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Highest Rated Maps of All Time

#1451
Sleeping Pola - kuuchuubunkai
yuu_u7 8.95*
Jan 5th, 2024
Raijodo
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., tournament customA custom map for a playing tournament., progressionContains a gradual advancement in difficulty or concept across the map., staminaTests a player's ability to tap dense rhythms over long periods of time., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., geometricIncorporates geometric shapes within the map's visual design.
3.32 / 5.00 from 31 votes
#1452
Camellia - Beyond the Geostationary Orbit Level
Extra 6.55*
Feb 3rd, 2019
Regou
techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.60 / 5.00 from 22 votes
#1453
Cocteau Twins - Kookaburra
Ethereal 6.32*
Feb 8th, 2023
Fsjallink and App
collabA map with two or more associated mappers.
3.29 / 5.00 from 47 votes
#1454
DJ Yoshitaka vs. DJ Mass MAD Izm* - Snake Stick
EX EX 9.00*
Dec 19th, 2023
Hollow Wings
gimmickFocused on a single unique design or gameplay idea., complex svFeatures large changes in slider velocity., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., finger controlUses complex applications of rhythms in order to test the player's tapping ability., slider onlyRestricts object choice to sliders only., chaoticUnpredictable map design, often testing unusual skillsets., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
3.27 / 5.00 from 62 votes
#1455
xi - FREEDOM DiVE
nihil's FOUR DIMENSIONS 8.30*
Jan 17th, 2025
nhlx
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.27 / 5.00 from 57 votes
#1456
Mizuki Nana x T.M.Revolution - Kakumei Dualism (TV Size)
Skystar's Extra 5.90*
Sep 1st, 2023
Skystar
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.47 / 5.00 from 20 votes
#1457
Frums - Pictured as Perfect and Plus
Conway's Game of Life 9.18*
Aug 29th, 2023
Ancelysia and Mattay
collabA map with two or more associated mappers., finger controlUses complex applications of rhythms in order to test the player's tapping ability., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., marathonA map with a drain time of over 5 minutes., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability., progressionContains a gradual advancement in difficulty or concept across the map., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., geometricIncorporates geometric shapes within the map's visual design., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.29 / 5.00 from 42 votes
#1458
goreshit - fine night
nostalgia 6.25*
Nov 5th, 2023
ReaL motion
marathonA map with a drain time of over 5 minutes., staminaTests a player's ability to tap dense rhythms over long periods of time.
3.32 / 5.00 from 28 votes
#1459
LiSA - Rising Hope (TV Size)
Skystar's extrA 5.43*
Jun 7th, 2014
Skystar
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in.
3.48 / 5.00 from 22 votes
#1460
FF7 Original Soundtrack - Crazy Motorcycle Chase
Crazy! 5.10*
Aug 14th, 2008
James
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., chaoticUnpredictable map design, often testing unusual skillsets., distance snappedUses osu's in-built distance snap feature for most/all of the map., freeformAn unrestrained and loose approach towards visual structure., ninja spinnersFeatures spinners that are very short in duration.
3.28 / 5.00 from 46 votes
#1461
Rin - Hyperion
539kg/m^3 5.46*
Jun 26th, 2026
Lv9
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.69 / 5.00 from 20 votes
#1462
Takeuchi Mariya - Plastic Love (Night Tempo 100% Pure Remastered)
Discoteque 4.90*
Nov 15th, 2018
fartownik
old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., marathonA map with a drain time of over 5 minutes., chaoticUnpredictable map design, often testing unusual skillsets., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.33 / 5.00 from 27 votes
#1463
Itou Masumi - Yume no Naka no Watashi no Yume
Coda 4.36*
Apr 14th, 2019
RLC
marathonA map with a drain time of over 5 minutes.
3.34 / 5.00 from 24 votes
#1464
nano - Born to be
Kiiwa's Insane 5.07*
Dec 5th, 2015
Kiiwa
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
4.06 / 5.00 from 20 votes
#1465
IOSYS - Usatei 2011
Ozzy's Extra 5.96*
Jun 14th, 2012
OzzyOzrock
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
3.31 / 5.00 from 32 votes
#1466
Kotoha - God-ish
Expert 8.37*
Apr 20th, 2022
IOException
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest.
