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Highest Rated Maps of 2021

#1
Kikuo - Hole Dwelling
Bottomless 5.64*
Oct 21st, 2021
melonboy
gimmickFocused on a single unique design or gameplay idea., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, marathonA map with a drain time of over 5 minutes., playfield usageIncludes deliberate use of the playfield within the map design.
4.05 from 109 votes
#2
ELECTROCUTICA - Dependence Intension
AQUARIUM+ 5.73*
Aug 17th, 2021
Scub
repetitionFeatures the use of recognizable identical patterns or gameplay elements., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., techTests uncommon skills., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., time signaturesAudio contains many changes in time signature or uses an uncommon time signature., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
4.08 from 61 votes
#3
King Gizzard & The Lizard Wizard - Robot Stop
REDLIGHT (VIP) 7.38*
Nov 19th, 2021
olc
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., tournament customA custom map for a playing tournament., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., time signaturesAudio contains many changes in time signature or uses an uncommon time signature., chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.85 from 301 votes
#4
Frums - XNOR XNOR XNOR
11-1 01-0 10-0 00-1 11-1 01-0 10-0 00-1 11-1 01-0 10-0 00-1 8.29*
Jun 30th, 2021
Nowaie
time signaturesAudio contains many changes in time signature or uses an uncommon time signature., marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, chaoticUnpredictable map design, often testing unusual skillsets., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., staminaTests a player's ability to tap dense rhythms over long periods of time., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability.
4.20 from 40 votes
#5
Camellia - Ryuuseigun
Perseids 7.10*
Jul 31st, 2021
ak74
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., geometricIncorporates geometric shapes within the map's visual design., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.84 from 155 votes
#6
factal - Flux
liquid 5.86*
Apr 10th, 2021
Sharu
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., chaoticUnpredictable map design, often testing unusual skillsets., techTests uncommon skills., tag [tech]A style of freeform slider tech that notably uses complex slider designs inspired by graffiti tags.
3.86 from 122 votes
#7
sakuraburst - Glacierfall (Park Remix)
get f**ked up 6.16*
Aug 16th, 2021
Scub
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., high svFeatures prominent high slider velocity usage as a key part of map design., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.84 from 93 votes
#8
Nene Anegasaki feat. Salita - Act Beloved
Retrospection 4.46*
Jul 13th, 2021
fanzhen0019
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., repetitionFeatures the use of recognizable identical patterns or gameplay elements., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.24 from 29 votes
#9
Shaun Martin - Madiba
Dynamic 6.87*
Mar 31st, 2021
olc
repetitionFeatures the use of recognizable identical patterns or gameplay elements., marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., finger controlUses complex applications of rhythms in order to test the player's tapping ability., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.81 from 118 votes
#10
Pat Metheny Group - The Way Up: Opening & Part One
Acceleration | Alignment | Ascent 6.24*
Dec 15th, 2021
olc
gungathonA map with a drain time of over 10 minutes., simpleAccessible and straightforward map design., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., time signaturesAudio contains many changes in time signature or uses an uncommon time signature.
3.85 from 92 votes
#11
Lulickma & Loctek - 21st
10101 7.32*
Sep 11th, 2021
Julian Alvarez
marathonA map with a drain time of over 5 minutes., tournament customA custom map for a playing tournament., chaoticUnpredictable map design, often testing unusual skillsets., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time.
3.98 from 49 votes
#12
Frums - the end of this world, and the girl who crossed the moon's oceans.
Lunar 5.95*
Aug 24th, 2021
PandaHero
marathonA map with a drain time of over 5 minutes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
4.08 from 35 votes
#13
my sound life - AIR
Aria 5.58*
Nov 14th, 2021
HanzeR
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.95 from 45 votes
#14
SHIKI - Pure Ruby
Another 5.92*
Aug 29th, 2021
Matrix
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.87 from 67 votes
#15
Hardcore United Tokyo (teranoid & DJ TECHNORCH) - BRAINSTORM (Original Extended)
Extra 6.18*
Sep 23rd, 2021
Kloyd
marathonA map with a drain time of over 5 minutes., repetitionFeatures the use of recognizable identical patterns or gameplay elements., techTests uncommon skills., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
4.20 from 25 votes
#16
School Food Punishment - light prayer
Kalibe's Extra 6.02*
Mar 16th, 2021
Kalibe
freeformAn unrestrained and loose approach towards visual structure., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., slidershapesUses a large variety of slider designs.
