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Highest Rated Maps of 2022

#1
paraoka feat. haru*nya - Hokori Yuki
BabeLisM 5.55*
Jun 10th, 2022
Xilver15
repetition Features the use of recognizable identical patterns or gameplay elements. , freeform An unrestrained and loose approach towards visual structure. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , time signatures Audio contains many changes in time signature or uses an uncommon time signature. , progression Contains a gradual advancement in difficulty or concept across the map. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , marathon A map with a drain time of over 5 minutes. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
4.10 / 5.00 from 148 votes
#2
SOPHIE - NOTHING MORE TO SAY (DUB)
NOTHING ELSE TO SLAY (DAB) ft. t... 5.90*
Jun 27th, 2022
emilia, tatemae and schoolboy
progression Contains a gradual advancement in difficulty or concept across the map. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , repetition Features the use of recognizable identical patterns or gameplay elements.
3.93 / 5.00 from 114 votes
#3
Michael Cera Palin - Laughing Makes It Worse
Expert 5.80*
Jan 18th, 2022
pishifat
simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.95 / 5.00 from 93 votes
#4
Aries - BELIEVE IN ME, WHO BELIEVES IN YOU
JOURNEY TO THE SUN 5.39*
Sep 11th, 2022
jamesjan3
gungathon A map with a drain time of over 10 minutes. , multi-song Contains multiple songs within the audio. , tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slidershapes Uses a large variety of slider designs.
4.05 / 5.00 from 62 votes
#5
ZUN - Touhou 10 Nonstop Medley
Mountain of Faith 4.88*
Dec 19th, 2022
Luscent
storyboard Contains a storyboard that enhances gameplay experience. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , gungathon A map with a drain time of over 10 minutes. , multi-song Contains multiple songs within the audio. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.09 / 5.00 from 48 votes
#6
Feryquitous vs. xi - Orca
Nanachi x Aqua_'s Irregular 6.90*
May 12th, 2022
sanzu and Smug Nanachi
collab A map with two or more associated mappers. , tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs.
4.08 / 5.00 from 51 votes
#7
PUP - Scorpion Hill
Extra 5.58*
Jun 9th, 2022
pishifat
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.98 / 5.00 from 58 votes
#8
Shimotsuki Haruka - Tsubasa o Kudasai
Super Extra 5.49*
Aug 15th, 2022
misho15_701_4_0 and Lyubym liya
progression Contains a gradual advancement in difficulty or concept across the map. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , collab A map with two or more associated mappers. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs.
3.83 / 5.00 from 132 votes
#9
Shpongle - Dr. Vinklestein Says
Entheogen 6.85*
Jun 3rd, 2022
piroshki
marathon A map with a drain time of over 5 minutes. , tech Tests uncommon skills. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.00 / 5.00 from 49 votes
#10
Nekomata Master feat. Nagayama Maki - Watari Sousou
flourish 4.62*
Jul 14th, 2022
fanzhen0019
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects. , marathon A map with a drain time of over 5 minutes. , chaotic Unpredictable map design, often testing unusual skillsets. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.88 / 5.00 from 59 votes
#11
compllege / Diverse System / wavforme - Taishi.App.Team//songs_compilation::1
mode : Plethora.Unity 7.00*
Aug 17th, 2022
Realazy, Flower, Krimek, melonboy, JeZag, Yugu, Feiri, eiri-, eclessia, -Tochi, waefwerf, maot, honne, Atlust, Halgoh, Arbane, Axaptice, _kotachi_, 921206025887, thexo, Miura, Crissa, Sharu, Lince Cosmico, Lokidoki, NyarkoO, Julian Alvarez, Pyo, neuronio, -jordan-, _Epreus, Sampo, Gordon, MarcoBrolo, Fisky, funny, mahloola, sanzu, Slyze-, FrenZ, Faito, - AzRaeL -, Aoinabi, verychill, Nagabi, seros, _rye, Testeron, Sagon, Zer0-G and sheluvlando_3
tech Tests uncommon skills. , collab A map with two or more associated mappers. , gungathon A map with a drain time of over 10 minutes. , multi-song Contains multiple songs within the audio. , storyboard Contains a storyboard that enhances gameplay experience. , megacollab A map with 8 or more associated mappers. , progression Contains a gradual advancement in difficulty or concept across the map. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slidershapes Uses a large variety of slider designs.
