Highest Rated Maps of 2024
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#101
SWAN K feat. Asuka M - LOVE B.B.B
kiryu's Extra 5.81*
Jul 29th, 2024
z1085684963
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
kiryu's Extra 5.81*
Jul 29th, 2024
z1085684963
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.88
/ 5.00 from
19 votes
#102
USAO - Knight Rider
tyui's Special 6.94*
Oct 24th, 2024
rrtyui
tech Tests uncommon skills. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
tyui's Special 6.94*
Oct 24th, 2024
rrtyui
tech Tests uncommon skills. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.34
/ 5.00 from
27 votes
#103
Hakushi Hasegawa - Scary Point
Cube 6.20*
Jan 17th, 2024
zglock
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability.
Cube 6.20*
Jan 17th, 2024
zglock
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability.
3.31
/ 5.00 from
36 votes
#104
sasakure.UK - the EmpErroR (Full Ver.)
DistRactioN 8.53*
Nov 13th, 2024
Ryuusei Aika
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , tournament custom A custom map for a playing tournament.
DistRactioN 8.53*
Nov 13th, 2024
Ryuusei Aika
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , tournament custom A custom map for a playing tournament.
3.82
/ 5.00 from
19 votes
#105
Sleeping Pola - kuuchuubunkai
yuu_u7 8.95*
Jan 5th, 2024
Raijodo
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , tournament custom A custom map for a playing tournament. , progression Contains a gradual advancement in difficulty or concept across the map. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , geometric Incorporates geometric shapes within the map's visual design.
yuu_u7 8.95*
Jan 5th, 2024
Raijodo
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , tournament custom A custom map for a playing tournament. , progression Contains a gradual advancement in difficulty or concept across the map. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , geometric Incorporates geometric shapes within the map's visual design.
3.32
/ 5.00 from
31 votes
#106
FKA twigs - Lights On
Insane 4.23*
May 7th, 2024
Mint
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design. , low sv Features prominent low sv usage as a key part of map design.
Insane 4.23*
May 7th, 2024
Mint
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design. , low sv Features prominent low sv usage as a key part of map design.
3.58
/ 5.00 from
20 votes
#107
Deftones - Hole In The Earth
Somewhere? I'm there... 6.20*
Jul 4th, 2024
MonsieurSebas
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Somewhere? I'm there... 6.20*
Jul 4th, 2024
MonsieurSebas
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.34
/ 5.00 from
23 votes
#108
Atsuko Chiba - Seeds
Bloom 4.14*
Apr 7th, 2024
a bat
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , marathon A map with a drain time of over 5 minutes. , progression Contains a gradual advancement in difficulty or concept across the map. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , storyboard Contains a storyboard that enhances gameplay experience. , freeform An unrestrained and loose approach towards visual structure. , playfield usage Includes deliberate use of the playfield within the map design. , keysounds Contains hitsounds that use various pitched samples to create a melody, typically following one within the song.
Bloom 4.14*
Apr 7th, 2024
a bat
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , marathon A map with a drain time of over 5 minutes. , progression Contains a gradual advancement in difficulty or concept across the map. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , storyboard Contains a storyboard that enhances gameplay experience. , freeform An unrestrained and loose approach towards visual structure. , playfield usage Includes deliberate use of the playfield within the map design. , keysounds Contains hitsounds that use various pitched samples to create a melody, typically following one within the song.
