Highest Rated Maps of All Time
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#1301
Hana - Alice
in Wonderland 6.02*
Dec 8th, 2018
Fushimi Rio and gust
marathon A map with a drain time of over 5 minutes. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , collab A map with two or more associated mappers. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
in Wonderland 6.02*
Dec 8th, 2018
Fushimi Rio and gust
marathon A map with a drain time of over 5 minutes. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , collab A map with two or more associated mappers. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.36
/ 5.00 from
55 votes
#1302
Utada Hikaru - PINK BLOOD
It 5.64*
Jan 12th, 2023
VINXIS
repetition Features the use of recognizable identical patterns or gameplay elements. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
It 5.64*
Jan 12th, 2023
VINXIS
repetition Features the use of recognizable identical patterns or gameplay elements. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.35
/ 5.00 from
56 votes
#1303
Memme - Chinese Restaurant
09 6.40*
Jan 1st, 2016
09kami
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
09 6.40*
Jan 1st, 2016
09kami
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
3.45
/ 5.00 from
23 votes
#1304
sasakure.UK - Spider Thread Monopoly feat. Hatsune Miku
RLC's Insane 5.47*
Nov 10th, 2015
RLC
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
RLC's Insane 5.47*
Nov 10th, 2015
RLC
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.82
/ 5.00 from
20 votes
#1305
y0c1e - No buts!
Adrenaline 6.17*
Oct 16th, 2016
Lazer
marathon A map with a drain time of over 5 minutes.
Adrenaline 6.17*
Oct 16th, 2016
Lazer
marathon A map with a drain time of over 5 minutes.
3.41
/ 5.00 from
28 votes
#1306
SOPHIE - Faceshopping
Expert 4.97*
Aug 23rd, 2019
Myxo
reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
Expert 4.97*
Aug 23rd, 2019
Myxo
reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.41
/ 5.00 from
30 votes
#1307
Pendulum - Watercolour
INDULVIA 8.25*
May 3rd, 2025
nhlx
tech Tests uncommon skills. , marathon A map with a drain time of over 5 minutes. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , chaotic Unpredictable map design, often testing unusual skillsets. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , keysounds Contains hitsounds that use various pitched samples to create a melody, typically following one within the song. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , high sv Features prominent high slider velocity usage as a key part of map design.
INDULVIA 8.25*
May 3rd, 2025
nhlx
tech Tests uncommon skills. , marathon A map with a drain time of over 5 minutes. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , chaotic Unpredictable map design, often testing unusual skillsets. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , keysounds Contains hitsounds that use various pitched samples to create a melody, typically following one within the song. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , high sv Features prominent high slider velocity usage as a key part of map design.
3.31
/ 5.00 from
98 votes
#1308
USAO - Knight Rider
RLC's Extra 6.30*
Oct 24th, 2024
RLC
tech Tests uncommon skills. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
RLC's Extra 6.30*
Oct 24th, 2024
RLC
tech Tests uncommon skills. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.42
/ 5.00 from
27 votes
#1309
Bowling for Soup - 1985
Hito's Insane 4.87*
Aug 31st, 2008
Hitoshirenu Shourai
ninja spinners Features spinners that are very short in duration. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
Hito's Insane 4.87*
Aug 31st, 2008
Hitoshirenu Shourai
ninja spinners Features spinners that are very short in duration. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
3.35
/ 5.00 from
48 votes
#1310
Kuroneko Dungeon - Ryuu to Shoujo to Decoherence
kiddly's Mythic 7.13*
May 21st, 2026
kiddly
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
kiddly's Mythic 7.13*
May 21st, 2026
kiddly
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.53
/ 5.00 from
21 votes
#1311
Butthole Surfers - Mexican Caravan
South of the Rio Grande 7.38*
Mar 15th, 2026
careIess and new year
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , collab A map with two or more associated mappers. , chaotic Unpredictable map design, often testing unusual skillsets. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
South of the Rio Grande 7.38*
Mar 15th, 2026
careIess and new year
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , collab A map with two or more associated mappers. , chaotic Unpredictable map design, often testing unusual skillsets. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.39
/ 5.00 from
34 votes
#1312
VeetaCrush - Mole
Blossom 6.41*
Oct 3rd, 2022
JeZag
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , complex sv Features large changes in slider velocity. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , slidershapes Uses a large variety of slider designs. , tournament custom A custom map for a playing tournament.
Blossom 6.41*
Oct 3rd, 2022
JeZag
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , complex sv Features large changes in slider velocity. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , slidershapes Uses a large variety of slider designs. , tournament custom A custom map for a playing tournament.
