Highest Rated Maps of 2024
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#101
Jea - snows ~Soshite Kiseki~
Last Regrets 7.75*
Jul 9th, 2024
TheShadowOfDark
marathonA map with a drain time of over 5 minutes., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., repetitionFeatures the use of recognizable identical patterns or gameplay elements.
Last Regrets 7.75*
Jul 9th, 2024
TheShadowOfDark
marathonA map with a drain time of over 5 minutes., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., repetitionFeatures the use of recognizable identical patterns or gameplay elements.
3.33
/ 5.00 from
31 votes
#102
bye2 - onionfriends2004
deru? 7.48*
Jan 17th, 2024
Cofffelo and Mekagamez
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., staminaTests a player's ability to tap dense rhythms over long periods of time.
deru? 7.48*
Jan 17th, 2024
Cofffelo and Mekagamez
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., staminaTests a player's ability to tap dense rhythms over long periods of time.
3.34
/ 5.00 from
33 votes
#103
Deftones - Hole In The Earth
Somewhere? I'm there... 6.20*
Jul 4th, 2024
MonsieurSebas
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Somewhere? I'm there... 6.20*
Jul 4th, 2024
MonsieurSebas
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.36
/ 5.00 from
23 votes
#104
USAO - Knight Rider
tyui's Special 6.94*
Oct 24th, 2024
rrtyui
techTests uncommon skills., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
tyui's Special 6.94*
Oct 24th, 2024
rrtyui
techTests uncommon skills., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.34
/ 5.00 from
27 votes
#105
Sleeping Pola - kuuchuubunkai
YaMaDarknesss' Ultra 8.04*
Jan 5th, 2024
YaMaDarknesss
chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
YaMaDarknesss' Ultra 8.04*
Jan 5th, 2024
YaMaDarknesss
chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.61
/ 5.00 from
20 votes
#106
roop - Chatblanc
extra 5.26*
Jun 24th, 2024
wyit
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
extra 5.26*
Jun 24th, 2024
wyit
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.33
/ 5.00 from
25 votes
#107
aran - Graces of Heaven
Biblically Accurate Beatmap 7.82*
Apr 16th, 2024
Mattay
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., marathonA map with a drain time of over 5 minutes., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., repetitionFeatures the use of recognizable identical patterns or gameplay elements., playfield usageIncludes deliberate use of the playfield within the map design., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Biblically Accurate Beatmap 7.82*
Apr 16th, 2024
Mattay
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., marathonA map with a drain time of over 5 minutes., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., repetitionFeatures the use of recognizable identical patterns or gameplay elements., playfield usageIncludes deliberate use of the playfield within the map design., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.26
/ 5.00 from
53 votes
#108
The Microphones - The Glow, Pt. 2
Insane 5.11*
Mar 14th, 2024
Mirash
simpleAccessible and straightforward map design., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Insane 5.11*
Mar 14th, 2024
Mirash
simpleAccessible and straightforward map design., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.70
/ 5.00 from
19 votes
#109
siinamota feat. Kagamine Rin - Shoujo A
Distant 6.33*
Jul 23rd, 2024
Ryuusei Aika
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Distant 6.33*
Jul 23rd, 2024
Ryuusei Aika
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.27
/ 5.00 from
33 votes
#110
Nightcore - Angel of Darkness
1211752329681777777777777777777777 6.88*
Mar 13th, 2024
chenLia
tournament customA custom map for a playing tournament.
1211752329681777777777777777777777 6.88*
Mar 13th, 2024
chenLia
tournament customA custom map for a playing tournament.
