Highest Rated Maps of 2020
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#51
Snarky Puppy - What About Me?
We Like It Here 5.84*
Oct 30th, 2020
olc
marathon A map with a drain time of over 5 minutes. , simple Accessible and straightforward map design. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
We Like It Here 5.84*
Oct 30th, 2020
olc
marathon A map with a drain time of over 5 minutes. , simple Accessible and straightforward map design. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.62
/ 5.00 from
38 votes
#52
System Of A Down - Toxicity
Mirash's Expert 6.83*
Aug 7th, 2020
Mirash
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , geometric Incorporates geometric shapes within the map's visual design.
Mirash's Expert 6.83*
Aug 7th, 2020
Mirash
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , geometric Incorporates geometric shapes within the map's visual design.
3.69
/ 5.00 from
30 votes
#53
raito - Blood Drain -Again-
Halgoh's Etherlite Shift 6.54*
Sep 6th, 2020
Halgoh
slidershapes Uses a large variety of slider designs. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern.
Halgoh's Etherlite Shift 6.54*
Sep 6th, 2020
Halgoh
slidershapes Uses a large variety of slider designs. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.61
/ 5.00 from
42 votes
#54
Sana - White Eve
Special 4.28*
Dec 28th, 2020
fanzhen0019
repetition Features the use of recognizable identical patterns or gameplay elements. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Special 4.28*
Dec 28th, 2020
fanzhen0019
repetition Features the use of recognizable identical patterns or gameplay elements. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.01
/ 5.00 from
24 votes
#55
tricot - POOL
Lover 6.14*
Jun 21st, 2020
dsco
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , time signatures Audio contains many changes in time signature or uses an uncommon time signature. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Lover 6.14*
Jun 21st, 2020
dsco
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , time signatures Audio contains many changes in time signature or uses an uncommon time signature. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.58
/ 5.00 from
48 votes
#56
DJ TOTTO - DORNWALD ~Der Junge im Kaefig~
†LEGGENDARIA 7.48*
Jan 1st, 2020
Azer
marathon A map with a drain time of over 5 minutes. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream.
†LEGGENDARIA 7.48*
Jan 1st, 2020
Azer
marathon A map with a drain time of over 5 minutes. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream.
3.69
/ 5.00 from
27 votes
#57
Telepopmusik - Breathe
Fresh Air 4.55*
Oct 6th, 2020
squirrelpascals
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , simple Accessible and straightforward map design.
Fresh Air 4.55*
Oct 6th, 2020
squirrelpascals
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , simple Accessible and straightforward map design.
3.68
/ 5.00 from
25 votes
#58
Renard - Because Maybe! pt. 3
Marathon 8.89*
Feb 18th, 2020
Froslass
gungathon A map with a drain time of over 10 minutes. , multi-song Contains multiple songs within the audio.
Marathon 8.89*
Feb 18th, 2020
Froslass
gungathon A map with a drain time of over 10 minutes. , multi-song Contains multiple songs within the audio.
3.71
/ 5.00 from
24 votes
#59
sakanaction - Shin Takarajima
Insane 4.79*
Jul 17th, 2020
Fixxis
storyboard Contains a storyboard that enhances gameplay experience.
Insane 4.79*
Jul 17th, 2020
Fixxis
storyboard Contains a storyboard that enhances gameplay experience.
3.71
/ 5.00 from
24 votes
#60
Utsu-P - Corona
Mirash's Extra 6.72*
Aug 29th, 2020
Mirash
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , freeform An unrestrained and loose approach towards visual structure. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
Mirash's Extra 6.72*
Aug 29th, 2020
Mirash
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , freeform An unrestrained and loose approach towards visual structure. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.79
/ 5.00 from
24 votes
#61
sajou no hana - Gray (TV Size)
Insane 5.01*
Dec 3rd, 2020
tukamoto7km
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slidershapes Uses a large variety of slider designs. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
Insane 5.01*
Dec 3rd, 2020
tukamoto7km
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slidershapes Uses a large variety of slider designs. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.58
/ 5.00 from
40 votes
#62
John Wasson - Caravan
The Edge 9.32*
Aug 6th, 2020
blixys
marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , repetition Features the use of recognizable identical patterns or gameplay elements. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
The Edge 9.32*
Aug 6th, 2020
blixys
marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , repetition Features the use of recognizable identical patterns or gameplay elements. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.57
/ 5.00 from
39 votes
#63
KISIDA KYODAN & THE AKEBOSI ROCKETS - Jiyuu e no Sanka
Be "Free" 6.78*
Aug 3rd, 2020
Cellina
marathon A map with a drain time of over 5 minutes. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
Be "Free" 6.78*
Aug 3rd, 2020
Cellina
marathon A map with a drain time of over 5 minutes. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.68
/ 5.00 from
24 votes
#64
twenty one pilots - Levitate
Vulture 6.14*
Feb 11th, 2020
Mao
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , freeform An unrestrained and loose approach towards visual structure. , high sv Features prominent high slider velocity usage as a key part of map design.
