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Highest Rated Maps of All Time

#1551
3.28 / 5.00 from 22 votes
#1552
twiddy - Live from the Bowling Alley
Timmy's 10th Birthday Party!!! 6.26*
Jan 23rd, 2019
squirrelpascals
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , slidershapes Uses a large variety of slider designs. , freeform An unrestrained and loose approach towards visual structure. , high sv Features prominent high slider velocity usage as a key part of map design.
3.27 / 5.00 from 27 votes
#1553
3.24 / 5.00 from 38 votes
#1554
jun - KIMONO <3 PRINCESS
Insane445 4.49*
Jan 6th, 2024
Charles445
symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.28 / 5.00 from 23 votes
#1555
3.77 / 5.00 from 20 votes
#1556
Zektbach - meme
ExtrA 5.77*
Dec 27th, 2012
AngelHoney
4.05 / 5.00 from 20 votes
#1557
3.24 / 5.00 from 43 votes
#1558
Camellia - Ryuuseigun
2048 6.50*
Aug 11th, 2024
Atlust
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , high sv Features prominent high slider velocity usage as a key part of map design.
3.22 / 5.00 from 61 votes
#1559
Renard - Because Maybe! pt. 1
Marathon 7.61*
May 6th, 2018
Froslass
gungathon A map with a drain time of over 10 minutes. , multi-song Contains multiple songs within the audio.
3.51 / 5.00 from 21 votes
#1560
Our Stolen Theory - United (L.A.O.S Remix)
Infinity 6.09*
Jan 10th, 2015
Asphyxia
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , storyboard Contains a storyboard that enhances gameplay experience.
3.21 / 5.00 from 109 votes
#1562
A.SAKA - Nanatsu Issenzakura
fanzhen's Another 5.38*
May 25th, 2015
fanzhen0019
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.97 / 5.00 from 22 votes
#1563
3.78 / 5.00 from 19 votes
#1564
4.08 / 5.00 from 20 votes
#1565
Rohi - Kakuzetsu Thanatos
RLC 5.35*
Feb 13th, 2013
RLC
3.25 / 5.00 from 33 votes
#1566
3.61 / 5.00 from 20 votes
#1567
masazi - mayday B
Vass-RJ 4.49*
May 28th, 2013
Vass_Bass and Reiji-RJ
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes.
4.19 / 5.00 from 19 votes
#1568
Radiohead - Airbag
app & moonpoint's . 5.10*
Apr 5th, 2024
moonpoint and App
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , collab A map with two or more associated mappers.
3.41 / 5.00 from 21 votes
#1569
3.26 / 5.00 from 27 votes
#1570
Camellia - Ryuuseigun
Celine & taku's Extra 5.93*
Jul 31st, 2021
taku and eclessia
collab A map with two or more associated mappers. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.26 / 5.00 from 28 votes
#1571
3.27 / 5.00 from 23 votes
#1572
3.25 / 5.00 from 28 votes
#1573
sweet ARMS - Installation
Nightmare 6.31*
Sep 15th, 2014
Cherry Blossom
marathon A map with a drain time of over 5 minutes.
3.98 / 5.00 from 18 votes
#1574
Outkast - Hey Ya!
Fsjallink's Insane! 4.40*
Dec 29th, 2023
Fsjallink
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , time signatures Audio contains many changes in time signature or uses an uncommon time signature. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.42 / 5.00 from 20 votes
#1575
Amane - TWEEKER
Lunatic 5.73*
Sep 20th, 2016
TicClick
3.24 / 5.00 from 32 votes
#1576
Receptor - Redstar
Glory 5.24*
Nov 28th, 2014
fergas
marathon A map with a drain time of over 5 minutes.
4.02 / 5.00 from 18 votes
#1577
Down - Kizan
Slayer 7.00*
Nov 13th, 2023
Down
marathon A map with a drain time of over 5 minutes. , tournament custom A custom map for a playing tournament. , storyboard Contains a storyboard that enhances gameplay experience. , custom song Maps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
3.22 / 5.00 from 50 votes
#1578
Bjork - Pagan Poetry
Swirling Black Lilies Totally Ripe 5.28*
Mar 8th, 2023
jas
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , slidershapes Uses a large variety of slider designs. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
3.21 / 5.00 from 56 votes
#1579
griffon nakano - soranosita
Expert 6.26*
Oct 25th, 2023
Mirash
storyboard Contains a storyboard that enhances gameplay experience.
3.23 / 5.00 from 38 votes
#1580
3.24 / 5.00 from 34 votes
#1581
Lil B - Like a Martian
EVERYTHING BASED *OSU! MAP* RARE... 7.16*
Jan 14th, 2026
1103
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs. , high sv Features prominent high slider velocity usage as a key part of map design.
3.25 / 5.00 from 27 votes
#1582
HyuN - Infinity Heaven
pishi's Easy 1.83*
Jan 11th, 2019
pishifat
simple Accessible and straightforward map design. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , geometric Incorporates geometric shapes within the map's visual design.
4.02 / 5.00 from 18 votes
#1583
Chata - Precious Wing (Short Ver.)
Expert 5.25*
Dec 28th, 2019
Vell
playfield usage Includes deliberate use of the playfield within the map design. , gimmick Focused on a single unique design or gameplay idea. , progression Contains a gradual advancement in difficulty or concept across the map. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , chaotic Unpredictable map design, often testing unusual skillsets. , freeform An unrestrained and loose approach towards visual structure.
3.95 / 5.00 from 18 votes
#1584
Camellia feat. Nanahira - Energy * Drin-ko Fein-chan! (Camellia's "MONSTERISTIC" D. M. P. Remix)
C8H10N4O2 7.47*
Aug 14th, 2021
RLC
tech Tests uncommon skills. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.24 / 5.00 from 29 votes
#1585
qfeileadh - breathe
Extreme 6.69*
Sep 23rd, 2020
ktgster
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , time signatures Audio contains many changes in time signature or uses an uncommon time signature.
3.23 / 5.00 from 36 votes
#1586
Nekomata Master+ - encounter
Kotori's Extreme 6.55*
Nov 24th, 2019
sionKotori
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.26 / 5.00 from 22 votes
#1587
Linkin Park - Session
384's Insane 4.56*
Sep 8th, 2023
pw384
repetition Features the use of recognizable identical patterns or gameplay elements. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.75 / 5.00 from 19 votes
#1588
Hanatan, yuikonnu & Mitani Nana - Songs Compilation
Rabbit Face 6.41*
May 14th, 2014
Skystar
gungathon A map with a drain time of over 10 minutes.
3.64 / 5.00 from 20 votes
#1589
DragonForce - Defenders
Legend 6.46*
Oct 13th, 2015
Spaghetti
marathon A map with a drain time of over 5 minutes. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes.
3.23 / 5.00 from 39 votes
#1590
3.21 / 5.00 from 55 votes
#1591
Umiai - Drizzling Sun
Beginner 6.32*
Apr 17th, 2017
Axarious
2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , progression Contains a gradual advancement in difficulty or concept across the map.
4.29 / 5.00 from 16 votes
#1592
FELT - Lies in Reality
Maldorora 7.29*
Feb 20th, 2022
tatemae
marathon A map with a drain time of over 5 minutes. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
3.24 / 5.00 from 29 votes
#1593
Nico Nico Douga - Ryuuseigun
Marathon 4.44*
Aug 16th, 2008
peppy
gungathon A map with a drain time of over 10 minutes.
3.85 / 5.00 from 19 votes
#1594
DNCE - Cake by the Ocean
start living dangerously 7.16*
Mar 20th, 2016
Axarious
progression Contains a gradual advancement in difficulty or concept across the map. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.22 / 5.00 from 40 votes
#1595
4.20 / 5.00 from 17 votes
#1596
xi - Blue Zenith
RLC's Extra 6.63*
Aug 16th, 2015
RLC
3.24 / 5.00 from 28 votes
#1597
aran - Graces of Heaven
Biblically Accurate Beatmap 7.32*
Apr 16th, 2024
Mattay
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , marathon A map with a drain time of over 5 minutes. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. , repetition Features the use of recognizable identical patterns or gameplay elements. , playfield usage Includes deliberate use of the playfield within the map design.
3.21 / 5.00 from 52 votes
#1598
Akatsuki Records - WARNING x WARNING x WARNING
Collab Extra 6.44*
Oct 7th, 2018
UndeadCapulet and Chanyah
collab A map with two or more associated mappers. , chaotic Unpredictable map design, often testing unusual skillsets.
3.23 / 5.00 from 36 votes
#1599
3.84 / 5.00 from 19 votes
#1600
3.22 / 5.00 from 41 votes
Filters
maps of