3.45
/ 5.00 from
23 votes
#1313
System Of A Down - Toxicity
Disorder 7.80*
Aug 7th, 2020
Icekalt
variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , freeform An unrestrained and loose approach towards visual structure.
Disorder 7.80*
Aug 7th, 2020
Icekalt
variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , freeform An unrestrained and loose approach towards visual structure.
3.36
/ 5.00 from
43 votes
#1314
Jamie Christopherson - It Has To Be This Way (Platinum Mix)
NYQUILL'S EXTRA 5.67*
Mar 9th, 2022
Nyquill
repetition Features the use of recognizable identical patterns or gameplay elements. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
NYQUILL'S EXTRA 5.67*
Mar 9th, 2022
Nyquill
repetition Features the use of recognizable identical patterns or gameplay elements. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.02
/ 5.00 from
20 votes
#1315
Cranky - Rave 2 Rave
luscent 7.20*
May 14th, 2020
Luscent
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
luscent 7.20*
May 14th, 2020
Luscent
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.91
/ 5.00 from
20 votes
#1316
BAND-MAID - RINNE
MIRASH'S EXTRA 6.03*
Jul 20th, 2020
Mirash
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
MIRASH'S EXTRA 6.03*
Jul 20th, 2020
Mirash
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.42
/ 5.00 from
29 votes
#1317
EGOIST - Lovely Icecream Princess Sweetie
Addiction 6.94*
Sep 15th, 2017
Deramok
reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , chaotic Unpredictable map design, often testing unusual skillsets.
Addiction 6.94*
Sep 15th, 2017
Deramok
reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , chaotic Unpredictable map design, often testing unusual skillsets.
3.37
/ 5.00 from
39 votes
#1318
cygnus - STRIKER+
rrtyui's Extra 7.55*
May 18th, 2023
rrtyui
repetition Features the use of recognizable identical patterns or gameplay elements. , tech Tests uncommon skills. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , slidershapes Uses a large variety of slider designs. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
rrtyui's Extra 7.55*
May 18th, 2023
rrtyui
repetition Features the use of recognizable identical patterns or gameplay elements. , tech Tests uncommon skills. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , slidershapes Uses a large variety of slider designs. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.37
/ 5.00 from
39 votes
#1319
Ranko - Sei Natsu
Lunatic 5.94*
Dec 31st, 2012
Skystar
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Lunatic 5.94*
Dec 31st, 2012
Skystar
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.43
/ 5.00 from
27 votes
#1320
Hitori Tori - perthed again (yambabom remix)
Extra 6.46*
May 5th, 2015
Asphyxia
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
Extra 6.46*
May 5th, 2015
Asphyxia
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.43
/ 5.00 from
25 votes
#1321
USAO - Extra Mode
terminal.Accelerate 7.24*
Mar 7th, 2025
Asphyxia and melloe
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , tech Tests uncommon skills. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
terminal.Accelerate 7.24*
Mar 7th, 2025
Asphyxia and melloe
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , tech Tests uncommon skills. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.98
/ 5.00 from
20 votes
#1322
Widowmaker - Giselle
rrtyui x thzz's Ballet. 8.71*
Apr 13th, 2019
rrtyui and thzz
collab A map with two or more associated mappers. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , chaotic Unpredictable map design, often testing unusual skillsets. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
rrtyui x thzz's Ballet. 8.71*
Apr 13th, 2019
rrtyui and thzz
collab A map with two or more associated mappers. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , chaotic Unpredictable map design, often testing unusual skillsets. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.42
/ 5.00 from
27 votes
#1323
Emi Evans - Kuroiuta (International Version)
Cruel Fate 5.85*
Aug 30th, 2022
Kalibe
marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience.
Cruel Fate 5.85*
Aug 30th, 2022
Kalibe
marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience.