Vulture 6.14*
Feb 11th, 2020
Mao
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , freeform An unrestrained and loose approach towards visual structure. , high sv Features prominent high slider velocity usage as a key part of map design.
3.86
/ 5.00 from
22 votes
#65
Silentroom - NULCTRL (factal Remix)
fluid 6.79*
Sep 15th, 2020
Xarr
tech Tests uncommon skills. , high sv Features prominent high slider velocity usage as a key part of map design. , tag [tech] A style of freeform slider tech that notably uses complex slider designs inspired by graffiti tags.
fluid 6.79*
Sep 15th, 2020
Xarr
tech Tests uncommon skills. , high sv Features prominent high slider velocity usage as a key part of map design. , tag [tech] A style of freeform slider tech that notably uses complex slider designs inspired by graffiti tags.
3.61
/ 5.00 from
30 votes
#66
Pierce The Veil - King For A Day (feat. Kellin Quinn)
Ultra 8.14*
Sep 17th, 2020
Rita Summers
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes.
Ultra 8.14*
Sep 17th, 2020
Rita Summers
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes.
3.68
/ 5.00 from
22 votes
#67
Xect. - Emptiness
Extreme 7.07*
Sep 3rd, 2020
Heilia
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , mapping contest An entry for a mapping contest. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
Extreme 7.07*
Sep 3rd, 2020
Heilia
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , mapping contest An entry for a mapping contest. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.59
/ 5.00 from
30 votes
#68
Tame Impala - Let It Happen
Insane 4.68*
Nov 25th, 2020
Leader and Senseabel
marathon A map with a drain time of over 5 minutes. , collab A map with two or more associated mappers. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Insane 4.68*
Nov 25th, 2020
Leader and Senseabel
marathon A map with a drain time of over 5 minutes. , collab A map with two or more associated mappers. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.64
/ 5.00 from
24 votes
#69
Let's Eat Grandma - Hot Pink
Expert 5.66*
Nov 11th, 2020
Myxo
overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
Expert 5.66*
Nov 11th, 2020
Myxo
overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.61
/ 5.00 from
25 votes
#70
Tove Styrke - Changed My Mind
Expert 4.90*
Jun 1st, 2020
Mint
clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , repetition Features the use of recognizable identical patterns or gameplay elements. , simple Accessible and straightforward map design. , low sv Features prominent low sv usage as a key part of map design.
Expert 4.90*
Jun 1st, 2020
Mint
clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , repetition Features the use of recognizable identical patterns or gameplay elements. , simple Accessible and straightforward map design. , low sv Features prominent low sv usage as a key part of map design.
4.08
/ 5.00 from
21 votes
#71
Tipper - Apex Of The Vortex
Vortex 4.26*
Oct 18th, 2020
verychill
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , playfield constraint Restricts object placement to a certain part of the playfield. , swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
Vortex 4.26*
Oct 18th, 2020
verychill
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , playfield constraint Restricts object placement to a certain part of the playfield. , swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
3.76
/ 5.00 from
22 votes
#72
False Noise - Space Angel
†Cherubim's Extra† 5.73*
Dec 29th, 2020
BOUYAAA, Realazy, Halgoh, Sotarks and Sharu
collab A map with two or more associated mappers. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slidershapes Uses a large variety of slider designs. , mapping contest An entry for a mapping contest. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
†Cherubim's Extra† 5.73*
Dec 29th, 2020
BOUYAAA, Realazy, Halgoh, Sotarks and Sharu
collab A map with two or more associated mappers. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slidershapes Uses a large variety of slider designs. , mapping contest An entry for a mapping contest. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.57
/ 5.00 from
27 votes
#73
Dareharu - Karma
Birthday 5.44*
Mar 6th, 2020
Axarious
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , slidershapes Uses a large variety of slider designs. , fast bursts Features bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
Birthday 5.44*
Mar 6th, 2020
Axarious
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , slidershapes Uses a large variety of slider designs. , fast bursts Features bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
4.13
/ 5.00 from
21 votes
#74
noumenon - amBROsius
traces of my indiscrepancies 5.96*
Apr 4th, 2020
squirrelpascals
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
traces of my indiscrepancies 5.96*
Apr 4th, 2020
squirrelpascals
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.60
/ 5.00 from
23 votes
#75
Nekomata Master feat. Nagayama Maki - Watari Sousou
Melancholy 5.61*
Mar 23rd, 2020
eiri-
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , marathon A map with a drain time of over 5 minutes.
