Highest Rated Maps of All Time
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#2401
Ayane - Shinjitsu e no Requiem
Kiiwa 5.04*
Mar 14th, 2013
Kiiwa
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
Kiiwa 5.04*
Mar 14th, 2013
Kiiwa
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.62
from
17 votes
#2402
Mami Kawada - Contrail ~Kiseki~ (Epsilon Remix)
Taeyang's Miracle 5.90*
Nov 27th, 2016
Taeyang
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., storyboardContains a storyboard that enhances gameplay experience.
Taeyang's Miracle 5.90*
Nov 27th, 2016
Taeyang
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., storyboardContains a storyboard that enhances gameplay experience.
3.23
from
19 votes
#2403
FELT - Crumbling
Broken 5.46*
Aug 14th, 2015
happy30
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
Broken 5.46*
Aug 14th, 2015
happy30
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
3.99
from
15 votes
#2404
Sheena Ringo - Marunouchi Sadistic (neetskills remix)
Axarious x Sing's Ultra 7.28*
Mar 16th, 2021
Axarious and Sing
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience., high svFeatures prominent high slider velocity usage as a key part of map design.
Axarious x Sing's Ultra 7.28*
Mar 16th, 2021
Axarious and Sing
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience., high svFeatures prominent high slider velocity usage as a key part of map design.
3.32
from
20 votes
#2405
Meramipop - Unknown x known - DYES IWASAKI Remix -
Extra Stage 5.93*
Jul 17th, 2018
Lasse
techTests uncommon skills., complex svFeatures large changes in slider velocity., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., accel/decel streamsStyle of streams which use gradual increases or decreases in spacing.
Extra Stage 5.93*
Jul 17th, 2018
Lasse
techTests uncommon skills., complex svFeatures large changes in slider velocity., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., accel/decel streamsStyle of streams which use gradual increases or decreases in spacing.
3.57
from
18 votes
#2406
Rolling Contact - Red Anthem -separate-
Lunatic 5.50*
Jan 31st, 2026
Sanch-KK
simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., marathonA map with a drain time of over 5 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Lunatic 5.50*
Jan 31st, 2026
Sanch-KK
simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., marathonA map with a drain time of over 5 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.21
from
18 votes
#2407
Koven - Get This Right
Extra 6.31*
Sep 26th, 2015
Aiceo
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Extra 6.31*
Sep 26th, 2015
Aiceo
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.06
from
20 votes
#2408
3.38
from
16 votes
#2409
Silentroom - Shuu no Hazama
Expert 6.89*
Sep 7th, 2020
Chanyah
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, accel/decel streamsStyle of streams which use gradual increases or decreases in spacing.
Expert 6.89*
Sep 7th, 2020
Chanyah
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, accel/decel streamsStyle of streams which use gradual increases or decreases in spacing.
3.00
from
50 votes
#2410
Ito Kashitaro x Lon - Soushi Sou Ai
Tatemae 6.54*
Aug 21st, 2018
tatemae
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Tatemae 6.54*
Aug 21st, 2018
tatemae
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.90
from
17 votes
#2411
3.67
from
15 votes
#2412
bibuko - Reizouko Mitara Pudding ga Nai
Mythol's Pudding 5.92*
Aug 30th, 2013
Mythol
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., storyboardContains a storyboard that enhances gameplay experience.
Mythol's Pudding 5.92*
Aug 30th, 2013
Mythol
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., storyboardContains a storyboard that enhances gameplay experience.
3.71
from
16 votes
#2413
AU - Infinite of nuclear fusion ~Mugen no Taiyou Shinkou~
Extra Stage 6.96*
Jul 24th, 2021
Luscent
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Extra Stage 6.96*
Jul 24th, 2021
Luscent
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.41
from
17 votes
#2414
Kozato - Tsuki -Yue-
O 7.13*
Jun 9th, 2015
ktgster
circle onlyRestricts object choice to circles only.
O 7.13*
Jun 9th, 2015
ktgster
circle onlyRestricts object choice to circles only.
