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Highest Rated Maps of 2016

#1
Halozy - Kikoku Doukoku Jigokuraku
Notch Hell 5.50*
Sep 8th, 2016
Hollow Wings
gimmick Focused on a single unique design or gameplay idea. , slidershapes Uses a large variety of slider designs. , high sv Features prominent high slider velocity usage as a key part of map design. , progression Contains a gradual advancement in difficulty or concept across the map. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , freeform An unrestrained and loose approach towards visual structure.
3.96 / 5.00 from 271 votes
#2
goreshit - burn this moment into the retina of my eye
extra 7.06*
Jan 16th, 2016
grumd
progression Contains a gradual advancement in difficulty or concept across the map. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , simple Accessible and straightforward map design.
3.94 / 5.00 from 151 votes
#3
KikuoHana - Nobore! Susume! Takai Tou
Expert 5.68*
Dec 2nd, 2016
Karen
progression Contains a gradual advancement in difficulty or concept across the map. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , marathon A map with a drain time of over 5 minutes. , slider animation Succession of sliders as individual frames to create the illusion of fluid motion.
3.93 / 5.00 from 160 votes
#4
Camellia - Exit This Earth's Atomosphere
Evolution 7.56*
Nov 9th, 2016
rrtyui
tech Tests uncommon skills. , marathon A map with a drain time of over 5 minutes. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , chaotic Unpredictable map design, often testing unusual skillsets. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design.
3.87 / 5.00 from 267 votes
#5
cosMo@BousouP - Oceanus
Divinity 6.45*
Jan 1st, 2016
Broccoly
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.97 / 5.00 from 92 votes
#6
ayaponzu* - Yakubyougami
B( 7.27*
May 13th, 2016
cRyo[iceeicee]
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream.
4.26 / 5.00 from 34 votes
#7
Shawn Wasabi + YDG feat. YUNG GEMMY - Burnt Rice (Aiobahn & Jh-Anu Remix)
Master 6.90*
Oct 10th, 2016
hehe
cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , tech Tests uncommon skills. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , slider animation Succession of sliders as individual frames to create the illusion of fluid motion.
3.84 / 5.00 from 117 votes
#8
kors k - Playing With Fire (Sota Fujimori Remix)
Pyrotechnics 5.48*
Apr 25th, 2016
RLC
simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes. , tech Tests uncommon skills. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.97 / 5.00 from 57 votes
#9
goreshit - burn this moment into the retina of my eye
insane 6.04*
Jan 16th, 2016
grumd
progression Contains a gradual advancement in difficulty or concept across the map. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , simple Accessible and straightforward map design.
3.90 / 5.00 from 71 votes
#10
DJ Mass MAD Izm* - SHAKUNETSU Beach Side Bunny
Another 8.23*
Jan 26th, 2016
rustbell
gimmick Focused on a single unique design or gameplay idea. , tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , chaotic Unpredictable map design, often testing unusual skillsets. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.95 / 5.00 from 57 votes
#11
Siestail - Magic Lip Service
Magic Lip Service to You 5.48*
May 6th, 2016
Hollow Wings
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , chaotic Unpredictable map design, often testing unusual skillsets. , storyboard Contains a storyboard that enhances gameplay experience.
4.07 / 5.00 from 42 votes
#12
Beatdrop - Phase 1
HD 6.48*
Oct 28th, 2016
rustbell
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.98 / 5.00 from 49 votes
#13
Feryquitous - Dstorv
Ende Fateind Trasfomate 6.00*
Dec 6th, 2016
RLC
marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.88 / 5.00 from 73 votes
#14
Function Phantom - Euclid
Fifth Postulate 6.08*
Aug 27th, 2016
byfar
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , tech Tests uncommon skills.
3.89 / 5.00 from 68 votes
#15
Falcom Sound Team jdk - The Azure Arbitrator
Chrono Collapse 7.68*
Jun 4th, 2016
jonathanlfj
marathon A map with a drain time of over 5 minutes. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design.
