log in

Highest Rated Maps of All Time

#2751
Sleeping With Sirens - If You Can't Hang
Extreme 7.54*
Dec 2nd, 2019
Rita Summers
geometricIncorporates geometric shapes within the map's visual design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
2.95 / 5.00 from 19 votes
#2752
Aya Ishihara - Reset (Full ver)
Madness 5.20*
Aug 2nd, 2010
Bikko
geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement.
3.03 / 5.00 from 18 votes
#2753
Lily - Mistletoe ~Kamigami no Yadorigi~ Daini Gakushou "Tensei no Yadorigi"
Azure wings transcend cruel fate. 6.61*
Jan 6th, 2024
Kalibe and Plus4j
marathonA map with a drain time of over 5 minutes., collabA map with two or more associated mappers.
3.30 / 5.00 from 16 votes
#2754
Demetori - Yuuga ni Sakase, Sumizome no Sakura ~ Border of Life
Extra 6.01*
Feb 15th, 2025
mercury2004
marathonA map with a drain time of over 5 minutes., freeformAn unrestrained and loose approach towards visual structure., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
3.36 / 5.00 from 16 votes
#2755
3.82 / 5.00 from 16 votes
#2756
Nanahoshi Kangengakudan - Rubik's Cube
Chaos's Expert 6.18*
Aug 11th, 2019
Chaos
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time.
3.12 / 5.00 from 19 votes
#2757
3.28 / 5.00 from 15 votes
#2758
Thank You Scientist - Life of Vermin
A Mindless Undead Army 6.14*
Nov 1st, 2021
Gordon
marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.96 / 5.00 from 17 votes
#2759
nao - Towa naru Kizuna to Omoi no Kiseki
Rio's Miracle 8.30*
Mar 13th, 2019
Fushimi Rio
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.13 / 5.00 from 18 votes
#2760
TK from Ling tosite sigure - first death
raijodo's extreme 7.84*
Mar 13th, 2024
Raijodo
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
2.89 / 5.00 from 30 votes
#2761
Kuroneko Dungeon - Ryuu to Shoujo to Decoherence
Zero 11.74*
May 21st, 2026
sentret
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.08 / 5.00 from 17 votes
#2762
4.09 / 5.00 from 13 votes
#2763
Primastella - Koigokoro
Delis' Insane 4.13*
Feb 11th, 2014
Delis
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
2.90 / 5.00 from 31 votes
#2764
PSY - GANGNAM STYLE
DaRRi sTyLE 4.71*
Feb 14th, 2013
DaRRi
repetitionFeatures the use of recognizable identical patterns or gameplay elements., geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
3.96 / 5.00 from 13 votes
#2765
Yoko Ishida - paraparaMAX I
marathon 3.78*
Jul 31st, 2008
chan
gungathonA map with a drain time of over 10 minutes., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., multi-songContains multiple songs within the audio., storyboardContains a storyboard that enhances gameplay experience., simpleAccessible and straightforward map design., distance snappedUses osu's in-built distance snap feature for most/all of the map., ninja spinnersFeatures spinners that are very short in duration.
2.90 / 5.00 from 22 votes
#2766
beatMARIO - Night of Knights
iyasine's Lunatic 5.03*
Dec 1st, 2015
iyasine
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.71 / 5.00 from 15 votes
#2767
3.33 / 5.00 from 15 votes
#2768
Ave Mujica - Symbol I : Fire
Cruelty Gives Birth to Beauty, a... 9.00*
Apr 26th, 2025
Livermorium
marathonA map with a drain time of over 5 minutes.
3.83 / 5.00 from 14 votes
#2769
Camellia - Light it up
Brilliance 7.34*
Jan 8th, 2018
Opsi
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.31 / 5.00 from 17 votes
#2770
3.60 / 5.00 from 15 votes
#2771
dj TAKA - snow storm
fanzhen's Extra 5.08*
Apr 15th, 2014
fanzhen0019
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
4.42 / 5.00 from 12 votes
#2772
S.S.H. - Holy Orders
LKs 7.01*
May 30th, 2012
LKs
3.73 / 5.00 from 15 votes
#2773
455-38B - G e n g a o z o - f o o n
Another 5.50*
Jul 21st, 2019
ktgster
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.75 / 5.00 from 15 votes
#2774
m-flo loves CHEMISTRY - Astrosexy
Sexy 5.89*
May 13th, 2010
mtmcl
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., wide aimPatterns, usually jumps, with heavy use of wide angle movement., marathonA map with a drain time of over 5 minutes., square aimUses patterns where circles are placed in a square arrangement.
2.96 / 5.00 from 103 votes
#2775
3.46 / 5.00 from 14 votes
#2776
Seiryu - BLUE DRAGON
Kyshiro's Extra 6.21*
Jan 7th, 2017
Kyshiro
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.00 / 5.00 from 20 votes
#2777
Horie Yui - The World's End
Turmoil 7.18*
Sep 18th, 2016
Nokris
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
2.89 / 5.00 from 32 votes
#2778
REDO - TPABMAT
UNDERATED 7.65*
Mar 24th, 2020
nhlx, Ameth Rianno, Ksardas, Frakturehawkens and colicen
