Highest Rated Maps of All Time
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#1
Hitori Tori - perthed again (yambabom remix)
Zapy's Extra 6.73*
May 5th, 2015
Zapy
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, square aimUses patterns where circles are placed in a square arrangement.
Zapy's Extra 6.73*
May 5th, 2015
Zapy
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, square aimUses patterns where circles are placed in a square arrangement.
3.93
from
84 votes
#2
Wiklund - Billy Boogie
16 bits?! 5.64*
Oct 16th, 2009
Inozuma and yeahyeahyeahhh
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., repetitionFeatures the use of recognizable identical patterns or gameplay elements., collabA map with two or more associated mappers., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., storyboardContains a storyboard that enhances gameplay experience., square aimUses patterns where circles are placed in a square arrangement.
16 bits?! 5.64*
Oct 16th, 2009
Inozuma and yeahyeahyeahhh
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., repetitionFeatures the use of recognizable identical patterns or gameplay elements., collabA map with two or more associated mappers., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., storyboardContains a storyboard that enhances gameplay experience., square aimUses patterns where circles are placed in a square arrangement.
3.89
from
64 votes
#3
Yousei Teikoku - Hades: The rise
Hardest 7.58*
Dec 29th, 2017
Delis
geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., square aimUses patterns where circles are placed in a square arrangement.
Hardest 7.58*
Dec 29th, 2017
Delis
geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., square aimUses patterns where circles are placed in a square arrangement.
3.63
from
88 votes
#4
Hommarju feat. Latte - masterpiece
Chaos 7.63*
Sep 21st, 2025
Mattay
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., geometricIncorporates geometric shapes within the map's visual design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., marathonA map with a drain time of over 5 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., aim staminaFeatures extended strenuous aim sections with little or no moments of rest., square aimUses patterns where circles are placed in a square arrangement.
Chaos 7.63*
Sep 21st, 2025
Mattay
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., geometricIncorporates geometric shapes within the map's visual design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., marathonA map with a drain time of over 5 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., aim staminaFeatures extended strenuous aim sections with little or no moments of rest., square aimUses patterns where circles are placed in a square arrangement.
3.64
from
66 votes
#5
Yousei Teikoku - Kokou no Sousei
Chaos 6.88*
Feb 10th, 2012
Saten
geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., square aimUses patterns where circles are placed in a square arrangement.
Chaos 6.88*
Feb 10th, 2012
Saten
geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., square aimUses patterns where circles are placed in a square arrangement.
3.53
from
72 votes
#6
DJ Fresh - Gold Dust
Insane 5.41*
Jun 17th, 2011
galvenize
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., storyboardContains a storyboard that enhances gameplay experience., square aimUses patterns where circles are placed in a square arrangement.
Insane 5.41*
Jun 17th, 2011
galvenize
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., storyboardContains a storyboard that enhances gameplay experience., square aimUses patterns where circles are placed in a square arrangement.
3.47
from
110 votes
#7
Sentire - Arcadia (Short Ver.)
Impossible 8.94*
Apr 15th, 2025
App
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., simpleAccessible and straightforward map design., storyboardContains a storyboard that enhances gameplay experience., square aimUses patterns where circles are placed in a square arrangement.
Impossible 8.94*
Apr 15th, 2025
App
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., simpleAccessible and straightforward map design., storyboardContains a storyboard that enhances gameplay experience., square aimUses patterns where circles are placed in a square arrangement.
3.59
from
34 votes
#8
Hatsune Miku - Atama no Taisou
0108 6.61*
Apr 20th, 2012
val0108
geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience., square aimUses patterns where circles are placed in a square arrangement.
0108 6.61*
Apr 20th, 2012
val0108
geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience., square aimUses patterns where circles are placed in a square arrangement.
3.55
from
28 votes
#9
Ranko - Sei Natsu
Lunatic 5.94*
Dec 31st, 2012
Skystar
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., square aimUses patterns where circles are placed in a square arrangement.
