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Highest Rated Maps of 2021

#1
Kikuo - Hole Dwelling
Bottomless 5.64*
Oct 21st, 2021
melonboy
gimmick Focused on a single unique design or gameplay idea. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , marathon A map with a drain time of over 5 minutes. , playfield usage Includes deliberate use of the playfield within the map design.
4.03 / 5.00 from 106 votes
#2
ELECTROCUTICA - Dependence Intension
AQUARIUM+ 5.73*
Aug 17th, 2021
Scub
repetition Features the use of recognizable identical patterns or gameplay elements. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , tech Tests uncommon skills. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , time signatures Audio contains many changes in time signature or uses an uncommon time signature.
4.08 / 5.00 from 60 votes
#3
King Gizzard & The Lizard Wizard - Robot Stop
REDLIGHT (VIP) 7.38*
Nov 19th, 2021
olc
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , time signatures Audio contains many changes in time signature or uses an uncommon time signature. , tournament custom A custom map for a playing tournament. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , chaotic Unpredictable map design, often testing unusual skillsets.
3.85 / 5.00 from 295 votes
#4
Frums - XNOR XNOR XNOR
11-1 01-0 10-0 00-1 11-1 01-0 10... 8.29*
Jun 30th, 2021
Nowaie
time signatures Audio contains many changes in time signature or uses an uncommon time signature. , marathon A map with a drain time of over 5 minutes. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , chaotic Unpredictable map design, often testing unusual skillsets. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability.
4.20 / 5.00 from 40 votes
#5
Camellia - Ryuuseigun
Perseids 7.10*
Jul 31st, 2021
ak74
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , tech Tests uncommon skills. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design. , slidershapes Uses a large variety of slider designs.
3.83 / 5.00 from 154 votes
#6
factal - Flux
liquid 5.86*
Apr 10th, 2021
Sharu
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slidershapes Uses a large variety of slider designs. , tech Tests uncommon skills. , chaotic Unpredictable map design, often testing unusual skillsets. , tag [tech] A style of freeform slider tech that notably uses complex slider designs inspired by graffiti tags.
3.84 / 5.00 from 117 votes
#7
sakuraburst - Glacierfall (Park Remix)
get f**ked up 6.16*
Aug 16th, 2021
Scub
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slidershapes Uses a large variety of slider designs. , high sv Features prominent high slider velocity usage as a key part of map design. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , storyboard Contains a storyboard that enhances gameplay experience. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.84 / 5.00 from 93 votes
#8
Lulickma & Loctek - 21st
10101 7.32*
Sep 11th, 2021
Julian Alvarez
marathon A map with a drain time of over 5 minutes. , tournament custom A custom map for a playing tournament. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , chaotic Unpredictable map design, often testing unusual skillsets.
4.01 / 5.00 from 48 votes
#9
Shaun Martin - Madiba
Dynamic 6.87*
Mar 31st, 2021
olc
repetition Features the use of recognizable identical patterns or gameplay elements. , marathon A map with a drain time of over 5 minutes. , simple Accessible and straightforward map design. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.77 / 5.00 from 118 votes
#10
Pat Metheny Group - The Way Up: Opening & Part One
Acceleration | Alignment | Ascent 6.24*
Dec 15th, 2021
olc
gungathon A map with a drain time of over 10 minutes. , simple Accessible and straightforward map design. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , time signatures Audio contains many changes in time signature or uses an uncommon time signature.
3.81 / 5.00 from 91 votes
#11
Frums - the end of this world, and the girl who crossed the moon's oceans.
Lunar 5.95*
Aug 24th, 2021
PandaHero
marathon A map with a drain time of over 5 minutes. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
4.06 / 5.00 from 34 votes
#12
Nene Anegasaki feat. Salita - Act Beloved
Retrospection 4.46*
Jul 13th, 2021
fanzhen0019
repetition Features the use of recognizable identical patterns or gameplay elements. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
4.19 / 5.00 from 27 votes
#13
SHIKI - Pure Ruby
Another 5.92*
Aug 29th, 2021
Matrix
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.86 / 5.00 from 67 votes
#14
Hardcore United Tokyo (teranoid & DJ TECHNORCH) - BRAINSTORM (Original Extended)
Extra 6.18*
Sep 23rd, 2021
Kloyd
marathon A map with a drain time of over 5 minutes. , repetition Features the use of recognizable identical patterns or gameplay elements. , tech Tests uncommon skills. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
4.20 / 5.00 from 25 votes
#15
my sound life - AIR
Aria 5.58*
Nov 14th, 2021
HanzeR
marathon A map with a drain time of over 5 minutes. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.93 / 5.00 from 45 votes
#16
School Food Punishment - light prayer
Kalibe's Extra 6.02*
Mar 16th, 2021
Kalibe
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , slidershapes Uses a large variety of slider designs. , freeform An unrestrained and loose approach towards visual structure.