3.37
/ 5.00 from
40 votes
#1324
yax03 - down
down vs. nasmoeb 8.14*
Jun 15th, 2026
Beomsan and Down
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
down vs. nasmoeb 8.14*
Jun 15th, 2026
Beomsan and Down
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.36
/ 5.00 from
40 votes
#1325
Kuripurin - Jutenija
Jutenija 4.31*
Apr 9th, 2011
qinche
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
Jutenija 4.31*
Apr 9th, 2011
qinche
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.75
/ 5.00 from
21 votes
#1326
Epik High - Fly
Fly! '11 5.14*
Aug 3rd, 2022
Aranel
old-style revival Emulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
Fly! '11 5.14*
Aug 3rd, 2022
Aranel
old-style revival Emulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
3.42
/ 5.00 from
26 votes
#1327
Susumu Hirasawa - The Girl in Byakkoya
Paprika 5.54*
Jun 6th, 2020
Pata-Mon
linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
Paprika 5.54*
Jun 6th, 2020
Pata-Mon
linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
4.05
/ 5.00 from
19 votes
#1328
SIDxRAM - RAMSING
CULT LEADER METAMORPHOSIS 7.30*
Jan 23rd, 2021
Ksardas
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slidershapes Uses a large variety of slider designs. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
CULT LEADER METAMORPHOSIS 7.30*
Jan 23rd, 2021
Ksardas
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slidershapes Uses a large variety of slider designs. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.31
/ 5.00 from
84 votes
#1329
Tsumiki - phony
????????? 7.16*
Jan 5th, 2022
Ryuusei Aika
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , gimmick Focused on a single unique design or gameplay idea. , chaotic Unpredictable map design, often testing unusual skillsets. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
????????? 7.16*
Jan 5th, 2022
Ryuusei Aika
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , gimmick Focused on a single unique design or gameplay idea. , chaotic Unpredictable map design, often testing unusual skillsets. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.37
/ 5.00 from
38 votes
#1330
Origami Angel - The Title Track
Hard 3.51*
Jun 3rd, 2023
olc
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , simple Accessible and straightforward map design. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
Hard 3.51*
Jun 3rd, 2023
olc
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , simple Accessible and straightforward map design. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.43
/ 5.00 from
22 votes
#1331
2Slimey - Roc
Final Boss Collab 5.97*
Apr 27th, 2026
choke enough, Aosek and App
avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , collab A map with two or more associated mappers. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , chaotic Unpredictable map design, often testing unusual skillsets.
Final Boss Collab 5.97*
Apr 27th, 2026
choke enough, Aosek and App
avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , collab A map with two or more associated mappers. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , chaotic Unpredictable map design, often testing unusual skillsets.
3.35
/ 5.00 from
41 votes
#1332
Hiro Shinosawa (CV: Reina Kawamura) - SUNFADED
Callionet's Extra 6.83*
Mar 19th, 2026
Callionet
complex sv Features large changes in slider velocity. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , slidershapes Uses a large variety of slider designs.
Callionet's Extra 6.83*
Mar 19th, 2026
Callionet
complex sv Features large changes in slider velocity. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , slidershapes Uses a large variety of slider designs.
3.43
/ 5.00 from
24 votes
#1333
positive MAD-crew - Mynarco Addiction
Ex 6.35*
Dec 19th, 2015
Okoayu
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , marathon A map with a drain time of over 5 minutes.
Ex 6.35*
Dec 19th, 2015
Okoayu
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , marathon A map with a drain time of over 5 minutes.
3.42
/ 5.00 from
26 votes
#1334
Wotamin - Gigantic O.T.N
Guy's Extra 6.02*
Jul 16th, 2013
Guy
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Guy's Extra 6.02*
Jul 16th, 2013
Guy
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.51
/ 5.00 from
23 votes
#1335
Mitsunori Ikeda feat. Aimee B - Fallen Angel (el poco maro Remix)
Heaven's Feel 5.96*
May 19th, 2019
Lince Cosmico
marathon A map with a drain time of over 5 minutes.
Heaven's Feel 5.96*
May 19th, 2019
Lince Cosmico
marathon A map with a drain time of over 5 minutes.
3.42
/ 5.00 from
24 votes
#1336
3L - Three Magic
Collab 4.00*
Jan 27th, 2013
xsrsbsns, Mythol and cRyo[iceeicee]
collab A map with two or more associated mappers.
Collab 4.00*
Jan 27th, 2013
xsrsbsns, Mythol and cRyo[iceeicee]
collab A map with two or more associated mappers.
3.69
/ 5.00 from
22 votes
#1337
Various Artists - Alternator Compilation
Marathon 6.69*
Jan 13th, 2019
Monstrata
gungathon A map with a drain time of over 10 minutes. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , multi-song Contains multiple songs within the audio. , hexgrid Objects are placed along a hexagonal grid.
Marathon 6.69*
Jan 13th, 2019
Monstrata
gungathon A map with a drain time of over 10 minutes. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , multi-song Contains multiple songs within the audio. , hexgrid Objects are placed along a hexagonal grid.
