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Highest Rated Maps of All Time

#2751
Silentroom - NULCTRL
EX 7.94*
Jan 3rd, 2021
quila
gimmick Focused on a single unique design or gameplay idea. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability. , mapping contest An entry for a mapping contest. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , circle only Restricts object choice to circles only. , double taps Patterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
3.54 / 5.00 from 15 votes
#2752
3.03 / 5.00 from 18 votes
#2753
3.86 / 5.00 from 14 votes
#2754
4.10 / 5.00 from 13 votes
#2755
3.42 / 5.00 from 15 votes
#2756
S-C-U - yellow head joe
Extreme 5.35*
Jun 19th, 2012
LKs
download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice.
4.08 / 5.00 from 17 votes
#2758
3.46 / 5.00 from 14 votes
#2759
3.57 / 5.00 from 15 votes
#2760
3.44 / 5.00 from 15 votes
#2761
3.83 / 5.00 from 16 votes
#2762
4.01 / 5.00 from 13 votes
#2763
3.34 / 5.00 from 18 votes
#2764
4.12 / 5.00 from 13 votes
#2765
Camellia - crystallized
-kevincela-'s Extra 5.86*
Jun 28th, 2016
-kevincela-
storyboard Contains a storyboard that enhances gameplay experience.
3.74 / 5.00 from 14 votes
#2766
3.51 / 5.00 from 15 votes
#2767
Shimotsuki Haruka - Hidra Heteromycin
Hymn 6.31*
Oct 8th, 2017
Lasse
streams Patterns requiring continuous movement and alternating, typically more than 9 notes.
3.46 / 5.00 from 15 votes
#2768
3.74 / 5.00 from 14 votes
#2769
4.08 / 5.00 from 13 votes
#2771
Akiyama Uni - Odoru Mizushibuki
Split Insane 4.73*
Dec 15th, 2015
Hollow Wings
circle only Restricts object choice to circles only.
3.67 / 5.00 from 16 votes
#2772
TJ.hangneil - Kamui
SHD 7.15*
Sep 15th, 2023
Cellina
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.12 / 5.00 from 16 votes
#2775
kors k vs. L.E.D. - SOLID STATE SQUAD
Another 4.84*
Oct 20th, 2010
rustbell
download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.56 / 5.00 from 15 votes
#2776
Halozy - Masshiro na Yuki
White Eternity 6.39*
Aug 26th, 2019
Heilia
marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience.
3.19 / 5.00 from 17 votes
#2777
Akatsuki Records - Adieu, to this Lively Graveyard
KIRBY REMIX DELUXE EDITION 5.14*
Nov 29th, 2020
yaspo
old-style revival Emulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia. , tournament custom A custom map for a playing tournament. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
3.46 / 5.00 from 14 votes
#2778
3.52 / 5.00 from 14 votes
#2781
3.98 / 5.00 from 14 votes
#2782
lapix - Labyrinth
Who's the fucking gangster? 6.86*
May 20th, 2017
Akali
tech Tests uncommon skills.
2.86 / 5.00 from 22 votes
#2783
3.29 / 5.00 from 16 votes
#2784
Nico Nico Douga - BARUSA of MIKOSU
SOLO 5.10*
Feb 8th, 2009
DJPop
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency.
3.16 / 5.00 from 17 votes
#2785
4.04 / 5.00 from 13 votes
#2786
3.43 / 5.00 from 16 votes
#2787
Ride - Leave Them All Behind
I don't care about the truth 5.84*
Jan 17th, 2025
Froslass
marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , freeform An unrestrained and loose approach towards visual structure.
3.92 / 5.00 from 12 votes
#2788
Shoujo - Reminiscing
Forget-me-not 5.59*
Aug 28th, 2017
toybot
marathon A map with a drain time of over 5 minutes.
3.59 / 5.00 from 17 votes
#2789
3.51 / 5.00 from 16 votes
#2790
Snarky Puppy - Lingus
We Like It Here 6.16*
Oct 8th, 2023
Wispy
marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , progression Contains a gradual advancement in difficulty or concept across the map. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
2.87 / 5.00 from 23 votes
#2791
Horie Yui - The World's End
Turmoil 6.73*
Sep 18th, 2016
Nokris
marathon A map with a drain time of over 5 minutes.
2.89 / 5.00 from 32 votes
#2792
Aya Ishihara - Reset (Full ver)
Madness 5.15*
Aug 2nd, 2010
Bikko
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , geometric Incorporates geometric shapes within the map's visual design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.03 / 5.00 from 18 votes
#2793
Camellia - Bassline Yatteru? w
Hey, hey you!~ 768p 111.68*
Oct 13th, 2019
Axarious
tech Tests uncommon skills. , 2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'.
4.50 / 5.00 from 11 votes
#2794
BlackY - BEMANI MEDLEY -bpm180-
Marathon 6.08*
Sep 29th, 2013
Alace, happy30, yeahyeahyeahhh, Lybydose, Nakagawa-Kanon, yongtw123, Muya and Natteke
download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice.
4.04 / 5.00 from 13 votes
#2795
kors k vs. Camellia - The Rolling
song is nice though 7.86*
Oct 31st, 2017
Akali
tech Tests uncommon skills.
3.32 / 5.00 from 16 votes
#2796
Iglooghost - Niteracer
Mamu 6.09*
Feb 23rd, 2019
VINXIS
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , low sv Features prominent low sv usage as a key part of map design.
3.73 / 5.00 from 16 votes
#2797
4.03 / 5.00 from 14 votes
#2798
3.22 / 5.00 from 17 votes
#2799
2.92 / 5.00 from 44 votes
#2800
3.34 / 5.00 from 17 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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