Highest Rated Maps of All Time
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#1151
SawanoHiroyuki[nZk]:mizuki - aLIEz (TV size)
Skystar's Invasion 6.11*
Oct 26th, 2014
Skystar
wide aim Patterns, usually jumps, with heavy use of wide angle movement.
Skystar's Invasion 6.11*
Oct 26th, 2014
Skystar
wide aim Patterns, usually jumps, with heavy use of wide angle movement.
3.55
/ 5.00 from
23 votes
#1152
Imperial Circus Dead Decadence - Uta
Himei 7.55*
Apr 12th, 2016
Kite
marathon A map with a drain time of over 5 minutes. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
Himei 7.55*
Apr 12th, 2016
Kite
marathon A map with a drain time of over 5 minutes. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.36
/ 5.00 from
115 votes
#1153
Xect. - Emptiness
hehe's Master 7.68*
Sep 3rd, 2020
hehe
mapping contest An entry for a mapping contest. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
hehe's Master 7.68*
Sep 3rd, 2020
hehe
mapping contest An entry for a mapping contest. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.51
/ 5.00 from
28 votes
#1154
FLOW - BURN
Frakturehawkens' Hope 7.11*
Dec 16th, 2021
Frakturehawkens
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , accel/decel streams Style of streams which use gradual increases or decreases in spacing.
Frakturehawkens' Hope 7.11*
Dec 16th, 2021
Frakturehawkens
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , accel/decel streams Style of streams which use gradual increases or decreases in spacing.
3.54
/ 5.00 from
24 votes
#1155
Kenji Ohtsuki to Zetsubou Shoujotachi - Ringo Mogire Beam! (TV Size)
naigashiro ni shitekita yatsu ni 6.47*
Sep 16th, 2023
App
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , chaotic Unpredictable map design, often testing unusual skillsets. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , freeform An unrestrained and loose approach towards visual structure.
naigashiro ni shitekita yatsu ni 6.47*
Sep 16th, 2023
App
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , chaotic Unpredictable map design, often testing unusual skillsets. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , freeform An unrestrained and loose approach towards visual structure.
3.49
/ 5.00 from
30 votes
#1156
Demetori - Higashi no Kuni no Nemuranai Yoru
Wind God Girl 6.09*
Apr 24th, 2023
Froslass
marathon A map with a drain time of over 5 minutes. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Wind God Girl 6.09*
Apr 24th, 2023
Froslass
marathon A map with a drain time of over 5 minutes. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.54
/ 5.00 from
22 votes
#1157
Function Phantom - Paradox
Enigma 6.84*
Dec 28th, 2018
byfar
tech Tests uncommon skills. , storyboard Contains a storyboard that enhances gameplay experience.
Enigma 6.84*
Dec 28th, 2018
byfar
tech Tests uncommon skills. , storyboard Contains a storyboard that enhances gameplay experience.
3.47
/ 5.00 from
32 votes
#1158
android52 - the incredible food groove (Cut Ver.)
pishi's extra 4.70*
Jan 10th, 2023
pishifat
gimmick Focused on a single unique design or gameplay idea. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
pishi's extra 4.70*
Jan 10th, 2023
pishifat
gimmick Focused on a single unique design or gameplay idea. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.50
/ 5.00 from
27 votes
#1159
METAROOM - EMBRYOGLYPH
MYSTERMINAL PYTHESIS 6.98*
Jun 18th, 2026
Pyo and mystycute
collab A map with two or more associated mappers. , tournament custom A custom map for a playing tournament. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slidershapes Uses a large variety of slider designs.
MYSTERMINAL PYTHESIS 6.98*
Jun 18th, 2026
Pyo and mystycute
collab A map with two or more associated mappers. , tournament custom A custom map for a playing tournament. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slidershapes Uses a large variety of slider designs.
3.53
/ 5.00 from
24 votes
#1160
succducc - me & u
kaifin's expert 5.88*
Mar 23rd, 2018
Kaifin
repetition Features the use of recognizable identical patterns or gameplay elements. , slider animation Succession of sliders as individual frames to create the illusion of fluid motion. , tech Tests uncommon skills. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream.
kaifin's expert 5.88*
Mar 23rd, 2018
Kaifin
repetition Features the use of recognizable identical patterns or gameplay elements. , slider animation Succession of sliders as individual frames to create the illusion of fluid motion. , tech Tests uncommon skills. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream.
