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Highest Rated Maps of 2021

#151
POLKADOT STINGRAY - Benikurage
Turritopsis sp. 5.71*
Nov 20th, 2021
-Mikan
storyboardContains a storyboard that enhances gameplay experience., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.17 from 22 votes
#152
inabakumori - Lost Umbrella
________ 7.34*
Jun 4th, 2021
Ryuusei Aika
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., high svFeatures prominent high slider velocity usage as a key part of map design.
3.14 from 64 votes
#153
Paramore - Anklebiters
Expert 8.04*
Sep 2nd, 2021
Rita Summers
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., wide aimPatterns, usually jumps, with heavy use of wide angle movement., playfield usageIncludes deliberate use of the playfield within the map design.
3.15 from 32 votes
#154
sabi - true DJ MAG top ranker's song Zenpen (katagiri Remix)
Acyl x captin's Extreme 6.86*
Jul 31st, 2021
captin1 and Acylica
collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.15 from 42 votes
#155
Black Eyed Peas - Boom Boom Pow
Ultra 5.34*
Aug 22nd, 2021
moonpoint
simpleAccessible and straightforward map design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.18 from 22 votes
#156
david shawty - dancing on the sidewalk lights flicker
candy 6.40*
Jan 11th, 2021
wafer
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., freeformAn unrestrained and loose approach towards visual structure., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
3.14 from 39 votes
#157
Ayane - Azurite no Hitsugi
Tears 5.97*
Mar 20th, 2021
Fushimi Rio
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.96 from 19 votes
#158
Nekomata Master+ - chaos eater -IIDX edition-
NeilPerry's Extra 7.01*
Apr 14th, 2021
NeilPerry
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
3.87 from 18 votes
#159
ALI - Wild Side
old 6.79*
Nov 30th, 2021
emilia
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., slidershapesUses a large variety of slider designs.
4.16 from 17 votes
#160
Yorushika - Matasaburo
Green Walnut, Sour Quince and You 5.93*
Jul 4th, 2021
Ryuusei Aika
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.95 from 17 votes
#161
Alkome - Mind Disorder
Internal Chaos 6.92*
Aug 20th, 2021
Altai
tournament customA custom map for a playing tournament., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.40 from 19 votes
#162
Paramore - Anklebiters
Luscent's Expert 7.05*
Sep 2nd, 2021
Luscent
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.22 from 21 votes
#163
June Miller, James Marvel & MC Mota - Dominator
Armageddon 7.18*
Feb 4th, 2021
Xarr
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high svFeatures prominent high slider velocity usage as a key part of map design.
3.32 from 19 votes
#164
Pendulum - Encoder
nihil's ocean 6.27*
Jan 24th, 2021
nhlx
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., marathonA map with a drain time of over 5 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.69 from 17 votes
#165
KINEMA106 - N.M.W
NO MORE WAR 6.86*
Dec 9th, 2021
Mordred
tournament customA custom map for a playing tournament., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.29 from 22 votes
#166
Chikamori Kayako - Kigurumi Sungeki
Delis' Insane 5.39*
May 6th, 2021
Delis
simpleAccessible and straightforward map design., progressionContains a gradual advancement in difficulty or concept across the map., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.74 from 18 votes
#167
SEPHID - Critical Cannonball (Extended ver.)
Limit Break 7.68*
Jul 8th, 2021
DeviousPanda
tournament customA custom map for a playing tournament., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
3.31 from 20 votes
#168
3.76 from 17 votes
#169
Dua Lipa - Levitating
Moonlight 4.96*
Apr 30th, 2021
Asphyxia
simpleAccessible and straightforward map design., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.78 from 17 votes
#170
ELECTROCUTICA - Dependence Intension
AERIL'S INSANE 5.03*
Aug 17th, 2021
Aeril
time signaturesAudio contains many changes in time signature or uses an uncommon time signature.
3.94 from 16 votes
#171
meganeko - Feral (osu! edit)
Veracious 7.62*
Jan 12th, 2021
Respirte
finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.08 from 26 votes
#172
Maison book girl - snow irony_
wakaranai_ 5.20*
Mar 29th, 2021
newton-
repetitionFeatures the use of recognizable identical patterns or gameplay elements., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.08 from 40 votes
#173
sabi - true DJ MAG top ranker's song Zenpen (katagiri Remix)
Without a word I walked away 5.66*
Apr 26th, 2021
too
marathonA map with a drain time of over 5 minutes., techTests uncommon skills., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., staminaTests a player's ability to tap dense rhythms over long periods of time., slidershapesUses a large variety of slider designs.
3.42 from 20 votes
#174
zts - dreamenddischarger
Liquidation 5.91*
Jun 18th, 2021
KeigoClear
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.85 from 18 votes
#175
HISATOMI - lullaby (feat. KIRA) (uet Remix)
one more before i go... 7.89*
Oct 27th, 2021
sheluvlando_3
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., marathonA map with a drain time of over 5 minutes.
