Highest Rated Maps of 2015
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#251
marina - Towa yori Towa ni
Eternity 6.46*
Jul 1st, 2015
Broccoly
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
Eternity 6.46*
Jul 1st, 2015
Broccoly
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
3.48
from
12 votes
#253
DJ S3RL - T-T-Techno (feat. Jesskah)
wkyik's Insane 4.67*
Mar 31st, 2015
Rizia
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
wkyik's Insane 4.67*
Mar 31st, 2015
Rizia
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.26
from
12 votes
#254
Igorrr - Pavor Nocturnus [2015]
Fright 6.13*
Nov 21st, 2015
Kyshiro
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
Fright 6.13*
Nov 21st, 2015
Kyshiro
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
3.51
from
10 votes
#255
L.E.D.-G - BITTER CHOCOLATE STRIKER
CHALLENGE 8.69*
Nov 7th, 2015
nhlx
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
CHALLENGE 8.69*
Nov 7th, 2015
nhlx
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.09
from
13 votes
#256
My Chemical Romance - You Know What They Do To Guys Like Us In Prison
Extra 5.67*
Sep 12th, 2015
pishifat
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Extra 5.67*
Sep 12th, 2015
pishifat
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.13
from
14 votes
#257
ESTi - HELIX (Edit ver.)
Irrelvis' EX 5.97*
Nov 9th, 2015
Irreversible and CalstoneLightO
collabA map with two or more associated mappers., techTests uncommon skills.
Irrelvis' EX 5.97*
Nov 9th, 2015
Irreversible and CalstoneLightO
collabA map with two or more associated mappers., techTests uncommon skills.
3.30
from
12 votes
#258
Apocalyptica - Reign of Fear
V 6.28*
Nov 26th, 2015
pishifat
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., marathonA map with a drain time of over 5 minutes.
V 6.28*
Nov 26th, 2015
pishifat
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., marathonA map with a drain time of over 5 minutes.
3.88
from
11 votes
#259
ensou ft. GUMI - COMA
Insane 4.86*
Apr 4th, 2015
-[Hikari]-
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Insane 4.86*
Apr 4th, 2015
-[Hikari]-
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.60
from
10 votes
#261
S3RL - Bass Slut (Original Mix)
Extra 5.78*
Dec 22nd, 2015
Secretpipe
storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Extra 5.78*
Dec 22nd, 2015
Secretpipe
storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.16
from
12 votes
#262
2.85
from
13 votes
#263
Marc-Andre' Hamelin - Circus Galop (BMS ver.)
? 27.65*
Jan 22nd, 2015
rustbell
2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
? 27.65*
Jan 22nd, 2015
rustbell
2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
3.54
from
10 votes
#264
t+pazolite - Count down 321
0 Count 8.28*
Jan 10th, 2015
Nakagawa-Kanon
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
0 Count 8.28*
Jan 10th, 2015
Nakagawa-Kanon
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
2.91
from
15 votes
#265
JO*STARS ~TOMMY, Coda, JIN~ - JoJo Sono Chi no Kioku~end of THE WORLD~
STAR PLATINUM 6.30*
May 28th, 2015
hehe
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
STAR PLATINUM 6.30*
May 28th, 2015
hehe
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.72
from
20 votes
#266
Kurosaki Maon - X-encounter
X 4.89*
Apr 3rd, 2015
CXu
simpleAccessible and straightforward map design., marathonA map with a drain time of over 5 minutes.
X 4.89*
Apr 3rd, 2015
CXu
simpleAccessible and straightforward map design., marathonA map with a drain time of over 5 minutes.
3.36
from
11 votes
#267
nano - Born to be
Extra 5.38*
Dec 5th, 2015
Cilvery
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
Extra 5.38*
Dec 5th, 2015
Cilvery
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
3.83
from
9 votes
#271
Hanatan - Palette
Irrelvis' Extra 5.53*
Nov 20th, 2015
Irreversible and CalstoneLightO
collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience.
Irrelvis' Extra 5.53*
Nov 20th, 2015
Irreversible and CalstoneLightO
collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience.
