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Highest Rated Maps of 2019

#1
DJKurara - Goodbye
SEVEN COLORS 7.20*
Apr 5th, 2019
EijiKuinbii
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., staminaTests a player's ability to tap dense rhythms over long periods of time., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
4.14 / 5.00 from 155 votes
#2
Apocalyptica - Shadowmaker
X 7.00*
Oct 7th, 2019
pishifat
marathonA map with a drain time of over 5 minutes., time signaturesAudio contains many changes in time signature or uses an uncommon time signature., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.15 / 5.00 from 100 votes
#3
Camellia - Beyond the Geostationary Orbit Level
Synesthesia 8.28*
Mar 9th, 2019
EijiKuinbii
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, geometricIncorporates geometric shapes within the map's visual design., techTests uncommon skills., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., high svFeatures prominent high slider velocity usage as a key part of map design.
4.32 / 5.00 from 50 votes
#4
ELECTROCUTICA feat. F9 - Triplaneta
FALL 5.32*
Aug 24th, 2019
ac8129464363
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., marathonA map with a drain time of over 5 minutes., progressionContains a gradual advancement in difficulty or concept across the map., time signaturesAudio contains many changes in time signature or uses an uncommon time signature., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., simpleAccessible and straightforward map design.
3.96 / 5.00 from 155 votes
#5
Reol - Saisaki
Extra 6.75*
Jan 13th, 2019
cRyo[iceeicee]
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.93 / 5.00 from 94 votes
#6
sasakure.UK - Sennen to Rasen, Chiru Mono o feat. Sui
Descent 6.50*
Mar 14th, 2019
Kalibe
slidershapesUses a large variety of slider designs., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., chaoticUnpredictable map design, often testing unusual skillsets., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., techTests uncommon skills.
3.83 / 5.00 from 155 votes
#7
Chata - len
emptiness 5.63*
Feb 13th, 2019
Kalibe
wide aimPatterns, usually jumps, with heavy use of wide angle movement., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., storyboardContains a storyboard that enhances gameplay experience.
3.98 / 5.00 from 60 votes
#8
Yorushika - Hachigatsu, Bou, Tsukiakari
Collab Extra 7.39*
May 22nd, 2019
Delis and Mirash
collabA map with two or more associated mappers., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in.
3.85 / 5.00 from 112 votes
#9
Linkin Park - Session
RVB's Insane 4.73*
Feb 7th, 2019
Vass_Bass and Rue
freeformAn unrestrained and loose approach towards visual structure., collabA map with two or more associated mappers., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., simpleAccessible and straightforward map design.
4.10 / 5.00 from 37 votes
#10
GIRAFFES? GIRAFFES! - I Am S/H(im)e[r] As You Am S/H(im)e[r] As You Are Me And We Am I And I...
Our Id/R[e](nt/al)ity: The Saga 8.88*
Sep 20th, 2019
squirrelpascals
marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., slidershapesUses a large variety of slider designs., chaoticUnpredictable map design, often testing unusual skillsets., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
3.97 / 5.00 from 55 votes
#11
Various Artists - A Tribute to Kyoto Animation
Marathon 6.24*
Aug 9th, 2019
Blue Dragon, Dangaard, happy30, Andrea, Kite, Frostmourne, bossandy, Jenny, Sekai, Skystar, Realazy, Hinsvar, Irreversible, Gero, Asphyxia, Meg, Little, Mint, Gaia, Monstrata, Toy, toybot, Seto Kousuke, Rizen, Kibbleru, Doormat, ProfessionalBox, Kalibe, Haruto, Sotarks, Yahuri, Nathan, Neto, tomadoi, Mordred and Nevo
gungathonA map with a drain time of over 10 minutes., collabA map with two or more associated mappers., multi-songContains multiple songs within the audio., megacollabA map with 8 or more associated mappers.
4.16 / 5.00 from 35 votes
#12
Tipper - Dreamsters
drifting upwards 6.80*
Jan 21st, 2019
Drimm
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., playfield constraintRestricts object placement to a certain part of the playfield., marathonA map with a drain time of over 5 minutes., gimmickFocused on a single unique design or gameplay idea., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
4.02 / 5.00 from 46 votes
#13
Radiohead - My Iron Lung
Insane 4.92*
Feb 22nd, 2019
Myxo
variable timingContains multiple timing points, usually required for songs not recorded to a metronome., chaoticUnpredictable map design, often testing unusual skillsets., freeformAn unrestrained and loose approach towards visual structure., progressionContains a gradual advancement in difficulty or concept across the map.
