Highest Rated Maps of All Time
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#1
Rohi - Kakuzetsu Thanatos
Rin 6.14*
Feb 13th, 2013
NatsumeRin
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
Rin 6.14*
Feb 13th, 2013
NatsumeRin
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
4.11 / 5.00 from 111 votes
#2
Chata - Remind
Overdrive!! 5.56*
Jun 7th, 2012
Patchouli
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , marathon A map with a drain time of over 5 minutes. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , storyboard Contains a storyboard that enhances gameplay experience.
Overdrive!! 5.56*
Jun 7th, 2012
Patchouli
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , marathon A map with a drain time of over 5 minutes. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , storyboard Contains a storyboard that enhances gameplay experience.
3.97 / 5.00 from 105 votes
#3
goreshit - o'er the flood
The Flood Beneath 5.61*
Oct 15th, 2012
grumd
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , simple Accessible and straightforward map design.
The Flood Beneath 5.61*
Oct 15th, 2012
grumd
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , simple Accessible and straightforward map design.
3.85 / 5.00 from 255 votes
#4
TJ.Hangneil - Kamui
dksslqj Style 5.87*
Mar 28th, 2012
Nakagawa-Kanon
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
dksslqj Style 5.87*
Mar 28th, 2012
Nakagawa-Kanon
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
4.02 / 5.00 from 67 votes
#5
Dio ft. Sef - Tijdmachine
Lesjuh! '11 5.09*
Dec 19th, 2011
Lesjuh
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , geometric Incorporates geometric shapes within the map's visual design. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
Lesjuh! '11 5.09*
Dec 19th, 2011
Lesjuh
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , geometric Incorporates geometric shapes within the map's visual design. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
3.71 / 5.00 from 87 votes
#6
Two Door Cinema Club - Cigarettes In The Theatre
Insane 4.53*
Dec 9th, 2011
Lesjuh
simple Accessible and straightforward map design. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
Insane 4.53*
Dec 9th, 2011
Lesjuh
simple Accessible and straightforward map design. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
3.85 / 5.00 from 40 votes
#7
Dio feat. Sef - Aye
Lesjuh's Aye!! 4.68*
Nov 18th, 2021
Lesjuh
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , simple Accessible and straightforward map design. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
Lesjuh's Aye!! 4.68*
Nov 18th, 2021
Lesjuh
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , simple Accessible and straightforward map design. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
3.78 / 5.00 from 53 votes
#8
IA - Six Trillion Years and Overnight Story
Rin 5.65*
Jun 17th, 2012
NatsumeRin
distance snapped Uses osu's in-built distance snap feature for most/all of the map.
Rin 5.65*
Jun 17th, 2012
NatsumeRin
distance snapped Uses osu's in-built distance snap feature for most/all of the map.
3.95 / 5.00 from 25 votes
#9
goreshit - the nature of dying
The Nature of Dying 4.68*
Jun 26th, 2012
grumd
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , storyboard Contains a storyboard that enhances gameplay experience.
The Nature of Dying 4.68*
Jun 26th, 2012
grumd
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , storyboard Contains a storyboard that enhances gameplay experience.
3.64 / 5.00 from 65 votes
#10
beatMARIO - Night of Knights
SOLO 5.59*
May 23rd, 2010
DJPop
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
SOLO 5.59*
May 23rd, 2010
DJPop
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
4.04 / 5.00 from 23 votes
#11
Baracuda - Where Is The Love (Nightcore Mix)
There is No Love 4.66*
Aug 15th, 2010
AdRon Zh3Ro
symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
There is No Love 4.66*
Aug 15th, 2010
AdRon Zh3Ro
symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.80 / 5.00 from 27 votes
#12
IOSYS - Utage wa Eien ni ~SHD~
SOLO 5.20*
Sep 12th, 2009
DJPop
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
SOLO 5.20*
Sep 12th, 2009
DJPop
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
3.78 / 5.00 from 25 votes
#13
Nekomata Master - Byakuya Gentou
Another 4.92*
Dec 12th, 2011
Nakagawa-Kanon
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
Another 4.92*
Dec 12th, 2011
Nakagawa-Kanon
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
3.64 / 5.00 from 35 votes
#14
Renard - Banned Forever
Nogard 6.00*
Jul 27th, 2010
Froslass
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
Nogard 6.00*
Jul 27th, 2010
Froslass
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
3.33 / 5.00 from 39 votes
#15
Hanataba - Night of Knights
DJPop's Extra Stage 5.39*
Apr 24th, 2009
DJPop
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , simple Accessible and straightforward map design. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
DJPop's Extra Stage 5.39*
Apr 24th, 2009
DJPop
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , simple Accessible and straightforward map design. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.35 / 5.00 from 29 votes
#16
Ayane - Endless Tears...