4.06
/ 5.00 from
20 votes
#109
The Microphones - The Glow, Pt. 2
Insane 5.11*
Mar 14th, 2024
Mirash
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , simple Accessible and straightforward map design. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Insane 5.11*
Mar 14th, 2024
Mirash
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , simple Accessible and straightforward map design. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.73
/ 5.00 from
19 votes
#110
aran - Graces of Heaven
Biblically Accurate Beatmap 7.82*
Apr 16th, 2024
Mattay
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , marathon A map with a drain time of over 5 minutes. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. , repetition Features the use of recognizable identical patterns or gameplay elements. , playfield usage Includes deliberate use of the playfield within the map design. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
Biblically Accurate Beatmap 7.82*
Apr 16th, 2024
Mattay
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , marathon A map with a drain time of over 5 minutes. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. , repetition Features the use of recognizable identical patterns or gameplay elements. , playfield usage Includes deliberate use of the playfield within the map design. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.26
/ 5.00 from
53 votes
#111
ishikinonaikranke - kiminozanshihabokunihuru (2016 ver.)
insane 5.54*
Feb 3rd, 2024
revoh
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , slidershapes Uses a large variety of slider designs.
insane 5.54*
Feb 3rd, 2024
revoh
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , slidershapes Uses a large variety of slider designs.
3.93
/ 5.00 from
20 votes
#112
roop - Chatblanc
extra 5.26*
Jun 24th, 2024
wyit
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
extra 5.26*
Jun 24th, 2024
wyit
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.49
/ 5.00 from
22 votes
#113
Aquellex - Ballistic Bunny (feat. Kommisar)
APU Model 4CH Sound Chip 256Hz C... 7.88*
Aug 1st, 2024
Julian Alvarez
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , marathon A map with a drain time of over 5 minutes. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
APU Model 4CH Sound Chip 256Hz C... 7.88*
Aug 1st, 2024
Julian Alvarez
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , marathon A map with a drain time of over 5 minutes. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.96
/ 5.00 from
18 votes
#114
Nightcore - Angel of Darkness
1211752329681777777777777777777777 6.88*
Mar 13th, 2024
chenLia
tournament custom A custom map for a playing tournament.
1211752329681777777777777777777777 6.88*
Mar 13th, 2024
chenLia
tournament custom A custom map for a playing tournament.
4.22
/ 5.00 from
17 votes
#115
3.28
/ 5.00 from
26 votes
#116
Camellia - Ryuuseigun
2048 6.91*
Aug 11th, 2024
Atlust
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , high sv Features prominent high slider velocity usage as a key part of map design.
2048 6.91*
Aug 11th, 2024
Atlust
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , high sv Features prominent high slider velocity usage as a key part of map design.
3.23
/ 5.00 from
62 votes
#117
Mitsuki Kotono - Fuyu ni Saku Hana
Insane 5.24*
Feb 18th, 2024
Rei24 and Delis
collab A map with two or more associated mappers.
Insane 5.24*
Feb 18th, 2024
Rei24 and Delis
collab A map with two or more associated mappers.
3.92
/ 5.00 from
21 votes
#118
jun - KIMONO <3 PRINCESS
Insane445 4.44*
Jan 6th, 2024
Charles445
symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
Insane445 4.44*
Jan 6th, 2024
Charles445
symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.27
/ 5.00 from
23 votes
#119
underscores - Locals (Girls like us) [with gabby start]
wyit's good luck 5.36*
Dec 18th, 2024
wyit
complex sv Features large changes in slider velocity. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
wyit's good luck 5.36*
Dec 18th, 2024
wyit
complex sv Features large changes in slider velocity. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.90
/ 5.00 from
20 votes
#120
Sleeping Pola - kuuchuubunkai
YaMaDarknesss' Ultra 8.04*
Jan 5th, 2024
YaMaDarknesss
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , chaotic Unpredictable map design, often testing unusual skillsets.
YaMaDarknesss' Ultra 8.04*
Jan 5th, 2024
YaMaDarknesss
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , chaotic Unpredictable map design, often testing unusual skillsets.
3.61
/ 5.00 from
20 votes
#121
Sasuke Haraguchi feat. Kasane Teto - Igaku
,I' ,I' ,I' ,I' 6.01*
Jun 9th, 2024
Aeter
reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing.
,I' ,I' ,I' ,I' 6.01*
Jun 9th, 2024
Aeter
reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing.
