Highest Rated Maps of All Time
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#1
Megurine Luka - Blue Amber
Upari 5.43*
Feb 13th, 2012
-Upari
playfield constraintRestricts object placement to a certain part of the playfield., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
Upari 5.43*
Feb 13th, 2012
-Upari
playfield constraintRestricts object placement to a certain part of the playfield., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
4.17
/ 5.00 from
99 votes
#2
Tipper - Dreamsters
drifting upwards 6.80*
Jan 21st, 2019
Drimm
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., playfield constraintRestricts object placement to a certain part of the playfield., marathonA map with a drain time of over 5 minutes., gimmickFocused on a single unique design or gameplay idea., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
drifting upwards 6.80*
Jan 21st, 2019
Drimm
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., playfield constraintRestricts object placement to a certain part of the playfield., marathonA map with a drain time of over 5 minutes., gimmickFocused on a single unique design or gameplay idea., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
4.00
/ 5.00 from
46 votes
#3
Detox Unit - Expand
Expand 5.69*
Mar 21st, 2021
verychill
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., playfield constraintRestricts object placement to a certain part of the playfield., progressionContains a gradual advancement in difficulty or concept across the map., playfield usageIncludes deliberate use of the playfield within the map design.
Expand 5.69*
Mar 21st, 2021
verychill
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., playfield constraintRestricts object placement to a certain part of the playfield., progressionContains a gradual advancement in difficulty or concept across the map., playfield usageIncludes deliberate use of the playfield within the map design.
3.91
/ 5.00 from
45 votes
#4
Akiyama Uni - The Grimoire of Alice
Extra 6.50*
Sep 28th, 2014
Hollow Wings
large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3., playfield constraintRestricts object placement to a certain part of the playfield., gimmickFocused on a single unique design or gameplay idea., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
Extra 6.50*
Sep 28th, 2014
Hollow Wings
large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3., playfield constraintRestricts object placement to a certain part of the playfield., gimmickFocused on a single unique design or gameplay idea., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.78
/ 5.00 from
42 votes
#5
Maeda Jun - Sea,You Next
Umi 2.68*
Feb 11th, 2023
kodama
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., simpleAccessible and straightforward map design., playfield constraintRestricts object placement to a certain part of the playfield., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
Umi 2.68*
Feb 11th, 2023
kodama
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., simpleAccessible and straightforward map design., playfield constraintRestricts object placement to a certain part of the playfield., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.53
/ 5.00 from
52 votes
#6
Tipper - Apex Of The Vortex
Vortex 4.26*
Oct 18th, 2020
verychill
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., playfield constraintRestricts object placement to a certain part of the playfield., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
Vortex 4.26*
Oct 18th, 2020
verychill
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., playfield constraintRestricts object placement to a certain part of the playfield., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
3.76
/ 5.00 from
22 votes
#7
Dormir - Cookie Bouquets
Wonderland 7.11*
Jan 7th, 2018
dsco
playfield constraintRestricts object placement to a certain part of the playfield., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
Wonderland 7.11*
Jan 7th, 2018
dsco
playfield constraintRestricts object placement to a certain part of the playfield., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.43
/ 5.00 from
41 votes
#8
The Chainsmokers - Closer (feat. Halsey)
Expert 5.73*
Jul 5th, 2018
UndeadCapulet
playfield constraintRestricts object placement to a certain part of the playfield., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., techTests uncommon skills., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
Expert 5.73*
Jul 5th, 2018
UndeadCapulet
playfield constraintRestricts object placement to a certain part of the playfield., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., techTests uncommon skills., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
3.44
/ 5.00 from
30 votes
#9
Aoki Chihiro - Kodou
HW's Another 6.12*
Jul 4th, 2018
Hollow Wings
hexgridObjects are placed along a hexagonal grid., playfield constraintRestricts object placement to a certain part of the playfield., gimmickFocused on a single unique design or gameplay idea., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
HW's Another 6.12*
Jul 4th, 2018
Hollow Wings
hexgridObjects are placed along a hexagonal grid., playfield constraintRestricts object placement to a certain part of the playfield., gimmickFocused on a single unique design or gameplay idea., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
3.33
/ 5.00 from
41 votes
#10
HyuN feat. LyuU - Cross Over
Ultra 6.97*
Nov 7th, 2020
Sonnyc
geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., playfield constraintRestricts object placement to a certain part of the playfield., wide aimPatterns, usually jumps, with heavy use of wide angle movement., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
Ultra 6.97*
Nov 7th, 2020
Sonnyc
geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., playfield constraintRestricts object placement to a certain part of the playfield., wide aimPatterns, usually jumps, with heavy use of wide angle movement., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.25
/ 5.00 from
24 votes
#11
EGOIST - RELOADED
RECOIL 6.58*
Sep 21st, 2017
hehe
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., playfield constraintRestricts object placement to a certain part of the playfield., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., playfield usageIncludes deliberate use of the playfield within the map design.
