Highest Rated Maps of All Time
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#1
Halozy - Sentimental Skyscraper
Myouren Hijiri 6.95*
May 27th, 2014
Hollow Wings
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , progression Contains a gradual advancement in difficulty or concept across the map. , marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song.
Myouren Hijiri 6.95*
May 27th, 2014
Hollow Wings
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , progression Contains a gradual advancement in difficulty or concept across the map. , marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song.
4.16 / 5.00 from 285 votes
#2
airportexpress feat.Itsuneko - BIRTH
Insane 5.93*
Jul 20th, 2014
Chloe
clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , chaotic Unpredictable map design, often testing unusual skillsets.
Insane 5.93*
Jul 20th, 2014
Chloe
clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , chaotic Unpredictable map design, often testing unusual skillsets.
4.07 / 5.00 from 102 votes
#3
Reol - Asymmetry
cRyo[Skystar]'s Farewell 6.48*
Sep 5th, 2015
cRyo[iceeicee] and Skystar
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , collab A map with two or more associated mappers. , storyboard Contains a storyboard that enhances gameplay experience. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
cRyo[Skystar]'s Farewell 6.48*
Sep 5th, 2015
cRyo[iceeicee] and Skystar
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , collab A map with two or more associated mappers. , storyboard Contains a storyboard that enhances gameplay experience. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.98 / 5.00 from 155 votes
#4
Halozy - Genryuu Kaiko
Higan Torrent 7.68*
Apr 11th, 2015
Hollow Wings
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , repetition Features the use of recognizable identical patterns or gameplay elements. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
Higan Torrent 7.68*
Apr 11th, 2015
Hollow Wings
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , repetition Features the use of recognizable identical patterns or gameplay elements. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.86 / 5.00 from 219 votes
#5
Ne Obliviscaris - Painters of the Tempest (Part II): Triptych Lux
Reveries from the Stained Glass ... 7.15*
Mar 24th, 2018
sharpnel
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , gungathon A map with a drain time of over 10 minutes. , simple Accessible and straightforward map design. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
Reveries from the Stained Glass ... 7.15*
Mar 24th, 2018
sharpnel
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , gungathon A map with a drain time of over 10 minutes. , simple Accessible and straightforward map design. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.86 / 5.00 from 81 votes
#6
Silversun Pickups - Lazy Eye
Crossing the Burning Horizon 6.49*
Oct 11th, 2017
squirrelpascals
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , wide aim Patterns, usually jumps, with heavy use of wide angle movement.
Crossing the Burning Horizon 6.49*
Oct 11th, 2017
squirrelpascals
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , wide aim Patterns, usually jumps, with heavy use of wide angle movement.
3.83 / 5.00 from 74 votes
#7
S3RL feat Harri Rush - Nostalgic (Nightcore Mix)
Posthumous 7.65*
May 10th, 2018
Ulysses
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , tech Tests uncommon skills. , geometric Incorporates geometric shapes within the map's visual design. , storyboard Contains a storyboard that enhances gameplay experience. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , keysounds Contains hitsounds that use various pitched samples to create a melody, typically following one within the song.
Posthumous 7.65*
May 10th, 2018
Ulysses
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , tech Tests uncommon skills. , geometric Incorporates geometric shapes within the map's visual design. , storyboard Contains a storyboard that enhances gameplay experience. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , keysounds Contains hitsounds that use various pitched samples to create a melody, typically following one within the song.
3.78 / 5.00 from 92 votes
#8
goreshit - die!!die!!cover!!!
Half Heaven 7.47*
Jan 28th, 2020
Asphyxia, melloe and Axarious
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
Half Heaven 7.47*
Jan 28th, 2020
Asphyxia, melloe and Axarious
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
4.01 / 5.00 from 35 votes
#9
Towa Tei with Sheena Ringo - APPLE
who da hell is an apple 6.02*
Jun 15th, 2023
fanzhen0019
repetition Features the use of recognizable identical patterns or gameplay elements. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , freeform An unrestrained and loose approach towards visual structure.
who da hell is an apple 6.02*
Jun 15th, 2023
fanzhen0019
repetition Features the use of recognizable identical patterns or gameplay elements. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , freeform An unrestrained and loose approach towards visual structure.