3.52
/ 5.00 from
24 votes
#1161
Cranky - The Five
Another 5.49*
Jul 29th, 2010
tsuka
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , geometric Incorporates geometric shapes within the map's visual design. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
Another 5.49*
Jul 29th, 2010
tsuka
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , geometric Incorporates geometric shapes within the map's visual design. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.52
/ 5.00 from
24 votes
#1162
Frederic - oddloop
queerish dances 5.95*
Aug 4th, 2017
schoolboy
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
queerish dances 5.95*
Aug 4th, 2017
schoolboy
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.49
/ 5.00 from
30 votes
#1163
Ayakura Mei + mican* - Saigetsu
Hard 4.54*
Dec 24th, 2010
James and Alace
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Hard 4.54*
Dec 24th, 2010
James and Alace
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.18
/ 5.00 from
23 votes
#1164
mafumafu - Kakushigoto
yf's LoveLetter. 6.84*
Jun 26th, 2019
yf_bmp
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
yf's LoveLetter. 6.84*
Jun 26th, 2019
yf_bmp
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.75
/ 5.00 from
20 votes
#1165
Parannoul - Gold River
nnoul 6.81*
Oct 31st, 2024
dakiwii
marathon A map with a drain time of over 5 minutes. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern.
nnoul 6.81*
Oct 31st, 2024
dakiwii
marathon A map with a drain time of over 5 minutes. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.50
/ 5.00 from
25 votes
#1166
TOOL - Schism
LATERALUS 7.54*
Mar 13th, 2023
1103 and WashedUp Player
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , time signatures Audio contains many changes in time signature or uses an uncommon time signature. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
LATERALUS 7.54*
Mar 13th, 2023
1103 and WashedUp Player
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , time signatures Audio contains many changes in time signature or uses an uncommon time signature. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.44
/ 5.00 from
41 votes
#1167
himmel feat. YooSanHyakurei - Seraphim
Heaven 5.40*
Sep 30th, 2014
fanzhen0019
marathon A map with a drain time of over 5 minutes. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Heaven 5.40*
Sep 30th, 2014
fanzhen0019
marathon A map with a drain time of over 5 minutes. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.90
/ 5.00 from
24 votes
#1168
Camellia - R U Still xxxx?
Extra 8.55*
Dec 1st, 2015
captin1
sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
Extra 8.55*
Dec 1st, 2015
captin1
sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.51
/ 5.00 from
25 votes
#1169
glaive - astrid
from the heart 5.58*
Nov 26th, 2020
Sylas and jamesjan3
tech Tests uncommon skills. , collab A map with two or more associated mappers.
from the heart 5.58*
Nov 26th, 2020
Sylas and jamesjan3
tech Tests uncommon skills. , collab A map with two or more associated mappers.
3.43
/ 5.00 from
44 votes
#1170
Nekomata Master+ - chaos eater -IIDX edition-
LeggendariA 8.21*
Apr 14th, 2021
fanzhen0019
repetition Features the use of recognizable identical patterns or gameplay elements. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , chaotic Unpredictable map design, often testing unusual skillsets. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , high sv Features prominent high slider velocity usage as a key part of map design.
LeggendariA 8.21*
Apr 14th, 2021
fanzhen0019
repetition Features the use of recognizable identical patterns or gameplay elements. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , chaotic Unpredictable map design, often testing unusual skillsets. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , high sv Features prominent high slider velocity usage as a key part of map design.
3.46
/ 5.00 from
33 votes
#1171
Hatsune Miku - Atama no Taisou
0108 6.61*
Apr 20th, 2012
val0108
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , geometric Incorporates geometric shapes within the map's visual design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
0108 6.61*
Apr 20th, 2012
val0108
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , geometric Incorporates geometric shapes within the map's visual design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.51
/ 5.00 from
27 votes
#1172
Camellia - Newspapers for Magicians
Harmonious 7.16*
May 25th, 2019
Mir
tech Tests uncommon skills. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
Harmonious 7.16*
May 25th, 2019
Mir
tech Tests uncommon skills. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.46
/ 5.00 from
33 votes
#1173
Chitose Haru & Kumagai Eri - Perfect Free
xlNathan's Concert Extra 6.50*
Jun 7th, 2016
RLC and Nathan
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes.
xlNathan's Concert Extra 6.50*
Jun 7th, 2016
RLC and Nathan
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes.
3.52
/ 5.00 from
26 votes
#1174
Kalafina - Hikari no Senritsu
Sinfonia 4.77*
Jul 8th, 2017
Vell
marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience.
Sinfonia 4.77*
Jul 8th, 2017
Vell
marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience.
4.08
/ 5.00 from
23 votes
#1175
Ne Obliviscaris - Libera (Part I) - Saturnine Spheres
Blossoming Choirs 8.88*
Mar 14th, 2022
Val
marathon A map with a drain time of over 5 minutes. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , stamina Tests a player's ability to tap dense rhythms over long periods of time. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , accel/decel streams Style of streams which use gradual increases or decreases in spacing.
Blossoming Choirs 8.88*
Mar 14th, 2022
Val
marathon A map with a drain time of over 5 minutes. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , stamina Tests a player's ability to tap dense rhythms over long periods of time. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , accel/decel streams Style of streams which use gradual increases or decreases in spacing.
