Highest Rated Maps of All Time
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#1851
Kaneko Chiharu - iLLness LiLin
yf's MAXIMUM 7.56*
Jan 24th, 2018
yf_bmp
chaoticUnpredictable map design, often testing unusual skillsets., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
yf's MAXIMUM 7.56*
Jan 24th, 2018
yf_bmp
chaoticUnpredictable map design, often testing unusual skillsets., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.17
from
23 votes
#1852
Camellia - Parallel Universe Shifter
To Infinity and Beyond 11.34*
Jan 15th, 2025
iLyne
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, mapping contestAn entry for a mapping contest.
To Infinity and Beyond 11.34*
Jan 15th, 2025
iLyne
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, mapping contestAn entry for a mapping contest.
3.17
from
30 votes
#1853
Sota Fujimori - polygon
fanzhen's Another 5.46*
Jan 21st, 2018
fanzhen0019
simpleAccessible and straightforward map design., complex svFeatures large changes in slider velocity., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
fanzhen's Another 5.46*
Jan 21st, 2018
fanzhen0019
simpleAccessible and straightforward map design., complex svFeatures large changes in slider velocity., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.87
from
18 votes
#1854
Florence + The Machine - No Light, No Light (DAS Remix)
Revelation 4.48*
Nov 5th, 2023
La Cataline and semaphore
finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., collabA map with two or more associated mappers.
Revelation 4.48*
Nov 5th, 2023
La Cataline and semaphore
finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., collabA map with two or more associated mappers.
3.55
from
18 votes
#1855
Flying Lotus - Never Catch Me feat. Kendrick Lamar
Fsjallink's Expert 5.77*
Jun 27th, 2023
Fsjallink
complex svFeatures large changes in slider velocity., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Fsjallink's Expert 5.77*
Jun 27th, 2023
Fsjallink
complex svFeatures large changes in slider velocity., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.29
from
21 votes
#1856
jun feat. Schanita - TRUE LOVE
Sugoi Extreme Desu Nya 6.80*
Nov 12th, 2022
-Mikan
techTests uncommon skills., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Sugoi Extreme Desu Nya 6.80*
Nov 12th, 2022
-Mikan
techTests uncommon skills., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.23
from
21 votes
#1857
Kuroneko Dungeon - Ryoushi no Umi no Lindwurm
jyc's ULTRA 6.75*
Dec 21st, 2015
Jycool
simpleAccessible and straightforward map design., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
jyc's ULTRA 6.75*
Dec 21st, 2015
Jycool
simpleAccessible and straightforward map design., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
3.75
from
18 votes
#1858
Snarky Puppy - Bad Kids To The Back
Immigrance 5.01*
May 8th, 2023
big chungus
marathonA map with a drain time of over 5 minutes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
Immigrance 5.01*
May 8th, 2023
big chungus
marathonA map with a drain time of over 5 minutes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
3.23
from
22 votes
#1859
Renard - Blue Night
DoKo 5.56*
Oct 11th, 2011
DoKito
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience.
DoKo 5.56*
Oct 11th, 2011
DoKito
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience.
3.78
from
18 votes
#1860
goreshit - lonely
forsaken 8.05*
Mar 12th, 2024
riot1133
marathonA map with a drain time of over 5 minutes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
forsaken 8.05*
Mar 12th, 2024
riot1133
marathonA map with a drain time of over 5 minutes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.25
from
22 votes
#1861
my sound life - AIR
Insane 5.75*
Aug 8th, 2022
Mirash
simpleAccessible and straightforward map design., marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Insane 5.75*
Aug 8th, 2022
Mirash
simpleAccessible and straightforward map design., marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
4.08
from
18 votes
#1862
Demetori - Furuki Yuanxian ~ Death Echo
Extra Stage Collab 6.33*
Jul 16th, 2015
happy30, Kite and Natteke
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience.
Extra Stage Collab 6.33*
Jul 16th, 2015
happy30, Kite and Natteke
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience.
3.99
from
17 votes
#1863
DIIV - Skin Game
I can help you 6.16*
Oct 26th, 2022
Blue Dragon
repetitionFeatures the use of recognizable identical patterns or gameplay elements., wide aimPatterns, usually jumps, with heavy use of wide angle movement., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., slidershapesUses a large variety of slider designs.
