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Highest Rated Maps of 2017

#101
96neko - Buriki no Dance
Delusion 6.18*
May 9th, 2017
Lasse
simpleAccessible and straightforward map design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.43 / 5.00 from 20 votes
#102
Yousei Teikoku - Zetsubou plantation
Zetsubou! 6.75*
Jan 20th, 2017
Saten
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.14 / 5.00 from 25 votes
#103
Kraus - Pitch Fucker
Extreme: Hysteria 6.66*
Apr 13th, 2017
dsco
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.13 / 5.00 from 80 votes
#104
loos - Koi Yomi Zakura (Full size)
yf's Expert 5.63*
Dec 29th, 2017
yf_bmp
geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., progressionContains a gradual advancement in difficulty or concept across the map., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.11 / 5.00 from 16 votes
#105
Kero Kero Bonito - Flamingo (WTN3 Remix)
Multi Color 5.79*
Nov 30th, 2017
Nerova Riuz GX
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.19 / 5.00 from 22 votes
#106
EGOIST - RELOADED
RECOIL 6.58*
Sep 21st, 2017
hehe
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., playfield constraintRestricts object placement to a certain part of the playfield., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., playfield usageIncludes deliberate use of the playfield within the map design.
3.11 / 5.00 from 42 votes
#107
android52 - super anime groove 3d world
Insane 4.38*
Oct 9th, 2017
pishifat
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., playfield constraintRestricts object placement to a certain part of the playfield., repetitionFeatures the use of recognizable identical patterns or gameplay elements., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
4.19 / 5.00 from 17 votes
#108
Sakamoto Maaya - Shikisai
Insane 5.20*
Feb 5th, 2017
Rei24 and Delis
simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., collabA map with two or more associated mappers., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.86 / 5.00 from 17 votes
#109
EVO+ - [A]ddiction
Vert's Expert 5.55*
Mar 6th, 2017
Saki
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.35 / 5.00 from 19 votes
#110
Sayuri - Heikousen
Hanabi 6.49*
Sep 20th, 2017
Rizia
geometricIncorporates geometric shapes within the map's visual design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.94 / 5.00 from 18 votes
#111
Camellia - chrono diver -fragment- (Camellia's "crossroads of chrono" remix)
Crossroads of peace and SAVAGE!! 6.73*
Feb 5th, 2017
Skystar and Lavender
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.06 / 5.00 from 33 votes
#112
Mizuki Nana - Vitalization
Extreme 5.77*
May 4th, 2017
Kiiwa
chaoticUnpredictable map design, often testing unusual skillsets., techTests uncommon skills., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.11 / 5.00 from 18 votes
#113
A.SAKA - Nanatsu Issenzakura
Moecho's Delusional Echo Extra 5.97*
Dec 24th, 2017
Moecho
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
3.41 / 5.00 from 23 votes
#114
USAO - Hastur
Experimental 7.76*
Sep 15th, 2017
fanzhen0019
chaoticUnpredictable map design, often testing unusual skillsets., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., complex svFeatures large changes in slider velocity., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest.
3.42 / 5.00 from 19 votes
#115
Camellia - HINODE
Dawn 7.39*
Aug 9th, 2017
fanzhen0019
techTests uncommon skills., finger controlUses complex applications of rhythms in order to test the player's tapping ability., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, accel/decel streamsStyle of streams which use gradual increases or decreases in spacing., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
4.01 / 5.00 from 17 votes
#116
Avenged Sevenfold - Save Me
Tragedy 6.84*
Aug 1st, 2017
Drummer
gungathonA map with a drain time of over 10 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.05 / 5.00 from 79 votes
#117
An - OrVid
Unity 6.14*
May 19th, 2017
RLC
gungathonA map with a drain time of over 10 minutes.
3.80 / 5.00 from 18 votes
#118
Starley - Call On Me
Expert 5.76*
Aug 21st, 2017
UndeadCapulet
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.53 / 5.00 from 18 votes
#119
Shoujo - Reminiscing (Cut Ver.)
Extra 5.95*
Sep 9th, 2017
pishifat
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
3.39 / 5.00 from 18 votes
#120
Black hood - fragmentation
||| 10.85*
Aug 28th, 2017
rustbell
repetitionFeatures the use of recognizable identical patterns or gameplay elements., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
3.00 / 5.00 from 27 votes
#121
3.55 / 5.00 from 16 votes
#122
zts - miragecoordinator
Insane 4.96*
Sep 11th, 2017
Mirash
marathonA map with a drain time of over 5 minutes.
