log in

Highest Rated Maps of All Time

#301
baker - For a Dead Girl+
Master 6.40*
Nov 2nd, 2017
hehe
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , progression Contains a gradual advancement in difficulty or concept across the map. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , tech Tests uncommon skills.
3.78 / 5.00 from 79 votes
#302
sasakure.UK - ChRoNiClESeVeN feat. Annabel
Insane 5.94*
Jan 5th, 2018
Delis
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.06 / 5.00 from 28 votes
#303
la la larks - Sayonara Waltz
Expert 6.35*
Jan 19th, 2019
Mirash
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.94 / 5.00 from 40 votes
#304
xi - Mirage Garden
Another445 6.39*
Nov 3rd, 2015
Charles445
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.96 / 5.00 from 37 votes
#305
nobodyknows+ - Kokoro Odoru (Heart Dancing)
Dance 5.45*
Sep 29th, 2010
100pa-
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult.
3.97 / 5.00 from 34 votes
#306
Katakiri Rekka - Answer
Insane 6.19*
Jan 16th, 2012
bakabaka
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.82 / 5.00 from 61 votes
#307
MYTH & ROID - L.L.L.
Lust 6.48*
Feb 11th, 2019
Kalibe
storyboard Contains a storyboard that enhances gameplay experience. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , slidershapes Uses a large variety of slider designs.
3.97 / 5.00 from 36 votes
#308
lapix - Day by day (PSYQUI Remix)
Edge of Tomorrow 6.51*
Sep 3rd, 2021
JeZag
tech Tests uncommon skills. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream.
3.90 / 5.00 from 45 votes
#309
Zhou Li Ming - Pi Li Pa La
Extra 6.74*
May 16th, 2014
bakabaka
accelerating bpm Features progressively increasing tempo. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.87 / 5.00 from 49 votes
#310
Massive New Krew - Majestic 12
Girls' Little Conspiracy Club 5.93*
Feb 15th, 2022
tokiko
marathon A map with a drain time of over 5 minutes. , repetition Features the use of recognizable identical patterns or gameplay elements. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.93 / 5.00 from 40 votes
#311
Mili - Vitamins feat. world's end girlfriend
Herbivore 6.04*
Aug 19th, 2020
Kalibe and Scub
collab A map with two or more associated mappers. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , slidershapes Uses a large variety of slider designs. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
4.08 / 5.00 from 26 votes
#312
compllege / Diverse System / wavforme - Taishi.App.Team//songs_compilation::1
mode : Plethora.Unity 7.53*
Aug 17th, 2022
Realazy, Flower, Krimek, melonboy, JeZag, Yugu, Feiri, eiri-, eclessia, -Tochi, waefwerf, maot, honne, Atlust, Halgoh, Arbane, Axaptice, _kotachi_, 921206025887, thexo, Miura, Crissa, Sharu, Lince Cosmico, Lokidoki, NyarkoO, Julian Alvarez, Pyo, neuronio, -jordan-, _Epreus, Sampo, Gordon, MarcoBrolo, Fisky, funny, mahloola, sanzu, Slyze-, FrenZ, Faito, - AzRaeL -, Aoinabi, verychill, Nagabi, seros, _rye, Testeron, Sagon, Zer0-G and sheluvlando_3
gungathon A map with a drain time of over 10 minutes. , tech Tests uncommon skills. , collab A map with two or more associated mappers. , multi-song Contains multiple songs within the audio. , megacollab A map with 8 or more associated mappers. , storyboard Contains a storyboard that enhances gameplay experience. , progression Contains a gradual advancement in difficulty or concept across the map. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slidershapes Uses a large variety of slider designs.
3.89 / 5.00 from 45 votes
#313
Utsu-P - Imperfect Animals
Expert 7.05*
Jun 22nd, 2021
kuyusu
repetition Features the use of recognizable identical patterns or gameplay elements. , complex sv Features large changes in slider velocity. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , slidershapes Uses a large variety of slider designs. , freeform An unrestrained and loose approach towards visual structure.
4.01 / 5.00 from 33 votes
#314
OctagonCollaboration - 8 Awesome Angles of YouTube
Marathon 5.80*
Jan 11th, 2015
Froslass, cheesiest, -kevincela-, Chewin, Leader, Kyshiro, RLC and Irreversible
marathon A map with a drain time of over 5 minutes. , multi-song Contains multiple songs within the audio. , megacollab A map with 8 or more associated mappers. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , collab A map with two or more associated mappers. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.00 / 5.00 from 31 votes
#315
Kraftwerk - Prologue / Tour de France (Etapes 1-3) / Chrono
Marathon 5.66*
Oct 14th, 2025
Ancelysia and TheDuckMask
gungathon A map with a drain time of over 10 minutes. , collab A map with two or more associated mappers. , repetition Features the use of recognizable identical patterns or gameplay elements. , multi-song Contains multiple songs within the audio. , storyboard Contains a storyboard that enhances gameplay experience. , marathon A map with a drain time of over 5 minutes. , stamina Tests a player's ability to tap dense rhythms over long periods of time.