3.36
/ 5.00 from
36 votes
#1338
Hana - Kuukirikigaku Shoujo to Shounen no Uta
vikala's Extra 5.77*
Dec 27th, 2020
toybot
download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , slidershapes Uses a large variety of slider designs.
vikala's Extra 5.77*
Dec 27th, 2020
toybot
download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , slidershapes Uses a large variety of slider designs.
3.41
/ 5.00 from
30 votes
#1339
Hatsuki Yura - Drivi'n greedy - Nhato Remix -
Moon 5.32*
Jan 30th, 2015
Kamio Misuzu
marathon A map with a drain time of over 5 minutes.
Moon 5.32*
Jan 30th, 2015
Kamio Misuzu
marathon A map with a drain time of over 5 minutes.
4.22
/ 5.00 from
20 votes
#1340
Qrispy Joybox feat.mao - Umeyukiyo
Insane 5.23*
Sep 26th, 2013
LKs
download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice.
Insane 5.23*
Sep 26th, 2013
LKs
download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice.
4.23
/ 5.00 from
21 votes
#1341
04 Limited Sazabys - Squall
Expert 6.81*
Nov 12th, 2019
Gillstar
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Expert 6.81*
Nov 12th, 2019
Gillstar
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.41
/ 5.00 from
26 votes
#1342
Nanamori-chu * Goraku-bu - Happy Time wa Owaranai
Expert 7.04*
Jun 13th, 2019
IOException
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , geometric Incorporates geometric shapes within the map's visual design. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Expert 7.04*
Jun 13th, 2019
IOException
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , geometric Incorporates geometric shapes within the map's visual design. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.33
/ 5.00 from
57 votes
#1343
DJ Ozawa - Tokyo (Innovaderz Remix)
Welcome to Skystar's Tokyo 6.46*
Jul 8th, 2016
Skystar
tech Tests uncommon skills. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs.
Welcome to Skystar's Tokyo 6.46*
Jul 8th, 2016
Skystar
tech Tests uncommon skills. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs.
3.39
/ 5.00 from
28 votes
#1344
NIWASHI - Playing with Ruby
Extreme 7.62*
Feb 16th, 2021
Down
tournament custom A custom map for a playing tournament. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
Extreme 7.62*
Feb 16th, 2021
Down
tournament custom A custom map for a playing tournament. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.53
/ 5.00 from
22 votes
#1345
Louis Cole - Blimp
Shrimp 5.96*
Dec 9th, 2022
Wispy
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
Shrimp 5.96*
Dec 9th, 2022
Wispy
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.34
/ 5.00 from
54 votes
#1346
Yooh - salvation
Redemption 6.59*
Oct 19th, 2014
ktgster
marathon A map with a drain time of over 5 minutes. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
Redemption 6.59*
Oct 19th, 2014
ktgster
marathon A map with a drain time of over 5 minutes. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.41
/ 5.00 from
24 votes
#1347
IOSYS - Okuu's Nuclear Fusion Dojo
v2b's Insane 5.40*
Oct 9th, 2009
v2b
repetition Features the use of recognizable identical patterns or gameplay elements. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , chaotic Unpredictable map design, often testing unusual skillsets. , geometric Incorporates geometric shapes within the map's visual design. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
v2b's Insane 5.40*
Oct 9th, 2009
v2b
repetition Features the use of recognizable identical patterns or gameplay elements. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , chaotic Unpredictable map design, often testing unusual skillsets. , geometric Incorporates geometric shapes within the map's visual design. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.91
/ 5.00 from
19 votes
#1348
Scatman John - Scatman (ski-ba-bop-ba-dop-bop)
Insane 4.63*
Mar 13th, 2022
Fsjallink
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design.
Insane 4.63*
Mar 13th, 2022
Fsjallink
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design.
3.40
/ 5.00 from
25 votes
#1349
The Smiths - This Charming Man
Wonder 5.86*
Nov 6th, 2020
dsco
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Wonder 5.86*
Nov 6th, 2020
dsco
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.35
/ 5.00 from
43 votes
#1350
Linkin Park - Guilty All The Same (feat. Rakim)
ACT 1 | "SHATTERED HOMECOMING" 4.09*
Dec 7th, 2022
pw384
marathon A map with a drain time of over 5 minutes.
ACT 1 | "SHATTERED HOMECOMING" 4.09*
Dec 7th, 2022
pw384
marathon A map with a drain time of over 5 minutes.
3.40
/ 5.00 from
24 votes
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