Highest Rated Maps of All Time
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#1
Hatsuki Yura - Yoiyami Hanabi
Lan 5.60*
Nov 22nd, 2013
Lan wings
progressionContains a gradual advancement in difficulty or concept across the map., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., mapping contestAn entry for a mapping contest., finger controlUses complex applications of rhythms in order to test the player's tapping ability., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Lan 5.60*
Nov 22nd, 2013
Lan wings
progressionContains a gradual advancement in difficulty or concept across the map., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., mapping contestAn entry for a mapping contest., finger controlUses complex applications of rhythms in order to test the player's tapping ability., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.12
/ 5.00 from
100 votes
#2
Nekomata Master - Byakuya Gentou
EX 5.90*
Dec 12th, 2011
v2b
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
EX 5.90*
Dec 12th, 2011
v2b
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
4.04
/ 5.00 from
93 votes
#3
Nekomata Master+ - Funny shuffle
RiP iidx 5.46*
Dec 28th, 2014
fanzhen0019
swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., slidershapesUses a large variety of slider designs., slider animationSuccession of sliders as individual frames to create the illusion of fluid motion.
RiP iidx 5.46*
Dec 28th, 2014
fanzhen0019
swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., slidershapesUses a large variety of slider designs., slider animationSuccession of sliders as individual frames to create the illusion of fluid motion.
4.19
/ 5.00 from
37 votes
#4
Meramipop - Rakujitsu Romance
Romance 4.79*
Dec 31st, 2014
Loneight
repetitionFeatures the use of recognizable identical patterns or gameplay elements., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., simpleAccessible and straightforward map design.
Romance 4.79*
Dec 31st, 2014
Loneight
repetitionFeatures the use of recognizable identical patterns or gameplay elements., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., simpleAccessible and straightforward map design.
4.07
/ 5.00 from
49 votes
#5
Nekomata Master feat. Nagayama Maki - Watari Sousou
flourish 4.77*
Jul 14th, 2022
fanzhen0019
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., marathonA map with a drain time of over 5 minutes., chaoticUnpredictable map design, often testing unusual skillsets., finger controlUses complex applications of rhythms in order to test the player's tapping ability., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
flourish 4.77*
Jul 14th, 2022
fanzhen0019
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., marathonA map with a drain time of over 5 minutes., chaoticUnpredictable map design, often testing unusual skillsets., finger controlUses complex applications of rhythms in order to test the player's tapping ability., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.89
/ 5.00 from
60 votes
#6
Nekomata Master+ - Funny shuffle
try 7.21*
Aug 21st, 2016
rustbell
repetitionFeatures the use of recognizable identical patterns or gameplay elements., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., chaoticUnpredictable map design, often testing unusual skillsets., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
try 7.21*
Aug 21st, 2016
rustbell
repetitionFeatures the use of recognizable identical patterns or gameplay elements., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., chaoticUnpredictable map design, often testing unusual skillsets., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.08
/ 5.00 from
31 votes
#7
Utagumi Setsugekka - Yumemi Sunrise
Insane 5.29*
Feb 4th, 2014
Zweib
swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., simpleAccessible and straightforward map design., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Insane 5.29*
Feb 4th, 2014
Zweib
swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., simpleAccessible and straightforward map design., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.05
/ 5.00 from
33 votes
#8
Towa Tei with Sheena Ringo - APPLE
who da hell is an apple 6.66*
Jun 15th, 2023
fanzhen0019
repetitionFeatures the use of recognizable identical patterns or gameplay elements., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., freeformAn unrestrained and loose approach towards visual structure.
who da hell is an apple 6.66*
Jun 15th, 2023
fanzhen0019
repetitionFeatures the use of recognizable identical patterns or gameplay elements., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., freeformAn unrestrained and loose approach towards visual structure.
