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Highest Rated Maps of All Time

#301
Utagumi Setsugekka - Yumemi Sunrise
Insane 5.29*
Feb 4th, 2014
Zweib
swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., simpleAccessible and straightforward map design., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.04 from 33 votes
#302
MYTH & ROID - L.L.L.
Lust 6.48*
Feb 11th, 2019
Kalibe
storyboardContains a storyboard that enhances gameplay experience., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., slidershapesUses a large variety of slider designs.
3.97 from 37 votes
#303
Detox Unit - Expand
Expand 5.69*
Mar 21st, 2021
verychill
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., playfield constraintRestricts object placement to a certain part of the playfield., progressionContains a gradual advancement in difficulty or concept across the map., playfield usageIncludes deliberate use of the playfield within the map design.
3.91 from 45 votes
#304
Hana - Kuukirikigaku Shoujo to Shounen no Uta
Mirash & Delis' Collab Extra 5.66*
Dec 27th, 2020
Delis and Mirash
keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice., simpleAccessible and straightforward map design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., collabA map with two or more associated mappers., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.84 from 63 votes
#305
zakuro - Inochi ni Kirawarete Iru.
Delis' Extra 5.83*
Jun 29th, 2018
Delis
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.00 from 36 votes
#306
Towa Tei with Sheena Ringo - APPLE
who da hell is an apple 6.66*
Jun 15th, 2023
fanzhen0019
repetitionFeatures the use of recognizable identical patterns or gameplay elements., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., freeformAn unrestrained and loose approach towards visual structure.
3.76 from 88 votes
#307
sasakure.UK - ChRoNiClESeVeN feat. Annabel
Insane 5.94*
Jan 5th, 2018
Delis
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.05 from 29 votes
#308
Sakamoto Maaya - Okaerinasai (tomatomerde Remix)
Collab 4.98*
Oct 10th, 2014
Frostmourne, those, RLC and Azer
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.76 from 94 votes
#309
callasoiled - EN. v1.89
Void 5.49*
Apr 20th, 2021
verychill
simpleAccessible and straightforward map design., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., marathonA map with a drain time of over 5 minutes.
4.01 from 32 votes
#310
Drake - Nice For What
Expert 6.35*
Jan 10th, 2019
UndeadCapulet
wide aimPatterns, usually jumps, with heavy use of wide angle movement., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., freeformAn unrestrained and loose approach towards visual structure., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders.
3.70 from 142 votes
#311
Kushi - Yuumeikyou o Wakatsu Koto
Yuumei 6.36*
May 28th, 2016
09kami
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., progressionContains a gradual advancement in difficulty or concept across the map., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high svFeatures prominent high slider velocity usage as a key part of map design.
3.87 from 53 votes
#312
Abuse - Shinjuku Jack
Grotesque 7.11*
Jan 18th, 2022
Ryuusei Aika
marathonA map with a drain time of over 5 minutes., chaoticUnpredictable map design, often testing unusual skillsets., progressionContains a gradual advancement in difficulty or concept across the map., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.98 from 35 votes
#313
DJKurara - Goodbye
grumd's Extra 6.41*
Apr 5th, 2019
grumd
finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.93 from 43 votes
#314
Ghost-Note - Shrill Tones
Enter The Funk Zone 7.23*
Jul 22nd, 2021
olc
marathonA map with a drain time of over 5 minutes., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., chaoticUnpredictable map design, often testing unusual skillsets., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., storyboardContains a storyboard that enhances gameplay experience.
3.81 from 67 votes
#315
Kozato - 45nen no Yukizakura
Another 4.47*
May 31st, 2012
LoliSora
storyboardContains a storyboard that enhances gameplay experience., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., custom skinUtilizes custom skin elements and graphics.