3.94 / 5.00 from 45 votes
#12
TJ.hangneil - Apollo
384's Exceed 9.12*
May 31st, 2022
pw384
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.87 / 5.00 from 59 votes
#13
TOMOSUKE - Macuilxochitl
Sprosive's Extreme 6.50*
Jan 10th, 2022
rustbell
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.95 / 5.00 from 44 votes
#14
Abuse - Shinjuku Jack
Grotesque 7.08*
Jan 18th, 2022
Ryuusei Aika
progression Contains a gradual advancement in difficulty or concept across the map. , marathon A map with a drain time of over 5 minutes. , chaotic Unpredictable map design, often testing unusual skillsets. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.99 / 5.00 from 34 votes
#15
my sound life - LINE
_ 5.34*
Sep 3rd, 2022
Lyubym liya
variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , slidershapes Uses a large variety of slider designs.
4.00 / 5.00 from 35 votes
#16
YURiCa/Hanatan - Telomere no Ubugoe
First Cry 4.55*
Jan 1st, 2022
kodama
progression Contains a gradual advancement in difficulty or concept across the map. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs.
3.97 / 5.00 from 37 votes
#17
Hashimoto Miyuki - Yume Miru Mama ni Koi o Shite
Heilia's Extra Koi 6.60*
Feb 20th, 2022
Heilia
gimmick Focused on a single unique design or gameplay idea. , circle only Restricts object choice to circles only. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.88 / 5.00 from 45 votes
#18
Massive New Krew - Majestic 12
Girls' Little Conspiracy Club 5.63*
Feb 15th, 2022
tokiko
repetition Features the use of recognizable identical patterns or gameplay elements. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , marathon A map with a drain time of over 5 minutes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.93 / 5.00 from 40 votes
#19
Soushi Sakiyama - Gyakkou
Anterograde 6.37*
Jan 21st, 2022
Gillstar
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , slidershapes Uses a large variety of slider designs.
3.72 / 5.00 from 89 votes
#20
POCAH - Nao sou obrigada
Funk 6.09*
Dec 20th, 2022
jamesjan3
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , slidershapes Uses a large variety of slider designs. , freeform An unrestrained and loose approach towards visual structure.
3.83 / 5.00 from 51 votes
#21
Renard - Pyramid Head Is The World's Greatest Lover
LC's Extra 5.32*
Jun 6th, 2022
La Cataline
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.02 / 5.00 from 27 votes
#22
Linkin Park - Guilty All The Same (feat. Rakim)
ACT 4 | "THE REBORN" 6.81*
Dec 7th, 2022
pw384
visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , playfield usage Includes deliberate use of the playfield within the map design. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , marathon A map with a drain time of over 5 minutes.
3.73 / 5.00 from 69 votes
#23
BEMANI Sound Team "Nekomata Master" - The last of world music
Kalibe's Expert 6.44*
Mar 17th, 2022
Kalibe
mapping contest An entry for a mapping contest. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , slidershapes Uses a large variety of slider designs.
3.81 / 5.00 from 49 votes
#24
Nekomata Master+ - chaos eater -IIDX edition-
HUNGER 6.30*
Oct 11th, 2022
pocket-
repetition Features the use of recognizable identical patterns or gameplay elements. , slidershapes Uses a large variety of slider designs. , tech Tests uncommon skills. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.74 / 5.00 from 56 votes
#25
Rory in early 20s - Wa Yoderi
Apocryphal Metempsychosis 7.14*
May 17th, 2022
Halgoh
tech Tests uncommon skills. , keysounds Contains hitsounds that use various pitched samples to create a melody, typically following one within the song. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs.
3.72 / 5.00 from 65 votes
#26
Mid-Air Thief - Ahhhh, These Chains!
Soooo Heavy 5.22*
Apr 21st, 2022
Mizunashi Akari
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , time signatures Audio contains many changes in time signature or uses an uncommon time signature. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs.
3.64 / 5.00 from 108 votes
#27
Halozy - Crystal Snow
Heat Death 6.34*
Jan 17th, 2022
Hollow Wings
high sv Features prominent high slider velocity usage as a key part of map design. , gimmick Focused on a single unique design or gameplay idea. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , marathon A map with a drain time of over 5 minutes. , freeform An unrestrained and loose approach towards visual structure.
3.71 / 5.00 from 66 votes
#28
Kara & Kurokotei - Valley of Voices
Infinitesimal 6.87*
Sep 20th, 2022
JeZag
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , marathon A map with a drain time of over 5 minutes. , slidershapes Uses a large variety of slider designs. , tournament custom A custom map for a playing tournament.
3.92 / 5.00 from 28 votes
#29
my sound life - AIR
Collab Extra 6.25*
Aug 8th, 2022
Mirash and allein
collab A map with two or more associated mappers. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design.
