Highest Rated Maps of All Time
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#2401
Zhou Li Ming - Pi Li Pa La
Insane 5.94*
May 16th, 2014
spboxer3
accelerating bpm Features progressively increasing tempo. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , spaced streams Streams with large spacing, typically ones where the notes don't overlap.
Insane 5.94*
May 16th, 2014
spboxer3
accelerating bpm Features progressively increasing tempo. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , spaced streams Streams with large spacing, typically ones where the notes don't overlap.
4.01
/ 5.00 from
16 votes
#2403
3.84
/ 5.00 from
17 votes
#2404
Yorushika - Tomin
Collab Extra 5.43*
Aug 5th, 2019
Delis and CoLouRed GlaZeE
collab A map with two or more associated mappers.
Collab Extra 5.43*
Aug 5th, 2019
Delis and CoLouRed GlaZeE
collab A map with two or more associated mappers.
3.33
/ 5.00 from
18 votes
#2405
Andromedik - Invasion
Collab Extra 6.53*
Jul 13th, 2018
Delis and Mirash
collab A map with two or more associated mappers. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
Collab Extra 6.53*
Jul 13th, 2018
Delis and Mirash
collab A map with two or more associated mappers. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.74
/ 5.00 from
17 votes
#2406
Powerless - Frey's Philosophy
Fallen from Grace 7.13*
Mar 8th, 2021
UndeadCapulet
mapping contest An entry for a mapping contest. , chaotic Unpredictable map design, often testing unusual skillsets.
Fallen from Grace 7.13*
Mar 8th, 2021
UndeadCapulet
mapping contest An entry for a mapping contest. , chaotic Unpredictable map design, often testing unusual skillsets.
3.98
/ 5.00 from
16 votes
#2408
System Of A Down - Vicinity Of Obscenity
Apollo's Impossible Expert 6.84*
Jul 20th, 2023
moonpoint
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
Apollo's Impossible Expert 6.84*
Jul 20th, 2023
moonpoint
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.15
/ 5.00 from
17 votes
#2410
COOL&CREATE - Rapid Ensemble
Lunatic 5.06*
May 31st, 2010
Doomsday
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
Lunatic 5.06*
May 31st, 2010
Doomsday
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.60
/ 5.00 from
15 votes
#2412
Camellia - Key of timepieces
Infinity 6.37*
Dec 7th, 2024
taku
marathon A map with a drain time of over 5 minutes. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
Infinity 6.37*
Dec 7th, 2024
taku
marathon A map with a drain time of over 5 minutes. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.71
/ 5.00 from
16 votes
#2414
3.21
/ 5.00 from
18 votes
#2415
S.S.H. - The Decisive Battle with the Fugitives
Extra 6.89*
Jan 10th, 2015
sjoy
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
Extra 6.89*
Jan 10th, 2015
sjoy
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.52
/ 5.00 from
16 votes
#2416
-45 - Dogra Magra
AKUMA 6.04*
Aug 30th, 2023
AngelHoney and TW-KUMA01
collab A map with two or more associated mappers. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
AKUMA 6.04*
Aug 30th, 2023
AngelHoney and TW-KUMA01
collab A map with two or more associated mappers. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.28
/ 5.00 from
17 votes
#2417
3.67
/ 5.00 from
15 votes
#2418
Hiina - Aishite
Special 5.84*
Dec 11th, 2021
ktgster
gimmick Focused on a single unique design or gameplay idea. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Special 5.84*
Dec 11th, 2021
ktgster
gimmick Focused on a single unique design or gameplay idea. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.11
/ 5.00 from
20 votes
#2419
DJ SHARPNEL - Marunouchi surviver
Level One 7.60*
Jan 14th, 2026
Ratarok
tournament custom A custom map for a playing tournament. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design.
Level One 7.60*
Jan 14th, 2026
Ratarok
tournament custom A custom map for a playing tournament. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design.
3.28
/ 5.00 from
18 votes
#2420
aran - Sunny After Rain feat. Kantan.N
dot 6.16*
Jan 28th, 2022
fanzhen0019
simple Accessible and straightforward map design. , swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
dot 6.16*
Jan 28th, 2022
fanzhen0019
simple Accessible and straightforward map design. , swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
3.82
/ 5.00 from
16 votes
#2421
Masayoshi Minoshima - Maple Wizen feat. nomico (2007AW Re-Mastered)
Vertigo 4.88*
Jan 19th, 2023
Sanch-KK
marathon A map with a drain time of over 5 minutes.
Vertigo 4.88*
Jan 19th, 2023
Sanch-KK
marathon A map with a drain time of over 5 minutes.
3.22
/ 5.00 from
20 votes
#2422
Tyler, The Creator - Ring Ring Ring
Kataryn's Voicemail 4.95*
Feb 17th, 2026
Kataryn
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , slidershapes Uses a large variety of slider designs.
Kataryn's Voicemail 4.95*
Feb 17th, 2026
Kataryn
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , slidershapes Uses a large variety of slider designs.
3.58
/ 5.00 from
15 votes
#2423
Camellia - kannabis kultivation
germination 6.86*
Apr 20th, 2021
winber1
marathon A map with a drain time of over 5 minutes.
germination 6.86*
Apr 20th, 2021
winber1
marathon A map with a drain time of over 5 minutes.
