Highest Rated Maps of 2024
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#151
Iyowa feat. Adachi Rei - Heat abnormal
OGLE-2005-BLG-390Lb 8.52*
Jan 11th, 2024
Ryuusei Aika
repetition Features the use of recognizable identical patterns or gameplay elements. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design. , gimmick Focused on a single unique design or gameplay idea. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
OGLE-2005-BLG-390Lb 8.52*
Jan 11th, 2024
Ryuusei Aika
repetition Features the use of recognizable identical patterns or gameplay elements. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design. , gimmick Focused on a single unique design or gameplay idea. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
3.12
/ 5.00 from
70 votes
#152
Tomato n' Pine - Nanairo*Namida
Exhausted 4.17*
Jan 20th, 2024
VINXIS
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Exhausted 4.17*
Jan 20th, 2024
VINXIS
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.37
/ 5.00 from
19 votes
#153
Kendrick Lamar - euphoria
stop stop he's already dead 5.70*
Sep 15th, 2024
Kataryn
marathon A map with a drain time of over 5 minutes.
stop stop he's already dead 5.70*
Sep 15th, 2024
Kataryn
marathon A map with a drain time of over 5 minutes.
3.10
/ 5.00 from
29 votes
#154
Monster Siren Records - Fading Sky
Eclectic 6.85*
Sep 7th, 2024
KomachiBaka
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , slidershapes Uses a large variety of slider designs. , tournament custom A custom map for a playing tournament.
Eclectic 6.85*
Sep 7th, 2024
KomachiBaka
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , slidershapes Uses a large variety of slider designs. , tournament custom A custom map for a playing tournament.
4.32
/ 5.00 from
14 votes
#155
KOTOKO - Re-sublimity
Sublime 4.79*
Oct 27th, 2024
Neto
old-style revival Emulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia. , storyboard Contains a storyboard that enhances gameplay experience. , custom skin Utilizes custom skin elements and graphics. , marathon A map with a drain time of over 5 minutes. , keysounds Contains hitsounds that use various pitched samples to create a melody, typically following one within the song.
Sublime 4.79*
Oct 27th, 2024
Neto
old-style revival Emulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia. , storyboard Contains a storyboard that enhances gameplay experience. , custom skin Utilizes custom skin elements and graphics. , marathon A map with a drain time of over 5 minutes. , keysounds Contains hitsounds that use various pitched samples to create a melody, typically following one within the song.
3.10
/ 5.00 from
42 votes
#156
100 gecs - rat fucker
are you a rat 4.57*
Jan 31st, 2024
921206025887
chaotic Unpredictable map design, often testing unusual skillsets. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , slidershapes Uses a large variety of slider designs. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. , finger control Uses complex applications of rhythms in order to test the player's tapping ability.
are you a rat 4.57*
Jan 31st, 2024
921206025887
chaotic Unpredictable map design, often testing unusual skillsets. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , slidershapes Uses a large variety of slider designs. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. , finger control Uses complex applications of rhythms in order to test the player's tapping ability.
3.10
/ 5.00 from
78 votes
#157
Daft Punk - Crescendolls
Insane 4.46*
Aug 26th, 2024
wyit
repetition Features the use of recognizable identical patterns or gameplay elements.
Insane 4.46*
Aug 26th, 2024
wyit
repetition Features the use of recognizable identical patterns or gameplay elements.
3.56
/ 5.00 from
17 votes
#158
Actiol feat. Yashiro Yuki - skibidi skibidi hawk 2 uh hawk
Merry Rizzmas 2.51*
Dec 25th, 2024
Reioli
simple Accessible and straightforward map design. , swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , custom song Maps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
Merry Rizzmas 2.51*
Dec 25th, 2024
Reioli
simple Accessible and straightforward map design. , swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , custom song Maps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
3.09
/ 5.00 from
23 votes
#159
SWAN K feat. Asuka M - LOVE B.B.B
Nonsense in nearly every direction 6.76*
Jul 29th, 2024
Rita Summers
chaotic Unpredictable map design, often testing unusual skillsets. , tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders.
Nonsense in nearly every direction 6.76*
Jul 29th, 2024
Rita Summers
chaotic Unpredictable map design, often testing unusual skillsets. , tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders.