3.30 / 5.00 from 38 votes
#1467
FKA twigs - Lights On
Insane 4.23*
May 7th, 2024
Mint
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., simpleAccessible and straightforward map design., low svFeatures prominent low sv usage as a key part of map design.
3.58 / 5.00 from 20 votes
#1468
NOMA - Brain Power Long Version
Overdrive 6.30*
Jul 12th, 2016
Skystar and RLC
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
3.33 / 5.00 from 24 votes
#1469
lydian - Promise
distance-snap 5.07*
Sep 26th, 2019
fanzhen0019
gimmickFocused on a single unique design or gameplay idea., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing.
3.32 / 5.00 from 30 votes
#1470
Ohta Asuka, Nagamatsu Ryo - Coconut Mall
fanzhen's Another 5.07*
Sep 23rd, 2020
fanzhen0019
repetitionFeatures the use of recognizable identical patterns or gameplay elements., simpleAccessible and straightforward map design., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.60 / 5.00 from 20 votes
#1471
qfeileadh - breathe
Extreme 7.01*
Sep 23rd, 2020
ktgster
finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., time signaturesAudio contains many changes in time signature or uses an uncommon time signature.
3.29 / 5.00 from 38 votes
#1472
Deftones - Hole In The Earth
Somewhere? I'm there... 6.20*
Jul 4th, 2024
MonsieurSebas
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.34 / 5.00 from 23 votes
#1473
Atsuko Chiba - Seeds
Bloom 4.14*
Apr 7th, 2024
a bat
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., marathonA map with a drain time of over 5 minutes., progressionContains a gradual advancement in difficulty or concept across the map., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., storyboardContains a storyboard that enhances gameplay experience., freeformAn unrestrained and loose approach towards visual structure., playfield usageIncludes deliberate use of the playfield within the map design., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song.
4.07 / 5.00 from 20 votes
#1474
Sonic Coaster Pop - Super Speed POP*STAR
Accelerate! 6.83*
Jan 1st, 2023
dsco
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., hexgridObjects are placed along a hexagonal grid.
3.25 / 5.00 from 81 votes
#1475
BEMANI Sound Team "Sota Fujimori" - OZONE
Frakturehawkens' EX 6.19*
Feb 26th, 2023
Frakturehawkens
techTests uncommon skills., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency., wide aimPatterns, usually jumps, with heavy use of wide angle movement., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.31 / 5.00 from 26 votes
#1476
My Chemical Romance - Boy Division
Unknown Pleasures 6.44*
Mar 10th, 2023
wafer
progressionContains a gradual advancement in difficulty or concept across the map., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement.
3.29 / 5.00 from 35 votes
#1477
kors k - Insane Techniques (Extended)
( ' v ' ) 5.86*
Jun 7th, 2014
fanzhen0019 and RLC
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes.
3.67 / 5.00 from 21 votes
#1478
BUTAOTOME - In the Black
Dailycare's Expert 7.40*
Aug 13th, 2023
Dailycare
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.43 / 5.00 from 21 votes
#1479
LeaF - Arianrhod
Insane 5.85*
May 7th, 2020
tukamoto7km
gimmickFocused on a single unique design or gameplay idea., slidershapesUses a large variety of slider designs., mapping contestAn entry for a mapping contest., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
4.41 / 5.00 from 17 votes
#1480
The Microphones - The Glow, Pt. 2
Insane 5.11*
Mar 14th, 2024
Mirash
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., simpleAccessible and straightforward map design., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.73 / 5.00 from 19 votes
#1481
aran - Graces of Heaven
Biblically Accurate Beatmap 7.82*
Apr 16th, 2024
Mattay
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., marathonA map with a drain time of over 5 minutes., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., repetitionFeatures the use of recognizable identical patterns or gameplay elements., playfield usageIncludes deliberate use of the playfield within the map design., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.26 / 5.00 from 53 votes
#1482
m-flo loves CHEMISTRY - Astrosexy
Sexy 6.35*
Aug 26th, 2023
Aranel
marathonA map with a drain time of over 5 minutes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.31 / 5.00 from 27 votes
#1483
Y&Co. - Daisuke
SourPls 6.96*
Feb 18th, 2018
kwk
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
3.27 / 5.00 from 48 votes
#1484
boa - Twilight
G-g-g... g-gloom blooms: an immo... 6.00*
Nov 11th, 2023
Hamano
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., slidershapesUses a large variety of slider designs., high svFeatures prominent high slider velocity usage as a key part of map design.