4.18 / 5.00 from 26 votes
#17
Kara's Walk Home - Weekend! Party with your Friends!!!
the city 4.81*
Mar 26th, 2021
pishifat
simple Accessible and straightforward map design. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , marathon A map with a drain time of over 5 minutes. , gungathon A map with a drain time of over 10 minutes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs.
3.99 / 5.00 from 39 votes
#18
Detox Unit - Expand
Expand 5.69*
Mar 21st, 2021
verychill
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , playfield constraint Restricts object placement to a certain part of the playfield. , progression Contains a gradual advancement in difficulty or concept across the map. , playfield usage Includes deliberate use of the playfield within the map design.
3.91 / 5.00 from 45 votes
#19
Glaring Radiokids - chilblain
Edda 6.47*
Oct 16th, 2021
Lyubym liya
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.84 / 5.00 from 55 votes
#20
callasoiled - EN. v1.89
Void 5.49*
Apr 20th, 2021
verychill
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , marathon A map with a drain time of over 5 minutes.
4.01 / 5.00 from 31 votes
#21
lapix - Day by day (PSYQUI Remix)
Edge of Tomorrow 6.51*
Sep 3rd, 2021
JeZag
tech Tests uncommon skills. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream.
3.90 / 5.00 from 45 votes
#22
Utsu-P - Imperfect Animals
Expert 7.05*
Jun 22nd, 2021
kuyusu
repetition Features the use of recognizable identical patterns or gameplay elements. , complex sv Features large changes in slider velocity. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , slidershapes Uses a large variety of slider designs. , freeform An unrestrained and loose approach towards visual structure.
4.01 / 5.00 from 33 votes
#23
guna with team kyukkyu - subconsciousness
KILL 7.82*
Jun 10th, 2021
Snow Note
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , double taps Patterns that require tapping on both keys simultaneously, through 2B or very fast doubles. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.95 / 5.00 from 40 votes
#24
Ghost-Note - Shrill Tones
Enter The Funk Zone 7.23*
Jul 22nd, 2021
olc
marathon A map with a drain time of over 5 minutes. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , chaotic Unpredictable map design, often testing unusual skillsets. , storyboard Contains a storyboard that enhances gameplay experience.
3.80 / 5.00 from 66 votes
#25
Havok - Postmortem/Raining Blood (Slayer cover)
Vengeance 9.38*
May 31st, 2021
Mazzerin
marathon A map with a drain time of over 5 minutes. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , tournament custom A custom map for a playing tournament.
3.94 / 5.00 from 32 votes
#26
OSTER project - piano x forte
Fortissimo 6.62*
Jun 20th, 2021
DeviousPanda
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , tournament custom A custom map for a playing tournament. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability.
3.81 / 5.00 from 45 votes
#27
Dio feat. Sef - Aye
Lesjuh's Aye!! 4.71*
Nov 18th, 2021
Lesjuh
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , simple Accessible and straightforward map design. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
3.77 / 5.00 from 54 votes
#28
Culprate - Beast (Vorso Remix)
Hunted 7.28*
Dec 14th, 2021
Mir
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , chaotic Unpredictable map design, often testing unusual skillsets. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design. , slidershapes Uses a large variety of slider designs.
3.89 / 5.00 from 34 votes
#29
Luze - HERA (LONG Version)
Pais, Teleia, Chera 9.17*
Nov 20th, 2021
hehe
marathon A map with a drain time of over 5 minutes. , repetition Features the use of recognizable identical patterns or gameplay elements. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , chaotic Unpredictable map design, often testing unusual skillsets. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.81 / 5.00 from 41 votes
#30
Uchu Conbini - Compass
Space 6.15*
Apr 9th, 2021
RLC and Sing
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , time signatures Audio contains many changes in time signature or uses an uncommon time signature. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.79 / 5.00 from 43 votes
#31
Halozy - 143 (extended mix)
Everlasting Promise 5.95*
Mar 9th, 2021
celerih
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , marathon A map with a drain time of over 5 minutes.
4.02 / 5.00 from 24 votes
#32
Shibayan feat. 3L - Getsurei 11.3 no Candle Magic
Extra Stage 5.27*
Mar 28th, 2021
RLC
marathon A map with a drain time of over 5 minutes. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.78 / 5.00 from 46 votes
#33
Chikamori Kayako - Kigurumi Sungeki
Labyrinth of Steam 6.85*
May 6th, 2021
Mirash
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , tournament custom A custom map for a playing tournament. , progression Contains a gradual advancement in difficulty or concept across the map. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , geometric Incorporates geometric shapes within the map's visual design.
