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Highest Rated Maps of All Time

#1
t=NODE - Four Seasons
Relax 5.43*
Mar 15th, 2015
Lan wings
progression Contains a gradual advancement in difficulty or concept across the map. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , time signatures Audio contains many changes in time signature or uses an uncommon time signature.
4.16 / 5.00 from 110 votes
#2
Rohi - Kakuzetsu Thanatos
Rin 6.14*
Feb 13th, 2013
NatsumeRin
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
4.11 / 5.00 from 111 votes
#3
Shimotsuki Haruka - Byakuya Gensoutan
yf's Expert 5.93*
Dec 27th, 2017
yf_bmp
symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. , tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs.
4.07 / 5.00 from 86 votes
#4
JUNNA - Here
Extra 5.81*
Apr 17th, 2018
Mirash
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
4.04 / 5.00 from 89 votes
#5
Queen - Don't Stop Me Now
Hard ROCK! 3.36*
Aug 23rd, 2009
m980
storyboard Contains a storyboard that enhances gameplay experience. , iNiS-style A style originating from the original DS games, recognizable by it's emphasis on vocal rhythm, constant slider velocity, and easily understandable grid-snapped patterns. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
4.16 / 5.00 from 51 votes
#6
MiddleIsland - Roze
Lan 5.63*
Apr 17th, 2013
Lan wings
variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , progression Contains a gradual advancement in difficulty or concept across the map. , simple Accessible and straightforward map design.
4.03 / 5.00 from 83 votes
#7
King Gizzard & The Lizard Wizard - Robot Stop
REDLIGHT (VIP) 6.97*
Nov 19th, 2021
olc
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , tournament custom A custom map for a playing tournament. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , marathon A map with a drain time of over 5 minutes. , chaotic Unpredictable map design, often testing unusual skillsets. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , time signatures Audio contains many changes in time signature or uses an uncommon time signature.
3.84 / 5.00 from 293 votes
#8
Michael Cera Palin - Laughing Makes It Worse
Expert 5.80*
Jan 18th, 2022
pishifat
simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.96 / 5.00 from 93 votes
#9
Hana - Shuumatsu no Bishou
Through the Looking Glass 5.36*
Dec 21st, 2018
PandaHero
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice.
4.00 / 5.00 from 89 votes
#10
wac - neu
Music 6.69*
Feb 17th, 2012
Nakagawa-Kanon
gungathon A map with a drain time of over 10 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.01 / 5.00 from 63 votes
#11
Black Hole - Pluto
Challenge 6.60*
Sep 16th, 2012
Snow Note
download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , accelerating bpm Features progressively increasing tempo.
3.93 / 5.00 from 86 votes
#12
Strelitzia - This Bed Ain't Big Enough Fer The Two of Us
Bed of Thistles 7.16*
May 25th, 2024
squirrelpascals
time signatures Audio contains many changes in time signature or uses an uncommon time signature. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.91 / 5.00 from 82 votes
#13
Vektor - Recharging the Void
Cygnus Terminal 7.84*
Jul 30th, 2016
Mazzerin
gungathon A map with a drain time of over 10 minutes. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , time signatures Audio contains many changes in time signature or uses an uncommon time signature. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
4.38 / 5.00 from 24 votes
#14
Pat Metheny Group - The Way Up: Opening & Part One
Acceleration | Alignment | Ascent 5.74*
Dec 15th, 2021
olc
simple Accessible and straightforward map design. , gungathon A map with a drain time of over 10 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , time signatures Audio contains many changes in time signature or uses an uncommon time signature.
3.87 / 5.00 from 90 votes
#15
Radiohead - My Iron Lung
Insane 4.60*
Feb 22nd, 2019
Myxo
variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , progression Contains a gradual advancement in difficulty or concept across the map. , chaotic Unpredictable map design, often testing unusual skillsets. , freeform An unrestrained and loose approach towards visual structure.
