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Highest Rated Maps of 2020

#51
Snarky Puppy - What About Me?
We Like It Here 5.84*
Oct 30th, 2020
olc
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.64 from 38 votes
#52
tricot - POOL
Lover 6.14*
Jun 21st, 2020
dsco
finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., time signaturesAudio contains many changes in time signature or uses an uncommon time signature., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.60 from 48 votes
#53
Ayane - Nageki no Mori
Lament 6.69*
Mar 14th, 2020
Luscent and Kalibe
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement.
3.77 from 25 votes
#54
John Wasson - Caravan
The Edge 9.90*
Apr 9th, 2020
blixys
marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., repetitionFeatures the use of recognizable identical patterns or gameplay elements., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.62 from 40 votes
#55
Tipper - Apex Of The Vortex
Vortex 4.26*
Oct 18th, 2020
verychill
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., playfield constraintRestricts object placement to a certain part of the playfield., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
3.76 from 22 votes
#56
System Of A Down - Toxicity
Mirash's Expert 6.83*
Aug 7th, 2020
Mirash
geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.70 from 30 votes
#57
Telepopmusik - Breathe
Fresh Air 4.55*
Oct 6th, 2020
squirrelpascals
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.64 from 29 votes
#58
sakanaction - Shin Takarajima
Insane 4.79*
Jul 17th, 2020
Fixxis
storyboardContains a storyboard that enhances gameplay experience., simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.71 from 24 votes
#59
zts - worldenddominator
Last Stand 4.99*
May 22nd, 2020
ac8129464363
finger controlUses complex applications of rhythms in order to test the player's tapping ability., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high svFeatures prominent high slider velocity usage as a key part of map design.
3.95 from 24 votes
#60
DJ TOTTO - DORNWALD ~Der Junge im Kaefig~
†LEGGENDARIA 7.48*
Jan 1st, 2020
Azer
marathonA map with a drain time of over 5 minutes., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
3.66 from 28 votes
#61
Renard - Because Maybe! pt. 3
Marathon 8.89*
Feb 18th, 2020
Blue Dragon
gungathonA map with a drain time of over 10 minutes., simpleAccessible and straightforward map design., progressionContains a gradual advancement in difficulty or concept across the map., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., multi-songContains multiple songs within the audio.
3.68 from 25 votes
#62
raito - Blood Drain -Again-
Halgoh's Etherlite Shift 6.54*
Sep 6th, 2020
Halgoh
slidershapesUses a large variety of slider designs., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.55 from 44 votes
#63
twenty one pilots - Levitate
Vulture 6.14*
Feb 11th, 2020
Mao
freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., high svFeatures prominent high slider velocity usage as a key part of map design.
3.86 from 22 votes
#64
Silentroom - NULCTRL (factal Remix)
fluid 7.03*
Sep 12th, 2020
Xarr
techTests uncommon skills., high svFeatures prominent high slider velocity usage as a key part of map design., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, tag [tech]A style of freeform slider tech that notably uses complex slider designs inspired by graffiti tags.
3.60 from 31 votes
#65
Dareharu - Karma
Birthday 5.81*
Mar 6th, 2020
Axarious
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
4.13 from 21 votes
#66
Susumu Hirasawa - The Girl in Byakkoya
Paprika 5.54*
Jun 6th, 2020
Pata-Mon
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
4.05 from 20 votes
#67
Utsu-P - Corona
Mirash's Extra 6.72*
Aug 29th, 2020
Mirash
freeformAn unrestrained and loose approach towards visual structure., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.76 from 25 votes
#68
False Noise - Space Angel
†Cherubim's Extra† 5.73*
Dec 29th, 2020
BOUYAAA, Realazy, Halgoh, Sotarks and Sharu
collabA map with two or more associated mappers., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., mapping contestAn entry for a mapping contest., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.59 from 27 votes
#69
Xect. - Emptiness
Extreme 7.07*
Sep 3rd, 2020
Heilia
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., mapping contestAn entry for a mapping contest., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.57 from 30 votes
#70
Pierce The Veil - King For A Day (feat. Kellin Quinn)
Ultra 8.14*
Sep 17th, 2020
Rita Summers
wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
3.63 from 23 votes
#71
Tove Styrke - Changed My Mind
Expert 4.90*
Jun 1st, 2020
Mint
cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., simpleAccessible and straightforward map design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., low svFeatures prominent low sv usage as a key part of map design.
4.08 from 21 votes
#72
Tame Impala - Let It Happen
Insane 4.68*
Nov 25th, 2020
Leader and Senseabel
marathonA map with a drain time of over 5 minutes., collabA map with two or more associated mappers., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.61 from 25 votes
#73
KOAN Sound - Vibrant
Rise on the Neon Sky 6.10*
Aug 28th, 2020
Akeruyri
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., freeformAn unrestrained and loose approach towards visual structure., techTests uncommon skills., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.91 from 22 votes
#74
Let's Eat Grandma - Hot Pink
Expert 5.66*
Nov 11th, 2020
Myxo
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
3.60 from 25 votes
#75
LIL DARKIE - AMV
NIHIL'S UNHINGED 8.72*
Aug 10th, 2020
emilia and nhlx
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., high svFeatures prominent high slider velocity usage as a key part of map design.
