Hiina - Aishite by ktgster
5.0★
3 votes
3 votes
4.5★
1 vote
1 vote
4.0★
7 votes
7 votes
3.5★
0 votes
0 votes
3.0★
1 vote
1 vote
2.5★
4 votes
4 votes
2.0★
1 vote
1 vote
1.5★
2 votes
2 votes
1.0★
1 vote
1 vote
0.5★
0 votes
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0.0★
0 votes
0 votes
Rating: 3.11 / 5.00 from 20 votes
Ranking: #213 for 2021, #2428 overall
Ranking: #213 for 2021, #2428 overall
| gimmickFocused on a single unique design or gameplay idea., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. |
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5.0★
1 vote
1 vote
4.5★
0 votes
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4.0★
1 vote
1 vote
3.5★
0 votes
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3.0★
2 votes
2 votes
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1.0★
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0.5★
0 votes
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0.0★
0 votes
0 votes
Rating: 3.32 / 5.00 from 4 votes
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5.0★
1 vote
1 vote
4.5★
0 votes
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4.0★
0 votes
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3.5★
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1.0★
0 votes
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0.5★
0 votes
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0.0★
0 votes
0 votes
Rating: 5.00 / 5.00 from 1 votes
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5.0★
1 vote
1 vote
4.5★
0 votes
0 votes
4.0★
0 votes
0 votes
3.5★
0 votes
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3.0★
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1.5★
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1.0★
0 votes
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0.5★
0 votes
0 votes
0.0★
0 votes
0 votes
Rating: 5.00 / 5.00 from 1 votes
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