3.78
from
12 votes
#275
otetsu feat.Megurine Luka - umbrella
yf's Extra 5.92*
Mar 14th, 2015
yf_bmp
progressionContains a gradual advancement in difficulty or concept across the map., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
yf's Extra 5.92*
Mar 14th, 2015
yf_bmp
progressionContains a gradual advancement in difficulty or concept across the map., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
4.19
from
11 votes
#276
3.13
from
16 votes
#277
Apocalyptica - Reign of Fear
III 5.73*
Nov 26th, 2015
pishifat
marathonA map with a drain time of over 5 minutes.
III 5.73*
Nov 26th, 2015
pishifat
marathonA map with a drain time of over 5 minutes.
3.43
from
10 votes
#279
3.07
from
12 votes
#280
FELT - BRIGHTEST WAY
Aura 4.93*
Sep 22nd, 2015
Voxnola
marathonA map with a drain time of over 5 minutes.
Aura 4.93*
Sep 22nd, 2015
Voxnola
marathonA map with a drain time of over 5 minutes.
4.33
from
9 votes
#281
Oratorio The World God Only Knows - God only knows -Secrets of the Goddess-
Goddess 5.59*
Jul 10th, 2015
ktgster
gungathonA map with a drain time of over 10 minutes.
Goddess 5.59*
Jul 10th, 2015
ktgster
gungathonA map with a drain time of over 10 minutes.
4.05
from
10 votes
#282
3.76
from
10 votes
#283
Alipio Martins - Piranha (Maffalda Reloaded Trap Mix)
BD's Gangsta 6.61*
Nov 27th, 2015
Blue Dragon
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement.
BD's Gangsta 6.61*
Nov 27th, 2015
Blue Dragon
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement.
2.77
from
34 votes
#284
Hanatan - Friction
Insane 5.19*
May 7th, 2015
kakifly
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Insane 5.19*
May 7th, 2015
kakifly
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.95
from
12 votes
#286
LiSA - EGOiSTiC SHOOTER
CRN's Extra 6.38*
Feb 23rd, 2015
caren_sk
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
CRN's Extra 6.38*
Feb 23rd, 2015
caren_sk
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.47
from
10 votes
#287
xi - Wish upon Twin Stars
Wish 6.22*
Sep 12th, 2015
Chaoslitz
storyboardContains a storyboard that enhances gameplay experience.
Wish 6.22*
Sep 12th, 2015
Chaoslitz
storyboardContains a storyboard that enhances gameplay experience.
3.28
from
10 votes
#288
3L, mariapolo - WARNING!
Lunatic 5.65*
Mar 12th, 2015
Xinely
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes.
Lunatic 5.65*
Mar 12th, 2015
Xinely
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes.
3.58
from
9 votes
#289
Kano - Stella-rium
<3 5.90*
Dec 4th, 2015
Fycho
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
<3 5.90*
Dec 4th, 2015
Fycho
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.40
from
10 votes
#290
Chihara Minori - Aitakatta Sora
Dream World 5.18*
Aug 7th, 2015
Monstrata
marathonA map with a drain time of over 5 minutes.
Dream World 5.18*
Aug 7th, 2015
Monstrata
marathonA map with a drain time of over 5 minutes.
2.73
from
16 votes
#292
Reol - Asymmetry
Asphewin's Expert 6.62*
Sep 5th, 2015
Chewin and Asphyxia
collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience.
Asphewin's Expert 6.62*
Sep 5th, 2015
Chewin and Asphyxia
collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience.
3.05
from
10 votes
#293
Camellia - Racemization
Dreaming 6.72*
Dec 8th, 2015
-Visceral-
storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Dreaming 6.72*
Dec 8th, 2015
-Visceral-
storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
2.69
from
16 votes
#295
xi - Aragami
Death 6.41*
Sep 26th, 2015
Cherry Blossom
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Death 6.41*
Sep 26th, 2015
Cherry Blossom
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.48
from
9 votes
#296
S-C-U feat. Qrispy Joybox - anemone
Spring 6.47*
Jul 28th, 2015
Irreversible
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., storyboardContains a storyboard that enhances gameplay experience., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
Spring 6.47*
Jul 28th, 2015
Irreversible
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., storyboardContains a storyboard that enhances gameplay experience., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
2.96
from
11 votes
#300
3.87
from
8 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality. Click here to read more!
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality. Click here to read more!
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