3.24
/ 5.00 from
33 votes
#122
The Microphones - The Glow, Pt. 2
RD's Another 5.84*
Mar 14th, 2024
Rita Summers
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern.
RD's Another 5.84*
Mar 14th, 2024
Rita Summers
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.26
/ 5.00 from
22 votes
#123
Synestia, Disembodied Tyrant - The Poetic Edda (feat. Ben Duerr)
Sanguine Annihilation 12.81*
Jul 13th, 2024
ItsWinter and ravensong
marathon A map with a drain time of over 5 minutes. , collab A map with two or more associated mappers.
Sanguine Annihilation 12.81*
Jul 13th, 2024
ItsWinter and ravensong
marathon A map with a drain time of over 5 minutes. , collab A map with two or more associated mappers.
3.25
/ 5.00 from
23 votes
#124
ginkiha - Shadow Castle
Baroque 7.40*
Mar 20th, 2024
JeZag
tech Tests uncommon skills. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , accel/decel streams Style of streams which use gradual increases or decreases in spacing.
Baroque 7.40*
Mar 20th, 2024
JeZag
tech Tests uncommon skills. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , accel/decel streams Style of streams which use gradual increases or decreases in spacing.
3.20
/ 5.00 from
37 votes
#125
Kinoko Teikoku - FLOWER GIRL
kuyu 10.98*
Jan 12th, 2024
kuyusu
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
kuyu 10.98*
Jan 12th, 2024
kuyusu
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.41
/ 5.00 from
22 votes
#126
JYOCHO - Kirei na Sankaku, Asahi Ningen
Raijodo's Special 7.49*
Aug 30th, 2024
Raijodo
sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , tournament custom A custom map for a playing tournament.
Raijodo's Special 7.49*
Aug 30th, 2024
Raijodo
sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , tournament custom A custom map for a playing tournament.
3.22
/ 5.00 from
26 votes
#127
Kikuo - Aishite Aishite Aishite
not cute 6.49*
Feb 19th, 2024
Icekalt
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
not cute 6.49*
Feb 19th, 2024
Icekalt
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.27
/ 5.00 from
22 votes
#128
Pink Floyd - Wish You Were Here
selfishness 3.94*
Oct 16th, 2024
fieryrage
simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
selfishness 3.94*
Oct 16th, 2024
fieryrage
simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.21
/ 5.00 from
24 votes
#129
Byakko - Kachoufuusetsu
Expert 6.47*
Feb 26th, 2024
allein
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Expert 6.47*
Feb 26th, 2024
allein
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.39
/ 5.00 from
21 votes
#130
LiSA - HELLO WORLD
logos 6.59*
May 2nd, 2024
tatemae
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slidershapes Uses a large variety of slider designs. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency.
logos 6.59*
May 2nd, 2024
tatemae
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slidershapes Uses a large variety of slider designs. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency.
3.21
/ 5.00 from
22 votes
#131
t+pazolite - Pumpin' Junkies
deetz' Extra 6.47*
Feb 21st, 2024
ac8129464363
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
deetz' Extra 6.47*
Feb 21st, 2024
ac8129464363
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.85
/ 5.00 from
18 votes
#132
siinamota feat. Kagamine Rin - Shoujo A
Distant 6.33*
Jul 23rd, 2024
Ryuusei Aika
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Distant 6.33*
Jul 23rd, 2024
Ryuusei Aika
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.18
/ 5.00 from
33 votes
#133
Amuro vs. Killer - Mei
fanzhen's Kaiden 6.82*
Feb 13th, 2024
fanzhen0019
cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream.
fanzhen's Kaiden 6.82*
Feb 13th, 2024
fanzhen0019
cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream.
3.92
/ 5.00 from
19 votes
#134
RUON feat. Meramipop - Secret Desire - Dyes Remix -
Desire Drive 5.99*
Sep 11th, 2024
_MiaoFUuU_
marathon A map with a drain time of over 5 minutes.
