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Highest Rated Maps of All Time

#1651
Saki Kabata - LONELY ROLLING STAR
Heavy 4.32*
Feb 14th, 2023
StarCastler
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., marathonA map with a drain time of over 5 minutes., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.41 from 20 votes
#1652
Synestia, Disembodied Tyrant - The Poetic Edda (feat. Ben Duerr)
Sanguine Annihilation 12.81*
Jul 13th, 2024
ItsWinter and ravensong
marathonA map with a drain time of over 5 minutes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., collabA map with two or more associated mappers., slidershapesUses a large variety of slider designs., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
3.25 from 23 votes
#1653
Camellia - Ryuuseigun
2048 6.91*
Aug 11th, 2024
Atlust
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., high svFeatures prominent high slider velocity usage as a key part of map design.
3.20 from 62 votes
#1654
Sunny Day Real Estate - Seven
700 Million 6.21*
Sep 18th, 2021
zglock
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.25 from 22 votes
#1655
Camellia - d:for the DELTA
Delirium 6.03*
Feb 29th, 2016
toybot and ProfessionalBox
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.24 from 27 votes
#1656
tv room - Know It All
yeastiests_extTTTraTVTVTVTVTVTVTTTTTTVTVTVVVVVVTVTVT 6.99*
Sep 12th, 2022
yeastiest
chaoticUnpredictable map design, often testing unusual skillsets., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing.
3.24 from 28 votes
#1657
Demetori - Koyoi wa Hyouitsu na Egoist ~ Ego, Schizoid, Beat.
Yorigami 7.16*
Nov 13th, 2018
Crissa
simpleAccessible and straightforward map design., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., marathonA map with a drain time of over 5 minutes.
3.28 from 22 votes
#1658
Kawada Mami - Akai Namida
Red tears 4.88*
May 15th, 2013
ShiauKe
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement.
3.24 from 27 votes
#1659
Nekomata Master+ - encounter
Kotori's Extreme 6.43*
Nov 24th, 2019
sionKotori
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.24 from 24 votes
#1660
Nekomata Master feat. Shimotsuki Haruka - Element of SPADA
Valor 5.38*
Jul 27th, 2015
hehe
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.43 from 21 votes
#1661
Annabel - lilac slumber -cosmic ver.-
fall 6.74*
Jul 8th, 2022
Delis and Mirash
collabA map with two or more associated mappers., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.23 from 33 votes
#1662
Brandy - Cross Time !!
Muya's XX 6.39*
Sep 6th, 2019
Muya
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.64 from 21 votes
#1663
Kendrick Lamar - tv off
MUSTAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARD 6.99*
Jan 14th, 2025
The Honeysticks
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.21 from 44 votes
#1664
void feat. Komatsuna - Akatsuki no Tsuki
Skystar's Extreme 6.10*
Dec 26th, 2014
Skystar
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.61 from 21 votes
#1665
My Chemical Romance - Cemetery Drive
Mirash's Fall 6.32*
Feb 17th, 2023
Mirash
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.77 from 20 votes
#1666
Grabbitz - Way Too Deep
Settling Down 7.95*
Oct 12th, 2018
UndeadCapulet
marathonA map with a drain time of over 5 minutes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., freeformAn unrestrained and loose approach towards visual structure., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.19 from 73 votes
#1667
t+pazolite - Pumpin' Junkies
deetz' Extra 6.47*
Feb 21st, 2024
ac8129464363
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.85 from 18 votes
#1668
PinocchioP - God-ish feat. Hatsune Miku
" " 6.50*
Feb 23rd, 2022
Ryuusei Aika
chaoticUnpredictable map design, often testing unusual skillsets., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs., storyboardContains a storyboard that enhances gameplay experience.
3.22 from 34 votes
#1669
dj MAX STEROID - Arabian Rave Night
Arabic 8.84*
Sep 27th, 2016
jesse1412
chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
3.24 from 23 votes
#1670
Akatsuki Records - WARNING x WARNING x WARNING
Collab Extra 6.43*
Oct 7th, 2018
UndeadCapulet and Chanyah
chaoticUnpredictable map design, often testing unusual skillsets., collabA map with two or more associated mappers., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.21 from 38 votes
#1671
P*Light - SAY BAY
SB 7.11*
Sep 5th, 2020
yf_bmp
chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.43 from 22 votes
#1672
Manasora Akiha, Tokika - Toukasa Funtouki!~ Rakutoferin no Hate e ~
Lunatic 5.57*
Apr 16th, 2012
fanzhen0019
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.39 from 21 votes
#1673
beatMARIO - Sousei (Driving style)
Expert 5.57*
Jun 9th, 2026
dakiwii
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.23 from 24 votes
#1674
Kanpyohgo - Unmei no Dark Side -Rolling Gothic mix
Satellite's Lunatic 5.14*
Mar 28th, 2017
Satellite
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.74 from 19 votes
#1675
Culprate, Keota & Sophie Meiers - Mechanic Heartbeat
Extra 4.32*
Dec 1st, 2018
pishifat
techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.43 from 21 votes
#1676
Paul Bazooka - DrunkenSteiN
Ayaya's rea,k 7.72*
Mar 7th, 2019
Syameimaru-Aya
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., freeformAn unrestrained and loose approach towards visual structure., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.20 from 44 votes
#1677
Camellia - dreamless wanderer
Celestial 6.40*
Dec 24th, 2024
Mizunashi Akari
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., marathonA map with a drain time of over 5 minutes., high svFeatures prominent high slider velocity usage as a key part of map design., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.20 from 43 votes
#1678
ishikinonaikranke - kiminozanshihabokunihuru (2016 ver.)
insane 5.54*
Feb 3rd, 2024
revoh
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs.
