Highest Rated Maps of All Time
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#1151
Kuroneko Dungeon - Ryuu to Shoujo to Decoherence
Overdrive 7.10*
Mar 4th, 2014
Flower
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
Overdrive 7.10*
Mar 4th, 2014
Flower
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
4.05
from
19 votes
#1152
SWAN K feat. Asuka M - LOVE B.B.B
kiryu's Extra 5.81*
Jul 29th, 2024
z1085684963
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
kiryu's Extra 5.81*
Jul 29th, 2024
z1085684963
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.83
from
21 votes
#1153
Chitose Haru & Kumagai Eri - Perfect Free
xlNathan's Concert Extra 6.50*
Jun 7th, 2016
RLC and Nathan
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
xlNathan's Concert Extra 6.50*
Jun 7th, 2016
RLC and Nathan
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.57
from
28 votes
#1154
Nekomata Master+ - encounter
yf's Disorder 7.94*
Nov 24th, 2019
yf_bmp
chaoticUnpredictable map design, often testing unusual skillsets., techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs.
yf's Disorder 7.94*
Nov 24th, 2019
yf_bmp
chaoticUnpredictable map design, often testing unusual skillsets., techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs.
3.67
from
22 votes
#1155
Nagisa Cosmetic - Cosmetic Happy
Insane 4.67*
Sep 16th, 2008
silasw
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., wide aimPatterns, usually jumps, with heavy use of wide angle movement., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
Insane 4.67*
Sep 16th, 2008
silasw
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., wide aimPatterns, usually jumps, with heavy use of wide angle movement., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
3.59
from
25 votes
#1156
Receptor - Kislorod
Hyperspace 7.06*
Nov 2nd, 2017
Xearo
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Hyperspace 7.06*
Nov 2nd, 2017
Xearo
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.80
from
22 votes
#1157
Tove Styrke - Changed My Mind
Expert 4.90*
Jun 1st, 2020
Mint
cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., simpleAccessible and straightforward map design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., low svFeatures prominent low sv usage as a key part of map design.
Expert 4.90*
Jun 1st, 2020
Mint
cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., simpleAccessible and straightforward map design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., low svFeatures prominent low sv usage as a key part of map design.
4.07
from
21 votes
#1158
Galactikraken & Jonathan Young - Jetpack Race
Lightspeed 7.64*
Dec 29th, 2025
Mir
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Lightspeed 7.64*
Dec 29th, 2025
Mir
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.10
from
19 votes
#1159
Cranky - The Five
Another 5.49*
Jul 29th, 2010
tsuka
finger controlUses complex applications of rhythms in order to test the player's tapping ability., geometricIncorporates geometric shapes within the map's visual design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Another 5.49*
Jul 29th, 2010
tsuka
finger controlUses complex applications of rhythms in order to test the player's tapping ability., geometricIncorporates geometric shapes within the map's visual design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.56
from
26 votes
#1160
uno & D.watt (IOSYS TRAX) - #Endroll
EXCEED 7.92*
Dec 9th, 2025
-Arko
slider animationSuccession of sliders as individual frames to create the illusion of fluid motion., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., slidershapesUses a large variety of slider designs.
EXCEED 7.92*
Dec 9th, 2025
-Arko
slider animationSuccession of sliders as individual frames to create the illusion of fluid motion., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., slidershapesUses a large variety of slider designs.
3.70
from
21 votes
#1161
SawanoHiroyuki[nZk]:mizuki - aLIEz (TV size)
Skystar's Invasion 6.11*
Oct 26th, 2014
Skystar
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., low svFeatures prominent low sv usage as a key part of map design.
Skystar's Invasion 6.11*
Oct 26th, 2014
Skystar
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., low svFeatures prominent low sv usage as a key part of map design.
3.61
from
25 votes
#1162
muppy - FICKLE SOULS
FRXILTY OF LIFE 7.95*
Jun 18th, 2019
nhlx
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high svFeatures prominent high slider velocity usage as a key part of map design.
FRXILTY OF LIFE 7.95*
Jun 18th, 2019
nhlx
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high svFeatures prominent high slider velocity usage as a key part of map design.
3.44
from
51 votes
#1163
"Weird Al" Yankovic - Songs Compilation
Polkathon! 7.80*
Aug 1st, 2026
Blue Dragon
gungathonA map with a drain time of over 10 minutes., lazer onlyOnly allows leaderboard submission on the osu!lazer client., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., multi-songContains multiple songs within the audio., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., tournament customA custom map for a playing tournament.
Polkathon! 7.80*
Aug 1st, 2026
Blue Dragon
gungathonA map with a drain time of over 10 minutes., lazer onlyOnly allows leaderboard submission on the osu!lazer client., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., multi-songContains multiple songs within the audio., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., tournament customA custom map for a playing tournament.