4.22
/ 5.00 from
17 votes
#111
Sleeping Pola - kuuchuubunkai
yuu_u7 8.95*
Jan 5th, 2024
Raijodo
tournament customA custom map for a playing tournament., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., geometricIncorporates geometric shapes within the map's visual design., progressionContains a gradual advancement in difficulty or concept across the map., staminaTests a player's ability to tap dense rhythms over long periods of time., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
yuu_u7 8.95*
Jan 5th, 2024
Raijodo
tournament customA custom map for a playing tournament., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., geometricIncorporates geometric shapes within the map's visual design., progressionContains a gradual advancement in difficulty or concept across the map., staminaTests a player's ability to tap dense rhythms over long periods of time., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.28
/ 5.00 from
31 votes
#112
sasakure.UK - the EmpErroR (Full Ver.)
DistRactioN 8.53*
Nov 13th, 2024
Ryuusei Aika
tournament customA custom map for a playing tournament., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
DistRactioN 8.53*
Nov 13th, 2024
Ryuusei Aika
tournament customA custom map for a playing tournament., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.80
/ 5.00 from
19 votes
#113
wac - neu
niente 7.21*
Sep 25th, 2024
sstari
gungathonA map with a drain time of over 10 minutes., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
niente 7.21*
Sep 25th, 2024
sstari
gungathonA map with a drain time of over 10 minutes., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.28
/ 5.00 from
26 votes
#114
Culprate & Roger Wilco - Mutant
Reborn Wilted & Rotten. 6.02*
Jul 29th, 2024
Hamano
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Reborn Wilted & Rotten. 6.02*
Jul 29th, 2024
Hamano
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.29
/ 5.00 from
26 votes
#115
Aquellex - Ballistic Bunny (feat. Kommisar)
APU Model 4CH Sound Chip 256Hz C... 7.88*
Aug 1st, 2024
Julian Alvarez
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., staminaTests a player's ability to tap dense rhythms over long periods of time., marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
APU Model 4CH Sound Chip 256Hz C... 7.88*
Aug 1st, 2024
Julian Alvarez
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., staminaTests a player's ability to tap dense rhythms over long periods of time., marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.81
/ 5.00 from
19 votes
#116
Mitsuki Kotono - Fuyu ni Saku Hana
Insane 5.24*
Feb 18th, 2024
Rei24 and Delis
collabA map with two or more associated mappers., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Insane 5.24*
Feb 18th, 2024
Rei24 and Delis
collabA map with two or more associated mappers., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.92
/ 5.00 from
21 votes
#117
Byakko - Kachoufuusetsu
Expert 6.47*
Feb 26th, 2024
allein
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Expert 6.47*
Feb 26th, 2024
allein
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.38
/ 5.00 from
21 votes
#118
Sasuke Haraguchi feat. Kasane Teto - Igaku
,I' ,I' ,I' ,I' 6.01*
Jun 9th, 2024
Aeter
repetitionFeatures the use of recognizable identical patterns or gameplay elements., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., slidershapesUses a large variety of slider designs.
,I' ,I' ,I' ,I' 6.01*
Jun 9th, 2024
Aeter
repetitionFeatures the use of recognizable identical patterns or gameplay elements., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., slidershapesUses a large variety of slider designs.
3.24
/ 5.00 from
33 votes
#119
Atsuko Chiba - Seeds
Bloom 4.14*
Apr 7th, 2024
a bat
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., marathonA map with a drain time of over 5 minutes., freeformAn unrestrained and loose approach towards visual structure., progressionContains a gradual advancement in difficulty or concept across the map., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., storyboardContains a storyboard that enhances gameplay experience., playfield usageIncludes deliberate use of the playfield within the map design., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song.
Bloom 4.14*
Apr 7th, 2024
a bat
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., marathonA map with a drain time of over 5 minutes., freeformAn unrestrained and loose approach towards visual structure., progressionContains a gradual advancement in difficulty or concept across the map., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., storyboardContains a storyboard that enhances gameplay experience., playfield usageIncludes deliberate use of the playfield within the map design., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song.