I can help you 6.16*
Oct 26th, 2022
Blue Dragon
repetitionFeatures the use of recognizable identical patterns or gameplay elements., wide aimPatterns, usually jumps, with heavy use of wide angle movement., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., slidershapesUses a large variety of slider designs.
3.83
from
19 votes
#1864
Lucy Bedroque - 2010 Justin Bieber
uuu 7.58*
Jan 28th, 2026
Meteo L-Drago and songpyeon
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., collabA map with two or more associated mappers., chaoticUnpredictable map design, often testing unusual skillsets., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
uuu 7.58*
Jan 28th, 2026
Meteo L-Drago and songpyeon
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., collabA map with two or more associated mappers., chaoticUnpredictable map design, often testing unusual skillsets., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
3.83
from
17 votes
#1865
POLKADOT STINGRAY - Benikurage
Turritopsis sp. 5.71*
Nov 20th, 2021
-Mikan
storyboardContains a storyboard that enhances gameplay experience., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Turritopsis sp. 5.71*
Nov 20th, 2021
-Mikan
storyboardContains a storyboard that enhances gameplay experience., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.17
from
22 votes
#1866
Dance Gavin Dance - Untitled / And I Told Them I Invented Times New Roman
Best-Seller Tragedy 5.94*
Jan 8th, 2024
MonsieurSebas
marathonA map with a drain time of over 5 minutes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., multi-songContains multiple songs within the audio., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Best-Seller Tragedy 5.94*
Jan 8th, 2024
MonsieurSebas
marathonA map with a drain time of over 5 minutes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., multi-songContains multiple songs within the audio., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.16
from
24 votes
#1867
Kikuo - The Good Child and the Fox Spirit
ii ko 6.43*
Jul 29th, 2024
9ami
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
ii ko 6.43*
Jul 29th, 2024
9ami
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.85
from
20 votes
#1868
UNDEAD CORPORATION - Everything will freeze
Extra 7.30*
Mar 24th, 2015
Ekoro
storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience., simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Extra 7.30*
Mar 24th, 2015
Ekoro
storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience., simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.15
from
43 votes
#1869
DJ YOSHITAKA - Elisha
Another 5.02*
Dec 23rd, 2010
tsuka
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice., simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Another 5.02*
Dec 23rd, 2010
tsuka
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice., simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.93
from
18 votes
#1870
Paramore - Decode
Extra 5.53*
Mar 29th, 2023
Rita Summers
gimmickFocused on a single unique design or gameplay idea., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Extra 5.53*
Mar 29th, 2023
Rita Summers
gimmickFocused on a single unique design or gameplay idea., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.16
from
28 votes
#1871
inabakumori - Lost Umbrella
________ 7.34*
Jun 4th, 2021
Ryuusei Aika
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., high svFeatures prominent high slider velocity usage as a key part of map design.
________ 7.34*
Jun 4th, 2021
Ryuusei Aika
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., high svFeatures prominent high slider velocity usage as a key part of map design.
3.14
from
64 votes
#1872
07th Expansion - Final Answer
Question 5.52*
Nov 22nd, 2011
Shiirn
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
Question 5.52*
Nov 22nd, 2011
Shiirn
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
3.91
from
19 votes
#1873
Paramore - Anklebiters
Expert 8.04*
Sep 2nd, 2021
Rita Summers
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., wide aimPatterns, usually jumps, with heavy use of wide angle movement., playfield usageIncludes deliberate use of the playfield within the map design.
Expert 8.04*
Sep 2nd, 2021
Rita Summers
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., wide aimPatterns, usually jumps, with heavy use of wide angle movement., playfield usageIncludes deliberate use of the playfield within the map design.