3.96
from
17 votes
#2416
x0o0x_ - Big Brother
Thoughtcrime 6.79*
Jan 8th, 2021
Luscent
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
Thoughtcrime 6.79*
Jan 8th, 2021
Luscent
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.21
from
21 votes
#2417
UNDEAD CORPORATION - Tokoyo Omohikane no Kami
Extra 6.67*
Feb 12th, 2020
Mirash
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Extra 6.67*
Feb 12th, 2020
Mirash
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.98
from
15 votes
#2419
Sleeping With Sirens - If You Can't Hang
Bearizm's Extreme 6.64*
Apr 22nd, 2016
Bearizm
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Bearizm's Extreme 6.64*
Apr 22nd, 2016
Bearizm
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
2.97
from
33 votes
#2420
FLOWxGRANRODEO - 7 -seven- -TV SIZE -
Expert 5.32*
Mar 31st, 2015
xxdeathx
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Expert 5.32*
Mar 31st, 2015
xxdeathx
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
2.98
from
39 votes
#2421
Spawn Of Possession - Apparition
Blind Faith 9.02*
Sep 24th, 2015
Mazzerin
sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., marathonA map with a drain time of over 5 minutes., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
Blind Faith 9.02*
Sep 24th, 2015
Mazzerin
sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., marathonA map with a drain time of over 5 minutes., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
2.99
from
47 votes
#2422
Charli XCX - Crash
Expert 5.53*
Sep 7th, 2024
DeviousPanda
repetitionFeatures the use of recognizable identical patterns or gameplay elements., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Expert 5.53*
Sep 7th, 2024
DeviousPanda
repetitionFeatures the use of recognizable identical patterns or gameplay elements., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.12
from
19 votes
#2423
otetsu feat.Megurine Luka - Ame to Kusari
Allegory 7.18*
May 30th, 2018
tatemae
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
Allegory 7.18*
May 30th, 2018
tatemae
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
2.98
from
23 votes
#2424
Cranky - Feline, the White...
Expert 5.67*
May 17th, 2018
Mint
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Expert 5.67*
May 17th, 2018
Mint
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.42
from
18 votes
#2425
3.73
from
16 votes
#2426
DJ Raisei - T.R.A.P.
Halgoh's Vesperal Singularity 8.03*
Aug 23rd, 2023
Halgoh
techTests uncommon skills., slidershapesUses a large variety of slider designs., tournament customA custom map for a playing tournament., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
Halgoh's Vesperal Singularity 8.03*
Aug 23rd, 2023
Halgoh
techTests uncommon skills., slidershapesUses a large variety of slider designs., tournament customA custom map for a playing tournament., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
2.98
from
34 votes
#2427
ARM (IOSYS) + Brasscapsule - Jazz is Rad
Halgoh's Extra 6.74*
Nov 3rd, 2021
Halgoh
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs.
Halgoh's Extra 6.74*
Nov 3rd, 2021
Halgoh
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs.
3.15
from
18 votes
#2428
Billain - Codename
_. 7.53*
Jun 18th, 2021
winber1
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., playfield usageIncludes deliberate use of the playfield within the map design.
_. 7.53*
Jun 18th, 2021
winber1
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., playfield usageIncludes deliberate use of the playfield within the map design.
3.77
from
17 votes
#2429
Pegboard Nerds & NGHTMRE (feat. Krewella) - Superstar
Master 6.48*
Oct 5th, 2016
hehe
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
Master 6.48*
Oct 5th, 2016
hehe
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.74
from
17 votes
#2430
Nelga - Ideal -tRuE blooD-
tRuE exTrA 6.63*
Dec 7th, 2021
Fushimi Rio
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
tRuE exTrA 6.63*
Dec 7th, 2021
Fushimi Rio
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.71
from
19 votes
#2431
Sota Fujimori - polygon
unhinged 7.85*
Jan 21st, 2018
Kaifin
chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
unhinged 7.85*
Jan 21st, 2018
Kaifin
chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
2.97
from
32 votes
#2433
Fishmans - LONG SEASON
98.12.28 6.47*
Jan 12th, 2023
SowAA
gungathonA map with a drain time of over 10 minutes.
98.12.28 6.47*
Jan 12th, 2023
SowAA
gungathonA map with a drain time of over 10 minutes.
3.88
from
16 votes
#2434
David Bowie - It's No Game (Part 1)
Expert 5.94*
Aug 30th, 2021
RealMetMuster
variable timingContains multiple timing points, usually required for songs not recorded to a metronome., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., freeformAn unrestrained and loose approach towards visual structure., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
Expert 5.94*
Aug 30th, 2021
RealMetMuster
variable timingContains multiple timing points, usually required for songs not recorded to a metronome., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., freeformAn unrestrained and loose approach towards visual structure., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
3.42
from
20 votes
#2435
KikuoHana - Nobore! Susume! Takai Tou
Azure's Insane 4.95*
Dec 2nd, 2016
Azure
marathonA map with a drain time of over 5 minutes.
Azure's Insane 4.95*
Dec 2nd, 2016
Azure
marathonA map with a drain time of over 5 minutes.