Lunatic 5.94*
Dec 31st, 2012
Skystar
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., square aimUses patterns where circles are placed in a square arrangement.
3.51
from
30 votes
#10
paraoka - Manima ni (Short Ver.)
0108 5.53*
Jan 13th, 2012
val0108
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., square aimUses patterns where circles are placed in a square arrangement.
0108 5.53*
Jan 13th, 2012
val0108
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., square aimUses patterns where circles are placed in a square arrangement.
3.87
from
19 votes
#11
Yousei Teikoku - Senketsu no Chikai
Insanity 6.49*
Jun 29th, 2013
Saten
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., storyboardContains a storyboard that enhances gameplay experience., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., square aimUses patterns where circles are placed in a square arrangement.
Insanity 6.49*
Jun 29th, 2013
Saten
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., storyboardContains a storyboard that enhances gameplay experience., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., square aimUses patterns where circles are placed in a square arrangement.
3.21
from
40 votes
#12
HyuN feat. LyuU - Cross Over
Ultra 6.97*
Nov 7th, 2020
Sonnyc
geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., playfield constraintRestricts object placement to a certain part of the playfield., wide aimPatterns, usually jumps, with heavy use of wide angle movement., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience., square aimUses patterns where circles are placed in a square arrangement.
Ultra 6.97*
Nov 7th, 2020
Sonnyc
geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., playfield constraintRestricts object placement to a certain part of the playfield., wide aimPatterns, usually jumps, with heavy use of wide angle movement., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience., square aimUses patterns where circles are placed in a square arrangement.
3.18
from
25 votes
#13
[Kyoro] - Mochio-
Fatal 10.40*
Mar 12th, 2022
Snow Note
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., aim staminaFeatures extended strenuous aim sections with little or no moments of rest., square aimUses patterns where circles are placed in a square arrangement.
Fatal 10.40*
Mar 12th, 2022
Snow Note
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., aim staminaFeatures extended strenuous aim sections with little or no moments of rest., square aimUses patterns where circles are placed in a square arrangement.
3.12
from
65 votes
#14
Hommarju feat. Latte - masterpiece
Insane 5.34*
Apr 2nd, 2010
simplistiC
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., wide aimPatterns, usually jumps, with heavy use of wide angle movement., repetitionFeatures the use of recognizable identical patterns or gameplay elements., square aimUses patterns where circles are placed in a square arrangement.
Insane 5.34*
Apr 2nd, 2010
simplistiC
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., wide aimPatterns, usually jumps, with heavy use of wide angle movement., repetitionFeatures the use of recognizable identical patterns or gameplay elements., square aimUses patterns where circles are placed in a square arrangement.
3.11
from
88 votes
#15
yst - the lost dedicated
jump 9.42*
Jul 22nd, 2014
rustbell
circle onlyRestricts object choice to circles only., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., aim staminaFeatures extended strenuous aim sections with little or no moments of rest., square aimUses patterns where circles are placed in a square arrangement.
jump 9.42*
Jul 22nd, 2014
rustbell
circle onlyRestricts object choice to circles only., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., aim staminaFeatures extended strenuous aim sections with little or no moments of rest., square aimUses patterns where circles are placed in a square arrangement.
3.07
from
58 votes
#16
Hatsune Miku - Atama no Taisou
Lucifer x 0108 6.45*
Apr 20th, 2012
Louis Cyphre and val0108
collabA map with two or more associated mappers., wide aimPatterns, usually jumps, with heavy use of wide angle movement., storyboardContains a storyboard that enhances gameplay experience., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo., square aimUses patterns where circles are placed in a square arrangement.
Lucifer x 0108 6.45*
Apr 20th, 2012
Louis Cyphre and val0108
collabA map with two or more associated mappers., wide aimPatterns, usually jumps, with heavy use of wide angle movement., storyboardContains a storyboard that enhances gameplay experience., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo., square aimUses patterns where circles are placed in a square arrangement.
