Highest Rated Maps of 2023
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#251
P-MODEL - Logic Airforce
KIRBY Mix 5.71*
Jul 19th, 2023
Starrodkirby86
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
KIRBY Mix 5.71*
Jul 19th, 2023
Starrodkirby86
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
3.50
/ 5.00 from
17 votes
#252
kors k vs. Nekomata Master+ - Chain of Pain
Extra 5.89*
Apr 8th, 2023
Wispy
marathonA map with a drain time of over 5 minutes., techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Extra 5.89*
Apr 8th, 2023
Wispy
marathonA map with a drain time of over 5 minutes., techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.94
/ 5.00 from
29 votes
#253
abingdon boys school - INNOCENT SORROW (TV Size)
Akuma 4.87*
May 21st, 2023
Fsjallink
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Akuma 4.87*
May 21st, 2023
Fsjallink
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.18
/ 5.00 from
18 votes
#254
Frog96 - Lost Delusion
Distrust 5.89*
Jan 3rd, 2023
Sagu
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
Distrust 5.89*
Jan 3rd, 2023
Sagu
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
3.46
/ 5.00 from
19 votes
#255
Yousei Teikoku - Deep Sea
Deluge 6.07*
Jul 15th, 2023
Girls Love
simpleAccessible and straightforward map design., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Deluge 6.07*
Jul 15th, 2023
Girls Love
simpleAccessible and straightforward map design., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.92
/ 5.00 from
25 votes
#256
wafur - fire exit made of undertale motifs
finale (but nobody came) 5.62*
Dec 23rd, 2023
wafer
freeformAn unrestrained and loose approach towards visual structure., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
finale (but nobody came) 5.62*
Dec 23rd, 2023
wafer
freeformAn unrestrained and loose approach towards visual structure., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.22
/ 5.00 from
16 votes
#257
Masayoshi Minoshima - Maple Wizen feat. nomico (2007AW Re-Mastered)
Vertigo 4.88*
Jan 19th, 2023
Sanch-KK
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Vertigo 4.88*
Jan 19th, 2023
Sanch-KK
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.22
/ 5.00 from
20 votes
#258
PinkPantheress, Ice Spice - Boy's a liar Pt. 2
ghost 4.41*
Mar 11th, 2023
wafer
techTests uncommon skills., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
ghost 4.41*
Mar 11th, 2023
wafer
techTests uncommon skills., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
2.92
/ 5.00 from
25 votes
#259
sakuraburst - SELF DESTRUCT
funny & fooders's EXPERT 5.93*
Oct 26th, 2023
fooders and funny
collabA map with two or more associated mappers., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
funny & fooders's EXPERT 5.93*
Oct 26th, 2023
fooders and funny
collabA map with two or more associated mappers., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.03
/ 5.00 from
20 votes
#260
WILLOW - <COPINGMECHANISM>
<SELFDESTRUCTIVE> 6.66*
Sep 16th, 2023
yiyi, 324c, Haruto, Ascended, Fursum, Altai, Markus-, Seolv, jas, delusional and muya-
gungathonA map with a drain time of over 10 minutes., collabA map with two or more associated mappers., multi-songContains multiple songs within the audio., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., megacollabA map with 8 or more associated mappers., storyboardContains a storyboard that enhances gameplay experience.
<SELFDESTRUCTIVE> 6.66*
Sep 16th, 2023
yiyi, 324c, Haruto, Ascended, Fursum, Altai, Markus-, Seolv, jas, delusional and muya-
gungathonA map with a drain time of over 10 minutes., collabA map with two or more associated mappers., multi-songContains multiple songs within the audio., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., megacollabA map with 8 or more associated mappers., storyboardContains a storyboard that enhances gameplay experience.
2.92
/ 5.00 from
26 votes
#261
3.62
/ 5.00 from
15 votes
#262
Rina Sawayama - Comme Des Garcons (Like The Boys)
I'm so confident! 4.97*
Oct 28th, 2023
fooders
complex svFeatures large changes in slider velocity., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
I'm so confident! 4.97*
Oct 28th, 2023
fooders
complex svFeatures large changes in slider velocity., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.07
/ 5.00 from
19 votes
#263
BUTAOTOME - In the Black
Mirash's Extra 6.79*
Aug 13th, 2023
Mirash
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
Mirash's Extra 6.79*
Aug 13th, 2023
Mirash
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.39
/ 5.00 from
16 votes
#264
Linkin Park - By Myself
Thoughts of Failure 4.79*
Jan 8th, 2023
pw384
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
Thoughts of Failure 4.79*
Jan 8th, 2023
pw384
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.27
/ 5.00 from
18 votes
#266
3.74
/ 5.00 from
14 votes
#267
Nneka - Heartbeat (Chase & Status Remix)
LCNTK's Insane 4.30*
Apr 24th, 2023
Natteke and La Cataline
collabA map with two or more associated mappers.
