Highest Rated Maps of All Time
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#2651
NECRY TALKIE - bloom (TV Size)
atomosphere's expert 5.88*
Feb 28th, 2024
Atomosphere
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., slidershapesUses a large variety of slider designs.
atomosphere's expert 5.88*
Feb 28th, 2024
Atomosphere
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., slidershapesUses a large variety of slider designs.
3.06
from
19 votes
#2652
Sayaka Kanda - Alice in Reitouko
Extra 5.62*
Jan 9th, 2022
AIR
marathonA map with a drain time of over 5 minutes.
Extra 5.62*
Jan 9th, 2022
AIR
marathonA map with a drain time of over 5 minutes.
3.82
from
15 votes
#2653
xi - .357 Magnum
High Noon 6.72*
Jul 21st, 2016
Akali
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
High Noon 6.72*
Jul 21st, 2016
Akali
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
2.91
from
28 votes
#2654
Hatsune Miku - Kouon Chu Oniki Test
Process of Photosynthesis 5.68*
Oct 28th, 2013
Broccoly
progressionContains a gradual advancement in difficulty or concept across the map., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
Process of Photosynthesis 5.68*
Oct 28th, 2013
Broccoly
progressionContains a gradual advancement in difficulty or concept across the map., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
3.37
from
16 votes
#2655
Feryquitous feat. Aitsuki Nakuru - Ether
fanzhen's Extra 6.48*
Dec 28th, 2019
fanzhen0019
storyboardContains a storyboard that enhances gameplay experience., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
fanzhen's Extra 6.48*
Dec 28th, 2019
fanzhen0019
storyboardContains a storyboard that enhances gameplay experience., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.88
from
15 votes
#2656
sakuzyo feat. Hatsune Miku - ChaiN De/structioN
Loneliness 5.09*
May 31st, 2012
Shiirn
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Loneliness 5.09*
May 31st, 2012
Shiirn
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.84
from
17 votes
#2657
lapix - Labyrinth
Who's the fucking gangster? 7.35*
May 20th, 2017
Akali
techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
Who's the fucking gangster? 7.35*
May 20th, 2017
Akali
techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
2.90
from
23 votes
#2658
P*Light - FUNKY SUMMER BEACH
Ultra 6.56*
Jan 18th, 2015
Avena
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Ultra 6.56*
Jan 18th, 2015
Avena
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.42
from
17 votes
#2659
Rita - Dream Walker
Insane 5.22*
Sep 8th, 2012
Quilt
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience.
Insane 5.22*
Sep 8th, 2012
Quilt
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience.
3.61
from
17 votes
#2660
onumi - ARROGANCE
Expert 6.13*
Oct 10th, 2019
Mirash
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Expert 6.13*
Oct 10th, 2019
Mirash
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.94
from
15 votes
#2661
YAMAGEN'S DEVILELIET - EYES OF DEVILELIET
PERNICIOUS 6.03*
Feb 16th, 2012
Kite
storyboardContains a storyboard that enhances gameplay experience.
PERNICIOUS 6.03*
Feb 16th, 2012
Kite
storyboardContains a storyboard that enhances gameplay experience.
3.92
from
15 votes
#2662
3.73
from
13 votes
#2663
96neko - E? Aa, sou.
Fabricated 5.90*
Jul 27th, 2019
newton-
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Fabricated 5.90*
Jul 27th, 2019
newton-
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.41
from
17 votes
#2664
iroha(sasaki) - Meltdown feat. Kagamine Rin
A morning without me alive would be perfect 4.75*
Oct 25th, 2022
ohm002
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
A morning without me alive would be perfect 4.75*
Oct 25th, 2022
ohm002
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.75
from
15 votes
#2665
Zektbach - L'avide
gowww 5.29*
Mar 13th, 2012
gowww
storyboardContains a storyboard that enhances gameplay experience.
gowww 5.29*
Mar 13th, 2012
gowww
storyboardContains a storyboard that enhances gameplay experience.
