Highest Rated Maps of All Time
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#1851
Memme - Extreme Fantasy
ExtrA 5.61*
Feb 19th, 2013
AngelHoney
finger controlUses complex applications of rhythms in order to test the player's tapping ability., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time.
ExtrA 5.61*
Feb 19th, 2013
AngelHoney
finger controlUses complex applications of rhythms in order to test the player's tapping ability., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time.
3.55
/ 5.00 from
20 votes
#1852
96neko - Buriki no Dance
Delusion 6.18*
May 9th, 2017
Lasse
simpleAccessible and straightforward map design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Delusion 6.18*
May 9th, 2017
Lasse
simpleAccessible and straightforward map design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.43
/ 5.00 from
20 votes
#1853
Camellia - feel my conscious
awake 6.19*
Sep 5th, 2016
pocket-
marathonA map with a drain time of over 5 minutes., techTests uncommon skills., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
awake 6.19*
Sep 5th, 2016
pocket-
marathonA map with a drain time of over 5 minutes., techTests uncommon skills., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
4.18
/ 5.00 from
17 votes
#1854
Rameses B - Prometheus
Line of Sight 5.91*
Jul 27th, 2022
Sotarks
marathonA map with a drain time of over 5 minutes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
Line of Sight 5.91*
Jul 27th, 2022
Sotarks
marathonA map with a drain time of over 5 minutes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.14
/ 5.00 from
26 votes
#1855
Konuko - Toumei Elegy
Skystar's Tragic Love Extra 7.19*
Oct 15th, 2015
Skystar
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
Skystar's Tragic Love Extra 7.19*
Oct 15th, 2015
Skystar
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.13
/ 5.00 from
70 votes
#1856
Hatsune Miku - No,39
0108 style 5.74*
Oct 4th, 2011
val0108
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs., distance snappedUses osu's in-built distance snap feature for most/all of the map., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
0108 style 5.74*
Oct 4th, 2011
val0108
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs., distance snappedUses osu's in-built distance snap feature for most/all of the map., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.65
/ 5.00 from
20 votes
#1857
Celldweller - Switchback
Expert 6.51*
Jan 29th, 2020
PandaHero
marathonA map with a drain time of over 5 minutes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Expert 6.51*
Jan 29th, 2020
PandaHero
marathonA map with a drain time of over 5 minutes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.91
/ 5.00 from
18 votes
#1858
Yousei Teikoku - Zetsubou plantation
Zetsubou! 6.75*
Jan 20th, 2017
Saten
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
Zetsubou! 6.75*
Jan 20th, 2017
Saten
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.14
/ 5.00 from
25 votes
#1859
Dirty Loops & Cory Wong - Follow The Light
Racing to the Stars 6.80*
Jan 20th, 2022
Mir
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Racing to the Stars 6.80*
Jan 20th, 2022
Mir
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.18
/ 5.00 from
16 votes
#1860
Nekomata Master+ - chaos eater -IIDX edition-
NeilPerry's Extra 7.01*
Apr 14th, 2021
NeilPerry
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
NeilPerry's Extra 7.01*
Apr 14th, 2021
NeilPerry
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
3.88
/ 5.00 from
18 votes
#1861
Hanatan - Raspberry*Monster
Extra 6.43*
Mar 31st, 2023
toybot
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
Extra 6.43*
Mar 31st, 2023
toybot
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
3.30
/ 5.00 from
23 votes
#1862
Look Vibrant - Sweater In The Lake
Expert 6.14*
Apr 24th, 2020
laura-
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Expert 6.14*
Apr 24th, 2020
laura-
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.87
/ 5.00 from
17 votes
#1863
Camellia - OOPARTS
Zenith 8.30*
Dec 13th, 2020
Realazy and Mir
marathonA map with a drain time of over 5 minutes., tournament customA custom map for a playing tournament., techTests uncommon skills., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., collabA map with two or more associated mappers., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
Zenith 8.30*
Dec 13th, 2020
Realazy and Mir
marathonA map with a drain time of over 5 minutes., tournament customA custom map for a playing tournament., techTests uncommon skills., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., collabA map with two or more associated mappers., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
3.14
/ 5.00 from
34 votes
#1864
K/DA - POP/STARS (ft. Madison Beer, (G)I-DLE, Jaira Burns)
handsome's Master 7.11*
Nov 21st, 2018
hehe
techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
handsome's Master 7.11*
Nov 21st, 2018
hehe
techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.14
/ 5.00 from
22 votes
#1865
a-ha - Analogue
Abomination 5.25*
Sep 11th, 2012
Yuukari-Banteki
chaoticUnpredictable map design, often testing unusual skillsets., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
Abomination 5.25*
Sep 11th, 2012
Yuukari-Banteki
chaoticUnpredictable map design, often testing unusual skillsets., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
3.14
/ 5.00 from
26 votes
#1866
SWAN K feat. Asuka M - LOVE B.B.B
Nonsense in nearly every direction 6.76*
Jul 29th, 2024
Rita Summers
chaoticUnpredictable map design, often testing unusual skillsets., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders.
