Highest Rated Maps of All Time
«
1
2
3
4
5
6
7
8
9
»
#2801
Yoko Ishida - paraparaMAX I
marathon 3.78*
Jul 31st, 2008
chan
gungathonA map with a drain time of over 10 minutes., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., multi-songContains multiple songs within the audio., storyboardContains a storyboard that enhances gameplay experience., simpleAccessible and straightforward map design., distance snappedUses osu's in-built distance snap feature for most/all of the map., ninja spinnersFeatures spinners that are very short in duration.
marathon 3.78*
Jul 31st, 2008
chan
gungathonA map with a drain time of over 10 minutes., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., multi-songContains multiple songs within the audio., storyboardContains a storyboard that enhances gameplay experience., simpleAccessible and straightforward map design., distance snappedUses osu's in-built distance snap feature for most/all of the map., ninja spinnersFeatures spinners that are very short in duration.
2.90
/ 5.00 from
22 votes
#2802
Culprate & Dictate - Pencilina
Metro 5.59*
Apr 13th, 2018
Scub
gimmickFocused on a single unique design or gameplay idea., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Metro 5.59*
Apr 13th, 2018
Scub
gimmickFocused on a single unique design or gameplay idea., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.70
/ 5.00 from
14 votes
#2803
3.68
/ 5.00 from
14 votes
#2804
dj TAKA - snow storm
fanzhen's Extra 5.08*
Apr 15th, 2014
fanzhen0019
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
fanzhen's Extra 5.08*
Apr 15th, 2014
fanzhen0019
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
4.42
/ 5.00 from
12 votes
#2805
455-38B - G e n g a o z o - f o o n
Another 5.50*
Jul 21st, 2019
ktgster
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Another 5.50*
Jul 21st, 2019
ktgster
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.75
/ 5.00 from
15 votes
#2807
Ave Mujica - Symbol I : Fire
Cruelty Gives Birth to Beauty, a... 9.00*
Apr 26th, 2025
Livermorium
marathonA map with a drain time of over 5 minutes.
Cruelty Gives Birth to Beauty, a... 9.00*
Apr 26th, 2025
Livermorium
marathonA map with a drain time of over 5 minutes.
3.83
/ 5.00 from
14 votes
#2808
YURiKA - Kyoumen no Nami
Crystalline 5.06*
Mar 4th, 2025
Scub
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
Crystalline 5.06*
Mar 4th, 2025
Scub
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
4.31
/ 5.00 from
12 votes
#2809
REDO - TPABMAT
UNDERATED 7.65*
Mar 24th, 2020
nhlx, Ameth Rianno, Ksardas, Frakturehawkens and colicen
collabA map with two or more associated mappers., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
UNDERATED 7.65*
Mar 24th, 2020
nhlx, Ameth Rianno, Ksardas, Frakturehawkens and colicen
collabA map with two or more associated mappers., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
3.02
/ 5.00 from
21 votes
#2810
4.12
/ 5.00 from
13 votes
#2811
Kano - Dear Brave
Special 6.42*
Apr 23rd, 2016
Fycho
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
Special 6.42*
Apr 23rd, 2016
Fycho
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.48
/ 5.00 from
16 votes
#2814
Sound Souler - Absent Color
ExpertPlus 7.11*
Feb 27th, 2020
Sonnyc
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
ExpertPlus 7.11*
Feb 27th, 2020
Sonnyc
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.41
/ 5.00 from
15 votes
#2815
kors k vs. L.E.D. - SOLID STATE SQUAD
Another 4.84*
Oct 20th, 2010
rustbell
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice., simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Another 4.84*
Oct 20th, 2010
rustbell
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice., simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.56
/ 5.00 from
15 votes
#2816
Flying Lotus - Never Catch Me feat. Kendrick Lamar
Wispy's Insane 4.85*
Jun 27th, 2023
Wispy
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Wispy's Insane 4.85*
Jun 27th, 2023
Wispy
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.26
/ 5.00 from
17 votes
#2817
Opeth - Ghost of Perdition
Eternal Damnation 5.75*
May 7th, 2020
CircleChu
gungathonA map with a drain time of over 10 minutes., marathonA map with a drain time of over 5 minutes.
Eternal Damnation 5.75*
May 7th, 2020
CircleChu
gungathonA map with a drain time of over 10 minutes., marathonA map with a drain time of over 5 minutes.
4.02
/ 5.00 from
14 votes
#2818
Caramell - Caramelldansen (Ryu* Remix)
(* V* ) 7.00*
Oct 27th, 2022
AJT and YokesPai
collabA map with two or more associated mappers., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
(* V* ) 7.00*
Oct 27th, 2022
AJT and YokesPai
collabA map with two or more associated mappers., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.52
/ 5.00 from
15 votes
#2819
Akatsuki Records - Adieu, to this Lively Graveyard
KIRBY REMIX DELUXE EDITION 5.14*
Nov 29th, 2020
yaspo
tournament customA custom map for a playing tournament., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
KIRBY REMIX DELUXE EDITION 5.14*
Nov 29th, 2020
yaspo
tournament customA custom map for a playing tournament., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
3.46
/ 5.00 from
14 votes
#2820
3.71
/ 5.00 from
15 votes
#2821
3.72
/ 5.00 from
14 votes
#2822
Asaki - Shizuku
KALIBEROS' LAMENTO 6.76*
Apr 27th, 2023
Kalibe and seros
collabA map with two or more associated mappers., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., slidershapesUses a large variety of slider designs.
