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Highest Rated Maps of All Time

#2401
3.66 from 16 votes
#2402
Katakiri Rekka - Answer
totemoe 6.65*
Nov 8th, 2019
tatemae
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.67 from 18 votes
#2403
Nanahira - Frightfully-insane Flan-chan's frightful song
Insane 4.87*
May 13th, 2013
Sherry
storyboardContains a storyboard that enhances gameplay experience., custom skinUtilizes custom skin elements and graphics.
3.65 from 17 votes
#2404
Nanahoshi Kangengakudan - Sainou Shredder
Plasma's Unreal 10.37*
Jul 23rd, 2026
Plasma
simpleAccessible and straightforward map design., progressionContains a gradual advancement in difficulty or concept across the map., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.01 from 22 votes
#2405
Ayalis - Ai o Chikaishi Hime Kazari
AI 6.60*
May 5th, 2024
JJburstOwO
simpleAccessible and straightforward map design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., slidershapesUses a large variety of slider designs.
3.62 from 17 votes
#2406
Spawn Of Possession - Apparition
Blind Faith 9.02*
Sep 24th, 2015
Mazzerin
sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., marathonA map with a drain time of over 5 minutes., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.01 from 47 votes
#2407
PSYQUI - Hype feat. Such (lapix Remix)
Lasse's Extra 5.89*
Sep 5th, 2018
Lasse
simpleAccessible and straightforward map design., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.52 from 17 votes
#2408
Yousei Teikoku - Kokou no Sousei
Collab 6.00*
Feb 10th, 2012
Teras and Saten
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
3.45 from 18 votes
#2409
Pastel*Palettes - Happy Synthesizer
Special 7.51*
Aug 18th, 2019
ktgster
finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
2.99 from 31 votes
#2410
HyuN - Tokyo's Starlight
Collab Extra 6.32*
May 2nd, 2019
Pho and schoolboy
collabA map with two or more associated mappers., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.78 from 15 votes
#2411
3.96 from 16 votes
#2412
TAG underground - POSSESSION
EXPERT 5.54*
Oct 5th, 2022
pewdekz
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
3.49 from 17 votes
#2413
The Queenstons - What You Do (Fullmix)
Coldblooded 7.95*
Sep 22nd, 2018
Blue Dragon
marathonA map with a drain time of over 5 minutes., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.61 from 16 votes
#2414
Solid Inc. - What I Found (State Function Remix)
New Day 5.05*
Nov 28th, 2011
galvenize
storyboardContains a storyboard that enhances gameplay experience.
3.95 from 14 votes
#2415
Kinoko Teikoku - Kokudou Slope
January 6.81*
Dec 25th, 2025
moph
tournament customA custom map for a playing tournament.
3.74 from 16 votes
#2416
kessoku band - Guitar to Kodoku to Aoi Hoshi
Growth 7.09*
Dec 18th, 2022
Shurelia
freeformAn unrestrained and loose approach towards visual structure., repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement.
3.49 from 20 votes
#2417
fripSide - black bullet
extinction 5.34*
Nov 21st, 2021
Luscent
simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
3.96 from 17 votes
#2418
Popuko (CV: Masuda Toshiki) & Pipimi (CV: Hatano Wataru) - Kokoro no Taiju (Dansei Ver.)
I WILL KILL YOU 3.93*
Sep 13th, 2023
Three Fairies
storyboardContains a storyboard that enhances gameplay experience., slidershapesUses a large variety of slider designs., custom skinUtilizes custom skin elements and graphics.
3.11 from 19 votes
#2419
MY FIRST STORY feat. chelly (EGOIST) - 1,000,000 TIMES
1,000,000 DUELS 7.32*
Dec 29th, 2023
Sing
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., tournament customA custom map for a playing tournament.
3.47 from 16 votes
#2420
32ki feat. Hatsune Miku & Kasane Teto - Mesmerizer
hypnosis 7.26*
Jul 27th, 2024
Nathan
techTests uncommon skills., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.14 from 23 votes
#2421
Hommarju feat. Latte - masterpiece
ignore's Chaos 4.69*
Apr 2nd, 2010
ignorethis
simpleAccessible and straightforward map design., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.41 from 19 votes
#2422
Beautiful Day - V3
Impossible 5.85*
Nov 18th, 2009
ignorethis
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.44 from 17 votes
#2423
-45 - Reishiki
zero 8.35*
Sep 5th, 2022
Raijodo
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., staminaTests a player's ability to tap dense rhythms over long periods of time., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, aim staminaFeatures extended strenuous aim sections with little or no moments of rest.
2.98 from 26 votes
#2424
Kobaryo - Bookmaker
Corrupt The World 9.76*
Jun 10th, 2020
Blue Dragon
chaoticUnpredictable map design, often testing unusual skillsets., repetitionFeatures the use of recognizable identical patterns or gameplay elements., techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slider animationSuccession of sliders as individual frames to create the illusion of fluid motion.
