Highest Rated Maps of All Time
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#1
gmtn. (witch's slave) - furioso melodia
Wrath 7.75*
Apr 10th, 2015
Alumetorz
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , marathon A map with a drain time of over 5 minutes. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , fast bursts Features bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
Wrath 7.75*
Apr 10th, 2015
Alumetorz
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , marathon A map with a drain time of over 5 minutes. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , fast bursts Features bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
3.86
/ 5.00 from
185 votes
#2
Camellia - Chirality
Original 6.75*
Sep 10th, 2017
rrtyui
progression Contains a gradual advancement in difficulty or concept across the map. , tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , mapping contest An entry for a mapping contest. , fast bursts Features bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
Original 6.75*
Sep 10th, 2017
rrtyui
progression Contains a gradual advancement in difficulty or concept across the map. , tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , mapping contest An entry for a mapping contest. , fast bursts Features bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
4.29
/ 5.00 from
32 votes
#3
Camellia - Chirality
tyui's Original 7.03*
Nov 1st, 2025
rrtyui
progression Contains a gradual advancement in difficulty or concept across the map. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , mapping contest An entry for a mapping contest. , tech Tests uncommon skills. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , fast bursts Features bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
tyui's Original 7.03*
Nov 1st, 2025
rrtyui
progression Contains a gradual advancement in difficulty or concept across the map. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , mapping contest An entry for a mapping contest. , tech Tests uncommon skills. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , fast bursts Features bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
3.99
/ 5.00 from
42 votes
#4
Dareharu - Karma
Birthday 5.44*
Mar 6th, 2020
Axarious
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , slidershapes Uses a large variety of slider designs. , fast bursts Features bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
Birthday 5.44*
Mar 6th, 2020
Axarious
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , slidershapes Uses a large variety of slider designs. , fast bursts Features bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
4.13
/ 5.00 from
21 votes
#5
sasakure.UK - Good Bye, Mr. Jack
ReMiX 6.33*
Mar 15th, 2017
Xilver15
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , accel/decel streams Style of streams which use gradual increases or decreases in spacing. , fast bursts Features bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
ReMiX 6.33*
Mar 15th, 2017
Xilver15
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , accel/decel streams Style of streams which use gradual increases or decreases in spacing. , fast bursts Features bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
3.90
/ 5.00 from
20 votes
#6
la la larks - ego-izm
bro-ken 6.31*
Oct 15th, 2020
iBell
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , slidershapes Uses a large variety of slider designs. , fast bursts Features bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
bro-ken 6.31*
Oct 15th, 2020
iBell
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , slidershapes Uses a large variety of slider designs. , fast bursts Features bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
3.83
/ 5.00 from
20 votes
#7
Kuroneko Dungeon - Ryoushi no Umi no Lindwurm
jyc's ULTRA 6.75*
Dec 21st, 2015
Jycool
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , simple Accessible and straightforward map design. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , fast bursts Features bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
jyc's ULTRA 6.75*
Dec 21st, 2015
Jycool
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , simple Accessible and straightforward map design. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , fast bursts Features bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
3.75
/ 5.00 from
18 votes
#8
Pool Kids - $5 Subtweet
expert 5.31*
Nov 29th, 2022
pishifat
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , fast bursts Features bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
expert 5.31*
Nov 29th, 2022
pishifat
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , fast bursts Features bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
3.74
/ 5.00 from
18 votes
#9
Camellia - Chirality
recondite 7.15*
Nov 1st, 2025
blixys
tech Tests uncommon skills. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , fast bursts Features bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
recondite 7.15*
Nov 1st, 2025
blixys
tech Tests uncommon skills. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , fast bursts Features bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
3.25
/ 5.00 from
19 votes
#10
REOL - YoiYoi Kokon
Timeless Dance 6.14*
Jan 9th, 2017
Pho
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , fast bursts Features bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
Timeless Dance 6.14*
Jan 9th, 2017
Pho
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , fast bursts Features bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
3.50
/ 5.00 from
18 votes
#11
Pastel*Palettes - Happy Synthesizer
Special 7.51*
Aug 18th, 2019
ktgster
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability. , fast bursts Features bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
Special 7.51*
Aug 18th, 2019
ktgster
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability. , fast bursts Features bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
2.98
/ 5.00 from
30 votes
#12
Frog96 - Lost Delusion