RECOIL 6.58*
Sep 21st, 2017
hehe
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., playfield constraintRestricts object placement to a certain part of the playfield., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., playfield usageIncludes deliberate use of the playfield within the map design.
3.11
/ 5.00 from
42 votes
#12
android52 - super anime groove 3d world
Insane 4.38*
Oct 9th, 2017
pishifat
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., playfield constraintRestricts object placement to a certain part of the playfield., repetitionFeatures the use of recognizable identical patterns or gameplay elements., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
Insane 4.38*
Oct 9th, 2017
pishifat
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., playfield constraintRestricts object placement to a certain part of the playfield., repetitionFeatures the use of recognizable identical patterns or gameplay elements., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
4.19
/ 5.00 from
17 votes
#13
inabakumori - Float Play
Drifting 6.04*
Oct 28th, 2023
-Stocking
playfield constraintRestricts object placement to a certain part of the playfield., repetitionFeatures the use of recognizable identical patterns or gameplay elements., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
Drifting 6.04*
Oct 28th, 2023
-Stocking
playfield constraintRestricts object placement to a certain part of the playfield., repetitionFeatures the use of recognizable identical patterns or gameplay elements., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
3.42
/ 5.00 from
17 votes
#14
Giga feat. Reol - BRING IT ON
HW's AnOther 6.11*
Mar 26th, 2021
Hollow Wings
playfield constraintRestricts object placement to a certain part of the playfield., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., gimmickFocused on a single unique design or gameplay idea., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
HW's AnOther 6.11*
Mar 26th, 2021
Hollow Wings
playfield constraintRestricts object placement to a certain part of the playfield., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., gimmickFocused on a single unique design or gameplay idea., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.72
/ 5.00 from
16 votes
#15
Jason Derulo - I'm Han Solo
Put your grasses on 4.57*
Jan 3rd, 2016
Chugger
playfield constraintRestricts object placement to a certain part of the playfield., gimmickFocused on a single unique design or gameplay idea., repetitionFeatures the use of recognizable identical patterns or gameplay elements., video gimmickEmploys patterning that closely references the included background video., portOriginally created for other media and later imported into osu!, usually through using conversion tools.
Put your grasses on 4.57*
Jan 3rd, 2016
Chugger
playfield constraintRestricts object placement to a certain part of the playfield., gimmickFocused on a single unique design or gameplay idea., repetitionFeatures the use of recognizable identical patterns or gameplay elements., video gimmickEmploys patterning that closely references the included background video., portOriginally created for other media and later imported into osu!, usually through using conversion tools.
3.95
/ 5.00 from
17 votes
#16
Yorushika - Thoughtcrime
Ungoodthink 6.46*
Mar 16th, 2022
Inversion2
playfield constraintRestricts object placement to a certain part of the playfield.
Ungoodthink 6.46*
Mar 16th, 2022
Inversion2
playfield constraintRestricts object placement to a certain part of the playfield.
