Highest Rated Maps of All Time
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#1451
Silentroom - F1055
gira's Extravaganza 6.84*
May 23rd, 2026
eringiRa
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
gira's Extravaganza 6.84*
May 23rd, 2026
eringiRa
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.70
from
20 votes
#1452
Sum 41 - No Reason
Extreme 7.23*
Sep 19th, 2023
FCL
repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Extreme 7.23*
Sep 19th, 2023
FCL
repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.34
from
35 votes
#1453
Boris - Akuma no Uta
keiyaku da 6.85*
Aug 5th, 2023
blixys
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs., storyboardContains a storyboard that enhances gameplay experience., custom skinUtilizes custom skin elements and graphics.
keiyaku da 6.85*
Aug 5th, 2023
blixys
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs., storyboardContains a storyboard that enhances gameplay experience., custom skinUtilizes custom skin elements and graphics.
3.91
from
18 votes
#1454
Bowling for Soup - 1985
Hito's Insane 4.87*
Aug 31st, 2008
Hitoshirenu Shourai
ninja spinnersFeatures spinners that are very short in duration., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
Hito's Insane 4.87*
Aug 31st, 2008
Hitoshirenu Shourai
ninja spinnersFeatures spinners that are very short in duration., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
3.32
from
49 votes
#1455
sasakure.UK - the EmpErroR (Full Ver.)
DistRactioN 8.53*
Nov 13th, 2024
Ryuusei Aika
tournament customA custom map for a playing tournament., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
DistRactioN 8.53*
Nov 13th, 2024
Ryuusei Aika
tournament customA custom map for a playing tournament., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.82
from
19 votes
#1456
Warak - Slow Motion (feat. DongGeyoung)
DeviousPanda's Expert 5.48*
Dec 31st, 2019
DeviousPanda
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
DeviousPanda's Expert 5.48*
Dec 31st, 2019
DeviousPanda
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
3.95
from
22 votes
#1457
IOSYS - Usatei 2011
Ozzy's Extra 5.96*
Jun 14th, 2012
OzzyOzrock
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Ozzy's Extra 5.96*
Jun 14th, 2012
OzzyOzrock
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.35
from
34 votes
#1458
positive MAD-crew - Mynarco Addiction
Ex 6.35*
Dec 19th, 2015
Okoayu
simpleAccessible and straightforward map design., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., marathonA map with a drain time of over 5 minutes.
Ex 6.35*
Dec 19th, 2015
Okoayu
simpleAccessible and straightforward map design., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., marathonA map with a drain time of over 5 minutes.
3.37
from
28 votes
#1459
MAISONdes - Tokyo Shandy Rendez-vous feat. KAF, Tsumiki
Take on me!! 6.94*
Aug 28th, 2023
Asahina Momoko
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., high svFeatures prominent high slider velocity usage as a key part of map design.
Take on me!! 6.94*
Aug 28th, 2023
Asahina Momoko
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., high svFeatures prominent high slider velocity usage as a key part of map design.
3.36
from
29 votes
#1460
07th Expansion - lixAxil
Insane 4.64*
Apr 14th, 2012
La Cataline
simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Insane 4.64*
Apr 14th, 2012
La Cataline
simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.21
from
19 votes
#1461
Yooh - salvation
Redemption 6.59*
Oct 19th, 2014
ktgster
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Redemption 6.59*
Oct 19th, 2014
ktgster
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.39
from
24 votes
#1462
Sasuke Haraguchi feat. Kasane Teto - HITO Mania / Igaku
Expert 6.73*
Feb 11th, 2025
fedora
marathonA map with a drain time of over 5 minutes., multi-songContains multiple songs within the audio., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Expert 6.73*
Feb 11th, 2025
fedora
marathonA map with a drain time of over 5 minutes., multi-songContains multiple songs within the audio., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.81
from
19 votes
#1463
A.SAKA - Nanatsu Issenzakura
fanzhen's Another 5.34*
May 25th, 2015
fanzhen0019
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
fanzhen's Another 5.34*
May 25th, 2015
fanzhen0019
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.98
from
23 votes
#1464
Hanataba - Night of Knights
DJPop's Extra Stage 5.21*
Apr 24th, 2009
DJPop
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., distance snappedUses osu's in-built distance snap feature for most/all of the map.