4.13 from 28 votes
#17
Glaring Radiokids - chilblain
Edda 6.47*
Oct 16th, 2021
Lyubym liya
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.85 from 55 votes
#18
Ghost-Note - Shrill Tones
Enter The Funk Zone 7.23*
Jul 22nd, 2021
olc
marathonA map with a drain time of over 5 minutes., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., chaoticUnpredictable map design, often testing unusual skillsets., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., storyboardContains a storyboard that enhances gameplay experience.
3.82 from 67 votes
#19
Kara's Walk Home - Weekend! Party with your Friends!!!
the city 4.81*
Mar 26th, 2021
pishifat
simpleAccessible and straightforward map design., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., marathonA map with a drain time of over 5 minutes., gungathonA map with a drain time of over 10 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.98 from 39 votes
#20
Detox Unit - Expand
Expand 5.69*
Mar 21st, 2021
verychill
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., playfield constraintRestricts object placement to a certain part of the playfield., progressionContains a gradual advancement in difficulty or concept across the map., playfield usageIncludes deliberate use of the playfield within the map design.
3.91 from 45 votes
#21
Utsu-P - Imperfect Animals
Expert 7.05*
Jun 22nd, 2021
kuyusu
freeformAn unrestrained and loose approach towards visual structure., repetitionFeatures the use of recognizable identical patterns or gameplay elements., complex svFeatures large changes in slider velocity., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs.
4.01 from 34 votes
#22
lapix - Day by day (PSYQUI Remix)
Edge of Tomorrow 6.51*
Sep 3rd, 2021
JeZag
techTests uncommon skills., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
3.90 from 46 votes
#23
callasoiled - EN. v1.89
Void 5.49*
Apr 20th, 2021
verychill
simpleAccessible and straightforward map design., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., marathonA map with a drain time of over 5 minutes.
4.01 from 32 votes
#24
Havok - Postmortem/Raining Blood (Slayer cover)
Vengeance 9.38*
May 31st, 2021
Mazzerin
marathonA map with a drain time of over 5 minutes., tournament customA custom map for a playing tournament., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.96 from 32 votes
#25
OSTER project - piano x forte
Fortissimo 6.62*
Jun 20th, 2021
DeviousPanda
tournament customA custom map for a playing tournament., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability.
3.82 from 48 votes
#26
guna with team kyukkyu - subconsciousness
KILL 7.82*
Jun 10th, 2021
Snow Note
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
3.89 from 40 votes
#27
Luze - HERA (LONG Version)
Pais, Teleia, Chera 9.17*
Nov 20th, 2021
hehe
marathonA map with a drain time of over 5 minutes., chaoticUnpredictable map design, often testing unusual skillsets., repetitionFeatures the use of recognizable identical patterns or gameplay elements., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.83 from 43 votes
#28
Culprate - Beast (Vorso Remix)
Hunted 7.28*
Dec 14th, 2021
Mir
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., chaoticUnpredictable map design, often testing unusual skillsets., geometricIncorporates geometric shapes within the map's visual design., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.88 from 35 votes
#29
Dio feat. Sef - Aye
Lesjuh's Aye!! 4.71*
Nov 18th, 2021
Lesjuh
simpleAccessible and straightforward map design., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.75 from 55 votes
#30
Uchu Conbini - Compass
Space 6.15*
Apr 9th, 2021
RLC and Sing
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., time signaturesAudio contains many changes in time signature or uses an uncommon time signature., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.78 from 43 votes
#31
Shibayan feat. 3L - Getsurei 11.3 no Candle Magic
Extra Stage 5.27*
Mar 28th, 2021
RLC
marathonA map with a drain time of over 5 minutes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.78 from 46 votes
#32
Halozy - 143 (extended mix)
Everlasting Promise 5.95*
Mar 9th, 2021
celerih
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., staminaTests a player's ability to tap dense rhythms over long periods of time., marathonA map with a drain time of over 5 minutes.
