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Highest Rated Maps of All Time

#1
Camellia - Kono Hoshi de....
Another 6.07*
Jul 25th, 2013
Snow Note
progression Contains a gradual advancement in difficulty or concept across the map. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.15 / 5.00 from 115 votes
#2
onoken - P8107
KA071 6.00*
Sep 11th, 2014
Kloyd
progression Contains a gradual advancement in difficulty or concept across the map. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , marathon A map with a drain time of over 5 minutes. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes.
4.07 / 5.00 from 157 votes
#3
yu_tokiwa.djw - murmur twins
Another 5.63*
Aug 9th, 2013
Muya
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.08 / 5.00 from 121 votes
#4
airportexpress feat.Itsuneko - BIRTH
Insane 5.93*
Jul 20th, 2014
Chloe
clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , chaotic Unpredictable map design, often testing unusual skillsets.
4.07 / 5.00 from 102 votes
#5
zts - Umineko no Naku Koro ni Compilation
When They Cry 5.10*
Feb 24th, 2020
-kevincela-, Rue, Leader, Okoayu, Nemis and Mirash
collab A map with two or more associated mappers. , gungathon A map with a drain time of over 10 minutes. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , multi-song Contains multiple songs within the audio. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.13 / 5.00 from 64 votes
#6
SHIKI - Pure Ruby
Another 5.80*
Aug 31st, 2012
tsuka
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult.
4.09 / 5.00 from 64 votes
#7
Shounen Radio - neu
Platinum 6.45*
Mar 28th, 2013
Cygnus
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , geometric Incorporates geometric shapes within the map's visual design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
4.10 / 5.00 from 56 votes
#8
Yousei Teikoku - Deep Sea
LC 5.18*
Sep 9th, 2013
La Cataline
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design.
4.15 / 5.00 from 49 votes
#9
Halozy - Genryuu Kaiko
Higan Torrent 7.68*
Apr 11th, 2015
Hollow Wings
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , repetition Features the use of recognizable identical patterns or gameplay elements. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.86 / 5.00 from 219 votes
#10
cosMo@BousouP - Oceanus
Divinity 6.45*
Jan 1st, 2016
Broccoly
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.98 / 5.00 from 91 votes
#11
Silent Spica - Anhedonia
Another 5.55*
Nov 6th, 2012
Muya
download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.23 / 5.00 from 36 votes
#12
wac - neu
Music 6.69*
Feb 17th, 2012
Nakagawa-Kanon
gungathon A map with a drain time of over 10 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.01 / 5.00 from 63 votes
#13
ZUN - Touhou 10 Nonstop Medley
Mountain of Faith 4.88*
Dec 19th, 2022
Luscent
storyboard Contains a storyboard that enhances gameplay experience. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , gungathon A map with a drain time of over 10 minutes. , multi-song Contains multiple songs within the audio. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.06 / 5.00 from 48 votes
#14
Demetori - Yuuga ni Sakase, Sumizome no Sakura ~ The Harm of Coming into Existence
Extra Stage 6.89*
Apr 13th, 2020
jonathanlfj
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.98 / 5.00 from 59 votes
#15
TJ.Hangneil - Kamui
SHD 6.56*
Mar 28th, 2012
Snow Note
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.91 / 5.00 from 84 votes
#16
xi - Mirage Garden
Exitra 7.12*
Nov 3rd, 2015
P o M u T a
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.99 / 5.00 from 58 votes
#17
Vektor - Recharging the Void
Cygnus Terminal 7.84*
Jul 30th, 2016
Mazzerin
gungathon A map with a drain time of over 10 minutes. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , time signatures Audio contains many changes in time signature or uses an uncommon time signature. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
4.38 / 5.00 from 24 votes
#18
Lulickma & Loctek - 21st
10101 6.87*
Sep 11th, 2021
Julian Alvarez
tournament custom A custom map for a playing tournament. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , marathon A map with a drain time of over 5 minutes. , chaotic Unpredictable map design, often testing unusual skillsets.
4.04 / 5.00 from 47 votes
#19
07th Expansion - Eiji Kuinbii
Collapse 4.64*
Dec 27th, 2011
Natteke
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , wide aim Patterns, usually jumps, with heavy use of wide angle movement.
3.89 / 5.00 from 72 votes
#20
Ne Obliviscaris - Painters of the Tempest (Part II): Triptych Lux
Reveries from the Stained Glass ... 7.15*
Mar 24th, 2018
sharpnel
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , gungathon A map with a drain time of over 10 minutes. , simple Accessible and straightforward map design. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.86 / 5.00 from 81 votes
#21
Marmalade butcher - Floccinaucinihilipilification
Sentimentalism 8.37*
Dec 25th, 2020
melloe and ID => 6751036
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.86 / 5.00 from 72 votes
#22
Infected Mushroom - The Pretender
Pretender 5.81*
Feb 26th, 2013
RLC
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , geometric Incorporates geometric shapes within the map's visual design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.70 / 5.00 from 266 votes
#23
HoneyWorks - Hatsukoi no Ehon feat.Aida Miou(CV:Toyosaki Aki)
Extra 5.82*
Mar 26th, 2015
Guy
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design.
4.08 / 5.00 from 31 votes
#24
Memme - Chinese Restaurant
tyui 6.45*
Jan 1st, 2016
rrtyui
tech Tests uncommon skills. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.90 / 5.00 from 45 votes
#25
callasoiled - EN. v1.89
Void 5.50*
Apr 20th, 2021
verychill
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , stamina Tests a player's ability to tap dense rhythms over long periods of time.
