Highest Rated Maps of 2017
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#101
Yousei Teikoku - Zetsubou plantation
Zetsubou! 6.75*
Jan 20th, 2017
Saten
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
Zetsubou! 6.75*
Jan 20th, 2017
Saten
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.14
from
25 votes
#102
Kuroneko Dungeon - Lilieze to Enryuu Laevateinn
Another†leggendaria 6.17*
Oct 25th, 2017
Nyquill
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
Another†leggendaria 6.17*
Oct 25th, 2017
Nyquill
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.77
from
18 votes
#103
loos - Koi Yomi Zakura (Full size)
yf's Expert 5.63*
Dec 29th, 2017
yf_bmp
geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., progressionContains a gradual advancement in difficulty or concept across the map., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
yf's Expert 5.63*
Dec 29th, 2017
yf_bmp
geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., progressionContains a gradual advancement in difficulty or concept across the map., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.11
from
16 votes
#104
DJ Mass MAD Izm* - SHAKUNETSU Pt.2 Long Train Running
Another 8.93*
Feb 21st, 2017
rustbell
chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
Another 8.93*
Feb 21st, 2017
rustbell
chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.53
from
21 votes
#105
Kraus - Pitch Fucker
Extreme: Hysteria 6.66*
Apr 13th, 2017
dsco
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Extreme: Hysteria 6.66*
Apr 13th, 2017
dsco
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.12
from
80 votes
#106
EGOIST - RELOADED
RECOIL 6.58*
Sep 21st, 2017
hehe
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., playfield constraintRestricts object placement to a certain part of the playfield., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., playfield usageIncludes deliberate use of the playfield within the map design.
RECOIL 6.58*
Sep 21st, 2017
hehe
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., playfield constraintRestricts object placement to a certain part of the playfield., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., playfield usageIncludes deliberate use of the playfield within the map design.
3.10
from
42 votes
#107
Hotaru Murasaki - Re:TrymenT
Cookiezi's Insane 5.52*
Dec 23rd, 2017
chocomint
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song.
Cookiezi's Insane 5.52*
Dec 23rd, 2017
chocomint
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song.
3.67
from
18 votes
#108
YUC'e - Cinderella Syndrome
Affection 6.32*
Apr 5th, 2017
Kibbleru
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Affection 6.32*
Apr 5th, 2017
Kibbleru
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.80
from
19 votes
#109
Sayuri - Heikousen
Hanabi 6.49*
Sep 20th, 2017
Rizia
geometricIncorporates geometric shapes within the map's visual design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Hanabi 6.49*
Sep 20th, 2017
Rizia
geometricIncorporates geometric shapes within the map's visual design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.94
from
18 votes
#110
A.SAKA - Nanatsu Issenzakura
Moecho's Delusional Echo Extra 5.97*
Dec 24th, 2017
Moecho
storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Moecho's Delusional Echo Extra 5.97*
Dec 24th, 2017
Moecho
storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.38
from
23 votes
#111
EVO+ - [A]ddiction
Vert's Expert 5.55*
Mar 6th, 2017
Saki
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Vert's Expert 5.55*
Mar 6th, 2017
Saki
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.35
from
19 votes
#112
Avenged Sevenfold - Save Me
Tragedy 6.84*
Aug 1st, 2017
Drummer
gungathonA map with a drain time of over 10 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Tragedy 6.84*
Aug 1st, 2017
Drummer
gungathonA map with a drain time of over 10 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.06
from
82 votes
#113
USAO - Hastur
Experimental 7.76*
Sep 15th, 2017
fanzhen0019
chaoticUnpredictable map design, often testing unusual skillsets., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., complex svFeatures large changes in slider velocity., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest.
Experimental 7.76*
Sep 15th, 2017
fanzhen0019
chaoticUnpredictable map design, often testing unusual skillsets., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., complex svFeatures large changes in slider velocity., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest.
3.42
from
19 votes
#114
Camellia - HINODE
Dawn 7.39*
Aug 9th, 2017
fanzhen0019
techTests uncommon skills., finger controlUses complex applications of rhythms in order to test the player's tapping ability., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, accel/decel streamsStyle of streams which use gradual increases or decreases in spacing., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
Dawn 7.39*
Aug 9th, 2017
fanzhen0019
techTests uncommon skills., finger controlUses complex applications of rhythms in order to test the player's tapping ability., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, accel/decel streamsStyle of streams which use gradual increases or decreases in spacing., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
4.01
from
17 votes
#115
Sakamoto Maaya - Shikisai
Insane 5.20*
Feb 5th, 2017
Rei24 and Delis
simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., collabA map with two or more associated mappers., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Insane 5.20*
Feb 5th, 2017
Rei24 and Delis
simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., collabA map with two or more associated mappers., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.87
from
17 votes
#116
Camellia - WHAT THE CAT!?