3.56 from 29 votes
#76
KISIDA KYODAN & THE AKEBOSI ROCKETS - Jiyuu e no Sanka
Be "Free" 6.78*
Aug 3rd, 2020
Cellina
marathonA map with a drain time of over 5 minutes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.55 from 27 votes
#77
glaive - astrid
from the heart 5.58*
Nov 26th, 2020
Sylas and jamesjan3
techTests uncommon skills., collabA map with two or more associated mappers., simpleAccessible and straightforward map design., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
3.46 from 48 votes
#78
noumenon - amBROsius
traces of my indiscrepancies 5.96*
Apr 4th, 2020
squirrelpascals
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.59 from 23 votes
#79
suzumu - Tokyo Teddy Bear
Lost 7.81*
Feb 25th, 2020
Ryuusei Aika
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., freeformAn unrestrained and loose approach towards visual structure., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.47 from 40 votes
#80
Kola Kid - timer
Extra 6.04*
Feb 2nd, 2020
Mirash
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.70 from 22 votes
#81
Nekomata Master feat. Nagayama Maki - Watari Sousou
Melancholy 5.61*
Mar 23rd, 2020
eiri-
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., marathonA map with a drain time of over 5 minutes., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
3.70 from 23 votes
#82
hitorie - Little Cry Baby
Extreme 7.68*
May 25th, 2020
moph
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.59 from 28 votes
#83
Children Of Bodom - Tie My Rope
body like a roadmap of pain 8.87*
Aug 16th, 2020
Mazzerin
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
3.49 from 31 votes
#84
FELT - Midnight Boogie
Disco Fever 5.86*
Dec 26th, 2020
[Mad]
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs.
3.82 from 20 votes
#85
LeaF - Arianrhod
Insane 5.87*
May 6th, 2020
tukamoto7km
gimmickFocused on a single unique design or gameplay idea., slidershapesUses a large variety of slider designs., mapping contestAn entry for a mapping contest., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
4.44 from 18 votes
#86
The Smiths - This Charming Man
Wonder 5.86*
Nov 6th, 2020
dsco
wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.39 from 47 votes
#87
Hana - Kuukirikigaku Shoujo to Shounen no Uta
vikala's Extra 5.77*
Dec 27th, 2020
toybot
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., slidershapesUses a large variety of slider designs.
3.44 from 32 votes
#88
System Of A Down - Toxicity
Disorder 7.80*
Aug 7th, 2020
Icekalt
variable timingContains multiple timing points, usually required for songs not recorded to a metronome., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.38 from 43 votes
#89
Demetori - Yuuga ni Sakase, Sumizome no Sakura ~ The Harm of Coming into Existence
happy30's Extra 6.20*
Apr 13th, 2020
happy30
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.46 from 23 votes
#90
Nico Nico Chorus - Leia
Dasein 7.09*
Apr 15th, 2020
tatemae
chaoticUnpredictable map design, often testing unusual skillsets., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in.
3.43 from 32 votes
#91
BAND-MAID - RINNE
MIRASH'S EXTRA 6.03*
Jul 20th, 2020
Mirash
simpleAccessible and straightforward map design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.43 from 29 votes
#92
Xect. - Emptiness
hehe's Master 7.68*
Sep 3rd, 2020
hehe
mapping contestAn entry for a mapping contest., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.42 from 28 votes
#93
Cranky - Rave 2 Rave
luscent 7.20*
May 14th, 2020
Luscent
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, repetitionFeatures the use of recognizable identical patterns or gameplay elements., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.91 from 20 votes
#94
Camellia - I Can Fly In The Universe
Cosmic Joyride 7.38*
Oct 27th, 2020
Woey
marathonA map with a drain time of over 5 minutes., techTests uncommon skills., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.44 from 26 votes
#95
ATL - Magic people
Voodoo people 7.65*
Dec 20th, 2020
Ksardas
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., high svFeatures prominent high slider velocity usage as a key part of map design.
3.39 from 31 votes
#96
Britney Spears - Toxic
Insane 4.66*
Mar 7th, 2020
schoolboy
simpleAccessible and straightforward map design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.41 from 25 votes
#97
YOASOBI - Yoru ni Kakeru
Moonlight Shadow 6.75*
Sep 7th, 2020
Delis
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., freeformAn unrestrained and loose approach towards visual structure., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
3.39 from 30 votes
#98
la la larks - ego-izm
bro-ken 6.31*
Oct 15th, 2020
iBell
finger controlUses complex applications of rhythms in order to test the player's tapping ability., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
3.85 from 20 votes
#99
zts - worldenddominator
Nemis' Extra 5.00*
May 22nd, 2020
Nemis
simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., complex svFeatures large changes in slider velocity., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.70 from 21 votes
#100
Zektbach - Kagachi
Yusomi's EX 6.63*
May 30th, 2020
Yusomi
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.65 from 20 votes
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