3.65 / 5.00 from 93 votes
#34
Look Vibrant - Hot Iron Wheel
Expert 6.81*
Aug 18th, 2021
laura-
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs.
3.75 / 5.00 from 50 votes
#35
wa. - Black Lotus
Lucilividly 8.84*
Jan 30th, 2021
blixys
aspire Employs intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slidershapes Uses a large variety of slider designs.
3.72 / 5.00 from 53 votes
#36
Chick Corea, Return to Forever - 500 Miles High
Light as a Feather 5.63*
Apr 18th, 2021
olc
marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , gungathon A map with a drain time of over 10 minutes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.86 / 5.00 from 35 votes
#37
THE BINARY mido - Ego mo Id mo Tanjun ni
Expert 7.29*
Mar 15th, 2021
kuyusu
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , slidershapes Uses a large variety of slider designs. , freeform An unrestrained and loose approach towards visual structure.
3.97 / 5.00 from 25 votes
#38
Rina Sawayama - XS
yaspo's XS 5.17*
Dec 4th, 2021
yaspo
tournament custom A custom map for a playing tournament. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , freeform An unrestrained and loose approach towards visual structure.
3.68 / 5.00 from 59 votes
#39
FELT - Songs Compilation
Milky Wink 7.23*
Oct 14th, 2021
Frostmourne, jonathanlfj, 10nya, captin1, Kloyd, Giralda, arronchu1207, UndeadCapulet, Kalibe, Yohanes, Plus4j, Moecho, Neto, Crissa, Icekalt, Mimiliaa, Hobbes2, iljaaz, Mir, Deca and lugu
gungathon A map with a drain time of over 10 minutes. , multi-song Contains multiple songs within the audio. , storyboard Contains a storyboard that enhances gameplay experience. , megacollab A map with 8 or more associated mappers. , collab A map with two or more associated mappers.
3.85 / 5.00 from 28 votes
#40
Nesta Rae - Stay (Soular Order Remix)
Rue's Extra 5.01*
Nov 9th, 2021
Rue
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , freeform An unrestrained and loose approach towards visual structure.
4.03 / 5.00 from 23 votes
#41
Cradle Of Filth - The Abhorrent
Ensorcelled by Khaos 8.25*
Dec 6th, 2021
Mazzerin
marathon A map with a drain time of over 5 minutes. , tournament custom A custom map for a playing tournament. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , storyboard Contains a storyboard that enhances gameplay experience. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience. , accel/decel streams Style of streams which use gradual increases or decreases in spacing.
3.87 / 5.00 from 26 votes
#42
Shimotsuki Haruka - Liblume
PinkHeart's Heartbreak 4.28*
Oct 15th, 2021
ID => 1269067
clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs. , gimmick Focused on a single unique design or gameplay idea.
3.83 / 5.00 from 32 votes
#43
rN - My Dearest Nightmare
Expert 8.05*
Aug 20th, 2021
Mirash
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.91 / 5.00 from 22 votes
#44
Risshuu feat. Choko - Take
Ta~ke take take take take take t... 7.68*
Jun 3rd, 2021
yf_bmp
complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , accelerating bpm Features progressively increasing tempo.
3.70 / 5.00 from 42 votes
#45
556t - moon
end 6.73*
Dec 4th, 2021
revurii
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , slidershapes Uses a large variety of slider designs.
3.90 / 5.00 from 23 votes
#46
Camellia - Tojita Sekai
Sukhavati 7.49*
Aug 14th, 2021
Aoinabi
marathon A map with a drain time of over 5 minutes. , tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.70 / 5.00 from 39 votes
#47
Minami Yasuhiro - carnation.lnk
Deconcentration 7.64*
Aug 4th, 2021
Hollow Wings
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , high sv Features prominent high slider velocity usage as a key part of map design.
3.69 / 5.00 from 40 votes
#48
DOT96 - MAKE IT FUNKY NOW (BMS EDIT)
EXTREMELY FUNKY 7.98*
Jun 7th, 2021
Mr HeliX
reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , circle only Restricts object choice to circles only. , gimmick Focused on a single unique design or gameplay idea. , storyboard Contains a storyboard that enhances gameplay experience. , storyboard gimmick Includes a storyboard that changes how the map is played, usually by changing a map's visuals by using storyboard elements in place of showing the map's hitobjects. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.83 / 5.00 from 23 votes
#49
Munimuni - Kalachuchi
Ekstra 6.41*
May 11th, 2021
flake
progression Contains a gradual advancement in difficulty or concept across the map. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.90 / 5.00 from 25 votes
#50
Junky Infinity ChouCho - Kagaribi
Whisper 6.92*
Apr 7th, 2021
Kalibe
marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , storyboard Contains a storyboard that enhances gameplay experience.
3.76 / 5.00 from 29 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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