3.78
/ 5.00 from
87 votes
#9
void - Sudden Romance
Intelligence 7.83*
Jan 16th, 2016
rustbell
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
Intelligence 7.83*
Jan 16th, 2016
rustbell
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
4.04
/ 5.00 from
30 votes
#10
Camellia feat. Nanahira - Seashore on the Moon
where the fisherman sings his lo... 7.03*
Oct 23rd, 2017
melloe
repetitionFeatures the use of recognizable identical patterns or gameplay elements., complex svFeatures large changes in slider velocity., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
where the fisherman sings his lo... 7.03*
Oct 23rd, 2017
melloe
repetitionFeatures the use of recognizable identical patterns or gameplay elements., complex svFeatures large changes in slider velocity., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.77
/ 5.00 from
60 votes
#11
Yonezu Kenshi - LOSER
WINNER 5.81*
Jul 23rd, 2019
Skystar
swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., mapping contestAn entry for a mapping contest., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
WINNER 5.81*
Jul 23rd, 2019
Skystar
swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., mapping contestAn entry for a mapping contest., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.72
/ 5.00 from
76 votes
#12
Nekomata Master - Smile of Split
Insane 5.55*
Dec 4th, 2012
Charles445
swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Insane 5.55*
Dec 4th, 2012
Charles445
swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.01
/ 5.00 from
24 votes
#13
yuikonnu & ayaponzu* - Happy Halloween
Happy Halloween 5.58*
Mar 5th, 2018
Loneight
swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., complex svFeatures large changes in slider velocity., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability.
Happy Halloween 5.58*
Mar 5th, 2018
Loneight
swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., complex svFeatures large changes in slider velocity., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability.
3.88
/ 5.00 from
34 votes
#14
Ray - Hajimete Girls!
Skystar's Pin Pon~ 5.71*
Nov 20th, 2015
Skystar
swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., finger controlUses complex applications of rhythms in order to test the player's tapping ability., slidershapesUses a large variety of slider designs.
Skystar's Pin Pon~ 5.71*
Nov 20th, 2015
Skystar
swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., finger controlUses complex applications of rhythms in order to test the player's tapping ability., slidershapesUses a large variety of slider designs.
3.82
/ 5.00 from
44 votes
#15
Skrillex - First Of The Year (Equinox)
ND1 5.54*
Nov 14th, 2012
Ulysses
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
ND1 5.54*
Nov 14th, 2012
Ulysses
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
3.70
/ 5.00 from
48 votes
#16
Kakeru - Do you love me? feat. Rntl
kurukuru 7.36*
Aug 14th, 2020
lcfc
finger controlUses complex applications of rhythms in order to test the player's tapping ability., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
kurukuru 7.36*
Aug 14th, 2020
lcfc
finger controlUses complex applications of rhythms in order to test the player's tapping ability., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.85
/ 5.00 from
27 votes
#17
ChouchouP - Tsukimiyo Rabbit
Tsuki 6.16*
May 26th, 2014
Zero__wind
swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., storyboardContains a storyboard that enhances gameplay experience., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs.
Tsuki 6.16*
May 26th, 2014
Zero__wind
swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., storyboardContains a storyboard that enhances gameplay experience., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs.
3.96
/ 5.00 from
23 votes
#18
YUC'e - Sengoku HOP
YOISHO 6.14*
Jan 2nd, 2018
Nathan
techTests uncommon skills., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., high svFeatures prominent high slider velocity usage as a key part of map design., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
YOISHO 6.14*
Jan 2nd, 2018
Nathan
techTests uncommon skills., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., high svFeatures prominent high slider velocity usage as a key part of map design., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.74
/ 5.00 from
28 votes
#19
U2 - Ningyou Saiban
Sco Gla 6.59*
Jan 8th, 2018
Hollow Wings
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., high svFeatures prominent high slider velocity usage as a key part of map design.
Sco Gla 6.59*
Jan 8th, 2018
Hollow Wings
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., high svFeatures prominent high slider velocity usage as a key part of map design.
