Highest Rated Maps of All Time
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#2751
3.73
from
13 votes
#2752
3.40
from
16 votes
#2753
Nanahoshi Kangengakudan - Rubik's Cube
Chaos's Expert 6.18*
Aug 11th, 2019
Chaos
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time.
Chaos's Expert 6.18*
Aug 11th, 2019
Chaos
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time.
3.14
from
19 votes
#2754
Flying Lotus - Never Catch Me feat. Kendrick Lamar
Wispy's Insane 4.85*
Jun 27th, 2023
Wispy
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Wispy's Insane 4.85*
Jun 27th, 2023
Wispy
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.26
from
17 votes
#2757
DystopiaGround - AugoEidEs
Angelic 5.88*
May 31st, 2014
jonathanlfj
marathonA map with a drain time of over 5 minutes.
Angelic 5.88*
May 31st, 2014
jonathanlfj
marathonA map with a drain time of over 5 minutes.
3.65
from
15 votes
#2758
Boots Randolph - Yakety Sax
Ridiculous 5.78*
Aug 15th, 2010
Nharox, Doomsday, Blue Dragon, GladiOol, Jarby, mm201, Mashley, Sushi, Lesjuh, Lilac, Azure_Kite, aRiskOfRain, NoHitter and RandomJibberish
megacollabA map with 8 or more associated mappers., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., collabA map with two or more associated mappers., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., storyboardContains a storyboard that enhances gameplay experience., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., accelerating bpmFeatures progressively increasing tempo.
Ridiculous 5.78*
Aug 15th, 2010
Nharox, Doomsday, Blue Dragon, GladiOol, Jarby, mm201, Mashley, Sushi, Lesjuh, Lilac, Azure_Kite, aRiskOfRain, NoHitter and RandomJibberish
megacollabA map with 8 or more associated mappers., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., collabA map with two or more associated mappers., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., storyboardContains a storyboard that enhances gameplay experience., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., accelerating bpmFeatures progressively increasing tempo.
2.89
from
24 votes
#2759
Nanaki feat.GUMI - Mousou Kajitsu
CRN's Extra 6.07*
Mar 17th, 2017
caren_sk
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
CRN's Extra 6.07*
Mar 17th, 2017
caren_sk
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.46
from
17 votes
#2760
The Chainsmokers & Coldplay - Something Just Like This
Master 6.26*
Aug 6th, 2017
hehe
complex svFeatures large changes in slider velocity., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Master 6.26*
Aug 6th, 2017
hehe
complex svFeatures large changes in slider velocity., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.02
from
20 votes
#2762
Ocelot - KAEDE
Skystar's EX 4.93*
Feb 24th, 2018
Skystar
slider onlyRestricts object choice to sliders only., repetitionFeatures the use of recognizable identical patterns or gameplay elements., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., complex svFeatures large changes in slider velocity., storyboardContains a storyboard that enhances gameplay experience.
Skystar's EX 4.93*
Feb 24th, 2018
Skystar
slider onlyRestricts object choice to sliders only., repetitionFeatures the use of recognizable identical patterns or gameplay elements., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., complex svFeatures large changes in slider velocity., storyboardContains a storyboard that enhances gameplay experience.
3.39
from
16 votes
#2764
3.78
from
15 votes
#2765
Yonezu Kenshi - LOSER
how2miss' LOSER 5.62*
Jul 23rd, 2019
how2miss
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., slidershapesUses a large variety of slider designs., mapping contestAn entry for a mapping contest.
how2miss' LOSER 5.62*
Jul 23rd, 2019
how2miss
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., slidershapesUses a large variety of slider designs., mapping contestAn entry for a mapping contest.
3.60
from
15 votes
#2766
96neko - E? Aa, sou.