Distrust 5.89*
Jan 3rd, 2023
Sagu
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , slidershapes Uses a large variety of slider designs. , fast bursts Features bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
Distrust 5.89*
Jan 3rd, 2023
Sagu
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , slidershapes Uses a large variety of slider designs. , fast bursts Features bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
3.47
/ 5.00 from
19 votes
#13
mafumafu - I wanna be a girl
Can I Become One, Please? 6.85*
Feb 26th, 2021
Night Mare
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , chaotic Unpredictable map design, often testing unusual skillsets. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience. , accel/decel streams Style of streams which use gradual increases or decreases in spacing. , fast bursts Features bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
Can I Become One, Please? 6.85*
Feb 26th, 2021
Night Mare
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , chaotic Unpredictable map design, often testing unusual skillsets. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience. , accel/decel streams Style of streams which use gradual increases or decreases in spacing. , fast bursts Features bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
3.02
/ 5.00 from
18 votes
#14
Ado - USSEEWA
? 7.76*
Apr 4th, 2021
Ryuusei Aika
gimmick Focused on a single unique design or gameplay idea. , progression Contains a gradual advancement in difficulty or concept across the map. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , chaotic Unpredictable map design, often testing unusual skillsets. , fast bursts Features bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
? 7.76*
Apr 4th, 2021
Ryuusei Aika
gimmick Focused on a single unique design or gameplay idea. , progression Contains a gradual advancement in difficulty or concept across the map. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , chaotic Unpredictable map design, often testing unusual skillsets. , fast bursts Features bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
2.90
/ 5.00 from
72 votes
#15
glass beach - glass beach
ily dearly 7.03*
Jul 15th, 2026
Jezztic
marathon A map with a drain time of over 5 minutes. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , slidershapes Uses a large variety of slider designs. , accel/decel streams Style of streams which use gradual increases or decreases in spacing. , fast bursts Features bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
ily dearly 7.03*
Jul 15th, 2026
Jezztic
marathon A map with a drain time of over 5 minutes. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , slidershapes Uses a large variety of slider designs. , accel/decel streams Style of streams which use gradual increases or decreases in spacing. , fast bursts Features bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
3.16
/ 5.00 from
9 votes
#16
Nekomata Master+ - chaos eater -IIDX edition-
captin's Extra 7.29*
Apr 14th, 2021
captin1
tech Tests uncommon skills. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , fast bursts Features bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
captin's Extra 7.29*
Apr 14th, 2021
captin1
tech Tests uncommon skills. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , fast bursts Features bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
2.75
/ 5.00 from
12 votes
#17
bladee - egobaby
loss and gain 5.08*
Jun 8th, 2025
paranoic
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , fast bursts Features bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
loss and gain 5.08*
Jun 8th, 2025
paranoic
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , fast bursts Features bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
3.27
/ 5.00 from
9 votes
#18
Street Sects - If This is What Passes for Living
I've Been Waiting My Entire Life 6.72*
Aug 1st, 2025
discode
marathon A map with a drain time of over 5 minutes. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , slidershapes Uses a large variety of slider designs. , freeform An unrestrained and loose approach towards visual structure. , fast bursts Features bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
I've Been Waiting My Entire Life 6.72*
Aug 1st, 2025
discode
marathon A map with a drain time of over 5 minutes. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , slidershapes Uses a large variety of slider designs. , freeform An unrestrained and loose approach towards visual structure. , fast bursts Features bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
4.70
/ 5.00 from
5 votes
#19
Luze - IKUSAUTA Orglrya
Challenge 9.67*
Aug 1st, 2022
The Cube
fast bursts Features bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
Challenge 9.67*
Aug 1st, 2022
The Cube
fast bursts Features bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
2.69
/ 5.00 from
8 votes
#20
The Crane Wives - Curses
Go Home 5.98*
Feb 10th, 2024
Shiny Braixen
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects. , slidershapes Uses a large variety of slider designs. , fast bursts Features bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
Go Home 5.98*
Feb 10th, 2024
Shiny Braixen
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects. , slidershapes Uses a large variety of slider designs. , fast bursts Features bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
4.63
/ 5.00 from
4 votes
#21
Sayaka Sasaki - Zzz
Sleepy~ 8.28*
Dec 14th, 2017
art
simple Accessible and straightforward map design. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , fast bursts Features bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts. , freeform An unrestrained and loose approach towards visual structure.
Sleepy~ 8.28*
Dec 14th, 2017
art
simple Accessible and straightforward map design. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , fast bursts Features bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts. , freeform An unrestrained and loose approach towards visual structure.