3.91 / 5.00 from 42 votes
#316
Kushi - Yuumeikyou o Wakatsu Koto
Yuumei 6.36*
May 28th, 2016
09kami
marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience. , progression Contains a gradual advancement in difficulty or concept across the map. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , high sv Features prominent high slider velocity usage as a key part of map design.
3.86 / 5.00 from 52 votes
#317
Mitsunori Ikeda ft. Aimee B - Fallen Angel (El Poco Maro Remix)
Ascension 5.76*
May 30th, 2014
galvenize
marathon A map with a drain time of over 5 minutes. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream.
3.80 / 5.00 from 67 votes
#318
Ito Kashitaro - Kyouhansha
UC's Expert 6.38*
Nov 27th, 2018
UndeadCapulet
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , freeform An unrestrained and loose approach towards visual structure. , progression Contains a gradual advancement in difficulty or concept across the map. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency.
3.91 / 5.00 from 43 votes
#319
guna with team kyukkyu - subconsciousness
KILL 7.82*
Jun 10th, 2021
Snow Note
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , double taps Patterns that require tapping on both keys simultaneously, through 2B or very fast doubles. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.95 / 5.00 from 40 votes
#320
Syrufit feat. Mei Ayakura - Wheel of Fortune
Cami's Samsara 6.87*
Jun 13th, 2024
Tannhauser
repetition Features the use of recognizable identical patterns or gameplay elements. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , tournament custom A custom map for a playing tournament. , freeform An unrestrained and loose approach towards visual structure.
4.13 / 5.00 from 24 votes
#321
DJ Noriken - #The_Relentless_(Modified)
Unstoppable 6.11*
Sep 13th, 2015
captin1 and Broccoly
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , freeform An unrestrained and loose approach towards visual structure. , tech Tests uncommon skills.
3.90 / 5.00 from 41 votes
#322
Bring Me the Horizon - Anthem
orvtoris 8.04*
Apr 5th, 2025
nhlx
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , high sv Features prominent high slider velocity usage as a key part of map design. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , tech Tests uncommon skills. , complex sv Features large changes in slider velocity. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , mapping contest An entry for a mapping contest.
4.05 / 5.00 from 28 votes
#323
Lia - Tori no Uta
Collab 5.60*
Feb 24th, 2016
Erisan, Arieruco and OK_oreGENKI
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.85 / 5.00 from 53 votes
#324
Hana - Sakura no Uta
VI.Artist of the Sakura 5.94*
Aug 16th, 2016
gust
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.90 / 5.00 from 47 votes
#325
RADWIMPS - Hyperventilation
What are you gonna do to my b**bs? 6.78*
Sep 14th, 2023
seros
progression Contains a gradual advancement in difficulty or concept across the map. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , chaotic Unpredictable map design, often testing unusual skillsets. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.72 / 5.00 from 98 votes
#326
Kara's Walk Home - Gauge Means Nothing in the Car
second chance 5.67*
Mar 8th, 2024
pishifat
marathon A map with a drain time of over 5 minutes. , simple Accessible and straightforward map design. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , storyboard Contains a storyboard that enhances gameplay experience. , freeform An unrestrained and loose approach towards visual structure.
3.76 / 5.00 from 77 votes
#327
dj TAKA - Colors -sasakure.UK Futurelogic Remix-
Insane 5.87*
Feb 6th, 2019
wa_
clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.79 / 5.00 from 67 votes
#328
IAHN - Transform (Original Mix)
Aspire 6.40*
Aug 3rd, 2016
Monstrata
slidershapes Uses a large variety of slider designs. , aspire Employs intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , mapping contest An entry for a mapping contest. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , slider animation Succession of sliders as individual frames to create the illusion of fluid motion.
3.73 / 5.00 from 94 votes
#329
Camellia - flying in the flow of deep-sea
water 5.91*
Sep 12th, 2015
hehe
marathon A map with a drain time of over 5 minutes. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , geometric Incorporates geometric shapes within the map's visual design. , storyboard Contains a storyboard that enhances gameplay experience.
3.87 / 5.00 from 45 votes
#330
Ghost-Note - Shrill Tones
Enter The Funk Zone 7.23*
Jul 22nd, 2021
olc
marathon A map with a drain time of over 5 minutes. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , chaotic Unpredictable map design, often testing unusual skillsets. , storyboard Contains a storyboard that enhances gameplay experience.