4.07
/ 5.00 from
20 votes
#120
Synestia, Disembodied Tyrant - The Poetic Edda (feat. Ben Duerr)
Sanguine Annihilation 12.81*
Jul 13th, 2024
ItsWinter and ravensong
marathonA map with a drain time of over 5 minutes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., collabA map with two or more associated mappers., slidershapesUses a large variety of slider designs., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
Sanguine Annihilation 12.81*
Jul 13th, 2024
ItsWinter and ravensong
marathonA map with a drain time of over 5 minutes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., collabA map with two or more associated mappers., slidershapesUses a large variety of slider designs., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
3.25
/ 5.00 from
23 votes
#121
Camellia - Ryuuseigun
2048 6.91*
Aug 11th, 2024
Atlust
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., high svFeatures prominent high slider velocity usage as a key part of map design.
2048 6.91*
Aug 11th, 2024
Atlust
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., high svFeatures prominent high slider velocity usage as a key part of map design.
3.20
/ 5.00 from
62 votes
#122
ginkiha - Shadow Castle
Baroque 7.40*
Mar 20th, 2024
JeZag
techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, accel/decel streamsStyle of streams which use gradual increases or decreases in spacing.
Baroque 7.40*
Mar 20th, 2024
JeZag
techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, accel/decel streamsStyle of streams which use gradual increases or decreases in spacing.
3.21
/ 5.00 from
37 votes
#123
t+pazolite - Pumpin' Junkies
deetz' Extra 6.47*
Feb 21st, 2024
ac8129464363
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
deetz' Extra 6.47*
Feb 21st, 2024
ac8129464363
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.85
/ 5.00 from
18 votes
#124
ishikinonaikranke - kiminozanshihabokunihuru (2016 ver.)
insane 5.54*
Feb 3rd, 2024
revoh
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs.
insane 5.54*
Feb 3rd, 2024
revoh
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs.
3.92
/ 5.00 from
20 votes
#125
Camellia - dreamless wanderer
Celestial 6.40*
Dec 24th, 2024
Mizunashi Akari
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., marathonA map with a drain time of over 5 minutes., high svFeatures prominent high slider velocity usage as a key part of map design., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Celestial 6.40*
Dec 24th, 2024
Mizunashi Akari
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., marathonA map with a drain time of over 5 minutes., high svFeatures prominent high slider velocity usage as a key part of map design., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.20
/ 5.00 from
43 votes
#126
Kikuo - Aishite Aishite Aishite
not cute 6.49*
Feb 19th, 2024
Icekalt
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., slidershapesUses a large variety of slider designs.
not cute 6.49*
Feb 19th, 2024
Icekalt
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., slidershapesUses a large variety of slider designs.
3.25
/ 5.00 from
22 votes
#127
jun - KIMONO <3 PRINCESS
Insane445 4.44*
Jan 6th, 2024
Charles445
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
Insane445 4.44*
Jan 6th, 2024
Charles445
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.26
/ 5.00 from
23 votes
#128
DISTORTION INTERACTIVE + Toromi - Ai no Blitzkrieg ~Dai kyuu kakkoii kata MIX~
~Jawoh!!~ 5.38*
Jul 21st, 2024
App
freeformAn unrestrained and loose approach towards visual structure., complex svFeatures large changes in slider velocity., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
~Jawoh!!~ 5.38*
Jul 21st, 2024
App
freeformAn unrestrained and loose approach towards visual structure., complex svFeatures large changes in slider velocity., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.66
/ 5.00 from
19 votes
#129
underscores - Locals (Girls like us) [with gabby start]
wyit's good luck 5.36*
Dec 18th, 2024
wyit
complex svFeatures large changes in slider velocity., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
wyit's good luck 5.36*
Dec 18th, 2024
wyit
complex svFeatures large changes in slider velocity., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.89
/ 5.00 from
20 votes
#130
Kinoko Teikoku - FLOWER GIRL
kuyu 10.98*
Jan 12th, 2024
kuyusu
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
kuyu 10.98*
Jan 12th, 2024
kuyusu
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.42
/ 5.00 from
22 votes
#131
N2 - NULL APOPHENIA
NOUMENON 8.37*
Feb 29th, 2024
pocket-
tournament customA custom map for a playing tournament., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., complex svFeatures large changes in slider velocity., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., slidershapesUses a large variety of slider designs., high svFeatures prominent high slider velocity usage as a key part of map design.
