Highest Rated Maps of All Time
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#1651
UKRampage - Replica feat. mami
Dailycare's Facsimile 9.09*
Oct 16th, 2022
Dailycare
wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
Dailycare's Facsimile 9.09*
Oct 16th, 2022
Dailycare
wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.21
/ 5.00 from
34 votes
#1652
Radiohead - Paranoid Android
Pandemonium 5.46*
Jun 6th, 2022
jas
difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., marathonA map with a drain time of over 5 minutes.
Pandemonium 5.46*
Jun 6th, 2022
jas
difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., marathonA map with a drain time of over 5 minutes.
3.20
/ 5.00 from
37 votes
#1653
JYOCHO - Kirei na Sankaku, Asahi Ningen
Raijodo's Special 7.49*
Aug 30th, 2024
Raijodo
sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., tournament customA custom map for a playing tournament.
Raijodo's Special 7.49*
Aug 30th, 2024
Raijodo
sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., tournament customA custom map for a playing tournament.
3.22
/ 5.00 from
26 votes
#1654
Eagle - Hypersonik
zhuxiaoyan's Ultra 6.84*
Nov 23rd, 2022
Maria Iskariot
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
zhuxiaoyan's Ultra 6.84*
Nov 23rd, 2022
Maria Iskariot
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.40
/ 5.00 from
21 votes
#1655
Galactikraken & Jonathan Young - Jetpack Race
Lightspeed 7.64*
Dec 29th, 2025
Mir
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Lightspeed 7.64*
Dec 29th, 2025
Mir
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.17
/ 5.00 from
16 votes
#1656
sana - Packet Hero
Ruthless 7.60*
Dec 27th, 2016
melonboy
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., storyboardContains a storyboard that enhances gameplay experience., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Ruthless 7.60*
Dec 27th, 2016
melonboy
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., storyboardContains a storyboard that enhances gameplay experience., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.22
/ 5.00 from
23 votes
#1657
P*Light - SAY BAY
SB 7.11*
Sep 5th, 2020
yf_bmp
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., chaoticUnpredictable map design, often testing unusual skillsets., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
SB 7.11*
Sep 5th, 2020
yf_bmp
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., chaoticUnpredictable map design, often testing unusual skillsets., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.41
/ 5.00 from
22 votes
#1658
Linkin Park - Session
384's Insane 4.71*
Sep 8th, 2023
pw384
repetitionFeatures the use of recognizable identical patterns or gameplay elements., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
384's Insane 4.71*
Sep 8th, 2023
pw384
repetitionFeatures the use of recognizable identical patterns or gameplay elements., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.76
/ 5.00 from
19 votes
#1659
Chata - Precious Wing (Short Ver.)
Expert 5.56*
Dec 28th, 2019
Vell
playfield usageIncludes deliberate use of the playfield within the map design., gimmickFocused on a single unique design or gameplay idea., progressionContains a gradual advancement in difficulty or concept across the map., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., chaoticUnpredictable map design, often testing unusual skillsets., freeformAn unrestrained and loose approach towards visual structure.
Expert 5.56*
Dec 28th, 2019
Vell
playfield usageIncludes deliberate use of the playfield within the map design., gimmickFocused on a single unique design or gameplay idea., progressionContains a gradual advancement in difficulty or concept across the map., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., chaoticUnpredictable map design, often testing unusual skillsets., freeformAn unrestrained and loose approach towards visual structure.
3.95
/ 5.00 from
18 votes
#1660
Tatsh - IMAGE -MATERIAL- <Version 0>
Scorpiour 7.98*
Aug 17th, 2013
Scorpiour
distance snappedUses osu's in-built distance snap feature for most/all of the map., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., marathonA map with a drain time of over 5 minutes., geometricIncorporates geometric shapes within the map's visual design.
Scorpiour 7.98*
Aug 17th, 2013
Scorpiour
distance snappedUses osu's in-built distance snap feature for most/all of the map., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., marathonA map with a drain time of over 5 minutes., geometricIncorporates geometric shapes within the map's visual design.
3.17
/ 5.00 from
124 votes
#1661
Hanatan, yuikonnu & Mitani Nana - Songs Compilation
Rabbit Face 6.72*
May 14th, 2014
Skystar
gungathonA map with a drain time of over 10 minutes.