Fabricated 5.90*
Jul 27th, 2019
newton-
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Fabricated 5.90*
Jul 27th, 2019
newton-
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.39
from
17 votes
#2770
Utsu-P - Corona
OTO's Extra 5.72*
Aug 29th, 2020
Osu Tatakae Ouendan
geometricIncorporates geometric shapes within the map's visual design., old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
OTO's Extra 5.72*
Aug 29th, 2020
Osu Tatakae Ouendan
geometricIncorporates geometric shapes within the map's visual design., old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.93
from
15 votes
#2771
the peggies - Stand By Me
Connected 5.35*
Jul 24th, 2019
hypercyte
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Connected 5.35*
Jul 24th, 2019
hypercyte
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.83
from
14 votes
#2772
Noisia - Groundhog (Beat Juggle)
Rhythm Master 6.92*
Nov 1st, 2017
Arphimigon
simpleAccessible and straightforward map design., progressionContains a gradual advancement in difficulty or concept across the map., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
Rhythm Master 6.92*
Nov 1st, 2017
Arphimigon
simpleAccessible and straightforward map design., progressionContains a gradual advancement in difficulty or concept across the map., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.23
from
17 votes
#2773
Shibayan feat. yana - Oznei Haman wa Mou Iranai
Selfish Desire 4.65*
Jan 27th, 2023
itay
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Selfish Desire 4.65*
Jan 27th, 2023
itay
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.30
from
17 votes
#2774
Tyler, The Creator - Ring Ring Ring
Kataryn's Voicemail 4.95*
Feb 17th, 2026
Kataryn
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs.
Kataryn's Voicemail 4.95*
Feb 17th, 2026
Kataryn
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs.
3.56
from
15 votes
#2775
Nanahoshi Kangengakudan - Rubik's Cube
6x8x8 Another 5.42*
Jul 1st, 2023
pw384
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
6x8x8 Another 5.42*
Jul 1st, 2023
pw384
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.55
from
15 votes
#2776
Nanahoshi Kangengakudan - Rubik's Cube
Satellite's Expert 6.70*
Jul 1st, 2023
Satellite
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Satellite's Expert 6.70*
Jul 1st, 2023
Satellite
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.93
from
21 votes
#2777
Beautiful Day - Feel The O2Jam!
Hard 3.29*
Oct 16th, 2007
FFFanatic
visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Hard 3.29*
Oct 16th, 2007
FFFanatic
visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.59
from
17 votes
#2778
Yoko Ishida - paraparaMAX I
marathon 3.78*
Jul 31st, 2008
chan
gungathonA map with a drain time of over 10 minutes., storyboardContains a storyboard that enhances gameplay experience., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., multi-songContains multiple songs within the audio., simpleAccessible and straightforward map design., distance snappedUses osu's in-built distance snap feature for most/all of the map., ninja spinnersFeatures spinners that are very short in duration.
marathon 3.78*
Jul 31st, 2008
chan
gungathonA map with a drain time of over 10 minutes., storyboardContains a storyboard that enhances gameplay experience., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., multi-songContains multiple songs within the audio., simpleAccessible and straightforward map design., distance snappedUses osu's in-built distance snap feature for most/all of the map., ninja spinnersFeatures spinners that are very short in duration.