3.99 / 5.00 from 48 votes
#16
Shaun Martin - Madiba
Dynamic 6.59*
Mar 31st, 2021
olc
repetition Features the use of recognizable identical patterns or gameplay elements. , simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.80 / 5.00 from 116 votes
#17
Ne Obliviscaris - Painters of the Tempest (Part II): Triptych Lux
Reveries from the Stained Glass ... 7.15*
Mar 24th, 2018
sharpnel
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , gungathon A map with a drain time of over 10 minutes. , simple Accessible and straightforward map design. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.86 / 5.00 from 81 votes
#18
GIRAFFES? GIRAFFES! - I Am S/H(im)e[r] As You Am S/H(im)e[r] As You Are Me And We Am I And I...
Our Id/R[e](nt/al)ity: The Saga 8.57*
Sep 20th, 2019
squirrelpascals
variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , marathon A map with a drain time of over 5 minutes. , slidershapes Uses a large variety of slider designs.
3.95 / 5.00 from 53 votes
#19
Silversun Pickups - Lazy Eye
Crossing the Burning Horizon 6.49*
Oct 11th, 2017
squirrelpascals
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , wide aim Patterns, usually jumps, with heavy use of wide angle movement.
3.83 / 5.00 from 74 votes
#20
Kara's Walk Home - Weekend! Party with your Friends!!!
the city 4.67*
Mar 26th, 2021
pishifat
simple Accessible and straightforward map design. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , marathon A map with a drain time of over 5 minutes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs.
3.99 / 5.00 from 39 votes
#21
my sound life - LINE
_ 5.34*
Sep 3rd, 2022
Troupe a troops
variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
4.00 / 5.00 from 35 votes
#22
Ghost-Note - Shrill Tones
Enter The Funk Zone 6.65*
Jul 22nd, 2021
olc
sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , marathon A map with a drain time of over 5 minutes. , chaotic Unpredictable map design, often testing unusual skillsets. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.84 / 5.00 from 65 votes
#23
RADWIMPS - Hyperventilation
What are you gonna do to my b**bs? 6.53*
Sep 14th, 2023
seros
progression Contains a gradual advancement in difficulty or concept across the map. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , chaotic Unpredictable map design, often testing unusual skillsets. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.74 / 5.00 from 92 votes
#24
Tokyo Jihen - Sounan
Insane 5.65*
Sep 11th, 2019
Uberzolik
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , progression Contains a gradual advancement in difficulty or concept across the map. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.68 / 5.00 from 152 votes
#25
Kara's Walk Home - Gauge Means Nothing in the Car
second chance 5.39*
Mar 8th, 2024
pishifat
simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , storyboard Contains a storyboard that enhances gameplay experience. , freeform An unrestrained and loose approach towards visual structure.
3.75 / 5.00 from 77 votes
#26
Havok - Postmortem/Raining Blood (Slayer cover)
Vengeance 8.50*
May 31st, 2021
Mazzerin
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , tournament custom A custom map for a playing tournament.
3.95 / 5.00 from 32 votes
#27
black midi - Welcome To Hell
pocket's providence 6.83*
Dec 18th, 2023
pocket-
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , chaotic Unpredictable map design, often testing unusual skillsets. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.72 / 5.00 from 86 votes
#28
Vektor - Cosmic Cortex
Ascendancy 7.68*
Oct 31st, 2015
Mazzerin
marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.94 / 5.00 from 30 votes
#29
USAO - Get on
Injection 6.61*
May 1st, 2017
sionKotori
tech Tests uncommon skills. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.98 / 5.00 from 25 votes
#30
Chick Corea, Return to Forever - 500 Miles High
Light as a Feather 5.41*
Apr 18th, 2021
olc
marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.86 / 5.00 from 35 votes
#31
FictionJunction - Parallel Hearts
Bravery 5.33*
Jul 1st, 2019
Kalibe
variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.98 / 5.00 from 23 votes
#32
Dance Gavin Dance - NASA / I'm Down with Brown Town
Reminiscence 6.19*
Sep 27th, 2017
Sharkie
marathon A map with a drain time of over 5 minutes. , multi-song Contains multiple songs within the audio. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , finger control Uses complex applications of rhythms in order to test the player's tapping ability.
3.75 / 5.00 from 44 votes
#33
7 Angels 7 Plagues - The Commentator's Despair
Paper Wings 6.59*
May 6th, 2026
Meteo L-Drago
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , chaotic Unpredictable map design, often testing unusual skillsets. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , playfield usage Includes deliberate use of the playfield within the map design.
