Highest Rated Maps of All Time
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#1451
Parquet Courts - Total Football
Apathetic Collab Insane 4.93*
May 8th, 2023
big snag and Wispy
collabA map with two or more associated mappers., simpleAccessible and straightforward map design., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., slidershapesUses a large variety of slider designs.
Apathetic Collab Insane 4.93*
May 8th, 2023
big snag and Wispy
collabA map with two or more associated mappers., simpleAccessible and straightforward map design., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., slidershapesUses a large variety of slider designs.
3.37
from
24 votes
#1452
Morimori Atsushi - Tits or get the fuck out!!
Hell Extra!! 7.60*
Aug 4th, 2016
Regou
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., techTests uncommon skills., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Hell Extra!! 7.60*
Aug 4th, 2016
Regou
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., techTests uncommon skills., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.36
from
25 votes
#1453
Deftones - Hole In The Earth
Somewhere? I'm there... 6.20*
Jul 4th, 2024
MonsieurSebas
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Somewhere? I'm there... 6.20*
Jul 4th, 2024
MonsieurSebas
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.37
from
24 votes
#1454
2Slimey - Roc
Final Boss Collab 5.97*
Apr 27th, 2026
yiyi, Aosek and App
avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., collabA map with two or more associated mappers., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets.
Final Boss Collab 5.97*
Apr 27th, 2026
yiyi, Aosek and App
avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., collabA map with two or more associated mappers., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets.
3.30
from
44 votes
#1455
monet - Kagami no Sekai ni wa Watashi shika Inai -another version-
7-20 6.95*
Jul 20th, 2021
chenLia
freeformAn unrestrained and loose approach towards visual structure., progressionContains a gradual advancement in difficulty or concept across the map., complex svFeatures large changes in slider velocity., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs., high svFeatures prominent high slider velocity usage as a key part of map design.
7-20 6.95*
Jul 20th, 2021
chenLia
freeformAn unrestrained and loose approach towards visual structure., progressionContains a gradual advancement in difficulty or concept across the map., complex svFeatures large changes in slider velocity., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs., high svFeatures prominent high slider velocity usage as a key part of map design.
3.91
from
18 votes
#1456
Kendrick Lamar - King Kunta
The Yams 4.36*
Aug 28th, 2019
Striderin
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
The Yams 4.36*
Aug 28th, 2019
Striderin
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.34
from
30 votes
#1457
sweet ARMS - Installation
Nightmare 6.39*
Sep 15th, 2014
Cherry Blossom
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Nightmare 6.39*
Sep 15th, 2014
Cherry Blossom
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.90
from
19 votes
#1458
DWMw - Shirayama Hime no Kami
Rush 7.27*
Jul 23rd, 2018
rustbell
finger controlUses complex applications of rhythms in order to test the player's tapping ability., staminaTests a player's ability to tap dense rhythms over long periods of time., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
Rush 7.27*
Jul 23rd, 2018
rustbell
finger controlUses complex applications of rhythms in order to test the player's tapping ability., staminaTests a player's ability to tap dense rhythms over long periods of time., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.74
from
22 votes
#1459
raito - Blood Drain -Again-
Expert 5.59*
Sep 6th, 2020
DeviousPanda
wide aimPatterns, usually jumps, with heavy use of wide angle movement., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
Expert 5.59*
Sep 6th, 2020
DeviousPanda
wide aimPatterns, usually jumps, with heavy use of wide angle movement., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.35
from
28 votes
#1460
lydian - Promise
distance-snap 5.07*
Sep 26th, 2019
fanzhen0019
gimmickFocused on a single unique design or gameplay idea., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
distance-snap 5.07*
Sep 26th, 2019
fanzhen0019
gimmickFocused on a single unique design or gameplay idea., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.35
from
30 votes
#1461
A.SAKA - Nanatsu Issenzakura
fanzhen's Another 5.34*
May 25th, 2015
fanzhen0019
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
fanzhen's Another 5.34*
May 25th, 2015
fanzhen0019
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.02
from
23 votes
#1462
FF7 Original Soundtrack - Crazy Motorcycle Chase
Crazy! 5.10*
Aug 14th, 2008
James
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., freeformAn unrestrained and loose approach towards visual structure., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., distance snappedUses osu's in-built distance snap feature for most/all of the map., ninja spinnersFeatures spinners that are very short in duration.
