Highest Rated Maps of 2017
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#101
Avenged Sevenfold - Save Me
Tragedy 6.44*
Aug 1st, 2017
Drummer
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , gungathon A map with a drain time of over 10 minutes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
Tragedy 6.44*
Aug 1st, 2017
Drummer
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , gungathon A map with a drain time of over 10 minutes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.11
/ 5.00 from
77 votes
#102
loos - Koi Yomi Zakura (Full size)
yf's Expert 5.53*
Dec 29th, 2017
yf_bmp
progression Contains a gradual advancement in difficulty or concept across the map. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
yf's Expert 5.53*
Dec 29th, 2017
yf_bmp
progression Contains a gradual advancement in difficulty or concept across the map. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
4.14
/ 5.00 from
16 votes
#103
EGOIST - RELOADED
RECOIL 6.30*
Sep 21st, 2017
hehe
playfield constraint Restricts object placement to a certain part of the playfield. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , playfield usage Includes deliberate use of the playfield within the map design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
RECOIL 6.30*
Sep 21st, 2017
hehe
playfield constraint Restricts object placement to a certain part of the playfield. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , playfield usage Includes deliberate use of the playfield within the map design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.10
/ 5.00 from
42 votes
#104
Kuroneko Dungeon - Lilieze to Enryuu Laevateinn
Another†leggendaria 6.11*
Oct 25th, 2017
Nyquill
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , high tickrate Utilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
Another†leggendaria 6.11*
Oct 25th, 2017
Nyquill
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , high tickrate Utilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.77
/ 5.00 from
18 votes
#105
A.SAKA - Nanatsu Issenzakura
Moecho's Delusional Echo Extra 5.95*
Dec 24th, 2017
Moecho
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
Moecho's Delusional Echo Extra 5.95*
Dec 24th, 2017
Moecho
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.40
/ 5.00 from
23 votes
#107
3.67
/ 5.00 from
17 votes
#108
Mizuki Nana - Vitalization
Extreme 5.77*
May 4th, 2017
Kiiwa
tech Tests uncommon skills. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , chaotic Unpredictable map design, often testing unusual skillsets. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Extreme 5.77*
May 4th, 2017
Kiiwa
tech Tests uncommon skills. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , chaotic Unpredictable map design, often testing unusual skillsets. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.11
/ 5.00 from
18 votes
#113
3.80
/ 5.00 from
18 votes
#114
Camellia - chrono diver -fragment- (Camellia's "crossroads of chrono" remix)
Crossroads of peace and SAVAGE!! 6.62*
Feb 5th, 2017
Skystar and Lavender
difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
Crossroads of peace and SAVAGE!! 6.62*
Feb 5th, 2017
Skystar and Lavender
difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.03
/ 5.00 from
33 votes
#116
3.20
/ 5.00 from
20 votes
#120
Black hood - fragmentation
||| 10.74*
Aug 28th, 2017
rustbell
repetition Features the use of recognizable identical patterns or gameplay elements. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
||| 10.74*
Aug 28th, 2017
rustbell
repetition Features the use of recognizable identical patterns or gameplay elements. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
3.00
/ 5.00 from
27 votes
#122
A.SAKA - Nanatsu Issenzakura
Ayaya's Expert 5.58*
Dec 24th, 2017
Syameimaru-Aya
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
Ayaya's Expert 5.58*
Dec 24th, 2017
Syameimaru-Aya
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.39
/ 5.00 from
20 votes
#123
3.74
/ 5.00 from
17 votes
#124
Linkin Park - Living Things
Marathon Lite 2.86*
Mar 11th, 2017
pw384
marathon A map with a drain time of over 5 minutes. , gungathon A map with a drain time of over 10 minutes.
Marathon Lite 2.86*
Mar 11th, 2017
pw384
marathon A map with a drain time of over 5 minutes. , gungathon A map with a drain time of over 10 minutes.
3.36
/ 5.00 from
16 votes
#125
3.82
/ 5.00 from
16 votes
#126
YUC'e - Cinderella Syndrome
Affection 6.20*
Apr 5th, 2017
Kibbleru
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
Affection 6.20*
Apr 5th, 2017
Kibbleru
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
3.70
/ 5.00 from
16 votes
#127
STEREO DIVE FOUNDATION - Genesis
rrtyui 5.94*
Jan 8th, 2017
rrtyui
tech Tests uncommon skills. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
rrtyui 5.94*
Jan 8th, 2017
rrtyui
tech Tests uncommon skills. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.48
/ 5.00 from
15 votes
#128
Demetori - Hoshi no Utsuwa ~ Casket of Star
Lunatic 5.74*
Mar 26th, 2017
happy30
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , freeform An unrestrained and loose approach towards visual structure.