3.77 / 5.00 from 37 votes
#34
BADBADNOTGOOD - IV
RESONATE >> 6.02*
Jun 2nd, 2022
olc
marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.65 / 5.00 from 65 votes
#35
Vektor - Tetrastructural Minds
Dissonant Existence 6.81*
Dec 23rd, 2016
Makeli
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.91 / 5.00 from 27 votes
#36
Tiny Moving Parts - Good Enough / Birdhouse / Minnow
Indecisive Forthcomings 6.08*
Mar 4th, 2019
vrnl
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , marathon A map with a drain time of over 5 minutes. , multi-song Contains multiple songs within the audio. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , slidershapes Uses a large variety of slider designs. , freeform An unrestrained and loose approach towards visual structure.
3.89 / 5.00 from 25 votes
#37
siraph - Souzou no Ame
Surgis & Hamano's Wet Dreams 5.83*
May 25th, 2025
Hamano and surgis
variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , collab A map with two or more associated mappers. , slidershapes Uses a large variety of slider designs.
3.85 / 5.00 from 23 votes
#38
Raphiiel - RoquiRa : Between Life and Death
Fragment of Styx 7.64*
Aug 23rd, 2023
JeZag
tech Tests uncommon skills. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , tournament custom A custom map for a playing tournament. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.65 / 5.00 from 44 votes
#39
COALTAR OF THE DEEPERS - H/S/K/S
I/D/G/A/F 6.85*
Mar 12th, 2024
App
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , freeform An unrestrained and loose approach towards visual structure.
3.62 / 5.00 from 55 votes
#40
A.R. Kane - Butterfly Collector
Other 4.92*
Oct 7th, 2023
App
progression Contains a gradual advancement in difficulty or concept across the map. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , marathon A map with a drain time of over 5 minutes. , chaotic Unpredictable map design, often testing unusual skillsets. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.67 / 5.00 from 39 votes
#41
Junky Infinity ChouCho - Kagaribi
Whisper 6.53*
Apr 7th, 2021
Kalibe
marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , storyboard Contains a storyboard that enhances gameplay experience.
3.77 / 5.00 from 29 votes
#42
TJ.hangneil - Apollo
Encounter with the Unknown 10.93*
Nov 8th, 2021
Snow Note
variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.93 / 5.00 from 21 votes
#43
Butthole Surfers - Mexican Caravan
mint_'s ex 6.82*
Mar 15th, 2026
mintIceCream_
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , chaotic Unpredictable map design, often testing unusual skillsets. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , slidershapes Uses a large variety of slider designs.
3.73 / 5.00 from 31 votes
#44
Henry Salvia, Kathleen Enright - Brick by Brick
Tock by Tick 6.40*
Jan 26th, 2022
moonpoint
progression Contains a gradual advancement in difficulty or concept across the map. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , geometric Incorporates geometric shapes within the map's visual design.
3.61 / 5.00 from 47 votes
#45
Hollow Wings - Wo Zhen De Shou Shang Le
Hurted Lin 3.64*
Jan 18th, 2017
Hollow Wings
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.04 / 5.00 from 22 votes
#46
Green Day - Jesus of Suburbia
Bullet in a Bible 6.32*
Feb 17th, 2022
hehe
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.67 / 5.00 from 34 votes
#47
Vektor - Fast Paced Society
Torment 7.32*
Sep 9th, 2015
Ciyus Miapah and Mazzerin
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , marathon A map with a drain time of over 5 minutes. , chaotic Unpredictable map design, often testing unusual skillsets. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.57 / 5.00 from 56 votes
#48
A.R. Kane - Butterfly Collector
Rykoblydie 5.80*
Oct 7th, 2023
App
progression Contains a gradual advancement in difficulty or concept across the map. , marathon A map with a drain time of over 5 minutes. , chaotic Unpredictable map design, often testing unusual skillsets. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream.
3.56 / 5.00 from 58 votes
#49
Snarky Puppy - What About Me?
We Like It Here 5.53*
Oct 30th, 2020
olc
simple Accessible and straightforward map design. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.63 / 5.00 from 38 votes
#50
Hum - Stars
Orbit 5.73*
Feb 5th, 2024
wyit
clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song.
3.50 / 5.00 from 77 votes
Filters
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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