3.77 / 5.00 from 85 votes
#10
Akiyama Uni - Odoru Mizushibuki
Death Dance 7.26*
Dec 15th, 2015
Hollow Wings
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
Death Dance 7.26*
Dec 15th, 2015
Hollow Wings
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.74 / 5.00 from 97 votes
#11
Diao Ye Zong feat. Meramipop - Shifu "Hakurei Meimei Kettouhou Fukoku no Gi"
Devil Tower Star 6.29*
Mar 29th, 2025
Rita Summers
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
Devil Tower Star 6.29*
Mar 29th, 2025
Rita Summers
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
4.11 / 5.00 from 26 votes
#12
HAELOS - Buried in the Sand
Don't look away 5.77*
Jan 31st, 2020
squirrelpascals
marathon A map with a drain time of over 5 minutes. , freeform An unrestrained and loose approach towards visual structure. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
Don't look away 5.77*
Jan 31st, 2020
squirrelpascals
marathon A map with a drain time of over 5 minutes. , freeform An unrestrained and loose approach towards visual structure. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
4.04 / 5.00 from 29 votes
#13
Suigetsu Yamato - Fuujin Shoujo (Suigetsu Yamato Remix)
Lunatic 5.50*
Sep 19th, 2017
ktgster
repetition Features the use of recognizable identical patterns or gameplay elements. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , geometric Incorporates geometric shapes within the map's visual design. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
Lunatic 5.50*
Sep 19th, 2017
ktgster
repetition Features the use of recognizable identical patterns or gameplay elements. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , geometric Incorporates geometric shapes within the map's visual design. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
4.00 / 5.00 from 29 votes
#14
angela - Shangri-La
Hard 4.13*
Oct 12th, 2010
GladiOol
difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , freeform An unrestrained and loose approach towards visual structure.
Hard 4.13*
Oct 12th, 2010
GladiOol
difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , freeform An unrestrained and loose approach towards visual structure.
3.89 / 5.00 from 39 votes
#15
MitiS - Living Color (Dezpot Remix)
Vividness 6.34*
Feb 27th, 2018
rrtyui, Bonzi, ProfessionalBox and byfar
tech Tests uncommon skills. , collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs. , storyboard Contains a storyboard that enhances gameplay experience. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
Vividness 6.34*
Feb 27th, 2018
rrtyui, Bonzi, ProfessionalBox and byfar
tech Tests uncommon skills. , collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs. , storyboard Contains a storyboard that enhances gameplay experience. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.79 / 5.00 from 57 votes
#16
Drake - Nice For What
Expert 6.10*
Jan 10th, 2019
UndeadCapulet
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , freeform An unrestrained and loose approach towards visual structure.
Expert 6.10*
Jan 10th, 2019
UndeadCapulet
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , freeform An unrestrained and loose approach towards visual structure.
3.66 / 5.00 from 132 votes
#17
Caramell - Caramelldansen (Speedycake Remix)
LESJUH DIFFICULTY!! 4.75*
Jan 17th, 2010
Lesjuh
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , freeform An unrestrained and loose approach towards visual structure.
LESJUH DIFFICULTY!! 4.75*
Jan 17th, 2010
Lesjuh
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , freeform An unrestrained and loose approach towards visual structure.
