Highest Rated Maps of All Time
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1...40»
#2651
MuryokuP - Sweet Sweet Cendrillon Drug
Cendrillon 5.20*
May 5th, 2013
Smoothie
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Cendrillon 5.20*
May 5th, 2013
Smoothie
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.00
from
15 votes
#2652
Shimotsuki Haruka - Byakuya Gensoutan
Extra (Winner!) 5.71*
Dec 27th, 2017
Chaoslitz
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., mapping contestAn entry for a mapping contest.
Extra (Winner!) 5.71*
Dec 27th, 2017
Chaoslitz
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., mapping contestAn entry for a mapping contest.
3.77
from
15 votes
#2653
NEWS - weeeek
Insane 5.08*
Dec 10th, 2008
Echo
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
Insane 5.08*
Dec 10th, 2008
Echo
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
3.70
from
15 votes
#2654
cYsmix - Abandoned Shrine Party
Extra Stage 6.46*
Oct 6th, 2021
Halfslashed
tournament customA custom map for a playing tournament., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., freeformAn unrestrained and loose approach towards visual structure., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
Extra Stage 6.46*
Oct 6th, 2021
Halfslashed
tournament customA custom map for a playing tournament., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., freeformAn unrestrained and loose approach towards visual structure., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
2.92
from
24 votes
#2655
Nneka - Heartbeat (Chase & Status Remix)
LCNTK's Insane 4.30*
Apr 24th, 2023
Natteke and La Cataline
collabA map with two or more associated mappers.
LCNTK's Insane 4.30*
Apr 24th, 2023
Natteke and La Cataline
collabA map with two or more associated mappers.
3.67
from
15 votes
#2656
Ariana Grande feat. Iggy Azalea - Problem
wafer x Mimari's Problem 5.03*
Mar 16th, 2022
wafer and Mimari
techTests uncommon skills., collabA map with two or more associated mappers., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
wafer x Mimari's Problem 5.03*
Mar 16th, 2022
wafer and Mimari
techTests uncommon skills., collabA map with two or more associated mappers., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
2.93
from
25 votes
#2657
Shibayan feat. 3L - Maigo no Echo
The Dulcet Melody of the Amour 5.09*
Jan 20th, 2023
kelinimo
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
The Dulcet Melody of the Amour 5.09*
Jan 20th, 2023
kelinimo
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.53
from
17 votes
#2658
Memme - Pandemonium
handsome's Master: #1 6.59*
May 3rd, 2018
hehe
mapping contestAn entry for a mapping contest., complex svFeatures large changes in slider velocity., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
handsome's Master: #1 6.59*
May 3rd, 2018
hehe
mapping contestAn entry for a mapping contest., complex svFeatures large changes in slider velocity., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.89
from
16 votes
#2659
FELT - New World
Nightmare 6.76*
Jan 16th, 2018
Hakurei Yoru
simpleAccessible and straightforward map design., progressionContains a gradual advancement in difficulty or concept across the map., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Nightmare 6.76*
Jan 16th, 2018
Hakurei Yoru
simpleAccessible and straightforward map design., progressionContains a gradual advancement in difficulty or concept across the map., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.20
from
17 votes
#2660
tarolabo - eth ken
ktgster's extreme 7.40*
Sep 5th, 2022
ktgster
finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
ktgster's extreme 7.40*
Sep 5th, 2022
ktgster
finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
3.53
from
16 votes
#2661
Camellia - GHOST
FourSeasonsHotel 12.50*
Sep 7th, 2017
rustbell, fanzhen0019 and Callionet
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
FourSeasonsHotel 12.50*
Sep 7th, 2017
rustbell, fanzhen0019 and Callionet
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.63
from
17 votes
#2662
Kenji Ohtsuki to Zetsubou Shoujotachi - Zetsubou Yuugi
Insane 6.17*
Aug 12th, 2025
App and liam
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes.