3.06
from
22 votes
#17
Tatsh - HEAVENLY MOON
Extreme 6.08*
Apr 23rd, 2012
Gabi
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., storyboardContains a storyboard that enhances gameplay experience., square aimUses patterns where circles are placed in a square arrangement.
Extreme 6.08*
Apr 23rd, 2012
Gabi
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., storyboardContains a storyboard that enhances gameplay experience., square aimUses patterns where circles are placed in a square arrangement.
3.41
from
18 votes
#18
goreshit - MATZcore
Lolicore 7.00*
Dec 8th, 2011
Ekoro
wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., square aimUses patterns where circles are placed in a square arrangement.
Lolicore 7.00*
Dec 8th, 2011
Ekoro
wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., square aimUses patterns where circles are placed in a square arrangement.
3.01
from
51 votes
#19
Hatsune Miku - Atama no Taisou
Nogard 7.76*
Apr 20th, 2012
Blue Dragon
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience., square aimUses patterns where circles are placed in a square arrangement.
Nogard 7.76*
Apr 20th, 2012
Blue Dragon
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience., square aimUses patterns where circles are placed in a square arrangement.
2.96
from
47 votes
#20
m-flo loves CHEMISTRY - Astrosexy
Sexy 5.89*
May 13th, 2010
mtmcl
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., wide aimPatterns, usually jumps, with heavy use of wide angle movement., marathonA map with a drain time of over 5 minutes., square aimUses patterns where circles are placed in a square arrangement.
Sexy 5.89*
May 13th, 2010
mtmcl
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., wide aimPatterns, usually jumps, with heavy use of wide angle movement., marathonA map with a drain time of over 5 minutes., square aimUses patterns where circles are placed in a square arrangement.
2.97
from
103 votes
#21
Renard - ENDLESS QUEER
Nogard's Extra 6.57*
Aug 22nd, 2015
Blue Dragon
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., custom skinUtilizes custom skin elements and graphics., square aimUses patterns where circles are placed in a square arrangement.
Nogard's Extra 6.57*
Aug 22nd, 2015
Blue Dragon
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., custom skinUtilizes custom skin elements and graphics., square aimUses patterns where circles are placed in a square arrangement.
2.98
from
17 votes
#22
love solfege - Vanity Clock
Extra 7.76*
May 5th, 2017
Parachute
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, square aimUses patterns where circles are placed in a square arrangement.
Extra 7.76*
May 5th, 2017
Parachute
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, square aimUses patterns where circles are placed in a square arrangement.
2.89
from
21 votes
#23
Nekomata Master+ - nightbird lost wing
descent 6.71*
Mar 15th, 2020
Regou
geometricIncorporates geometric shapes within the map's visual design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., square aimUses patterns where circles are placed in a square arrangement.
descent 6.71*
Mar 15th, 2020
Regou
geometricIncorporates geometric shapes within the map's visual design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., square aimUses patterns where circles are placed in a square arrangement.
3.24
from
14 votes
#24
They Might Be Giants - Stomp Box
Stomped! 4.61*
Mar 8th, 2022
fluxie31
geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., square aimUses patterns where circles are placed in a square arrangement.
Stomped! 4.61*
Mar 8th, 2022
fluxie31
geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., square aimUses patterns where circles are placed in a square arrangement.
3.27
from
14 votes
#25
Nagata Kenta - GCN Baby Park
Chaos 8.03*
Dec 16th, 2022
Fatfan Kolek
simpleAccessible and straightforward map design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., progressionContains a gradual advancement in difficulty or concept across the map., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., accelerating bpmFeatures progressively increasing tempo., square aimUses patterns where circles are placed in a square arrangement.
Chaos 8.03*
Dec 16th, 2022
Fatfan Kolek
simpleAccessible and straightforward map design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., progressionContains a gradual advancement in difficulty or concept across the map., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., accelerating bpmFeatures progressively increasing tempo., square aimUses patterns where circles are placed in a square arrangement.