Rabbit Face 6.72*
May 14th, 2014
Skystar
gungathonA map with a drain time of over 10 minutes.
3.64
/ 5.00 from
20 votes
#1662
underscores - Music
wyit's Extra 6.56*
Jun 27th, 2026
wyit
perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency., techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., slidershapesUses a large variety of slider designs.
wyit's Extra 6.56*
Jun 27th, 2026
wyit
perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency., techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., slidershapesUses a large variety of slider designs.
3.22
/ 5.00 from
25 votes
#1663
Kikuo - Aishite Aishite Aishite
not cute 6.49*
Feb 19th, 2024
Icekalt
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
not cute 6.49*
Feb 19th, 2024
Icekalt
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.27
/ 5.00 from
22 votes
#1664
Polyphia - Playing God
Nirvana 6.58*
May 17th, 2023
Mir
finger controlUses complex applications of rhythms in order to test the player's tapping ability.
Nirvana 6.58*
May 17th, 2023
Mir
finger controlUses complex applications of rhythms in order to test the player's tapping ability.
3.21
/ 5.00 from
27 votes
#1665
sakuzyo - AXION
LKs' Another 5.40*
Oct 26th, 2016
LKs
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
LKs' Another 5.40*
Oct 26th, 2016
LKs
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.56
/ 5.00 from
22 votes
#1666
sana - Packet Hero
Legendary 7.01*
Apr 18th, 2016
Zero__wind
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Legendary 7.01*
Apr 18th, 2016
Zero__wind
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.68
/ 5.00 from
19 votes
#1667
DJ SHARPNEL - Marunouchi surviver
Collab 9.06*
Jan 16th, 2021
Axarious
collabA map with two or more associated mappers.
Collab 9.06*
Jan 16th, 2021
Axarious
collabA map with two or more associated mappers.
3.81
/ 5.00 from
20 votes
#1668
David Bowie - It's No Game (Part 2)
Insane 5.21*
Feb 28th, 2022
RealMetMuster
avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., chaoticUnpredictable map design, often testing unusual skillsets., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
Insane 5.21*
Feb 28th, 2022
RealMetMuster
avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., chaoticUnpredictable map design, often testing unusual skillsets., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.21
/ 5.00 from
27 votes
#1669
Grabbitz - Way Too Deep
Settling Down 7.95*
Oct 12th, 2018
UndeadCapulet
marathonA map with a drain time of over 5 minutes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., freeformAn unrestrained and loose approach towards visual structure., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Settling Down 7.95*
Oct 12th, 2018
UndeadCapulet
marathonA map with a drain time of over 5 minutes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., freeformAn unrestrained and loose approach towards visual structure., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.18
/ 5.00 from
70 votes
#1670
Umiai - Drizzling Sun
Beginner 6.32*
Apr 17th, 2017
Axarious
2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., progressionContains a gradual advancement in difficulty or concept across the map.
Beginner 6.32*
Apr 17th, 2017
Axarious
2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., progressionContains a gradual advancement in difficulty or concept across the map.
4.31
/ 5.00 from
16 votes
#1671
VINXIS - Left Behind
Insane 4.88*
Dec 9th, 2019
EririSawamura
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Insane 4.88*
Dec 9th, 2019
EririSawamura
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
4.06
/ 5.00 from
18 votes
#1672
Nanamori-chu * Goraku-bu - Happy Time wa Owaranai
Insane 5.79*
Jun 13th, 2019
IOException
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., simpleAccessible and straightforward map design., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., geometricIncorporates geometric shapes within the map's visual design.
Insane 5.79*
Jun 13th, 2019
IOException
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., simpleAccessible and straightforward map design., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., geometricIncorporates geometric shapes within the map's visual design.
3.58
/ 5.00 from
20 votes
#1673
Black Sun Empire, State of Mind & PNC - Until The World Ends
We Emerge As They Fade Away 6.47*
May 27th, 2019
Hectic
marathonA map with a drain time of over 5 minutes.
We Emerge As They Fade Away 6.47*
May 27th, 2019
Hectic
marathonA map with a drain time of over 5 minutes.
3.52
/ 5.00 from
21 votes
#1674
paraoka - Manima ni (Short Ver.)
0108 5.53*
Jan 13th, 2012
val0108
wide aimPatterns, usually jumps, with heavy use of wide angle movement.