Melancholy 5.61*
Mar 23rd, 2020
eiri-
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , marathon A map with a drain time of over 5 minutes.
3.73
/ 5.00 from
22 votes
#76
suzumu - Tokyo Teddy Bear
Lost 7.81*
Feb 25th, 2020
Ryuusei Aika
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , chaotic Unpredictable map design, often testing unusual skillsets. , freeform An unrestrained and loose approach towards visual structure. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern.
Lost 7.81*
Feb 25th, 2020
Ryuusei Aika
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , chaotic Unpredictable map design, often testing unusual skillsets. , freeform An unrestrained and loose approach towards visual structure. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.49
/ 5.00 from
40 votes
#77
LIL DARKIE - AMV
NIHIL'S UNHINGED 7.98*
Aug 12th, 2020
nhlx
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slidershapes Uses a large variety of slider designs. , high sv Features prominent high slider velocity usage as a key part of map design.
NIHIL'S UNHINGED 7.98*
Aug 12th, 2020
nhlx
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slidershapes Uses a large variety of slider designs. , high sv Features prominent high slider velocity usage as a key part of map design.
3.55
/ 5.00 from
29 votes
#78
FELT - Midnight Boogie
Disco Fever 5.86*
Dec 26th, 2020
[Mad]
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , slidershapes Uses a large variety of slider designs.
Disco Fever 5.86*
Dec 26th, 2020
[Mad]
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , slidershapes Uses a large variety of slider designs.
3.82
/ 5.00 from
20 votes
#79
Xect. - Emptiness
hehe's Master 7.68*
Sep 3rd, 2020
hehe
mapping contest An entry for a mapping contest. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
hehe's Master 7.68*
Sep 3rd, 2020
hehe
mapping contest An entry for a mapping contest. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.51
/ 5.00 from
28 votes
#80
Children Of Bodom - Tie My Rope
body like a roadmap of pain 8.87*
Aug 16th, 2020
Mazzerin
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency.
body like a roadmap of pain 8.87*
Aug 16th, 2020
Mazzerin
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency.
3.50
/ 5.00 from
29 votes
#81
Nico Nico Chorus - Leia
Dasein 6.92*
Apr 15th, 2020
tatemae
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , chaotic Unpredictable map design, often testing unusual skillsets.
Dasein 6.92*
Apr 15th, 2020
tatemae
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , chaotic Unpredictable map design, often testing unusual skillsets.
3.47
/ 5.00 from
31 votes
#82
Kola Kid - timer
Extra 6.04*
Feb 2nd, 2020
Mirash
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
Extra 6.04*
Feb 2nd, 2020
Mirash
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.68
/ 5.00 from
22 votes
#83
KOAN Sound - Vibrant
Rise on the Neon Sky 6.10*
Aug 28th, 2020
Akeruyri
marathon A map with a drain time of over 5 minutes. , tech Tests uncommon skills. , storyboard Contains a storyboard that enhances gameplay experience. , freeform An unrestrained and loose approach towards visual structure. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
Rise on the Neon Sky 6.10*
Aug 28th, 2020
Akeruyri
marathon A map with a drain time of over 5 minutes. , tech Tests uncommon skills. , storyboard Contains a storyboard that enhances gameplay experience. , freeform An unrestrained and loose approach towards visual structure. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.96
/ 5.00 from
21 votes
#84
glaive - astrid
from the heart 5.58*
Nov 26th, 2020
Sylas and jamesjan3
tech Tests uncommon skills. , collab A map with two or more associated mappers.
from the heart 5.58*
Nov 26th, 2020
Sylas and jamesjan3
tech Tests uncommon skills. , collab A map with two or more associated mappers.
3.39
/ 5.00 from
43 votes
#85
ATL - Magic people
Voodoo people 7.65*
Dec 20th, 2020
Ksardas
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , high sv Features prominent high slider velocity usage as a key part of map design.
Voodoo people 7.65*
Dec 20th, 2020
Ksardas
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , high sv Features prominent high slider velocity usage as a key part of map design.