3.89
from
14 votes
#2666
yuikonnu - Yume Chizu
Lost 5.89*
Oct 3rd, 2016
Lasse
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Lost 5.89*
Oct 3rd, 2016
Lasse
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
2.90
from
26 votes
#2667
MiddleIsland - Aldo
Lan 6.10*
Sep 7th, 2013
Lan wings
simpleAccessible and straightforward map design., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Lan 6.10*
Sep 7th, 2013
Lan wings
simpleAccessible and straightforward map design., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.35
from
18 votes
#2668
Tyler, The Creator - Ring Ring Ring
Kataryn's Voicemail 4.95*
Feb 17th, 2026
Kataryn
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs.
Kataryn's Voicemail 4.95*
Feb 17th, 2026
Kataryn
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs.
3.57
from
15 votes
#2669
siromaru + cranky - conflict
Encounter 6.74*
Jul 13th, 2019
Icekalt
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Encounter 6.74*
Jul 13th, 2019
Icekalt
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.35
from
16 votes
#2672
kalon. - Juubaku
E-Xtra 6.23*
Dec 30th, 2016
Meg
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
E-Xtra 6.23*
Dec 30th, 2016
Meg
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.09
from
17 votes
#2673
Nanaki feat.GUMI - Mousou Kajitsu
CRN's Extra 6.07*
Mar 17th, 2017
caren_sk
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
CRN's Extra 6.07*
Mar 17th, 2017
caren_sk
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.48
from
16 votes
#2674
3.78
from
15 votes
#2675
tatatat - thrush nightingale bird singing
extra 5.97*
Sep 22nd, 2024
fieryrage
double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
extra 5.97*
Sep 22nd, 2024
fieryrage
double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
2.92
from
32 votes
#2676
siinamota - sasameku (remodel for alpa)
hepatica 5.60*
Mar 12th, 2022
Renumi
storyboardContains a storyboard that enhances gameplay experience.
hepatica 5.60*
Mar 12th, 2022
Renumi
storyboardContains a storyboard that enhances gameplay experience.
4.03
from
14 votes
#2677
Neurosis - Left To Wander
The Eye Of Every Storm 5.34*
Feb 20th, 2025
a bat
marathonA map with a drain time of over 5 minutes., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
The Eye Of Every Storm 5.34*
Feb 20th, 2025
a bat
marathonA map with a drain time of over 5 minutes., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
3.62
from
14 votes
#2681
beatMARIO - Night of Knights
N a s y a's Insane 4.63*
Dec 1st, 2015
N a s y a
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
N a s y a's Insane 4.63*
Dec 1st, 2015
N a s y a
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
3.37
from
17 votes
#2682
DragonForce - Cry Thunder
Legend 7.48*
Jul 12th, 2015
Jenny
simpleAccessible and straightforward map design., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
Legend 7.48*
Jul 12th, 2015
Jenny
simpleAccessible and straightforward map design., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
2.98
from
20 votes
#2683
himmel - Empyrean
HW's Another 5.98*
Mar 7th, 2023
Hollow Wings
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
HW's Another 5.98*
Mar 7th, 2023
Hollow Wings
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
3.36
from
15 votes
#2684
Beautiful Day - Feel The O2Jam!
Hard 3.29*
Oct 16th, 2007
FFFanatic
visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Hard 3.29*
Oct 16th, 2007
FFFanatic
visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.59
from
17 votes
#2685
tarolabo - eth ken
ktgster's extreme 7.40*
Sep 5th, 2022
ktgster
finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
ktgster's extreme 7.40*
Sep 5th, 2022
ktgster
finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
3.54
from
16 votes
#2686
Numakura Manami, Seto Asami, Fuchigami Mai - Justability
yf & Skystar's Duet Insane 5.48*
Nov 12th, 2016
Skystar and yf_bmp
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes.
yf & Skystar's Duet Insane 5.48*
Nov 12th, 2016
Skystar and yf_bmp
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes.