Crazy! 5.10*
Aug 14th, 2008
James
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., freeformAn unrestrained and loose approach towards visual structure., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., distance snappedUses osu's in-built distance snap feature for most/all of the map., ninja spinnersFeatures spinners that are very short in duration.
3.29
from
47 votes
#1463
Inferi - Those Who from the Heavens Came
Fengshen Yanyi 8.74*
Jun 15th, 2016
Mazzerin
marathonA map with a drain time of over 5 minutes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Fengshen Yanyi 8.74*
Jun 15th, 2016
Mazzerin
marathonA map with a drain time of over 5 minutes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.32
from
33 votes
#1464
bye2 - onionfriends2004
deru? 7.48*
Jan 17th, 2024
Cofffelo and Mekagamez
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., staminaTests a player's ability to tap dense rhythms over long periods of time.
deru? 7.48*
Jan 17th, 2024
Cofffelo and Mekagamez
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., staminaTests a player's ability to tap dense rhythms over long periods of time.
3.34
from
33 votes
#1465
Power Of Nature - Shounen wa Sora o Tadoru
Special 5.94*
Dec 23rd, 2018
Beomsan
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Special 5.94*
Dec 23rd, 2018
Beomsan
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.48
from
21 votes
#1466
Okui Masami - FISSION
Insane 4.88*
Apr 9th, 2014
Asagi
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Insane 4.88*
Apr 9th, 2014
Asagi
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.34
from
28 votes
#1467
Ama no Murakumo no Tsurugi - Close the World feat. a*ru
Expert 6.58*
Dec 16th, 2023
allein
geometricIncorporates geometric shapes within the map's visual design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
Expert 6.58*
Dec 16th, 2023
allein
geometricIncorporates geometric shapes within the map's visual design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
3.97
from
19 votes
#1468
Bentham - TONIGHT
Joel 7.19*
Mar 18th, 2017
dsco
geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., hexgridObjects are placed along a hexagonal grid., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Joel 7.19*
Mar 18th, 2017
dsco
geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., hexgridObjects are placed along a hexagonal grid., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.35
from
27 votes
#1469
USAO - Knight Rider
tyui's Special 6.94*
Oct 24th, 2024
rrtyui
techTests uncommon skills., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
tyui's Special 6.94*
Oct 24th, 2024
rrtyui
techTests uncommon skills., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.34
from
27 votes
#1470
sasakure.UK - Jack-the-Ripper
ReMiX 5.81*
Apr 14th, 2011
tsuka
visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., time signaturesAudio contains many changes in time signature or uses an uncommon time signature., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience.
ReMiX 5.81*
Apr 14th, 2011
tsuka
visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., time signaturesAudio contains many changes in time signature or uses an uncommon time signature., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience.
3.35
from
25 votes
#1471
Dirty Loops - Next To You
Lost in Paradise 6.66*
Aug 6th, 2021
Mir
marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
Lost in Paradise 6.66*
Aug 6th, 2021
Mir
marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
4.10
from
19 votes
#1472
Radiohead - Creep
Prosaic 12.59*
Jul 14th, 2025
xbopost
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
Prosaic 12.59*
Jul 14th, 2025
xbopost
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.57
from
21 votes
#1473
BUTAOTOME - In the Black
Dailycare's Expert 7.40*
Aug 13th, 2023
Dailycare
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Dailycare's Expert 7.40*
Aug 13th, 2023
Dailycare
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.40
from
22 votes
#1474
DJ YOSHITAKA - CaptivAte Compilation
Marathon 5.49*
Jan 7th, 2012
Lesjuh
gungathonA map with a drain time of over 10 minutes., multi-songContains multiple songs within the audio., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
Marathon 5.49*
Jan 7th, 2012
Lesjuh
gungathonA map with a drain time of over 10 minutes., multi-songContains multiple songs within the audio., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
4.22
from
22 votes
#1475
Frums - Pictured as Perfect and Plus
Conway's Game of Life 9.18*
Aug 29th, 2023
Ancelysia and Mattay
collabA map with two or more associated mappers., finger controlUses complex applications of rhythms in order to test the player's tapping ability., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., marathonA map with a drain time of over 5 minutes., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability., geometricIncorporates geometric shapes within the map's visual design., progressionContains a gradual advancement in difficulty or concept across the map., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Conway's Game of Life 9.18*