Insane 6.17*
Aug 12th, 2025
App and liam
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes.
3.90
from
16 votes
#2664
OISHII - ONIGIRI FREEWAY
PKHG x TATAN'S LOVE EXTRA 7.55*
Sep 27th, 2019
pkhg and Tatan
collabA map with two or more associated mappers., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
PKHG x TATAN'S LOVE EXTRA 7.55*
Sep 27th, 2019
pkhg and Tatan
collabA map with two or more associated mappers., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.75
from
15 votes
#2665
Lite Show Magic (t+pazolite vs C-Show) - Crack Traxxxx
fanzhen's Hi-Speed Extra 6.35*
Aug 22nd, 2015
fanzhen0019
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., high svFeatures prominent high slider velocity usage as a key part of map design., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
fanzhen's Hi-Speed Extra 6.35*
Aug 22nd, 2015
fanzhen0019
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., high svFeatures prominent high slider velocity usage as a key part of map design., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.43
from
16 votes
#2666
onoken - P8107
DEFCON 1 6.73*
Mar 3rd, 2021
Camo
marathonA map with a drain time of over 5 minutes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., staminaTests a player's ability to tap dense rhythms over long periods of time.
DEFCON 1 6.73*
Mar 3rd, 2021
Camo
marathonA map with a drain time of over 5 minutes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., staminaTests a player's ability to tap dense rhythms over long periods of time.
3.08
from
21 votes
#2667
dj TAKA - Colors -sasakure.UK Futurelogic Remix-
IRIDESCENCE 7.17*
May 11th, 2026
Lince Cosmico
techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
IRIDESCENCE 7.17*
May 11th, 2026
Lince Cosmico
techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
2.96
from
44 votes
#2668
Maison book girl - faithlessness
uragirarete 5.31*
Oct 1st, 2020
newton-
repetitionFeatures the use of recognizable identical patterns or gameplay elements., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
uragirarete 5.31*
Oct 1st, 2020
newton-
repetitionFeatures the use of recognizable identical patterns or gameplay elements., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.93
from
29 votes
#2669
nmk - sola
Last Word 6.59*
Mar 26th, 2018
Dailycare
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Last Word 6.59*
Mar 26th, 2018
Dailycare
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.30
from
18 votes
#2670
BLANKFIELD - Goodbye
Intense 8.89*
Mar 7th, 2017
Kyubey
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., simpleAccessible and straightforward map design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., marathonA map with a drain time of over 5 minutes.
Intense 8.89*
Mar 7th, 2017
Kyubey
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., simpleAccessible and straightforward map design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., marathonA map with a drain time of over 5 minutes.
2.96
from
50 votes
#2671
Tiny Moving Parts - Whale Watching
Pathetic 7.02*
Dec 30th, 2020
skylaa
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
Pathetic 7.02*
Dec 30th, 2020
skylaa
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
2.97
from
62 votes
#2672
Silentroom - NULCTRL
EXTRA 5.40*
Apr 21st, 2023
DeviousPanda
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, bundledA map that might come pre-downloaded upon installing osu! for the first time.
EXTRA 5.40*
Apr 21st, 2023
DeviousPanda
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, bundledA map that might come pre-downloaded upon installing osu! for the first time.
3.44
from
15 votes
#2673
Tama - Sonna Yume wo Mita no ~lonely dreaming girl~ (Remix)
Snowy 4.67*
Jul 4th, 2012
Snowy Dream
storyboardContains a storyboard that enhances gameplay experience.
Snowy 4.67*
Jul 4th, 2012
Snowy Dream
storyboardContains a storyboard that enhances gameplay experience.
3.52
from
16 votes
#2674
DJ Raisei - T.R.A.P.