3.63
/ 5.00 from
13 votes
#17
Y&Co. feat. Karin - Sweet Rain
Extreme 7.27*
Sep 7th, 2025
14106Yuuna
playfield constraintRestricts object placement to a certain part of the playfield., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., high svFeatures prominent high slider velocity usage as a key part of map design.
Extreme 7.27*
Sep 7th, 2025
14106Yuuna
playfield constraintRestricts object placement to a certain part of the playfield., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., high svFeatures prominent high slider velocity usage as a key part of map design.
3.85
/ 5.00 from
10 votes
#18
YurryCanon feat. GUMI - humanly
Len's Classic Extra 6.41*
Apr 13th, 2023
Len
playfield constraintRestricts object placement to a certain part of the playfield., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
Len's Classic Extra 6.41*
Apr 13th, 2023
Len
playfield constraintRestricts object placement to a certain part of the playfield., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.08
/ 5.00 from
11 votes
#19
Kawai Sprite - Ugh
TAG 2 6.47*
Jul 30th, 2021
Altai
playfield constraintRestricts object placement to a certain part of the playfield., tag [playstyle]Includes gameplay designed for the multiplayer tag mode, where multiple players complete a map co-operatively.
TAG 2 6.47*
Jul 30th, 2021
Altai
playfield constraintRestricts object placement to a certain part of the playfield., tag [playstyle]Includes gameplay designed for the multiplayer tag mode, where multiple players complete a map co-operatively.
2.97
/ 5.00 from
11 votes
#20
The Caretaker - B2 - An autumnal equinox
stage 6 - bluirre's dwindling m... 2.66*
Jan 24th, 2024
bluirre
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., playfield constraintRestricts object placement to a certain part of the playfield.
stage 6 - bluirre's dwindling m... 2.66*
Jan 24th, 2024
bluirre
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., playfield constraintRestricts object placement to a certain part of the playfield.
2.69
/ 5.00 from
26 votes
#21
Ichinose Go - Mizuumi
chill's Mesprit 6.13*
Nov 29th, 2021
verychill
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., playfield constraintRestricts object placement to a certain part of the playfield., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
chill's Mesprit 6.13*
Nov 29th, 2021
verychill
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., playfield constraintRestricts object placement to a certain part of the playfield., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
3.12
/ 5.00 from
9 votes
#22
ilkae - sink lateral
expert 5.84*
Jan 22nd, 2021
verychill
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., playfield constraintRestricts object placement to a certain part of the playfield., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
expert 5.84*
Jan 22nd, 2021
verychill
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., playfield constraintRestricts object placement to a certain part of the playfield., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
2.94
/ 5.00 from
9 votes
#23
lil cr3nt - cat and bat
cat and bat 6.37*
Oct 24th, 2020
wyit
playfield constraintRestricts object placement to a certain part of the playfield., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., circle onlyRestricts object choice to circles only., finger controlUses complex applications of rhythms in order to test the player's tapping ability., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
cat and bat 6.37*
Oct 24th, 2020
wyit
playfield constraintRestricts object placement to a certain part of the playfield., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., circle onlyRestricts object choice to circles only., finger controlUses complex applications of rhythms in order to test the player's tapping ability., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
4.18
/ 5.00 from
7 votes
#24
Two Door Cinema Club - Cigarettes in the Theatre
please don't stop talking 5.99*
Jan 21st, 2022
Girls Love
playfield constraintRestricts object placement to a certain part of the playfield.
please don't stop talking 5.99*
Jan 21st, 2022
Girls Love
playfield constraintRestricts object placement to a certain part of the playfield.
2.97
/ 5.00 from
8 votes
#25
Ariana Grande - 7 rings
6 rings 4.35*
Sep 3rd, 2020
wafer
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., playfield constraintRestricts object placement to a certain part of the playfield., finger controlUses complex applications of rhythms in order to test the player's tapping ability., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability.
6 rings 4.35*
Sep 3rd, 2020
wafer
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., playfield constraintRestricts object placement to a certain part of the playfield., finger controlUses complex applications of rhythms in order to test the player's tapping ability., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability.