KALIBEROS' LAMENTO 6.76*
Apr 27th, 2023
Kalibe and seros
collabA map with two or more associated mappers., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., slidershapesUses a large variety of slider designs.
2.87
/ 5.00 from
25 votes
#2823
TJ.hangneil - Kamui
SHD 7.38*
Sep 15th, 2023
Cellina
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
SHD 7.38*
Sep 15th, 2023
Cellina
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.12
/ 5.00 from
16 votes
#2824
TJ.hangneil - Apollo
XLT's Plus Ultra 7.30*
May 31st, 2022
Mariner
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
XLT's Plus Ultra 7.30*
May 31st, 2022
Mariner
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.11
/ 5.00 from
18 votes
#2825
Frog96 - Be, be, be, be!
Deppy's bbExpert 6.30*
May 13th, 2024
Deppyforce
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., slidershapesUses a large variety of slider designs., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
Deppy's bbExpert 6.30*
May 13th, 2024
Deppyforce
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., slidershapesUses a large variety of slider designs., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
2.99
/ 5.00 from
19 votes
#2826
Ne Obliviscaris - Devour Me, Colossus (Part I): Blackholes
Flesh to Flowers, Blood to Rivers 8.05*
Mar 14th, 2021
Val
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., marathonA map with a drain time of over 5 minutes., staminaTests a player's ability to tap dense rhythms over long periods of time., gungathonA map with a drain time of over 10 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Flesh to Flowers, Blood to Rivers 8.05*
Mar 14th, 2021
Val
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., marathonA map with a drain time of over 5 minutes., staminaTests a player's ability to tap dense rhythms over long periods of time., gungathonA map with a drain time of over 10 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.78
/ 5.00 from
15 votes
#2827
adustam - Summer has come
I hate winter 6.42*
Dec 27th, 2024
Ancelysia
chaoticUnpredictable map design, often testing unusual skillsets., techTests uncommon skills., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., slidershapesUses a large variety of slider designs.
I hate winter 6.42*
Dec 27th, 2024
Ancelysia
chaoticUnpredictable map design, often testing unusual skillsets., techTests uncommon skills., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., slidershapesUses a large variety of slider designs.
3.90
/ 5.00 from
14 votes
#2828
DM DOKURO - The Devourer of Gods (Nonstop Mix)
Cosmic terrors are watching... 7.16*
Aug 19th, 2020
-Keitaro
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., gungathonA map with a drain time of over 10 minutes., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Cosmic terrors are watching... 7.16*
Aug 19th, 2020
-Keitaro
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., gungathonA map with a drain time of over 10 minutes., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.28
/ 5.00 from
17 votes
#2829
Susumu Hirasawa - KIRBY Mix Compilation
KIRBY Mix Deluxe 6.92*
May 31st, 2011
Starrodkirby86
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., gungathonA map with a drain time of over 10 minutes., multi-songContains multiple songs within the audio.
KIRBY Mix Deluxe 6.92*
May 31st, 2011
Starrodkirby86
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., gungathonA map with a drain time of over 10 minutes., multi-songContains multiple songs within the audio.
3.71
/ 5.00 from
17 votes
#2830
Shibayan - Shock!! (S.S.H. Arrangement)
Exceed 7.12*
Jul 18th, 2012
Snow Note
sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
Exceed 7.12*
Jul 18th, 2012
Snow Note
sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.98
/ 5.00 from
14 votes
#2831
Frog96 - Letter to the Black World
akari's i**ane 5.03*
Apr 14th, 2023
Mizunashi Akari
gimmickFocused on a single unique design or gameplay idea., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
akari's i**ane 5.03*
Apr 14th, 2023
Mizunashi Akari
gimmickFocused on a single unique design or gameplay idea., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
3.46
/ 5.00 from
14 votes
#2832
3.75
/ 5.00 from
15 votes
#2833
Camellia - KillerBeast
Death Rave 8.50*
Sep 25th, 2019
Mir
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Death Rave 8.50*
Sep 25th, 2019
Mir
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.23
/ 5.00 from
16 votes
#2834
Aoi vs. siqlo - Mirzam
HEAVEN // HELL 7.79*
Jun 17th, 2026
hehe, DeviousPanda, Xarr and funny
collabA map with two or more associated mappers., slidershapesUses a large variety of slider designs., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., mapping contestAn entry for a mapping contest., high svFeatures prominent high slider velocity usage as a key part of map design.
HEAVEN // HELL 7.79*
Jun 17th, 2026
hehe, DeviousPanda, Xarr and funny
collabA map with two or more associated mappers., slidershapesUses a large variety of slider designs., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., mapping contestAn entry for a mapping contest., high svFeatures prominent high slider velocity usage as a key part of map design.