3.86 / 5.00 from 75 votes
#16
kamome sano - </emotional>
Limerence 6.08*
Sep 5th, 2016
Voxnola
marathon A map with a drain time of over 5 minutes. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , tech Tests uncommon skills. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
3.94 / 5.00 from 50 votes
#17
Hana - Sakura to Kotori
Serenity 5.48*
Mar 22nd, 2016
Giralda
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.99 / 5.00 from 41 votes
#18
Nekomata Master+ - Funny shuffle
try 7.23*
Aug 21st, 2016
rustbell
repetition Features the use of recognizable identical patterns or gameplay elements. , swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects. , chaotic Unpredictable map design, often testing unusual skillsets. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.08 / 5.00 from 31 votes
#19
Memme - Chinese Restaurant
tyui 6.45*
Jan 1st, 2016
rrtyui
tech Tests uncommon skills. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.90 / 5.00 from 46 votes
#20
Camellia - Introduction / NEURO-CLOUD-9
Schizophrenia 7.13*
Aug 16th, 2016
Mazzerin
tech Tests uncommon skills. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
4.03 / 5.00 from 31 votes
#21
Vektor - Recharging the Void
Cygnus Terminal 7.84*
Jul 30th, 2016
Mazzerin
gungathon A map with a drain time of over 10 minutes. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , time signatures Audio contains many changes in time signature or uses an uncommon time signature. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
4.38 / 5.00 from 24 votes
#22
Hana - Sakura no Uta
VI.Artist of the Sakura 5.94*
Aug 16th, 2016
gust
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.90 / 5.00 from 47 votes
#23
Electus - Whispers From The Sea
water 4.10*
Jun 28th, 2016
ac8129464363
repetition Features the use of recognizable identical patterns or gameplay elements. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , low sv Features prominent low sv usage as a key part of map design.
4.04 / 5.00 from 28 votes
#24
IAHN - Transform (Original Mix)
Aspire 6.29*
Aug 3rd, 2016
Monstrata
slidershapes Uses a large variety of slider designs. , aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , mapping contest An entry for a mapping contest. , slider animation Succession of sliders as individual frames to create the illusion of fluid motion.
3.73 / 5.00 from 94 votes
#25
Kushi - Yuumeikyou o Wakatsu Koto
Yuumei 6.34*
May 28th, 2016
09kami
marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience. , progression Contains a gradual advancement in difficulty or concept across the map. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , high sv Features prominent high slider velocity usage as a key part of map design.
3.86 / 5.00 from 52 votes
#26
Lia - Tori no Uta
Collab 5.42*
Feb 24th, 2016
Erisan, Arieruco and OK_oreGENKI
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.85 / 5.00 from 53 votes
#27
void - Sudden Romance
Intelligence 7.49*
Jan 16th, 2016
rustbell
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
4.04 / 5.00 from 30 votes
#28
Misanthrop - Indifferent
Unsympathetic 6.46*
Oct 19th, 2016
taku
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs.