3.85
from
17 votes
#2436
Demetori - Pure Furies ~ Vengeance is Mine
Extra Stage 6.95*
Jan 6th, 2019
jonathanlfj
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
Extra Stage 6.95*
Jan 6th, 2019
jonathanlfj
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
3.61
from
16 votes
#2437
Zektbach - L'erisia (Primary Logic)
Roll_Pan's SPECIAL 7.69*
Apr 22nd, 2024
rollpan
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
Roll_Pan's SPECIAL 7.69*
Apr 22nd, 2024
rollpan
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
3.28
from
19 votes
#2438
TJ Davis - Super Sonic Racing
Come on now, race! 6.56*
Jul 1st, 2020
Woey
freeformAn unrestrained and loose approach towards visual structure., techTests uncommon skills., complex svFeatures large changes in slider velocity.
Come on now, race! 6.56*
Jul 1st, 2020
Woey
freeformAn unrestrained and loose approach towards visual structure., techTests uncommon skills., complex svFeatures large changes in slider velocity.
3.09
from
21 votes
#2439
Kinoko Teikoku - Kokudou Slope
January 6.81*
Dec 25th, 2025
moph
tournament customA custom map for a playing tournament.
January 6.81*
Dec 25th, 2025
moph
tournament customA custom map for a playing tournament.
3.75
from
16 votes
#2440
kors k - Insane Techniques
Yokes' EX 6.54*
Apr 30th, 2023
YokesPai
finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., techTests uncommon skills.
Yokes' EX 6.54*
Apr 30th, 2023
YokesPai
finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., techTests uncommon skills.
2.98
from
21 votes
#2441
P*Light - SAY BAY
fanzhen's Expert 6.10*
Sep 5th, 2020
fanzhen0019
repetitionFeatures the use of recognizable identical patterns or gameplay elements., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
fanzhen's Expert 6.10*
Sep 5th, 2020
fanzhen0019
repetitionFeatures the use of recognizable identical patterns or gameplay elements., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.97
from
17 votes
#2442
TK from Ling tosite sigure - first death
otshelnik 8.09*
Mar 13th, 2024
aishiteiru-
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
otshelnik 8.09*
Mar 13th, 2024
aishiteiru-
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
2.98
from
36 votes
#2443
Black Eyed Peas - DOUBLE D'Z (feat. J. Rey Soul)
Deppy's Absurd Expert 5.57*
Mar 9th, 2023
Deppyforce
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
Deppy's Absurd Expert 5.57*
Mar 9th, 2023
Deppyforce
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
2.98
from
38 votes
#2444
Infected Mushroom - Artillery
Collab Another 5.46*
May 18th, 2021
PandaHero and Mirash
collabA map with two or more associated mappers.
Collab Another 5.46*
May 18th, 2021
PandaHero and Mirash
collabA map with two or more associated mappers.
4.10
from
15 votes
#2445
ALiCE'S EMOTiON - Mami Mami Zone
0108 5.10*
Sep 16th, 2012
val0108
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
0108 5.10*
Sep 16th, 2012
val0108
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.73
from
17 votes
#2446
Kendrick Lamar - DNA.
EXTRA. 5.64*
Dec 23rd, 2024
jamesjan3
keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song., large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3.
EXTRA. 5.64*
Dec 23rd, 2024
jamesjan3
keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song., large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3.
4.03
from
15 votes
#2447
Kanpyohgo - Mannen Okigasa ni Gochui o -Festive extended
Extra Umbrella 5.55*
Oct 19th, 2021
wring
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Extra Umbrella 5.55*
Oct 19th, 2021
wring
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.92
from
16 votes
#2448
Ceui - Hana ni Natta Shounen no Shinwa
As long as you shine I'll be with you forever 6.33*
Apr 15th, 2019
Lince Cosmico
gungathonA map with a drain time of over 10 minutes., storyboardContains a storyboard that enhances gameplay experience.
As long as you shine I'll be with you forever 6.33*
Apr 15th, 2019
Lince Cosmico
gungathonA map with a drain time of over 10 minutes., storyboardContains a storyboard that enhances gameplay experience.
3.94
from
17 votes
#2449
Sota Fujimori - polygon
Incrementally Hi-Speed Extreme 7.65*
Jan 21st, 2018
Kaifin
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Incrementally Hi-Speed Extreme 7.65*
Jan 21st, 2018
Kaifin
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.11
from
19 votes
#2450
lasah - MOTHER
Reminiscence 6.95*
Jun 9th, 2021
Cellina
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
Reminiscence 6.95*
Jun 9th, 2021
Cellina
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
3.47
from
18 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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