2.53
/ 5.00 from
11 votes
#26
Travis Scott - SICKO MODE feat. Drake
Insane 4.55*
Dec 25th, 2020
Beige
simpleAccessible and straightforward map design., playfield constraintRestricts object placement to a certain part of the playfield., marathonA map with a drain time of over 5 minutes.
Insane 4.55*
Dec 25th, 2020
Beige
simpleAccessible and straightforward map design., playfield constraintRestricts object placement to a certain part of the playfield., marathonA map with a drain time of over 5 minutes.
2.59
/ 5.00 from
9 votes
#27
the brilliant green - Ash Like Snow (TV Size)
Hard 3.57*
Jan 9th, 2019
Myxo
circle onlyRestricts object choice to circles only., playfield constraintRestricts object placement to a certain part of the playfield., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing.
Hard 3.57*
Jan 9th, 2019
Myxo
circle onlyRestricts object choice to circles only., playfield constraintRestricts object placement to a certain part of the playfield., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing.
2.62
/ 5.00 from
8 votes
#28
ClariS - Hitorigoto (TV Size)
Expert 4.83*
Aug 30th, 2018
pishifat
playfield constraintRestricts object placement to a certain part of the playfield.
Expert 4.83*
Aug 30th, 2018
pishifat
playfield constraintRestricts object placement to a certain part of the playfield.
2.32
/ 5.00 from
8 votes
#29
KOTOKO - agony
Aranel's Easy 1.79*
Jun 24th, 2022
Aranel
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., playfield constraintRestricts object placement to a certain part of the playfield.
Aranel's Easy 1.79*
Jun 24th, 2022
Aranel
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., playfield constraintRestricts object placement to a certain part of the playfield.
2.88
/ 5.00 from
4 votes
#30
t e l e p a t h Telepathy Nouryokusha - Mugen TEARDROPS Namida no Umi de
revolutionary suicide 2.66*
Nov 13th, 2022
quila
playfield constraintRestricts object placement to a certain part of the playfield., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
revolutionary suicide 2.66*
Nov 13th, 2022
quila
playfield constraintRestricts object placement to a certain part of the playfield., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
4.41
/ 5.00 from
4 votes
#31
KOTOKO & Utatsuki Kaori - Double HarmoniZe Shock!!
DUET 5.32*
Feb 1st, 2021
Nathan
playfield constraintRestricts object placement to a certain part of the playfield.
DUET 5.32*
Feb 1st, 2021
Nathan
playfield constraintRestricts object placement to a certain part of the playfield.
2.75
/ 5.00 from
5 votes
#32
Shindig - New Friends
squirrelp's Key to a Happy Life 5.64*
Jul 2nd, 2018
squirrelpascals
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., playfield constraintRestricts object placement to a certain part of the playfield.
squirrelp's Key to a Happy Life 5.64*
Jul 2nd, 2018
squirrelpascals
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., playfield constraintRestricts object placement to a certain part of the playfield.
3.42
/ 5.00 from
4 votes
#33
Tatsh feat. K.Nayuki - Sphere
Another 3.06*
Apr 27th, 2008
Duoprism
simpleAccessible and straightforward map design., playfield constraintRestricts object placement to a certain part of the playfield., gimmickFocused on a single unique design or gameplay idea., repetitionFeatures the use of recognizable identical patterns or gameplay elements.
Another 3.06*
Apr 27th, 2008
Duoprism
simpleAccessible and straightforward map design., playfield constraintRestricts object placement to a certain part of the playfield., gimmickFocused on a single unique design or gameplay idea., repetitionFeatures the use of recognizable identical patterns or gameplay elements.
2.91
/ 5.00 from
4 votes
#34
Kendrick Lamar - Die Hard feat. Blxst & Amanda Reifer
Aranel's H 3.40*
Jan 19th, 2024
Aranel
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., playfield constraintRestricts object placement to a certain part of the playfield., progressionContains a gradual advancement in difficulty or concept across the map., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song.
