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Highest Rated Maps of 2014

#1
Halozy - Sentimental Skyscraper
Myouren Hijiri 7.48*
May 27th, 2014
Hollow Wings
wide aimPatterns, usually jumps, with heavy use of wide angle movement., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., progressionContains a gradual advancement in difficulty or concept across the map., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high svFeatures prominent high slider velocity usage as a key part of map design.
4.18 from 296 votes
#2
Kalafina - Kimi no Gin no Niwa
Extra 5.26*
Oct 13th, 2014
Hollow Wings
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., marathonA map with a drain time of over 5 minutes., wide aimPatterns, usually jumps, with heavy use of wide angle movement., storyboardContains a storyboard that enhances gameplay experience.
4.20 from 121 votes
#3
Function Phantom - Neuronecia
Ethereal 5.92*
Dec 12th, 2014
Skystar
techTests uncommon skills., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, slidershapesUses a large variety of slider designs., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
4.09 from 221 votes
#4
onoken - P8107
KA071 6.20*
Sep 11th, 2014
Kloyd
progressionContains a gradual advancement in difficulty or concept across the map., staminaTests a player's ability to tap dense rhythms over long periods of time., marathonA map with a drain time of over 5 minutes., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., storyboardContains a storyboard that enhances gameplay experience.
4.05 from 160 votes
#5
Nhato - Miss You
Selentia 5.83*
Apr 9th, 2014
HanzeR
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., marathonA map with a drain time of over 5 minutes., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., techTests uncommon skills., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
4.00 from 214 votes
#6
Sota Fujimori - Move That Body -Extended Mix-
Extreme 6.17*
Dec 11th, 2014
Skystar
techTests uncommon skills., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
4.17 from 78 votes
#7
aran - Graces of Heaven
Debug 7.26*
Feb 5th, 2014
rustbell
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, gimmickFocused on a single unique design or gameplay idea., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., chaoticUnpredictable map design, often testing unusual skillsets., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
4.05 from 120 votes
#8
airportexpress feat.Itsuneko - BIRTH
Insane 6.08*
Jul 20th, 2014
Chloe
cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., chaoticUnpredictable map design, often testing unusual skillsets., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
4.07 from 103 votes
#9
Eagle - S!ck
Extreme 5.62*
Feb 9th, 2014
tsuka
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., wide aimPatterns, usually jumps, with heavy use of wide angle movement., slidershapesUses a large variety of slider designs.
4.12 from 70 votes
#10
DJ TOTTO feat. Sunao Yoshikawa - Arousing
HW's Extra 6.29*
Jul 29th, 2014
Hollow Wings
freeformAn unrestrained and loose approach towards visual structure., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., high svFeatures prominent high slider velocity usage as a key part of map design.
4.27 from 44 votes
#11
a_hisa - Anhedonia
Euphoria 6.03*
Oct 5th, 2014
RLC
marathonA map with a drain time of over 5 minutes., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice., simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.98 from 110 votes
#12
LeaF - Evanescent
Aspire 6.60*
Nov 13th, 2014
Charles445
aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest., mapping contestAn entry for a mapping contest., techTests uncommon skills., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, gimmickFocused on a single unique design or gameplay idea., video gimmickEmploys patterning that closely references the included background video.
4.00 from 93 votes
#13
Expander - Move That Body
EXTREME 5.76*
Feb 12th, 2014
fanzhen0019
techTests uncommon skills., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
4.08 from 61 votes
#14
Traktion - The Near Distant Future
Lapse 5.63*
Apr 13th, 2014
RLC
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement.
3.85 from 198 votes
#15
sakuzyo - Neurotoxin
Another 5.71*
Sep 17th, 2014
kiddly
cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
4.07 from 55 votes
#16
Nekomata Master+ - Funny shuffle
RiP iidx 5.46*
Dec 28th, 2014
fanzhen0019
swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., slidershapesUses a large variety of slider designs., slider animationSuccession of sliders as individual frames to create the illusion of fluid motion.
4.19 from 37 votes
#17
Meramipop - Rakujitsu Romance
Romance 4.79*
Dec 31st, 2014
Loneight
storyboardContains a storyboard that enhances gameplay experience., repetitionFeatures the use of recognizable identical patterns or gameplay elements., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design.
4.07 from 49 votes
#18
Taishi feat. Himawari - Slow Step -First Love Comes Again-
KATAOMOI 5.32*
Nov 30th, 2014
Zweib
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.06 from 50 votes
#19
Renard - Terminal
EXTRA 6.57*
Jan 9th, 2014
Ulysses
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., chaoticUnpredictable map design, often testing unusual skillsets., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., high svFeatures prominent high slider velocity usage as a key part of map design.
3.87 from 86 votes
#20
The Qemists - Dem Na Like Me (feat. Wiley)
Insane Collab 5.16*
Feb 21st, 2014
Natteke and La Cataline
collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.05 from 36 votes
#21
TRakker - Rootus
Remix 5.51*
May 21st, 2014
Skystar
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.92 from 57 votes
#22
a_hisa - Cheshire,s dance
Another 6.43*
Apr 13th, 2014
Muya
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.01 from 38 votes
#23
Knife Party - Centipede
This isn't a map, just a simple visualisation 54.81*
Feb 16th, 2014
Akali and khan119
avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest., geometricIncorporates geometric shapes within the map's visual design.