Plus 5.65*
Jun 13th, 2011
lkp
marathon A map with a drain time of over 5 minutes. , custom skin Utilizes custom skin elements and graphics. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
Plus 5.65*
Jun 13th, 2011
lkp
marathon A map with a drain time of over 5 minutes. , custom skin Utilizes custom skin elements and graphics. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
4.03 / 5.00 from 19 votes
#17
HyuN - Infinity Heaven
pishi's Easy 1.83*
Jan 11th, 2019
pishifat
simple Accessible and straightforward map design. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , geometric Incorporates geometric shapes within the map's visual design.
pishi's Easy 1.83*
Jan 11th, 2019
pishifat
simple Accessible and straightforward map design. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , geometric Incorporates geometric shapes within the map's visual design.
4.02 / 5.00 from 18 votes
#18
Lapfox Trax feat. guilhox - Lapfoxed Forever
Nogard 5.83*
Feb 19th, 2013
Froslass
linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
Nogard 5.83*
Feb 19th, 2013
Froslass
linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
3.24 / 5.00 from 26 votes
#19
Tatsh - IMAGE -MATERIAL- <Version 0>
Scorpiour 7.47*
Aug 17th, 2013
Scorpiour
distance snapped Uses osu's in-built distance snap feature for most/all of the map. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , geometric Incorporates geometric shapes within the map's visual design.
Scorpiour 7.47*
Aug 17th, 2013
Scorpiour
distance snapped Uses osu's in-built distance snap feature for most/all of the map. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , geometric Incorporates geometric shapes within the map's visual design.
3.18 / 5.00 from 124 votes
#20
Renard - Because Maybe! pt. 3
Marathon 6.84*
Mar 24th, 2013
Froslass
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , gungathon A map with a drain time of over 10 minutes. , geometric Incorporates geometric shapes within the map's visual design. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , multi-song Contains multiple songs within the audio.
Marathon 6.84*
Mar 24th, 2013
Froslass
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , gungathon A map with a drain time of over 10 minutes. , geometric Incorporates geometric shapes within the map's visual design. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , multi-song Contains multiple songs within the audio.
3.22 / 5.00 from 22 votes
#21
Kucchy vs Akky - Yakumo ~ JOINT STRUGGLE
SOLO 6.26*
Feb 12th, 2010
DJPop
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
SOLO 6.26*
Feb 12th, 2010
DJPop
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.83 / 5.00 from 18 votes
#22
The Ghost Of 3.13 - Forgotten
grumd 6.55*
Sep 22nd, 2012
grumd
linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
grumd 6.55*
Sep 22nd, 2012
grumd
linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
3.01 / 5.00 from 23 votes
#23
COOL&CREATE - Rapid Ensemble
Lunatic 4.97*
May 31st, 2010
Doomsday
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
Lunatic 4.97*
May 31st, 2010
Doomsday
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.60 / 5.00 from 15 votes
#24
Lazy Town ft. Lil' Jon - Cooking by the Book
LESJUH'S MAD COOKING SKILLZ!!! 5.38*
Aug 19th, 2009
Lesjuh
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
LESJUH'S MAD COOKING SKILLZ!!! 5.38*
Aug 19th, 2009
Lesjuh
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
3.58 / 5.00 from 13 votes
#25
Basement Jaxx (feat. Lisa Kekaula) - Good Luck
Hard 3.57*
Nov 5th, 2010
Lesjuh
distance snapped Uses osu's in-built distance snap feature for most/all of the map.
Hard 3.57*
Nov 5th, 2010
Lesjuh
distance snapped Uses osu's in-built distance snap feature for most/all of the map.