3.64
/ 5.00 from
36 votes
#20
Nekomata Master - Byakuya Gentou
Another 5.09*
Dec 12th, 2011
Nakagawa-Kanon
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Another 5.09*
Dec 12th, 2011
Nakagawa-Kanon
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.65
/ 5.00 from
35 votes
#21
Estradasphere - Hunger Strike
Feast 8.90*
Dec 3rd, 2022
TheKingHenry and SaltyLucario
gungathonA map with a drain time of over 10 minutes., chaoticUnpredictable map design, often testing unusual skillsets., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., collabA map with two or more associated mappers., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., complex svFeatures large changes in slider velocity., time signaturesAudio contains many changes in time signature or uses an uncommon time signature.
Feast 8.90*
Dec 3rd, 2022
TheKingHenry and SaltyLucario
gungathonA map with a drain time of over 10 minutes., chaoticUnpredictable map design, often testing unusual skillsets., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., collabA map with two or more associated mappers., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., complex svFeatures large changes in slider velocity., time signaturesAudio contains many changes in time signature or uses an uncommon time signature.
3.59
/ 5.00 from
46 votes
#22
Tipper - Apex Of The Vortex
Vortex 4.26*
Oct 18th, 2020
verychill
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., playfield constraintRestricts object placement to a certain part of the playfield., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
Vortex 4.26*
Oct 18th, 2020
verychill
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., playfield constraintRestricts object placement to a certain part of the playfield., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
3.76
/ 5.00 from
22 votes
#23
sekai - Doctorine
Rhapsodize 6.79*
Sep 11th, 2022
Petal
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
Rhapsodize 6.79*
Sep 11th, 2022
Petal
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.74
/ 5.00 from
21 votes
#24
Towa Tei with Sheena Ringo - APPLE
Callie's Hard 3.33*
Jun 15th, 2023
The Cube
simpleAccessible and straightforward map design., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
Callie's Hard 3.33*
Jun 15th, 2023
The Cube
simpleAccessible and straightforward map design., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
3.93
/ 5.00 from
18 votes
#25
lydian - Promise
distance-snap 5.07*
Sep 26th, 2019
fanzhen0019
gimmickFocused on a single unique design or gameplay idea., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
distance-snap 5.07*
Sep 26th, 2019
fanzhen0019
gimmickFocused on a single unique design or gameplay idea., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.32
/ 5.00 from
30 votes
#26
ELFENSJoN - PHANTOM
DELUSJoN 6.20*
Aug 24th, 2020
Kalibe
complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., slidershapesUses a large variety of slider designs., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
DELUSJoN 6.20*
Aug 24th, 2020
Kalibe
complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., slidershapesUses a large variety of slider designs., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.31
/ 5.00 from
31 votes
#27
Ohta Asuka, Nagamatsu Ryo - Coconut Mall
fanzhen's Another 5.07*
Sep 23rd, 2020
fanzhen0019
simpleAccessible and straightforward map design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
fanzhen's Another 5.07*
Sep 23rd, 2020
fanzhen0019
simpleAccessible and straightforward map design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.60
/ 5.00 from
20 votes
#28
POLKADOT STINGRAY - Benikurage
Turritopsis sp. 5.71*
Nov 20th, 2021
-Mikan
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., storyboardContains a storyboard that enhances gameplay experience., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Turritopsis sp. 5.71*
Nov 20th, 2021
-Mikan
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., storyboardContains a storyboard that enhances gameplay experience., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.18
/ 5.00 from
22 votes
#29
android52 - super anime groove 3d world
Insane 4.38*
Oct 9th, 2017
pishifat
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., playfield constraintRestricts object placement to a certain part of the playfield., repetitionFeatures the use of recognizable identical patterns or gameplay elements., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
Insane 4.38*
Oct 9th, 2017
pishifat
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., playfield constraintRestricts object placement to a certain part of the playfield., repetitionFeatures the use of recognizable identical patterns or gameplay elements., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
4.19
/ 5.00 from
17 votes
#30
Bronco (El Gigante de America) - Chocheman
Extremo 4.57*
Nov 24th, 2009
Gens
simpleAccessible and straightforward map design., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Extremo 4.57*
Nov 24th, 2009
Gens
simpleAccessible and straightforward map design., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.65
/ 5.00 from
18 votes
#31
YUC'e - Night Club Junkie
fanzhen's Extra 5.20*
Mar 29th, 2018
fanzhen0019
repetitionFeatures the use of recognizable identical patterns or gameplay elements., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, slider animationSuccession of sliders as individual frames to create the illusion of fluid motion.
