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Highest Rated Maps of All Time

#1851
black midi - Welcome To Hell
nowa's insane 5.18*
Dec 18th, 2023
Nowaie
variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.87 / 5.00 from 18 votes
#1853
4.40 / 5.00 from 14 votes
#1854
3.12 / 5.00 from 25 votes
#1855
Sasuke Haraguchi feat. Kasane Teto - HITO Mania / Igaku
Expert 6.45*
Feb 11th, 2025
fedora
multi-song Contains multiple songs within the audio. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.72 / 5.00 from 17 votes
#1856
OctagonCollaboration - The Glorious Octagon of Destiny
Stunning 6.61*
Apr 30th, 2020
Froslass, -kevincela-, Leader, Realazy, CalstoneLightO, Mirash, Kalibe and Senseabel
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience.
4.14 / 5.00 from 16 votes
#1857
Denkishiki Karen Ongaku Shuudan - Natsu no Owari (Soleily Remix)
Endless 6.55*
Apr 8th, 2018
Sotarks
tech Tests uncommon skills. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.12 / 5.00 from 31 votes
#1858
Butthole Surfers - Mexican Caravan
0pp x Mangie_'s Extra 5.97*
Mar 15th, 2026
0ppInOsu and Mangie_
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , chaotic Unpredictable map design, often testing unusual skillsets. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , slidershapes Uses a large variety of slider designs.
3.67 / 5.00 from 18 votes
#1859
3.69 / 5.00 from 17 votes
#1860
3.71 / 5.00 from 17 votes
#1861
ELECTROCUTICA - Dependence Intension
AERIL'S INSANE 4.91*
Aug 17th, 2021
Aeril
time signatures Audio contains many changes in time signature or uses an uncommon time signature.
3.95 / 5.00 from 16 votes
#1862
3.12 / 5.00 from 26 votes
#1863
Tech N9ne - Worldwide Choppers
Gangsta 6.99*
Apr 20th, 2015
Froslass
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , marathon A map with a drain time of over 5 minutes. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability.
3.11 / 5.00 from 57 votes
#1864
sasakure.UK (feat. Hatsune Miku) - HeavenZ-ArmZ
Flora 5.91*
May 6th, 2018
AIR
marathon A map with a drain time of over 5 minutes. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , slidershapes Uses a large variety of slider designs. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
4.28 / 5.00 from 16 votes
#1865
Polyphia - ABC feat. Sophia Black
Phonetic 6.20*
Mar 22nd, 2023
Mir
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability.
3.11 / 5.00 from 40 votes
#1866
3.12 / 5.00 from 24 votes
#1867
CITROBAL - Celluloid
to Albireo 5.23*
Sep 18th, 2023
Kaine
variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , storyboard Contains a storyboard that enhances gameplay experience.
3.12 / 5.00 from 25 votes
#1868
Daft Punk - Crescendolls
Insane 4.47*
Aug 26th, 2024
wyit
repetition Features the use of recognizable identical patterns or gameplay elements.
3.56 / 5.00 from 17 votes
#1869
Feryquitous feat. Aitsuki Nakuru - Kairikou
Extra 6.29*
Oct 19th, 2018
Ryuusei Aika
simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , high sv Features prominent high slider velocity usage as a key part of map design.
3.15 / 5.00 from 22 votes
#1870
Radiohead - Creep
Prosaic 12.00*
Jul 14th, 2025
xbopost
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , chaotic Unpredictable map design, often testing unusual skillsets. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.94 / 5.00 from 16 votes
#1871
Demetori - Wind God Girl
Extra 5.92*
Jan 16th, 2011
lkp
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.50 / 5.00 from 19 votes
#1872
3.11 / 5.00 from 24 votes
#1873
yak_won - Sewing Machine
Extreme 5.76*
Oct 3rd, 2015
ktgster
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.11 / 5.00 from 33 votes
#1874
Hatsune Miku - No,39
0108 style 5.59*
Oct 4th, 2011
val0108
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , slidershapes Uses a large variety of slider designs. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , high tickrate Utilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.66 / 5.00 from 19 votes
#1875
IT LIVES & Dr. Ushuu - Never Alone (ReeK's "Hitorijanai" Remix)
Absolute Ecstasy 8.13*
Apr 26th, 2022
Tocorn
marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , tournament custom A custom map for a playing tournament. , storyboard Contains a storyboard that enhances gameplay experience.
3.11 / 5.00 from 28 votes
#1876
3.84 / 5.00 from 17 votes
#1877
Silentroom - NULCTRL
MAO'S EXPERIMENT 6.75*
Apr 21st, 2023
Mao
gimmick Focused on a single unique design or gameplay idea. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , mapping contest An entry for a mapping contest. , circle only Restricts object choice to circles only.