DJPop's Extra Stage 5.21*
Apr 24th, 2009
DJPop
simpleAccessible and straightforward map design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.37
from
30 votes
#1465
Seeed - Ding
Deramok's Hidden Extra 4.89*
Sep 2nd, 2018
Deramok
readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Deramok's Hidden Extra 4.89*
Sep 2nd, 2018
Deramok
readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.39
from
22 votes
#1466
NIWASHI - Playing with Ruby
Extreme 7.62*
Feb 16th, 2021
Down
tournament customA custom map for a playing tournament., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Extreme 7.62*
Feb 16th, 2021
Down
tournament customA custom map for a playing tournament., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.54
from
22 votes
#1467
Ninajirachi - Fuck My Computer
#f00d45' W4NN4CRY 5.88*
Oct 3rd, 2026
fooders
storyboardContains a storyboard that enhances gameplay experience., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
#f00d45' W4NN4CRY 5.88*
Oct 3rd, 2026
fooders
storyboardContains a storyboard that enhances gameplay experience., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.72
from
18 votes
#1468
Agent Fresco - Dark Water
Destrier 4.96*
Nov 1st, 2018
Godot
repetitionFeatures the use of recognizable identical patterns or gameplay elements., finger controlUses complex applications of rhythms in order to test the player's tapping ability., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
Destrier 4.96*
Nov 1st, 2018
Godot
repetitionFeatures the use of recognizable identical patterns or gameplay elements., finger controlUses complex applications of rhythms in order to test the player's tapping ability., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.59
from
22 votes
#1469
Rohi - Kakuzetsu Thanatos
RLC 5.54*
Feb 13th, 2013
RLC
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, accelerating bpmFeatures progressively increasing tempo.
RLC 5.54*
Feb 13th, 2013
RLC
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, accelerating bpmFeatures progressively increasing tempo.
3.36
from
35 votes
#1470
kamome sano - charlotte aux framboises (colate+kamome sano Remix) [feat. mami]
Left's Sweety Sweety Extra ft. Moecho 6.42*
Mar 4th, 2020
Left and Moecho
collabA map with two or more associated mappers., geometricIncorporates geometric shapes within the map's visual design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Left's Sweety Sweety Extra ft. Moecho 6.42*
Mar 4th, 2020
Left and Moecho
collabA map with two or more associated mappers., geometricIncorporates geometric shapes within the map's visual design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.79
from
23 votes
#1471
Zektbach - Kagachi
Yusomi's EX 6.63*
May 30th, 2020
Yusomi
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Yusomi's EX 6.63*
May 30th, 2020
Yusomi
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.65
from
20 votes
#1472
sasakure.UK - Good Bye, Mr. Jack
ReMiX 6.33*
Mar 15th, 2017
Xilver15
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., accel/decel streamsStyle of streams which use gradual increases or decreases in spacing., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
ReMiX 6.33*
Mar 15th, 2017
Xilver15
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., accel/decel streamsStyle of streams which use gradual increases or decreases in spacing., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
3.89
from
20 votes
#1473
The Fall of Troy - Mouths Like Sidewinder Missiles
Mustang & Sally 9.55*
Aug 31st, 2025
Rita Summers
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Mustang & Sally 9.55*
Aug 31st, 2025
Rita Summers
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.77
from
19 votes
#1474
My Chemical Romance - Boy Division
Unknown Pleasures 6.44*
Mar 10th, 2023
wafer
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., progressionContains a gradual advancement in difficulty or concept across the map., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement.
Unknown Pleasures 6.44*
Mar 10th, 2023
wafer
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., progressionContains a gradual advancement in difficulty or concept across the map., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement.
3.33
from
36 votes
#1475
Aoki Chihiro - Kodou
HW's Another 6.12*
Jul 4th, 2018
Hollow Wings
hexgridObjects are placed along a hexagonal grid., playfield constraintRestricts object placement to a certain part of the playfield., gimmickFocused on a single unique design or gameplay idea., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
HW's Another 6.12*
Jul 4th, 2018
Hollow Wings
hexgridObjects are placed along a hexagonal grid., playfield constraintRestricts object placement to a certain part of the playfield., gimmickFocused on a single unique design or gameplay idea., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
3.32
from
41 votes
#1476
Fujita Maiko - Hotaru
Hotarubi 4.49*
Oct 17th, 2018
Narcissu
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Hotarubi 4.49*
Oct 17th, 2018
Narcissu
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.24
from
20 votes
#1477
Tatsh - reunion <Platinum Long Version>
Collab Expert 6.92*
Feb 8th, 2023
Luscent and Mordred
collabA map with two or more associated mappers., geometricIncorporates geometric shapes within the map's visual design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., tournament customA custom map for a playing tournament.
