Highest Rated Maps of All Time
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#1301
Emi Evans - Kuroiuta (International Version)
Cruel Fate 5.85*
Aug 30th, 2022
Kalibe
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience., accel/decel streamsStyle of streams which use gradual increases or decreases in spacing.
Cruel Fate 5.85*
Aug 30th, 2022
Kalibe
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience., accel/decel streamsStyle of streams which use gradual increases or decreases in spacing.
3.39
from
41 votes
#1302
Camellia vs Akira Complex - Railgun Roulette (VIP)
Neil x Sharu, Syzygy 7.69*
Mar 22nd, 2018
NeilPerry and Sharu
collabA map with two or more associated mappers., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Neil x Sharu, Syzygy 7.69*
Mar 22nd, 2018
NeilPerry and Sharu
collabA map with two or more associated mappers., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.38
from
46 votes
#1303
ZUTOMAYO - Kan Saete Kuyashiiwa
geragera 6.49*
Oct 20th, 2019
Nathan
repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
geragera 6.49*
Oct 20th, 2019
Nathan
repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.32
from
105 votes
#1304
VeetaCrush - Mole
Blossom 6.41*
Oct 3rd, 2022
JeZag
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., complex svFeatures large changes in slider velocity., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., slidershapesUses a large variety of slider designs., tournament customA custom map for a playing tournament.
Blossom 6.41*
Oct 3rd, 2022
JeZag
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., complex svFeatures large changes in slider velocity., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., slidershapesUses a large variety of slider designs., tournament customA custom map for a playing tournament.
3.47
from
23 votes
#1305
Demetori - Yuuga ni Sakase, Sumizome no Sakura ~ The Harm of Coming into Existence
happy30's Extra 6.20*
Apr 13th, 2020
happy30
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
happy30's Extra 6.20*
Apr 13th, 2020
happy30
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.46
from
23 votes
#1306
HyuN - Grin
Extreme 7.19*
Apr 26th, 2019
ktgster
finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
Extreme 7.19*
Apr 26th, 2019
ktgster
finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
3.42
from
32 votes
#1307
3L - Three Magic
Collab 4.00*
Jan 27th, 2013
xsrsbsns, Mythol and cRyo[iceeicee]
simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., collabA map with two or more associated mappers., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Collab 4.00*
Jan 27th, 2013
xsrsbsns, Mythol and cRyo[iceeicee]
simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., collabA map with two or more associated mappers., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.70
from
22 votes
#1308
BAND-MAID - RINNE
MIRASH'S EXTRA 6.03*
Jul 20th, 2020
Mirash
simpleAccessible and straightforward map design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
MIRASH'S EXTRA 6.03*
Jul 20th, 2020
Mirash
simpleAccessible and straightforward map design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.44
from
29 votes
#1309
KOTOKO - agony
Impossible 6.86*
Jun 24th, 2022
moonpoint
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., progressionContains a gradual advancement in difficulty or concept across the map., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Impossible 6.86*
Jun 24th, 2022
moonpoint
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., progressionContains a gradual advancement in difficulty or concept across the map., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.39
from
40 votes
#1310
Function Phantom - Neuronecia
iyasine's Insane 5.41*
Dec 12th, 2014
iyasine
storyboardContains a storyboard that enhances gameplay experience., simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
iyasine's Insane 5.41*
Dec 12th, 2014
iyasine
storyboardContains a storyboard that enhances gameplay experience., simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.62
from
22 votes
#1311
Horie Yui - The World's End
Paradise Lost 8.16*
Jun 15th, 2022
Rita Summers
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., marathonA map with a drain time of over 5 minutes., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Paradise Lost 8.16*
Jun 15th, 2022
Rita Summers
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., marathonA map with a drain time of over 5 minutes., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.43
from
31 votes
#1312
The Chainsmokers - Closer (feat. Halsey)
Expert 5.73*
Jul 5th, 2018
UndeadCapulet
playfield constraintRestricts object placement to a certain part of the playfield., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., techTests uncommon skills., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
Expert 5.73*
Jul 5th, 2018
UndeadCapulet
playfield constraintRestricts object placement to a certain part of the playfield., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., techTests uncommon skills., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
3.44
from
30 votes
#1313
Coaltar of the Deepers - DEAR FUTURE
Collab 5.81*
Jun 25th, 2022
KogumaX, Mirash, misho15_701_4_0, Lyubym liya and mapping cancer
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., collabA map with two or more associated mappers.