3.80 / 5.00 from 66 votes
#331
Seiryu - Ultramarine
yf's Expert 6.42*
Jul 27th, 2013
yf_bmp
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.07 / 5.00 from 27 votes
#332
School Food Punishment - Futuristic Imagination (TV Size)
tyui 5.72*
Sep 10th, 2017
rrtyui
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , accel/decel streams Style of streams which use gradual increases or decreases in spacing.
3.84 / 5.00 from 53 votes
#333
HAELOS - Buried in the Sand
Don't look away 6.25*
Jan 31st, 2020
squirrelpascals
marathon A map with a drain time of over 5 minutes. , freeform An unrestrained and loose approach towards visual structure. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
4.03 / 5.00 from 29 votes
#334
Soushi Sakiyama - Gyakkou
Anterograde 6.53*
Jan 21st, 2022
Gillstar
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , slidershapes Uses a large variety of slider designs.
3.73 / 5.00 from 88 votes
#335
Zedd - Clarity (feat. Foxes) (kamome sano remix)
The Song Is About a Tragic Love 6.02*
Sep 7th, 2015
Broccoly
marathon A map with a drain time of over 5 minutes. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , tech Tests uncommon skills. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
3.81 / 5.00 from 62 votes
#336
takehirotei - Chocolate Scramble
SugarCrash 8.03*
Jul 1st, 2026
Heilia
tech Tests uncommon skills. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , chaotic Unpredictable map design, often testing unusual skillsets. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.75 / 5.00 from 73 votes
#337
Tokyo Jihen - Sounan
Insane 5.80*
Sep 11th, 2019
Uberzolik
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , progression Contains a gradual advancement in difficulty or concept across the map. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.67 / 5.00 from 151 votes
#338
Fractal - Spection
Quantum Flux 5.91*
Apr 15th, 2019
rrtyui, NeilPerry, Sing and Sharu
collab A map with two or more associated mappers. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.88 / 5.00 from 46 votes
#339
Itou Kanako - fake me (Science Adventure Dance Remix)
Insane 5.08*
Jun 25th, 2012
Sure
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.93 / 5.00 from 44 votes
#340
Drake - Nice For What
Expert 6.35*
Jan 10th, 2019
UndeadCapulet
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , freeform An unrestrained and loose approach towards visual structure. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.68 / 5.00 from 136 votes
#341
Kanpyohgo - Unmei no Dark Side -Rolling Gothic mix
FreeSongs' Rolling Hell 7.83*
Mar 28th, 2017
FreeSongs
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , tech Tests uncommon skills. , mapping contest An entry for a mapping contest. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.71 / 5.00 from 97 votes
#342
Hatsune Miku - Mythologia's End
Myth0108ia 6.59*
Jul 8th, 2012
val0108
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.71 / 5.00 from 98 votes
#343
Kozato - 45nen no Yukizakura
Another 4.47*
May 31st, 2012
LoliSora
storyboard Contains a storyboard that enhances gameplay experience. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , custom skin Utilizes custom skin elements and graphics.
4.03 / 5.00 from 28 votes
#344
Rita - Dream Walker
Ethereal 5.87*
Jul 12th, 2015
Skystar
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.77 / 5.00 from 69 votes
#345
void - Sudden Romance
Intelligence 7.83*
Jan 16th, 2016
rustbell
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
4.04 / 5.00 from 30 votes
#346
TRUSTRICK - FLYING FAFNIR (Anime OP Version)
Skystar's Insane 4.64*
Feb 18th, 2015
Skystar
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , simple Accessible and straightforward map design. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.93 / 5.00 from 39 votes
#347
Spacelectro feat.Setsunan - Little Little wish
Desire 5.94*
Apr 25th, 2017
Starfy
marathon A map with a drain time of over 5 minutes. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.13 / 5.00 from 24 votes
#348
black midi - Welcome To Hell
pocket's providence 7.13*
Dec 18th, 2023
pocket-
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , chaotic Unpredictable map design, often testing unusual skillsets. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , slidershapes Uses a large variety of slider designs.
3.73 / 5.00 from 86 votes
#349
Caramell - Caramelldansen (Speedycake Remix)
LESJUH DIFFICULTY!! 5.04*
Jan 17th, 2010
Lesjuh
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , freeform An unrestrained and loose approach towards visual structure.
3.86 / 5.00 from 46 votes
#350
Electus - Whispers From The Sea
water 4.14*
Jun 28th, 2016
ac8129464363
repetition Features the use of recognizable identical patterns or gameplay elements. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , low sv Features prominent low sv usage as a key part of map design.
4.02 / 5.00 from 28 votes
Filters
maps of
Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.

The next update will happen in ---

Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
labs | discord | github | rules | descriptors | edit queue
2.383838891983s