Desire Drive 5.99*
Sep 11th, 2024
_MiaoFUuU_
marathon A map with a drain time of over 5 minutes.
3.42
/ 5.00 from
21 votes
#135
Parannoul - Beautiful World
Your Dream 5.99*
May 12th, 2024
Snowflake
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , marathon A map with a drain time of over 5 minutes. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , complex sv Features large changes in slider velocity. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs. , freeform An unrestrained and loose approach towards visual structure. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
Your Dream 5.99*
May 12th, 2024
Snowflake
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , marathon A map with a drain time of over 5 minutes. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , complex sv Features large changes in slider velocity. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs. , freeform An unrestrained and loose approach towards visual structure. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.16
/ 5.00 from
57 votes
#136
Radiohead - Airbag
app & moonpoint's . 5.18*
Apr 5th, 2024
moonpoint and App
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , collab A map with two or more associated mappers.
app & moonpoint's . 5.18*
Apr 5th, 2024
moonpoint and App
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , collab A map with two or more associated mappers.
3.39
/ 5.00 from
21 votes
#137
Radiohead - Jigsaw Falling Into Place
Insane 5.51*
Sep 2nd, 2024
startone
progression Contains a gradual advancement in difficulty or concept across the map. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , slidershapes Uses a large variety of slider designs. , freeform An unrestrained and loose approach towards visual structure. , high sv Features prominent high slider velocity usage as a key part of map design.
Insane 5.51*
Sep 2nd, 2024
startone
progression Contains a gradual advancement in difficulty or concept across the map. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , slidershapes Uses a large variety of slider designs. , freeform An unrestrained and loose approach towards visual structure. , high sv Features prominent high slider velocity usage as a key part of map design.
3.17
/ 5.00 from
27 votes
#138
boa - Duvet (TV Size)
extra 5.80*
Feb 15th, 2024
Mirash
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in.
extra 5.80*
Feb 15th, 2024
Mirash
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in.
3.15
/ 5.00 from
58 votes
#139
N2 - NULL APOPHENIA
NOUMENON 8.37*
Feb 29th, 2024
pocket-
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , complex sv Features large changes in slider velocity. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , slidershapes Uses a large variety of slider designs. , tournament custom A custom map for a playing tournament. , high sv Features prominent high slider velocity usage as a key part of map design.
NOUMENON 8.37*
Feb 29th, 2024
pocket-
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , complex sv Features large changes in slider velocity. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , slidershapes Uses a large variety of slider designs. , tournament custom A custom map for a playing tournament. , high sv Features prominent high slider velocity usage as a key part of map design.
3.15
/ 5.00 from
61 votes
#140
Dance Gavin Dance - Untitled / And I Told Them I Invented Times New Roman
Best-Seller Tragedy 5.94*
Jan 8th, 2024
MonsieurSebas
marathon A map with a drain time of over 5 minutes. , multi-song Contains multiple songs within the audio.
Best-Seller Tragedy 5.94*
Jan 8th, 2024
MonsieurSebas
marathon A map with a drain time of over 5 minutes. , multi-song Contains multiple songs within the audio.
3.16
/ 5.00 from
23 votes
#141
D-D-Dice vs. siromaru - Catch the Glory
Beyond the Champion 7.30*
Jun 3rd, 2024
yf_bmp
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , marathon A map with a drain time of over 5 minutes. , tournament custom A custom map for a playing tournament.
Beyond the Champion 7.30*
Jun 3rd, 2024
yf_bmp
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , marathon A map with a drain time of over 5 minutes. , tournament custom A custom map for a playing tournament.
3.80
/ 5.00 from
18 votes
#142
remixed celas - Legend of Seeker
Overjoy 7.13*
Apr 23rd, 2024
eclessia
tournament custom A custom map for a playing tournament.
Overjoy 7.13*
Apr 23rd, 2024
eclessia
tournament custom A custom map for a playing tournament.
