Highest Rated Maps of 2021
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#151
david shawty - dancing on the sidewalk lights flicker
candy 6.55*
Jan 11th, 2021
wafer
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , freeform An unrestrained and loose approach towards visual structure.
candy 6.55*
Jan 11th, 2021
wafer
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , freeform An unrestrained and loose approach towards visual structure.
3.16
/ 5.00 from
38 votes
#153
Alkome - Mind Disorder
Internal Chaos 6.53*
Aug 20th, 2021
Altai
tournament custom A custom map for a playing tournament.
Internal Chaos 6.53*
Aug 20th, 2021
Altai
tournament custom A custom map for a playing tournament.
3.41
/ 5.00 from
19 votes
#154
seatrus - MONONOKE
Orientalism 6.18*
Aug 4th, 2021
Realazy
tournament custom A custom map for a playing tournament.
Orientalism 6.18*
Aug 4th, 2021
Realazy
tournament custom A custom map for a playing tournament.
3.78
/ 5.00 from
17 votes
#155
inabakumori - Lost Umbrella
________ 8.23*
Jun 4th, 2021
Ryuusei Aika
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , high sv Features prominent high slider velocity usage as a key part of map design.
________ 8.23*
Jun 4th, 2021
Ryuusei Aika
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , high sv Features prominent high slider velocity usage as a key part of map design.
3.14
/ 5.00 from
62 votes
#156
SEPHID - Critical Cannonball (Extended ver.)
Limit Break 7.38*
Jul 8th, 2021
DeviousPanda
tournament custom A custom map for a playing tournament. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
Limit Break 7.38*
Jul 8th, 2021
DeviousPanda
tournament custom A custom map for a playing tournament. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.33
/ 5.00 from
20 votes
#157
3.39
/ 5.00 from
19 votes
#159
3.29
/ 5.00 from
21 votes
#160
3.87
/ 5.00 from
18 votes
#161
Ayane - Azurite no Hitsugi
Tears 5.86*
Mar 20th, 2021
Fushimi Rio
marathon A map with a drain time of over 5 minutes.
Tears 5.86*
Mar 20th, 2021
Fushimi Rio
marathon A map with a drain time of over 5 minutes.
4.00
/ 5.00 from
18 votes
#163
ELECTROCUTICA - Dependence Intension
AERIL'S INSANE 4.91*
Aug 17th, 2021
Aeril
time signatures Audio contains many changes in time signature or uses an uncommon time signature.
AERIL'S INSANE 4.91*
Aug 17th, 2021
Aeril
time signatures Audio contains many changes in time signature or uses an uncommon time signature.
3.95
/ 5.00 from
16 votes
#164
Dio feat. Sef - Aye
broek laag, pet laag, jep iedere... 5.45*
Nov 18th, 2021
AJT
repetition Features the use of recognizable identical patterns or gameplay elements. , geometric Incorporates geometric shapes within the map's visual design. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
broek laag, pet laag, jep iedere... 5.45*
Nov 18th, 2021
AJT
repetition Features the use of recognizable identical patterns or gameplay elements. , geometric Incorporates geometric shapes within the map's visual design. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.11
/ 5.00 from
40 votes
#165
Hakushi Hasegawa - Sabaku de
iPhone Six Plus 6.90*
Aug 27th, 2021
dsco
repetition Features the use of recognizable identical patterns or gameplay elements. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , storyboard Contains a storyboard that enhances gameplay experience. , keysounds Contains hitsounds that use various pitched samples to create a melody, typically following one within the song. , finger control Uses complex applications of rhythms in order to test the player's tapping ability.
iPhone Six Plus 6.90*
Aug 27th, 2021
dsco
repetition Features the use of recognizable identical patterns or gameplay elements. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , storyboard Contains a storyboard that enhances gameplay experience. , keysounds Contains hitsounds that use various pitched samples to create a melody, typically following one within the song. , finger control Uses complex applications of rhythms in order to test the player's tapping ability.
3.10
/ 5.00 from
111 votes
#166
zts - dreamenddischarger
Liquidation 5.66*
Jun 18th, 2021
KeigoClear
marathon A map with a drain time of over 5 minutes.
Liquidation 5.66*
Jun 18th, 2021
KeigoClear
marathon A map with a drain time of over 5 minutes.
3.84
/ 5.00 from
18 votes
#167
sabi - true DJ MAG top ranker's song Zenpen (katagiri Remix)
Without a word I walked away 5.46*
Apr 26th, 2021
too
stamina Tests a player's ability to tap dense rhythms over long periods of time. , marathon A map with a drain time of over 5 minutes.
Without a word I walked away 5.46*
Apr 26th, 2021
too
stamina Tests a player's ability to tap dense rhythms over long periods of time. , marathon A map with a drain time of over 5 minutes.
3.42
/ 5.00 from
20 votes
#168
meganeko - Feral (osu! edit)
Veracious 7.25*
Jan 12th, 2021
Respirte
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability.
Veracious 7.25*
Jan 12th, 2021
Respirte
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability.
3.09
/ 5.00 from
26 votes
#169
3.95
/ 5.00 from
17 votes
#171
HISATOMI - lullaby (feat. KIRA) (uet Remix)
one more before i go... 7.45*
Oct 27th, 2021
sheluvlando_3
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
one more before i go... 7.45*
Oct 27th, 2021
sheluvlando_3
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
3.08
/ 5.00 from
32 votes
#172
M2U - Felis
Beyond 6.53*
Aug 24th, 2021
IOException
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , tournament custom A custom map for a playing tournament.
Beyond 6.53*
Aug 24th, 2021
IOException
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , tournament custom A custom map for a playing tournament.