4.02 from 24 votes
#33
Nesta Rae - Stay (Soular Order Remix)
Rue's Extra 5.01*
Nov 9th, 2021
Rue
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
4.03 from 23 votes
#34
Look Vibrant - Hot Iron Wheel
Expert 6.81*
Aug 18th, 2021
laura-
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., slidershapesUses a large variety of slider designs.
3.73 from 51 votes
#35
wa. - Black Lotus
Lucilividly 8.84*
Jan 30th, 2021
blixys
aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs.
3.71 from 54 votes
#36
Chick Corea, Return to Forever - 500 Miles High
Light as a Feather 5.63*
Apr 18th, 2021
olc
marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., gungathonA map with a drain time of over 10 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.86 from 35 votes
#37
Camellia - Tojita Sekai
Sukhavati 7.49*
Aug 14th, 2021
Aoinabi
marathonA map with a drain time of over 5 minutes., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.77 from 39 votes
#38
Shimotsuki Haruka - Liblume
PinkHeart's Heartbreak 4.28*
Oct 15th, 2021
ID => 1269067
cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., gimmickFocused on a single unique design or gameplay idea.
3.85 from 32 votes
#39
THE BINARY mido - Ego mo Id mo Tanjun ni
Expert 7.29*
Mar 15th, 2021
kuyusu
freeformAn unrestrained and loose approach towards visual structure., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs.
3.97 from 25 votes
#40
Cradle Of Filth - The Abhorrent
Ensorcelled by Khaos 8.25*
Dec 6th, 2021
Mazzerin
tournament customA custom map for a playing tournament., marathonA map with a drain time of over 5 minutes., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., storyboardContains a storyboard that enhances gameplay experience., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience., accel/decel streamsStyle of streams which use gradual increases or decreases in spacing.
3.86 from 26 votes
#41
Munimuni - Kalachuchi
Ekstra 6.41*
May 11th, 2021
flake
progressionContains a gradual advancement in difficulty or concept across the map., marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.91 from 25 votes
#42
Chikamori Kayako - Kigurumi Sungeki
Labyrinth of Steam 6.85*
May 6th, 2021
Mirash
tournament customA custom map for a playing tournament., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., geometricIncorporates geometric shapes within the map's visual design., progressionContains a gradual advancement in difficulty or concept across the map., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., aim staminaFeatures extended strenuous aim sections with little or no moments of rest.
3.58 from 99 votes
#43
monet - ZYPRESSEN no Hanataba
III.ZYPRESSEN 4.63*
Feb 15th, 2021
gust
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.00 from 26 votes
#44
Risshuu feat. Choko - Take
Ta~ke take take take take take tatata~ 7.68*
Jun 3rd, 2021
yf_bmp
complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, accelerating bpmFeatures progressively increasing tempo.
3.70 from 42 votes
#45
556t - moon
end 6.73*
Dec 4th, 2021
revurii
wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., slidershapesUses a large variety of slider designs.
3.90 from 23 votes
#46
Minami Yasuhiro - carnation.lnk
Deconcentration 7.64*
Aug 4th, 2021
Hollow Wings
wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high svFeatures prominent high slider velocity usage as a key part of map design.
3.71 from 40 votes
#47
Rina Sawayama - XS
yaspo's XS 5.17*
Dec 4th, 2021
yaspo
tournament customA custom map for a playing tournament., freeformAn unrestrained and loose approach towards visual structure., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.62 from 60 votes
#48
FELT - Songs Compilation
Milky Wink 7.23*
Oct 14th, 2021
Frostmourne, jonathanlfj, 10nya, captin1, Kloyd, Giralda, arronchu1207, UndeadCapulet, Kalibe, Yohanes, Plus4j, Moecho, Neto, Crissa, Icekalt, Mimiliaa, Hobbes2, iljaaz, Mir, Deca and lugu
gungathonA map with a drain time of over 10 minutes., multi-songContains multiple songs within the audio., storyboardContains a storyboard that enhances gameplay experience., megacollabA map with 8 or more associated mappers., collabA map with two or more associated mappers.
3.80 from 27 votes
#49
jun with Alison - SUNKiSS <3 DROP ~jun Side~
please donate for my gacha addiction 6.61*
Jun 21st, 2021
Scub
geometricIncorporates geometric shapes within the map's visual design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.84 from 24 votes
#50
rN - My Dearest Nightmare
Expert 8.05*
Aug 20th, 2021
Mirash
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.91 from 22 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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