Collab Expert 6.92*
Feb 8th, 2023
Luscent and Mordred
collabA map with two or more associated mappers., geometricIncorporates geometric shapes within the map's visual design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., tournament customA custom map for a playing tournament.
3.39
from
24 votes
#1478
BUTAOTOME - In the Black
Dailycare's Expert 7.40*
Aug 13th, 2023
Dailycare
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Dailycare's Expert 7.40*
Aug 13th, 2023
Dailycare
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.39
from
22 votes
#1479
Jea - snows ~Soshite Kiseki~
Last Regrets 7.75*
Jul 9th, 2024
TheShadowOfDark
marathonA map with a drain time of over 5 minutes., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., repetitionFeatures the use of recognizable identical patterns or gameplay elements.
Last Regrets 7.75*
Jul 9th, 2024
TheShadowOfDark
marathonA map with a drain time of over 5 minutes., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., repetitionFeatures the use of recognizable identical patterns or gameplay elements.
3.34
from
33 votes
#1480
JYOCHO - Aporia
team triangles) 6.00*
Sep 23rd, 2026
KomachiBaka, Frakturehawkens and kuyusu
collabA map with two or more associated mappers., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., mapping contestAn entry for a mapping contest., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
team triangles) 6.00*
Sep 23rd, 2026
KomachiBaka, Frakturehawkens and kuyusu
collabA map with two or more associated mappers., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., mapping contestAn entry for a mapping contest., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.33
from
38 votes
#1481
Silentroom - Protoflicker
Master 6.59*
Apr 18th, 2020
DeRandom Otaku
wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Master 6.59*
Apr 18th, 2020
DeRandom Otaku
wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.35
from
31 votes
#1482
NOMA - Brain Power Long Version
Overdrive 6.30*
Jul 12th, 2016
Skystar and RLC
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
Overdrive 6.30*
Jul 12th, 2016
Skystar and RLC
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
3.37
from
24 votes
#1483
WSTR - Eastbound & Down
piklopedia <3 Shiny Braixen 6.37*
Oct 26th, 2026
Shiny Braixen and piklopedia
chaoticUnpredictable map design, often testing unusual skillsets., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., collabA map with two or more associated mappers.
piklopedia <3 Shiny Braixen 6.37*
Oct 26th, 2026
Shiny Braixen and piklopedia
chaoticUnpredictable map design, often testing unusual skillsets., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., collabA map with two or more associated mappers.
3.35
from
26 votes
#1484
Miki Sayaka vs. Miki Sayaka (fw. Miki Sayaka) - squartatrice
Sayaka 6.94*
Nov 28th, 2011
soulfear
chaoticUnpredictable map design, often testing unusual skillsets., freeformAn unrestrained and loose approach towards visual structure., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Sayaka 6.94*
Nov 28th, 2011
soulfear
chaoticUnpredictable map design, often testing unusual skillsets., freeformAn unrestrained and loose approach towards visual structure., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.36
from
27 votes
#1485
xaev - the elon musk soundcloud acquisition
kglfdsjvfy:3kglowitoib:3dkgmnyoktiivrpabgnfwxtdgrt:3 4.81*
Apr 13th, 2023
wafer
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
kglfdsjvfy:3kglowitoib:3dkgmnyoktiivrpabgnfwxtdgrt:3 4.81*
Apr 13th, 2023
wafer
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.35
from
29 votes
#1486
Hirose Kohmi - promise
geddan 6.68*
Aug 1st, 2020
Luscent
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
geddan 6.68*
Aug 1st, 2020
Luscent
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.29
from
60 votes
#1487
FKA twigs - Lights On
Insane 4.23*
May 7th, 2024
Mint
simpleAccessible and straightforward map design., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., low svFeatures prominent low sv usage as a key part of map design.
Insane 4.23*
May 7th, 2024
Mint
simpleAccessible and straightforward map design., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., low svFeatures prominent low sv usage as a key part of map design.
3.58
from
21 votes
#1488
Camellia - Luin of Celtchar
Lance 7.01*
Dec 6th, 2022
Mao
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Lance 7.01*
Dec 6th, 2022
Mao
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.65
from
20 votes
#1489
SIDxRAM - RAMSING
CULT LEADER METAMORPHOSIS 7.30*
Jan 23rd, 2021
Ksardas
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
CULT LEADER METAMORPHOSIS 7.30*
Jan 23rd, 2021
Ksardas
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.27
from
85 votes
#1490
FF7 Original Soundtrack - Crazy Motorcycle Chase
Crazy! 5.10*
Aug 14th, 2008
James
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., freeformAn unrestrained and loose approach towards visual structure., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., distance snappedUses osu's in-built distance snap feature for most/all of the map., ninja spinnersFeatures spinners that are very short in duration.