NOUMENON 8.37*
Feb 29th, 2024
pocket-
tournament customA custom map for a playing tournament., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., complex svFeatures large changes in slider velocity., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., slidershapesUses a large variety of slider designs., high svFeatures prominent high slider velocity usage as a key part of map design.
3.18
/ 5.00 from
63 votes
#132
Machine Girl - Black Glass
sin / IDENTITY / sin / MEMORY 6.96*
Aug 4th, 2024
oatmilk
tournament customA custom map for a playing tournament.
sin / IDENTITY / sin / MEMORY 6.96*
Aug 4th, 2024
oatmilk
tournament customA custom map for a playing tournament.
3.98
/ 5.00 from
18 votes
#133
LiSA - HELLO WORLD
logos 6.59*
May 2nd, 2024
tatemae
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
logos 6.59*
May 2nd, 2024
tatemae
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
3.21
/ 5.00 from
22 votes
#134
Halozy - Paranoid Lost
The Mapping Odyssey 7.18*
May 24th, 2024
xbopost and Frakturehawkens
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., progressionContains a gradual advancement in difficulty or concept across the map., complex svFeatures large changes in slider velocity., collabA map with two or more associated mappers., mapping contestAn entry for a mapping contest.
The Mapping Odyssey 7.18*
May 24th, 2024
xbopost and Frakturehawkens
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., progressionContains a gradual advancement in difficulty or concept across the map., complex svFeatures large changes in slider velocity., collabA map with two or more associated mappers., mapping contestAn entry for a mapping contest.
4.23
/ 5.00 from
16 votes
#135
Amuro vs. Killer - Mei
fanzhen's Kaiden 6.82*
Feb 13th, 2024
fanzhen0019
cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
fanzhen's Kaiden 6.82*
Feb 13th, 2024
fanzhen0019
cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
3.92
/ 5.00 from
19 votes
#136
Kikuo - The Good Child and the Fox Spirit
ii ko 6.43*
Jul 29th, 2024
9ami
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
ii ko 6.43*
Jul 29th, 2024
9ami
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.87
/ 5.00 from
19 votes
#137
BlackY - Double Pendulum
bibloob 6.78*
Jul 4th, 2024
arkisol, Rorupan L9, 14106Yuuna and xytoper
collabA map with two or more associated mappers., chaoticUnpredictable map design, often testing unusual skillsets., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., complex svFeatures large changes in slider velocity., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., marathonA map with a drain time of over 5 minutes., mapping contestAn entry for a mapping contest., custom skinUtilizes custom skin elements and graphics., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
bibloob 6.78*
Jul 4th, 2024
arkisol, Rorupan L9, 14106Yuuna and xytoper
collabA map with two or more associated mappers., chaoticUnpredictable map design, often testing unusual skillsets., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., complex svFeatures large changes in slider velocity., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., marathonA map with a drain time of over 5 minutes., mapping contestAn entry for a mapping contest., custom skinUtilizes custom skin elements and graphics., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.15
/ 5.00 from
78 votes
#138
JYOCHO - Kirei na Sankaku, Asahi Ningen
Raijodo's Special 7.49*
Aug 30th, 2024
Raijodo
sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., tournament customA custom map for a playing tournament.
Raijodo's Special 7.49*
Aug 30th, 2024
Raijodo
sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., tournament customA custom map for a playing tournament.