  • gimmick
    • 2B
    • slider only
    • circle only
  • swing
  • meta information
    • collab
      • megacollab
    • marathon
      • gungathon
    • multi-song
    • variable timing
      • accelerating bpm
    • time signatures
    • storyboard
      • storyboard gimmick
    • keysounds
    • download unavailable
    • custom skin
    • featured artist
    • custom song
  • style
    • messy
    • geometric
      • grid snap
      • hexgrid
    • freeform
    • symmetrical
    • old-style revival
    • clean
    • slidershapes
    • distance snapped
    • iNiS-style
    • avant-garde
    • perfect stacks
    • ninja spinners
  • song representation
    • simple
    • chaotic
    • repetition
    • progression
    • high contrast
    • improvisation
    • playfield usage
      • playfield constraint
      • video gimmick
    • difficulty spike
    • low sv
    • high sv
    • colorhax
    • high tickrate
  • skillsets
    • tech
      • slider tech
      • complex sv
    • reading
      • visually dense
      • overlap reading
    • alt
    • aim
      • jump aim
      • sharp aim
      • wide aim
      • linear aim
      • aim control
      • flow aim
      • precision
      • large circles
    • tap
      • finger control
        • complex snap divisors
      • bursts
      • streams
        • spaced streams
        • cutstreams
      • stamina
  • scene
    • aspire
    • mapping contest
    • tournament custom
    • tag
    • port
    • aimslop
    • taikosu


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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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