Crazy! 5.10*
Aug 14th, 2008
James
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., freeformAn unrestrained and loose approach towards visual structure., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., distance snappedUses osu's in-built distance snap feature for most/all of the map., ninja spinnersFeatures spinners that are very short in duration.
3.30
from
47 votes
#1491
DJ Sharpnel - Back to the gate
Leave from the solitude 6.98*
Dec 3rd, 2019
Firika
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., techTests uncommon skills., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Leave from the solitude 6.98*
Dec 3rd, 2019
Firika
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., techTests uncommon skills., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.59
from
25 votes
#1492
Culprate, Keota & Sophie Meiers - Mechanic Heartbeat
Extra 4.32*
Dec 1st, 2018
pishifat
techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
Extra 4.32*
Dec 1st, 2018
pishifat
techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.46
from
22 votes
#1493
Panchiko - CUT
separate 5.05*
Apr 4th, 2023
Hanakumo Rin
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
separate 5.05*
Apr 4th, 2023
Hanakumo Rin
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
3.34
from
30 votes
#1494
melon boy as sharkyo - going to work
follow the line 7.58*
Aug 2nd, 2024
melonboy
storyboardContains a storyboard that enhances gameplay experience., storyboard gimmickIncludes a storyboard that changes how the map is played, usually by changing a map's visuals by using storyboard elements in place of showing the map's hitobjects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., tournament customA custom map for a playing tournament., custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
follow the line 7.58*
Aug 2nd, 2024
melonboy
storyboardContains a storyboard that enhances gameplay experience., storyboard gimmickIncludes a storyboard that changes how the map is played, usually by changing a map's visuals by using storyboard elements in place of showing the map's hitobjects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., tournament customA custom map for a playing tournament., custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
4.37
from
18 votes
#1495
goreshit - there are no angels here.
archangeloi. 6.07*
Nov 16th, 2016
vipto
marathonA map with a drain time of over 5 minutes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
archangeloi. 6.07*
Nov 16th, 2016
vipto
marathonA map with a drain time of over 5 minutes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.32
from
37 votes
#1496
Kendrick Lamar - Not Like Us
jamesjan's Extra 5.89*
Jan 4th, 2025
jamesjan3
techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., playfield usageIncludes deliberate use of the playfield within the map design., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
jamesjan's Extra 5.89*
Jan 4th, 2025
jamesjan3
techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., playfield usageIncludes deliberate use of the playfield within the map design., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.75
from
21 votes
#1497
Frums - Pictured as Perfect and Plus
Conway's Game of Life 9.18*
Aug 29th, 2023
Ancelysia and Mattay
collabA map with two or more associated mappers., finger controlUses complex applications of rhythms in order to test the player's tapping ability., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., marathonA map with a drain time of over 5 minutes., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability., geometricIncorporates geometric shapes within the map's visual design., progressionContains a gradual advancement in difficulty or concept across the map., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Conway's Game of Life 9.18*
Aug 29th, 2023
Ancelysia and Mattay
collabA map with two or more associated mappers., finger controlUses complex applications of rhythms in order to test the player's tapping ability., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., marathonA map with a drain time of over 5 minutes., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability., geometricIncorporates geometric shapes within the map's visual design., progressionContains a gradual advancement in difficulty or concept across the map., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.31
from
42 votes
#1498
Qrispy Joybox feat.mao - Umeyukiyo
Insane 5.23*
Sep 26th, 2013
LKs
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
Insane 5.23*
Sep 26th, 2013
LKs
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
4.19
from
21 votes
#1499
IOSYS - Hinarin no Yakui Kankei (Edit ver.)
Amateurre's Extra 6.26*
Dec 7th, 2023
Amateurre
geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Amateurre's Extra 6.26*
Dec 7th, 2023
Amateurre
geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.37
from
23 votes
#1500
2Slimey - Roc
Final Boss Collab 5.97*
Apr 27th, 2026
yiyi, Aosek and App
avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., collabA map with two or more associated mappers., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets.
Final Boss Collab 5.97*
Apr 27th, 2026
yiyi, Aosek and App
avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., collabA map with two or more associated mappers., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets.
3.30
from
44 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
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The chart is based on an implementation of the Bayesian average method. It updates once every day.
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Ratings are weighed based on user rating quality. Click here to read more!
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