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Highest Rated Maps of All Time

#1
Electus - Whispers From The Sea
water 4.14*
Jun 28th, 2016
ac8129464363
repetitionFeatures the use of recognizable identical patterns or gameplay elements., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., low svFeatures prominent low sv usage as a key part of map design.
4.02 / 5.00 from 28 votes
#2
Spide - Ama no Hane wa Kami no Gotoshi
Intertextuality 5.55*
Oct 14th, 2019
tatemae
low svFeatures prominent low sv usage as a key part of map design., freeformAn unrestrained and loose approach towards visual structure., repetitionFeatures the use of recognizable identical patterns or gameplay elements., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
3.88 / 5.00 from 33 votes
#3
ESTi - HELIX (Edit ver.)
EX EX 6.87*
Nov 9th, 2015
Hollow Wings
geometricIncorporates geometric shapes within the map's visual design., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., low svFeatures prominent low sv usage as a key part of map design., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement.
3.65 / 5.00 from 79 votes
#4
Car Seat Headrest - Bodys
embrace 5.84*
Mar 27th, 2023
wafer
marathonA map with a drain time of over 5 minutes., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., progressionContains a gradual advancement in difficulty or concept across the map., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., repetitionFeatures the use of recognizable identical patterns or gameplay elements., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., low svFeatures prominent low sv usage as a key part of map design.
3.63 / 5.00 from 84 votes
#5
Tyler, The Creator - I Ain't Got Time!
Flower Boy 6.01*
Jan 14th, 2023
chaser01
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., low svFeatures prominent low sv usage as a key part of map design.
3.53 / 5.00 from 59 votes
#6
Tove Styrke - Changed My Mind
Expert 4.90*
Jun 1st, 2020
Mint
cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., simpleAccessible and straightforward map design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., low svFeatures prominent low sv usage as a key part of map design.
4.08 / 5.00 from 21 votes
#7
FKA twigs - Lights On
Insane 4.23*
May 7th, 2024
Mint
simpleAccessible and straightforward map design., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., low svFeatures prominent low sv usage as a key part of map design.
3.63 / 5.00 from 22 votes
#8
Sakuzyo - Lantagraph
Impressionism 7.77*
Jul 4th, 2026
Hollow Wings
freeformAn unrestrained and loose approach towards visual structure., finger controlUses complex applications of rhythms in order to test the player's tapping ability., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., low svFeatures prominent low sv usage as a key part of map design.
3.63 / 5.00 from 21 votes
#9
kors k feat. Yukacco - On The Beat (Akira Complex Remix)
Let's Dance 5.04*
Mar 15th, 2017
Voxnola
marathonA map with a drain time of over 5 minutes., freeformAn unrestrained and loose approach towards visual structure., techTests uncommon skills., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., low svFeatures prominent low sv usage as a key part of map design.
3.36 / 5.00 from 41 votes
#10
Aoki Chihiro - Kodou
MMMMMMMMaster!!!!!! 6.01*
Jul 4th, 2018
09kami
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., low svFeatures prominent low sv usage as a key part of map design., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.13 / 5.00 from 38 votes
#11
Iglooghost - Niteracer
Mamu 6.23*
Feb 23rd, 2019
VINXIS
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., low svFeatures prominent low sv usage as a key part of map design.
3.73 / 5.00 from 16 votes
#12
monet - PicaPica
Normal 5.99*
Dec 25th, 2020
rinuko
geometricIncorporates geometric shapes within the map's visual design., progressionContains a gradual advancement in difficulty or concept across the map., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., repetitionFeatures the use of recognizable identical patterns or gameplay elements., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., low svFeatures prominent low sv usage as a key part of map design., chaoticUnpredictable map design, often testing unusual skillsets., slidershapesUses a large variety of slider designs., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
2.93 / 5.00 from 77 votes
#13
Porter Robinson & Madeon - Shelter
Insane 4.69*
Jan 15th, 2017
pishifat
simpleAccessible and straightforward map design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., low svFeatures prominent low sv usage as a key part of map design.
