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Highest Rated Maps of 2024

#201
Radiohead - Paranoid Android
from a great height 5.52*
Apr 12th, 2024
startone
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
2.98 / 5.00 from 38 votes
#202
Kendrick Lamar - DNA.
EXTRA. 5.64*
Dec 23rd, 2024
jamesjan3
keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song., large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3.
4.03 / 5.00 from 15 votes
#203
NECRY TALKIE - bloom (TV Size)
atomosphere's expert 5.88*
Feb 28th, 2024
Atomosphere
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., slidershapesUses a large variety of slider designs.
3.09 / 5.00 from 20 votes
#204
A.R. Kane - Lollita
Other 3.54*
Feb 13th, 2024
App
freeformAn unrestrained and loose approach towards visual structure., playfield usageIncludes deliberate use of the playfield within the map design.
3.67 / 5.00 from 16 votes
#205
3.65 / 5.00 from 15 votes
#206
3.70 / 5.00 from 16 votes
#207
hitorie - NONSENSE
GOCHISOUSAMA 6.66*
Jan 6th, 2024
Kine
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.16 / 5.00 from 17 votes
#208
TK from Ling tosite sigure - first death
otshelnik 8.09*
Mar 13th, 2024
aishiteiru-
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
2.96 / 5.00 from 35 votes
#209
Rednex - Cotton Eye Joe
Extra 4.70*
Aug 12th, 2024
Sanch-KK
freeformAn unrestrained and loose approach towards visual structure., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
2.94 / 5.00 from 24 votes
#210
LV.4 - Burning Star
Burn Out 7.85*
May 21st, 2024
ktgster
tournament customA custom map for a playing tournament., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, finger controlUses complex applications of rhythms in order to test the player's tapping ability., staminaTests a player's ability to tap dense rhythms over long periods of time., custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
2.99 / 5.00 from 64 votes
#211
3.25 / 5.00 from 16 votes
#212
3.58 / 5.00 from 15 votes
#213
Yousei Teikoku - Ira
Wrath 7.37*
Jan 12th, 2024
Lasse
geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., marathonA map with a drain time of over 5 minutes., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.25 / 5.00 from 17 votes
#214
Rita - dorchadas
Ultimate Reverberant Gonkanau Co... 6.46*
Aug 9th, 2024
YaMaDarknesss and ponbot
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., collabA map with two or more associated mappers.
2.97 / 5.00 from 22 votes
#215
Parannoul - Excuse
Bramzeil 7.73*
Feb 7th, 2024
Florescence
marathonA map with a drain time of over 5 minutes., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., freeformAn unrestrained and loose approach towards visual structure., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders.
2.96 / 5.00 from 48 votes
#216
BilliumMoto - Amethyst Aurora
Callionet's Extra 7.50*
Sep 18th, 2024
Callionet
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
4.07 / 5.00 from 13 votes
#217
ShinRa-Bansho - I
Phantasm 7.01*
Mar 22nd, 2024
Ratarok
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.19 / 5.00 from 18 votes
#218
marshall4 - the tyrannical reign of lord foog the 2st
www.youtube.com/watch?v=9I9K0i2L... 6.32*
Apr 3rd, 2024
Ancelysia
chaoticUnpredictable map design, often testing unusual skillsets., techTests uncommon skills., finger controlUses complex applications of rhythms in order to test the player's tapping ability., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.13 / 5.00 from 18 votes
#219
3.83 / 5.00 from 17 votes
#220
XenjeS - Organic's Decay (Cut Ver.)
Life Form Disintegration Ray 7.75*
Dec 2nd, 2024
Feiri and nooj
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., tournament customA custom map for a playing tournament., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., collabA map with two or more associated mappers., high svFeatures prominent high slider velocity usage as a key part of map design., tag [tech]A style of freeform slider tech that notably uses complex slider designs inspired by graffiti tags.
3.64 / 5.00 from 15 votes
#221
Horie Yui - The World's End (TV Size)
zhuxiaoyan's Another+ 6.74*
Dec 15th, 2024
Maria Iskariot
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.94 / 5.00 from 21 votes
#222
tatatat - thrush nightingale bird singing
extra 5.97*
Sep 22nd, 2024
fieryrage
double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
2.92 / 5.00 from 32 votes
#223
3.72 / 5.00 from 14 votes
#224
3.95 / 5.00 from 14 votes
#225
EastNewSound - Nijiiro Kekkai, Gekkyou no Goku
Akai gekkyou no Black Tea, Isn't... 6.13*
Jan 11th, 2024
__Ag
marathonA map with a drain time of over 5 minutes., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs.