fanzhen's Extra 5.20*
Mar 29th, 2018
fanzhen0019
repetitionFeatures the use of recognizable identical patterns or gameplay elements., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, slider animationSuccession of sliders as individual frames to create the illusion of fluid motion.
4.00
/ 5.00 from
15 votes
#32
Towa Tei with Sheena Ringo - APPLE
ponbot's Insane 4.82*
Jun 15th, 2023
ponbot
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
ponbot's Insane 4.82*
Jun 15th, 2023
ponbot
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.54
/ 5.00 from
17 votes
#33
Actiol feat. Yashiro Yuki - skibidi skibidi hawk 2 uh hawk
Merry Rizzmas 2.51*
Dec 25th, 2024
Reioli
simpleAccessible and straightforward map design., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
Merry Rizzmas 2.51*
Dec 25th, 2024
Reioli
simpleAccessible and straightforward map design., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
3.05
/ 5.00 from
23 votes
#34
Kikuo - Aishite Aishite Aishite
vell's pretty cute 5.56*
Feb 19th, 2024
Vell
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
vell's pretty cute 5.56*
Feb 19th, 2024
Vell
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.71
/ 5.00 from
17 votes
#35
ATARASHII GAKKO! - Ookami no Uta
Yudragen's Extra 6.02*
Aug 29th, 2022
Yudragen
simpleAccessible and straightforward map design., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
Yudragen's Extra 6.02*
Aug 29th, 2022
Yudragen
simpleAccessible and straightforward map design., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
3.08
/ 5.00 from
20 votes
#36
Re-venge/De-Sire/DJ Smalls - Tsugaru Japan
Oni 5.46*
Aug 12th, 2008
Duoprism
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., hexgridObjects are placed along a hexagonal grid., wide aimPatterns, usually jumps, with heavy use of wide angle movement., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
Oni 5.46*
Aug 12th, 2008
Duoprism
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., hexgridObjects are placed along a hexagonal grid., wide aimPatterns, usually jumps, with heavy use of wide angle movement., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
3.13
/ 5.00 from
20 votes
#37
Ano Hana Cast - secret base ~Kimi ga Kureta Mono~ (10 years after Ver.) (TV Size)
Hard 3.40*
May 1st, 2011
Colin Hou
swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
Hard 3.40*
May 1st, 2011
Colin Hou
swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.67
/ 5.00 from
18 votes
#38
Yonezu Kenshi - LOSER
AIR's INSANE 5.47*
Jul 23rd, 2019
AIR
freeformAn unrestrained and loose approach towards visual structure., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., mapping contestAn entry for a mapping contest.
AIR's INSANE 5.47*
Jul 23rd, 2019
AIR
freeformAn unrestrained and loose approach towards visual structure., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., mapping contestAn entry for a mapping contest.
