Highest Rated Maps of 2024
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#201
ave;new feat. U-key - Junoesque -cryolite edition-
Sky 5.60*
May 18th, 2024
Kinomi
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Sky 5.60*
May 18th, 2024
Kinomi
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.72
from
18 votes
#202
Kyutatsuki - SOUND ARCHITECT
Melodic Labyrinth 9.34*
Sep 14th, 2024
9ami and oTwinkle
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., tournament customA custom map for a playing tournament., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
Melodic Labyrinth 9.34*
Sep 14th, 2024
9ami and oTwinkle
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., tournament customA custom map for a playing tournament., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
3.39
from
17 votes
#203
Green Day - Bang Bang
Luscent's Extreme 7.47*
Aug 31st, 2024
Luscent
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement.
Luscent's Extreme 7.47*
Aug 31st, 2024
Luscent
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement.
2.98
from
38 votes
#204
BilliumMoto - Amethyst Aurora
Callionet's Extra 7.50*
Sep 18th, 2024
Callionet
repetitionFeatures the use of recognizable identical patterns or gameplay elements., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
Callionet's Extra 7.50*
Sep 18th, 2024
Callionet
repetitionFeatures the use of recognizable identical patterns or gameplay elements., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.97
from
14 votes
#205
TK from Ling tosite sigure - first death
otshelnik 8.09*
Mar 13th, 2024
aishiteiru-
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
otshelnik 8.09*
Mar 13th, 2024
aishiteiru-
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
2.97
from
36 votes
#206
Zektbach - L'erisia (Primary Logic)
Roll_Pan's SPECIAL 7.69*
Apr 22nd, 2024
rollpan
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
Roll_Pan's SPECIAL 7.69*
Apr 22nd, 2024
rollpan
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
3.17
from
20 votes
#207
King Gizzard & The Lizard Wizard - The Hungry Wolf Of Fate
mindless pissants 5.65*
Mar 30th, 2024
WashedUp Player
marathonA map with a drain time of over 5 minutes.
mindless pissants 5.65*
Mar 30th, 2024
WashedUp Player
marathonA map with a drain time of over 5 minutes.
3.70
from
16 votes
#208
hitorie - NONSENSE
GOCHISOUSAMA 6.66*
Jan 6th, 2024
Kine
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
GOCHISOUSAMA 6.66*
Jan 6th, 2024
Kine
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.08
from
18 votes
#209
Shounen Radio - neu
toybot's end 6.90*
Jul 16th, 2024
toybot
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
toybot's end 6.90*
Jul 16th, 2024
toybot
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.98
from
25 votes
#210
Rita - dorchadas
Ultimate Reverberant Gonkanau Collab Extreme 6.46*
Aug 9th, 2024
YaMaDarknesss and ponbot
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., collabA map with two or more associated mappers.
Ultimate Reverberant Gonkanau Collab Extreme 6.46*
Aug 9th, 2024
YaMaDarknesss and ponbot
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., collabA map with two or more associated mappers.
2.97
from
22 votes
#211
Kendrick Lamar - DNA.
EXTRA. 5.64*
Dec 23rd, 2024
jamesjan3
keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song., large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3.
EXTRA. 5.64*
Dec 23rd, 2024
jamesjan3
keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song., large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3.
4.02
from
15 votes
#212
LV.4 - Burning Star
Burn Out 7.85*
May 21st, 2024
ktgster
tournament customA custom map for a playing tournament., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, finger controlUses complex applications of rhythms in order to test the player's tapping ability., staminaTests a player's ability to tap dense rhythms over long periods of time., custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
Burn Out 7.85*
May 21st, 2024
ktgster
tournament customA custom map for a playing tournament., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, finger controlUses complex applications of rhythms in order to test the player's tapping ability., staminaTests a player's ability to tap dense rhythms over long periods of time., custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
2.98
from
64 votes
#215
Rednex - Cotton Eye Joe
Extra 4.70*
Aug 12th, 2024
Sanch-KK
freeformAn unrestrained and loose approach towards visual structure., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Extra 4.70*
Aug 12th, 2024
Sanch-KK
freeformAn unrestrained and loose approach towards visual structure., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
2.92
from
24 votes
#218
NECRY TALKIE - bloom (TV Size)
atomosphere's expert 5.88*
Feb 28th, 2024
Atomosphere
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., slidershapesUses a large variety of slider designs.
