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Highest Rated Maps of All Time

#1151
ALiCE'S EMOTiON - Dark Flight Dreamer
CRN's Extra 6.22*
Oct 24th, 2015
caren_sk
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.45 from 44 votes
#1152
Dr. Dre, Eminem, Snoop Dogg, Kurupt & Nate Dogg - Forgot About Dre / The Next Episode
1999 6.93*
Feb 21st, 2025
The Honeysticks
marathonA map with a drain time of over 5 minutes., multi-songContains multiple songs within the audio., slidershapesUses a large variety of slider designs.
3.42 from 57 votes
#1153
Dimrain47 - Operation: Evolution
Darwinism 7.98*
May 24th, 2019
Yukiyo
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.67 from 21 votes
#1154
zts - dreamenddischarger
Love Letter 5.14*
Sep 19th, 2015
happy30, Natteke, Damnae, Irreversible, Okoayu and CalstoneLightO
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., progressionContains a gradual advancement in difficulty or concept across the map.
4.12 from 22 votes
#1155
cYsmix - Eden
Dark Rush 6.60*
Aug 17th, 2021
Luminiscental
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., complex svFeatures large changes in slider velocity., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.56 from 25 votes
#1156
Reol - Gokusaishiki
Myriad of Colors 5.65*
May 16th, 2016
Chaoslitz
simpleAccessible and straightforward map design., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.52 from 31 votes
#1157
Kuroneko Dungeon - Ryuu to Shoujo to Decoherence
kiddly's Mythic 7.13*
May 21st, 2026
kiddly
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.57 from 22 votes
#1158
Ayakura Mei + mican* - Saigetsu
Hard 4.54*
Dec 24th, 2010
James and Alace
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.17 from 23 votes
#1159
Sheena Ringo - TOKYO
Tension and Release 7.69*
Jul 24th, 2022
olc
tournament customA custom map for a playing tournament., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., finger controlUses complex applications of rhythms in order to test the player's tapping ability., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.43 from 54 votes
#1160
Tyrfing - Verflucht
fanzhen's One More Extra 7.66*
Dec 21st, 2019
fanzhen0019
difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., staminaTests a player's ability to tap dense rhythms over long periods of time., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
3.49 from 33 votes
#1161
CON - Cruel Clocks
Skystar 5.81*
Apr 15th, 2013
Skystar
simpleAccessible and straightforward map design., progressionContains a gradual advancement in difficulty or concept across the map., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., wide aimPatterns, usually jumps, with heavy use of wide angle movement., storyboardContains a storyboard that enhances gameplay experience., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.53 from 25 votes
#1162
Kenji Ohtsuki to Zetsubou Shoujotachi - Ringo Mogire Beam! (TV Size)
naigashiro ni shitekita yatsu ni 6.47*
Sep 16th, 2023
App
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., freeformAn unrestrained and loose approach towards visual structure., wide aimPatterns, usually jumps, with heavy use of wide angle movement., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.50 from 31 votes
#1163
Ado - Odo
Extra 6.49*
Jul 24th, 2021
kuyusu
techTests uncommon skills., complex svFeatures large changes in slider velocity., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., mapping contestAn entry for a mapping contest., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.93 from 20 votes
#1164
Demetori - Natsukashiki Touhou no Chi ~ Sic World
happy30's Lunatic 6.28*
Jun 29th, 2023
happy30
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.57 from 21 votes
#1165
muppy - FICKLE SOULS
FRXILTY OF LIFE 7.95*
Jun 18th, 2019
nhlx
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high svFeatures prominent high slider velocity usage as a key part of map design.
3.43 from 49 votes
#1166
Camellia - PLANET//SHAPER
Collab 5.81*
Jan 15th, 2017
-kevincela-, Gamu, Leader, RLC, Alumetorz, Bonzi, CalstoneLightO, Avena, Asahina Momoko and Nathan
marathonA map with a drain time of over 5 minutes., megacollabA map with 8 or more associated mappers., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.51 from 29 votes
#1167
Kola Kid - timer
Extra 6.04*
Feb 2nd, 2020
Mirash
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.70 from 22 votes
#1168
sakuzyo - AXION
AXION_REBORN 7.39*
Oct 26th, 2016
Flower
simpleAccessible and straightforward map design., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
3.44 from 46 votes
#1169
Sheena Ringo - Shuukyou
Chlorkalk 5.52*
Mar 7th, 2022
seros
marathonA map with a drain time of over 5 minutes., chaoticUnpredictable map design, often testing unusual skillsets., progressionContains a gradual advancement in difficulty or concept across the map., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., slidershapesUses a large variety of slider designs.