3.55
from
24 votes
#1164
Hige Driver join. SELEN - Dadadadadadadadadada
SPECIAL 6.54*
Dec 13th, 2014
spboxer3
simpleAccessible and straightforward map design., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
SPECIAL 6.54*
Dec 13th, 2014
spboxer3
simpleAccessible and straightforward map design., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.50
from
34 votes
#1165
noumenon - amBROsius
traces of my indiscrepancies 5.96*
Apr 4th, 2020
squirrelpascals
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
traces of my indiscrepancies 5.96*
Apr 4th, 2020
squirrelpascals
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.59
from
23 votes
#1166
Richard Henshall - Cocoon
Silken Chains 7.51*
Jan 8th, 2023
SaltyLucario
gungathonA map with a drain time of over 10 minutes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., time signaturesAudio contains many changes in time signature or uses an uncommon time signature., storyboardContains a storyboard that enhances gameplay experience., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song.
Silken Chains 7.51*
Jan 8th, 2023
SaltyLucario
gungathonA map with a drain time of over 10 minutes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., time signaturesAudio contains many changes in time signature or uses an uncommon time signature., storyboardContains a storyboard that enhances gameplay experience., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song.
3.53
from
29 votes
#1167
Frums - Pictured As Perfect
#93rF3C710n. 8.28*
May 1st, 2026
-Arko
geometricIncorporates geometric shapes within the map's visual design., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
#93rF3C710n. 8.28*
May 1st, 2026
-Arko
geometricIncorporates geometric shapes within the map's visual design., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.90
from
19 votes
#1168
Camera Obscura - Lloyd, I'm Ready To Be Heartbroken
Singin' in the Rain 4.31*
Feb 19th, 2023
Fsjallink
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
Singin' in the Rain 4.31*
Feb 19th, 2023
Fsjallink
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.54
from
26 votes
#1169
25-ji, Nightcord de. x KAITO - Heat abnormal
El Nino 6.93*
Aug 9th, 2024
Mocaotic
geometricIncorporates geometric shapes within the map's visual design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
El Nino 6.93*
Aug 9th, 2024
Mocaotic
geometricIncorporates geometric shapes within the map's visual design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.51
from
34 votes
#1170
Utada Hikaru - PINK BLOOD
I 4.41*
Jan 12th, 2023
VINXIS
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
I 4.41*
Jan 12th, 2023
VINXIS
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.53
from
29 votes
#1171
arcane - Scarecrow
Flosrubia 6.53*
Feb 19th, 2021
Voxnola
marathonA map with a drain time of over 5 minutes., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
Flosrubia 6.53*
Feb 19th, 2021
Voxnola
marathonA map with a drain time of over 5 minutes., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.55
from
29 votes
#1172
Sheena Ringo - Shuukyou
Chlorkalk 5.52*
Mar 7th, 2022
seros
marathonA map with a drain time of over 5 minutes., chaoticUnpredictable map design, often testing unusual skillsets., progressionContains a gradual advancement in difficulty or concept across the map., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., slidershapesUses a large variety of slider designs.
Chlorkalk 5.52*
Mar 7th, 2022
seros
marathonA map with a drain time of over 5 minutes., chaoticUnpredictable map design, often testing unusual skillsets., progressionContains a gradual advancement in difficulty or concept across the map., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., slidershapesUses a large variety of slider designs.
3.51
from
32 votes
#1173
akari - boys, be "stand up"!!
Collab Extra 5.61*
Oct 22nd, 2014
Hollow Wings and Kinomi
collabA map with two or more associated mappers., progressionContains a gradual advancement in difficulty or concept across the map., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Collab Extra 5.61*
Oct 22nd, 2014
Hollow Wings and Kinomi
collabA map with two or more associated mappers., progressionContains a gradual advancement in difficulty or concept across the map., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.62
from
25 votes
#1174
kessoku band - Karakara
Virtual Reality 5.48*
Nov 29th, 2022
RLC and VINXIS
collabA map with two or more associated mappers., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Virtual Reality 5.48*
Nov 29th, 2022
RLC and VINXIS
collabA map with two or more associated mappers., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.51
from
35 votes
#1175
suzumu - Tokyo Teddy Bear
Lost 7.81*
Feb 25th, 2020
Ryuusei Aika
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., freeformAn unrestrained and loose approach towards visual structure., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
Lost 7.81*
Feb 25th, 2020
Ryuusei Aika
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., freeformAn unrestrained and loose approach towards visual structure., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.47
from
40 votes
#1176
Playboi Carti - R.I.P. (Cut Ver.)