4.00 / 5.00 from 48 votes
#14
Camellia - DON'T GIVE A FUCK
unhappy 6.69*
Feb 27th, 2019
Chloe and z1085684963
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.97 / 5.00 from 51 votes
#15
YURiKA - Kyoumen no Nami
Expert 5.25*
Apr 18th, 2019
Vell
storyboardContains a storyboard that enhances gameplay experience., simpleAccessible and straightforward map design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.08 / 5.00 from 37 votes
#16
Kalafina x The Prodigy - No Good Magia (Start the Witch)
Walpurgisnacht 6.50*
Nov 30th, 2019
Okoayu
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
4.21 / 5.00 from 28 votes
#17
FELT - RESISTANCE
ENDURANCE 7.03*
Aug 31st, 2019
Kalibe
marathonA map with a drain time of over 5 minutes., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., slidershapesUses a large variety of slider designs.
3.78 / 5.00 from 101 votes
#18
James Landino - Hide And Seek
Expert 6.69*
May 31st, 2019
Mirash
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience.
3.77 / 5.00 from 111 votes
#19
a_hisa - Alexithymia | Lupinus | Tokei no Heya to Seishin Sekai
Chronostasis 6.29*
Oct 27th, 2019
ProfessionalBox
gungathonA map with a drain time of over 10 minutes., multi-songContains multiple songs within the audio., storyboardContains a storyboard that enhances gameplay experience., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song., techTests uncommon skills., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.89 / 5.00 from 62 votes
#20
Drake - Nice For What
Expert 6.35*
Jan 10th, 2019
UndeadCapulet
wide aimPatterns, usually jumps, with heavy use of wide angle movement., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., freeformAn unrestrained and loose approach towards visual structure., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders.
3.73 / 5.00 from 140 votes
#21
Tennyson - Uh Oh! EP
Marathon 6.44*
May 1st, 2019
sammish
gungathonA map with a drain time of over 10 minutes., simpleAccessible and straightforward map design., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., multi-songContains multiple songs within the audio., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
3.85 / 5.00 from 65 votes
#22
DJKurara - Goodbye
grumd's Extra 6.41*
Apr 5th, 2019
grumd
finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.94 / 5.00 from 42 votes
#23
Laur - Pristine
Viola 6.18*
Feb 7th, 2019
J1_
marathonA map with a drain time of over 5 minutes., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
4.06 / 5.00 from 30 votes
#24
MYTH & ROID - L.L.L.
Lust 6.48*
Feb 11th, 2019
Kalibe
storyboardContains a storyboard that enhances gameplay experience., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., slidershapesUses a large variety of slider designs.
3.97 / 5.00 from 37 votes
#25
Shimotsuki Haruka - Rengoku
Uberzolik's Extra 5.32*
Mar 17th, 2019
Uberzolik
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., progressionContains a gradual advancement in difficulty or concept across the map., wide aimPatterns, usually jumps, with heavy use of wide angle movement.
3.92 / 5.00 from 43 votes
#26
Yorushika - Hachigatsu, Bou, Tsukiakari
Extra 6.23*
May 22nd, 2019
Delis
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement.
3.90 / 5.00 from 45 votes
#27
Fractal - Spection
Quantum Flux 5.91*
Apr 15th, 2019
rrtyui, NeilPerry, Sing and Sharu
collabA map with two or more associated mappers., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.88 / 5.00 from 48 votes
#28
Tokyo Jihen - Sounan
Insane 5.80*
Sep 11th, 2019
Uberzolik
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., progressionContains a gradual advancement in difficulty or concept across the map., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.67 / 5.00 from 153 votes
#29
dj TAKA - Colors -sasakure.UK Futurelogic Remix-
Insane 5.87*
Feb 6th, 2019
wa_
cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.78 / 5.00 from 69 votes
#30
la la larks - Sayonara Waltz
Expert 6.35*
Jan 19th, 2019
Mirash
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.89 / 5.00 from 41 votes
#31
VINXIS - Left Behind
Hollow 5.74*
Dec 9th, 2019
EririSawamura
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.89 / 5.00 from 37 votes
#32
Yonezu Kenshi - LOSER
WINNER 5.81*
Jul 23rd, 2019
Skystar
swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., mapping contestAn entry for a mapping contest., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.72 / 5.00 from 76 votes
#33
Yin Lin - Lu Gu Xun Meng
May 5.17*
Mar 6th, 2019
AIR
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.95 / 5.00 from 29 votes
#34
Sota Fujimori - ACCELERATE
Extra (#1) 6.04*
Jul 26th, 2019
Chaoslitz
mapping contestAn entry for a mapping contest., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.96 / 5.00 from 26 votes
#35
nobodyknows+ - Kokoro Odoru
bbj's Expert 6.17*
Oct 9th, 2019
Akiyama Mizuki
freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.84 / 5.00 from 34 votes
#36
Tokyo Jihen - Sounan
Normal 5.49*
Aug 1st, 2019
Axarious
readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.01 / 5.00 from 24 votes
#37
Ayane - Lunatic Tears...