3.51 from 30 votes
#1170
YMCK - Family Dondon
Oni 5.62*
Jan 26th, 2010
Zekira
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., taikosuA map intended to produce an osu!taiko map when automatically converted via hitsounds.
3.56 from 22 votes
#1171
underscores - Music
when i'm with U it feels like 8.19*
Jun 27th, 2026
blixys
geometricIncorporates geometric shapes within the map's visual design., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., chaoticUnpredictable map design, often testing unusual skillsets., techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., tournament customA custom map for a playing tournament., slider animationSuccession of sliders as individual frames to create the illusion of fluid motion.
3.40 from 66 votes
#1172
Chitose Haru & Kumagai Eri - Perfect Free
xlNathan's Concert Extra 6.50*
Jun 7th, 2016
RLC and Nathan
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.54 from 27 votes
#1173
majiko - Koe
Delhi and Marrakesh's Tragic Distant Love [Travel to Azerbaijan] 7.35*
Nov 13th, 2022
Delis and Mirash
collabA map with two or more associated mappers., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., tournament customA custom map for a playing tournament.
3.45 from 40 votes
#1174
SawanoHiroyuki[nZk]:mizuki - aLIEz (TV size)
Skystar's Invasion 6.11*
Oct 26th, 2014
Skystar
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., low svFeatures prominent low sv usage as a key part of map design.
3.55 from 24 votes
#1175
sakuraburst - sha
neilrianno, the obligation 6.69*
Jun 9th, 2017
NeilPerry and Ameth Rianno
collabA map with two or more associated mappers., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.51 from 28 votes
#1176
TJ.hangneil - Kamui
DeviousPanda's EX 7.29*
Sep 15th, 2023
DeviousPanda
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.69 from 21 votes
#1177
Ne Obliviscaris - Libera (Part I) - Saturnine Spheres
Blossoming Choirs 8.88*
Mar 14th, 2022
Val
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, staminaTests a player's ability to tap dense rhythms over long periods of time., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., accel/decel streamsStyle of streams which use gradual increases or decreases in spacing.
3.56 from 26 votes
#1178
Streetlight Manifesto - A Better Place, A Better Time
Insane 4.75*
Aug 31st, 2016
pishifat
slider onlyRestricts object choice to sliders only., marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.65 from 22 votes
#1179
Tokyo Jihen - Jusui Negai -The Suicide-
KomachiBaka / Frakturehawkens \ kuyusu 6.81*
Dec 1st, 2022
KomachiBaka, Frakturehawkens and kuyusu
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., complex svFeatures large changes in slider velocity., collabA map with two or more associated mappers., slidershapesUses a large variety of slider designs.
3.54 from 23 votes
#1180
Azuna Riko - Katachi (TV Size)
Expert 5.45*
Feb 6th, 2023
rrtyui
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., complex svFeatures large changes in slider velocity., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.56 from 24 votes
#1181
Pendulum - Watercolour
INDULVIA 8.25*
May 3rd, 2025
nhlx
techTests uncommon skills., marathonA map with a drain time of over 5 minutes., chaoticUnpredictable map design, often testing unusual skillsets., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high svFeatures prominent high slider velocity usage as a key part of map design.
3.37 from 102 votes
#1182
Rihanna - Disturbia
Paranoia 4.23*
Mar 13th, 2009
Larto
chaoticUnpredictable map design, often testing unusual skillsets., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., storyboardContains a storyboard that enhances gameplay experience., storyboard gimmickIncludes a storyboard that changes how the map is played, usually by changing a map's visuals by using storyboard elements in place of showing the map's hitobjects.