atomosphere's expert 5.88*
Feb 28th, 2024
Atomosphere
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., slidershapesUses a large variety of slider designs.
3.06
from
19 votes
#220
tatatat - thrush nightingale bird singing
extra 5.97*
Sep 22nd, 2024
fieryrage
double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
extra 5.97*
Sep 22nd, 2024
fieryrage
double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
2.93
from
32 votes
#221
Demetori - Higan Kikou ~ View of The River Styx
Ferriage - Kagami - Inferno 7.50*
Dec 23rd, 2024
KomachiBaka
marathonA map with a drain time of over 5 minutes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
Ferriage - Kagami - Inferno 7.50*
Dec 23rd, 2024
KomachiBaka
marathonA map with a drain time of over 5 minutes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
2.98
from
118 votes
#224
cYsmix - Escapism
(#1) Insane 5.14*
Apr 9th, 2024
Bonzi
mapping contestAn entry for a mapping contest., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
(#1) Insane 5.14*
Apr 9th, 2024
Bonzi
mapping contestAn entry for a mapping contest., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.78
from
14 votes
#225
ShinRa-Bansho - I
Phantasm 7.01*
Mar 22nd, 2024
Ratarok
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Phantasm 7.01*
Mar 22nd, 2024
Ratarok
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.11
from
18 votes
#226
love solfege - Land Art
Blank Canvas 5.80*
Jun 17th, 2024
Chromasia
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Blank Canvas 5.80*
Jun 17th, 2024
Chromasia
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.15
from
23 votes
#227
3.58
from
14 votes
#228
Native Construct - Your Familiar Face
Insane 5.27*
Nov 14th, 2024
pishifat
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Insane 5.27*
Nov 14th, 2024
pishifat
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.98
from
13 votes
#229
Frog96 - Be, be, be, be!
Deppy's bbExpert 6.30*
May 13th, 2024
Deppyforce
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., slidershapesUses a large variety of slider designs., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
Deppy's bbExpert 6.30*
May 13th, 2024
Deppyforce
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., slidershapesUses a large variety of slider designs., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
2.99
from
19 votes
#230
LiSA - Thrill, Risk, Heartless
Kalibe's Extra 6.64*
Jan 9th, 2024
Kalibe
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Kalibe's Extra 6.64*
Jan 9th, 2024
Kalibe
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.09
from
18 votes
#231
3.88
from
12 votes
#232
Hanae - Kamisama Hajimemashita (TV Size)
Krfawy's Easy 1.51*
Mar 29th, 2024
Krfawy
simpleAccessible and straightforward map design., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Krfawy's Easy 1.51*
Mar 29th, 2024
Krfawy
simpleAccessible and straightforward map design., distance snappedUses osu's in-built distance snap feature for most/all of the map.
4.07
from
17 votes
#233
TK from Ling tosite sigure - first death
raijodo's extreme 7.84*
Mar 13th, 2024
Raijodo
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
raijodo's extreme 7.84*
Mar 13th, 2024
Raijodo
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
2.88
from
31 votes
#234
cadode - Kaika
Another 5.37*
Jan 25th, 2024
yukic
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Another 5.37*
Jan 25th, 2024
yukic
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.25
from
18 votes
#235
Abase - Oya (feat. Luciane Dom)
Warrior of the wind 5.09*
Jun 6th, 2024
Scub
tournament customA custom map for a playing tournament.