4.06 from 29 votes
#316
OctagonCollaboration - 8 Awesome Angles of YouTube
Marathon 5.80*
Jan 11th, 2015
Blue Dragon, cheesiest, -kevincela-, Chewin, Leader, Kyshiro, RLC and Irreversible
marathonA map with a drain time of over 5 minutes., multi-songContains multiple songs within the audio., megacollabA map with 8 or more associated mappers., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., collabA map with two or more associated mappers., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.01 from 32 votes
#317
dj TAKA - Colors -sasakure.UK Futurelogic Remix-
Insane 5.87*
Feb 6th, 2019
wa_
cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.79 from 74 votes
#318
Rita - Suisouka
Blossom 3.73*
Nov 27th, 2017
Fushimi Rio
complex svFeatures large changes in slider velocity., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
4.00 from 38 votes
#319
Hashimoto Miyuki - Yume Miru Mama ni Koi o Shite
Heilia's Extra Koi 6.81*
Feb 20th, 2022
Heilia
circle onlyRestricts object choice to circles only., gimmickFocused on a single unique design or gameplay idea., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.87 from 48 votes
#320
Rita - Beyond the Eternity
Desolation 6.41*
Mar 31st, 2018
Delis and CalstoneLightO
collabA map with two or more associated mappers., simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., marathonA map with a drain time of over 5 minutes.
4.04 from 32 votes
#321
kamome sano - A Day in the S.I.O.U.
Chloe Lemaire 5.99*
Jun 3rd, 2015
Asahina Momoko
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., techTests uncommon skills., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
4.16 from 26 votes
#322
Fractal - Spection
Quantum Flux 5.91*
Apr 15th, 2019
rrtyui, NeilPerry, Sing and Sharu
collabA map with two or more associated mappers., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., storyboardContains a storyboard that enhances gameplay experience., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.88 from 49 votes
#323
Saki Kabata - LONELY ROLLING STAR
* 5.41*
Aug 24th, 2024
Mattay
chaoticUnpredictable map design, often testing unusual skillsets., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., slidershapesUses a large variety of slider designs., marathonA map with a drain time of over 5 minutes.
3.75 from 82 votes
#324
Mitsunori Ikeda ft. Aimee B - Fallen Angel (El Poco Maro Remix)
Ascension 5.76*
May 30th, 2014
galvenize
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., storyboardContains a storyboard that enhances gameplay experience.
3.78 from 77 votes
#325
Yorushika - Hachigatsu, Bou, Tsukiakari
Extra 6.23*
May 22nd, 2019
Delis
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement.
3.91 from 45 votes
#326
Du Vel Mat Te - 1104
Hypnagogia 7.02*
Sep 4th, 2026
revoh
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., geometricIncorporates geometric shapes within the map's visual design., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
3.78 from 64 votes
#327
Mili - Vitamins feat. world's end girlfriend
Herbivore 6.04*
Aug 19th, 2020
Kalibe and Scub
collabA map with two or more associated mappers., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
4.08 from 26 votes
#328
lapix - Day by day (PSYQUI Remix)
Edge of Tomorrow 6.51*
Sep 3rd, 2021
JeZag
techTests uncommon skills., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
3.90 from 46 votes
#329
Ito Kashitaro - Kyouhansha
UC's Expert 6.38*
Nov 27th, 2018
UndeadCapulet
freeformAn unrestrained and loose approach towards visual structure., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., progressionContains a gradual advancement in difficulty or concept across the map., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
3.92 from 44 votes
#330
PESS vs t.A.T.u. - All The Things She Said (DnB Remix)
Stressboxer 5.35*
Nov 3rd, 2013
spboxer3
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.85 from 48 votes
#331
DJ Noriken - #The_Relentless_(Modified)
Unstoppable 6.11*
Sep 13th, 2015
captin1 and Broccoly
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., freeformAn unrestrained and loose approach towards visual structure., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., techTests uncommon skills.