Halgoh's Vesperal Singularity 8.03*
Aug 23rd, 2023
Halgoh
techTests uncommon skills., slidershapesUses a large variety of slider designs., tournament customA custom map for a playing tournament., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
Halgoh's Vesperal Singularity 8.03*
Aug 23rd, 2023
Halgoh
techTests uncommon skills., slidershapesUses a large variety of slider designs., tournament customA custom map for a playing tournament., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
2.95
from
35 votes
#2675
3.43
from
16 votes
#2676
Sukima Switch - Zenryoku Shounen
Insane 3.17*
Oct 23rd, 2007
Egg1991
freeformAn unrestrained and loose approach towards visual structure., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Insane 3.17*
Oct 23rd, 2007
Egg1991
freeformAn unrestrained and loose approach towards visual structure., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.67
from
17 votes
#2678
Zhou Li Ming - Pi Li Pa La
Insane 5.94*
May 16th, 2014
spboxer3
accelerating bpmFeatures progressively increasing tempo., wide aimPatterns, usually jumps, with heavy use of wide angle movement., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., spaced streamsStreams with large spacing, typically ones where the notes don't overlap.
Insane 5.94*
May 16th, 2014
spboxer3
accelerating bpmFeatures progressively increasing tempo., wide aimPatterns, usually jumps, with heavy use of wide angle movement., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., spaced streamsStreams with large spacing, typically ones where the notes don't overlap.
3.99
from
16 votes
#2679
Akino Arai - Kimi e Mukau Hikari (TV Size)
Expert 5.73*
Apr 8th, 2026
App
freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Expert 5.73*
Apr 8th, 2026
App
freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.10
from
18 votes
#2680
Rednex - Cotton Eye Joe
Extra 4.70*
Aug 12th, 2024
Sanch-KK
freeformAn unrestrained and loose approach towards visual structure., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Extra 4.70*
Aug 12th, 2024
Sanch-KK
freeformAn unrestrained and loose approach towards visual structure., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
2.92
from
24 votes
#2681
Ishida Yoko - Negai
Dance 5.71*
Jul 19th, 2018
Hollow Wings
storyboardContains a storyboard that enhances gameplay experience.
Dance 5.71*
Jul 19th, 2018
Hollow Wings
storyboardContains a storyboard that enhances gameplay experience.
3.76
from
16 votes
#2682
Shibayan feat. Tsubaki Ichimatsu - GAZE IT
Stargazing Collab 4.20*
Mar 21st, 2023
Reiji-RJ and tokiko
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
Stargazing Collab 4.20*
Mar 21st, 2023
Reiji-RJ and tokiko
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
3.52
from
15 votes
#2683
Yooh - MariannE
Labyrinth 7.52*
Oct 4th, 2021
Camo
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., marathonA map with a drain time of over 5 minutes., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
Labyrinth 7.52*
Oct 4th, 2021
Camo
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., marathonA map with a drain time of over 5 minutes., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
3.08
from
22 votes
#2684
Loffciamcore - Chuj Kurwa
Chujother 12.36*
Jul 29th, 2016
fartownik
chaoticUnpredictable map design, often testing unusual skillsets., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
Chujother 12.36*
Jul 29th, 2016
fartownik
chaoticUnpredictable map design, often testing unusual skillsets., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
3.65
from
15 votes
#2685
PinkPantheress - Girl Like Me
Let It All Go 5.18*
Jul 24th, 2026
Kataryn
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
Let It All Go 5.18*
Jul 24th, 2026
Kataryn
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
3.84
from
15 votes
#2686
siinamota - sasameku (remodel for alpa)
hepatica 5.60*
Mar 12th, 2022
Renumi
storyboardContains a storyboard that enhances gameplay experience.
hepatica 5.60*
Mar 12th, 2022
Renumi
storyboardContains a storyboard that enhances gameplay experience.
4.00
from
14 votes
#2689
Thank You Scientist - Life of Vermin
A Mindless Undead Army 6.14*
Nov 1st, 2021
Gordon
marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
A Mindless Undead Army 6.14*
Nov 1st, 2021
Gordon
marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.95
from
17 votes
#2690
ShinRa-Bansho - Itazura Sensation
The Dead Princess was her? 7.43*
Dec 10th, 2020
UberFazz
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement.