LCNTK's Insane 4.30*
Apr 24th, 2023
Natteke and La Cataline
collabA map with two or more associated mappers.
3.71
/ 5.00 from
15 votes
#268
Lil Pump - Boss
boss 5.42*
Mar 3rd, 2023
1103
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
boss 5.42*
Mar 3rd, 2023
1103
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.90
/ 5.00 from
23 votes
#269
Silentroom - NULCTRL
EXTRA 5.40*
Apr 21st, 2023
DeviousPanda
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
EXTRA 5.40*
Apr 21st, 2023
DeviousPanda
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.46
/ 5.00 from
15 votes
#270
Jun Togawa - Herikutsu Boy
Collab 5.21*
Oct 30th, 2023
PandaHero and App
collabA map with two or more associated mappers., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement.
Collab 5.21*
Oct 30th, 2023
PandaHero and App
collabA map with two or more associated mappers., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement.
2.94
/ 5.00 from
23 votes
#271
Shibayan feat. Tsubaki Ichimatsu - GAZE IT
Stargazing Collab 4.20*
Mar 21st, 2023
Reiji-RJ and tokiko
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes.
Stargazing Collab 4.20*
Mar 21st, 2023
Reiji-RJ and tokiko
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes.
3.51
/ 5.00 from
15 votes
#272
Ayaka Ohashi - Wagamama MIRROR HEART
Extra 6.01*
Dec 27th, 2023
Fycho
simpleAccessible and straightforward map design., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
Extra 6.01*
Dec 27th, 2023
Fycho
simpleAccessible and straightforward map design., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.15
/ 5.00 from
17 votes
#273
Nanahoshi Kangengakudan - Rubik's Cube
Satellite's Expert 6.70*
Jul 1st, 2023
Satellite
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Satellite's Expert 6.70*
Jul 1st, 2023
Satellite
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.94
/ 5.00 from
21 votes
#274
YurryCanon feat. GUMI - humanly
#$!@*&^% 7.59*
Apr 13th, 2023
Petal
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
#$!@*&^% 7.59*
Apr 13th, 2023
Petal
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
2.95
/ 5.00 from
21 votes
#275
Laur - Vindication
Pino's Vindicated (#1) 6.39*
Oct 15th, 2023
Aoinabi
mapping contestAn entry for a mapping contest.
Pino's Vindicated (#1) 6.39*
Oct 15th, 2023
Aoinabi
mapping contestAn entry for a mapping contest.
3.79
/ 5.00 from
15 votes
#276
cygnus - STRIKER+
mithew's Extra 6.54*
May 18th, 2023
sharpnel
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
mithew's Extra 6.54*
May 18th, 2023
sharpnel
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.01
/ 5.00 from
20 votes
#277
Chata - Yuujou Pop
Ultra 5.95*
Apr 23rd, 2023
bakery
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Ultra 5.95*
Apr 23rd, 2023
bakery
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.97
/ 5.00 from
22 votes
#278
KOTOKO - Fatally
Agony 4.43*
Jan 9th, 2023
Sanch-KK
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Agony 4.43*
Jan 9th, 2023
Sanch-KK
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.20
/ 5.00 from
21 votes
#279
Pixel Terror - Millennia
Extreme 6.56*
Mar 2nd, 2023
Asphyxia and Axarious
collabA map with two or more associated mappers., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
Extreme 6.56*
Mar 2nd, 2023
Asphyxia and Axarious
collabA map with two or more associated mappers., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
2.89
/ 5.00 from
24 votes
#280
NewJeans - Ditto
1e-9 5.89*
May 10th, 2023
Nijika Ijichi
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
1e-9 5.89*
May 10th, 2023
Nijika Ijichi
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.93
/ 5.00 from
38 votes
#281
Frums - theyaremanycolors
mycollectiveidentity 8.01*
May 4th, 2023
Scub
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
mycollectiveidentity 8.01*
May 4th, 2023
Scub
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
4.37
/ 5.00 from
13 votes
#282
Snarky Puppy - Lingus
We Like It Here 6.81*
Oct 8th, 2023
Wispy
marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., progressionContains a gradual advancement in difficulty or concept across the map., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
We Like It Here 6.81*
Oct 8th, 2023
Wispy
marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., progressionContains a gradual advancement in difficulty or concept across the map., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
2.88
/ 5.00 from
23 votes
#283
Kou! - High Speed Particle Collider-beam Accelerator
:: Particle Accelerated Tactical... 8.92*
Jun 17th, 2023
9ami and oTwinkle