3.92 from 20 votes
#1679
Amane - TWEEKER
Lunatic 5.77*
Sep 20th, 2016
TicClick
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.21 from 32 votes
#1680
Paramore - Anklebiters
PritiElvis' Extreme 6.31*
Feb 10th, 2015
CalstoneLightO and Avena
collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience.
3.76 from 18 votes
#1681
PUP - Factories
Broken Glass 5.94*
Aug 2nd, 2020
melwoine
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.66 from 19 votes
#1682
Renard - Because Maybe! pt. 1
Marathon 8.18*
May 6th, 2018
Blue Dragon
gungathonA map with a drain time of over 10 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., multi-songContains multiple songs within the audio.
3.41 from 22 votes
#1683
xi - Blue Zenith
ktgster's Extreme 6.98*
Aug 16th, 2015
ktgster
storyboardContains a storyboard that enhances gameplay experience., simpleAccessible and straightforward map design., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.20 from 49 votes
#1684
Kikuo - Aishite Aishite Aishite
not cute 6.49*
Feb 19th, 2024
Icekalt
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., slidershapesUses a large variety of slider designs.
3.25 from 22 votes
#1685
jun - KIMONO <3 PRINCESS
Insane445 4.44*
Jan 6th, 2024
Charles445
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.26 from 23 votes
#1686
bermei.inazawa feat. Chata - Hippopotamus
tsuiteinai 5.36*
Apr 3rd, 2026
ac8129464363
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., complex svFeatures large changes in slider velocity., slidershapesUses a large variety of slider designs.
3.21 from 35 votes
#1687
Reol - Gokusaishiki
yf's Insane 5.05*
May 16th, 2016
yf_bmp
simpleAccessible and straightforward map design., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.82 from 21 votes
#1688
Duca - COLD BUTTERFLY
Insane 5.47*
Jan 7th, 2015
Zweib
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.81 from 21 votes
#1689
griffon nakano - soranosita
Expert 6.87*
Oct 25th, 2023
Mirash
storyboardContains a storyboard that enhances gameplay experience., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., marathonA map with a drain time of over 5 minutes.
3.20 from 39 votes
#1690
DM Ashura - deltaMAX
Challenge 7.85*
Jul 22nd, 2010
rustbell
accelerating bpmFeatures progressively increasing tempo., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., high svFeatures prominent high slider velocity usage as a key part of map design.
3.38 from 23 votes
#1691
DISTORTION INTERACTIVE + Toromi - Ai no Blitzkrieg ~Dai kyuu kakkoii kata MIX~
~Jawoh!!~ 5.38*
Jul 21st, 2024
App
freeformAn unrestrained and loose approach towards visual structure., complex svFeatures large changes in slider velocity., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.66 from 19 votes
#1692
capsule feat. EeL - Plastic Girl
Renumi's Insane 4.72*
Mar 28th, 2023
Renumi
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.74 from 19 votes
#1693
Nanahoshi Kangengakudan - Sainou Shredder
funny's Ultra 8.88*
Jul 23rd, 2026
funny
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.21 from 32 votes
#1694
Kinoko Teikoku - FLOWER GIRL
kuyu 11.06*
Dec 15th, 2023
kuyusu
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., marathonA map with a drain time of over 5 minutes., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.42 from 22 votes
#1695
:) feat. KAFU - Ren'ai Heiki! Lethal Weapon-chan
Ayesha's Extra 6.10*
Jan 25th, 2023
Sakurai Miyo
techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs.
3.20 from 37 votes
#1696
TJ.hangneil - Kamui
Luscent's Another 6.24*
Sep 15th, 2023
Luscent
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.63 from 19 votes
#1697
Shuta Hasunuma - Raw Town
You 4.32*
Jan 25th, 2023
VINXIS and dsco
simpleAccessible and straightforward map design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.42 from 21 votes
#1698
Igorrr - Tout Petit Moineau
Extra 6.42*
Apr 12th, 2015
fergas
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., staminaTests a player's ability to tap dense rhythms over long periods of time.
3.89 from 20 votes
#1699
bibuko - Reizouko Mitara Pudding ga Nai
S.S 6.13*
Aug 30th, 2013
Star Stream
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., storyboardContains a storyboard that enhances gameplay experience.
3.44 from 22 votes
#1700
David Bowie - It's No Game (Part 2)
Insane 5.21*
Feb 28th, 2022
RealMetMuster
avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.21 from 28 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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