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Highest Rated Maps of All Time

#701
SHIKI - Pure Ruby
Another 4.95*
Jun 17th, 2011
Glass
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.81 / 5.00 from 26 votes
#702
Rex Orange County - Television / So Far So Good (Cut Ver.)
Expert 5.31*
Apr 16th, 2022
moph
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.82 / 5.00 from 24 votes
#703
kamome sano - archive::zip
Axarious' Expert (#3) 6.77*
Jul 11th, 2021
Axarious
mapping contest An entry for a mapping contest. , tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slidershapes Uses a large variety of slider designs.
3.81 / 5.00 from 25 votes
#704
DOT96 - MAKE IT FUNKY NOW (BMS EDIT)
EXTREMELY FUNKY 5.61*
Jun 7th, 2021
Mr HeliX
reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , gimmick Focused on a single unique design or gameplay idea. , storyboard Contains a storyboard that enhances gameplay experience. , storyboard gimmick Includes a storyboard that changes how the map is played, usually by changing a map's visuals by using storyboard elements in place of showing the map's hitobjects. , circle only Restricts object choice to circles only.
3.83 / 5.00 from 23 votes
#705
Camellia - Tojita Sekai
Sukhavati 7.44*
Aug 14th, 2021
Aoinabi
marathon A map with a drain time of over 5 minutes. , tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.70 / 5.00 from 38 votes
#706
Nekomata Master+ - squall
Muya's Another 5.45*
Mar 23rd, 2018
Muya
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.96 / 5.00 from 21 votes
#707
kors k feat.Yukacco - Are You Ready (Original Mix)
Extra 5.82*
Sep 13th, 2014
Kiiwa
marathon A map with a drain time of over 5 minutes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.76 / 5.00 from 33 votes
#708
Nekomata Gekidan - envidia
jewel 5.67*
Feb 4th, 2019
Amandia
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , marathon A map with a drain time of over 5 minutes.
3.59 / 5.00 from 56 votes
#709
Frums - 24eeev0-$
bpm(1) = 100; for (i = 2 : 24) {... 5.53*
Feb 9th, 2020
Niva
complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability. , accelerating bpm Features progressively increasing tempo. , simple Accessible and straightforward map design.
3.76 / 5.00 from 29 votes
#710
KNOWER - Overtime
Ecstasy 5.40*
Sep 18th, 2020
Mir
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs.
3.70 / 5.00 from 36 votes
#711
Junky Infinity ChouCho - Kagaribi
Whisper 6.53*
Apr 7th, 2021
Kalibe
marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , storyboard Contains a storyboard that enhances gameplay experience.
3.76 / 5.00 from 29 votes
#712
False Noise - Space Angel
†Seraphim's Divine Choir† 5.80*
Dec 29th, 2020
Lince Cosmico, Julian Alvarez and MaestroSplinter
collab A map with two or more associated mappers. , slidershapes Uses a large variety of slider designs. , mapping contest An entry for a mapping contest.
3.53 / 5.00 from 96 votes
#713
Yasuda Rei - Mirror -TV edit-
Reflection 4.32*
Oct 19th, 2014
Skystar
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , progression Contains a gradual advancement in difficulty or concept across the map. , simple Accessible and straightforward map design. , slidershapes Uses a large variety of slider designs.
3.67 / 5.00 from 41 votes
#714
Sasuke Haraguchi feat. Kasane Teto - Igaku
Yup 7.12*
Aug 29th, 2024
Pyo
complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , gimmick Focused on a single unique design or gameplay idea. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slidershapes Uses a large variety of slider designs.
3.62 / 5.00 from 48 votes
#715
jun - KIMONO <3 PRINCESS
deetz' Another 5.42*
Jan 6th, 2024
ac8129464363
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.70 / 5.00 from 36 votes
#716
Twerknation28 - #jerseyclub saga
#The last word 6.02*
Jul 12th, 2025
Ancelysia
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , chaotic Unpredictable map design, often testing unusual skillsets. , multi-song Contains multiple songs within the audio. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs.
3.82 / 5.00 from 27 votes
#717
Minami - Kawaki wo Ameku
Expert 6.75*
Mar 12th, 2019
Mirash
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.74 / 5.00 from 30 votes
#718
slowthai, Mura Masa - Doorman
LET ME IN 4.66*
Dec 9th, 2021
Fsjallink
simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.73 / 5.00 from 31 votes
#719
455-38B - G e n g a o z o - f o o n
Extra 6.09*
Jul 21st, 2019
ktgster
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.71 / 5.00 from 32 votes
#720
Himeringo - Yotsuya-san ni Yoroshiku
Winber1's Extreme 6.12*
Jun 28th, 2014
winber1
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , storyboard Contains a storyboard that enhances gameplay experience. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.59 / 5.00 from 59 votes
#721
Inferi - The Promethean Kings
The Merciless 9.46*
Oct 10th, 2016
Mazzerin
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , chaotic Unpredictable map design, often testing unusual skillsets. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , marathon A map with a drain time of over 5 minutes.
3.62 / 5.00 from 49 votes
#722
Shimotsuki Haruka - Youka to Yumeutsutsu
Awakening 5.66*
Jul 11th, 2015
Voxnola
marathon A map with a drain time of over 5 minutes.
3.70 / 5.00 from 35 votes
#723
Halozy - K.O.K.O.R.O & S.A.T.O.R.A.R.E
recalling now 6.89*
Apr 11th, 2019
idke
marathon A map with a drain time of over 5 minutes.
3.72 / 5.00 from 31 votes
#724
False Noise - Skyshards
Convergence 5.44*
Apr 12th, 2022
Lince Cosmico
tech Tests uncommon skills. , marathon A map with a drain time of over 5 minutes. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , high sv Features prominent high slider velocity usage as a key part of map design.