3.58
/ 5.00 from
16 votes
#2424
Bring Me The Horizon - Anthem
Lucifer 6.68*
Oct 2nd, 2011
Louis Cyphre
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
Lucifer 6.68*
Oct 2nd, 2011
Louis Cyphre
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.48
/ 5.00 from
19 votes
#2425
3.73
/ 5.00 from
15 votes
#2426
4.12
/ 5.00 from
16 votes
#2427
3.90
/ 5.00 from
15 votes
#2428
King Gizzard & The Lizard Wizard - The Hungry Wolf Of Fate
mindless pissants 5.65*
Mar 30th, 2024
WashedUp Player
marathon A map with a drain time of over 5 minutes.
mindless pissants 5.65*
Mar 30th, 2024
WashedUp Player
marathon A map with a drain time of over 5 minutes.
3.70
/ 5.00 from
16 votes
#2429
Nanahoshi Kangengakudan feat. Hatsune Miku - No.39
No.01 7.50*
Feb 16th, 2024
Petal
tournament custom A custom map for a playing tournament.
No.01 7.50*
Feb 16th, 2024
Petal
tournament custom A custom map for a playing tournament.
3.42
/ 5.00 from
16 votes
#2430
EGOIST - Eiyuu Unmei no Uta (TV Edit)
Master 7.45*
May 23rd, 2018
hehe
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , tech Tests uncommon skills.
Master 7.45*
May 23rd, 2018
hehe
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , tech Tests uncommon skills.
2.95
/ 5.00 from
33 votes
#2431
3.52
/ 5.00 from
15 votes
#2432
3.59
/ 5.00 from
15 votes
#2433
3.36
/ 5.00 from
17 votes
#2434
Dirty Androids - RISE (Extended Mix)
Cromulent 6.79*
Nov 4th, 2018
NeilPerry
marathon A map with a drain time of over 5 minutes.
Cromulent 6.79*
Nov 4th, 2018
NeilPerry
marathon A map with a drain time of over 5 minutes.
4.23
/ 5.00 from
14 votes
#2435
Kurenainagi Tabibito - Beloved Tomboyish Girl
Extended 3.90*
Jul 5th, 2012
Glass
marathon A map with a drain time of over 5 minutes.
Extended 3.90*
Jul 5th, 2012
Glass
marathon A map with a drain time of over 5 minutes.
3.86
/ 5.00 from
17 votes
#2436
underscores - Stupid (Can't run from the urge)
Junkie church sunday service 5.91*
Mar 6th, 2025
wyit
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
Junkie church sunday service 5.91*
Mar 6th, 2025
wyit
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.76
/ 5.00 from
15 votes
#2437
Rohi - Kodoku Egoism
Skystar 5.63*
Dec 20th, 2012
Skystar
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
Skystar 5.63*
Dec 20th, 2012
Skystar
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.21
/ 5.00 from
20 votes
#2439
-45 - Reishiki
zero 8.35*
Sep 5th, 2022
Raijodo
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
zero 8.35*
Sep 5th, 2022
Raijodo
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
2.93
/ 5.00 from
25 votes
#2440
Cranky - Feline, the White...
Expert 5.67*
May 17th, 2018
Mint
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
Expert 5.67*
May 17th, 2018
Mint
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.41
/ 5.00 from
18 votes
#2441
goreshit - MATZcore
Lolicore 7.00*
Dec 8th, 2011
Ekoro
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
Lolicore 7.00*
Dec 8th, 2011
Ekoro
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
2.98
/ 5.00 from
49 votes
#2442
Kanpyohgo - Mannen Okigasa ni Gochui o -Festive extended
Extra Umbrella 5.55*
Oct 19th, 2021
wring
marathon A map with a drain time of over 5 minutes. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
Extra Umbrella 5.55*
Oct 19th, 2021
wring
marathon A map with a drain time of over 5 minutes. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.94
/ 5.00 from
15 votes
#2443
Camellia - Hitech pistol -Hitech Ninja wa 145-do Shinu-
Point Blank 6.81*
Jan 10th, 2022
RLC
tech Tests uncommon skills. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes.
Point Blank 6.81*
Jan 10th, 2022
RLC
tech Tests uncommon skills. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes.
3.33
/ 5.00 from
18 votes
#2444
Koven - Get This Right
Extra 6.31*
Sep 26th, 2015
Aiceo
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
Extra 6.31*
Sep 26th, 2015
Aiceo
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
3.09
/ 5.00 from
19 votes
#2445
otetsu feat.Megurine Luka - Ame to Kusari
Allegory 7.18*
May 30th, 2018
tatemae
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs.
Allegory 7.18*
May 30th, 2018
tatemae
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs.
3.04
/ 5.00 from
22 votes
#2446
PUP - Old Wounds
extreme 6.40*
Jul 15th, 2020
Hectic
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , chaotic Unpredictable map design, often testing unusual skillsets. , high sv Features prominent high slider velocity usage as a key part of map design. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
extreme 6.40*
Jul 15th, 2020
Hectic
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , chaotic Unpredictable map design, often testing unusual skillsets. , high sv Features prominent high slider velocity usage as a key part of map design. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.09
/ 5.00 from
18 votes
#2447
Linkin Park - Living Things
Marathon Lite 3.14*
Mar 11th, 2017
pw384
gungathon A map with a drain time of over 10 minutes. , marathon A map with a drain time of over 5 minutes. , multi-song Contains multiple songs within the audio.
Marathon Lite 3.14*
Mar 11th, 2017
pw384
gungathon A map with a drain time of over 10 minutes. , marathon A map with a drain time of over 5 minutes. , multi-song Contains multiple songs within the audio.
3.39
/ 5.00 from
16 votes
#2448
Neurosis - Left To Wander
The Eye Of Every Storm 5.34*
Feb 20th, 2025
a bat
marathon A map with a drain time of over 5 minutes. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , double taps Patterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
The Eye Of Every Storm 5.34*
Feb 20th, 2025
a bat
marathon A map with a drain time of over 5 minutes. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , double taps Patterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
3.60
/ 5.00 from
14 votes
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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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