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Highest Rated Maps of All Time

#651
Pendulum - Crush
Irregular 8.15*
Aug 28th, 2019
nhlx
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., complex svFeatures large changes in slider velocity., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., high svFeatures prominent high slider velocity usage as a key part of map design.
3.86 from 23 votes
#652
fizzd - Super Battleworn Insomniac
Pyo's Extra (#1) 6.72*
Aug 14th, 2024
Pyo
mapping contestAn entry for a mapping contest., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs.
3.77 from 29 votes
#653
siraph - Souzou no Ame
Surgis & Hamano's Wet Dreams 5.93*
Mar 26th, 2024
Hamano and surgis
collabA map with two or more associated mappers., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs.
3.86 from 23 votes
#654
Dark PHOENiX - Green-Eyed Jealousy
Envy 6.20*
Jun 26th, 2014
chenwu and sjoy
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.99 from 25 votes
#655
New Order - Temptation
Green Eyes Blue Eyes Grey Eyes 4.61*
Dec 30th, 2024
pumice
marathonA map with a drain time of over 5 minutes., freeformAn unrestrained and loose approach towards visual structure., finger controlUses complex applications of rhythms in order to test the player's tapping ability., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.71 from 39 votes
#656
Yorushika - Itte.
Clearly 5.10*
Jun 19th, 2019
ac8129464363
repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.67 from 45 votes
#657
Kanpyohgo - Unmei no Dark Side -Rolling Gothic mix
yf's Expert 6.48*
Mar 28th, 2017
yf_bmp
mapping contestAn entry for a mapping contest., simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.80 from 30 votes
#658
Nanahoshi Kangengakudan - Meikaruza
Extra 5.79*
Oct 10th, 2015
pkk
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., freeformAn unrestrained and loose approach towards visual structure., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
3.66 from 53 votes
#659
yuki. feat. setsunan - Hello! World
Eclectic 6.30*
Jul 10th, 2026
KomachiBaka
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, gimmickFocused on a single unique design or gameplay idea., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., mapping contestAn entry for a mapping contest.
3.69 from 43 votes
#660
Nanamori-chu * Goraku-bu - My Pace de Ikimashou
Yuri 5.92*
Oct 12th, 2011
bakabaka
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.64 from 55 votes
#661
Lily - Scarlet Rose
0108 style 5.79*
Jan 27th, 2012
val0108
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., slidershapesUses a large variety of slider designs., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.53 from 149 votes
#662
Diao ye zong feat. Meramipop - Shinkirou
Collab Masquerade 6.90*
Nov 19th, 2017
jonathanlfj
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.68 from 45 votes
#663
Camellia - Routing
Metro 7.09*
May 15th, 2024
wyit
gimmickFocused on a single unique design or gameplay idea., geometricIncorporates geometric shapes within the map's visual design., slidershapesUses a large variety of slider designs., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.59 from 73 votes
#664
Hitori Tori - perthed again (yambabom remix)
Extra 7.40*
Apr 2nd, 2026
Beomsan
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high svFeatures prominent high slider velocity usage as a key part of map design., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.60 from 66 votes
#665
Kanon Wakeshima - Love your enemies
Extra 5.78*
May 26th, 2017
Delis
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.82 from 29 votes
#666
DJ Sharpnel - StrangeProgram
HappyMiX 5.93*
Mar 12th, 2009
happy30
storyboardContains a storyboard that enhances gameplay experience., distance snappedUses osu's in-built distance snap feature for most/all of the map., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.76 from 34 votes
#667
Jin Yan Xie - Dancing Kong Fu
Insane 5.03*
Dec 16th, 2011
bakabaka
wide aimPatterns, usually jumps, with heavy use of wide angle movement., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.60 from 68 votes
#668
Feryquitous - Qavsell
Expert 6.13*
Mar 9th, 2023
coco
simpleAccessible and straightforward map design., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., geometricIncorporates geometric shapes within the map's visual design.