3.15
/ 5.00 from
23 votes
#143
Rita - Winter Diamond
kiry's Starlit Sky 6.44*
Jan 26th, 2024
Kirylln
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design.
kiry's Starlit Sky 6.44*
Jan 26th, 2024
Kirylln
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design.
3.48
/ 5.00 from
20 votes
#144
goreshit - lonely
forsaken 8.05*
Mar 12th, 2024
riot1133
marathon A map with a drain time of over 5 minutes.
forsaken 8.05*
Mar 12th, 2024
riot1133
marathon A map with a drain time of over 5 minutes.
3.27
/ 5.00 from
21 votes
#145
Good Kid - Break
Bad Adult 7.65*
Nov 4th, 2024
_adeline
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , freeform An unrestrained and loose approach towards visual structure.
Bad Adult 7.65*
Nov 4th, 2024
_adeline
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , freeform An unrestrained and loose approach towards visual structure.
3.63
/ 5.00 from
19 votes
#146
BlackY - Double Pendulum
bibloob 6.78*
Jul 4th, 2024
arkisol, Rorupan L9, 14106Yuuna and xytoper
collab A map with two or more associated mappers. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , complex sv Features large changes in slider velocity. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , marathon A map with a drain time of over 5 minutes. , chaotic Unpredictable map design, often testing unusual skillsets. , mapping contest An entry for a mapping contest. , custom skin Utilizes custom skin elements and graphics. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
bibloob 6.78*
Jul 4th, 2024
arkisol, Rorupan L9, 14106Yuuna and xytoper
collab A map with two or more associated mappers. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , complex sv Features large changes in slider velocity. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , marathon A map with a drain time of over 5 minutes. , chaotic Unpredictable map design, often testing unusual skillsets. , mapping contest An entry for a mapping contest. , custom skin Utilizes custom skin elements and graphics. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.13
/ 5.00 from
79 votes
#147
Hommarju feat. Latte - masterpiece (Cut Ver.)
Beomsan's reMASTER 6.60*
Jan 17th, 2024
Beomsan
old-style revival Emulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia. , repetition Features the use of recognizable identical patterns or gameplay elements. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , geometric Incorporates geometric shapes within the map's visual design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. , tournament custom A custom map for a playing tournament. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern.
Beomsan's reMASTER 6.60*
Jan 17th, 2024
Beomsan
old-style revival Emulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia. , repetition Features the use of recognizable identical patterns or gameplay elements. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , geometric Incorporates geometric shapes within the map's visual design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. , tournament custom A custom map for a playing tournament. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.13
/ 5.00 from
35 votes
#148
Camellia - dreamless wanderer
Celestial 6.40*
Dec 24th, 2024
Mizunashi Akari
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , marathon A map with a drain time of over 5 minutes. , high sv Features prominent high slider velocity usage as a key part of map design. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
Celestial 6.40*
Dec 24th, 2024
Mizunashi Akari
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , marathon A map with a drain time of over 5 minutes. , high sv Features prominent high slider velocity usage as a key part of map design. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.12
/ 5.00 from
43 votes
#149
Iyowa feat. Adachi Rei - Heat abnormal
OGLE-2005-BLG-390Lb 8.52*
Jan 11th, 2024
Ryuusei Aika
repetition Features the use of recognizable identical patterns or gameplay elements. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design. , gimmick Focused on a single unique design or gameplay idea. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
OGLE-2005-BLG-390Lb 8.52*
Jan 11th, 2024
Ryuusei Aika
repetition Features the use of recognizable identical patterns or gameplay elements. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , reading Tests a player's reading skill, i.e. patterns that obfuscate note order and/or timing. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design. , gimmick Focused on a single unique design or gameplay idea. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
3.12
/ 5.00 from
70 votes
#150
Tomato n' Pine - Nanairo*Namida
Exhausted 4.17*
Jan 20th, 2024
VINXIS
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Exhausted 4.17*
Jan 20th, 2024
VINXIS
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.37
/ 5.00 from
19 votes
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