4.04 / 5.00 from 30 votes
#26
Diao Ye Zong feat. Meramipop - Shifu "Hakurei Meimei Kettouhou Fukoku no Gi"
Devil Tower Star 6.29*
Mar 29th, 2025
Rita Summers
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
4.11 / 5.00 from 26 votes
#27
Havok - Postmortem/Raining Blood (Slayer cover)
Vengeance 8.50*
May 31st, 2021
Mazzerin
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , tournament custom A custom map for a playing tournament.
3.95 / 5.00 from 32 votes
#28
Hatsune Miku - Mythologia's End
Myth0108ia 6.22*
Jul 8th, 2012
val0108
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.69 / 5.00 from 96 votes
#29
Demetori - Higan Kikou ~ View of The River Styx
Extra Stage 6.16*
Apr 23rd, 2015
GoldenWolf
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , marathon A map with a drain time of over 5 minutes.
3.84 / 5.00 from 37 votes
#30
Shiki mixed by Djsmalls - Air
Best map ever created 5.71*
Feb 12th, 2010
MegaManEXE
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , storyboard Contains a storyboard that enhances gameplay experience. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.83 / 5.00 from 38 votes
#31
xi - FREEDOM DiVE
FOUR DIMENSIONS 7.52*
Jun 23rd, 2012
Nakagawa-Kanon
stamina Tests a player's ability to tap dense rhythms over long periods of time. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
3.60 / 5.00 from 180 votes
#32
Nekrogoblikon - The Skin Thief
Murder 7.59*
Jan 18th, 2020
LMT
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , time signatures Audio contains many changes in time signature or uses an uncommon time signature.
3.81 / 5.00 from 40 votes
#33
L.E.D. - THE LAST STRIKER
Another 5.86*
Apr 25th, 2012
Nakagawa-Kanon
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice.
4.20 / 5.00 from 22 votes
#34
xi - FREEDOM DiVE
Another 6.84*
Jun 23rd, 2012
Nakagawa-Kanon
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes.
3.59 / 5.00 from 128 votes
#35
X2N_ - Smile of the End
Extra 7.15*
May 4th, 2018
Mirash
streams Patterns requiring continuous movement and alternating, typically more than 9 notes.
3.80 / 5.00 from 39 votes
#36
Cradle Of Filth - The Abhorrent
Ensorcelled by Khaos 7.65*
Dec 6th, 2021
Mazzerin
tournament custom A custom map for a playing tournament. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.89 / 5.00 from 26 votes
#37
Vektor - Tetrastructural Minds
Dissonant Existence 6.81*
Dec 23rd, 2016
Makeli
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.91 / 5.00 from 27 votes
#38
Dustvoxx - Deep Dream
#{{Lu:cid]$ 7.14*
Jan 31st, 2022
garvanturr
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes.
3.87 / 5.00 from 26 votes
#39
yuikonnu & ayaponzu* - Super Nuko World
Guy's Extra 5.84*
Jan 3rd, 2015
Guy
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design.
3.59 / 5.00 from 68 votes
#40
Radiohead - Sit down. Stand up. (Snakes & Ladders.)
Expert 6.25*
Sep 9th, 2019
Mirash
difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , progression Contains a gradual advancement in difficulty or concept across the map. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , storyboard Contains a storyboard that enhances gameplay experience. , freeform An unrestrained and loose approach towards visual structure.
3.81 / 5.00 from 25 votes
#41
L.E.D. - THE SHINING POLARIS -kors k mix-
LEGGENDARIA 7.11*
Feb 7th, 2025
lKepler
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.77 / 5.00 from 27 votes
#42
Yooh - Ice Angel
Saint 5.95*
May 14th, 2015
ktgster
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , marathon A map with a drain time of over 5 minutes.
3.50 / 5.00 from 154 votes
#43
An - artcore JINJA
Skystar 6.03*
Sep 11th, 2013
Skystar
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , mapping contest An entry for a mapping contest. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.54 / 5.00 from 74 votes
#44
yax03 - down
noob... 5.74*
May 15th, 2026
aspen
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , marathon A map with a drain time of over 5 minutes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes.
3.69 / 5.00 from 31 votes
#45
Inferi - The Promethean Kings
The Merciless 9.46*
Oct 10th, 2016
Mazzerin
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , chaotic Unpredictable map design, often testing unusual skillsets. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , marathon A map with a drain time of over 5 minutes.
3.58 / 5.00 from 48 votes
#46
IOSYS - Marisa wa Taihen na Mono wo Nusunde Ikimashita
Hard 4.97*
Nov 20th, 2007
DJPop
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.55 / 5.00 from 61 votes
#47
dj TAKA meets DJ YOSHITAKA ft.guit.good-cool - Elemental Creation -GITADO ROCK ver.-
Extra 7.29*
Jul 26th, 2014
Flower
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.73 / 5.00 from 22 votes
#48
Pierce The Veil - King For A Day (feat. Kellin Quinn)
Ultra 8.10*
Sep 17th, 2020
Rita Summers
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes.
3.69 / 5.00 from 22 votes
#49
Bernd Krueger - Sonata No.14 in cis-Moll, Op. 27/2 - 3. Satz
Presto Agitato 6.45*
Aug 18th, 2017
Fenza
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.66 / 5.00 from 24 votes
#50
kors k - Love Is Eternity (Original Extended Ver.)
Marathon 5.53*
Dec 30th, 2024
aspen
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , marathon A map with a drain time of over 5 minutes. , chaotic Unpredictable map design, often testing unusual skillsets. , geometric Incorporates geometric shapes within the map's visual design.
3.47 / 5.00 from 62 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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