Collab 5.81*
Jun 25th, 2022
KogumaX, Mirash, misho15_701_4_0, Lyubym liya and mapping cancer
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., collabA map with two or more associated mappers.
3.71
from
25 votes
#1314
8686m - Memai
Metamorphosis 5.78*
Jul 28th, 2023
Frakturehawkens
gimmickFocused on a single unique design or gameplay idea., repetitionFeatures the use of recognizable identical patterns or gameplay elements., progressionContains a gradual advancement in difficulty or concept across the map., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., slidershapesUses a large variety of slider designs., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., high svFeatures prominent high slider velocity usage as a key part of map design., marathonA map with a drain time of over 5 minutes.
Metamorphosis 5.78*
Jul 28th, 2023
Frakturehawkens
gimmickFocused on a single unique design or gameplay idea., repetitionFeatures the use of recognizable identical patterns or gameplay elements., progressionContains a gradual advancement in difficulty or concept across the map., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., slidershapesUses a large variety of slider designs., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., high svFeatures prominent high slider velocity usage as a key part of map design., marathonA map with a drain time of over 5 minutes.
3.42
from
30 votes
#1315
sakuzyo - Senkyou Ranbu
EX 5.99*
Oct 18th, 2016
ktgster
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
EX 5.99*
Oct 18th, 2016
ktgster
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.43
from
29 votes
#1316
DDR Mario Mix - Underground Mozart
Impossible 4.36*
Sep 16th, 2008
ash
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., repetitionFeatures the use of recognizable identical patterns or gameplay elements., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., storyboardContains a storyboard that enhances gameplay experience., geometricIncorporates geometric shapes within the map's visual design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., playfield usageIncludes deliberate use of the playfield within the map design., custom skinUtilizes custom skin elements and graphics., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
Impossible 4.36*
Sep 16th, 2008
ash
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., repetitionFeatures the use of recognizable identical patterns or gameplay elements., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., storyboardContains a storyboard that enhances gameplay experience., geometricIncorporates geometric shapes within the map's visual design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., playfield usageIncludes deliberate use of the playfield within the map design., custom skinUtilizes custom skin elements and graphics., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.85
from
19 votes
#1317
SWAN K feat. Asuka M - LOVE B.B.B
kiryu's Extra 5.81*
Jul 29th, 2024
z1085684963
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
kiryu's Extra 5.81*
Jul 29th, 2024
z1085684963
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.81
from
20 votes
#1318
Nhato vs. Taishi - SOL
SUPERNOVA 7.04*
Jul 4th, 2021
winber1, rrtyui, Regou, NeilPerry, Realazy, Starfy, toybot, revurii, xLolicore-, Nakano Itsuki, PoNo, den0saur, Sharu and lcfc
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., techTests uncommon skills., collabA map with two or more associated mappers., megacollabA map with 8 or more associated mappers.
SUPERNOVA 7.04*
Jul 4th, 2021
winber1, rrtyui, Regou, NeilPerry, Realazy, Starfy, toybot, revurii, xLolicore-, Nakano Itsuki, PoNo, den0saur, Sharu and lcfc
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., techTests uncommon skills., collabA map with two or more associated mappers., megacollabA map with 8 or more associated mappers.