3.73 / 5.00 from 55 votes
#30
Yuzuki - Dear You (DJ Genericname DnB Remix)
Dear You 5.21*
Jun 12th, 2022
Luscent
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.97 / 5.00 from 24 votes
#31
LiLA'c Records - Maze of Vapor (Brutal Core mix)
Mirash's Extra 6.15*
Dec 30th, 2022
Mirash
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , tournament custom A custom map for a playing tournament. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.97 / 5.00 from 23 votes
#32
Ricky Montgomery - Line Without a Hook
Tiii---i-i-i---i-i---iide ~ ! 4.60*
Sep 16th, 2022
-Doodle
clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , playfield usage Includes deliberate use of the playfield within the map design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.67 / 5.00 from 62 votes
#33
EiK feat. Raimu - a wonderful days -rebirth-
Jabberwocky 6.48*
Jun 16th, 2022
ponbot
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
3.92 / 5.00 from 28 votes
#34
HALCALI - Tandem
Junk Alley 4.92*
Oct 31st, 2022
Fsjallink
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.83 / 5.00 from 31 votes
#35
Sewerslvt - all the joy in life was gone once you left
---- 5.27*
Jan 3rd, 2022
Mirash
marathon A map with a drain time of over 5 minutes. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , stamina Tests a player's ability to tap dense rhythms over long periods of time.
3.73 / 5.00 from 43 votes
#36
BADBADNOTGOOD - IV
RESONATE >> 6.02*
Jun 2nd, 2022
olc
marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.65 / 5.00 from 65 votes
#37
sekai - God-ish
! 6.53*
Jul 28th, 2022
Petal
tournament custom A custom map for a playing tournament. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.84 / 5.00 from 28 votes
#38
Linkin Park - Guilty All The Same (feat. Rakim)
ACT 3B | "SHACKLES OF GREED" 6.30*
Dec 7th, 2022
pw384
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , marathon A map with a drain time of over 5 minutes. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.77 / 5.00 from 32 votes
#39
Kenshi Yonezu - KICK BACK
IMPURE'S CHAIN 6.46*
Nov 12th, 2022
Eithne
tech Tests uncommon skills. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.73 / 5.00 from 39 votes
#40
Dustvoxx - Deep Dream
#{{Lu:cid]$ 7.14*
Jan 31st, 2022
garvanturr
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes.
3.83 / 5.00 from 27 votes
#41
Mysteka - Hesperos
3dyoshispin 6.30*
May 16th, 2022
Acylica
tournament custom A custom map for a playing tournament. , tech Tests uncommon skills. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs. , keysounds Contains hitsounds that use various pitched samples to create a melody, typically following one within the song.
3.70 / 5.00 from 43 votes
#42
Henry Salvia, Kathleen Enright - Brick by Brick
Tock by Tick 6.40*
Jan 26th, 2022
moonpoint
progression Contains a gradual advancement in difficulty or concept across the map. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , geometric Incorporates geometric shapes within the map's visual design.
3.62 / 5.00 from 47 votes
#43
Rex Orange County - Television / So Far So Good (Cut Ver.)
Expert 5.31*
Apr 16th, 2022
moph
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.82 / 5.00 from 24 votes
#44
False Noise - Skyshards
Convergence 5.44*
Apr 12th, 2022
Lince Cosmico
tech Tests uncommon skills. , marathon A map with a drain time of over 5 minutes. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , high sv Features prominent high slider velocity usage as a key part of map design.
3.68 / 5.00 from 34 votes
#45
sekai - God-ish
? 6.58*
Jul 28th, 2022
seros
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , tournament custom A custom map for a playing tournament. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
3.66 / 5.00 from 39 votes
#46
Green Day - Jesus of Suburbia
Bullet in a Bible 6.32*
Feb 17th, 2022
hehe
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.69 / 5.00 from 34 votes
#47
Rengoku Teien - Suikyou HEAVEN!
! 7.29*
Oct 2nd, 2022
Heilia
repetition Features the use of recognizable identical patterns or gameplay elements. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , tournament custom A custom map for a playing tournament.
3.58 / 5.00 from 57 votes
#48
Estradasphere - Hunger Strike
Feast 8.31*
Dec 3rd, 2022
TheKingHenry and SaltyLucario
swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects. , chaotic Unpredictable map design, often testing unusual skillsets. , gungathon A map with a drain time of over 10 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , collab A map with two or more associated mappers. , time signatures Audio contains many changes in time signature or uses an uncommon time signature.
3.63 / 5.00 from 46 votes
#49
DUSTCELL - DERO
LOSER 5.63*
Mar 16th, 2022
Heilia
mapping contest An entry for a mapping contest. , repetition Features the use of recognizable identical patterns or gameplay elements. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs.
3.74 / 5.00 from 27 votes
#50
TJ.hangneil - Apollo
"Apollo" DJ.yf_extension 7.52*
May 31st, 2022
yf_bmp
repetition Features the use of recognizable identical patterns or gameplay elements. , tech Tests uncommon skills. , slidershapes Uses a large variety of slider designs. , double taps Patterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
3.70 / 5.00 from 29 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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