3.00
/ 5.00 from
17 votes
#2835
3.29
/ 5.00 from
16 votes
#2836
YURRY CANON - Suicide Parade
Sakase 8.39*
Feb 10th, 2019
kwk
chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
Sakase 8.39*
Feb 10th, 2019
kwk
chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
2.88
/ 5.00 from
27 votes
#2837
AAAA vs. Frums - beepbit * futures
zhuxiaoyans * expert 7.64*
May 17th, 2023
Maria Iskariot
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
zhuxiaoyans * expert 7.64*
May 17th, 2023
Maria Iskariot
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.08
/ 5.00 from
19 votes
#2838
LE SSERAFIM - Eve, Psyche & The Bluebeards wife (Eli's Edit)
Forbidden Disobedience 5.36*
Jan 1st, 2024
Halgoh
Forbidden Disobedience 5.36*
Jan 1st, 2024
Halgoh
3.43
/ 5.00 from
15 votes
#2839
m-flo loves CHEMISTRY - Astrosexy
Sexy 5.89*
May 13th, 2010
mtmcl
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., wide aimPatterns, usually jumps, with heavy use of wide angle movement., marathonA map with a drain time of over 5 minutes., square aimUses patterns where circles are placed in a square arrangement.
Sexy 5.89*
May 13th, 2010
mtmcl
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., wide aimPatterns, usually jumps, with heavy use of wide angle movement., marathonA map with a drain time of over 5 minutes., square aimUses patterns where circles are placed in a square arrangement.
2.96
/ 5.00 from
103 votes
#2840
Camellia - Bassline Yatteru? w
Hey, hey you!~ 768p 111.68*
Oct 13th, 2019
Axarious
chaoticUnpredictable map design, often testing unusual skillsets., techTests uncommon skills., slidershapesUses a large variety of slider designs., aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
Hey, hey you!~ 768p 111.68*
Oct 13th, 2019
Axarious
chaoticUnpredictable map design, often testing unusual skillsets., techTests uncommon skills., slidershapesUses a large variety of slider designs., aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
4.50
/ 5.00 from
11 votes
#2841
ATARASHII GAKKO! - Ookami no Uta
jasontime's Expert 7.92*
Aug 29th, 2022
Mizunashi Akari
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
jasontime's Expert 7.92*
Aug 29th, 2022
Mizunashi Akari
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
2.87
/ 5.00 from
24 votes
#2842
3.83
/ 5.00 from
16 votes
#2843
Horie Yui - The World's End
omphen's Tragic Barefoot Rhapsod... 7.53*
Jun 15th, 2022
omphen
marathonA map with a drain time of over 5 minutes.
omphen's Tragic Barefoot Rhapsod... 7.53*
Jun 15th, 2022
omphen
marathonA map with a drain time of over 5 minutes.
3.07
/ 5.00 from
18 votes
#2844
Falcom Sound Team jdk - Don't be Defeated by a Friend!
Lionheart 6.81*
Aug 11th, 2022
Deca
tournament customA custom map for a playing tournament., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
Lionheart 6.81*
Aug 11th, 2022
Deca
tournament customA custom map for a playing tournament., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.62
/ 5.00 from
14 votes
#2845
3.82
/ 5.00 from
15 votes
#2847
F-777 - Deadlocked
Zugzwang 7.12*
Nov 20th, 2025
Visionary
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Zugzwang 7.12*
Nov 20th, 2025
Visionary
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
2.88
/ 5.00 from
26 votes
#2848
wavforme x Annabel - Valiant Flowers
Valor 6.35*
Jul 18th, 2019
Kalibe
marathonA map with a drain time of over 5 minutes.
Valor 6.35*
Jul 18th, 2019
Kalibe
marathonA map with a drain time of over 5 minutes.
3.87
/ 5.00 from
17 votes
#2849
Iglooghost - Niteracer
Mamu 6.23*
Feb 23rd, 2019
VINXIS
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., low svFeatures prominent low sv usage as a key part of map design.
Mamu 6.23*
Feb 23rd, 2019
VINXIS
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., low svFeatures prominent low sv usage as a key part of map design.
3.73
/ 5.00 from
16 votes
#2850
Shounen Radio - neu
Gold 5.93*
Mar 28th, 2013
LKs
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Gold 5.93*
Mar 28th, 2013
LKs
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
4.01
/ 5.00 from
14 votes
Filters
Shift+Enter excludes
(left/right click in the list include/exclude)
Click the and/or between two chips of the same kind to change how they combine
Type a comparison to filter by stats (click one to apply it):
Prefix a search with
maps of
Filter tips
Enter includesShift+Enter excludes
(left/right click in the list include/exclude)
Click the and/or between two chips of the same kind to change how they combine
Type a comparison to filter by stats (click one to apply it):
sr>5, 4<ar<=9, cs=4, od>8, hp<6, bpm>=180, length>300, circles>500, sliders<100, spinners=0, desc=0 Prefix a search with
user: to search only mappers or tag: to search only tags
Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
«
1
2
3
4
5
6
7
8
9
»