3.84 / 5.00 from 46 votes
#18
Lemon Demon - Hyakugojyuuichi 2003
Colin Mochrie 7.07*
May 2nd, 2025
Bive
reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , chaotic Unpredictable map design, often testing unusual skillsets. , video gimmick Employs patterning that closely references the included background video. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , geometric Incorporates geometric shapes within the map's visual design. , old-style revival Emulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
Colin Mochrie 7.07*
May 2nd, 2025
Bive
reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , chaotic Unpredictable map design, often testing unusual skillsets. , video gimmick Employs patterning that closely references the included background video. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , geometric Incorporates geometric shapes within the map's visual design. , old-style revival Emulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.72 / 5.00 from 57 votes
#19
wa. - Black Lotus
Lucilividly 8.37*
Jan 30th, 2021
blixys
aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
Lucilividly 8.37*
Jan 30th, 2021
blixys
aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
3.74 / 5.00 from 51 votes
#20
wa. remixed celas - Gin no Kaze
Expert 6.96*
Feb 21st, 2019
rrtyui
progression Contains a gradual advancement in difficulty or concept across the map. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , freeform An unrestrained and loose approach towards visual structure. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
Expert 6.96*
Feb 21st, 2019
rrtyui
progression Contains a gradual advancement in difficulty or concept across the map. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , freeform An unrestrained and loose approach towards visual structure. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.68 / 5.00 from 54 votes
#21
ELECTROCUTICA feat. yanaginagi - Hysteresis
Ashen Rain 5.76*
Sep 8th, 2019
UndeadCapulet
progression Contains a gradual advancement in difficulty or concept across the map. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , marathon A map with a drain time of over 5 minutes. , freeform An unrestrained and loose approach towards visual structure. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
Ashen Rain 5.76*
Sep 8th, 2019
UndeadCapulet
progression Contains a gradual advancement in difficulty or concept across the map. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , marathon A map with a drain time of over 5 minutes. , freeform An unrestrained and loose approach towards visual structure. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.84 / 5.00 from 29 votes
#22
M2U feat. Guriri - Magnolia
AngelHoney's ExtrA 5.78*
Oct 15th, 2014
AngelHoney
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
AngelHoney's ExtrA 5.78*
Oct 15th, 2014
AngelHoney
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.73 / 5.00 from 36 votes
#23
Kanye West - Love Lockdown
Heartbreak 5.51*
Aug 14th, 2024
jamesjan3
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , freeform An unrestrained and loose approach towards visual structure. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , large circles Uses larger-than-usual circles. Typically refers to maps with circle sizes 2 and below.
Heartbreak 5.51*
Aug 14th, 2024
jamesjan3
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , freeform An unrestrained and loose approach towards visual structure. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , large circles Uses larger-than-usual circles. Typically refers to maps with circle sizes 2 and below.
3.77 / 5.00 from 28 votes
#24
The Doors - Light My Fire
Light My Fire 5.07*
Jan 15th, 2025
moonpoint
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , marathon A map with a drain time of over 5 minutes. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
Light My Fire 5.07*
Jan 15th, 2025
moonpoint
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , marathon A map with a drain time of over 5 minutes. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.75 / 5.00 from 34 votes
#25
Baracuda - Where Is The Love (Nightcore Mix)
There is No Love 4.66*
Aug 15th, 2010
AdRon Zh3Ro
symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
There is No Love 4.66*
Aug 15th, 2010
AdRon Zh3Ro
symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.80 / 5.00 from 27 votes
#26
Radiohead - Sit down. Stand up. (Snakes & Ladders.)
Expert 6.25*
Sep 9th, 2019
Mirash
difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , progression Contains a gradual advancement in difficulty or concept across the map. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , storyboard Contains a storyboard that enhances gameplay experience. , freeform An unrestrained and loose approach towards visual structure.
Expert 6.25*
Sep 9th, 2019
Mirash
difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , progression Contains a gradual advancement in difficulty or concept across the map. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , storyboard Contains a storyboard that enhances gameplay experience. , freeform An unrestrained and loose approach towards visual structure.
3.81 / 5.00 from 25 votes
#27
Shintani Ryoko - Wonderful World
Extra 5.97*
Nov 16th, 2013
HanzeR
progression Contains a gradual advancement in difficulty or concept across the map. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
Extra 5.97*
Nov 16th, 2013
HanzeR
progression Contains a gradual advancement in difficulty or concept across the map. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.84 / 5.00 from 23 votes
#28
An - artcore JINJA
Skystar 6.03*
Sep 11th, 2013
Skystar
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , mapping contest An entry for a mapping contest. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
Skystar 6.03*
Sep 11th, 2013
Skystar
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , mapping contest An entry for a mapping contest. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.54 / 5.00 from 74 votes
#29
kamome sano - O2
veracious chaos 6.02*
Jan 23rd, 2019
zev
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , progression Contains a gradual advancement in difficulty or concept across the map.
veracious chaos 6.02*
Jan 23rd, 2019
zev
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , progression Contains a gradual advancement in difficulty or concept across the map.