3.55
/ 5.00 from
18 votes
#173
P4koo - Forbidden Light
ak74 & Garden's Ultra 6.84*
Jan 15th, 2021
ak74 and Garden
collab A map with two or more associated mappers.
ak74 & Garden's Ultra 6.84*
Jan 15th, 2021
ak74 and Garden
collab A map with two or more associated mappers.
4.04
/ 5.00 from
16 votes
#174
Maison book girl - snow irony_
wakaranai_ 4.95*
Mar 29th, 2021
newton-
repetition Features the use of recognizable identical patterns or gameplay elements. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
wakaranai_ 4.95*
Mar 29th, 2021
newton-
repetition Features the use of recognizable identical patterns or gameplay elements. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.08
/ 5.00 from
38 votes
#175
seatrus - ILLEGAL LEGACY
Halgoh x Sharu 7.04*
Nov 22nd, 2021
Halgoh and Sharu
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , collab A map with two or more associated mappers. , tournament custom A custom map for a playing tournament.
Halgoh x Sharu 7.04*
Nov 22nd, 2021
Halgoh and Sharu
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , collab A map with two or more associated mappers. , tournament custom A custom map for a playing tournament.
3.87
/ 5.00 from
17 votes
#176
4.12
/ 5.00 from
17 votes
#177
toe - Goodbye
alone 5.33*
Oct 17th, 2021
Heroine
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , marathon A map with a drain time of over 5 minutes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
alone 5.33*
Oct 17th, 2021
Heroine
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , marathon A map with a drain time of over 5 minutes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.62
/ 5.00 from
17 votes
#179
3.32
/ 5.00 from
19 votes
#181
3.05
/ 5.00 from
23 votes
#182
Giga feat. Reol - BRING IT ON
HW's AnOther 6.49*
Mar 26th, 2021
Hollow Wings
playfield constraint Restricts object placement to a certain part of the playfield. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , gimmick Focused on a single unique design or gameplay idea. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
HW's AnOther 6.49*
Mar 26th, 2021
Hollow Wings
playfield constraint Restricts object placement to a certain part of the playfield. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , gimmick Focused on a single unique design or gameplay idea. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.71
/ 5.00 from
16 votes
#183
KINEMA106 - N.M.W
NO MORE WAR 6.52*
Dec 9th, 2021
Mordred
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , tournament custom A custom map for a playing tournament.
NO MORE WAR 6.52*
Dec 9th, 2021
Mordred
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , tournament custom A custom map for a playing tournament.
3.26
/ 5.00 from
20 votes
#185
3.94
/ 5.00 from
18 votes
#186
bbno$ & Rich Brian - edamame
low-hanging fruit 7.07*
Sep 29th, 2021
Nijika Ijichi
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
low-hanging fruit 7.07*
Sep 29th, 2021
Nijika Ijichi
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.11
/ 5.00 from
20 votes
#187
3.03
/ 5.00 from
27 votes
#188
Camellia - Chirality
Self Destruct 7.60*
Dec 23rd, 2021
funny
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , high sv Features prominent high slider velocity usage as a key part of map design.
Self Destruct 7.60*
Dec 23rd, 2021
funny
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , high sv Features prominent high slider velocity usage as a key part of map design.
3.18
/ 5.00 from
21 votes
#189
Chikamori Kayako - Kigurumi Sungeki
Delis' Insane 5.07*
May 6th, 2021
Delis
progression Contains a gradual advancement in difficulty or concept across the map. , simple Accessible and straightforward map design. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult.
Delis' Insane 5.07*
May 6th, 2021
Delis
progression Contains a gradual advancement in difficulty or concept across the map. , simple Accessible and straightforward map design. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.75
/ 5.00 from
18 votes
#190
TOOL - Stinkfist
never satisfied 5.75*
Jan 4th, 2021
WashedUp Player
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , time signatures Audio contains many changes in time signature or uses an uncommon time signature.
never satisfied 5.75*
Jan 4th, 2021
WashedUp Player
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , time signatures Audio contains many changes in time signature or uses an uncommon time signature.
3.77
/ 5.00 from
17 votes
#191
3.01
/ 5.00 from
21 votes
#192
June Miller, James Marvel & MC Mota - Dominator
Armageddon 7.03*
Feb 4th, 2021
Xarr
slidershapes Uses a large variety of slider designs.
Armageddon 7.03*
Feb 4th, 2021
Xarr
slidershapes Uses a large variety of slider designs.
3.25
/ 5.00 from
18 votes
#194
The Cure - The Last Day Of Summer
Insane 4.27*
Apr 28th, 2021
PandaHero and Mirash
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
Insane 4.27*
Apr 28th, 2021
PandaHero and Mirash
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.98
/ 5.00 from
20 votes
#195
Good Charlotte - The Anthem
StarCastler's Insane 4.75*
Jun 13th, 2021
StarCastler
old-style revival Emulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
StarCastler's Insane 4.75*
Jun 13th, 2021
StarCastler
old-style revival Emulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.88
/ 5.00 from
15 votes
#199
3.68
/ 5.00 from
18 votes
#200
David Bowie - It's No Game (Part 1)
Expert 6.11*
Aug 30th, 2021
RealMetMuster
variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , chaotic Unpredictable map design, often testing unusual skillsets. , freeform An unrestrained and loose approach towards visual structure.
Expert 6.11*
Aug 30th, 2021
RealMetMuster
variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , chaotic Unpredictable map design, often testing unusual skillsets. , freeform An unrestrained and loose approach towards visual structure.
3.41
/ 5.00 from
20 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.
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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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