3.64
/ 5.00 from
26 votes
#1176
kors k feat. Yukacco - On The Beat (Akira Complex Remix)
Let's Dance 5.04*
Mar 15th, 2017
Voxnola
marathon A map with a drain time of over 5 minutes.
Let's Dance 5.04*
Mar 15th, 2017
Voxnola
marathon A map with a drain time of over 5 minutes.
3.43
/ 5.00 from
41 votes
#1177
youman - R.I.P.
M.E.M.O.R.I.A.M. 8.07*
Jan 28th, 2026
Petal
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , slidershapes Uses a large variety of slider designs. , tournament custom A custom map for a playing tournament.
M.E.M.O.R.I.A.M. 8.07*
Jan 28th, 2026
Petal
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , slidershapes Uses a large variety of slider designs. , tournament custom A custom map for a playing tournament.
3.48
/ 5.00 from
29 votes
#1178
Camellia feat. Nanahira - Tsukitourou
Countless 6.41*
Jul 22nd, 2017
jonathanlfj
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
Countless 6.41*
Jul 22nd, 2017
jonathanlfj
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.53
/ 5.00 from
23 votes
#1179
Dormir - Cookie Bouquets
Wonderland 7.11*
Jan 7th, 2018
dsco
playfield constraint Restricts object placement to a certain part of the playfield. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern.
Wonderland 7.11*
Jan 7th, 2018
dsco
playfield constraint Restricts object placement to a certain part of the playfield. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.44
/ 5.00 from
41 votes
#1180
Hitori Tori - perthed again (yambabom remix)
pocket x Kojio's Expert 6.28*
Apr 2nd, 2026
Kojio and pocket-
collab A map with two or more associated mappers. , tech Tests uncommon skills. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
pocket x Kojio's Expert 6.28*
Apr 2nd, 2026
Kojio and pocket-
collab A map with two or more associated mappers. , tech Tests uncommon skills. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.51
/ 5.00 from
25 votes
#1181
CON - Cruel Clocks
L_P 5.47*
Apr 15th, 2013
L_P
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , slidershapes Uses a large variety of slider designs.
L_P 5.47*
Apr 15th, 2013
L_P
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , slidershapes Uses a large variety of slider designs.
3.96
/ 5.00 from
20 votes
#1182
SYUNN - Megalara Garuda
rustbell 9.43*
Nov 22nd, 2016
rustbell
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , chaotic Unpredictable map design, often testing unusual skillsets. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
rustbell 9.43*
Nov 22nd, 2016
rustbell
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , chaotic Unpredictable map design, often testing unusual skillsets. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.82
/ 5.00 from
22 votes
#1183
Konju (CV: Yuuki Aoi) - Minasoko no Rhythm
Harmonious Collab 5.36*
Oct 11th, 2023
Dailycare and Garden
collab A map with two or more associated mappers. , simple Accessible and straightforward map design.
Harmonious Collab 5.36*
Oct 11th, 2023
Dailycare and Garden
collab A map with two or more associated mappers. , simple Accessible and straightforward map design.
3.51
/ 5.00 from
25 votes
#1184
Cranky - T&J
Master 8.28*
May 12th, 2018
hehe
marathon A map with a drain time of over 5 minutes. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , tournament custom A custom map for a playing tournament.
Master 8.28*
May 12th, 2018
hehe
marathon A map with a drain time of over 5 minutes. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , tournament custom A custom map for a playing tournament.
3.47
/ 5.00 from
32 votes
#1185
iroha(sasaki) - Meltdown
02 5.79*
Jun 1st, 2026
Mattay
tech Tests uncommon skills. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , marathon A map with a drain time of over 5 minutes. , chaotic Unpredictable map design, often testing unusual skillsets. , freeform An unrestrained and loose approach towards visual structure. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
02 5.79*
Jun 1st, 2026
Mattay
tech Tests uncommon skills. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , marathon A map with a drain time of over 5 minutes. , chaotic Unpredictable map design, often testing unusual skillsets. , freeform An unrestrained and loose approach towards visual structure. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.48
/ 5.00 from
28 votes
#1186
Children Of Bodom - Tie My Rope
body like a roadmap of pain 8.87*
Aug 16th, 2020
Mazzerin
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency.
body like a roadmap of pain 8.87*
Aug 16th, 2020
Mazzerin
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency.
3.48
/ 5.00 from
30 votes
#1187
BoxPlot - Escape With The Clouds
No Escape 6.55*
Mar 26th, 2016
Strategas
marathon A map with a drain time of over 5 minutes. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
No Escape 6.55*
Mar 26th, 2016
Strategas
marathon A map with a drain time of over 5 minutes. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.47
/ 5.00 from
28 votes
#1188
Uchuujin - Aku no Hana
Flowering 6.57*
Dec 4th, 2022
mnyui
marathon A map with a drain time of over 5 minutes. , progression Contains a gradual advancement in difficulty or concept across the map. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs. , freeform An unrestrained and loose approach towards visual structure. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects.