Nonsense in nearly every direction 6.76*
Jul 29th, 2024
Rita Summers
chaoticUnpredictable map design, often testing unusual skillsets., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders.
3.13
/ 5.00 from
47 votes
#1867
Kraus - Pitch Fucker
Extreme: Hysteria 6.66*
Apr 13th, 2017
dsco
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Extreme: Hysteria 6.66*
Apr 13th, 2017
dsco
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.13
/ 5.00 from
80 votes
#1868
USAO - Night sky (Extended Mix)
BRLCY 6.29*
Jan 11th, 2016
RLC and Broccoly
collabA map with two or more associated mappers., techTests uncommon skills., marathonA map with a drain time of over 5 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
BRLCY 6.29*
Jan 11th, 2016
RLC and Broccoly
collabA map with two or more associated mappers., techTests uncommon skills., marathonA map with a drain time of over 5 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.84
/ 5.00 from
18 votes
#1869
Sad Keyboard Guy & Gardens - Waking Shadows feat. eili
Dawn Chorus 8.20*
Mar 4th, 2024
Maria Iskariot, pocket-, enryotoki and mnyui
collabA map with two or more associated mappers., tournament customA custom map for a playing tournament., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
Dawn Chorus 8.20*
Mar 4th, 2024
Maria Iskariot, pocket-, enryotoki and mnyui
collabA map with two or more associated mappers., tournament customA custom map for a playing tournament., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
3.13
/ 5.00 from
43 votes
#1870
SWAN K feat. Asuka M - LOVE B.B.B
xytoper's Special 6.19*
Jul 29th, 2024
xytoper
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs.
xytoper's Special 6.19*
Jul 29th, 2024
xytoper
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs.
3.13
/ 5.00 from
34 votes
#1871
inabakumori - Lost Umbrella
________ 7.34*
Jun 4th, 2021
Ryuusei Aika
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., high svFeatures prominent high slider velocity usage as a key part of map design.
________ 7.34*
Jun 4th, 2021
Ryuusei Aika
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., high svFeatures prominent high slider velocity usage as a key part of map design.
3.13
/ 5.00 from
62 votes
#1872
Shiraishi - Shinsekai
Insane 6.00*
Jun 7th, 2011
AngelHoney
freeformAn unrestrained and loose approach towards visual structure., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Insane 6.00*
Jun 7th, 2011
AngelHoney
freeformAn unrestrained and loose approach towards visual structure., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.14
/ 5.00 from
22 votes
#1873
ALI - Wild Side
toothy kiss 6.80*
Dec 21st, 2021
emilia
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., slidershapesUses a large variety of slider designs.
toothy kiss 6.80*
Dec 21st, 2021
emilia
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., slidershapesUses a large variety of slider designs.
4.16
/ 5.00 from
17 votes
#1874
Shoichiro Sakamoto - Eye of Aeon
Aeon 5.47*
Mar 19th, 2011
KanaRin and lkp
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., collabA map with two or more associated mappers., simpleAccessible and straightforward map design., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
Aeon 5.47*
Mar 19th, 2011
KanaRin and lkp
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., collabA map with two or more associated mappers., simpleAccessible and straightforward map design., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.86
/ 5.00 from
19 votes
#1875
ORESAMA - Hotohashiru
Extra 5.87*
Apr 18th, 2022
Meg
simpleAccessible and straightforward map design., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
Extra 5.87*
Apr 18th, 2022
Meg
simpleAccessible and straightforward map design., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.72
/ 5.00 from
19 votes
#1876
DJ Okawari - Flower Dance
Flower 3.98*
Dec 14th, 2011
JauiPlaY
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., custom skinUtilizes custom skin elements and graphics.
Flower 3.98*
Dec 14th, 2011
JauiPlaY
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., custom skinUtilizes custom skin elements and graphics.