2.90 / 5.00 from 26 votes
#226
cYsmix - Escapism
(#1) Insane 5.14*
Apr 9th, 2024
Bonzi
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.78 / 5.00 from 14 votes
#227
Shounen Radio - neu
toybot's end 6.90*
Jul 16th, 2024
toybot
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.95 / 5.00 from 24 votes
#228
Native Construct - Your Familiar Face
Insane 5.27*
Nov 14th, 2024
pishifat
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
4.10 / 5.00 from 13 votes
#229
cadode - Kaika
Another 5.37*
Jan 25th, 2024
yukic
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.32 / 5.00 from 18 votes
#230
love solfege - Land Art
Blank Canvas 5.80*
Jun 17th, 2024
Chromasia
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.15 / 5.00 from 23 votes
#231
Lily - Mistletoe ~Kamigami no Yadorigi~ Daini Gakushou "Tensei no Yadorigi"
Azure wings transcend cruel fate. 6.61*
Jan 6th, 2024
Kalibe and Plus4j
marathonA map with a drain time of over 5 minutes., collabA map with two or more associated mappers.
3.30 / 5.00 from 16 votes
#232
3.28 / 5.00 from 15 votes
#233
3.35 / 5.00 from 17 votes
#234
Frog96 - Be, be, be, be!
Deppy's bbExpert 6.30*
May 13th, 2024
Deppyforce
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., slidershapesUses a large variety of slider designs., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
2.99 / 5.00 from 19 votes
#235
adustam - Summer has come
I hate winter 6.42*
Dec 27th, 2024
Ancelysia
chaoticUnpredictable map design, often testing unusual skillsets., techTests uncommon skills., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., slidershapesUses a large variety of slider designs.
3.90 / 5.00 from 14 votes
#236
3.87 / 5.00 from 12 votes
#237
3.57 / 5.00 from 14 votes
#238
yak_won - Wind Tales
ktgster's Extreme 6.32*
Jun 28th, 2024
ktgster
tournament customA custom map for a playing tournament.
4.13 / 5.00 from 12 votes
#239
Abase - Oya (feat. Luciane Dom)
Warrior of the wind 5.09*
Jun 6th, 2024
Scub
tournament customA custom map for a playing tournament.
3.65 / 5.00 from 15 votes
#240
3.94 / 5.00 from 13 votes
#241
LV.4 - Angel Dust (2008 Mix)
Infinity 6.40*
Apr 27th, 2024
dahkjdas
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.42 / 5.00 from 14 votes
#242
defsharp - offense mechanism
suppress 5.67*
Jul 22nd, 2024
wafer
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
2.84 / 5.00 from 25 votes
#243
Lia - Tori no Uta
Air 5.32*
Sep 13th, 2024
Luscent
3.72 / 5.00 from 14 votes
#244
TK from Ling tosite sigure - first death
raijodo's extreme 7.84*
Mar 13th, 2024
Raijodo
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
2.86 / 5.00 from 30 votes
#245
Funky Gangster - Lyin' feat. Yonna
Lyin' ! 4.76*
Sep 9th, 2024
Deppyforce
old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., finger controlUses complex applications of rhythms in order to test the player's tapping ability., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.48 / 5.00 from 14 votes
#246
void - Just Hold on (To All Fighters)
lavila, pip, 0pp & miy's half-bl... 5.74*
Apr 2nd, 2024
Miy, pip, Lavila and 0ppInOsu
collabA map with two or more associated mappers., techTests uncommon skills., slidershapesUses a large variety of slider designs., accel/decel streamsStyle of streams which use gradual increases or decreases in spacing.
3.70 / 5.00 from 15 votes
#247
Aviations - Coma
Letting Go 8.08*
May 15th, 2024
Mun
marathonA map with a drain time of over 5 minutes., gungathonA map with a drain time of over 10 minutes.
3.77 / 5.00 from 13 votes
#248
Misato - White Flow
Snow 5.34*
Jun 2nd, 2024
App
3.40 / 5.00 from 14 votes
#249
Sunny Day Real Estate - In Circles
running down 5.49*
Aug 31st, 2024
Mirash, aishiteiru- and App
collabA map with two or more associated mappers., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.21 / 5.00 from 16 votes
#250
Tanchiky - ENERGY SYNERGY MATRIX (Extended)
ESM COLLAB 7.52*
Apr 17th, 2024
winber1, captin1 and RLC
collabA map with two or more associated mappers., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.13 / 5.00 from 16 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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