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Highest Rated Maps of All Time

#1901
3.72 / 5.00 from 19 votes
#1902
3.10 / 5.00 from 30 votes
#1903
KOTOKO - Re-sublimity
Sublime 4.61*
Oct 27th, 2024
Neto
old-style revival Emulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia. , storyboard Contains a storyboard that enhances gameplay experience. , custom skin Utilizes custom skin elements and graphics. , keysounds Contains hitsounds that use various pitched samples to create a melody, typically following one within the song.
3.10 / 5.00 from 42 votes
#1904
kors k - smooooch -Akiba Koubou mix- / Remixed by DJ Command
move your body 5.32*
Nov 19th, 2020
AJT and YokesPai
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , collab A map with two or more associated mappers.
3.77 / 5.00 from 17 votes
#1905
Sakaue Nachi - Crazy Hot
Satellite's Lunatic 5.53*
Dec 5th, 2022
Satellite
tournament custom A custom map for a playing tournament.
3.25 / 5.00 from 21 votes
#1906
HARU NEMURI - NARASHITE
zhuxiaoyan's Expert 6.31*
Apr 1st, 2024
Melter
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.10 / 5.00 from 35 votes
#1907
FIFTY FIFTY - Cupid (Twin Ver.)
hopeless romantic 3.89*
Jul 31st, 2023
Nijika Ijichi
clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , repetition Features the use of recognizable identical patterns or gameplay elements. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design.
3.14 / 5.00 from 20 votes
#1908
3.30 / 5.00 from 19 votes
#1909
3.64 / 5.00 from 19 votes
#1910
zts - dreamenddischarger
Liquidation 5.66*
Jun 18th, 2021
KeigoClear
marathon A map with a drain time of over 5 minutes.
3.84 / 5.00 from 18 votes
#1911
3.10 / 5.00 from 33 votes
#1912
3.59 / 5.00 from 20 votes
#1913
sabi - true DJ MAG top ranker's song Zenpen (katagiri Remix)
Without a word I walked away 5.46*
Apr 26th, 2021
too
stamina Tests a player's ability to tap dense rhythms over long periods of time. , marathon A map with a drain time of over 5 minutes.
3.42 / 5.00 from 20 votes
#1914
3.57 / 5.00 from 19 votes
#1915
-45 - yoshikawa45 vs. siesta45 Battle of HongKong
Para Bellum 4.80*
May 1st, 2023
Dada
tournament custom A custom map for a playing tournament.
3.10 / 5.00 from 35 votes
#1916
3.85 / 5.00 from 19 votes
#1917
Kuroneko Dungeon - Lilieze to Enryuu Laevateinn
Another†leggendaria 6.11*
Oct 25th, 2017
Nyquill
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , high tickrate Utilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.77 / 5.00 from 18 votes
#1919
3.72 / 5.00 from 18 votes
#1920
M2U - BlythE (Osuka)
Maniac 5.28*
Dec 30th, 2012
ziin
storyboard gimmick Includes a storyboard that changes how the map is played, usually by changing a map's visuals by using storyboard elements in place of showing the map's hitobjects. , download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , custom skin Utilizes custom skin elements and graphics.
3.69 / 5.00 from 21 votes
#1922
3.47 / 5.00 from 21 votes
#1923
Hyakkei - kagefumi
shadow tag 5.58*
Apr 15th, 2019
squirrelpascals
difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.64 / 5.00 from 19 votes
#1924
3.58 / 5.00 from 17 votes
#1925
4.24 / 5.00 from 15 votes
#1926
Bronco (El Gigante de America) - Chocheman
Extremo 4.44*
Nov 24th, 2009
Gens
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , simple Accessible and straightforward map design. , swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
3.65 / 5.00 from 18 votes
#1927
4.25 / 5.00 from 17 votes
#1928
bill wurtz - slow down
the imminent sedation of the tem... 5.38*
Jul 4th, 2022
hehe
gimmick Focused on a single unique design or gameplay idea. , aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , tournament custom A custom map for a playing tournament. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , double taps Patterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
3.52 / 5.00 from 17 votes
#1929
3.09 / 5.00 from 30 votes
#1930
meganeko - Feral (osu! edit)
Veracious 7.25*
Jan 12th, 2021
Respirte
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability.
3.09 / 5.00 from 26 votes
#1931
3.74 / 5.00 from 17 votes
#1932
Mindless Self Indulgence - Never Wanted To Dance
Expert 6.53*
May 29th, 2022
Myxo
freeform An unrestrained and loose approach towards visual structure. , repetition Features the use of recognizable identical patterns or gameplay elements. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
3.53 / 5.00 from 18 votes
#1933
4.02 / 5.00 from 16 votes
#1934
3.49 / 5.00 from 18 votes
#1935
3.43 / 5.00 from 19 votes
#1937
15 Voices - Non-breath oblige
allein's no slider extra 5.55*
Dec 26th, 2022
allein
circle only Restricts object choice to circles only. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
3.09 / 5.00 from 37 votes
#1938
monet - Naglfar no Senjou nite
Beyond Naglfar 5.52*
Dec 4th, 2020
Luscent
storyboard Contains a storyboard that enhances gameplay experience.
3.50 / 5.00 from 19 votes
#1939
3.95 / 5.00 from 17 votes
#1940
3.90 / 5.00 from 17 votes
#1941
beatMARIO - Sousei (Driving style)
Expert 5.42*
Jun 9th, 2026
dakiwii
streams Patterns requiring continuous movement and alternating, typically more than 9 notes.
3.19 / 5.00 from 20 votes
#1942
3.51 / 5.00 from 18 votes
#1943
King Gizzard & The Lizard Wizard - Wah Wah
a bat's Absurdity 4.34*
Oct 2nd, 2023
a bat
slidershapes Uses a large variety of slider designs. , progression Contains a gradual advancement in difficulty or concept across the map. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , large circles Uses larger-than-usual circles. Typically refers to maps with circle sizes below 3.
3.65 / 5.00 from 17 votes
#1944
Avenged Sevenfold - Save Me
Tragedy 6.44*
Aug 1st, 2017
Drummer
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , gungathon A map with a drain time of over 10 minutes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.09 / 5.00 from 77 votes
#1945
Kurokotei feat. Sennzai - escape (the looking-glass, and what alice found there)
Jabberwocky 7.08*
Mar 22nd, 2023
Realazy
marathon A map with a drain time of over 5 minutes. , tournament custom A custom map for a playing tournament. , storyboard Contains a storyboard that enhances gameplay experience. , custom song Maps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.26 / 5.00 from 20 votes
#1946
3.23 / 5.00 from 20 votes
#1947
Susumu Hirasawa - Amor Buffer
KIRBY Mix 5.31*
Feb 19th, 2010
Starrodkirby86
repetition Features the use of recognizable identical patterns or gameplay elements. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , slidershapes Uses a large variety of slider designs. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.08 / 5.00 from 25 votes
#1948
Euchaeta - Kokoro
Mirash's Extra 5.73*
Mar 23rd, 2018
Mirash
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , simple Accessible and straightforward map design. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , geometric Incorporates geometric shapes within the map's visual design.
4.01 / 5.00 from 17 votes
#1949
Shiraishi - Shinsekai
Insane 6.04*
Jun 7th, 2011
AngelHoney
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , freeform An unrestrained and loose approach towards visual structure.
3.15 / 5.00 from 21 votes
#1950
M2U - Felis
Beyond 6.53*
Aug 24th, 2021
IOException
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , tournament custom A custom map for a playing tournament.
3.55 / 5.00 from 18 votes
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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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