Procatstination (Meowzerrin Style) 6.98*
Mar 19th, 2017
Akali
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Procatstination (Meowzerrin Style) 6.98*
Mar 19th, 2017
Akali
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.02
from
21 votes
#117
niki & cillia feat. flower - Close to You
Expert 7.38*
Sep 18th, 2017
UndeadCapulet
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., progressionContains a gradual advancement in difficulty or concept across the map., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
Expert 7.38*
Sep 18th, 2017
UndeadCapulet
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., progressionContains a gradual advancement in difficulty or concept across the map., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
4.21
from
16 votes
#118
An - OrVid
Unity 6.14*
May 19th, 2017
RLC
gungathonA map with a drain time of over 10 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
Unity 6.14*
May 19th, 2017
RLC
gungathonA map with a drain time of over 10 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
3.80
from
18 votes
#119
Starley - Call On Me
Expert 5.76*
Aug 21st, 2017
UndeadCapulet
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Expert 5.76*
Aug 21st, 2017
UndeadCapulet
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.53
from
18 votes
#120
Shoujo - Reminiscing (Cut Ver.)
Extra 5.95*
Sep 9th, 2017
pishifat
storyboardContains a storyboard that enhances gameplay experience., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Extra 5.95*
Sep 9th, 2017
pishifat
storyboardContains a storyboard that enhances gameplay experience., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.37
from
19 votes
#121
Camellia - chrono diver -fragment- (Camellia's "crossroads of chrono" remix)
Crossroads of peace and SAVAGE!! 6.73*
Feb 5th, 2017
Skystar and Lavender
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Crossroads of peace and SAVAGE!! 6.73*
Feb 5th, 2017
Skystar and Lavender
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.01
from
34 votes
#122
Black hood - fragmentation
||| 10.85*
Aug 28th, 2017
rustbell
repetitionFeatures the use of recognizable identical patterns or gameplay elements., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
||| 10.85*
Aug 28th, 2017
rustbell
repetitionFeatures the use of recognizable identical patterns or gameplay elements., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
3.00
from
27 votes
#123
zts - miragecoordinator
Insane 4.96*
Sep 11th, 2017
Mirash
marathonA map with a drain time of over 5 minutes.
Insane 4.96*
Sep 11th, 2017
Mirash
marathonA map with a drain time of over 5 minutes.
3.44
from
17 votes
#124
A.SAKA - Nanatsu Issenzakura
Ayaya's Expert 5.80*
Dec 24th, 2017
Syameimaru-Aya
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, storyboardContains a storyboard that enhances gameplay experience., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Ayaya's Expert 5.80*
Dec 24th, 2017
Syameimaru-Aya
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, storyboardContains a storyboard that enhances gameplay experience., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.36
from
20 votes
#125
Camellia - chrono diver -fragment- (Camellia's "crossroads of chrono" remix)
Kairos 6.77*
Sep 13th, 2017
toybot, ProfessionalBox, Sing and byfar
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
Kairos 6.77*
Sep 13th, 2017
toybot, ProfessionalBox, Sing and byfar
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
3.41
from
18 votes
#127
Linkin Park - Living Things
Marathon Lite 3.14*
Mar 11th, 2017
pw384
gungathonA map with a drain time of over 10 minutes., marathonA map with a drain time of over 5 minutes., multi-songContains multiple songs within the audio., storyboardContains a storyboard that enhances gameplay experience.
Marathon Lite 3.14*
Mar 11th, 2017
pw384
gungathonA map with a drain time of over 10 minutes., marathonA map with a drain time of over 5 minutes., multi-songContains multiple songs within the audio., storyboardContains a storyboard that enhances gameplay experience.
3.36
from
16 votes
#128
Zekk - Calling
Iridescent 7.37*
Nov 23rd, 2017
NeilPerry
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., complex svFeatures large changes in slider velocity., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
Iridescent 7.37*
Nov 23rd, 2017
NeilPerry
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., complex svFeatures large changes in slider velocity., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.07
from
21 votes
#129
Demetori - Hoshi no Utsuwa ~ Casket of Star
Lunatic 5.93*
Mar 26th, 2017
happy30
freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Lunatic 5.93*
Mar 26th, 2017
happy30
freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.87
from
15 votes
#131
BLANKFIELD - Goodbye
Intense 8.89*
Mar 7th, 2017
Kyubey
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., simpleAccessible and straightforward map design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., marathonA map with a drain time of over 5 minutes.
Intense 8.89*
Mar 7th, 2017
Kyubey
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., simpleAccessible and straightforward map design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., marathonA map with a drain time of over 5 minutes.