3.44
from
26 votes
#1319
tofubeats - CANDYYYLAND feat. LIZ (Pa's Lam System Remix)
Nathan's Extra 6.08*
Apr 8th, 2024
Nathan
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., accel/decel streamsStyle of streams which use gradual increases or decreases in spacing.
Nathan's Extra 6.08*
Apr 8th, 2024
Nathan
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., accel/decel streamsStyle of streams which use gradual increases or decreases in spacing.
3.72
from
21 votes
#1320
Hitori Tori - perthed again (yambabom remix)
ddm's Fat Extra 6.99*
Apr 2nd, 2026
ddm
large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3., chaoticUnpredictable map design, often testing unusual skillsets., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
ddm's Fat Extra 6.99*
Apr 2nd, 2026
ddm
large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3., chaoticUnpredictable map design, often testing unusual skillsets., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.39
from
36 votes
#1321
Hana - Kuukirikigaku Shoujo to Shounen no Uta
vikala's Extra 5.77*
Dec 27th, 2020
toybot
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., slidershapesUses a large variety of slider designs.
vikala's Extra 5.77*
Dec 27th, 2020
toybot
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., slidershapesUses a large variety of slider designs.
3.42
from
31 votes
#1322
sekai - Doctorine
Rhapsodize 6.79*
Sep 11th, 2022
Petal
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
Rhapsodize 6.79*
Sep 11th, 2022
Petal
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.76
from
22 votes
#1323
ZUN - Necrofantasia
Boundary of Life and Death 5.59*
Jan 9th, 2023
Luscent
marathonA map with a drain time of over 5 minutes., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
Boundary of Life and Death 5.59*
Jan 9th, 2023
Luscent
marathonA map with a drain time of over 5 minutes., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.51
from
23 votes
#1324
System Of A Down - Toxicity
Disorder 7.80*
Aug 7th, 2020
Icekalt
variable timingContains multiple timing points, usually required for songs not recorded to a metronome., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
Disorder 7.80*
Aug 7th, 2020
Icekalt
variable timingContains multiple timing points, usually required for songs not recorded to a metronome., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.37
from
43 votes
#1325
Aimer with chelly (EGOIST) - ninelie (REDSHiFT x Vesuvia remix)
Daydream 6.10*
Nov 6th, 2016
ProfessionalBox
simpleAccessible and straightforward map design., techTests uncommon skills., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Daydream 6.10*
Nov 6th, 2016
ProfessionalBox
simpleAccessible and straightforward map design., techTests uncommon skills., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.45
from
24 votes
#1326
FKA twigs - Lights On
Insane 4.23*
May 7th, 2024
Mint
simpleAccessible and straightforward map design., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., low svFeatures prominent low sv usage as a key part of map design.
Insane 4.23*
May 7th, 2024
Mint
simpleAccessible and straightforward map design., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., low svFeatures prominent low sv usage as a key part of map design.
3.61
from
21 votes
#1327
SOPHIE - Faceshopping
Expert 4.97*
Aug 23rd, 2019
Myxo
chaoticUnpredictable map design, often testing unusual skillsets., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., slidershapesUses a large variety of slider designs., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
Expert 4.97*
Aug 23rd, 2019
Myxo
chaoticUnpredictable map design, often testing unusual skillsets., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., slidershapesUses a large variety of slider designs., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.41
from
30 votes
#1328
USAO - Knight Rider
RLC's Extra 6.30*
Oct 24th, 2024
RLC
simpleAccessible and straightforward map design., techTests uncommon skills., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
RLC's Extra 6.30*
Oct 24th, 2024
RLC
simpleAccessible and straightforward map design., techTests uncommon skills., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.42
from
27 votes
#1329
YUC'e - Future Candy
Sugar Rush 6.22*
Feb 5th, 2018
Nathan
storyboardContains a storyboard that enhances gameplay experience., techTests uncommon skills., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Sugar Rush 6.22*
Feb 5th, 2018
Nathan
storyboardContains a storyboard that enhances gameplay experience., techTests uncommon skills., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.39
from
33 votes
#1330
Tatsh - IMAGE -MATERIAL- <Version 0>
Scorpiour 7.98*
Aug 17th, 2013
Scorpiour
distance snappedUses osu's in-built distance snap feature for most/all of the map., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., marathonA map with a drain time of over 5 minutes.