Aug 29th, 2023
Ancelysia and Mattay
collabA map with two or more associated mappers., finger controlUses complex applications of rhythms in order to test the player's tapping ability., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., marathonA map with a drain time of over 5 minutes., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability., geometricIncorporates geometric shapes within the map's visual design., progressionContains a gradual advancement in difficulty or concept across the map., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.30
from
42 votes
#1476
Silentroom - F1055
gira's Extravaganza 6.84*
May 23rd, 2026
eringiRa
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
gira's Extravaganza 6.84*
May 23rd, 2026
eringiRa
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.68
from
20 votes
#1477
ELFENSJoN - PHANTOM
DELUSJoN 6.20*
Aug 24th, 2020
Kalibe
complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., slidershapesUses a large variety of slider designs., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
DELUSJoN 6.20*
Aug 24th, 2020
Kalibe
complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., slidershapesUses a large variety of slider designs., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.32
from
31 votes
#1478
Nanahoshi Kangengakudan feat.Matsushita - Dance Number o Tomo ni
Dance Number 5.91*
Sep 16th, 2016
pkk
freeformAn unrestrained and loose approach towards visual structure., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
Dance Number 5.91*
Sep 16th, 2016
pkk
freeformAn unrestrained and loose approach towards visual structure., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.35
from
24 votes
#1479
zts - worldenddominator
Nemis' Extra 5.00*
May 22nd, 2020
Nemis
simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., complex svFeatures large changes in slider velocity., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
Nemis' Extra 5.00*
May 22nd, 2020
Nemis
simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., complex svFeatures large changes in slider velocity., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.69
from
21 votes
#1480
DJ Fresh (feat. Rita Ora) - Hot Right Now (Radio Edit)
Insane 5.40*
Nov 29th, 2014
Asphyxia
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Insane 5.40*
Nov 29th, 2014
Asphyxia
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.33
from
28 votes
#1481
Cocteau Twins - Kookaburra
Ethereal 6.32*
Feb 8th, 2023
Fsjallink and App
collabA map with two or more associated mappers., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
Ethereal 6.32*
Feb 8th, 2023
Fsjallink and App
collabA map with two or more associated mappers., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.29
from
47 votes
#1482
Ling Yuan yousa - Jin Li Chao
KOI 4.66*
Dec 20th, 2017
AIR
simpleAccessible and straightforward map design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
KOI 4.66*
Dec 20th, 2017
AIR
simpleAccessible and straightforward map design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
4.06
from
18 votes
#1483
LeaF - Calamity Fortune
SCV's Lunatic 5.38*
Jun 30th, 2013
HelloSCV
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
SCV's Lunatic 5.38*
Jun 30th, 2013
HelloSCV
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.50
from
22 votes
#1484
Itou Masumi - Yume no Naka no Watashi no Yume
Coda 4.36*
Apr 14th, 2019
RLC
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Coda 4.36*
Apr 14th, 2019
RLC
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.34
from
25 votes
#1485
Camellia feat. Nanahira - Touhiron
Extra 7.15*
Feb 4th, 2019
pishifat
finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Extra 7.15*
Feb 4th, 2019
pishifat
finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.89
from
19 votes
#1486
Halozy - Paranoid Lost
The Mapping Odyssey 7.30*
May 24th, 2024
xbopost and Frakturehawkens
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., progressionContains a gradual advancement in difficulty or concept across the map., complex svFeatures large changes in slider velocity., collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., mapping contestAn entry for a mapping contest.
The Mapping Odyssey 7.30*
May 24th, 2024
xbopost and Frakturehawkens
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., progressionContains a gradual advancement in difficulty or concept across the map., complex svFeatures large changes in slider velocity., collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., mapping contestAn entry for a mapping contest.
4.22
from
17 votes
#1487
positive MAD-crew - Mynarco Addiction
Ex 6.35*
Dec 19th, 2015
Okoayu
simpleAccessible and straightforward map design., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., marathonA map with a drain time of over 5 minutes.
Ex 6.35*
Dec 19th, 2015
Okoayu
simpleAccessible and straightforward map design., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., marathonA map with a drain time of over 5 minutes.