4.04 / 5.00 from 29 votes
#29
IOSYS - Tanoshii Yoru no Ochakai - Ringo's Tea Party
Extra 5.96*
Jan 9th, 2016
Frey
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.94 / 5.00 from 33 votes
#30
Memme - Acid Burst
Priti & Bonzi's Ultra 6.84*
Jun 10th, 2016
Bonzi and Avena
collab A map with two or more associated mappers. , tech Tests uncommon skills. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.81 / 5.00 from 46 votes
#31
Himeringo - Kodoku no Kakurenbo
Horror 7.29*
Apr 23rd, 2016
Asahina Momoko
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.83 / 5.00 from 46 votes
#32
Hana - Sakura to Kotori
Laurier's Insane 5.38*
Mar 22nd, 2016
Laurier
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.97 / 5.00 from 26 votes
#33
Annabel - Signal Graph
Skystar's Chocolate 5.46*
Mar 6th, 2016
Skystar
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.84 / 5.00 from 40 votes
#34
Reol - Gokusaishiki
HW's Another 4.86*
May 16th, 2016
Hollow Wings
gimmick Focused on a single unique design or gameplay idea. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.93 / 5.00 from 32 votes
#35
Halozy - Paranoid Lost
Nightmare 6.23*
Jul 11th, 2016
Hakurei Yoru
marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.83 / 5.00 from 40 votes
#36
happy30 - As the wind blows
Storm 6.16*
Apr 24th, 2016
happy30
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.83 / 5.00 from 38 votes
#37
Ayalis - Ai o Chikaishi Hime Kazari
Master 6.85*
Oct 13th, 2016
hehe
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.75 / 5.00 from 47 votes
#38
Rawtekk - Amber's Love Was Like A Marble (Billain Remix)
Marmoreal 5.84*
Apr 17th, 2016
RLC, Rohit6, Aiceo and byfar
tech Tests uncommon skills. , collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience.
3.72 / 5.00 from 53 votes
#39
Nanahira - Bassdrop Freaks (Long Ver.)
BASSDROP!! 6.23*
Sep 30th, 2016
yf_bmp
marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience. , tech Tests uncommon skills. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs.
3.85 / 5.00 from 33 votes
#40
FELT - Lies in Reality
Deception 6.19*
Jun 9th, 2016
captin1
marathon A map with a drain time of over 5 minutes. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.82 / 5.00 from 35 votes
#41
onoken - Viden
Extreme 6.27*
Aug 30th, 2016
-kevincela-
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.83 / 5.00 from 31 votes
#42
Renard - Because Maybe! pt. 2
Marathon 7.90*
May 2nd, 2016
Froslass
gungathon A map with a drain time of over 10 minutes. , multi-song Contains multiple songs within the audio. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
3.78 / 5.00 from 35 votes
#43
sakuzyo - AXION
fanzhen's Extra 6.52*
Oct 26th, 2016
fanzhen0019
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs.
3.82 / 5.00 from 35 votes
#44
Venetian Snares - She Runs
Escape? 6.74*
Aug 18th, 2016
fergas
time signatures Audio contains many changes in time signature or uses an uncommon time signature. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , marathon A map with a drain time of over 5 minutes. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.71 / 5.00 from 48 votes
#45
Vektor - Tetrastructural Minds
Dissonant Existence 6.81*
Dec 23rd, 2016
Makeli
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.90 / 5.00 from 28 votes
#46
DM vs. POCKET - uNDeRWoRLD MoNaRCHy
MaRaTHoN 5.48*
Mar 12th, 2016
Charles445
marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.86 / 5.00 from 26 votes
#47
Keeno - EOS
Insane 5.32*
Sep 25th, 2016
Yoges
cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult.
3.74 / 5.00 from 38 votes
#48
Camellia - crystallized
handsome's Master 6.33*
Jun 28th, 2016
hehe
storyboard Contains a storyboard that enhances gameplay experience. , tech Tests uncommon skills. , simple Accessible and straightforward map design. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.88 / 5.00 from 23 votes
#49
Billain - Boogie
Edge 6.30*
Jul 19th, 2016
Froslass, RLC, Bonzi, Nerova Riuz GX, Broccoly, Len, Asphyxia, -Visceral-, Xilver15, Rohit6, ProfessionalBox, Fizz, Asahina Momoko, Sing, byfar and Spaghetti
tech Tests uncommon skills. , collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , megacollab A map with 8 or more associated mappers.
3.51 / 5.00 from 149 votes
#50
Birdy - Wings (Nu:Logic Remix)
Freedom 5.60*
Jan 16th, 2016
Zetera, Frey, Aka, CalstoneLightO, Secretpipe and ProfessionalBox
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , storyboard Contains a storyboard that enhances gameplay experience.
3.64 / 5.00 from 48 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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