2.76
from
20 votes
#26
Hatsune Miku - Story of my Wife
Warota 5.84*
Aug 28th, 2011
KBT
geometricIncorporates geometric shapes within the map's visual design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., square aimUses patterns where circles are placed in a square arrangement.
Warota 5.84*
Aug 28th, 2011
KBT
geometricIncorporates geometric shapes within the map's visual design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., square aimUses patterns where circles are placed in a square arrangement.
2.92
from
18 votes
#27
Various Artists - Square Jump Practice Maps
200BPM t+pazolite_cheatreal GO TO HELL AR10 7.75*
Aug 23rd, 2013
Jemmmmy
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim staminaFeatures extended strenuous aim sections with little or no moments of rest., square aimUses patterns where circles are placed in a square arrangement.
200BPM t+pazolite_cheatreal GO TO HELL AR10 7.75*
Aug 23rd, 2013
Jemmmmy
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim staminaFeatures extended strenuous aim sections with little or no moments of rest., square aimUses patterns where circles are placed in a square arrangement.
2.94
from
14 votes
#28
Asuka Ohta, Ryo Nagamatsu - High Placement Results (Grand Prix & VS)
First Place! 5.56*
Mar 24th, 2026
doops
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., custom skinUtilizes custom skin elements and graphics., square aimUses patterns where circles are placed in a square arrangement.
First Place! 5.56*
Mar 24th, 2026
doops
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., custom skinUtilizes custom skin elements and graphics., square aimUses patterns where circles are placed in a square arrangement.
3.34
from
8 votes
#29
BilliumMoto - Amethyst Aurora
Knight's Extra 6.19*
Sep 18th, 2024
KnightC0re
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, square aimUses patterns where circles are placed in a square arrangement.
Knight's Extra 6.19*
Sep 18th, 2024
KnightC0re
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, square aimUses patterns where circles are placed in a square arrangement.
3.71
from
8 votes
#30
The Quick Brown Fox - The Big Black
Remastered Extreme 7.13*
Jun 25th, 2021
Blue Dragon
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., square aimUses patterns where circles are placed in a square arrangement.
Remastered Extreme 7.13*
Jun 25th, 2021
Blue Dragon
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., square aimUses patterns where circles are placed in a square arrangement.
2.77
from
9 votes
#31
Renard - Rainbow Dash Likes Girls (Stay Gay Pony Girl)
Blue Dragon & Mismagius' Collab Extreme 7.89*
Aug 6th, 2025
Blue Dragon
square aimUses patterns where circles are placed in a square arrangement.
Blue Dragon & Mismagius' Collab Extreme 7.89*
Aug 6th, 2025
Blue Dragon
square aimUses patterns where circles are placed in a square arrangement.
3.33
from
7 votes
#32
Renard - Rainbow Dash Likes Girls (Stay Gay Pony Girl)
Holy Shit! It's Rainbow Dash... Again!! 8.12*
Aug 6th, 2025
Silverboxer
square aimUses patterns where circles are placed in a square arrangement.
Holy Shit! It's Rainbow Dash... Again!! 8.12*
Aug 6th, 2025
Silverboxer
square aimUses patterns where circles are placed in a square arrangement.
3.12
from
7 votes
#33
Turbo - PADORU / PADORU
Sonnyc's Expert 6.32*
Dec 12th, 2024
Sonnyc
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., circle onlyRestricts object choice to circles only., square aimUses patterns where circles are placed in a square arrangement.
Sonnyc's Expert 6.32*
Dec 12th, 2024
Sonnyc
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., circle onlyRestricts object choice to circles only., square aimUses patterns where circles are placed in a square arrangement.
2.69
from
7 votes
#34
Bee Hunter - Apoplexy
Demon 5.61*
Jul 25th, 2026
Kataru
circle onlyRestricts object choice to circles only., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., gimmickFocused on a single unique design or gameplay idea., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency., square aimUses patterns where circles are placed in a square arrangement.