3.60 from 62 votes
#669
jippusu - Mushikui Saikede Rhythm
RLC 6.28*
May 25th, 2013
RLC
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.73 from 38 votes
#670
SWAN K feat. Asuka M - LOVE B.B.B
subahibi's Atomosphere 6.95*
Jul 29th, 2024
subahibi
techTests uncommon skills., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.68 from 42 votes
#671
Rohi - Kanata ni Mau wa Sakura no Shirabe
Skystar's Extra 6.24*
Feb 12th, 2014
Skystar
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.84 from 26 votes
#672
ginkiha - EOS
RLC's Another 5.01*
Jun 2nd, 2014
RLC
storyboardContains a storyboard that enhances gameplay experience., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.72 from 36 votes
#673
Troye Sivan - Rush
My High 5.36*
Feb 4th, 2024
yiyi
simpleAccessible and straightforward map design., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.58 from 80 votes
#674
WSTR - Eastbound & Down
Irre <3 HanzeR 6.32*
Apr 12th, 2017
Irreversible and HanzeR
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., chaoticUnpredictable map design, often testing unusual skillsets., finger controlUses complex applications of rhythms in order to test the player's tapping ability., freeformAn unrestrained and loose approach towards visual structure., progressionContains a gradual advancement in difficulty or concept across the map., collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience.
3.60 from 67 votes
#675
Killer - Zui Qing Feng
Hard 2.89*
Apr 18th, 2015
Hollow Wings
simpleAccessible and straightforward map design., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., freeformAn unrestrained and loose approach towards visual structure.
3.76 from 31 votes
#676
LOLUET x yoei. - roots
intension 7.40*
Nov 3rd, 2024
seros
progressionContains a gradual advancement in difficulty or concept across the map., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., aim staminaFeatures extended strenuous aim sections with little or no moments of rest.
3.74 from 31 votes
#677
X2N_ - Smile of the End
Extra 7.23*
May 4th, 2018
Mirash
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., staminaTests a player's ability to tap dense rhythms over long periods of time., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.74 from 40 votes
#678
Minami Yasuhiro - carnation.lnk
Deconcentration 7.64*
Aug 4th, 2021
Hollow Wings
wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high svFeatures prominent high slider velocity usage as a key part of map design.
3.71 from 40 votes
#679
yambabom - Over my head
Insane AR10 6.31*
Aug 18th, 2012
Zapy
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.82 from 24 votes
#680
Rina Sawayama - XS
yaspo's XS 5.17*
Dec 4th, 2021
yaspo
tournament customA custom map for a playing tournament., freeformAn unrestrained and loose approach towards visual structure., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.62 from 60 votes
#681
Camellia - crystallized
handsome's Master 6.50*
Jun 28th, 2016
hehe
storyboardContains a storyboard that enhances gameplay experience., simpleAccessible and straightforward map design., techTests uncommon skills., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.85 from 24 votes
#682
yuikonnu & ayaponzu* - Super Nuko World
Guy's Extra 6.09*
Jan 3rd, 2015
Guy
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
3.59 from 69 votes
#683
M2U feat. Guriri - Magnolia
AngelHoney's ExtrA 5.97*
Oct 15th, 2014
AngelHoney
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., storyboardContains a storyboard that enhances gameplay experience., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.69 from 40 votes
#684
Mysteka - Hesperos
3dyoshispin 6.53*
May 16th, 2022
Acylica
tournament customA custom map for a playing tournament., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., storyboardContains a storyboard that enhances gameplay experience., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song.
3.69 from 44 votes
#685
Danny Brown - Really Doe feat. Kendrick Lamar, Ab-Soul, Earl Sweatshirt
cxxxllab 5.42*
Dec 29th, 2024
wyit, jamesjan3, Scub and Kataryn
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., techTests uncommon skills.