2.90
from
22 votes
#2779
Fleshgod Apocalypse - The Deceit
Agony 8.69*
Jul 4th, 2020
Mazzerin
marathonA map with a drain time of over 5 minutes., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Agony 8.69*
Jul 4th, 2020
Mazzerin
marathonA map with a drain time of over 5 minutes., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.52
from
17 votes
#2780
TERRASPEX - AMAZING BREAK
DESPAIR 6.74*
May 28th, 2017
Monstrata
hexgridObjects are placed along a hexagonal grid., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
DESPAIR 6.74*
May 28th, 2017
Monstrata
hexgridObjects are placed along a hexagonal grid., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.95
from
47 votes
#2781
cygnus - STRIKER+
mithew's Extra 6.54*
May 18th, 2023
sharpnel
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
mithew's Extra 6.54*
May 18th, 2023
sharpnel
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
2.98
from
20 votes
#2782
DJ Yoshitaka vs. DJ Mass MAD Izm* - Snake Stick
kiddly's Another 5.96*
Dec 19th, 2023
kiddly
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
kiddly's Another 5.96*
Dec 19th, 2023
kiddly
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.29
from
17 votes
#2784
System Of A Down - Toxicity
LMT's Insane 5.61*
Aug 7th, 2020
LMT
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
LMT's Insane 5.61*
Aug 7th, 2020
LMT
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.81
from
15 votes
#2785
Camellia - Bassline Yatteru? w
Line Line Line 6.11*
Jan 20th, 2018
Mir
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Line Line Line 6.11*
Jan 20th, 2018
Mir
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
2.90
from
28 votes
#2786
LeaF - Wizdomiot
Lunatic 6.28*
Aug 24th, 2015
Asahina Momoko
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Lunatic 6.28*
Aug 24th, 2015
Asahina Momoko
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.77
from
16 votes
#2787
3.56
from
16 votes
#2788
Ave Mujica - Symbol I : Fire
Cruelty Gives Birth to Beauty, and the World Crawls for the Heavenly Euphoria 9.00*
Apr 26th, 2025
Livermorium
marathonA map with a drain time of over 5 minutes.
Cruelty Gives Birth to Beauty, and the World Crawls for the Heavenly Euphoria 9.00*
Apr 26th, 2025
Livermorium
marathonA map with a drain time of over 5 minutes.
3.86
from
14 votes
#2789
3.69
from
13 votes
#2790
yak_won - Sinus ~Secret Heart~
Extreme 6.43*
May 28th, 2018
ktgster
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., repetitionFeatures the use of recognizable identical patterns or gameplay elements., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Extreme 6.43*
May 28th, 2018
ktgster
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., repetitionFeatures the use of recognizable identical patterns or gameplay elements., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.53
from
19 votes
#2791
Yousei Teikoku - Zetsu
Chaos 8.57*
Apr 19th, 2021
IsomirDiAngelo
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
Chaos 8.57*
Apr 19th, 2021
IsomirDiAngelo
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
2.97
from
22 votes
#2792
UNDEAD CORPORATION - Yogoto no Yami no Okusoko de
Extra 7.13*
Sep 9th, 2020
Chanyah
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Extra 7.13*
Sep 9th, 2020
Chanyah
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.61
from
16 votes
#2793
S.S.H. - Holy Orders
LKs 7.01*
May 30th, 2012
LKs
storyboardContains a storyboard that enhances gameplay experience.
LKs 7.01*
May 30th, 2012
LKs
storyboardContains a storyboard that enhances gameplay experience.
3.73
from
15 votes
#2794
Co shu Nie - asura
semaphore's Extra 6.58*
Jan 20th, 2020
semaphore
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
semaphore's Extra 6.58*
Jan 20th, 2020
semaphore
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
3.00
from
20 votes
#2796
REDALiCE Feat. Ayumi Nomiya - Little Star
Extra 5.69*
Jun 4th, 2013
xsrsbsns and cRyo[iceeicee]
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
Extra 5.69*
Jun 4th, 2013
xsrsbsns and cRyo[iceeicee]
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
4.24
from
15 votes
#2798
Mirai Akari - Akari ga Yattekita zo
Hai! 6.34*
Nov 5th, 2018
HICCA
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
Hai! 6.34*
Nov 5th, 2018
HICCA
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.30
from
17 votes
#2800
Traktion - Gid V
Insane 5.72*
Aug 11th, 2012
galvenize
storyboardContains a storyboard that enhances gameplay experience.
Insane 5.72*
Aug 11th, 2012
galvenize
storyboardContains a storyboard that enhances gameplay experience.
3.69
from
15 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
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Ratings are weighed based on user rating quality. Click here to read more!
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality. Click here to read more!
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