3.37
/ 5.00 from
19 votes
#1877
Kurokotei feat. Sennzai - escape (the looking-glass, and what alice found there)
Jabberwocky 7.51*
Mar 22nd, 2023
Realazy
marathonA map with a drain time of over 5 minutes., tournament customA custom map for a playing tournament., storyboardContains a storyboard that enhances gameplay experience., custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Jabberwocky 7.51*
Mar 22nd, 2023
Realazy
marathonA map with a drain time of over 5 minutes., tournament customA custom map for a playing tournament., storyboardContains a storyboard that enhances gameplay experience., custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.19
/ 5.00 from
23 votes
#1878
Yorushika - Matasaburo
Green Walnut, Sour Quince and You 5.93*
Jul 4th, 2021
Ryuusei Aika
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Green Walnut, Sour Quince and You 5.93*
Jul 4th, 2021
Ryuusei Aika
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.95
/ 5.00 from
17 votes
#1879
[Kyoro] - Mochio-
Fatal 10.40*
Mar 12th, 2022
Snow Note
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., aim staminaFeatures extended strenuous aim sections with little or no moments of rest., square aimUses patterns where circles are placed in a square arrangement.
Fatal 10.40*
Mar 12th, 2022
Snow Note
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., aim staminaFeatures extended strenuous aim sections with little or no moments of rest., square aimUses patterns where circles are placed in a square arrangement.
3.13
/ 5.00 from
65 votes
#1880
UNDEAD CORPORATION - Yoru Naku Usagi wa Yume wo Miru
BakaNA 6.70*
Jan 28th, 2013
bakabaka
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
BakaNA 6.70*
Jan 28th, 2013
bakabaka
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
4.10
/ 5.00 from
16 votes
#1881
Apashe feat. Geoffroy - Distance (KOAN Sound Remix)
Copper Heart 6.59*
Jan 6th, 2022
Akeruyri
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
Copper Heart 6.59*
Jan 6th, 2022
Akeruyri
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
3.71
/ 5.00 from
18 votes
#1882
Pool Kids - $5 Subtweet
expert 5.31*
Nov 29th, 2022
pishifat
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
expert 5.31*
Nov 29th, 2022
pishifat
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
3.75
/ 5.00 from
18 votes
#1883
Yorushika - Yuunagi, Bou, Hana Madoi
Collab Extra 7.62*
Sep 10th, 2019
Delis and Mirash
collabA map with two or more associated mappers., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
Collab Extra 7.62*
Sep 10th, 2019
Delis and Mirash
collabA map with two or more associated mappers., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
3.13
/ 5.00 from
24 votes
#1884
Hatsune Miku - Hatsune Miku no Shoushitsu
Uninstall 5.57*
Sep 2nd, 2009
DJPop
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Uninstall 5.57*
Sep 2nd, 2009
DJPop
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.65
/ 5.00 from
20 votes
#1885
Within Temptation - The Unforgiving
Marathon 5.80*
Sep 10th, 2012
Card N'FoRcE, Armin, Roddie, Luvdic, HakuNoKaemi, Vass_Bass, Gonzvlo and narakucrimson
gungathonA map with a drain time of over 10 minutes., megacollabA map with 8 or more associated mappers., collabA map with two or more associated mappers., multi-songContains multiple songs within the audio., slidershapesUses a large variety of slider designs.
Marathon 5.80*
Sep 10th, 2012
Card N'FoRcE, Armin, Roddie, Luvdic, HakuNoKaemi, Vass_Bass, Gonzvlo and narakucrimson
gungathonA map with a drain time of over 10 minutes., megacollabA map with 8 or more associated mappers., collabA map with two or more associated mappers., multi-songContains multiple songs within the audio., slidershapesUses a large variety of slider designs.
3.13
/ 5.00 from
29 votes
#1886
Black Eyed Peas - Boom Boom Pow
Ultra 5.34*
Aug 22nd, 2021
moonpoint
simpleAccessible and straightforward map design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Ultra 5.34*
Aug 22nd, 2021
moonpoint
simpleAccessible and straightforward map design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.18
/ 5.00 from
22 votes
#1887
Camellia & DJ Genki - Feelin Sky
Cloud 6.48*
Jul 7th, 2016
Strategas and nhlx
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Cloud 6.48*
Jul 7th, 2016
Strategas and nhlx
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.13
/ 5.00 from
24 votes
#1888
TOMOSUKE - Macuilxochitl
HW's EX 7.85*
Jan 10th, 2022
Hollow Wings
freeformAn unrestrained and loose approach towards visual structure., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
HW's EX 7.85*
Jan 10th, 2022
Hollow Wings
freeformAn unrestrained and loose approach towards visual structure., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.15
/ 5.00 from
22 votes
#1889
Aoki Chihiro - Kodou
MMMMMMMMaster!!!!!! 6.01*
Jul 4th, 2018
09kami
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., low svFeatures prominent low sv usage as a key part of map design., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
MMMMMMMMaster!!!!!! 6.01*
Jul 4th, 2018
09kami
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., low svFeatures prominent low sv usage as a key part of map design., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.13
/ 5.00 from
38 votes
#1890
Camellia - Quantum Entanglement
Ensemble 6.36*
Jan 3rd, 2019
Sing
marathonA map with a drain time of over 5 minutes., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Ensemble 6.36*
Jan 3rd, 2019
Sing
marathonA map with a drain time of over 5 minutes., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
4.01
/ 5.00 from
20 votes
#1891
SEPHID - Critical Cannonball (Extended ver.)