Flowering 6.57*
Dec 4th, 2022
mnyui
marathon A map with a drain time of over 5 minutes. , progression Contains a gradual advancement in difficulty or concept across the map. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs. , freeform An unrestrained and loose approach towards visual structure. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects.
3.43
/ 5.00 from
38 votes
#1189
Horie Yui - Asymmetry
Collab Extra 5.69*
May 16th, 2024
ShiraKai and N a s y a
collab A map with two or more associated mappers. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , simple Accessible and straightforward map design.
Collab Extra 5.69*
May 16th, 2024
ShiraKai and N a s y a
collab A map with two or more associated mappers. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , simple Accessible and straightforward map design.
3.51
/ 5.00 from
24 votes
#1190
Renard - Da Nu Nuttah
Nogard 5.98*
Mar 31st, 2013
Froslass
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , geometric Incorporates geometric shapes within the map's visual design.
Nogard 5.98*
Mar 31st, 2013
Froslass
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , geometric Incorporates geometric shapes within the map's visual design.
3.62
/ 5.00 from
21 votes
#1191
Radiohead - Just
Extra Mapping 5.88*
May 15th, 2023
olc
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
Extra Mapping 5.88*
May 15th, 2023
olc
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.37
/ 5.00 from
68 votes
#1192
Sakuzyo feat. Hatsune Miku - ChaiN De/structioN (siilento's solid remix)
Expert 5.83*
Feb 5th, 2024
toybot
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design.
Expert 5.83*
Feb 5th, 2024
toybot
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design.
3.47
/ 5.00 from
31 votes
#1193
Rche - entelecheia
Rebirth 6.34*
Jan 10th, 2023
VINXIS
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Rebirth 6.34*
Jan 10th, 2023
VINXIS
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.52
/ 5.00 from
26 votes
#1194
uma vs. Morimori Atsushi - Re:End of a Dream
Re:Vival 7.21*
Oct 12th, 2017
Battle
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
Re:Vival 7.21*
Oct 12th, 2017
Battle
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.64
/ 5.00 from
22 votes
#1195
RYO - Shuffle Heaven
eXtra 6.77*
Nov 22nd, 2013
Mirage
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
eXtra 6.77*
Nov 22nd, 2013
Mirage
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.46
/ 5.00 from
30 votes
#1196
Nico Nico Chorus - Leia
Dasein 6.92*
Apr 15th, 2020
tatemae
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , chaotic Unpredictable map design, often testing unusual skillsets.
Dasein 6.92*
Apr 15th, 2020
tatemae
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , chaotic Unpredictable map design, often testing unusual skillsets.
3.47
/ 5.00 from
31 votes
#1197
Kalafina - Hikariful
Faraway Promise 4.64*
Mar 29th, 2026
kodama
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , simple Accessible and straightforward map design.
Faraway Promise 4.64*
Mar 29th, 2026
kodama
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , simple Accessible and straightforward map design.
3.48
/ 5.00 from
27 votes
#1198
Hana - Shuumatsu no Bishou
Collab Insane 5.30*
Sep 29th, 2021
PandaHero and Gibune
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes.
Collab Insane 5.30*
Sep 29th, 2021
PandaHero and Gibune
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes.
3.87
/ 5.00 from
23 votes
#1199
tofubeats - CANDYYYLAND feat. LIZ (Pa's Lam System Remix)
fanzhen's Extra 6.74*
Apr 8th, 2024
fanzhen0019
repetition Features the use of recognizable identical patterns or gameplay elements. , tech Tests uncommon skills. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , slider animation Succession of sliders as individual frames to create the illusion of fluid motion. , accel/decel streams Style of streams which use gradual increases or decreases in spacing.
fanzhen's Extra 6.74*
Apr 8th, 2024
fanzhen0019
repetition Features the use of recognizable identical patterns or gameplay elements. , tech Tests uncommon skills. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , slider animation Succession of sliders as individual frames to create the illusion of fluid motion. , accel/decel streams Style of streams which use gradual increases or decreases in spacing.
3.45
/ 5.00 from
31 votes
#1200
xaev - berdlycore chapter 2 (part one)
before the story 6.48*
Dec 31st, 2023
wafer
gungathon A map with a drain time of over 10 minutes. , multi-song Contains multiple songs within the audio. , freeform An unrestrained and loose approach towards visual structure.
before the story 6.48*
Dec 31st, 2023
wafer
gungathon A map with a drain time of over 10 minutes. , multi-song Contains multiple songs within the audio. , freeform An unrestrained and loose approach towards visual structure.
3.53
/ 5.00 from
23 votes
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