3.11 / 5.00 from 43 votes
#1878
3.36 / 5.00 from 19 votes
#1879
Daughters - Satan In The Wait
Rancorous Recurrence 4.39*
Nov 17th, 2022
a bat
repetition Features the use of recognizable identical patterns or gameplay elements. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , marathon A map with a drain time of over 5 minutes. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.11 / 5.00 from 24 votes
#1880
3.48 / 5.00 from 18 votes
#1881
Camellia - dreamless wanderer
Celestial 6.21*
Dec 24th, 2024
Mizunashi Akari
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , high sv Features prominent high slider velocity usage as a key part of map design.
3.11 / 5.00 from 43 votes
#1882
3.76 / 5.00 from 17 votes
#1883
Hatsune Miku - Hatsune Miku no Shoushitsu
Uninstall 5.24*
Sep 2nd, 2009
DJPop
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.64 / 5.00 from 20 votes
#1884
Reol - No title
+title- 6.30*
Feb 23rd, 2023
Guy and Sakaue Nachi
collab A map with two or more associated mappers.
3.32 / 5.00 from 19 votes
#1885
TEARS OF TRAGEDY - Curse Bride
Anathema 7.06*
Jun 5th, 2022
Kite
marathon A map with a drain time of over 5 minutes.
3.87 / 5.00 from 20 votes
#1886
Fear, and Loathing in Las Vegas - Chase the Light! (TV Size)
Insane! 5.27*
May 26th, 2012
mochi
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design.
3.42 / 5.00 from 20 votes
#1887
3.75 / 5.00 from 17 votes
#1888
Halozy - Kanshou no Matenrou
Eternal 5.97*
Aug 18th, 2014
captin1 and Delis
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes.
3.38 / 5.00 from 21 votes
#1889
Demetori - Songs Compilation
Marathon 5.38*
Jun 16th, 2014
jonathanlfj
gungathon A map with a drain time of over 10 minutes. , accelerating bpm Features progressively increasing tempo.
3.95 / 5.00 from 17 votes
#1891
Cirwo - Welcome to my Fuckin' Flower Garden!!
Hard+ 6.58*
Oct 25th, 2010
nollarg
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , chaotic Unpredictable map design, often testing unusual skillsets. , geometric Incorporates geometric shapes within the map's visual design. , slidershapes Uses a large variety of slider designs. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.25 / 5.00 from 19 votes
#1892
Dio feat. Sef - Aye
broek laag, pet laag, jep iedere... 5.45*
Nov 18th, 2021
AJT
repetition Features the use of recognizable identical patterns or gameplay elements. , geometric Incorporates geometric shapes within the map's visual design. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.11 / 5.00 from 40 votes
#1893
Avenged Sevenfold - Save Me
Tragedy 6.44*
Aug 1st, 2017
Drummer
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , gungathon A map with a drain time of over 10 minutes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.11 / 5.00 from 77 votes
#1894
Shawn Wasabi + YDG - Burnt Rice (feat. YUNG GEMMY)
Lemon 6.48*
Dec 31st, 2018
Scub
double taps Patterns that require tapping on both keys simultaneously, through 2B or very fast doubles. , gimmick Focused on a single unique design or gameplay idea. , chaotic Unpredictable map design, often testing unusual skillsets. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability.
3.69 / 5.00 from 17 votes
#1895
The Ting Tings - Keep Your Head (NIGHTMARECORE MIX)
NiGHtCoREEzZZ~ 5.59*
Dec 28th, 2010
Jarby
storyboard Contains a storyboard that enhances gameplay experience. , download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , high sv Features prominent high slider velocity usage as a key part of map design.
4.29 / 5.00 from 15 votes
#1896
3.56 / 5.00 from 20 votes
#1897
Unlucky Morpheus - Angreifer
Das Gemetzel der rotblutfressend... 7.61*
Dec 28th, 2018
IsomirDiAngelo
marathon A map with a drain time of over 5 minutes.
3.10 / 5.00 from 22 votes
#1898
N2 - NULL APOPHENIA
MeowUsername's EXTRA 6.38*
Feb 29th, 2024
MeowUsername
tech Tests uncommon skills. , freeform An unrestrained and loose approach towards visual structure.
3.10 / 5.00 from 29 votes
#1899
3.10 / 5.00 from 24 votes
#1900
loos - Koi Yomi Zakura (Full size)
yf's Expert 5.53*
Dec 29th, 2017
yf_bmp
progression Contains a gradual advancement in difficulty or concept across the map. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
4.14 / 5.00 from 16 votes
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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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