3.64 / 5.00 from 38 votes
#30
A.R. Kane - Butterfly Collector
Rykoblydie 5.80*
Oct 7th, 2023
App
progression Contains a gradual advancement in difficulty or concept across the map. , marathon A map with a drain time of over 5 minutes. , chaotic Unpredictable map design, often testing unusual skillsets. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream.
Rykoblydie 5.80*
Oct 7th, 2023
App
progression Contains a gradual advancement in difficulty or concept across the map. , marathon A map with a drain time of over 5 minutes. , chaotic Unpredictable map design, often testing unusual skillsets. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream.
3.56 / 5.00 from 58 votes
#31
Kola Kid - can't hide your love
This game is connected to the In... 8.06*
Dec 7th, 2022
Rita Summers
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
This game is connected to the In... 8.06*
Dec 7th, 2022
Rita Summers
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.58 / 5.00 from 49 votes
#32
Inferi - The Promethean Kings
The Merciless 9.46*
Oct 10th, 2016
Mazzerin
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , chaotic Unpredictable map design, often testing unusual skillsets. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , marathon A map with a drain time of over 5 minutes.
The Merciless 9.46*
Oct 10th, 2016
Mazzerin
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , chaotic Unpredictable map design, often testing unusual skillsets. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , marathon A map with a drain time of over 5 minutes.
3.58 / 5.00 from 48 votes
#33
sajou no hana - Gray (TV Size)
Insane 5.01*
Dec 3rd, 2020
tukamoto7km
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slidershapes Uses a large variety of slider designs. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
Insane 5.01*
Dec 3rd, 2020
tukamoto7km
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slidershapes Uses a large variety of slider designs. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.61 / 5.00 from 37 votes
#34
sakuzyo - AXION
HW's EX 6.61*
Oct 26th, 2016
Hollow Wings
gimmick Focused on a single unique design or gameplay idea. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
HW's EX 6.61*
Oct 26th, 2016
Hollow Wings
gimmick Focused on a single unique design or gameplay idea. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.58 / 5.00 from 44 votes
#35
t+pazolite - Gumbarlzo!
MOVE TO THE FUNKY BEAT! 8.50*
Dec 23rd, 2025
captin1, RLC, yf_bmp, Acylica, rollpan and Mattay
collab A map with two or more associated mappers. , tournament custom A custom map for a playing tournament. , custom song Maps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in. , tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slidershapes Uses a large variety of slider designs. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
MOVE TO THE FUNKY BEAT! 8.50*
Dec 23rd, 2025
captin1, RLC, yf_bmp, Acylica, rollpan and Mattay
collab A map with two or more associated mappers. , tournament custom A custom map for a playing tournament. , custom song Maps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in. , tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slidershapes Uses a large variety of slider designs. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.69 / 5.00 from 22 votes
#36
deadmau5 - luxuria (ov) [Tinlicker Remix]
trinket 5.98*
Jul 30th, 2023
squirrelpascals
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
trinket 5.98*
Jul 30th, 2023
squirrelpascals
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.59 / 5.00 from 30 votes
#37
TRakker - The Inner Gaze -Will-
Collab Extra 5.79*
Oct 20th, 2023
PandaHero and Koiyuki
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
Collab Extra 5.79*
Oct 20th, 2023
PandaHero and Koiyuki
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.80 / 5.00 from 22 votes
#38
Sentire - Arcadia (Short Ver.)
Impossible 8.85*
Apr 15th, 2025
App
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
Impossible 8.85*
Apr 15th, 2025
App
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.59 / 5.00 from 31 votes
#39
Radiohead - There there. (The Boney King of Nowhere.)