DIE LIT 5.94*
Nov 2nd, 2024
jamesjan3
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high svFeatures prominent high slider velocity usage as a key part of map design.
DIE LIT 5.94*
Nov 2nd, 2024
jamesjan3
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high svFeatures prominent high slider velocity usage as a key part of map design.
3.57
from
24 votes
#1177
Bal-Sagoth - The Obsidian Crown Unbound (Episode: IX)
Onslaught 7.64*
Mar 29th, 2015
Mazzerin and pishifat
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time.
Onslaught 7.64*
Mar 29th, 2015
Mazzerin and pishifat
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time.
3.57
from
26 votes
#1178
Sheena Ringo - TOKYO
Tension and Release 7.69*
Jul 24th, 2022
olc
tournament customA custom map for a playing tournament., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., finger controlUses complex applications of rhythms in order to test the player's tapping ability., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
Tension and Release 7.69*
Jul 24th, 2022
olc
tournament customA custom map for a playing tournament., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., finger controlUses complex applications of rhythms in order to test the player's tapping ability., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.43
from
54 votes
#1179
Serani Poji - Sugar Boo
sweets overdose!! 4.72*
Jun 2nd, 2023
Kaine
simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
sweets overdose!! 4.72*
Jun 2nd, 2023
Kaine
simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.45
from
45 votes
#1180
[Kyoro] - Mochio-
Extra 6.72*
Mar 12th, 2022
Snow Note
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Extra 6.72*
Mar 12th, 2022
Snow Note
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.52
from
31 votes
#1181
cYsmix - Eden
Dark Rush 6.60*
Aug 17th, 2021
Luminiscental
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., freeformAn unrestrained and loose approach towards visual structure., complex svFeatures large changes in slider velocity., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Dark Rush 6.60*
Aug 17th, 2021
Luminiscental
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., freeformAn unrestrained and loose approach towards visual structure., complex svFeatures large changes in slider velocity., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.56
from
25 votes
#1182
Luschka - unravel
Collab Expert 7.01*
Dec 3rd, 2018
CalstoneLightO and Mirash
collabA map with two or more associated mappers., chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Collab Expert 7.01*
Dec 3rd, 2018
CalstoneLightO and Mirash
collabA map with two or more associated mappers., chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.45
from
48 votes
#1183
FELT - Rendezvous
Insane 4.71*
Mar 16th, 2018
UndeadCapulet
progressionContains a gradual advancement in difficulty or concept across the map., freeformAn unrestrained and loose approach towards visual structure., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
Insane 4.71*
Mar 16th, 2018
UndeadCapulet
progressionContains a gradual advancement in difficulty or concept across the map., freeformAn unrestrained and loose approach towards visual structure., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.36
from
139 votes
#1184
Sweet Trip - Pro: Lov: Ad
Special 7.27*
Jun 30th, 2019
sammish
progressionContains a gradual advancement in difficulty or concept across the map., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., marathonA map with a drain time of over 5 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Special 7.27*
Jun 30th, 2019
sammish
progressionContains a gradual advancement in difficulty or concept across the map., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., marathonA map with a drain time of over 5 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.55
from
24 votes
#1185
Kola Kid - timer
Extra 6.04*
Feb 2nd, 2020
Mirash
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Extra 6.04*
Feb 2nd, 2020
Mirash
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.70
from
22 votes
#1186
FOLiACETATE - Heterochromia Iridis
Terror 7.26*
Nov 24th, 2013
ktgster
simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
Terror 7.26*
Nov 24th, 2013
ktgster
simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.59
from
22 votes
#1187
TAG underground - POSSESSION
CHALLENGE 6.60*
Oct 5th, 2022
pewdekz
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
CHALLENGE 6.60*
Oct 5th, 2022
pewdekz
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
3.47
from
39 votes
#1188
Shimotsuki Haruka - Re:Call
Re:Collab 6.27*
Dec 30th, 2016
Fushimi Rio and ID => 1269067
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., simpleAccessible and straightforward map design., gimmickFocused on a single unique design or gameplay idea., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Re:Collab 6.27*
Dec 30th, 2016
Fushimi Rio and ID => 1269067
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., simpleAccessible and straightforward map design., gimmickFocused on a single unique design or gameplay idea., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.39
from
82 votes
#1189
senya - Zetsubou no Fuchi
Abyssal 6.17*
Oct 12th, 2017
-Mo-
storyboardContains a storyboard that enhances gameplay experience., gimmickFocused on a single unique design or gameplay idea., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
Abyssal 6.17*
Oct 12th, 2017
-Mo-
storyboardContains a storyboard that enhances gameplay experience., gimmickFocused on a single unique design or gameplay idea., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
3.50
from
32 votes
#1190
FRACTALIZE - Suneater
Prophet 5.17*
May 21st, 2023
Selithrarion
geometricIncorporates geometric shapes within the map's visual design., hexgridObjects are placed along a hexagonal grid., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
Prophet 5.17*
May 21st, 2023
Selithrarion
geometricIncorporates geometric shapes within the map's visual design., hexgridObjects are placed along a hexagonal grid., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
3.50
from
34 votes
#1191
Parquet Courts - Total Football
olc's No Apology 6.22*
May 8th, 2023
olc
progressionContains a gradual advancement in difficulty or concept across the map., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., slidershapesUses a large variety of slider designs., repetitionFeatures the use of recognizable identical patterns or gameplay elements.