2.98
from
50 votes
#132
Nanahira - Petals
Blossom 6.33*
Jul 3rd, 2017
toybot
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Blossom 6.33*
Jul 3rd, 2017
toybot
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.54
from
17 votes
#133
STEREO DIVE FOUNDATION - Genesis
rrtyui 5.89*
Jan 8th, 2017
rrtyui and doctorindark
techTests uncommon skills., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
rrtyui 5.89*
Jan 8th, 2017
rrtyui and doctorindark
techTests uncommon skills., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.48
from
15 votes
#134
Shoujo - Reminiscing
Forget-me-not 5.75*
Aug 28th, 2017
toybot
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Forget-me-not 5.75*
Aug 28th, 2017
toybot
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.59
from
18 votes
#135
Meramipop - The Anonymous
Sounanoka~ 6.54*
Sep 4th, 2017
Halfslashed
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., marathonA map with a drain time of over 5 minutes.
Sounanoka~ 6.54*
Sep 4th, 2017
Halfslashed
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., marathonA map with a drain time of over 5 minutes.
3.56
from
16 votes
#136
lapix - Labyrinth
Who's the fucking gangster? 7.35*
May 20th, 2017
Akali
techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
Who's the fucking gangster? 7.35*
May 20th, 2017
Akali
techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
2.92
from
23 votes
#137
Himeragi Yukina (CV: Taneda Risa) - Scarlet Flower
Petals 6.16*
Jan 25th, 2017
Rizia
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Petals 6.16*
Jan 25th, 2017
Rizia
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.70
from
17 votes
#138
Shimotsuki Haruka - Byakuya Gensoutan
Extra (Winner!) 5.71*
Dec 27th, 2017
Chaoslitz
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., mapping contestAn entry for a mapping contest.
Extra (Winner!) 5.71*
Dec 27th, 2017
Chaoslitz
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., mapping contestAn entry for a mapping contest.
3.77
from
15 votes
#139
Shano x 40mP - Natsukoi Hanabi
Ultimate Supreme Firework 19.97*
Dec 2nd, 2017
MinG3012
2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., gimmickFocused on a single unique design or gameplay idea., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
Ultimate Supreme Firework 19.97*
Dec 2nd, 2017
MinG3012
2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., gimmickFocused on a single unique design or gameplay idea., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
4.56
from
12 votes
#140
Nanaki feat.GUMI - Mousou Kajitsu
CRN's Extra 6.07*
Mar 17th, 2017
caren_sk
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
CRN's Extra 6.07*
Mar 17th, 2017
caren_sk
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.46
from
17 votes
#141
The Chainsmokers & Coldplay - Something Just Like This
Master 6.26*
Aug 6th, 2017
hehe
complex svFeatures large changes in slider velocity., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Master 6.26*
Aug 6th, 2017
hehe
complex svFeatures large changes in slider velocity., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.02
from
20 votes
#142
Noisia - Groundhog (Beat Juggle)
Rhythm Master 6.92*
Nov 1st, 2017
Arphimigon
simpleAccessible and straightforward map design., progressionContains a gradual advancement in difficulty or concept across the map., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
Rhythm Master 6.92*
Nov 1st, 2017
Arphimigon
simpleAccessible and straightforward map design., progressionContains a gradual advancement in difficulty or concept across the map., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.23
from
17 votes
#143
TERRASPEX - AMAZING BREAK
DESPAIR 6.74*
May 28th, 2017
Monstrata
hexgridObjects are placed along a hexagonal grid., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
DESPAIR 6.74*
May 28th, 2017
Monstrata
hexgridObjects are placed along a hexagonal grid., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.95
from
47 votes
#144
Camellia feat. Nanahira - Tsukitourou
yf's Expert 6.43*
Jul 22nd, 2017
yf_bmp
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
yf's Expert 6.43*
Jul 22nd, 2017
yf_bmp
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.32
from
17 votes
#145
Hotaru Murasaki - Re:TrymenT
A Dream 6.18*
Nov 30th, 2017
schoolboy
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
A Dream 6.18*
Nov 30th, 2017
schoolboy
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.61
from
17 votes
#146
Nekomata Gekidan - AsiaN distractive
yf's Expert 5.91*
Oct 28th, 2017
yf_bmp
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
yf's Expert 5.91*
Oct 28th, 2017
yf_bmp
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
3.73
from
15 votes
#149
Shimotsuki Haruka - Hidra Heteromycin
Hymn 6.17*
Oct 8th, 2017
Lasse
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., marathonA map with a drain time of over 5 minutes.
Hymn 6.17*
Oct 8th, 2017
Lasse
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., marathonA map with a drain time of over 5 minutes.
3.46
from
15 votes
#150
Seiryu - BLUE DRAGON
Kyshiro's Extra 6.21*
Jan 7th, 2017
Kyshiro
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Kyshiro's Extra 6.21*
Jan 7th, 2017
Kyshiro
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.98
from
20 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
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The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality. Click here to read more!
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