3.90 from 42 votes
#332
Syrufit feat. Mei Ayakura - Wheel of Fortune
Cami's Samsara 6.87*
Jun 13th, 2024
Tannhauser
tournament customA custom map for a playing tournament., freeformAn unrestrained and loose approach towards visual structure., repetitionFeatures the use of recognizable identical patterns or gameplay elements., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
4.13 from 25 votes
#333
RADWIMPS - Hyperventilation
What are you gonna do to my b**bs? 6.78*
Sep 14th, 2023
seros
chaoticUnpredictable map design, often testing unusual skillsets., progressionContains a gradual advancement in difficulty or concept across the map., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.72 from 103 votes
#334
Ceui - Hana ni Natta Shounen no Shinwa
Calendula 5.72*
Jul 2nd, 2015
Narcissu
gungathonA map with a drain time of over 10 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.90 from 46 votes
#335
RSP - The First Star
S h i a's Insane 5.36*
Apr 15th, 2012
S h i a
cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience.
3.97 from 36 votes
#336
Culprate - Beast (Vorso Remix)
Hunted 7.28*
Dec 14th, 2021
Mir
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., chaoticUnpredictable map design, often testing unusual skillsets., geometricIncorporates geometric shapes within the map's visual design., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.93 from 37 votes
#337
Zedd - Clarity (feat. Foxes) (kamome sano remix)
The Song Is About a Tragic Love 6.02*
Sep 7th, 2015
Broccoly
marathonA map with a drain time of over 5 minutes., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., techTests uncommon skills., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience.
3.82 from 64 votes
#338
void - Sudden Romance
Intelligence 7.83*
Jan 16th, 2016
rustbell
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
4.05 from 31 votes
#339
IAHN - Transform (Original Mix)
Aspire 6.40*
Aug 3rd, 2016
Monstrata
slidershapesUses a large variety of slider designs., aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest., mapping contestAn entry for a mapping contest., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, slider animationSuccession of sliders as individual frames to create the illusion of fluid motion.
3.72 from 97 votes
#340
xi - Zauberkugel
Extra 6.21*
Jul 26th, 2017
pishifat
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., complex svFeatures large changes in slider velocity., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.78 from 70 votes
#341
DJ Sharpnel - IVALTEK
HappyMiX 5.34*
Mar 27th, 2013
happy30
storyboardContains a storyboard that enhances gameplay experience., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.82 from 55 votes
#342
POCAH - Nao sou obrigada
Funk 6.31*
Dec 20th, 2022
jamesjan3
freeformAn unrestrained and loose approach towards visual structure., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs.
3.84 from 53 votes
#343
Denkishiki Karen Ongaku Shuudan - Tsunagaranai Sekai
Cry END 4.54*
Jun 2nd, 2017
ID => 1269067
complex svFeatures large changes in slider velocity., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.00 from 37 votes
#344
Tokyo Jihen - Sounan
Normal 6.12*
Aug 1st, 2019
Axarious
readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.06 from 29 votes
#345
Camellia - flying in the flow of deep-sea
water 5.91*
Sep 12th, 2015
hehe
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, geometricIncorporates geometric shapes within the map's visual design.
3.87 from 45 votes
#346
School Food Punishment - Futuristic Imagination (TV Size)
tyui 6.03*
Sep 10th, 2017
rrtyui
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., accel/decel streamsStyle of streams which use gradual increases or decreases in spacing.
3.82 from 56 votes
#347
FELT - After rain
muffled voice 3.94*
Jul 25th, 2017
UndeadCapulet
marathonA map with a drain time of over 5 minutes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
4.03 from 30 votes
#348
Daisuke Achiwa - BASARA
Luca 4.12*
Dec 28th, 2010
100pa-
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
4.09 from 26 votes
#349
Kara's Walk Home - Gauge Means Nothing in the Car
second chance 5.67*
Mar 8th, 2024
pishifat
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.75 from 78 votes
#350
Spacelectro feat.Setsunan - Little Little wish
Desire 5.94*
Apr 25th, 2017
Starfy
marathonA map with a drain time of over 5 minutes., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.12 from 25 votes
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