3.09
/ 5.00 from
47 votes
#160
PLASTIC GIRL IN CLOSET - VAMPIRE
Come with me to the sparkling se... 5.54*
Mar 20th, 2024
danissima
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Come with me to the sparkling se... 5.54*
Mar 20th, 2024
danissima
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.24
/ 5.00 from
22 votes
#161
N2 - NULL APOPHENIA
MeowUsername's EXTRA 6.63*
Feb 29th, 2024
MeowUsername
tech Tests uncommon skills. , freeform An unrestrained and loose approach towards visual structure.
MeowUsername's EXTRA 6.63*
Feb 29th, 2024
MeowUsername
tech Tests uncommon skills. , freeform An unrestrained and loose approach towards visual structure.
3.08
/ 5.00 from
29 votes
#162
3.86
/ 5.00 from
18 votes
#163
Toromiseyasan - Dash de Escape
Insane 4.80*
Feb 8th, 2024
App
old-style revival Emulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia. , freeform An unrestrained and loose approach towards visual structure.
Insane 4.80*
Feb 8th, 2024
App
old-style revival Emulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia. , freeform An unrestrained and loose approach towards visual structure.
3.22
/ 5.00 from
20 votes
#164
Machine Girl - Black Glass
sin / IDENTITY / sin / MEMORY 6.96*
Aug 4th, 2024
oatmilk
tournament custom A custom map for a playing tournament.
sin / IDENTITY / sin / MEMORY 6.96*
Aug 4th, 2024
oatmilk
tournament custom A custom map for a playing tournament.
4.01
/ 5.00 from
15 votes
#166
TK from Ling tosite sigure - Bonnou
Unveil 6.93*
Jul 4th, 2024
melwoine
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , tournament custom A custom map for a playing tournament.
Unveil 6.93*
Jul 4th, 2024
melwoine
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , tournament custom A custom map for a playing tournament.
3.20
/ 5.00 from
20 votes
#167
DISTORTION INTERACTIVE + Toromi - Ai no Blitzkrieg ~Dai kyuu kakkoii kata MIX~
~Jawoh!!~ 5.38*
Jul 21st, 2024
App
complex sv Features large changes in slider velocity. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , freeform An unrestrained and loose approach towards visual structure.
~Jawoh!!~ 5.38*
Jul 21st, 2024
App
complex sv Features large changes in slider velocity. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , freeform An unrestrained and loose approach towards visual structure.
3.72
/ 5.00 from
17 votes
#168
TK from Ling tosite sigure - first death
heroine's expert 6.35*
Mar 13th, 2024
Heroine
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , slidershapes Uses a large variety of slider designs.
heroine's expert 6.35*
Mar 13th, 2024
Heroine
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , slidershapes Uses a large variety of slider designs.
3.05
/ 5.00 from
36 votes
#169
Zektbach - L'erisia (Primary Logic)
Roll_Pan's SPECIAL 7.69*
Apr 22nd, 2024
rollpan
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design.
Roll_Pan's SPECIAL 7.69*
Apr 22nd, 2024
rollpan
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design.
3.37
/ 5.00 from
19 votes
#170
Nekomata Master+ - squall
0pp's insane 4.55*
Jan 4th, 2024
0ppInOsu
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slidershapes Uses a large variety of slider designs. , tag [tech] A style of freeform slider tech that notably uses complex slider designs inspired by graffiti tags.
0pp's insane 4.55*
Jan 4th, 2024
0ppInOsu
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slidershapes Uses a large variety of slider designs. , tag [tech] A style of freeform slider tech that notably uses complex slider designs inspired by graffiti tags.
3.06
/ 5.00 from
21 votes
#171
Camellia & DJ Genki - Feelin Sky
Ascension to Heaven 6.99*
Jan 7th, 2024
Daycore
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , marathon A map with a drain time of over 5 minutes. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
Ascension to Heaven 6.99*
Jan 7th, 2024
Daycore
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , marathon A map with a drain time of over 5 minutes. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.03
/ 5.00 from
26 votes
#172
Kikuo - Aishite Aishite Aishite
vell's pretty cute 5.56*
Feb 19th, 2024
Vell
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
vell's pretty cute 5.56*
Feb 19th, 2024
Vell
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.70
/ 5.00 from
18 votes
#173
TK from Ling tosite sigure - first death
otshelnik 8.09*
Mar 13th, 2024
aishiteiru-
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
otshelnik 8.09*
Mar 13th, 2024
aishiteiru-
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.03
/ 5.00 from
34 votes
#174
Takahashi Azumi - Kimi no Kioku -Reload-
Last Promise 5.59*
Feb 19th, 2024
iljaaz
marathon A map with a drain time of over 5 minutes.