olc's No Apology 6.22*
May 8th, 2023
olc
progressionContains a gradual advancement in difficulty or concept across the map., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., slidershapesUses a large variety of slider designs., repetitionFeatures the use of recognizable identical patterns or gameplay elements.
3.41
from
65 votes
#1192
Sentire - Arcadia (Short Ver.)
Brutal 8.70*
Apr 15th, 2025
aishiteiru-
circle onlyRestricts object choice to circles only., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., storyboardContains a storyboard that enhances gameplay experience.
Brutal 8.70*
Apr 15th, 2025
aishiteiru-
circle onlyRestricts object choice to circles only., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., storyboardContains a storyboard that enhances gameplay experience.
3.50
from
33 votes
#1193
A crow is white - 9-banme no "?"
Impasse 7.01*
Sep 21st, 2026
Weoweet
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
Impasse 7.01*
Sep 21st, 2026
Weoweet
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.55
from
24 votes
#1194
ALiCE'S EMOTiON - Dark Flight Dreamer
CRN's Extra 6.22*
Oct 24th, 2015
caren_sk
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
CRN's Extra 6.22*
Oct 24th, 2015
caren_sk
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.44
from
44 votes
#1195
Pianom - Insaengui Huejeonmongma(ppongjjak ver.)
Happil 4.93*
Mar 8th, 2017
jieusieu
simpleAccessible and straightforward map design., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time.
Happil 4.93*
Mar 8th, 2017
jieusieu
simpleAccessible and straightforward map design., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time.
3.49
from
33 votes
#1196
sakuraburst - sha
neilrianno, the obligation 6.69*
Jun 9th, 2017
NeilPerry and Ameth Rianno
collabA map with two or more associated mappers., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
neilrianno, the obligation 6.69*
Jun 9th, 2017
NeilPerry and Ameth Rianno
collabA map with two or more associated mappers., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.51
from
28 votes
#1197
UKRampage - Yumenoshima feat. mami
Gill & Sharu's Dreamscape 7.12*
Jul 10th, 2022
Sharu and Gillstar
collabA map with two or more associated mappers., freeformAn unrestrained and loose approach towards visual structure., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., slidershapesUses a large variety of slider designs., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
Gill & Sharu's Dreamscape 7.12*
Jul 10th, 2022
Sharu and Gillstar
collabA map with two or more associated mappers., freeformAn unrestrained and loose approach towards visual structure., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., slidershapesUses a large variety of slider designs., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.40
from
70 votes
#1198
Ne Obliviscaris - Libera (Part I) - Saturnine Spheres
Blossoming Choirs 8.88*
Mar 14th, 2022
Val
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, staminaTests a player's ability to tap dense rhythms over long periods of time., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., accel/decel streamsStyle of streams which use gradual increases or decreases in spacing.
Blossoming Choirs 8.88*
Mar 14th, 2022
Val
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, staminaTests a player's ability to tap dense rhythms over long periods of time., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., accel/decel streamsStyle of streams which use gradual increases or decreases in spacing.
3.56
from
26 votes
#1199
Hatsune Miku - Atama no Taisou
0108 6.61*
Apr 20th, 2012
val0108
geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience., square aimUses patterns where circles are placed in a square arrangement.
0108 6.61*
Apr 20th, 2012
val0108
geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience., square aimUses patterns where circles are placed in a square arrangement.
3.54
from
28 votes
#1200
hitorie - Nichijou to Chikyuu no Gakubuchi (wowaka x Hatsune Miku Edit)
take care. 7.28*
Aug 7th, 2023
moph
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., tournament customA custom map for a playing tournament.
take care. 7.28*
Aug 7th, 2023
moph
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., tournament customA custom map for a playing tournament.
3.55
from
24 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.
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Ratings are weighed based on user rating quality. Click here to read more!
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