4.25
/ 5.00 from
4 votes
#22
Dimmu Borgir - Gateways
Undertaker 6.69*
May 30th, 2021
Kyshiro
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , marathon A map with a drain time of over 5 minutes. , fast bursts Features bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
Undertaker 6.69*
May 30th, 2021
Kyshiro
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , marathon A map with a drain time of over 5 minutes. , fast bursts Features bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
3.76
/ 5.00 from
5 votes
#23
MillhioreF - Waltz o' the Irish
Most Crazy!? 21.24*
Jan 11th, 2013
MillhioreF
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , freeform An unrestrained and loose approach towards visual structure. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency. , custom song Maps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in. , fast bursts Features bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
Most Crazy!? 21.24*
Jan 11th, 2013
MillhioreF
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , freeform An unrestrained and loose approach towards visual structure. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency. , custom song Maps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in. , fast bursts Features bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
4.83
/ 5.00 from
3 votes
#24
Alex G - 16 Mirrors
page number 16 4.79*
Jul 18th, 2026
burnmyfantasies
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , freeform An unrestrained and loose approach towards visual structure. , double taps Patterns that require tapping on both keys simultaneously, through 2B or very fast doubles. , fast bursts Features bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
page number 16 4.79*
Jul 18th, 2026
burnmyfantasies
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , freeform An unrestrained and loose approach towards visual structure. , double taps Patterns that require tapping on both keys simultaneously, through 2B or very fast doubles. , fast bursts Features bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
2.83
/ 5.00 from
3 votes
#25
MillhioreF - Waltz o' the Irish
Almost Crazy!? 11.38*
Jan 11th, 2013
MillhioreF
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , freeform An unrestrained and loose approach towards visual structure. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency. , custom song Maps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in. , fast bursts Features bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
Almost Crazy!? 11.38*
Jan 11th, 2013
MillhioreF
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , freeform An unrestrained and loose approach towards visual structure. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency. , custom song Maps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in. , fast bursts Features bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
1.38
/ 5.00 from
4 votes
#26
sasakure.UK - Little Cry of The Abyss feat. Toki Asako
Three Roses 6.01*
Feb 4th, 2023
Shurelia
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects. , fast bursts Features bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
Three Roses 6.01*
Feb 4th, 2023
Shurelia
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects. , fast bursts Features bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
2.61
/ 5.00 from
19 votes
#27
Ado - USSEEWA
a_Blue's Extra 6.68*
Apr 4th, 2021
YaMaDarknesss
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , fast bursts Features bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
a_Blue's Extra 6.68*
Apr 4th, 2021
YaMaDarknesss
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , fast bursts Features bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
2.47
/ 5.00 from
19 votes
#28
King Crimson - 21st Century Schizoid Man
Panda & hehe's World Looks Black 8.45*
Dec 24th, 2023
Pope Gadget
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability. , double taps Patterns that require tapping on both keys simultaneously, through 2B or very fast doubles. , fast bursts Features bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
Panda & hehe's World Looks Black 8.45*
Dec 24th, 2023
Pope Gadget
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability. , double taps Patterns that require tapping on both keys simultaneously, through 2B or very fast doubles. , fast bursts Features bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
2.51
/ 5.00 from
19 votes
#29
Luze - IKUSAUTA Orglrya
Blood 13.15*
Aug 1st, 2022
The Cube
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , chaotic Unpredictable map design, often testing unusual skillsets. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , fast bursts Features bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
Blood 13.15*
Aug 1st, 2022
The Cube
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , chaotic Unpredictable map design, often testing unusual skillsets. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , fast bursts Features bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
2.21
/ 5.00 from
20 votes
#30
underscores - Uncanny long arms (with Jane Remover)
i, i have a dream. a dream of yo... 8.63*
Jan 16th, 2024
wafer
storyboard Contains a storyboard that enhances gameplay experience. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , chaotic Unpredictable map design, often testing unusual skillsets. , marathon A map with a drain time of over 5 minutes. , progression Contains a gradual advancement in difficulty or concept across the map. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
i, i have a dream. a dream of yo... 8.63*
Jan 16th, 2024
wafer
storyboard Contains a storyboard that enhances gameplay experience. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , chaotic Unpredictable map design, often testing unusual skillsets. , marathon A map with a drain time of over 5 minutes. , progression Contains a gradual advancement in difficulty or concept across the map. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
2.45
/ 5.00 from
220 votes
#31
sphere - HIGH POWERED (TV Size)
POWER OVERLOAD EXPERT 6.42*
Feb 4th, 2021
Azu
simple Accessible and straightforward map design. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , fast bursts Features bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
POWER OVERLOAD EXPERT 6.42*
Feb 4th, 2021
Azu
simple Accessible and straightforward map design. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , fast bursts Features bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
1.46
/ 5.00 from
38 votes
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