3.47
from
18 votes
#2687
Magnetude - I'm For You
Expert+: Ivanushki International 7.41*
Mar 27th, 2020
Halgoh, greenhue, KeRLi_, Ksardas, piroshki, Delette, Fisky, Sanch-KK, Reywateil, wenect and Miraui
megacollabA map with 8 or more associated mappers., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Expert+: Ivanushki International 7.41*
Mar 27th, 2020
Halgoh, greenhue, KeRLi_, Ksardas, piroshki, Delette, Fisky, Sanch-KK, Reywateil, wenect and Miraui
megacollabA map with 8 or more associated mappers., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.67
from
14 votes
#2688
Jun Togawa - Herikutsu Boy
Collab 5.21*
Oct 30th, 2023
PandaHero and App
collabA map with two or more associated mappers., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement.
Collab 5.21*
Oct 30th, 2023
PandaHero and App
collabA map with two or more associated mappers., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement.
2.94
from
23 votes
#2689
Kinoko Teikoku - Eureka
Collab Insane 4.71*
Apr 20th, 2022
PandaHero and Gibune
collabA map with two or more associated mappers., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
Collab Insane 4.71*
Apr 20th, 2022
PandaHero and Gibune
collabA map with two or more associated mappers., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
4.03
from
13 votes
#2690
TERRASPEX - AMAZING BREAK
DESPAIR 6.74*
May 28th, 2017
Monstrata
hexgridObjects are placed along a hexagonal grid., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
DESPAIR 6.74*
May 28th, 2017
Monstrata
hexgridObjects are placed along a hexagonal grid., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.95
from
47 votes
#2691
Shibayan feat. Tsubaki Ichimatsu - GAZE IT
Stargazing Collab 4.20*
Mar 21st, 2023
Reiji-RJ and tokiko
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
Stargazing Collab 4.20*
Mar 21st, 2023
Reiji-RJ and tokiko
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
3.51
from
15 votes
#2692
Linkin Park - By Myself
Thoughts of Failure 4.79*
Jan 8th, 2023
pw384
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
Thoughts of Failure 4.79*
Jan 8th, 2023
pw384
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.28
from
18 votes
#2694
Hana - Sakura no Uta
Extra 5.51*
May 2nd, 2015
Meg
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
Extra 5.51*
May 2nd, 2015
Meg
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.23
from
18 votes
#2695
System Of A Down - Toxicity
LMT's Insane 5.61*
Aug 7th, 2020
LMT
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
LMT's Insane 5.61*
Aug 7th, 2020
LMT
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.81
from
15 votes
#2696
m-flo loves MONKEY MAJIK - Picture Perfect Love
But don't look back on me... 6.44*
Jan 14th, 2026
Xarr, Aranel, ravensong and touka-
collabA map with two or more associated mappers., slidershapesUses a large variety of slider designs., accel/decel streamsStyle of streams which use gradual increases or decreases in spacing.
But don't look back on me... 6.44*
Jan 14th, 2026
Xarr, Aranel, ravensong and touka-
collabA map with two or more associated mappers., slidershapesUses a large variety of slider designs., accel/decel streamsStyle of streams which use gradual increases or decreases in spacing.
3.77
from
14 votes
#2697
Kola Kid - can't hide your love
Can 5.37*
Jan 25th, 2012
Ulysses
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Can 5.37*
Jan 25th, 2012
Ulysses
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.33
from
19 votes
#2698
Syrufit ft. Mei Ayakura - Moonlight Maiden
Marathon 4.32*
Oct 28th, 2012
Glass, Ekoro and Jenny
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
Marathon 4.32*
Oct 28th, 2012
Glass, Ekoro and Jenny
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
3.69
from
16 votes
#2699
Drake - Nice For What
Aeril's Another 5.63*
Jan 10th, 2019
Aeril
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Aeril's Another 5.63*
Jan 10th, 2019
Aeril
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.69
from
17 votes
#2700
LeaF - Wizdomiot
Lunatic 6.28*
Aug 24th, 2015
Asahina Momoko
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Lunatic 6.28*
Aug 24th, 2015
Asahina Momoko
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.77
from
16 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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