3.86 / 5.00 from 13 votes
#26
Taishi - goldenslaughterer (Taishi's VW2 Edit)
Insane 4.47*
May 26th, 2016
Seikatu
marathon A map with a drain time of over 5 minutes. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
Insane 4.47*
May 26th, 2016
Seikatu
marathon A map with a drain time of over 5 minutes. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
3.73 / 5.00 from 14 votes
#27
Syuiro - Ama no Jaku
Insane 5.31*
Jan 19th, 2012
Natteke
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , geometric Incorporates geometric shapes within the map's visual design. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
Insane 5.31*
Jan 19th, 2012
Natteke
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , geometric Incorporates geometric shapes within the map's visual design. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.67 / 5.00 from 13 votes
#28
Hirano Aya - Lost My Music
Ace Of Trades' Insane 4.67*
Feb 16th, 2009
Ace of Trades
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
Ace Of Trades' Insane 4.67*
Feb 16th, 2009
Ace of Trades
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
3.38 / 5.00 from 11 votes
#29
Igorrr - Mastication Numerique
Folie 4.77*
Jul 13th, 2012
grumd
simple Accessible and straightforward map design. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
Folie 4.77*
Jul 13th, 2012
grumd
simple Accessible and straightforward map design. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
3.25 / 5.00 from 9 votes
#30
IOSYS - Miracle-Hinacle
Miracle-Lolicle 4.43*
Oct 25th, 2010
orioncomet
simple Accessible and straightforward map design. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , freeform An unrestrained and loose approach towards visual structure.
Miracle-Lolicle 4.43*
Oct 25th, 2010
orioncomet
simple Accessible and straightforward map design. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , freeform An unrestrained and loose approach towards visual structure.
3.05 / 5.00 from 9 votes
#31
Hashimoto Miyuki - Symphonic Love (Short Ver.)
Cookiezi's Hard 3.55*
May 6th, 2012
chocomint
simple Accessible and straightforward map design. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
Cookiezi's Hard 3.55*
May 6th, 2012
chocomint
simple Accessible and straightforward map design. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
3.60 / 5.00 from 8 votes
#32
DJ Sadan - Theme of Laura
Insane 4.19*
Nov 15th, 2011
IceBeam
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
Insane 4.19*
Nov 15th, 2011
IceBeam
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
3.74 / 5.00 from 7 votes
#33
leroy - ricky bobby
f's h 3.18*
Dec 19th, 2023
Fsjallink
distance snapped Uses osu's in-built distance snap feature for most/all of the map.
f's h 3.18*
Dec 19th, 2023
Fsjallink
distance snapped Uses osu's in-built distance snap feature for most/all of the map.
3.03 / 5.00 from 10 votes
#34
Initial D - Running in the 90's
Running in the 90's 4.67*
Jul 22nd, 2008
lukewarmholiday
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
Running in the 90's 4.67*
Jul 22nd, 2008
lukewarmholiday
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
2.75 / 5.00 from 11 votes
#35
Renard - I Love My Internet Friends
Nogard 5.50*
Jun 23rd, 2013
Froslass
geometric Incorporates geometric shapes within the map's visual design. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
Nogard 5.50*
Jun 23rd, 2013
Froslass
geometric Incorporates geometric shapes within the map's visual design. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
3.61 / 5.00 from 8 votes
#36
Agatsuma Hiromitsu - Furinkazan -tsukizayu-
Wind 4.30*
Apr 7th, 2010
1OOpa-
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , slidershapes Uses a large variety of slider designs. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , freeform An unrestrained and loose approach towards visual structure.
Wind 4.30*
Apr 7th, 2010
1OOpa-
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , slidershapes Uses a large variety of slider designs. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , freeform An unrestrained and loose approach towards visual structure.