Scorpiour 7.98*
Aug 17th, 2013
Scorpiour
distance snappedUses osu's in-built distance snap feature for most/all of the map., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., marathonA map with a drain time of over 5 minutes.
3.29
from
150 votes
#1331
Truxton - SHOTGUN JUGGLE
Extra 5.60*
Aug 1st, 2014
P o M u T a
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., storyboardContains a storyboard that enhances gameplay experience., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
Extra 5.60*
Aug 1st, 2014
P o M u T a
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., storyboardContains a storyboard that enhances gameplay experience., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.43
from
25 votes
#1332
Kuripurin - Jutenija
Jutenija 4.31*
Apr 9th, 2011
qinche
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
Jutenija 4.31*
Apr 9th, 2011
qinche
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
3.76
from
21 votes
#1333
EGOIST - Lovely Icecream Princess Sweetie
Addiction 6.94*
Sep 15th, 2017
Deramok
readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., chaoticUnpredictable map design, often testing unusual skillsets.
Addiction 6.94*
Sep 15th, 2017
Deramok
readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., chaoticUnpredictable map design, often testing unusual skillsets.
3.36
from
41 votes
#1334
Memme - Chinese Restaurant
09 6.40*
Jan 1st, 2016
09kami
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs.
09 6.40*
Jan 1st, 2016
09kami
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs.
3.45
from
23 votes
#1335
Pa's Lam System - City Lights Feat. EVO+ , Jinmenusagi (Pa's Lam System Remix)
byfar x handsome 7.14*
Feb 20th, 2017
hehe
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., collabA map with two or more associated mappers., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
byfar x handsome 7.14*
Feb 20th, 2017
hehe
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., collabA map with two or more associated mappers., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.43
from
27 votes
#1336
toe feat. Toki Asako - Goodbye (Album Ver.)
Farewell 8.06*
May 12th, 2023
Cocoyu
chaoticUnpredictable map design, often testing unusual skillsets., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., marathonA map with a drain time of over 5 minutes., slidershapesUses a large variety of slider designs., storyboardContains a storyboard that enhances gameplay experience., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
Farewell 8.06*
May 12th, 2023
Cocoyu
chaoticUnpredictable map design, often testing unusual skillsets., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., marathonA map with a drain time of over 5 minutes., slidershapesUses a large variety of slider designs., storyboardContains a storyboard that enhances gameplay experience., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
3.43
from
27 votes
#1337
Hana - Shuumatsu no Bishou
Looking-glass Insects 5.57*
Jan 12th, 2023
MrPotato and itay
collabA map with two or more associated mappers., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
Looking-glass Insects 5.57*
Jan 12th, 2023
MrPotato and itay
collabA map with two or more associated mappers., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.64
from
22 votes
#1338
Cranky - Rave 2 Rave
luscent 7.20*
May 14th, 2020
Luscent
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, repetitionFeatures the use of recognizable identical patterns or gameplay elements., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
luscent 7.20*
May 14th, 2020
Luscent
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, repetitionFeatures the use of recognizable identical patterns or gameplay elements., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.91
from
20 votes
#1339
Mizuki Nana x T.M.Revolution - Kakumei Dualism (TV Size)
Skystar's Extra 5.90*
Sep 1st, 2023
Skystar
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Skystar's Extra 5.90*
Sep 1st, 2023
Skystar
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.45
from
20 votes
#1340
sakuraburst - cherry blossoms explode across the dying horizon
distortion 5.66*
Oct 1st, 2016
Xilver15
marathonA map with a drain time of over 5 minutes., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., complex svFeatures large changes in slider velocity., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
distortion 5.66*
Oct 1st, 2016
Xilver15
marathonA map with a drain time of over 5 minutes., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., complex svFeatures large changes in slider velocity., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.79
from
21 votes
#1341
Nanamori-chu * Goraku-bu - Happy Time wa Owaranai
Expert 7.04*
Jun 13th, 2019
IOException
geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Expert 7.04*
Jun 13th, 2019
IOException
geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.33
from
58 votes
#1342
Nomy - Cocaine (Nightcore Mix)
Insane 5.62*
Jan 7th, 2012
Aleks719
geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., collabA map with two or more associated mappers., high svFeatures prominent high slider velocity usage as a key part of map design.