3.81 from 27 votes
#686
Xelia - Illumiscape
Extra 6.28*
Aug 17th, 2012
LKs
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.86 from 23 votes
#687
Renard - Because Maybe! pt. 2
Marathon 8.47*
May 2nd, 2016
Blue Dragon
gungathonA map with a drain time of over 10 minutes., multi-songContains multiple songs within the audio., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.71 from 36 votes
#688
Hommarju feat. Latte - masterpiece
Chaos 7.63*
Sep 21st, 2025
Mattay
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., geometricIncorporates geometric shapes within the map's visual design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., marathonA map with a drain time of over 5 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., square aimUses patterns where circles are placed in a square arrangement.
3.60 from 61 votes
#689
False Noise - Skyshards
Convergence 5.83*
Apr 12th, 2022
Lince Cosmico
marathonA map with a drain time of over 5 minutes., techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., high svFeatures prominent high slider velocity usage as a key part of map design.
3.71 from 34 votes
#690
Linked Horizon - Shoukei to Shikabane no Michi
Icy Depths of the Ninth Circle 8.99*
Nov 18th, 2019
nhlx
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., complex svFeatures large changes in slider velocity., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song., high svFeatures prominent high slider velocity usage as a key part of map design.
3.83 from 24 votes
#691
Traktion - Gid V
Fragment Collab 6.75*
May 29th, 2019
EphemeralFetish and Hikaru Rose
marathonA map with a drain time of over 5 minutes., techTests uncommon skills., collabA map with two or more associated mappers., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.72 from 39 votes
#692
Akiyama Uni - Ten'imuhou
Extra 6.49*
Nov 14th, 2017
Hollow Wings
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.65 from 47 votes
#693
IZ*ONE - Secret Story of the Swan
baekjo 7.41*
Dec 14th, 2020
emilia
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.69 from 40 votes
#694
FELT - Songs Compilation
Milky Wink 7.23*
Oct 14th, 2021
Frostmourne, jonathanlfj, 10nya, captin1, Kloyd, Giralda, arronchu1207, UndeadCapulet, Kalibe, Yohanes, Plus4j, Moecho, Neto, Crissa, Icekalt, Mimiliaa, Hobbes2, iljaaz, Mir, Deca and lugu
gungathonA map with a drain time of over 10 minutes., storyboardContains a storyboard that enhances gameplay experience., multi-songContains multiple songs within the audio., megacollabA map with 8 or more associated mappers., collabA map with two or more associated mappers.
3.80 from 27 votes
#695
Nekomata Master+ - squall
Muya's Another 5.56*
Mar 23rd, 2018
Muya
simpleAccessible and straightforward map design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.95 from 21 votes
#696
BEMANI Sound Team PHQUASE & ZAQUVA - QQ
EXCEED 9.14*
Apr 17th, 2026
-Arko
chaoticUnpredictable map design, often testing unusual skillsets., geometricIncorporates geometric shapes within the map's visual design., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
3.86 from 22 votes
#697
FELT - our song
expert 5.89*
Dec 25th, 2019
UndeadCapulet
freeformAn unrestrained and loose approach towards visual structure., progressionContains a gradual advancement in difficulty or concept across the map., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
3.77 from 29 votes
#698
Sasuke Haraguchi feat. Kasane Teto - Igaku
Yup 6.97*
Aug 29th, 2024
Pyo
complex svFeatures large changes in slider velocity., gimmickFocused on a single unique design or gameplay idea., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs.
3.62 from 50 votes
#699
Annabel - wormhole
extra 6.10*
Mar 10th, 2023
Lince Cosmico
mapping contestAn entry for a mapping contest., techTests uncommon skills., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.60 from 62 votes
#700
Enter Shikari - Radiate
SPRING CLEANING OF THE MIND 6.98*
Jun 8th, 2019
Hectic
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., wide aimPatterns, usually jumps, with heavy use of wide angle movement., high svFeatures prominent high slider velocity usage as a key part of map design.
3.67 from 40 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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