Highest Rated Maps of 2023
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#251
3.30
/ 5.00 from
17 votes
#252
sakuraburst - SELF DESTRUCT
funny & fooders's EXPERT 5.63*
Oct 26th, 2023
fooders and funny
collab A map with two or more associated mappers. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
funny & fooders's EXPERT 5.63*
Oct 26th, 2023
fooders and funny
collab A map with two or more associated mappers. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.03
/ 5.00 from
20 votes
#254
3.70
/ 5.00 from
14 votes
#256
Shibayan feat. Tsubaki Ichimatsu - GAZE IT
Stargazing Collab 4.13*
Mar 21st, 2023
Reiji-RJ and tokiko
collab A map with two or more associated mappers.
Stargazing Collab 4.13*
Mar 21st, 2023
Reiji-RJ and tokiko
collab A map with two or more associated mappers.
3.52
/ 5.00 from
15 votes
#257
2.90
/ 5.00 from
24 votes
#258
A.SAKA - Nanatsu Momijiakari
Flicker 7.30*
Dec 29th, 2023
Hollow Wings
gimmick Focused on a single unique design or gameplay idea. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult.
Flicker 7.30*
Dec 29th, 2023
Hollow Wings
gimmick Focused on a single unique design or gameplay idea. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult.
3.33
/ 5.00 from
16 votes
#259
wafur - fire exit made of undertale motifs
finale (but nobody came) 5.58*
Dec 23rd, 2023
wafer
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , freeform An unrestrained and loose approach towards visual structure.
finale (but nobody came) 5.58*
Dec 23rd, 2023
wafer
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , freeform An unrestrained and loose approach towards visual structure.
3.22
/ 5.00 from
16 votes
#260
3.72
/ 5.00 from
15 votes
#261
NewJeans - Ditto
1e-9 5.31*
May 10th, 2023
Nijika Ijichi
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
1e-9 5.31*
May 10th, 2023
Nijika Ijichi
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
2.94
/ 5.00 from
38 votes
#263
Jun Togawa - Herikutsu Boy
Collab 5.25*
Oct 30th, 2023
PandaHero and App
collab A map with two or more associated mappers. , chaotic Unpredictable map design, often testing unusual skillsets.
Collab 5.25*
Oct 30th, 2023
PandaHero and App
collab A map with two or more associated mappers. , chaotic Unpredictable map design, often testing unusual skillsets.
2.95
/ 5.00 from
23 votes
#265
cygnus - STRIKER+
mithew's Extra 6.65*
May 18th, 2023
sharpnel
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
mithew's Extra 6.65*
May 18th, 2023
sharpnel
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.98
/ 5.00 from
20 votes
#266
WILLOW - <COPINGMECHANISM>
<SELFDESTRUCTIVE> 6.25*
Sep 16th, 2023
choke enough, Kojio, Haruto, Ascended, Fursum, Altai, Markus-, Seolv, jas, delusional and muya-
gungathon A map with a drain time of over 10 minutes. , collab A map with two or more associated mappers. , multi-song Contains multiple songs within the audio. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , storyboard Contains a storyboard that enhances gameplay experience. , megacollab A map with 8 or more associated mappers.
<SELFDESTRUCTIVE> 6.25*
Sep 16th, 2023
choke enough, Kojio, Haruto, Ascended, Fursum, Altai, Markus-, Seolv, jas, delusional and muya-
gungathon A map with a drain time of over 10 minutes. , collab A map with two or more associated mappers. , multi-song Contains multiple songs within the audio. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , storyboard Contains a storyboard that enhances gameplay experience. , megacollab A map with 8 or more associated mappers.
2.89
/ 5.00 from
26 votes
#268
3.62
/ 5.00 from
15 votes
#269
Ayaka Ohashi - Wagamama MIRROR HEART
Extra 5.88*
Dec 27th, 2023
Fycho
sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , simple Accessible and straightforward map design. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
Extra 5.88*
Dec 27th, 2023
Fycho
sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , simple Accessible and straightforward map design. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.15
/ 5.00 from
17 votes
#270
3.08
/ 5.00 from
19 votes
#271
Laur - Vindication
Pino's Vindicated (#1) 6.48*
Oct 15th, 2023
Aoinabi
mapping contest An entry for a mapping contest.
Pino's Vindicated (#1) 6.48*
Oct 15th, 2023
Aoinabi
mapping contest An entry for a mapping contest.
3.79
/ 5.00 from
15 votes
#272
Nanahoshi Kangengakudan - Rubik's Cube
Satellite's Expert 6.58*
Jul 1st, 2023
Satellite
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Satellite's Expert 6.58*
Jul 1st, 2023
Satellite
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.95
/ 5.00 from
21 votes
#274
4.37
/ 5.00 from
13 votes
#275
3.15
/ 5.00 from
18 votes
#276
Yes - Roundabout
In and Around the Lake 6.55*
Mar 12th, 2023
Froslass
marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
In and Around the Lake 6.55*
Mar 12th, 2023
Froslass
marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
2.93
/ 5.00 from
43 votes
#277
Kou! - High Speed Particle Collider-beam Accelerator
:: Particle Accelerated Tactical... 8.43*
Jun 17th, 2023
9ami and oTwinkle
tech Tests uncommon skills. , collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , tournament custom A custom map for a playing tournament. , storyboard Contains a storyboard that enhances gameplay experience.
