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Highest Rated Maps of All Time

#701
WSTR - Eastbound & Down
Irre <3 HanzeR 6.32*
Apr 12th, 2017
Irreversible and HanzeR
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., chaoticUnpredictable map design, often testing unusual skillsets., finger controlUses complex applications of rhythms in order to test the player's tapping ability., freeformAn unrestrained and loose approach towards visual structure., progressionContains a gradual advancement in difficulty or concept across the map., collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience.
3.59 from 67 votes
#702
Xelia - Illumiscape
Extra 6.28*
Aug 17th, 2012
LKs
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.85 from 23 votes
#703
Kanpyohgo - Unmei no Dark Side -Rolling Gothic mix
yf's Expert 6.48*
Mar 28th, 2017
yf_bmp
mapping contestAn entry for a mapping contest., simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.78 from 30 votes
#704
jippusu - Mushikui Saikede Rhythm
RLC 6.28*
May 25th, 2013
RLC
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.71 from 39 votes
#705
Billain - Boogie
Edge 6.81*
Jul 19th, 2016
Blue Dragon, RLC, Bonzi, Nerova Riuz GX, Broccoly, Len, Asphyxia, -Visceral-, Xilver15, Rohit6, ProfessionalBox, Fizz, Asahina Momoko, Sing, byfar and Spaghetti
marathonA map with a drain time of over 5 minutes., megacollabA map with 8 or more associated mappers., techTests uncommon skills., collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.51 from 157 votes
#706
Traktion - Gid V
Fragment Collab 6.75*
May 29th, 2019
EphemeralFetish and Hikaru Rose
marathonA map with a drain time of over 5 minutes., techTests uncommon skills., collabA map with two or more associated mappers., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.72 from 39 votes
#707
Danny Brown - Really Doe feat. Kendrick Lamar, Ab-Soul, Earl Sweatshirt
cxxxllab 5.42*
Dec 29th, 2024
wyit, jamesjan3, Scub and Kataryn
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., techTests uncommon skills.
3.81 from 27 votes
#708
Annabel - wormhole
extra 6.10*
Mar 10th, 2023
Lince Cosmico
mapping contestAn entry for a mapping contest., techTests uncommon skills., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.60 from 62 votes
#709
Killer - Zui Qing Feng
Hard 2.89*
Apr 18th, 2015
Hollow Wings
simpleAccessible and straightforward map design., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., freeformAn unrestrained and loose approach towards visual structure.
3.75 from 31 votes
#710
Diao Ye Zong feat. Meramipop - curse upon me!
Love-Coloured Magic! 7.59*
Feb 21st, 2019
[Mad]
marathonA map with a drain time of over 5 minutes., freeformAn unrestrained and loose approach towards visual structure., progressionContains a gradual advancement in difficulty or concept across the map., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.92 from 25 votes
#711
JYOCHO - Kirei na Sankaku, Asahi Ningen
looks like a dream, tastes like a dream 6.87*
Aug 30th, 2024
blixys
techTests uncommon skills., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs.
3.66 from 44 votes
#712
Nekomata Master+ - squall
Muya's Another 5.56*
Mar 23rd, 2018
Muya
simpleAccessible and straightforward map design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.95 from 21 votes
#713
goreshit - fleshbound
martyr 7.24*
Feb 12th, 2017
Vell
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
3.68 from 39 votes
#714
Silentroom - F1055
final 7.69*
May 23rd, 2026
Acylica, Taeyang, Beomsan and milr_
techTests uncommon skills., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., slidershapesUses a large variety of slider designs., mapping contestAn entry for a mapping contest., progressionContains a gradual advancement in difficulty or concept across the map., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., collabA map with two or more associated mappers., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.59 from 65 votes
#715
False Noise - Skyshards
Convergence 5.83*
Apr 12th, 2022
Lince Cosmico
marathonA map with a drain time of over 5 minutes., techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., high svFeatures prominent high slider velocity usage as a key part of map design.