3.29 / 5.00 from 37 votes
#1485
Uinyasu, Occhoko Bunny - Aa Kenran no Yume ga Gotoku (Epsilon Remix)
Skystar's Ethereal 6.73*
Oct 27th, 2020
Skystar
techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.77 / 5.00 from 22 votes
#1486
Furries in a Blender - Ridorii
Insane 5.81*
Oct 16th, 2011
-Lennox-
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
3.29 / 5.00 from 32 votes
#1487
Fleshgod Apocalypse - The Violation
Skull Fracturing Nightmare 9.79*
Jul 4th, 2020
Mazzerin
marathonA map with a drain time of over 5 minutes., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.51 / 5.00 from 21 votes
#1488
The Flashbulb - Passage D
Another D 6.06*
Oct 26th, 2019
z1085684963
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.92 / 5.00 from 21 votes
#1489
Hana - Kuukirikigaku Shoujo to Shounen no Uta
PandaHero & Luscent's Collab Ano... 5.52*
Dec 27th, 2020
PandaHero and Luscent
keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice., wide aimPatterns, usually jumps, with heavy use of wide angle movement., simpleAccessible and straightforward map design., collabA map with two or more associated mappers.
3.77 / 5.00 from 21 votes
#1490
UPLIFT SPICE - Omega Rhythm
Extra 5.98*
Dec 10th, 2014
Jemmmmy
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., simpleAccessible and straightforward map design.
3.32 / 5.00 from 22 votes
#1491
Weezer - Buddy Holly
Extra (2021) 5.84*
Aug 18th, 2023
Rita Summers
linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., freeformAn unrestrained and loose approach towards visual structure., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.34 / 5.00 from 22 votes
#1492
SeikoP - Blue Amber
Tranquil 7.19*
Oct 13th, 2019
nhlx
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.22 / 5.00 from 18 votes
#1493
RD-Sounds feat. Meramipop/nayuta - Shiten
To Heaven 6.42*
Aug 19th, 2021
tokiko
marathonA map with a drain time of over 5 minutes.
3.39 / 5.00 from 21 votes
#1494
Kraken - Do it!! Do it!!
rustbell's AnotheR 7.21*
Nov 29th, 2020
rustbell
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.39 / 5.00 from 22 votes
#1495
kakichoco - Zan'ei
Extra 5.97*
Feb 11th, 2023
PandaHero
wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., geometricIncorporates geometric shapes within the map's visual design., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.29 / 5.00 from 28 votes
#1496
Zedd, Grey - Adrenaline
Decompensation 7.56*
Mar 11th, 2017
Hollow Wings
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., chaoticUnpredictable map design, often testing unusual skillsets., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.27 / 5.00 from 41 votes
#1497
Memme - BSPower BigBang
Explosion 7.26*
Apr 22nd, 2017
Ameth Rianno
techTests uncommon skills., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., chaoticUnpredictable map design, often testing unusual skillsets., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.31 / 5.00 from 25 votes
#1498
CupcakKe - UFO
schoolboy's Ultra 7.30*
Jul 8th, 2026
schoolboy
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
4.01 / 5.00 from 20 votes
#1499
Inferi - Those Who from the Heavens Came
Fengshen Yanyi 8.74*
Jun 15th, 2016
Mazzerin
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.29 / 5.00 from 33 votes
#1500
katagiri - Reso*nyan*ce Fever
Black Another 6.82*
Jun 18th, 2021
Snow Note
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.92 / 5.00 from 17 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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