Insane 5.62*
Jan 7th, 2012
Aleks719
geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., collabA map with two or more associated mappers., high svFeatures prominent high slider velocity usage as a key part of map design.
3.45
from
23 votes
#1343
The Fall of Troy - Mouths Like Sidewinder Missiles
Mustang & Sally 9.55*
Aug 31st, 2025
Rita Summers
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Mustang & Sally 9.55*
Aug 31st, 2025
Rita Summers
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.80
from
19 votes
#1344
gmtn. vs. kozato (fw. LUZE) & gmtn. (witch's slave) - squartatrice vs. disperagioia
Extra 6.81*
Jul 13th, 2017
Lama Poluna
marathonA map with a drain time of over 5 minutes., progressionContains a gradual advancement in difficulty or concept across the map., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
Extra 6.81*
Jul 13th, 2017
Lama Poluna
marathonA map with a drain time of over 5 minutes., progressionContains a gradual advancement in difficulty or concept across the map., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
4.02
from
21 votes
#1345
Ling Yuan yousa - Kami no Manimani
dance! dance! 6.70*
Apr 6th, 2017
melloe
repetitionFeatures the use of recognizable identical patterns or gameplay elements., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
dance! dance! 6.70*
Apr 6th, 2017
melloe
repetitionFeatures the use of recognizable identical patterns or gameplay elements., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.78
from
21 votes
#1346
sasakure.UK - Good Bye, Mr. Jack
ReMiX 6.33*
Mar 15th, 2017
Xilver15
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., accel/decel streamsStyle of streams which use gradual increases or decreases in spacing., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
ReMiX 6.33*
Mar 15th, 2017
Xilver15
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., accel/decel streamsStyle of streams which use gradual increases or decreases in spacing., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
3.90
from
20 votes
#1347
Hiro Shinosawa (CV: Reina Kawamura) - SUNFADED
Callionet's Extra 6.83*
Mar 19th, 2026
Callionet
complex svFeatures large changes in slider velocity., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., slidershapesUses a large variety of slider designs.
Callionet's Extra 6.83*
Mar 19th, 2026
Callionet
complex svFeatures large changes in slider velocity., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., slidershapesUses a large variety of slider designs.
3.43
from
25 votes
#1348
Tyrfing - Verflucht
†LEGGENDARIA 7.90*
Dec 21st, 2019
Muya
chaoticUnpredictable map design, often testing unusual skillsets., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., staminaTests a player's ability to tap dense rhythms over long periods of time., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
†LEGGENDARIA 7.90*
Dec 21st, 2019
Muya
chaoticUnpredictable map design, often testing unusual skillsets., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., staminaTests a player's ability to tap dense rhythms over long periods of time., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.38
from
35 votes
#1349
bubbles - F
Insane 3.97*
Feb 25th, 2009
tobebuta
finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., slidershapesUses a large variety of slider designs., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
Insane 3.97*
Feb 25th, 2009
tobebuta
finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., slidershapesUses a large variety of slider designs., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.76
from
20 votes
#1350
The Smiths - This Charming Man
Wonder 5.86*
Nov 6th, 2020
dsco
wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Wonder 5.86*
Nov 6th, 2020
dsco
wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.36
from
45 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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