3.15
from
32 votes
#1874
Denkishiki Karen Ongaku Shuudan - Natsu no Owari (Soleily Remix)
Endless 6.73*
Apr 8th, 2018
Sotarks
techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., marathonA map with a drain time of over 5 minutes., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
Endless 6.73*
Apr 8th, 2018
Sotarks
techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., marathonA map with a drain time of over 5 minutes., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.15
from
32 votes
#1875
15 Voices - Non-breath oblige
allein's no slider extra 5.44*
Dec 26th, 2022
allein
circle onlyRestricts object choice to circles only., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
allein's no slider extra 5.44*
Dec 26th, 2022
allein
circle onlyRestricts object choice to circles only., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.15
from
42 votes
#1876
Cocteau Twins - Summerhead
aishiteiru's Another 5.55*
Nov 21st, 2023
aishiteiru-
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
aishiteiru's Another 5.55*
Nov 21st, 2023
aishiteiru-
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.73
from
20 votes
#1877
D-D-Dice vs. siromaru - Catch the Glory
Beyond the Champion 7.30*
Jun 3rd, 2024
yf_bmp
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, marathonA map with a drain time of over 5 minutes., tournament customA custom map for a playing tournament.
Beyond the Champion 7.30*
Jun 3rd, 2024
yf_bmp
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, marathonA map with a drain time of over 5 minutes., tournament customA custom map for a playing tournament.
3.80
from
18 votes
#1878
Kero Kero Bonito - Flamingo (WTN3 Remix)
Multi Color 5.79*
Nov 30th, 2017
Nerova Riuz GX
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
Multi Color 5.79*
Nov 30th, 2017
Nerova Riuz GX
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
3.18
from
22 votes
#1879
Kevin.o2SE - Red Sign
DaRRi MIx 4.15*
Oct 29th, 2008
darrihuka
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
DaRRi MIx 4.15*
Oct 29th, 2008
darrihuka
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
4.07
from
18 votes
#1880
sabi - true DJ MAG top ranker's song Zenpen (katagiri Remix)
Acyl x captin's Extreme 6.86*
Jul 31st, 2021
captin1 and Acylica
collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Acyl x captin's Extreme 6.86*
Jul 31st, 2021
captin1 and Acylica
collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.15
from
42 votes
#1881
JYOCHO - Kirei na Sankaku, Asahi Ningen
Raijodo's Special 7.49*
Aug 30th, 2024
Raijodo
sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., tournament customA custom map for a playing tournament.
Raijodo's Special 7.49*
Aug 30th, 2024
Raijodo
sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., tournament customA custom map for a playing tournament.
3.15
from
27 votes
#1882
xi - Blue Zenith
ktgster's Extreme 6.98*
Aug 16th, 2015
ktgster
storyboardContains a storyboard that enhances gameplay experience., simpleAccessible and straightforward map design., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
ktgster's Extreme 6.98*
Aug 16th, 2015
ktgster
storyboardContains a storyboard that enhances gameplay experience., simpleAccessible and straightforward map design., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.14
from
51 votes
#1883
Shiina Ringo - Jinsei wa Yume Darake
Life is Full of Dreams 5.83*
Mar 3rd, 2019
melloe
freeformAn unrestrained and loose approach towards visual structure., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
Life is Full of Dreams 5.83*
Mar 3rd, 2019
melloe
freeformAn unrestrained and loose approach towards visual structure., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
3.14
from
84 votes
#1884
Trerey-U + NIWASHI - Hisui
Extravaganza 8.27*
Apr 23rd, 2022
The Cube
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, accel/decel streamsStyle of streams which use gradual increases or decreases in spacing.
Extravaganza 8.27*
Apr 23rd, 2022
The Cube
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, accel/decel streamsStyle of streams which use gradual increases or decreases in spacing.
3.64
from
20 votes
#1885
Sayuri - Heikousen
Extra 6.02*
Jan 21st, 2018
pishifat
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high svFeatures prominent high slider velocity usage as a key part of map design., large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3.
Extra 6.02*
Jan 21st, 2018
pishifat
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high svFeatures prominent high slider velocity usage as a key part of map design., large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3.