4.13 / 5.00 from 8 votes
#37
Satou Satomi & Kayano Ai - Kimi ni Matsuwaru Mystery (TV Size)
Mystery 4.72*
May 23rd, 2013
Guy
simple Accessible and straightforward map design. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
Mystery 4.72*
May 23rd, 2013
Guy
simple Accessible and straightforward map design. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
2.95 / 5.00 from 8 votes
#38
Afterlife - Glide
whymeman's Glide 4.48*
Nov 29th, 2009
whymeman
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
whymeman's Glide 4.48*
Nov 29th, 2009
whymeman
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
3.66 / 5.00 from 7 votes
#39
Akitomo Takaya - Battle Frontier
Insane 4.62*
Sep 1st, 2008
eirrol
visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
Insane 4.62*
Sep 1st, 2008
eirrol
visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
2.59 / 5.00 from 11 votes
#40
MuryokuP - Aspirin
Insane 5.32*
May 12th, 2014
Irie Miyuki
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
Insane 5.32*
May 12th, 2014
Irie Miyuki
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
4.00 / 5.00 from 6 votes
#41
Shibuya Kanon (CV: Date Sayuri), Tang Keke (CV: Liyuu) - Tiny Stars
Hard 3.77*
Jan 1st, 2024
Hollow Wings
distance snapped Uses osu's in-built distance snap feature for most/all of the map.
Hard 3.77*
Jan 1st, 2024
Hollow Wings
distance snapped Uses osu's in-built distance snap feature for most/all of the map.
3.28 / 5.00 from 7 votes
#42
KOTOKO - Princess Brave!
Hard 4.05*
Jun 11th, 2008
James
simple Accessible and straightforward map design. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Hard 4.05*
Jun 11th, 2008
James
simple Accessible and straightforward map design. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.73 / 5.00 from 6 votes
#43
-45 - Millarca
Hard 3.69*
Jun 6th, 2023
Sanch-KK
distance snapped Uses osu's in-built distance snap feature for most/all of the map.
Hard 3.69*
Jun 6th, 2023
Sanch-KK
distance snapped Uses osu's in-built distance snap feature for most/all of the map.
3.64 / 5.00 from 7 votes
#44
DJ Earworm - United State Of Pop 2007 (The First USPOP)
Collab 3.65*
Jan 24th, 2024
fluxie31 and vyper
old-style revival Emulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia. , collab A map with two or more associated mappers. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
Collab 3.65*
Jan 24th, 2024
fluxie31 and vyper
old-style revival Emulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia. , collab A map with two or more associated mappers. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
3.38 / 5.00 from 7 votes
#45
samfree - Chicken's Theme
stwi's Advanced 2.53*
Jul 9th, 2017
Melter
distance snapped Uses osu's in-built distance snap feature for most/all of the map.
stwi's Advanced 2.53*
Jul 9th, 2017
Melter
distance snapped Uses osu's in-built distance snap feature for most/all of the map.
3.82 / 5.00 from 12 votes
#46
Friends - Nisemono
Insane 5.16*
Oct 24th, 2021
ErunamoJAZZ
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , geometric Incorporates geometric shapes within the map's visual design. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
Insane 5.16*
Oct 24th, 2021
ErunamoJAZZ
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , geometric Incorporates geometric shapes within the map's visual design. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
2.89 / 5.00 from 7 votes
#47
SniperSnake19 - Brunch (Sequel to BreakFast)
Insane 4.91*
Oct 21st, 2012
grumd
linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
Insane 4.91*
Oct 21st, 2012
grumd
linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
3.56 / 5.00 from 6 votes
#48
Caramell - Caramelldansen (Speedycake Remix)
JAMES DIFFICULTY! 3.15*
May 4th, 2008
James
distance snapped Uses osu's in-built distance snap feature for most/all of the map. , freeform An unrestrained and loose approach towards visual structure. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , ninja spinners Features spinners that are very short in duration.
JAMES DIFFICULTY! 3.15*
May 4th, 2008
James
distance snapped Uses osu's in-built distance snap feature for most/all of the map. , freeform An unrestrained and loose approach towards visual structure. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , ninja spinners Features spinners that are very short in duration.
2.44 / 5.00 from 7 votes
#49
Fountains of Wayne - Stacey's Mom
Hard 3.48*
Jul 17th, 2008
Rolled
linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Hard 3.48*
Jul 17th, 2008
Rolled
linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.15 / 5.00 from 5 votes
#50
U - Sakura Saku
Vicho 4.30*
Aug 7th, 2011
Vicho
simple Accessible and straightforward map design. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
Vicho 4.30*
Aug 7th, 2011
Vicho
simple Accessible and straightforward map design. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
4.00 / 5.00 from 4 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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