3.52 / 5.00 from 13 votes
#14
nana(Sevencolors) - Chameleon
Chameleon 4.34*
Oct 6th, 2012
L_P
freeformAn unrestrained and loose approach towards visual structure., low svFeatures prominent low sv usage as a key part of map design., custom skinUtilizes custom skin elements and graphics.
3.92 / 5.00 from 13 votes
#15
Merzbow - Requiem
Normal 0.14*
Jan 16th, 2013
Niko
gimmickFocused on a single unique design or gameplay idea., slider onlyRestricts object choice to sliders only., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., low svFeatures prominent low sv usage as a key part of map design.
2.80 / 5.00 from 21 votes
#16
Noisia - Stigma
Nsane 5.22*
Jun 15th, 2014
Natteke
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., low svFeatures prominent low sv usage as a key part of map design.
3.50 / 5.00 from 10 votes
#17
INSTASAMKA - ZA DEN'GI DA
VITAS' UNPAID AR EXTRA 5.79*
Feb 28th, 2024
Vitas2222
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., geometricIncorporates geometric shapes within the map's visual design., low svFeatures prominent low sv usage as a key part of map design.
3.03 / 5.00 from 13 votes
#18
anNina - Taishou a (TV Size)
anguish 3.88*
Sep 22nd, 2023
fllecc
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., low svFeatures prominent low sv usage as a key part of map design.
2.77 / 5.00 from 32 votes
#19
U2 - Ningyou Saiban
Lunatic 5.09*
Jan 8th, 2018
Hollow Wings
low svFeatures prominent low sv usage as a key part of map design.
3.20 / 5.00 from 10 votes
#20
UVERworld - CORE PRIDE (TV Size)
Insane 4.95*
Jan 22nd, 2013
SamiPale
wide aimPatterns, usually jumps, with heavy use of wide angle movement., low svFeatures prominent low sv usage as a key part of map design.
2.97 / 5.00 from 9 votes
#21
MYTH & ROID - shadowgraph (TV Size)
Another 3.56*
May 17th, 2019
Ryuusei Aika
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., low svFeatures prominent low sv usage as a key part of map design., large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3.
3.57 / 5.00 from 7 votes
#22
rusino - Looping the Rooms feat. Hatsune Miku
44444444444444 6.79*
Apr 1st, 2026
44444444444444
readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., low svFeatures prominent low sv usage as a key part of map design.
2.70 / 5.00 from 12 votes
#23
Kendrick Lamar - Die Hard feat. Blxst & Amanda Reifer
I 4.79*
Jan 19th, 2024
chaser01
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., low svFeatures prominent low sv usage as a key part of map design.
2.67 / 5.00 from 22 votes
#24
LEFT BOY - DANGEROUS
FEROCIOUS 4.65*
Apr 15th, 2017
Bonsai
geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., low svFeatures prominent low sv usage as a key part of map design.
3.34 / 5.00 from 6 votes
#25
Chroma - Strange Inventor
Innovation 3.48*
Jan 28th, 2026
ktgster
visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., low svFeatures prominent low sv usage as a key part of map design., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
4.00 / 5.00 from 5 votes
#26
MillhioreF - Waltz o' the Irish
slow slider o' the irish 0.00*
Jan 11th, 2013
MillhioreF
simpleAccessible and straightforward map design., gungathonA map with a drain time of over 10 minutes., low svFeatures prominent low sv usage as a key part of map design., slider onlyRestricts object choice to sliders only., custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
2.70 / 5.00 from 7 votes
#27
Toby Fox - Dialtone
SPECIL 3.87*
Nov 3rd, 2021
moonpoint
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., gimmickFocused on a single unique design or gameplay idea., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., low svFeatures prominent low sv usage as a key part of map design.
2.47 / 5.00 from 9 votes
#28
Nekomata Master - Goodbye Heaven
Another 4.16*
Mar 27th, 2010
gdeath
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice., geometricIncorporates geometric shapes within the map's visual design., low svFeatures prominent low sv usage as a key part of map design.
3.08 / 5.00 from 5 votes
#29
Three Days Grace - No More
Extra 5.04*
Mar 19th, 2016
pishifat
cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., low svFeatures prominent low sv usage as a key part of map design.