3.60
from
19 votes
#1886
Yunosuke - Loop Memory
Repeating Repetitive Repetition 6.88*
Sep 12th, 2022
Tycani
marathonA map with a drain time of over 5 minutes., tournament customA custom map for a playing tournament., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Repeating Repetitive Repetition 6.88*
Sep 12th, 2022
Tycani
marathonA map with a drain time of over 5 minutes., tournament customA custom map for a playing tournament., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.16
from
23 votes
#1887
Black Eyed Peas - Boom Boom Pow
Ultra 5.34*
Aug 22nd, 2021
moonpoint
simpleAccessible and straightforward map design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Ultra 5.34*
Aug 22nd, 2021
moonpoint
simpleAccessible and straightforward map design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.18
from
22 votes
#1888
Pink Floyd - Wish You Were Here
selfishness 3.94*
Oct 16th, 2024
fieryrage
simpleAccessible and straightforward map design., marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
selfishness 3.94*
Oct 16th, 2024
fieryrage
simpleAccessible and straightforward map design., marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.15
from
25 votes
#1889
boa - Duvet (TV Size)
extra 5.80*
Feb 15th, 2024
Mirash
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
extra 5.80*
Feb 15th, 2024
Mirash
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.14
from
58 votes
#1890
Pool Kids - $5 Subtweet
expert 5.31*
Nov 29th, 2022
pishifat
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
expert 5.31*
Nov 29th, 2022
pishifat
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
3.72
from
18 votes
#1891
MASA WORKS DESIGN feat. Hatsune Miku & GUMI - Kitsune no Yomeiri
Mischievous 8.46*
Sep 6th, 2026
allein and App
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., collabA map with two or more associated mappers., tournament customA custom map for a playing tournament.
Mischievous 8.46*
Sep 6th, 2026
allein and App
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., collabA map with two or more associated mappers., tournament customA custom map for a playing tournament.
3.14
from
33 votes
#1892
Kinoko Teikoku - Paranoid Parade
a blue flower-print dress 4.89*
Apr 10th, 2023
455-38B and seros
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
a blue flower-print dress 4.89*
Apr 10th, 2023
455-38B and seros
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.15
from
31 votes
#1893
Radiohead - Just
Shiny Braixen's Insane Mapping 4.89*
May 15th, 2023
Shiny Braixen
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., slidershapesUses a large variety of slider designs.
Shiny Braixen's Insane Mapping 4.89*
May 15th, 2023
Shiny Braixen
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., slidershapesUses a large variety of slider designs.
3.15
from
26 votes
#1894
IOSYS - Utage wa Eien ni ~SHD~
TAG4 11.29*
Sep 12th, 2009
DJPop
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., tag [playstyle]Includes gameplay designed for the multiplayer tag mode, where multiple players complete a map co-operatively., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
TAG4 11.29*
Sep 12th, 2009
DJPop
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., tag [playstyle]Includes gameplay designed for the multiplayer tag mode, where multiple players complete a map co-operatively., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
3.15
from
26 votes
#1895
remixed celas - Legend of Seeker
Overjoy 7.13*
Apr 23rd, 2024
eclessia
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., tournament customA custom map for a playing tournament.
Overjoy 7.13*
Apr 23rd, 2024
eclessia
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., tournament customA custom map for a playing tournament.
3.15
from
23 votes
#1896
anNina - ombre
nuestro vinculo 5.48*
Oct 28th, 2023
PandaHero and Lince Cosmico
collabA map with two or more associated mappers., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
nuestro vinculo 5.48*
Oct 28th, 2023
PandaHero and Lince Cosmico
collabA map with two or more associated mappers., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.14
from
33 votes
#1897
CQ - Primal
Prelude 7.00*
Oct 3rd, 2026
zekk
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
Prelude 7.00*
Oct 3rd, 2026
zekk
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.61
from
18 votes
#1898
Aine - KOMABA Evolved (Annhilation mix / Short)
Forsaken 6.95*
Jul 28th, 2019
Axarious
repetitionFeatures the use of recognizable identical patterns or gameplay elements., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
Forsaken 6.95*
Jul 28th, 2019
Axarious
repetitionFeatures the use of recognizable identical patterns or gameplay elements., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
4.35
from
16 votes
#1899
IT LIVES & Dr. Ushuu - Never Alone (ReeK's "Hitorijanai" Remix)
Absolute Ecstasy 8.43*
Apr 26th, 2022
Tocorn
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., tournament customA custom map for a playing tournament.
Absolute Ecstasy 8.43*
Apr 26th, 2022
Tocorn
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., tournament customA custom map for a playing tournament.
3.15
from
28 votes
#1900
ZUN - Kobito of the Shining Needle ~ Little Princess
Extra 5.94*
Nov 4th, 2013
chenwu
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time.
Extra 5.94*
Nov 4th, 2013
chenwu
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time.
3.67
from
21 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
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The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality. Click here to read more!
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