Lunatic 5.74*
Mar 26th, 2017
happy30
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , freeform An unrestrained and loose approach towards visual structure.
3.90
/ 5.00 from
15 votes
#129
Camellia - WHAT THE CAT!?
Procatstination (Meowzerrin Style) 6.95*
Mar 19th, 2017
Akali
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
Procatstination (Meowzerrin Style) 6.95*
Mar 19th, 2017
Akali
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
2.99
/ 5.00 from
19 votes
#133
3.58
/ 5.00 from
15 votes
#134
Noisia - Groundhog (Beat Juggle)
Rhythm Master 6.53*
Nov 1st, 2017
Arphimigon
progression Contains a gradual advancement in difficulty or concept across the map. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , simple Accessible and straightforward map design.
Rhythm Master 6.53*
Nov 1st, 2017
Arphimigon
progression Contains a gradual advancement in difficulty or concept across the map. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , simple Accessible and straightforward map design.
3.27
/ 5.00 from
17 votes
#135
TERRASPEX - AMAZING BREAK
DESPAIR 6.52*
May 28th, 2017
Monstrata
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , hexgrid Objects are placed along a hexagonal grid. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
DESPAIR 6.52*
May 28th, 2017
Monstrata
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , hexgrid Objects are placed along a hexagonal grid. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.95
/ 5.00 from
45 votes
#136
Seiryu - BLUE DRAGON
Kyshiro's Extra 6.19*
Jan 7th, 2017
Kyshiro
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Kyshiro's Extra 6.19*
Jan 7th, 2017
Kyshiro
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.97
/ 5.00 from
20 votes
#138
3.02
/ 5.00 from
20 votes
#141
KASAI HARCORES - Cycle Hit
Home Run 6.01*
Sep 14th, 2017
Wormi
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , marathon A map with a drain time of over 5 minutes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Home Run 6.01*
Sep 14th, 2017
Wormi
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , marathon A map with a drain time of over 5 minutes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.97
/ 5.00 from
131 votes
#142
Shimotsuki Haruka - Hidra Heteromycin
Hymn 6.31*
Oct 8th, 2017
Lasse
streams Patterns requiring continuous movement and alternating, typically more than 9 notes.
Hymn 6.31*
Oct 8th, 2017
Lasse
streams Patterns requiring continuous movement and alternating, typically more than 9 notes.
3.46
/ 5.00 from
15 votes
#143
lapix - Labyrinth
Who's the fucking gangster? 6.86*
May 20th, 2017
Akali
tech Tests uncommon skills.
Who's the fucking gangster? 6.86*
May 20th, 2017
Akali
tech Tests uncommon skills.
2.86
/ 5.00 from
22 votes
#144
Shoujo - Reminiscing
Forget-me-not 5.59*
Aug 28th, 2017
toybot
marathon A map with a drain time of over 5 minutes.
Forget-me-not 5.59*
Aug 28th, 2017
toybot
marathon A map with a drain time of over 5 minutes.
3.59
/ 5.00 from
17 votes
#145
kors k vs. Camellia - The Rolling
song is nice though 7.86*
Oct 31st, 2017
Akali
tech Tests uncommon skills.
song is nice though 7.86*
Oct 31st, 2017
Akali
tech Tests uncommon skills.
3.32
/ 5.00 from
16 votes
#146
iKz - Huan Xiang Xiang Di Yi Tao Guang Bo Ti Cao
Sway!! 5.99*
Oct 4th, 2017
moonlightleaf and Misure
simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes.
Sway!! 5.99*
Oct 4th, 2017
moonlightleaf and Misure
simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes.
3.25
/ 5.00 from
16 votes
#147
Nanaki feat.GUMI - Mousou Kajitsu
CRN's Extra 6.01*
Mar 17th, 2017
caren_sk
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
CRN's Extra 6.01*
Mar 17th, 2017
caren_sk
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.46
/ 5.00 from
15 votes
#148
Nekomata Gekidan - AsiaN distractive
yf's Expert 5.71*
Oct 28th, 2017
yf_bmp
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , double taps Patterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
yf's Expert 5.71*
Oct 28th, 2017
yf_bmp
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , double taps Patterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
3.82
/ 5.00 from
14 votes
#149
3.72
/ 5.00 from
14 votes
#150
2.85
/ 5.00 from
26 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.
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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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