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Highest Rated Maps of All Time

#351
Shiki mixed by Djsmalls - Air
Best map ever created 5.57*
Feb 12th, 2010
MegaManEXE
storyboardContains a storyboard that enhances gameplay experience., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
3.88 from 42 votes
#352
nano - Nevereverland
Insane 5.43*
Jul 12th, 2013
Nyquill
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.88 from 44 votes
#353
Acme Iku - chaosmaid (demo)
Lesjuh '09 5.33*
Nov 28th, 2011
Lesjuh
geometricIncorporates geometric shapes within the map's visual design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
3.83 from 57 votes
#354
DJ Mass MAD Izm* - Red. by Full Metal Jacket
SCRATCH 6.68*
Aug 14th, 2024
yf_bmp
finger controlUses complex applications of rhythms in order to test the player's tapping ability., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
3.85 from 45 votes
#355
Linkin Park - Guilty All The Same (feat. Rakim)
ACT 4 | "THE REBORN" 7.51*
Dec 7th, 2022
pw384
visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., marathonA map with a drain time of over 5 minutes., playfield usageIncludes deliberate use of the playfield within the map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.77 from 69 votes
#356
Tokyo Jihen - Sounan
Insane 5.80*
Sep 11th, 2019
Uberzolik
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., progressionContains a gradual advancement in difficulty or concept across the map., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.66 from 155 votes
#357
la la larks - Sayonara Waltz
Expert 6.35*
Jan 19th, 2019
Mirash
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.90 from 42 votes
#358
Hatsune Miku - Electric Love (t+pazolite Overcute Remix)
Overcute 6.92*
May 11th, 2012
Zapy
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.14 from 25 votes
#359
Caramell - Caramelldansen (Speedycake Remix)
LESJUH DIFFICULTY!! 5.04*
Jan 17th, 2010
Lesjuh
finger controlUses complex applications of rhythms in order to test the player's tapping ability., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., freeformAn unrestrained and loose approach towards visual structure., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., storyboardContains a storyboard that enhances gameplay experience.
3.87 from 45 votes
#360
MitiS - Living Color (Dezpot Remix)
Vividness 6.71*
Feb 27th, 2018
rrtyui, Bonzi, ProfessionalBox and byfar
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.77 from 62 votes
#361
Rory in early 20s - Wa Yoderi
Apocryphal Metempsychosis 7.49*
May 17th, 2022
Halgoh
techTests uncommon skills., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song., chaoticUnpredictable map design, often testing unusual skillsets., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs.
3.77 from 71 votes
#362
Havok - Postmortem/Raining Blood (Slayer cover)
Vengeance 9.38*
May 31st, 2021
Mazzerin
marathonA map with a drain time of over 5 minutes., tournament customA custom map for a playing tournament., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.95 from 32 votes
#363
Manabu Namiki - Tenshi
Hibachi 7.80*
Oct 5th, 2013
Snow Note
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.93 from 35 votes
#364
Hana - Tenkyuu no Shita no Kiseki
III.A Nice Derangement of Epitaphs 5.21*
Jan 5th, 2020
gust
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.09 from 30 votes
#365
Hatsune Miku - Mythologia's End
Myth0108ia 6.59*
Jul 8th, 2012
val0108
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.70 from 99 votes
#366
DJ Mars - Lemon Tree
Hard 4.28*
Nov 6th, 2009
mm201
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., storyboardContains a storyboard that enhances gameplay experience., iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns.
