome to my Fuckin' Flower Garden!!
Hard+ 6.42*
Oct 25th, 2010
nollarg
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., geometricIncorporates geometric shapes within the map's visual design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., slidershapesUses a large variety of slider designs., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Hard+ 6.42*
Oct 25th, 2010
nollarg
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., geometricIncorporates geometric shapes within the map's visual design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., slidershapesUses a large variety of slider designs., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.34
/ 5.00 from
20 votes
#1597
bibuko - Reizouko Mitara Pudding ga Nai
S.S 6.13*
Aug 30th, 2013
Star Stream
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
S.S 6.13*
Aug 30th, 2013
Star Stream
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
3.48
/ 5.00 from
22 votes
#1598
Shoji Meguro - Kimi no Kioku (Aethral Remix)
Remembrance 6.08*
Nov 6th, 2016
Akali
finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., marathonA map with a drain time of over 5 minutes.
Remembrance 6.08*
Nov 6th, 2016
Akali
finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., marathonA map with a drain time of over 5 minutes.
3.21
/ 5.00 from
75 votes
#1599
tsunamix_underground - Period. ~ Seishin no Kousoku to Jiyuu o Tsukamu Jouka
Lunatic 5.04*
Jan 31st, 2015
TicClick
progressionContains a gradual advancement in difficulty or concept across the map., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Lunatic 5.04*
Jan 31st, 2015
TicClick
progressionContains a gradual advancement in difficulty or concept across the map., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.93
/ 5.00 from
17 votes
#1600
Ujico* - Blue Grotto
† 7.49*
Mar 21st, 2022
fanzhen0019
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
† 7.49*
Mar 21st, 2022
fanzhen0019
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.01
/ 5.00 from
17 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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