Limit Break 7.68*
Jul 8th, 2021
DeviousPanda
tournament customA custom map for a playing tournament., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
Limit Break 7.68*
Jul 8th, 2021
DeviousPanda
tournament customA custom map for a playing tournament., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
3.33
/ 5.00 from
20 votes
#1892
Mary Clare - Radiant
Defying Bitter and Dark 5.75*
Mar 26th, 2023
Aoinabi
techTests uncommon skills., complex svFeatures large changes in slider velocity., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Defying Bitter and Dark 5.75*
Mar 26th, 2023
Aoinabi
techTests uncommon skills., complex svFeatures large changes in slider velocity., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.44
/ 5.00 from
19 votes
#1893
PSYQUI - Hype feat. Such
Phosphene 6.47*
Jun 13th, 2018
NeilPerry
marathonA map with a drain time of over 5 minutes., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., collabA map with two or more associated mappers., slidershapesUses a large variety of slider designs., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
Phosphene 6.47*
Jun 13th, 2018
NeilPerry
marathonA map with a drain time of over 5 minutes., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., collabA map with two or more associated mappers., slidershapesUses a large variety of slider designs., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.18
/ 5.00 from
21 votes
#1894
Parannoul - Beautiful World
Your Dream 5.99*
May 12th, 2024
Snowflake
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., marathonA map with a drain time of over 5 minutes., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., freeformAn unrestrained and loose approach towards visual structure., complex svFeatures large changes in slider velocity., slidershapesUses a large variety of slider designs., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
Your Dream 5.99*
May 12th, 2024
Snowflake
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., marathonA map with a drain time of over 5 minutes., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., freeformAn unrestrained and loose approach towards visual structure., complex svFeatures large changes in slider velocity., slidershapesUses a large variety of slider designs., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.12
/ 5.00 from
58 votes
#1895
GFOTY - My Song
Expert 5.13*
Oct 4th, 2018
Myxo
chaoticUnpredictable map design, often testing unusual skillsets., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
Expert 5.13*
Oct 4th, 2018
Myxo
chaoticUnpredictable map design, often testing unusual skillsets., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.14
/ 5.00 from
23 votes
#1896
Raphiiel - RoquiRa : Between Life and Death
Requiem 8.14*
Jan 15th, 2022
Regou, Realazy, pocket- and Cubby
collabA map with two or more associated mappers., gungathonA map with a drain time of over 10 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Requiem 8.14*
Jan 15th, 2022
Regou, Realazy, pocket- and Cubby
collabA map with two or more associated mappers., gungathonA map with a drain time of over 10 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.47
/ 5.00 from
19 votes
#1897
my sound life - AIR
Insane 5.75*
Aug 8th, 2022
Mirash
simpleAccessible and straightforward map design., marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Insane 5.75*
Aug 8th, 2022
Mirash
simpleAccessible and straightforward map design., marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
4.07
/ 5.00 from
18 votes
#1898
loos - Koi Yomi Zakura (Full size)
yf's Expert 5.63*
Dec 29th, 2017
yf_bmp
geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., progressionContains a gradual advancement in difficulty or concept across the map., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
yf's Expert 5.63*
Dec 29th, 2017
yf_bmp
geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., progressionContains a gradual advancement in difficulty or concept across the map., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.11
/ 5.00 from
16 votes
#1899
FIFTY FIFTY - Cupid (Twin Ver.)
hopeless romantic 4.02*
Jul 31st, 2023
Nijika Ijichi
cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., simpleAccessible and straightforward map design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
hopeless romantic 4.02*
Jul 31st, 2023
Nijika Ijichi
cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., simpleAccessible and straightforward map design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.13
/ 5.00 from
21 votes
#1900
yak_won - Sewing Machine
Extreme 5.78*
Oct 3rd, 2015
ktgster
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
Extreme 5.78*
Oct 3rd, 2015
ktgster
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.13
/ 5.00 from
36 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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