Warrior of the wind 5.09*
Jun 6th, 2024
Scub
tournament customA custom map for a playing tournament.
3.64
from
15 votes
#236
3.26
from
15 votes
#238
Funky Gangster - Lyin' feat. Yonna
Lyin' ! 4.76*
Sep 9th, 2024
Deppyforce
old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., finger controlUses complex applications of rhythms in order to test the player's tapping ability., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Lyin' ! 4.76*
Sep 9th, 2024
Deppyforce
old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., finger controlUses complex applications of rhythms in order to test the player's tapping ability., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.50
from
14 votes
#239
EastNewSound - Nijiiro Kekkai, Gekkyou no Goku
Akai gekkyou no Black Tea, Isn't Too Sweet? 6.13*
Jan 11th, 2024
__Ag
marathonA map with a drain time of over 5 minutes., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., storyboardContains a storyboard that enhances gameplay experience.
Akai gekkyou no Black Tea, Isn't Too Sweet? 6.13*
Jan 11th, 2024
__Ag
marathonA map with a drain time of over 5 minutes., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., storyboardContains a storyboard that enhances gameplay experience.
2.86
from
26 votes
#240
Lily - Mistletoe ~Kamigami no Yadorigi~ Daini Gakushou "Tensei no Yadorigi"
Azure wings transcend cruel fate. 6.61*
Jan 6th, 2024
Kalibe and Plus4j
marathonA map with a drain time of over 5 minutes., collabA map with two or more associated mappers.
Azure wings transcend cruel fate. 6.61*
Jan 6th, 2024
Kalibe and Plus4j
marathonA map with a drain time of over 5 minutes., collabA map with two or more associated mappers.
3.26
from
16 votes
#241
adustam - Summer has come
I hate winter 6.42*
Dec 27th, 2024
Ancelysia
chaoticUnpredictable map design, often testing unusual skillsets., techTests uncommon skills., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., slidershapesUses a large variety of slider designs.
I hate winter 6.42*
Dec 27th, 2024
Ancelysia
chaoticUnpredictable map design, often testing unusual skillsets., techTests uncommon skills., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., slidershapesUses a large variety of slider designs.
3.89
from
14 votes
#242
Sunny Day Real Estate - In Circles
running down 5.49*
Aug 31st, 2024
Mirash, aishiteiru- and App
collabA map with two or more associated mappers., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
running down 5.49*
Aug 31st, 2024
Mirash, aishiteiru- and App
collabA map with two or more associated mappers., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.16
from
17 votes
#243
Radiohead - Paranoid Android
from a great height 5.52*
Apr 12th, 2024
startone
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
from a great height 5.52*
Apr 12th, 2024
startone
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
2.89
from
37 votes
#244
LV.4 - Angel Dust (2008 Mix)
Infinity 6.40*
Apr 27th, 2024
dahkjdas
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Infinity 6.40*
Apr 27th, 2024
dahkjdas
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.42
from
14 votes
#245
3.30
from
15 votes
#246
Hanatan - Omoide Kakera
Collab Extra 6.59*
Sep 3rd, 2024
-kevincela- and Delis
collabA map with two or more associated mappers.
Collab Extra 6.59*
Sep 3rd, 2024
-kevincela- and Delis
collabA map with two or more associated mappers.
3.51
from
14 votes
#249
yak_won - Wind Tales
ktgster's Extreme 6.32*
Jun 28th, 2024
ktgster
tournament customA custom map for a playing tournament.
ktgster's Extreme 6.32*
Jun 28th, 2024
ktgster
tournament customA custom map for a playing tournament.
4.10
from
12 votes
#250
Porter Robinson - Flicker
fufufu 5.35*
Jun 4th, 2024
Cyllinus
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., simpleAccessible and straightforward map design., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
fufufu 5.35*
Jun 4th, 2024
Cyllinus
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., simpleAccessible and straightforward map design., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.86
from
35 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality. Click here to read more!
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality. Click here to read more!
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