3.68 / 5.00 from 34 votes
#725
utsuP - Adult's Toy
Desecration 5.85*
Dec 17th, 2012
SapphireGhost
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , high tickrate Utilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.77 / 5.00 from 26 votes
#726
Crystal Castles - Vietnam
A journey to a sinister past 5.68*
Apr 17th, 2020
Spork Lover
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , slidershapes Uses a large variety of slider designs.
3.78 / 5.00 from 24 votes
#727
KOKIA - Ningen tte Sonna Mono ne
kodoku 5.69*
Oct 13th, 2019
tatemae
complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , slidershapes Uses a large variety of slider designs. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.62 / 5.00 from 48 votes
#728
kamome sano - O2
veracious chaos 6.02*
Jan 23rd, 2019
zev
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , progression Contains a gradual advancement in difficulty or concept across the map.
3.67 / 5.00 from 38 votes
#729
TRUE - DREAM SOLISTER
Melody 5.51*
Mar 18th, 2016
Kibbleru
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.71 / 5.00 from 31 votes
#730
3L - MyonMyonMyonMyonMyonMyon!
11t's Extra 4.58*
Apr 20th, 2016
11t
storyboard Contains a storyboard that enhances gameplay experience. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.73 / 5.00 from 30 votes
#731
Hommarju feat. Latte - masterpiece
Chaos 7.10*
Sep 21st, 2025
Mattay
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design.
3.58 / 5.00 from 58 votes
#732
Demetori - Kanjou no Matenrou ~ World's End
Extra Stage 5.88*
Jul 22nd, 2014
GoldenWolf
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes.
3.66 / 5.00 from 36 votes
#733
sekai - God-ish
? 6.58*
Jul 28th, 2022
seros
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , tournament custom A custom map for a playing tournament. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
3.66 / 5.00 from 39 votes
#734
LeaF - I
Terror 6.83*
Jul 31st, 2013
Mirage
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , accelerating bpm Features progressively increasing tempo.
3.74 / 5.00 from 28 votes
#735
Hollow Wings - Wo Zhen De Shou Shang Le
Hurted Lin 3.64*
Jan 18th, 2017
Hollow Wings
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.04 / 5.00 from 22 votes
#736
Shimotsuki Haruka - Secret Liqueur -Short ver-
Liqueur 5.93*
Apr 5th, 2016
ID => 1269067
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , high sv Features prominent high slider velocity usage as a key part of map design.
3.76 / 5.00 from 28 votes
#737
Ado - Odo
Dance 6.44*
Nov 25th, 2021
Heilia
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , mapping contest An entry for a mapping contest.
3.51 / 5.00 from 112 votes
#738
Hakushi Hasegawa - Sabaku de
Expert 5.75*
Aug 27th, 2021
dsco
repetition Features the use of recognizable identical patterns or gameplay elements. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , storyboard Contains a storyboard that enhances gameplay experience. , keysounds Contains hitsounds that use various pitched samples to create a melody, typically following one within the song.
3.80 / 5.00 from 27 votes
#739
Sota Fujimori - Mother Ship
EXTREME 5.24*
Dec 18th, 2012
Flower
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
3.76 / 5.00 from 24 votes
#740
Green Day - Jesus of Suburbia
Bullet in a Bible 6.32*
Feb 17th, 2022
hehe
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.69 / 5.00 from 34 votes
#741
Numakura Manami, Seto Asami, Fuchigami Mai - Justability
Amamiya Nathan's Shooting Star 6.26*
Nov 12th, 2016
Skystar and Nathan
simple Accessible and straightforward map design. , collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes.
3.52 / 5.00 from 103 votes
#742
Culprate & Skorpion - Jester
Transcending Dimensions 6.94*
Oct 19th, 2018
NeilPerry
repetition Features the use of recognizable identical patterns or gameplay elements. , tech Tests uncommon skills. , slidershapes Uses a large variety of slider designs.
3.65 / 5.00 from 38 votes
#743
An - artcore JINJA
Skystar 6.03*
Sep 11th, 2013
Skystar
mapping contest An entry for a mapping contest. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , storyboard Contains a storyboard that enhances gameplay experience.
3.55 / 5.00 from 75 votes
#744
USAO - TAPIOCA
FURY 7.27*
Jun 20th, 2021
Realazy
tech Tests uncommon skills. , marathon A map with a drain time of over 5 minutes. , tournament custom A custom map for a playing tournament.
3.70 / 5.00 from 30 votes
#745
Shihori - Magic Girl !!
Lunatic 4.78*
Aug 1st, 2012
Frostmourne
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design.
3.62 / 5.00 from 44 votes
#746
Blood Incantation - The Giza Power Plant
Slifer & New Year's Transcendent... 7.79*
Dec 19th, 2024
Slifer and new year
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , slidershapes Uses a large variety of slider designs.
3.75 / 5.00 from 27 votes
#747
umu. - Dareka no Shinzou ni Nareta Nara
Expert 6.38*
May 11th, 2020
xbopost
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.99 / 5.00 from 26 votes
#748
siinamota - Uta o Utau Hito
toybot's Extra 5.86*
Jul 25th, 2019
toybot
time signatures Audio contains many changes in time signature or uses an uncommon time signature. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability.
3.78 / 5.00 from 26 votes
#749
Rengoku Teien - Suikyou HEAVEN!
! 7.29*
Oct 2nd, 2022
Heilia
repetition Features the use of recognizable identical patterns or gameplay elements. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , tournament custom A custom map for a playing tournament.
3.58 / 5.00 from 57 votes
#750
kors k - Playing With Fire
Extra 5.74*
Aug 16th, 2019
ac8129464363
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream.
3.78 / 5.00 from 23 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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