3.33
from
28 votes
#1488
Turbo - A Cruel Angel's Thesis / Eurobeat Remix
Initial D(eath & Rebirth) 7.74*
Jan 6th, 2021
Asphyxia, melloe and Axarious
collabA map with two or more associated mappers., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs.
Initial D(eath & Rebirth) 7.74*
Jan 6th, 2021
Asphyxia, melloe and Axarious
collabA map with two or more associated mappers., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs.
3.33
from
28 votes
#1489
Lusumi - /data_eraser.wav
/hehefunny_404.osu 8.11*
Apr 16th, 2026
hehe and funny
tournament customA custom map for a playing tournament., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in., chaoticUnpredictable map design, often testing unusual skillsets., collabA map with two or more associated mappers., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
/hehefunny_404.osu 8.11*
Apr 16th, 2026
hehe and funny
tournament customA custom map for a playing tournament., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in., chaoticUnpredictable map design, often testing unusual skillsets., collabA map with two or more associated mappers., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.31
from
28 votes
#1490
Kendrick Lamar - Not Like Us
jamesjan's Extra 5.89*
Jan 4th, 2025
jamesjan3
techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., playfield usageIncludes deliberate use of the playfield within the map design., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
jamesjan's Extra 5.89*
Jan 4th, 2025
jamesjan3
techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., playfield usageIncludes deliberate use of the playfield within the map design., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.78
from
21 votes
#1491
Early Eyes - Marigolds
Sunbathing 5.29*
Sep 27th, 2022
wafer
complex svFeatures large changes in slider velocity., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Sunbathing 5.29*
Sep 27th, 2022
wafer
complex svFeatures large changes in slider velocity., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.36
from
21 votes
#1492
Sleeping Pola - kuuchuubunkai
YaMaDarknesss' Ultra 8.04*
Jan 5th, 2024
YaMaDarknesss
chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
YaMaDarknesss' Ultra 8.04*
Jan 5th, 2024
YaMaDarknesss
chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.61
from
20 votes
#1493
Eagle - Hypersonik
zhuxiaoyan's Ultra 6.84*
Nov 23rd, 2022
Maria Iskariot
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
zhuxiaoyan's Ultra 6.84*
Nov 23rd, 2022
Maria Iskariot
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.61
from
22 votes
#1494
Rin - Hyperion
539kg/m^3 5.46*
Jun 26th, 2026
Lv9
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
539kg/m^3 5.46*
Jun 26th, 2026
Lv9
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.69
from
20 votes
#1495
IOSYS - Hinarin no Yakui Kankei (Edit ver.)
Amateurre's Extra 6.26*
Dec 7th, 2023
Amateurre
geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Amateurre's Extra 6.26*
Dec 7th, 2023
Amateurre
geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.36
from
22 votes
#1496
roop - Chatblanc
extra 5.26*
Jun 24th, 2024
wyit
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
extra 5.26*
Jun 24th, 2024
wyit
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.33
from
25 votes
#1497
paraoka - Manima ni (Short Ver.)
0108 5.53*
Jan 13th, 2012
val0108
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., square aimUses patterns where circles are placed in a square arrangement.
0108 5.53*
Jan 13th, 2012
val0108
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., square aimUses patterns where circles are placed in a square arrangement.
3.88
from
19 votes
#1498
aran - Graces of Heaven
Biblically Accurate Beatmap 7.82*
Apr 16th, 2024
Mattay
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., marathonA map with a drain time of over 5 minutes., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., repetitionFeatures the use of recognizable identical patterns or gameplay elements., playfield usageIncludes deliberate use of the playfield within the map design., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Biblically Accurate Beatmap 7.82*
Apr 16th, 2024
Mattay
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., marathonA map with a drain time of over 5 minutes., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., repetitionFeatures the use of recognizable identical patterns or gameplay elements., playfield usageIncludes deliberate use of the playfield within the map design., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.27
from
53 votes
#1499
Giga-P - Hibikase
Insane 4.86*
May 14th, 2015
tutuhaha
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
Insane 4.86*
May 14th, 2015
tutuhaha
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.77
from
20 votes
#1500
Weezer - Buddy Holly
Extra (2021) 5.84*
Aug 18th, 2023
Rita Summers
freeformAn unrestrained and loose approach towards visual structure., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Extra (2021) 5.84*
Aug 18th, 2023
Rita Summers
freeformAn unrestrained and loose approach towards visual structure., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.34
from
22 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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