Aranel's H 3.40*
Jan 19th, 2024
Aranel
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., playfield constraintRestricts object placement to a certain part of the playfield., progressionContains a gradual advancement in difficulty or concept across the map., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song.
3.66
/ 5.00 from
4 votes
#35
Kotoha - Love you syndrome
kotopi addiction! yay~! 6.34*
Jul 12th, 2025
Deppyforce
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., playfield constraintRestricts object placement to a certain part of the playfield., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
kotopi addiction! yay~! 6.34*
Jul 12th, 2025
Deppyforce
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., playfield constraintRestricts object placement to a certain part of the playfield., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
2.25
/ 5.00 from
4 votes
#36
Reol - +Danshi
Chaotic 6.49*
Apr 5th, 2015
Chaoslitz
playfield constraintRestricts object placement to a certain part of the playfield.
Chaotic 6.49*
Apr 5th, 2015
Chaoslitz
playfield constraintRestricts object placement to a certain part of the playfield.
3.50
/ 5.00 from
3 votes
#37
Ice vs. Morimori Atsushi - RE:UNION -Duo Blade Against-
how2miss' Extra 6.30*
Nov 15th, 2018
how2miss
playfield constraintRestricts object placement to a certain part of the playfield., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
how2miss' Extra 6.30*
Nov 15th, 2018
how2miss
playfield constraintRestricts object placement to a certain part of the playfield., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.17
/ 5.00 from
3 votes
#38
EasyPop - Happy Synthesizer
Stirring Melodies 5.25*
May 16th, 2023
itay
geometricIncorporates geometric shapes within the map's visual design., playfield constraintRestricts object placement to a certain part of the playfield., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
Stirring Melodies 5.25*
May 16th, 2023
itay
geometricIncorporates geometric shapes within the map's visual design., playfield constraintRestricts object placement to a certain part of the playfield., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.17
/ 5.00 from
3 votes
#39
Two Door Cinema Club - Cigarettes in the Theatre
Insane 5.14*
Jan 21st, 2022
Girls Love
playfield constraintRestricts object placement to a certain part of the playfield.
Insane 5.14*
Jan 21st, 2022
Girls Love
playfield constraintRestricts object placement to a certain part of the playfield.
3.04
/ 5.00 from
3 votes
#40
Silver Forest - Manmaru Otsukisama
bluirre's Tiny Extra 5.61*
Dec 3rd, 2025
bluirre
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., playfield constraintRestricts object placement to a certain part of the playfield., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., custom skinUtilizes custom skin elements and graphics.
bluirre's Tiny Extra 5.61*
Dec 3rd, 2025
bluirre
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., playfield constraintRestricts object placement to a certain part of the playfield., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., custom skinUtilizes custom skin elements and graphics.
2.49
/ 5.00 from
3 votes
#41
Tatsh feat. K.Nayuki - Sphere
Hyper 2.42*
Apr 27th, 2008
Duoprism
simpleAccessible and straightforward map design., playfield constraintRestricts object placement to a certain part of the playfield., gimmickFocused on a single unique design or gameplay idea., repetitionFeatures the use of recognizable identical patterns or gameplay elements.
Hyper 2.42*
Apr 27th, 2008
Duoprism
simpleAccessible and straightforward map design., playfield constraintRestricts object placement to a certain part of the playfield., gimmickFocused on a single unique design or gameplay idea., repetitionFeatures the use of recognizable identical patterns or gameplay elements.
2.63
/ 5.00 from
3 votes
#42
TM - Natsu no Hanken
Hard 2.86*
Aug 19th, 2025
Deppyforce
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., playfield constraintRestricts object placement to a certain part of the playfield., marathonA map with a drain time of over 5 minutes.
Hard 2.86*
Aug 19th, 2025
Deppyforce
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., playfield constraintRestricts object placement to a certain part of the playfield., marathonA map with a drain time of over 5 minutes.