4.06 from 25 votes
#367
Sakuzyo - FAFNIR
-kevincela-'s Extreme 6.18*
Jul 17th, 2018
-kevincela-
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.96 from 32 votes
#368
Kanpyohgo - Unmei no Dark Side -Rolling Gothic mix
FreeSongs' Rolling Hell 7.83*
Mar 28th, 2017
FreeSongs
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., techTests uncommon skills., mapping contestAn entry for a mapping contest., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.70 from 97 votes
#369
Kraftwerk - Prologue / Tour de France (Etapes 1-3) / Chrono
Marathon 5.66*
Oct 14th, 2025
Ancelysia and TheDuckMask
gungathonA map with a drain time of over 10 minutes., collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience., repetitionFeatures the use of recognizable identical patterns or gameplay elements., multi-songContains multiple songs within the audio., marathonA map with a drain time of over 5 minutes., staminaTests a player's ability to tap dense rhythms over long periods of time.
3.87 from 44 votes
#370
Sawai Miku - Colorful. (Asterisk DnB Remix)
Megumi 5.62*
Jun 28th, 2015
Skystar
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.85 from 47 votes
#371
Nekomata Master - Far east nightbird (kors k Remix)
RLC's Extra 5.35*
Nov 2nd, 2014
RLC
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
3.85 from 44 votes
#372
Hana - Sakura no Uta
VI.Artist of the Sakura 5.94*
Aug 16th, 2016
gust
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.87 from 50 votes
#373
Streetlight Manifesto - Point / Counterpoint
Forever 6.31*
May 26th, 2023
olc
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., simpleAccessible and straightforward map design., marathonA map with a drain time of over 5 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.96 from 31 votes
#374
Soushi Sakiyama - Gyakkou
Anterograde 6.53*
Jan 21st, 2022
Gillstar
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., slidershapesUses a large variety of slider designs.
3.70 from 94 votes
#375
IOSYS - Tanoshii Yoru no Ochakai - Ringo's Tea Party
Extra 6.05*
Jan 9th, 2016
Frey
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.94 from 34 votes
#376
yambabom - Over my head
Insane 6.31*
Aug 18th, 2012
Zapy
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
4.00 from 29 votes
#377
Caravan Palace - Dragons
Insane 5.50*
Mar 20th, 2012
Charles445
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., simpleAccessible and straightforward map design., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
3.84 from 46 votes
#378
MORGENSHTERN - LEGENDARNAYA PYL'
SOLEVOY KLYUCHIK 6.56*
May 12th, 2025
Silverboxer, Maria Iskariot, KomachiBaka, Frakturehawkens, Delette, Sanch-KK, kuyusu and MeowUsername
marathonA map with a drain time of over 5 minutes., megacollabA map with 8 or more associated mappers., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., techTests uncommon skills., multi-songContains multiple songs within the audio., storyboardContains a storyboard that enhances gameplay experience.
4.05 from 26 votes
#379
Frums - I Can't Even Remember My Own Name
Reborn 5.70*
Feb 14th, 2023
kiddly and PandaHero
simpleAccessible and straightforward map design., collabA map with two or more associated mappers., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.76 from 65 votes
#380
Harada Hitomi, Kayano Ai & Ogura Yui - Maware! Setsugekka (TV Size)
Skystar 6.09*
Nov 8th, 2013
Skystar
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., simpleAccessible and straightforward map design., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.93 from 34 votes
#381
HAELOS - Buried in the Sand
Don't look away 6.25*
Jan 31st, 2020
squirrelpascals
marathonA map with a drain time of over 5 minutes., freeformAn unrestrained and loose approach towards visual structure., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.97 from 32 votes
#382
angela - Shangri-La
Hard 4.06*
Oct 12th, 2010
GladiOol
difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., freeformAn unrestrained and loose approach towards visual structure., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience.
3.89 from 40 votes
#383
Kendrick Lamar - For Free? (Interlude)
sempak 6.75*
Mar 16th, 2026
Scub
finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., slidershapesUses a large variety of slider designs., tournament customA custom map for a playing tournament., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.89 from 36 votes
#384
black midi - Welcome To Hell
pocket's providence 7.13*
Dec 18th, 2023
pocket-
chaoticUnpredictable map design, often testing unusual skillsets., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., slidershapesUses a large variety of slider designs.