Phantasm 5.80*
Aug 26th, 2019
Gillstar
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.03 / 5.00 from 23 votes
#38
Tiny Moving Parts - Good Enough / Birdhouse / Minnow
Indecisive Forthcomings 6.31*
Mar 4th, 2019
vrnl
marathonA map with a drain time of over 5 minutes., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., multi-songContains multiple songs within the audio., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., freeformAn unrestrained and loose approach towards visual structure., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs.
3.91 / 5.00 from 27 votes
#39
ELECTROCUTICA feat. yanaginagi - Hysteresis
Ashen Rain 5.92*
Sep 8th, 2019
UndeadCapulet
marathonA map with a drain time of over 5 minutes., freeformAn unrestrained and loose approach towards visual structure., progressionContains a gradual advancement in difficulty or concept across the map., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.85 / 5.00 from 31 votes
#40
Oreore-Usagi - Reset My Refrain
Reset 6.97*
Jul 16th, 2019
captin1
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.94 / 5.00 from 24 votes
#41
Spide - Ama no Hane wa Kami no Gotoshi
Intertextuality 5.55*
Oct 14th, 2019
tatemae
low svFeatures prominent low sv usage as a key part of map design., freeformAn unrestrained and loose approach towards visual structure., repetitionFeatures the use of recognizable identical patterns or gameplay elements., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
3.81 / 5.00 from 33 votes
#42
Krewella x Diskord - Beggars (Consouls Remix)
Neil x Ameth's Conflux 6.50*
Jan 16th, 2019
NeilPerry and Ameth Rianno
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.67 / 5.00 from 57 votes
#43
FictionJunction - Parallel Hearts
Bravery 5.44*
Jul 1st, 2019
Kalibe
variable timingContains multiple timing points, usually required for songs not recorded to a metronome., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.95 / 5.00 from 24 votes
#44
kors k - Playing With Fire
kiddly's Mythic 5.50*
Aug 16th, 2019
kiddly
cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.95 / 5.00 from 23 votes
#45
Yorushika - Hole In The Heart
Fountain Pen, Stockholm's Street... 6.79*
Sep 24th, 2019
Mirash and Ryuusei Aika
collabA map with two or more associated mappers., simpleAccessible and straightforward map design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
3.88 / 5.00 from 26 votes
#46
wa. remixed celas - Gin no Kaze
Expert 6.80*
Feb 21st, 2019
rrtyui
freeformAn unrestrained and loose approach towards visual structure., progressionContains a gradual advancement in difficulty or concept across the map., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., finger controlUses complex applications of rhythms in order to test the player's tapping ability.
3.68 / 5.00 from 54 votes
#47
Camellia - Kimi ga Shinu no o Nagamete Iru yo
Extra 6.35*
May 25th, 2019
pishifat
simpleAccessible and straightforward map design., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., progressionContains a gradual advancement in difficulty or concept across the map.
3.62 / 5.00 from 70 votes
#48
Enter Shikari - Wall
Spectrum 6.47*
Sep 12th, 2019
Hectic
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.05 / 5.00 from 22 votes
#49
Pendulum - Crush
Irregular 8.15*
Aug 28th, 2019
nhlx
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., complex svFeatures large changes in slider velocity., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., high svFeatures prominent high slider velocity usage as a key part of map design.
3.86 / 5.00 from 23 votes
#50
Yorushika - Itte.
Clearly 5.10*
Jun 19th, 2019
ac8129464363
repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.67 / 5.00 from 45 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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