Last Promise 5.59*
Feb 19th, 2024
iljaaz
marathon A map with a drain time of over 5 minutes.
3.04
/ 5.00 from
63 votes
#175
Green Day - Bang Bang
Luscent's Extreme 7.47*
Aug 31st, 2024
Luscent
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design.
Luscent's Extreme 7.47*
Aug 31st, 2024
Luscent
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design.
3.03
/ 5.00 from
35 votes
#176
Sobrem x Silentroom - Random
revoh's Expert 7.39*
Apr 21st, 2024
revoh
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , tournament custom A custom map for a playing tournament.
revoh's Expert 7.39*
Apr 21st, 2024
revoh
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , tournament custom A custom map for a playing tournament.
3.18
/ 5.00 from
23 votes
#177
4.04
/ 5.00 from
14 votes
#178
32ki feat. Hatsune Miku & Kasane Teto - Mesmerizer
hypnosis 7.26*
Jul 27th, 2024
Nathan
tech Tests uncommon skills. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
hypnosis 7.26*
Jul 27th, 2024
Nathan
tech Tests uncommon skills. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.21
/ 5.00 from
22 votes
#179
3.20
/ 5.00 from
18 votes
#180
ave;new feat. Sakura Saori - KIZUGUCHI
Expert 5.95*
Apr 14th, 2024
Mirash and App
collab A map with two or more associated mappers.
Expert 5.95*
Apr 14th, 2024
Mirash and App
collab A map with two or more associated mappers.
3.78
/ 5.00 from
17 votes
#181
Demetori - Higan Kikou ~ View of The River Styx
Ferriage - Kagami - Inferno 7.50*
Dec 23rd, 2024
KomachiBaka
marathon A map with a drain time of over 5 minutes. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , chaotic Unpredictable map design, often testing unusual skillsets. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
Ferriage - Kagami - Inferno 7.50*
Dec 23rd, 2024
KomachiBaka
marathon A map with a drain time of over 5 minutes. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , chaotic Unpredictable map design, often testing unusual skillsets. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.04
/ 5.00 from
117 votes
#183
Suzumiya Haruhi (CV: Hirano Aya) - God knows...
Collab 5.22*
Aug 1st, 2024
ShiraKai and N a s y a
collab A map with two or more associated mappers.
Collab 5.22*
Aug 1st, 2024
ShiraKai and N a s y a
collab A map with two or more associated mappers.
3.90
/ 5.00 from
16 votes
#184
Rednex - Cotton Eye Joe
Extra 4.70*
Aug 12th, 2024
Sanch-KK
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , freeform An unrestrained and loose approach towards visual structure.
Extra 4.70*
Aug 12th, 2024
Sanch-KK
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , freeform An unrestrained and loose approach towards visual structure.
3.00
/ 5.00 from
24 votes
#185
SWAN K feat. Asuka M - LOVE B.B.B
xytoper's Special 6.19*
Jul 29th, 2024
xytoper
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slidershapes Uses a large variety of slider designs.
xytoper's Special 6.19*
Jul 29th, 2024
xytoper
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slidershapes Uses a large variety of slider designs.
3.01
/ 5.00 from
33 votes
#186
tv room - Take A Hike
expert 5.70*
Apr 4th, 2024
piklopedia
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , slidershapes Uses a large variety of slider designs.
expert 5.70*
Apr 4th, 2024
piklopedia
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , slidershapes Uses a large variety of slider designs.