3.72 from 88 votes
#385
Frums - Flashbacklog
V 176.73*
Jul 21st, 2020
Acylica
slidershapesUses a large variety of slider designs., aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest., mapping contestAn entry for a mapping contest., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., chaoticUnpredictable map design, often testing unusual skillsets., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.90 from 38 votes
#386
OSTER project - piano x forte
Fortissimo 6.62*
Jun 20th, 2021
DeviousPanda
tournament customA custom map for a playing tournament., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability.
3.82 from 48 votes
#387
JYOCHO - Taiyou to Kurashite Kita
Bloom 6.25*
Jul 26th, 2017
dsco
finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., geometricIncorporates geometric shapes within the map's visual design.
3.68 from 112 votes
#388
Kurubukko vs yukitani - Minamichita EVOLVED
Another 5.83*
Jul 26th, 2014
Cherry Blossom
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.91 from 35 votes
#389
Two Door Cinema Club - Cigarettes In The Theatre
Insane 4.65*
Dec 9th, 2011
Lesjuh
simpleAccessible and straightforward map design., distance snappedUses osu's in-built distance snap feature for most/all of the map., finger controlUses complex applications of rhythms in order to test the player's tapping ability., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
3.86 from 40 votes
#390
Electus - Whispers From The Sea
water 4.14*
Jun 28th, 2016
ac8129464363
repetitionFeatures the use of recognizable identical patterns or gameplay elements., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., low svFeatures prominent low sv usage as a key part of map design.
4.01 from 28 votes
#391
aran - Ripples (DJ Noriken Remix)
The Horizon 6.97*
Dec 17th, 2024
melloe
marathonA map with a drain time of over 5 minutes., repetitionFeatures the use of recognizable identical patterns or gameplay elements., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.75 from 63 votes
#392
cYsmix feat. Emmy - Tear Rain
Insane 3.90*
Jan 21st, 2014
jonathanlfj
mapping contestAn entry for a mapping contest., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., bundledA map that might come pre-downloaded upon installing osu! for the first time.
3.86 from 43 votes
#393
Dio ft. Sef - Tijdmachine
Lesjuh! '11 5.20*
Dec 19th, 2011
Lesjuh
geometricIncorporates geometric shapes within the map's visual design., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map., storyboardContains a storyboard that enhances gameplay experience.
3.71 from 88 votes
#394
Yonezu Kenshi - LOSER
WINNER 5.81*
Jul 23rd, 2019
Skystar
swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., mapping contestAn entry for a mapping contest., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.73 from 76 votes
#395
Rita - Dream Walker
Ethereal 5.87*
Jul 12th, 2015
Skystar
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.74 from 70 votes
#396
BUTAOTOME - Makkuro na Yuki
Green Jealousy 5.55*
Jan 22nd, 2018
CalstoneLightO and Mirash
collabA map with two or more associated mappers., simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
4.05 from 28 votes
#397
7 Angels 7 Plagues - The Commentator's Despair
Paper Wings 7.12*
May 6th, 2026
Meteo L-Drago
chaoticUnpredictable map design, often testing unusual skillsets., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., finger controlUses complex applications of rhythms in order to test the player's tapping ability., marathonA map with a drain time of over 5 minutes., playfield usageIncludes deliberate use of the playfield within the map design., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.82 from 45 votes
#398
guna with team kyukkyu - subconsciousness
KILL 7.82*
Jun 10th, 2021
Snow Note
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
3.89 from 40 votes
#399
VINXIS - Left Behind
Hollow 5.74*
Dec 9th, 2019
EririSawamura
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.89 from 37 votes
#400
Deathsquad - Purgatory Power
See you in hell 9.73*
May 3rd, 2025
THORWAVE
marathonA map with a drain time of over 5 minutes., repetitionFeatures the use of recognizable identical patterns or gameplay elements., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.86 from 42 votes
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