3.92
/ 5.00 from
15 votes
#39
aran - Sunny After Rain feat. Kantan.N
dot 6.16*
Jan 28th, 2022
fanzhen0019
simpleAccessible and straightforward map design., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
dot 6.16*
Jan 28th, 2022
fanzhen0019
simpleAccessible and straightforward map design., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
3.82
/ 5.00 from
16 votes
#40
ATARASHII GAKKO! - Ookami no Uta
jasontime's Expert 7.92*
Aug 29th, 2022
Mizunashi Akari
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
jasontime's Expert 7.92*
Aug 29th, 2022
Mizunashi Akari
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
2.89
/ 5.00 from
24 votes
#41
Yonezu Kenshi - LOSER
how2miss' LOSER 5.62*
Jul 23rd, 2019
how2miss
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., slidershapesUses a large variety of slider designs., mapping contestAn entry for a mapping contest.
how2miss' LOSER 5.62*
Jul 23rd, 2019
how2miss
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., slidershapesUses a large variety of slider designs., mapping contestAn entry for a mapping contest.
3.64
/ 5.00 from
15 votes
#42
Ohta Asuka, Nagamatsu Ryo - Coconut Mall
blixys' Extra 6.24*
Sep 23rd, 2020
blixys
repetitionFeatures the use of recognizable identical patterns or gameplay elements., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
blixys' Extra 6.24*
Sep 23rd, 2020
blixys
repetitionFeatures the use of recognizable identical patterns or gameplay elements., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.98
/ 5.00 from
19 votes
#43
Lamp - HIROGARU-NAMIDA
Seasons 3.41*
Jun 2nd, 2022
Scub
simpleAccessible and straightforward map design., gimmickFocused on a single unique design or gameplay idea., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
Seasons 3.41*
Jun 2nd, 2022
Scub
simpleAccessible and straightforward map design., gimmickFocused on a single unique design or gameplay idea., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
4.03
/ 5.00 from
12 votes
#44
Kujira - Kinmokusei feat. Ado
Osmanthus 5.24*
May 7th, 2021
UndeadCapulet
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., mapping contestAn entry for a mapping contest.
Osmanthus 5.24*
May 7th, 2021
UndeadCapulet
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., mapping contestAn entry for a mapping contest.
4.16
/ 5.00 from
13 votes
#45
Monster Siren Records - Magic Theorem
A theorem of a fantasy 5.28*
Dec 8th, 2022
CebollaVladimir
swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
A theorem of a fantasy 5.28*
Dec 8th, 2022
CebollaVladimir
swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.79
/ 5.00 from
13 votes
#46
My Chemical Romance - Dead!
Black Parade! 6.23*
Oct 20th, 2023
wafer
swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
Black Parade! 6.23*
Oct 20th, 2023
wafer
swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
2.99
/ 5.00 from
17 votes
#47
Hatsuki Yura - Eclipse Parade
FreeSongs' Parade 5.96*
Jun 19th, 2016
FreeSongs
swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., mapping contestAn entry for a mapping contest., freeformAn unrestrained and loose approach towards visual structure., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., storyboardContains a storyboard that enhances gameplay experience.
FreeSongs' Parade 5.96*
Jun 19th, 2016
FreeSongs
swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., mapping contestAn entry for a mapping contest., freeformAn unrestrained and loose approach towards visual structure., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., storyboardContains a storyboard that enhances gameplay experience.
3.79
/ 5.00 from
13 votes
#48
YUC'e - Night Club Junkie
YTE 6.61*
Mar 29th, 2018
Nathan
repetitionFeatures the use of recognizable identical patterns or gameplay elements., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
YTE 6.61*
Mar 29th, 2018
Nathan
repetitionFeatures the use of recognizable identical patterns or gameplay elements., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.26
/ 5.00 from
13 votes
#49
Lou Bega - Mambo No.5
Insane 4.25*
Aug 12th, 2011
Lesjuh
swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
Insane 4.25*
Aug 12th, 2011
Lesjuh
swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
3.77
/ 5.00 from
11 votes
#50
Nekomata Master - Byakuya Gentou Long Version
Another 6.43*
Dec 12th, 2020
N a s y a
swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
Another 6.43*
Dec 12th, 2020
N a s y a
swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
4.02
/ 5.00 from
10 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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