Demon 5.61*
Jul 25th, 2026
Kataru
circle onlyRestricts object choice to circles only., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., gimmickFocused on a single unique design or gameplay idea., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency., square aimUses patterns where circles are placed in a square arrangement.
2.93
from
6 votes
#35
toby fox - Last Goodbye
Fatfan's SAVE (Encore) 6.90*
Aug 22nd, 2024
Fatfan Kolek
geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., square aimUses patterns where circles are placed in a square arrangement.
Fatfan's SAVE (Encore) 6.90*
Aug 22nd, 2024
Fatfan Kolek
geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., square aimUses patterns where circles are placed in a square arrangement.
2.66
from
7 votes
#36
Nagata Kenta - GCN Baby Park
Extreme 7.16*
Dec 16th, 2022
Fatfan Kolek
accelerating bpmFeatures progressively increasing tempo., square aimUses patterns where circles are placed in a square arrangement.
Extreme 7.16*
Dec 16th, 2022
Fatfan Kolek
accelerating bpmFeatures progressively increasing tempo., square aimUses patterns where circles are placed in a square arrangement.
2.71
from
7 votes
#37
The Quick Brown Fox - The Big Black
Extreme 7.22*
Jun 25th, 2021
Blue Dragon
square aimUses patterns where circles are placed in a square arrangement.
Extreme 7.22*
Jun 25th, 2021
Blue Dragon
square aimUses patterns where circles are placed in a square arrangement.
2.48
from
9 votes
#38
ave;new feat. Sakura Saori - Pist*SMILE NonStoP!! ~Kagayake Ashita no Star Daisakusen~ (Short Ver.)
Impossible 8.24*
Jun 11th, 2026
App
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., square aimUses patterns where circles are placed in a square arrangement.
Impossible 8.24*
Jun 11th, 2026
App
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., square aimUses patterns where circles are placed in a square arrangement.
3.17
from
6 votes
#39
Tanaka Hirokazu - C-TYPE
BonuS-TYPE 5.28*
May 16th, 2018
Arf
overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., circle onlyRestricts object choice to circles only., geometricIncorporates geometric shapes within the map's visual design., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., square aimUses patterns where circles are placed in a square arrangement.
BonuS-TYPE 5.28*
May 16th, 2018
Arf
overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., circle onlyRestricts object choice to circles only., geometricIncorporates geometric shapes within the map's visual design., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., square aimUses patterns where circles are placed in a square arrangement.
2.67
from
6 votes
#40
Various Artists - Square Jump Practice Maps
200BPM t+pazolite_cheatreal GO EAT SOME SHIT AR9 7.80*
Aug 23rd, 2013
Jemmmmy
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim staminaFeatures extended strenuous aim sections with little or no moments of rest., square aimUses patterns where circles are placed in a square arrangement.
200BPM t+pazolite_cheatreal GO EAT SOME SHIT AR9 7.80*
Aug 23rd, 2013
Jemmmmy
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim staminaFeatures extended strenuous aim sections with little or no moments of rest., square aimUses patterns where circles are placed in a square arrangement.
2.47
from
8 votes
#41
Various Artists - Square Jump Practice Maps
Rockefeller Street BPM162.5 Holy Shit!!This is Square Jump!!AR10 5.87*
Aug 23rd, 2013
Jemmmmy
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim staminaFeatures extended strenuous aim sections with little or no moments of rest., square aimUses patterns where circles are placed in a square arrangement.
Rockefeller Street BPM162.5 Holy Shit!!This is Square Jump!!AR10 5.87*
Aug 23rd, 2013
Jemmmmy
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim staminaFeatures extended strenuous aim sections with little or no moments of rest., square aimUses patterns where circles are placed in a square arrangement.