We are accidents. (Waiting to Ha... 5.06*
Jan 21st, 2025
startone
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , freeform An unrestrained and loose approach towards visual structure. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
We are accidents. (Waiting to Ha... 5.06*
Jan 21st, 2025
startone
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , freeform An unrestrained and loose approach towards visual structure. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
3.53 / 5.00 from 34 votes
#40
John Wasson - Caravan
The Edge 9.32*
Aug 6th, 2020
blixys
marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , repetition Features the use of recognizable identical patterns or gameplay elements. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
The Edge 9.32*
Aug 6th, 2020
blixys
marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , repetition Features the use of recognizable identical patterns or gameplay elements. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.52 / 5.00 from 35 votes
#41
Tama - Saigetsu (Midnight Moon Walker Remix)
Lunatic 4.94*
Nov 2nd, 2012
Skystar
linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
Lunatic 4.94*
Nov 2nd, 2012
Skystar
linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.59 / 5.00 from 24 votes
#42
Deftones - Be Quiet and Drive (Far Away)
far 6.36*
Mar 15th, 2023
Mirash and aishiteiru-
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , collab A map with two or more associated mappers. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , freeform An unrestrained and loose approach towards visual structure. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
far 6.36*
Mar 15th, 2023
Mirash and aishiteiru-
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , collab A map with two or more associated mappers. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , freeform An unrestrained and loose approach towards visual structure. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.50 / 5.00 from 34 votes
#43
Billain feat. Malux - Extraction
Edge 6.78*
Jan 18th, 2019
Regou, taku, NeilPerry, Skystar, yf_bmp, Osu Mapman, Mao, toybot, pishifat, Sing, byfar, den0saur, Sharu, J1_ and lcfc
marathon A map with a drain time of over 5 minutes. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , tech Tests uncommon skills. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , collab A map with two or more associated mappers. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , megacollab A map with 8 or more associated mappers. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
Edge 6.78*
Jan 18th, 2019
Regou, taku, NeilPerry, Skystar, yf_bmp, Osu Mapman, Mao, toybot, pishifat, Sing, byfar, den0saur, Sharu, J1_ and lcfc
marathon A map with a drain time of over 5 minutes. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , tech Tests uncommon skills. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , collab A map with two or more associated mappers. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , megacollab A map with 8 or more associated mappers. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.47 / 5.00 from 43 votes
#44
Tyrfing - Verflucht
fanzhen's One More Extra 7.63*
Dec 21st, 2019
fanzhen0019
difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream.
fanzhen's One More Extra 7.63*
Dec 21st, 2019
fanzhen0019
difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream.
3.48 / 5.00 from 31 votes
#45
TOOL - Schism
LATERALUS 7.87*
Mar 13th, 2023
1103 and WashedUp Player
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , time signatures Audio contains many changes in time signature or uses an uncommon time signature. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
LATERALUS 7.87*
Mar 13th, 2023
1103 and WashedUp Player
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , time signatures Audio contains many changes in time signature or uses an uncommon time signature. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.43 / 5.00 from 41 votes
#46
Camellia - Literal Crystal In The Cyphisonia
2053 7.27*
Oct 3rd, 2024
Atlust
difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
2053 7.27*
Oct 3rd, 2024
Atlust
difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.46 / 5.00 from 22 votes
#47
Susumu Hirasawa - The Girl in Byakkoya
Paprika 5.36*
Jun 6th, 2020
Pata-Mon
linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
Paprika 5.36*
Jun 6th, 2020
Pata-Mon
linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
4.05 / 5.00 from 19 votes
#48
Tyrfing - Verflucht
†LEGGENDARIA 7.46*
Dec 21st, 2019
Muya
spaced streams Streams with large spacing, typically ones where the notes don't overlap. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , chaotic Unpredictable map design, often testing unusual skillsets. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
†LEGGENDARIA 7.46*
Dec 21st, 2019
Muya
spaced streams Streams with large spacing, typically ones where the notes don't overlap. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , chaotic Unpredictable map design, often testing unusual skillsets. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.39 / 5.00 from 34 votes
#49
Horie Yui - The World's End
Paradise Lost 8.02*
Jun 15th, 2022
Rita Summers
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
Paradise Lost 8.02*
Jun 15th, 2022
Rita Summers
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.42 / 5.00 from 30 votes
#50
KOTOKO - agony
Impossible 5.99*
Jun 24th, 2022
moonpoint
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , progression Contains a gradual advancement in difficulty or concept across the map. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
Impossible 5.99*
Jun 24th, 2022
moonpoint
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , progression Contains a gradual advancement in difficulty or concept across the map. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.38 / 5.00 from 39 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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