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., techTests uncommon skills., tournament customA custom map for a playing tournament., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
:: Particle Accelerated Tactical... 8.92*
Jun 17th, 2023
9ami and oTwinkle
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., techTests uncommon skills., tournament customA custom map for a playing tournament., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
2.88
/ 5.00 from
24 votes
#284
3.70
/ 5.00 from
15 votes
#285
Yes - Roundabout
In and Around the Lake 6.76*
Mar 12th, 2023
Blue Dragon
marathonA map with a drain time of over 5 minutes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
In and Around the Lake 6.76*
Mar 12th, 2023
Blue Dragon
marathonA map with a drain time of over 5 minutes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
2.93
/ 5.00 from
44 votes
#286
Shibayan feat. yana - Oznei Haman wa Mou Iranai
Selfish Desire 4.65*
Jan 27th, 2023
itay
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Selfish Desire 4.65*
Jan 27th, 2023
itay
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.30
/ 5.00 from
17 votes
#287
Nanahoshi Kangengakudan - Rubik's Cube
6x8x8 Another 5.42*
Jul 1st, 2023
pw384
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
6x8x8 Another 5.42*
Jul 1st, 2023
pw384
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.55
/ 5.00 from
15 votes
#288
Rita x MintJam - Beyond the Eternity
Pilgrimage 6.93*
Feb 18th, 2023
Dailycare
marathonA map with a drain time of over 5 minutes.
Pilgrimage 6.93*
Feb 18th, 2023
Dailycare
marathonA map with a drain time of over 5 minutes.
3.07
/ 5.00 from
18 votes
#289
Flying Lotus - Never Catch Me feat. Kendrick Lamar
Wispy's Insane 4.85*
Jun 27th, 2023
Wispy
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Wispy's Insane 4.85*
Jun 27th, 2023
Wispy
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.26
/ 5.00 from
17 votes
#290
3.71
/ 5.00 from
15 votes
#291
Asaki - Shizuku
KALIBEROS' LAMENTO 6.76*
Apr 27th, 2023
Kalibe and seros
collabA map with two or more associated mappers., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., slidershapesUses a large variety of slider designs.
KALIBEROS' LAMENTO 6.76*
Apr 27th, 2023
Kalibe and seros
collabA map with two or more associated mappers., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., slidershapesUses a large variety of slider designs.
2.87
/ 5.00 from
25 votes
#292
TJ.hangneil - Kamui
SHD 7.38*
Sep 15th, 2023
Cellina
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
SHD 7.38*
Sep 15th, 2023
Cellina
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.12
/ 5.00 from
16 votes
#293
Frog96 - Letter to the Black World
akari's i**ane 5.03*
Apr 14th, 2023
Mizunashi Akari
gimmickFocused on a single unique design or gameplay idea., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
akari's i**ane 5.03*
Apr 14th, 2023
Mizunashi Akari
gimmickFocused on a single unique design or gameplay idea., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
3.46
/ 5.00 from
14 votes
#294
AAAA vs. Frums - beepbit * futures
zhuxiaoyans * expert 7.64*
May 17th, 2023
Maria Iskariot
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
zhuxiaoyans * expert 7.64*
May 17th, 2023
Maria Iskariot
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.08
/ 5.00 from
19 votes
#295
3.39
/ 5.00 from
15 votes
#296
Will Stetson - Powerful Wind, Slicked-back Hair
-----> 5.00*
Jun 3rd, 2023
Ryuusei Aika
visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., slidershapesUses a large variety of slider designs., video gimmickEmploys patterning that closely references the included background video., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
-----> 5.00*
Jun 3rd, 2023
Ryuusei Aika
visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., slidershapesUses a large variety of slider designs., video gimmickEmploys patterning that closely references the included background video., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
2.88
/ 5.00 from
27 votes
#298
3.23
/ 5.00 from
16 votes
#299
SEATBELTS - Tank!
Bang! 5.82*
Sep 26th, 2023
Monstrata
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Bang! 5.82*
Sep 26th, 2023
Monstrata
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.94
/ 5.00 from
60 votes
#300
Maeda Jun x yanaginagi - Muteki no Soldier
Sacrifice 7.39*
Sep 12th, 2023
toybot
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
Sacrifice 7.39*
Sep 12th, 2023
toybot
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.08
/ 5.00 from
22 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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