3.43 / 5.00 from 17 votes
#123
Zekk - Calling
Iridescent 7.37*
Nov 23rd, 2017
NeilPerry
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., complex svFeatures large changes in slider velocity., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.09 / 5.00 from 21 votes
#124
A.SAKA - Nanatsu Issenzakura
Ayaya's Expert 5.80*
Dec 24th, 2017
Syameimaru-Aya
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
3.40 / 5.00 from 20 votes
#125
Camellia - WHAT THE CAT!?
Procatstination (Meowzerrin Style) 6.98*
Mar 19th, 2017
Akali
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
2.99 / 5.00 from 20 votes
#126
Hotaru Murasaki - Re:TrymenT
A Dream 6.18*
Nov 30th, 2017
schoolboy
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.61 / 5.00 from 17 votes
#127
4.12 / 5.00 from 14 votes
#128
Himeragi Yukina (CV: Taneda Risa) - Scarlet Flower
Petals 6.16*
Jan 25th, 2017
Rizia
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.70 / 5.00 from 17 votes
#129
Linkin Park - Living Things
Marathon Lite 3.14*
Mar 11th, 2017
pw384
gungathonA map with a drain time of over 10 minutes., marathonA map with a drain time of over 5 minutes., multi-songContains multiple songs within the audio.
3.34 / 5.00 from 16 votes
#130
STEREO DIVE FOUNDATION - Genesis
rrtyui 5.94*
Jan 8th, 2017
rrtyui
techTests uncommon skills., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.48 / 5.00 from 15 votes
#131
BLANKFIELD - Goodbye
Intense 8.89*
Mar 7th, 2017
Kyubey
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., simpleAccessible and straightforward map design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., marathonA map with a drain time of over 5 minutes.
2.97 / 5.00 from 49 votes
#132
Demetori - Hoshi no Utsuwa ~ Casket of Star
Lunatic 5.93*
Mar 26th, 2017
happy30
freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.87 / 5.00 from 15 votes
#133
Nanahira - Petals
Blossom 6.33*
Jul 3rd, 2017
toybot
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.55 / 5.00 from 17 votes
#134
Shoujo - Reminiscing
Forget-me-not 5.75*
Aug 28th, 2017
toybot
marathonA map with a drain time of over 5 minutes.
3.60 / 5.00 from 18 votes
#135
Noisia - Groundhog (Beat Juggle)
Rhythm Master 6.92*
Nov 1st, 2017
Arphimigon
simpleAccessible and straightforward map design., progressionContains a gradual advancement in difficulty or concept across the map., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.25 / 5.00 from 17 votes
#136
Shimotsuki Haruka - Byakuya Gensoutan
Extra (Winner!) 5.71*
Dec 27th, 2017
Chaoslitz
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., mapping contestAn entry for a mapping contest.
3.78 / 5.00 from 15 votes
#137
lapix - Labyrinth
Who's the fucking gangster? 7.35*
May 20th, 2017
Akali
techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
2.90 / 5.00 from 23 votes
#138
Nanaki feat.GUMI - Mousou Kajitsu
CRN's Extra 6.07*
Mar 17th, 2017
caren_sk
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.48 / 5.00 from 16 votes
#139
TERRASPEX - AMAZING BREAK
DESPAIR 6.74*
May 28th, 2017
Monstrata
hexgridObjects are placed along a hexagonal grid., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.95 / 5.00 from 47 votes
#140
3.79 / 5.00 from 14 votes
#141
Seiryu - BLUE DRAGON
Kyshiro's Extra 6.21*
Jan 7th, 2017
Kyshiro
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.00 / 5.00 from 20 votes
#142
The Chainsmokers & Coldplay - Something Just Like This
Master 6.26*
Aug 6th, 2017
hehe
complex svFeatures large changes in slider velocity., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.02 / 5.00 from 20 votes
#143
3.46 / 5.00 from 14 votes
#144
3.72 / 5.00 from 14 votes
#145
kors k vs. Camellia - The Rolling
song is nice though 8.51*
Oct 31st, 2017
Akali
techTests uncommon skills.
3.35 / 5.00 from 16 votes
#146
Shimotsuki Haruka - Hidra Heteromycin
Hymn 6.17*
Oct 8th, 2017
Lasse
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., marathonA map with a drain time of over 5 minutes.
3.45 / 5.00 from 15 votes
#147
3.39 / 5.00 from 15 votes
#148
Camellia - GHOST
FourSeasonsHotel 12.50*
Sep 7th, 2017
rustbell, fanzhen0019 and Callionet
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.52 / 5.00 from 16 votes
#149
3.97 / 5.00 from 12 votes
#150
Nekomata Gekidan - AsiaN distractive
yf's Expert 5.91*
Oct 28th, 2017
yf_bmp
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
3.83 / 5.00 from 14 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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