2.56
from
6 votes
#42
Kitsune^2 - Squaredance
Dancing with Squares 6.58*
Jun 23rd, 2019
Blue Dragon
square aimUses patterns where circles are placed in a square arrangement.
Dancing with Squares 6.58*
Jun 23rd, 2019
Blue Dragon
square aimUses patterns where circles are placed in a square arrangement.
3.37
from
4 votes
#43
Various Artists - Square Jump Practice Maps
Masterpiece BPM180 Holy holy shit!!!! That's death jump!!! AR9 7.21*
Aug 23rd, 2013
Jemmmmy
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim staminaFeatures extended strenuous aim sections with little or no moments of rest., square aimUses patterns where circles are placed in a square arrangement.
Masterpiece BPM180 Holy holy shit!!!! That's death jump!!! AR9 7.21*
Aug 23rd, 2013
Jemmmmy
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim staminaFeatures extended strenuous aim sections with little or no moments of rest., square aimUses patterns where circles are placed in a square arrangement.
2.41
from
6 votes
#44
Renard & Adraen - You Goddamn Fish
Nogard 7.70*
Jul 3rd, 2025
Blue Dragon
square aimUses patterns where circles are placed in a square arrangement.
Nogard 7.70*
Jul 3rd, 2025
Blue Dragon
square aimUses patterns where circles are placed in a square arrangement.
3.73
from
4 votes
#45
DJ OKAWARI - Flower Dance
Titania 10.18*
Jun 1st, 2019
Amai Chocolate
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., square aimUses patterns where circles are placed in a square arrangement.
Titania 10.18*
Jun 1st, 2019
Amai Chocolate
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., square aimUses patterns where circles are placed in a square arrangement.
3.59
from
4 votes
#46
Mrs. GREEN APPLE - Tomoshibi
Affection 6.23*
Sep 1st, 2020
Haruto
simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., square aimUses patterns where circles are placed in a square arrangement.
Affection 6.23*
Sep 1st, 2020
Haruto
simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., square aimUses patterns where circles are placed in a square arrangement.
3.41
from
4 votes
#47
ume - Haruhi of The Sprite Tribe
Yokes' Ultra 7.82*
Feb 3rd, 2025
YokesPai
square aimUses patterns where circles are placed in a square arrangement.
Yokes' Ultra 7.82*
Feb 3rd, 2025
YokesPai
square aimUses patterns where circles are placed in a square arrangement.
2.48
from
5 votes
#48
Drumsound & Bassline Smith - Through The Night feat. Tom Cane
set me free geriausias tavo map 6.40*
Mar 5th, 2019
Strategas
square aimUses patterns where circles are placed in a square arrangement.
set me free geriausias tavo map 6.40*
Mar 5th, 2019
Strategas
square aimUses patterns where circles are placed in a square arrangement.
2.30
from
5 votes
#49
Koji Kondo - Athletic BGM / Course Clear Fanfare
Fatfan's Square-Themed Expert 5.18*
Mar 14th, 2026
Fatfan Kolek
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., square aimUses patterns where circles are placed in a square arrangement.
Fatfan's Square-Themed Expert 5.18*
Mar 14th, 2026
Fatfan Kolek
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., square aimUses patterns where circles are placed in a square arrangement.
4.18
from
4 votes
#50
Various Artists - Square Jump Practice Maps
BPM149 Distorted Reality Holy Crap!!That's Square jump!! AR8 5.18*
Aug 23rd, 2013
Jemmmmy
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., circle onlyRestricts object choice to circles only., aim staminaFeatures extended strenuous aim sections with little or no moments of rest., square aimUses patterns where circles are placed in a square arrangement.
BPM149 Distorted Reality Holy Crap!!That's Square jump!! AR8 5.18*
Aug 23rd, 2013
Jemmmmy
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., circle onlyRestricts object choice to circles only., aim staminaFeatures extended strenuous aim sections with little or no moments of rest., square aimUses patterns where circles are placed in a square arrangement.
2.27
from
5 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
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The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality. Click here to read more!
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