3.18
/ 5.00 from
26 votes
#139
ZAQ - Minor Piece
Melancholy 7.46*
Mar 18th, 2024
Petal
chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
Melancholy 7.46*
Mar 18th, 2024
Petal
chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
3.55
/ 5.00 from
19 votes
#140
The Sundays - My Finest Hour
Extra 6.09*
Dec 1st, 2024
giyokon
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., custom skinUtilizes custom skin elements and graphics., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
Extra 6.09*
Dec 1st, 2024
giyokon
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., custom skinUtilizes custom skin elements and graphics., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.68
/ 5.00 from
18 votes
#141
Radiohead - Airbag
app & moonpoint's . 5.18*
Apr 5th, 2024
moonpoint and App
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., collabA map with two or more associated mappers.
app & moonpoint's . 5.18*
Apr 5th, 2024
moonpoint and App
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., collabA map with two or more associated mappers.
3.39
/ 5.00 from
21 votes
#142
boa - Duvet (TV Size)
extra 5.80*
Feb 15th, 2024
Mirash
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
extra 5.80*
Feb 15th, 2024
Mirash
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.15
/ 5.00 from
58 votes
#143
goreshit - lonely
forsaken 8.05*
Mar 12th, 2024
riot1133
marathonA map with a drain time of over 5 minutes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
forsaken 8.05*
Mar 12th, 2024
riot1133
marathonA map with a drain time of over 5 minutes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.25
/ 5.00 from
22 votes
#144
The Microphones - The Glow, Pt. 2
RD's Another 5.84*
Mar 14th, 2024
Rita Summers
simpleAccessible and straightforward map design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
RD's Another 5.84*
Mar 14th, 2024
Rita Summers
simpleAccessible and straightforward map design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.17
/ 5.00 from
23 votes
#145
Dance Gavin Dance - Untitled / And I Told Them I Invented Times New Roman
Best-Seller Tragedy 5.94*
Jan 8th, 2024
MonsieurSebas
marathonA map with a drain time of over 5 minutes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., multi-songContains multiple songs within the audio., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Best-Seller Tragedy 5.94*
Jan 8th, 2024
MonsieurSebas
marathonA map with a drain time of over 5 minutes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., multi-songContains multiple songs within the audio., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.16
/ 5.00 from
24 votes
#146
D-D-Dice vs. siromaru - Catch the Glory
Beyond the Champion 7.30*
Jun 3rd, 2024
yf_bmp
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, marathonA map with a drain time of over 5 minutes., tournament customA custom map for a playing tournament.
Beyond the Champion 7.30*
Jun 3rd, 2024
yf_bmp
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, marathonA map with a drain time of over 5 minutes., tournament customA custom map for a playing tournament.
3.80
/ 5.00 from
18 votes
#147
100 gecs - rat fucker
are you a rat 4.57*
Jan 31st, 2024
921206025887
chaoticUnpredictable map design, often testing unusual skillsets., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., slidershapesUses a large variety of slider designs., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., finger controlUses complex applications of rhythms in order to test the player's tapping ability.
are you a rat 4.57*
Jan 31st, 2024
921206025887
chaoticUnpredictable map design, often testing unusual skillsets., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., slidershapesUses a large variety of slider designs., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., finger controlUses complex applications of rhythms in order to test the player's tapping ability.
3.14
/ 5.00 from
80 votes
#148
remixed celas - Legend of Seeker
Overjoy 7.13*
Apr 23rd, 2024
eclessia
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., tournament customA custom map for a playing tournament.
Overjoy 7.13*
Apr 23rd, 2024
eclessia
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., tournament customA custom map for a playing tournament.
3.15
/ 5.00 from
23 votes
#149
HARU NEMURI - NARASHITE
zhuxiaoyan's Expert 6.41*
Apr 1st, 2024
Maria Iskariot
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
zhuxiaoyan's Expert 6.41*
Apr 1st, 2024
Maria Iskariot
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.14
/ 5.00 from
38 votes
#150
Good Kid - Break
Bad Adult 7.65*
Nov 4th, 2024
_adeline
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., high svFeatures prominent high slider velocity usage as a key part of map design.
Bad Adult 7.65*
Nov 4th, 2024
_adeline
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., high svFeatures prominent high slider velocity usage as a key part of map design.
3.61
/ 5.00 from
20 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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