3.00 / 5.00 from 4 votes
#30
Chroma - Strange Inventor
Insane 2.76*
Jan 28th, 2026
ktgster
visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., low svFeatures prominent low sv usage as a key part of map design., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3.
3.83 / 5.00 from 3 votes
#31
M2U & Gentle Stick - Hades in the Heaven
Yauxo's Viscosity 5.10*
Jun 4th, 2020
Yauxo
gimmickFocused on a single unique design or gameplay idea., low svFeatures prominent low sv usage as a key part of map design., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
3.67 / 5.00 from 3 votes
#32
underscores - Music
Shiny Braixen's Insane 4.86*
Jun 27th, 2026
Shiny Braixen
low svFeatures prominent low sv usage as a key part of map design., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency., freeformAn unrestrained and loose approach towards visual structure., slidershapesUses a large variety of slider designs.
3.50 / 5.00 from 3 votes
#33
Red Moon Architect - Return of the Black Butterflies
Tenebrosity 1.90*
May 10th, 2025
a bat
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., marathonA map with a drain time of over 5 minutes., low svFeatures prominent low sv usage as a key part of map design., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.33 / 5.00 from 3 votes
#34
ABSOLUTE CASTAWAY - Musubime
Petal 5.33*
Dec 4th, 2023
Lasse
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., marathonA map with a drain time of over 5 minutes., low svFeatures prominent low sv usage as a key part of map design., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
2.43 / 5.00 from 3 votes
#35
Joby Talbot - Journey of the Sorcerer
Normal 2.39*
May 10th, 2008
MOOMANiBE
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., low svFeatures prominent low sv usage as a key part of map design.
1.83 / 5.00 from 3 votes
#36
eVonne - Qi Yue Qi Ri Qing
Hard 2.25*
Dec 8th, 2014
Hollow Wings
simpleAccessible and straightforward map design., distance snappedUses osu's in-built distance snap feature for most/all of the map., low svFeatures prominent low sv usage as a key part of map design.
2.90 / 5.00 from 3 votes
#37
eFeL remixed by KHTP - Beat Cannon (KHTP Remix)
Focus! 3.92*
Jan 24th, 2021
ktgster
visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., low svFeatures prominent low sv usage as a key part of map design., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
2.57 / 5.00 from 17 votes
#38
Asaka - Eternal Star
Glistening Soul 6.19*
Apr 13th, 2020
Creamy Candy
freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song., low svFeatures prominent low sv usage as a key part of map design.
1.03 / 5.00 from 9 votes
#39
Drop - Granat
Hard 2.83*
Jun 14th, 2024
-Keitaro
gimmickFocused on a single unique design or gameplay idea., low svFeatures prominent low sv usage as a key part of map design.
1.77 / 5.00 from 18 votes
#40
Lil Uzi Vert - XO Tour Llif3
handsome's Master 5.36*
Mar 5th, 2023
hehe
low svFeatures prominent low sv usage as a key part of map design.
2.32 / 5.00 from 23 votes
#41
underscores - Uncanny long arms (with Jane Remover)
i, i have a dream. a dream of yo... 8.63*
Jan 16th, 2024
wafer
storyboardContains a storyboard that enhances gameplay experience., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., marathonA map with a drain time of over 5 minutes., progressionContains a gradual advancement in difficulty or concept across the map., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
2.41 / 5.00 from 223 votes
#42
Drop - Granat
Insane 4.34*
Jun 14th, 2024
-Keitaro
geometricIncorporates geometric shapes within the map's visual design., gimmickFocused on a single unique design or gameplay idea., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., low svFeatures prominent low sv usage as a key part of map design., large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3.
1.14 / 5.00 from 28 votes
#43
Chotu (C.V: Saurav Chakraborty) - D se Dab
DAB!!! 4.48*
Apr 20th, 2018
Froslass
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., low svFeatures prominent low sv usage as a key part of map design.
1.13 / 5.00 from 42 votes
#44
Drop - Granat
Granat 4.97*
Jun 14th, 2024
-Keitaro
geometricIncorporates geometric shapes within the map's visual design., gimmickFocused on a single unique design or gameplay idea., low svFeatures prominent low sv usage as a key part of map design., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
1.24 / 5.00 from 118 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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