3.66
/ 5.00 from
18 votes
#187
4.23
/ 5.00 from
14 votes
#188
Kyutatsuki - SOUND ARCHITECT
Melodic Labyrinth 9.34*
Sep 14th, 2024
9ami and oTwinkle
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , tournament custom A custom map for a playing tournament. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , custom song Maps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
Melodic Labyrinth 9.34*
Sep 14th, 2024
9ami and oTwinkle
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , tournament custom A custom map for a playing tournament. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , custom song Maps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
3.38
/ 5.00 from
17 votes
#189
TK from Ling tosite sigure - first death
raijodo's extreme 7.84*
Mar 13th, 2024
Raijodo
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
raijodo's extreme 7.84*
Mar 13th, 2024
Raijodo
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
2.99
/ 5.00 from
29 votes
#190
Little Non - Hanamaru*Sensation
AA's*Getchu~ 7.00*
Dec 12th, 2024
audinor and App
collab A map with two or more associated mappers. , progression Contains a gradual advancement in difficulty or concept across the map. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , chaotic Unpredictable map design, often testing unusual skillsets. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
AA's*Getchu~ 7.00*
Dec 12th, 2024
audinor and App
collab A map with two or more associated mappers. , progression Contains a gradual advancement in difficulty or concept across the map. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , chaotic Unpredictable map design, often testing unusual skillsets. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
3.02
/ 5.00 from
76 votes
#191
3.57
/ 5.00 from
16 votes
#192
An - Necro Fantasia -An remix-
Skystar's Phantasm 5.72*
Mar 11th, 2024
Skystar
tech Tests uncommon skills. , complex sv Features large changes in slider velocity. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Skystar's Phantasm 5.72*
Mar 11th, 2024
Skystar
tech Tests uncommon skills. , complex sv Features large changes in slider velocity. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.98
/ 5.00 from
31 votes
#193
A.R. Kane - Lollita
Other 3.54*
Feb 13th, 2024
App
freeform An unrestrained and loose approach towards visual structure. , playfield usage Includes deliberate use of the playfield within the map design.
Other 3.54*
Feb 13th, 2024
App
freeform An unrestrained and loose approach towards visual structure. , playfield usage Includes deliberate use of the playfield within the map design.
3.67
/ 5.00 from
16 votes
#194
Sad Keyboard Guy & Gardens - Waking Shadows feat. eili
Dawn Chorus 8.20*
Mar 4th, 2024
Maria Iskariot, pocket-, enryotoki and mnyui
collab A map with two or more associated mappers. , tournament custom A custom map for a playing tournament. , marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , custom song Maps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
Dawn Chorus 8.20*
Mar 4th, 2024
Maria Iskariot, pocket-, enryotoki and mnyui
collab A map with two or more associated mappers. , tournament custom A custom map for a playing tournament. , marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , custom song Maps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
2.99
/ 5.00 from
42 votes
#195
3.64
/ 5.00 from
15 votes
#196
Charli XCX - Crash
Expert 5.53*
Sep 7th, 2024
DeviousPanda
repetition Features the use of recognizable identical patterns or gameplay elements. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Expert 5.53*
Sep 7th, 2024
DeviousPanda
repetition Features the use of recognizable identical patterns or gameplay elements. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.12
/ 5.00 from
19 votes
#197
The Sundays - My Finest Hour
Extra 6.09*
Dec 1st, 2024
giyokon
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , freeform An unrestrained and loose approach towards visual structure. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , custom skin Utilizes custom skin elements and graphics. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
Extra 6.09*
Dec 1st, 2024
giyokon
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , freeform An unrestrained and loose approach towards visual structure. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , custom skin Utilizes custom skin elements and graphics. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.63
/ 5.00 from
16 votes
#198
TK from Ling tosite sigure - unravel
otshelnik 8.37*
Dec 28th, 2024
aishiteiru-
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , tournament custom A custom map for a playing tournament.
otshelnik 8.37*
Dec 28th, 2024
aishiteiru-
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , tournament custom A custom map for a playing tournament.
3.40
/ 5.00 from
17 votes
#199
LV.4 - Burning Star
Burn Out 7.85*
May 21st, 2024
ktgster
cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , tournament custom A custom map for a playing tournament. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , custom song Maps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
Burn Out 7.85*
May 21st, 2024
ktgster
cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , tournament custom A custom map for a playing tournament. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , custom song Maps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
3.00
/ 5.00 from
64 votes
#200
Kendrick Lamar - DNA.
EXTRA. 5.64*
Dec 23rd, 2024
jamesjan3
keysounds Contains hitsounds that use various pitched samples to create a melody, typically following one within the song. , large circles Uses larger-than-usual circles. Typically refers to maps with circle sizes below 3.
EXTRA. 5.64*
Dec 23rd, 2024
jamesjan3
keysounds Contains hitsounds that use various pitched samples to create a melody, typically following one within the song. , large circles Uses larger-than-usual circles. Typically refers to maps with circle sizes below 3.
4.03
/ 5.00 from
15 votes
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