3.14 from 21 votes
#2425
Rahul Sipligunj & Kaala Bhairava - Naatu Naatu
Challenge 7.46*
Aug 20th, 2023
Fsjallink
tournament customA custom map for a playing tournament., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.80 from 16 votes
#2426
keshi - GET IT
come and 4.46*
Feb 4th, 2023
Agatsu
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.29 from 18 votes
#2427
Zekk - Calling
Iridescent 7.37*
Nov 23rd, 2017
NeilPerry
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., complex svFeatures large changes in slider velocity., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.12 from 21 votes
#2428
ave;new feat. U-key - Junoesque -cryolite edition-
Sky 5.60*
May 18th, 2024
Kinomi
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.79 from 18 votes
#2429
3.62 from 16 votes
#2430
Polyphia - Ego Death feat. Steve Vai
A Complete Transcendence of the Self - {Enlightenment} 6.96*
May 4th, 2023
Icekalt
marathonA map with a drain time of over 5 minutes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
3.08 from 20 votes
#2431
A.SAKA - Nanatsu Issenzakura
Ayaya's Expert 5.80*
Dec 24th, 2017
Syameimaru-Aya
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, storyboardContains a storyboard that enhances gameplay experience., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.36 from 20 votes
#2432
VY1 - Cyber Thunder Cider
Cider 5.78*
Jun 15th, 2012
tutuhaha
geometricIncorporates geometric shapes within the map's visual design., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., storyboardContains a storyboard that enhances gameplay experience.
3.94 from 16 votes
#2433
Amane - BOOZEHOUND
Lesjuh 5.29*
Jan 14th, 2011
Lesjuh
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.77 from 17 votes
#2434
Ceui - mellow melody
melody 5.65*
Aug 24th, 2018
Lv9
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., slidershapesUses a large variety of slider designs., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
4.28 from 15 votes
#2435
Ceui - Hana ni Natta Shounen no Shinwa
As long as you shine I'll be with you forever 6.33*
Apr 15th, 2019
Lince Cosmico
gungathonA map with a drain time of over 10 minutes., storyboardContains a storyboard that enhances gameplay experience.
3.99 from 17 votes
#2436
Koto Spirit - Locus of Hexagram
Deluxe 6.09*
Sep 2nd, 2025
Otosaka-Yu and seros
collabA map with two or more associated mappers., mapping contestAn entry for a mapping contest., custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in., bundledA map that might come pre-downloaded upon installing osu! for the first time.
3.73 from 15 votes
#2437
wa. remixed celas - Gin no Kaze
Uberzolik's Another 5.97*
Feb 21st, 2019
Uberzolik
freeformAn unrestrained and loose approach towards visual structure., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.48 from 17 votes
#2438
Yooh - Destroy -agitato-
AXE 7.52*
Dec 2nd, 2019
z1085684963
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.45 from 18 votes
#2439
Feryquitous feat. Aitsuki Nakuru - Ether
Moecho's Empyrean Quintessence 7.25*
Dec 28th, 2019
Moecho
storyboardContains a storyboard that enhances gameplay experience., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.67 from 16 votes
#2440
Nelga - Ideal -tRuE blooD-
tRuE exTrA 6.63*
Dec 7th, 2021
Fushimi Rio
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.69 from 19 votes
#2441
Au5 - Eden (feat. Danyka Nadeau)
Crystal 7.02*
May 1st, 2019
Ksardas
marathonA map with a drain time of over 5 minutes., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.46 from 18 votes
#2442
Morimori Atsushi - Paradigm Shift
Ultra 7.21*
Sep 19th, 2022
Avena
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.52 from 17 votes
#2443
3.54 from 16 votes
#2444
The Cure - The Last Day Of Summer
Insane 4.32*
Apr 28th, 2021
PandaHero and Mirash
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.98 from 20 votes
#2445
Deftones - Change (In the House of Flies)
metamorphose 4.42*
Jan 9th, 2023
CalstoneLightO, Florescence, aishiteiru- and virt-
collabA map with two or more associated mappers., simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.02 from 22 votes
#2446
marshall4 - the tyrannical reign of lord foog the 2st
www.youtube.com/watch?v=9I9K0i2LtFs ancel's final extra. Goodb ye 6.32*
Apr 3rd, 2024
Ancelysia
chaoticUnpredictable map design, often testing unusual skillsets., techTests uncommon skills., finger controlUses complex applications of rhythms in order to test the player's tapping ability., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.19 from 19 votes
#2447
3.45 from 17 votes
#2448
goreshit - MATZcore
Hardcore 5.14*
Dec 8th, 2011
Ekoro
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., distance snappedUses osu's in-built distance snap feature for most/all of the map., storyboardContains a storyboard that enhances gameplay experience.
3.25 from 18 votes
#2449
PSY - GANGNAM STYLE
DaRRi sTyLE 4.71*
Feb 14th, 2013
DaRRi
repetitionFeatures the use of recognizable identical patterns or gameplay elements., geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
3.97 from 14 votes
#2450
2Pac - Hit 'Em Up
Insane 5.73*
Aug 27th, 2023
Nijika Ijichi
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.24 from 19 votes
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