The Dead Princess was her? 7.43*
Dec 10th, 2020
UberFazz
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement.
3.19
from
18 votes
#2691
PinkPantheress, Ice Spice - Boy's a liar Pt. 2
ghost 4.41*
Mar 11th, 2023
wafer
techTests uncommon skills., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
ghost 4.41*
Mar 11th, 2023
wafer
techTests uncommon skills., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
2.91
from
25 votes
#2693
BUTAOTOME - In the Black
Mirash's Extra 6.79*
Aug 13th, 2023
Mirash
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
Mirash's Extra 6.79*
Aug 13th, 2023
Mirash
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.40
from
16 votes
#2694
Neurosis - Left To Wander
The Eye Of Every Storm 5.34*
Feb 20th, 2025
a bat
marathonA map with a drain time of over 5 minutes., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
The Eye Of Every Storm 5.34*
Feb 20th, 2025
a bat
marathonA map with a drain time of over 5 minutes., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
3.60
from
14 votes
#2695
Demetori - Yuuga ni Sakase, Sumizome no Sakura ~ Border of Life
Extra 6.01*
Feb 15th, 2025
mercury2004
marathonA map with a drain time of over 5 minutes., freeformAn unrestrained and loose approach towards visual structure., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
Extra 6.01*
Feb 15th, 2025
mercury2004
marathonA map with a drain time of over 5 minutes., freeformAn unrestrained and loose approach towards visual structure., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
3.36
from
16 votes
#2696
r300k feat. Cho-E - Amputator
Skystar's Expert Style 5.34*
Oct 20th, 2021
Skystar
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement.
Skystar's Expert Style 5.34*
Oct 20th, 2021
Skystar
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement.
3.59
from
18 votes
#2697
Marc-Andre Hamelin - Circus Galop (Cut Ver.)
Down's Extra 7.85*
Jul 11th, 2022
Down
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., accel/decel streamsStyle of streams which use gradual increases or decreases in spacing.
Down's Extra 7.85*
Jul 11th, 2022
Down
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., accel/decel streamsStyle of streams which use gradual increases or decreases in spacing.
3.23
from
20 votes
#2699
Linkin Park - By Myself
Thoughts of Failure 4.79*
Jan 8th, 2023
pw384
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
Thoughts of Failure 4.79*
Jan 8th, 2023
pw384
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.28
from
18 votes
#2700
Feryquitous - (S).0ngs//---::compilation.[TQR-f3]
-[//mission:#FC.0011-excindell.defer.abferibus]- 6.77*
Jun 9th, 2020
Dailycare, Acylica, toybot, Otosaka-Yu, Atlust, Moecho, Heilia and Aoinabi
marathonA map with a drain time of over 5 minutes., megacollabA map with 8 or more associated mappers., techTests uncommon skills., multi-songContains multiple songs within the audio., storyboardContains a storyboard that enhances gameplay experience., storyboard gimmickIncludes a storyboard that changes how the map is played, usually by changing a map's visuals by using storyboard elements in place of showing the map's hitobjects.
-[//mission:#FC.0011-excindell.defer.abferibus]- 6.77*
Jun 9th, 2020
Dailycare, Acylica, toybot, Otosaka-Yu, Atlust, Moecho, Heilia and Aoinabi
marathonA map with a drain time of over 5 minutes., megacollabA map with 8 or more associated mappers., techTests uncommon skills., multi-songContains multiple songs within the audio., storyboardContains a storyboard that enhances gameplay experience., storyboard gimmickIncludes a storyboard that changes how the map is played, usually by changing a map's visuals by using storyboard elements in place of showing the map's hitobjects.
3.50
from
16 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
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The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality. Click here to read more!
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