collabA map with two or more associated mappers., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
3.02 / 5.00 from 21 votes
#2779
ZUTOMAYO - Humanoid
Collab 6.23*
May 16th, 2019
Meg and Tsumia
collabA map with two or more associated mappers., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.62 / 5.00 from 17 votes
#2780
4.12 / 5.00 from 13 votes
#2781
3.35 / 5.00 from 17 votes
#2782
Ponkichi - Hyakka Sakigake to Shiro Tokkuri
Rua 5.95*
Jun 10th, 2019
kanor
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., mapping contestAn entry for a mapping contest., storyboardContains a storyboard that enhances gameplay experience.
4.15 / 5.00 from 14 votes
#2783
Sound Souler - Absent Color
ExpertPlus 7.11*
Feb 27th, 2020
Sonnyc
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.41 / 5.00 from 15 votes
#2784
3.72 / 5.00 from 14 votes
#2785
Opeth - Ghost of Perdition
Eternal Damnation 5.75*
May 7th, 2020
CircleChu
gungathonA map with a drain time of over 10 minutes., marathonA map with a drain time of over 5 minutes.
4.02 / 5.00 from 14 votes
#2786
3.61 / 5.00 from 14 votes
#2787
kors k vs. L.E.D. - SOLID STATE SQUAD
Another 4.84*
Oct 20th, 2010
rustbell
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice., simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.56 / 5.00 from 15 votes
#2788
Caramell - Caramelldansen (Ryu* Remix)
(* V* ) 7.00*
Oct 27th, 2022
AJT and YokesPai
collabA map with two or more associated mappers., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.52 / 5.00 from 15 votes
#2789
3.71 / 5.00 from 15 votes
#2790
Akatsuki Records - Adieu, to this Lively Graveyard
KIRBY REMIX DELUXE EDITION 5.14*
Nov 29th, 2020
yaspo
tournament customA custom map for a playing tournament., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
3.46 / 5.00 from 14 votes
#2791
Asaki - Shizuku
KALIBEROS' LAMENTO 6.76*
Apr 27th, 2023
Kalibe and seros
collabA map with two or more associated mappers., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., slidershapesUses a large variety of slider designs.
2.87 / 5.00 from 25 votes
#2792
DM DOKURO - The Devourer of Gods (Nonstop Mix)
Cosmic terrors are watching... 7.16*
Aug 19th, 2020
-Keitaro
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., gungathonA map with a drain time of over 10 minutes., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.28 / 5.00 from 17 votes
#2793
TJ.hangneil - Kamui
SHD 7.38*
Sep 15th, 2023
Cellina
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.12 / 5.00 from 16 votes
#2794
Frog96 - Be, be, be, be!
Deppy's bbExpert 6.30*
May 13th, 2024
Deppyforce
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., slidershapesUses a large variety of slider designs., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
2.99 / 5.00 from 19 votes
#2795
Ne Obliviscaris - Devour Me, Colossus (Part I): Blackholes
Flesh to Flowers, Blood to Rivers 8.05*
Mar 14th, 2021
Val
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., marathonA map with a drain time of over 5 minutes., staminaTests a player's ability to tap dense rhythms over long periods of time., gungathonA map with a drain time of over 10 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.78 / 5.00 from 15 votes
#2796
adustam - Summer has come
I hate winter 6.42*
Dec 27th, 2024
Ancelysia
chaoticUnpredictable map design, often testing unusual skillsets., techTests uncommon skills., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., slidershapesUses a large variety of slider designs.
3.90 / 5.00 from 14 votes
#2797
SEATBELTS - Tank!
Bang! 5.82*
Sep 26th, 2023
Monstrata
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.94 / 5.00 from 60 votes
#2798
3.47 / 5.00 from 17 votes
#2799
Feryquitous feat. Sennzai - Hi no Ao
Nihility 5.41*
Jan 2nd, 2021
AIR
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.61 / 5.00 from 16 votes
#2800
Shibayan - Shock!! (S.S.H. Arrangement)
Exceed 7.12*
Jul 18th, 2012
Snow Note
sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.98 / 5.00 from 14 votes
Filters
maps of
Filter tips Enter includes
Shift+Enter excludes
(left/right click in the list include/exclude)
Click the and/or between two chips of the same kind to change how they combine
Type a comparison to filter by stats (click one to apply it): sr>5, 4<ar<=9, cs=4, od>8, hp<6, bpm>=180, length>300, circles>500, sliders<100, spinners=0, desc=0
Prefix a search with user: to search only mappers or tag: to search only tags
Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.

The next update will happen in ---

Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
labs | discord | github | rules | descriptors | edit queue
0.098083019256592s