3.43
/ 5.00 from
30 votes
#86
Demetori - Yuuga ni Sakase, Sumizome no Sakura ~ The Harm of Coming into Existence
happy30's Extra 6.20*
Apr 13th, 2020
happy30
marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience.
happy30's Extra 6.20*
Apr 13th, 2020
happy30
marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience.
3.47
/ 5.00 from
23 votes
#87
hitorie - Little Cry Baby
Extreme 7.68*
May 25th, 2020
moph
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design.
Extreme 7.68*
May 25th, 2020
moph
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design.
3.59
/ 5.00 from
27 votes
#88
Cranky - Rave 2 Rave
luscent 7.20*
May 14th, 2020
Luscent
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
luscent 7.20*
May 14th, 2020
Luscent
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.91
/ 5.00 from
20 votes
#89
BAND-MAID - RINNE
MIRASH'S EXTRA 6.03*
Jul 20th, 2020
Mirash
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
MIRASH'S EXTRA 6.03*
Jul 20th, 2020
Mirash
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.42
/ 5.00 from
29 votes
#90
System Of A Down - Toxicity
Disorder 7.80*
Aug 7th, 2020
Icekalt
variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , freeform An unrestrained and loose approach towards visual structure.
Disorder 7.80*
Aug 7th, 2020
Icekalt
variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , freeform An unrestrained and loose approach towards visual structure.
3.36
/ 5.00 from
43 votes
#91
Susumu Hirasawa - The Girl in Byakkoya
Paprika 5.54*
Jun 6th, 2020
Pata-Mon
linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
Paprika 5.54*
Jun 6th, 2020
Pata-Mon
linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
4.05
/ 5.00 from
19 votes
#92
Hana - Kuukirikigaku Shoujo to Shounen no Uta
vikala's Extra 5.77*
Dec 27th, 2020
toybot
download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , slidershapes Uses a large variety of slider designs.
vikala's Extra 5.77*
Dec 27th, 2020
toybot
download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , slidershapes Uses a large variety of slider designs.
3.41
/ 5.00 from
30 votes
#93
The Smiths - This Charming Man
Wonder 5.86*
Nov 6th, 2020
dsco
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Wonder 5.86*
Nov 6th, 2020
dsco
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.35
/ 5.00 from
43 votes
#94
Silentroom - Protoflicker
Master 6.59*
Apr 18th, 2020
DeRandom Otaku
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
Master 6.59*
Apr 18th, 2020
DeRandom Otaku
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.38
/ 5.00 from
32 votes
#95
kamome sano - charlotte aux framboises (colate+kamome sano Remix) [feat. mami]
Left's Sweety Sweety Extra ft. M... 6.42*
Mar 4th, 2020
Left and Moecho
collab A map with two or more associated mappers. , repetition Features the use of recognizable identical patterns or gameplay elements. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design.
Left's Sweety Sweety Extra ft. M... 6.42*
Mar 4th, 2020
Left and Moecho
collab A map with two or more associated mappers. , repetition Features the use of recognizable identical patterns or gameplay elements. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design.
3.82
/ 5.00 from
23 votes
#96
Britney Spears - Toxic
Insane 4.66*
Mar 7th, 2020
schoolboy
repetition Features the use of recognizable identical patterns or gameplay elements. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Insane 4.66*
Mar 7th, 2020
schoolboy
repetition Features the use of recognizable identical patterns or gameplay elements. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.40
/ 5.00 from
24 votes
#97
zts - worldenddominator
Nemis' Extra 5.00*
May 22nd, 2020
Nemis
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , complex sv Features large changes in slider velocity. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , high tickrate Utilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
Nemis' Extra 5.00*
May 22nd, 2020
Nemis
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , complex sv Features large changes in slider velocity. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , high tickrate Utilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.69
/ 5.00 from
21 votes
#98
Hirose Kohmi - promise
geddan 6.68*
Aug 1st, 2020
Luscent
simple Accessible and straightforward map design. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
geddan 6.68*
Aug 1st, 2020
Luscent
simple Accessible and straightforward map design. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.29
/ 5.00 from
60 votes
#99
YOASOBI - Yoru ni Kakeru
Moonlight Shadow 6.75*
Sep 7th, 2020
Delis
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
Moonlight Shadow 6.75*
Sep 7th, 2020
Delis
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.36
/ 5.00 from
28 votes
#100
raito - Blood Drain -Again-
Expert 5.59*
Sep 6th, 2020
DeviousPanda
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
Expert 5.59*
Sep 6th, 2020
DeviousPanda
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.36
/ 5.00 from
27 votes
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