3.70 from 34 votes
#716
FELT - Lies in Reality
Deception 6.47*
Jun 9th, 2016
captin1
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.69 from 38 votes
#717
Camellia feat. nanahira - Bassdrop freaks
RiP iidx 6.17*
Dec 8th, 2014
fanzhen0019
techTests uncommon skills., complex svFeatures large changes in slider velocity., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., accel/decel streamsStyle of streams which use gradual increases or decreases in spacing.
4.09 from 23 votes
#718
Rita - Dream Walker
EX 6.01*
Jan 9th, 2022
Frakturehawkens
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., freeformAn unrestrained and loose approach towards visual structure., techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
4.17 from 21 votes
#719
M2U - Placebo Dying
ExtrA 6.32*
Dec 1st, 2012
AngelHoney
freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
3.63 from 52 votes
#720
Chino (CV:Minase Inori) - Mahou Shoujo Chino (nenpulse bootleg remix)
cappuChino!! 6.01*
Jun 17th, 2017
Asahina Momoko
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.01 from 22 votes
#721
Enter Shikari - Wall
Spectrum 6.47*
Sep 12th, 2019
Hectic
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.05 from 23 votes
#722
Nekomata Gekidan - envidia
jewel 5.79*
Feb 4th, 2019
Amandia
marathonA map with a drain time of over 5 minutes., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., finger controlUses complex applications of rhythms in order to test the player's tapping ability., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.59 from 60 votes
#723
Porter Robinson - Goodbye To A World
Terminus 4.54*
Mar 2nd, 2017
Monstrata
geometricIncorporates geometric shapes within the map's visual design., progressionContains a gradual advancement in difficulty or concept across the map., marathonA map with a drain time of over 5 minutes., slidershapesUses a large variety of slider designs., gimmickFocused on a single unique design or gameplay idea.
3.63 from 52 votes
#724
Psychedelic Porn Crumpets - Hymn For A Droid
mindfuck 7.86*
Jan 20th, 2026
Weoweet
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets.
3.66 from 41 votes
#725
CLIFF EDGE feat. Nakamura Maiko - The Distance
Master 5.55*
Mar 2nd, 2017
hehe
gimmickFocused on a single unique design or gameplay idea., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.75 from 32 votes
#726
IZ*ONE - Secret Story of the Swan
baekjo 7.41*
Dec 14th, 2020
emilia
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.68 from 40 votes
#727
Kenny Loggins - Footloose
Insane 4.07*
Dec 19th, 2011
D33d
iNiS-styleA simple style originating from the original DS games. Recognizable by its emphasis on vocal rhythm, constant slider velocity, and easily understandable grid snap patterns., simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., storyboardContains a storyboard that enhances gameplay experience.
3.93 from 22 votes
#728
THE BINARY mido - Ego mo Id mo Tanjun ni
Expert 7.29*
Mar 15th, 2021
kuyusu
freeformAn unrestrained and loose approach towards visual structure., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs.
3.96 from 25 votes
#729
NakamuraEmi - Kakatte Koi yo
pishi's Extra 5.32*
May 30th, 2018
pishifat
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.05 from 21 votes
#730
wowaka - Unknown Mother-Goose feat. Hatsune Miku
Extra 6.67*
Jun 19th, 2021
KogumaX
chaoticUnpredictable map design, often testing unusual skillsets., techTests uncommon skills., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., slidershapesUses a large variety of slider designs.
3.81 from 29 votes
#731
Radiohead - Sit down. Stand up. (Snakes & Ladders.)