:: Particle Accelerated Tactical... 8.43*
Jun 17th, 2023
9ami and oTwinkle
tech Tests uncommon skills. , collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , tournament custom A custom map for a playing tournament. , storyboard Contains a storyboard that enhances gameplay experience.
2.88
/ 5.00 from
24 votes
#279
Pixel Terror - Millennia
Extreme 6.44*
Mar 2nd, 2023
Asphyxia and Axarious
collab A map with two or more associated mappers. , repetition Features the use of recognizable identical patterns or gameplay elements. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
Extreme 6.44*
Mar 2nd, 2023
Asphyxia and Axarious
collab A map with two or more associated mappers. , repetition Features the use of recognizable identical patterns or gameplay elements. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
2.88
/ 5.00 from
24 votes
#280
Nneka - Heartbeat (Chase & Status Remix)
LCNTK's Insane 4.32*
Apr 24th, 2023
Natteke and La Cataline
LCNTK's Insane 4.32*
Apr 24th, 2023
Natteke and La Cataline
3.67
/ 5.00 from
15 votes
#281
Nanahoshi Kangengakudan - Rubik's Cube
6x8x8 Another 5.50*
Jul 1st, 2023
pw384
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
6x8x8 Another 5.50*
Jul 1st, 2023
pw384
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.55
/ 5.00 from
15 votes
#282
ORESAMA - OPEN THE WORLDS
STARSTRUCK 6.47*
Sep 26th, 2023
flake
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , tournament custom A custom map for a playing tournament.
STARSTRUCK 6.47*
Sep 26th, 2023
flake
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , tournament custom A custom map for a playing tournament.
2.93
/ 5.00 from
44 votes
#283
3.44
/ 5.00 from
15 votes
#284
Will Stetson - Powerful Wind, Slicked-back Hair
-----> 5.06*
Jun 3rd, 2023
Ryuusei Aika
video gimmick Employs patterning that closely references the included background video.
-----> 5.06*
Jun 3rd, 2023
Ryuusei Aika
video gimmick Employs patterning that closely references the included background video.
2.88
/ 5.00 from
27 votes
#285
3.03
/ 5.00 from
18 votes
#286
3.26
/ 5.00 from
17 votes
#287
TJ.hangneil - Kamui
SHD 7.15*
Sep 15th, 2023
Cellina
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
SHD 7.15*
Sep 15th, 2023
Cellina
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.12
/ 5.00 from
16 votes
#288
3.43
/ 5.00 from
16 votes
#289
Snarky Puppy - Lingus
We Like It Here 6.16*
Oct 8th, 2023
Wispy
marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , progression Contains a gradual advancement in difficulty or concept across the map. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
We Like It Here 6.16*
Oct 8th, 2023
Wispy
marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , progression Contains a gradual advancement in difficulty or concept across the map. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
2.87
/ 5.00 from
23 votes
#290
3.22
/ 5.00 from
17 votes
#291
Asaki - Shizuku
KALIBEROS' LAMENTO 6.47*
Apr 27th, 2023
Kalibe and seros
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , collab A map with two or more associated mappers. , slidershapes Uses a large variety of slider designs.
KALIBEROS' LAMENTO 6.47*
Apr 27th, 2023
Kalibe and seros
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , collab A map with two or more associated mappers. , slidershapes Uses a large variety of slider designs.
2.87
/ 5.00 from
25 votes
#292
Yorushika - Thoughtcrime
Phantom 6.70*
Apr 1st, 2023
Deca
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
Phantom 6.70*
Apr 1st, 2023
Deca
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
2.91
/ 5.00 from
37 votes
#293
3.23
/ 5.00 from
16 votes
#294
3.08
/ 5.00 from
22 votes
#295
3.06
/ 5.00 from
18 votes
#296
SEATBELTS - Tank!
Bang! 5.61*
Sep 26th, 2023
Monstrata
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Bang! 5.61*
Sep 26th, 2023
Monstrata
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.94
/ 5.00 from
58 votes
#297
3.64
/ 5.00 from
15 votes
#298
Denkishiki Karen Ongaku Shuudan - Natsu no Owari (Soleily Remix)
Ryebyrinth & Slifer's Phthinoporon 7.29*
Apr 22nd, 2023
Ryebyrinth and Slifer
Ryebyrinth & Slifer's Phthinoporon 7.29*
Apr 22nd, 2023
Ryebyrinth and Slifer
3.52
/ 5.00 from
14 votes
#300
julie - kit
bleeding 5.06*
Dec 1st, 2023
shime
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects.
bleeding 5.06*
Dec 1st, 2023
shime
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects.
3.20
/ 5.00 from
16 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.
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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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