3.82 from 76 votes
#24
Traktion - Mission ASCII
Another 5.78*
Nov 24th, 2014
galvenize
geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.91 from 51 votes
#25
Utagumi Setsugekka - Yumemi Sunrise
Insane 5.29*
Feb 4th, 2014
Zweib
swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., simpleAccessible and straightforward map design., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.06 from 33 votes
#26
Mago de Oz - Xanandra
Insane 6.48*
Mar 2nd, 2014
Luvdic
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., geometricIncorporates geometric shapes within the map's visual design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line.
3.77 from 90 votes
#27
MYTK - Yggdrasil
dksslqj's EXHAUST 5.39*
Mar 24th, 2014
Nakagawa-Kanon
simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.11 from 28 votes
#28
Mitsunori Ikeda ft. Aimee B - Fallen Angel (El Poco Maro Remix)
Ascension 5.76*
May 30th, 2014
galvenize
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., storyboardContains a storyboard that enhances gameplay experience.
3.79 from 73 votes
#29
Sakamoto Maaya - Okaerinasai (tomatomerde Remix)
Collab 4.98*
Oct 10th, 2014
Frostmourne, those, RLC and Azer
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.75 from 94 votes
#30
Zhou Li Ming - Pi Li Pa La
Extra 6.74*
May 16th, 2014
bakabaka
accelerating bpmFeatures progressively increasing tempo., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.87 from 50 votes
#31
Nekomata Master - Far east nightbird (kors k Remix)
RLC's Extra 5.35*
Nov 2nd, 2014
RLC
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
3.87 from 42 votes
#32
School Food Punishment - in bloom
Insane 5.03*
Dec 20th, 2014
Irie Miyuki
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.88 from 41 votes
#33
Kurubukko vs yukitani - Minamichita EVOLVED
Another 5.83*
Jul 26th, 2014
Cherry Blossom
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.89 from 34 votes
#34
yuikonnu & ayaponzu* - Kunoichi demo Koi ga Shitai
Skystar's Extra 6.00*
May 20th, 2014
Skystar
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.85 from 39 votes
#35
ginkiha - EOS
Lycoris 5.62*
Jun 2nd, 2014
alacat
storyboardContains a storyboard that enhances gameplay experience., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.78 from 47 votes
#36
ave;new feat. Shirasawa Rie - MAYBE ROSY KISS -HARD dRESS STYLE-
MAYBE POSSIBLE 6.53*
Apr 25th, 2014
[CSGA]Ar3sgice
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.89 from 34 votes
#37
cYsmix feat. Emmy - Tear Rain
Insane 3.90*
Jan 21st, 2014
jonathanlfj
mapping contestAn entry for a mapping contest., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., bundledA map that might come pre-downloaded upon installing osu! for the first time.
3.83 from 41 votes
#38
ChouchouP - Tsukimiyo Rabbit
Tsuki 6.16*
May 26th, 2014
Zero__wind
storyboardContains a storyboard that enhances gameplay experience., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs.
4.01 from 23 votes
#39
UNDEAD CORPORATION - Yoru Naku Usagi wa Yume o Miru
CRN's Extra 6.62*
Jun 6th, 2014
caren_sk
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.76 from 50 votes
#40
Chasers - Lost
Insane 5.10*
May 21st, 2014
fanzhen0019
mapping contestAn entry for a mapping contest., geometricIncorporates geometric shapes within the map's visual design., slidershapesUses a large variety of slider designs.
3.92 from 28 votes
#41
Akiyama Uni - The Grimoire of Alice
Extra 6.50*
Sep 28th, 2014
Hollow Wings
large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3., playfield constraintRestricts object placement to a certain part of the playfield., gimmickFocused on a single unique design or gameplay idea., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., storyboardContains a storyboard that enhances gameplay experience.
3.77 from 43 votes
#42
yanaginagi - Tokohana
Insane 5.48*
Aug 17th, 2014
P A N
storyboardContains a storyboard that enhances gameplay experience., simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.91 from 27 votes
#43
UNDEAD CORPORATION - Yoru Naku Usagi wa Yume o Miru
Lunatic 5.72*
Jun 6th, 2014
Smoothie
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., storyboardContains a storyboard that enhances gameplay experience., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.83 from 33 votes
#44
himmel feat. YooSanHyakurei - Seraphim
Heaven 5.40*
Sep 30th, 2014
fanzhen0019
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.94 from 27 votes
#45
Starving Trancer - New Gravity
Expert 5.20*
Aug 22nd, 2014
fanzhen0019
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., finger controlUses complex applications of rhythms in order to test the player's tapping ability., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.83 from 31 votes
#46
Rohi - Kanata ni Mau wa Sakura no Shirabe
Extra 6.28*
Feb 12th, 2014
NatsumeRin
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.91 from 25 votes
#47
Sota Fujimori - Move That Body -Extended Mix-
RLC's Extra 5.63*
Dec 11th, 2014
RLC
simpleAccessible and straightforward map design., techTests uncommon skills., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.81 from 32 votes
#48
Hanatan - Sasa Bune
Insane 5.39*
May 18th, 2014
ShiauKe
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., wide aimPatterns, usually jumps, with heavy use of wide angle movement., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.79 from 30 votes
#49
Hanatan - Airman ga Taosenai (SOUND HOLIC Ver.)
CRN's Extra 6.36*
Apr 25th, 2014
caren_sk
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.72 from 36 votes
#50
Dark PHOENiX - Green-Eyed Jealousy
Envy 6.20*
Jun 26th, 2014
chenwu and sjoy
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.99 from 25 votes
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