Expert 6.71*
Sep 9th, 2019
Mirash
storyboardContains a storyboard that enhances gameplay experience., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., freeformAn unrestrained and loose approach towards visual structure., progressionContains a gradual advancement in difficulty or concept across the map., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
3.81 from 25 votes
#732
TRakker - Countdown to the Blue
Dusk 6.45*
Jun 13th, 2017
Lasse
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., techTests uncommon skills., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.84 from 22 votes
#733
Renard - Because Maybe! pt. 2
Marathon 8.47*
May 2nd, 2016
Blue Dragon
gungathonA map with a drain time of over 10 minutes., multi-songContains multiple songs within the audio., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.69 from 37 votes
#734
MGMT - Little Dark Age
Insane 5.30*
Jul 4th, 2019
Senseabel
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.66 from 43 votes
#735
SawanoHiroyuki[nZk]:Gemie - x.U. (ETIA. Hardcore Bootleg Remix)
Shinoa 6.11*
Sep 2nd, 2015
captin1 and Skystar
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.77 from 30 votes
#736
Kanye West - BLKKK SKKKN HEAD
BLKKKD OUT 6.14*
Jul 24th, 2021
jamesjan3
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., playfield usageIncludes deliberate use of the playfield within the map design., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.58 from 70 votes
#737
Demetori - Kanjou no Matenrou ~ World's End
Extra Stage 6.07*
Jul 22nd, 2014
GoldenWolf
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.67 from 38 votes
#738
COALTAR OF THE DEEPERS - H/S/K/S
I/D/G/A/F 7.07*
Mar 12th, 2024
App
marathonA map with a drain time of over 5 minutes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., freeformAn unrestrained and loose approach towards visual structure.
3.62 from 54 votes
#739
Uinyasu, Occhoko Bunny - Aa Kenran no Yume ga Gotoku (Epsilon Remix)
Flower Dance 6.97*
Jul 31st, 2019
IOException
geometricIncorporates geometric shapes within the map's visual design., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., complex svFeatures large changes in slider velocity., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.94 from 22 votes
#740
Frums - 24eeev0-$
bpm(1) = 100; for (i = 2 : 24) {bpm(i) = bpm(i-1) + 8 + (floor((i-1) / 6) * 3)} 5.64*
Feb 9th, 2020
Niva
complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability., accelerating bpmFeatures progressively increasing tempo., simpleAccessible and straightforward map design., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, bundledA map that might come pre-downloaded upon installing osu! for the first time.
3.77 from 29 votes
#741
USAO - Dynamite (Camellia's MACHO TNT REMIX)
EX-pLo s ! o N 8.61*
Oct 25th, 2021
Xarr
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.83 from 22 votes
#742
Akiyama Uni - Ten'imuhou
Extra 6.49*
Nov 14th, 2017
Hollow Wings
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.64 from 47 votes
#743
Hirano Aya - Super Driver
Collab 5.58*
Apr 21st, 2011
Doomsday, Nakagawa-Kanon, Derekku, orioncomet, Vicho, Shohei Ohtani, Natteke, Colin Hou and Garven
storyboardContains a storyboard that enhances gameplay experience., megacollabA map with 8 or more associated mappers., simpleAccessible and straightforward map design., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.75 from 29 votes
#744
Cocteau Twins - Summerhead
Venix's expert 5.74*
Nov 21st, 2023
Venix
geometricIncorporates geometric shapes within the map's visual design., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.80 from 28 votes
#745
Enter Shikari - Radiate
SPRING CLEANING OF THE MIND 6.98*
Jun 8th, 2019
Hectic
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., wide aimPatterns, usually jumps, with heavy use of wide angle movement., high svFeatures prominent high slider velocity usage as a key part of map design.
3.67 from 40 votes
#746
Chikamori Kayako - Kigurumi Sungeki
Collab Special 6.21*
May 6th, 2021
CalstoneLightO and Mirash
collabA map with two or more associated mappers., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., storyboardContains a storyboard that enhances gameplay experience.
3.81 from 25 votes
#747
yuki. feat. setsunan - Hello! World
Eclectic 6.30*
Jul 10th, 2026
KomachiBaka
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, gimmickFocused on a single unique design or gameplay idea., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., mapping contestAn entry for a mapping contest.
3.64 from 45 votes
#748
slowthai, Mura Masa - Doorman
LET ME IN 4.71*
Dec 9th, 2021
Fsjallink
simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.73 from 31 votes
#749
Camellia - Routing
blixys' Extra 6.07*
May 15th, 2024
blixys
techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.64 from 42 votes
#750
SHK - Identity Part 4
Insane 5.41*
Feb 20th, 2012
AngelHoney
cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., progressionContains a gradual advancement in difficulty or concept across the map., finger controlUses complex applications of rhythms in order to test the player's tapping ability., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.57 from 71 votes
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