3.07 from 34 votes
#176
Ricky Martin - Livin' La Vida Loca
pishi's Lord Farquaad Insane 5.04*
Sep 1st, 2021
pishifat
simpleAccessible and straightforward map design., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.98 from 18 votes
#177
Sakamoto Shoichiro - Eye of Aeon
Expert 5.94*
Oct 24th, 2021
dasdwqdf
geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.95 from 18 votes
#178
Dio feat. Sef - Aye
broek laag, pet laag, jep iedereen roept 5.31*
Nov 18th, 2021
AJT
geometricIncorporates geometric shapes within the map's visual design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.07 from 41 votes
#179
Hiina - Aishite
Special 5.84*
Dec 11th, 2021
ktgster
gimmickFocused on a single unique design or gameplay idea., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.19 from 22 votes
#180
Virt - Choppastyle
KIRBY Mix 5.65*
Mar 4th, 2021
Starrodkirby86
geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
3.50 from 18 votes
#181
Ninja Sex Party - Africa
Challenging 4.23*
Feb 2nd, 2021
Krisom
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.74 from 17 votes
#182
toe - Goodbye
alone 5.44*
Oct 17th, 2021
Heroine
marathonA map with a drain time of over 5 minutes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.60 from 17 votes
#183
P4koo - Forbidden Light
ak74 & Garden's Ultra 6.79*
Jan 15th, 2021
ak74 and Garden
collabA map with two or more associated mappers., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
4.04 from 16 votes
#184
M2U - Felis
Beyond 6.32*
Aug 24th, 2021
IOException
tournament customA custom map for a playing tournament., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing.
3.53 from 18 votes
#185
Powerless - Frey's Philosophy
Fallen from Grace 7.59*
Mar 8th, 2021
UndeadCapulet
mapping contestAn entry for a mapping contest., chaoticUnpredictable map design, often testing unusual skillsets., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
4.06 from 17 votes
#186
bbno$ & Rich Brian - edamame
low-hanging fruit 7.53*
Sep 29th, 2021
Nijika Ijichi
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.08 from 21 votes
#187
Hakushi Hasegawa - Sabaku de
iPhone Six Plus 7.13*
Aug 27th, 2021
dsco
repetitionFeatures the use of recognizable identical patterns or gameplay elements., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., storyboardContains a storyboard that enhances gameplay experience., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song., finger controlUses complex applications of rhythms in order to test the player's tapping ability.
3.07 from 116 votes
#188
Aitsuki Nakuru & Kabocha - Lilith
Vigor 7.51*
Aug 10th, 2021
eclessia
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.04 from 27 votes
#189
SIDxRAM - RAMSING
FIRIS' EXTREME 6.68*
Jan 23rd, 2021
Suisei Hosimati
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.04 from 23 votes
#190
Good Charlotte - The Anthem
StarCastler's Insane 4.77*
Jun 13th, 2021
StarCastler
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia.
3.88 from 15 votes
#191
SIDxRAM - RAMSING
0PPINOSU'S ANOTHER 6.19*
Jan 23rd, 2021
0ppInOsu
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.20 from 20 votes
#192
Ayane - Endless Tears...
Dawnbreak 6.16*
Apr 27th, 2021
Gillstar
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.81 from 16 votes
#193
Camellia - kannabis kultivation
germination 6.86*
Apr 20th, 2021
winber1
marathonA map with a drain time of over 5 minutes.
3.64 from 17 votes
#194
Ito Kanako - Kesshou
Insane 4.81*
Jun 9th, 2021
Kalibe
marathonA map with a drain time of over 5 minutes.
3.72 from 17 votes
#195
Camellia - Chirality
Self Destruct 8.03*
Dec 23rd, 2021
funny
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high svFeatures prominent high slider velocity usage as a key part of map design.
3.17 from 21 votes
#196
3.55 from 17 votes
#197
The Cure - The Last Day Of Summer
Insane 4.32*
Apr 28th, 2021
PandaHero and Mirash
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.99 from 20 votes
#198
TOOL - Stinkfist
never satisfied 5.86*
Jan 4th, 2021
WashedUp Player
marathonA map with a drain time of over 5 minutes., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., time signaturesAudio contains many changes in time signature or uses an uncommon time signature.
3.76 from 17 votes
#199
Masked Wolf - Astronaut In The Ocean
Sheesh 6.46*
Aug 3rd, 2021
Fursum
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.28 from 19 votes
#200
AU - Infinite of nuclear fusion ~Mugen no Taiyou Shinkou~
Extra Stage 6.96*
Jul 24th, 2021
Luscent
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.43 from 17 votes
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