3.55 from 23 votes
#1183
Children Of Bodom - Tie My Rope
body like a roadmap of pain 8.87*
Aug 16th, 2020
Mazzerin
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
3.50 from 31 votes
#1184
senya - Zetsubou no Fuchi
Abyssal 6.17*
Oct 12th, 2017
-Mo-
storyboardContains a storyboard that enhances gameplay experience., gimmickFocused on a single unique design or gameplay idea., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
3.49 from 32 votes
#1185
25-ji, Nightcord de. x KAITO - Heat abnormal
El Nino 6.93*
Aug 9th, 2024
Mocaotic
geometricIncorporates geometric shapes within the map's visual design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.49 from 31 votes
#1186
Sonic Coaster Pop - Super Speed POP*STAR
Expert 6.02*
Jan 1st, 2023
dsco
hexgridObjects are placed along a hexagonal grid., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., staminaTests a player's ability to tap dense rhythms over long periods of time., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.59 from 23 votes
#1187
boa - Fool
?) 7.38*
Oct 30th, 2021
kuyusu
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., complex svFeatures large changes in slider velocity., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
3.48 from 36 votes
#1188
Uchuujin - Aku no Hana
Flowering 6.57*
Dec 4th, 2022
mnyui
marathonA map with a drain time of over 5 minutes., chaoticUnpredictable map design, often testing unusual skillsets., freeformAn unrestrained and loose approach towards visual structure., progressionContains a gradual advancement in difficulty or concept across the map., slidershapesUses a large variety of slider designs., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects.
3.46 from 38 votes
#1189
hitorie - Little Cry Baby
Extreme 7.68*
May 25th, 2020
moph
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.61 from 28 votes
#1190
DragonForce - Through The Fire And Flames
Legend 6.44*
Mar 10th, 2011
Lesjuh
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., staminaTests a player's ability to tap dense rhythms over long periods of time., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map., storyboardContains a storyboard that enhances gameplay experience.
4.03 from 23 votes
#1191
Nero vs. After School - Sound In Motion vs. AH
Extra 6.12*
Apr 23rd, 2024
galvenize
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., marathonA map with a drain time of over 5 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.44 from 41 votes
#1192
TERRA - EDEN
Holo 5.23*
Apr 8th, 2012
Holoaz
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice., simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.89 from 21 votes
#1193
Nekomata Master feat. Nagayama Maki - Watari Sousou
Melancholy 5.61*
Mar 23rd, 2020
eiri-
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., marathonA map with a drain time of over 5 minutes., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
3.71 from 22 votes
#1194
succducc - me & u
kaifin's expert 5.88*
Mar 23rd, 2018
Kaifin
repetitionFeatures the use of recognizable identical patterns or gameplay elements., slider animationSuccession of sliders as individual frames to create the illusion of fluid motion., techTests uncommon skills., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
3.51 from 26 votes
#1195
Function Phantom - Paradox
Enigma 6.84*
Dec 28th, 2018
byfar
storyboardContains a storyboard that enhances gameplay experience., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high svFeatures prominent high slider velocity usage as a key part of map design., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.48 from 32 votes
#1196
Frederic - oddloop
queerish dances 5.95*
Aug 4th, 2017
schoolboy
wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.49 from 30 votes
#1197
Nekomata Master+ - chaos eater -IIDX edition-
LeggendariA 8.21*
Apr 14th, 2021
fanzhen0019
chaoticUnpredictable map design, often testing unusual skillsets., repetitionFeatures the use of recognizable identical patterns or gameplay elements., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high svFeatures prominent high slider velocity usage as a key part of map design.
3.46 from 34 votes
#1198
Yousei Teikoku - Paradiso=Inferno
Doku Ringo 6.75*
Jan 11th, 2021
IsomirDiAngelo
tournament customA custom map for a playing tournament., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.67 from 22 votes
#1199
Ayane - Endless Tears...
Plus 5.68*
Jun 13th, 2011
lkp
marathonA map with a drain time of over 5 minutes., custom skinUtilizes custom skin elements and graphics., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map., storyboardContains a storyboard that enhances gameplay experience.
4.07 from 20 votes
#1200
GHOSTEMANE - Mercury: Retrograde
Thelema 6.40*
Feb 12th, 2019
tatemae
chaoticUnpredictable map design, often testing unusual skillsets., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., complex svFeatures large changes in slider velocity., slidershapesUses a large variety of slider designs.
3.36 from 102 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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