3.64
/ 5.00 from
3 votes
#43
Unknown Artist - Spelunker
Stalactite 5.68*
Aug 25th, 2021
moonpoint
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., playfield constraintRestricts object placement to a certain part of the playfield.
Stalactite 5.68*
Aug 25th, 2021
moonpoint
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., playfield constraintRestricts object placement to a certain part of the playfield.
2.35
/ 5.00 from
3 votes
#44
IOSYS - Cirno's Perfect Math Class (Nika Lenina Russian Version)
E2pi2ma8's Lunatic 5.18*
Jul 25th, 2023
Sanch-KK and Evamare
collabA map with two or more associated mappers., playfield constraintRestricts object placement to a certain part of the playfield., video gimmickEmploys patterning that closely references the included background video.
E2pi2ma8's Lunatic 5.18*
Jul 25th, 2023
Sanch-KK and Evamare
collabA map with two or more associated mappers., playfield constraintRestricts object placement to a certain part of the playfield., video gimmickEmploys patterning that closely references the included background video.
4.75
/ 5.00 from
3 votes
#45
Kola Kid - sea shells
another 4.89*
Aug 10th, 2021
Girls Love
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., playfield constraintRestricts object placement to a certain part of the playfield., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., playfield usageIncludes deliberate use of the playfield within the map design., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
another 4.89*
Aug 10th, 2021
Girls Love
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., playfield constraintRestricts object placement to a certain part of the playfield., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., playfield usageIncludes deliberate use of the playfield within the map design., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
2.75
/ 5.00 from
2 votes
#46
Kobaryo - Theme for Psychopath Justice
Lulu's Dissociative Identity Extra 6.85*
Sep 23rd, 2020
Lulu-
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., playfield constraintRestricts object placement to a certain part of the playfield., gimmickFocused on a single unique design or gameplay idea., progressionContains a gradual advancement in difficulty or concept across the map., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Lulu's Dissociative Identity Extra 6.85*
Sep 23rd, 2020
Lulu-
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., playfield constraintRestricts object placement to a certain part of the playfield., gimmickFocused on a single unique design or gameplay idea., progressionContains a gradual advancement in difficulty or concept across the map., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
2.50
/ 5.00 from
2 votes
#47
UNDEAD CORPORATION - Yume
TheShadow's Hard 2.43*
Apr 1st, 2026
TheShadowOfDark
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., playfield constraintRestricts object placement to a certain part of the playfield., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
TheShadow's Hard 2.43*
Apr 1st, 2026
TheShadowOfDark
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., playfield constraintRestricts object placement to a certain part of the playfield., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
2.25
/ 5.00 from
2 votes
#48
HyuN feat. LyuU - Cross Over
Expert 5.71*
Nov 7th, 2020
Sonnyc
geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., playfield constraintRestricts object placement to a certain part of the playfield., wide aimPatterns, usually jumps, with heavy use of wide angle movement., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
Expert 5.71*
Nov 7th, 2020
Sonnyc
geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., playfield constraintRestricts object placement to a certain part of the playfield., wide aimPatterns, usually jumps, with heavy use of wide angle movement., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.41
/ 5.00 from
3 votes
#49
Zachz Winner - doodle
kojio as soon as there's a girl ... 4.61*
Nov 6th, 2024
Kojio
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., playfield constraintRestricts object placement to a certain part of the playfield., storyboardContains a storyboard that enhances gameplay experience.
kojio as soon as there's a girl ... 4.61*
Nov 6th, 2024
Kojio
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., playfield constraintRestricts object placement to a certain part of the playfield., storyboardContains a storyboard that enhances gameplay experience.
1.33
/ 5.00 from
3 votes
#50
m-flo loves CHEMISTRY - Astrosexy (Cut Ver.)
Easy 2.00*
Jul 18th, 2021
Aranel
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., playfield constraintRestricts object placement to a certain part of the playfield., old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia.
Easy 2.00*
Jul 18th, 2021
Aranel
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., playfield constraintRestricts object placement to a certain part of the playfield., old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia.
3.00
/ 5.00 from
2 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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