0108 5.53*
Jan 13th, 2012
val0108
wide aimPatterns, usually jumps, with heavy use of wide angle movement.
3.88
/ 5.00 from
18 votes
#1675
meganeko - Feral (osu! edit)
Nowa's Extra 6.24*
Jan 12th, 2021
Nowaie
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Nowa's Extra 6.24*
Jan 12th, 2021
Nowaie
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.71
/ 5.00 from
19 votes
#1676
uno & D.watt (IOSYS TRAX) - #Endroll
EXCEED 7.92*
Dec 9th, 2025
-Arko
slider animationSuccession of sliders as individual frames to create the illusion of fluid motion.
EXCEED 7.92*
Dec 9th, 2025
-Arko
slider animationSuccession of sliders as individual frames to create the illusion of fluid motion.
3.76
/ 5.00 from
18 votes
#1677
Death Grips - Lord of the Game (feat. Mexican Girl)
GM 6.38*
May 5th, 2016
hehe
techTests uncommon skills., chaoticUnpredictable map design, often testing unusual skillsets., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., geometricIncorporates geometric shapes within the map's visual design., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
GM 6.38*
May 5th, 2016
hehe
techTests uncommon skills., chaoticUnpredictable map design, often testing unusual skillsets., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., geometricIncorporates geometric shapes within the map's visual design., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
3.20
/ 5.00 from
36 votes
#1678
DIIV - Skin Game
I can help you 6.16*
Oct 26th, 2022
Froslass
repetitionFeatures the use of recognizable identical patterns or gameplay elements., slidershapesUses a large variety of slider designs.
I can help you 6.16*
Oct 26th, 2022
Froslass
repetitionFeatures the use of recognizable identical patterns or gameplay elements., slidershapesUses a large variety of slider designs.
3.87
/ 5.00 from
19 votes
#1679
Sufjan Stevens - Mystery of Love
I Remember Everything 4.83*
Jan 14th, 2021
jas
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., playfield usageIncludes deliberate use of the playfield within the map design.
I Remember Everything 4.83*
Jan 14th, 2021
jas
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., playfield usageIncludes deliberate use of the playfield within the map design.
3.62
/ 5.00 from
21 votes
#1680
Martin Solveig - Hello (feat. Dragonette)
Set 5.04*
Jul 15th, 2023
Wispy
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
Set 5.04*
Jul 15th, 2023
Wispy
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6.
3.35
/ 5.00 from
21 votes
#1681
Meramipop - Secret Desire - Dyes Remix -
Irregular 6.54*
Dec 21st, 2017
Skystar
marathonA map with a drain time of over 5 minutes., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., storyboardContains a storyboard that enhances gameplay experience., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
Irregular 6.54*
Dec 21st, 2017
Skystar
marathonA map with a drain time of over 5 minutes., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., storyboardContains a storyboard that enhances gameplay experience., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.18
/ 5.00 from
56 votes
#1682
HyuN - Infinity Heaven
pishi's Easy 1.77*
Jan 11th, 2019
pishifat
simpleAccessible and straightforward map design., distance snappedUses osu's in-built distance snap feature for most/all of the map., geometricIncorporates geometric shapes within the map's visual design., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
pishi's Easy 1.77*
Jan 11th, 2019
pishifat
simpleAccessible and straightforward map design., distance snappedUses osu's in-built distance snap feature for most/all of the map., geometricIncorporates geometric shapes within the map's visual design., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
4.01
/ 5.00 from
18 votes
#1683
Nanahoshi Kangengakudan - anoko dokonoko
Extra 6.20*
Dec 2nd, 2017
kwk
simpleAccessible and straightforward map design., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
Extra 6.20*
Dec 2nd, 2017
kwk
simpleAccessible and straightforward map design., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.47
/ 5.00 from
19 votes
#1684
Paramore - Anklebiters
Luscent's Expert 7.05*
Sep 2nd, 2021
Luscent
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Luscent's Expert 7.05*
Sep 2nd, 2021
Luscent
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.23
/ 5.00 from
21 votes
#1685
Umi no Soko kara Mermaid Prim by ARM x Komso - Gyogyotto Ningyo Bakkon Bridal
Another 5.22*
Jan 9th, 2018
fanzhen0019
finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Another 5.22*
Jan 9th, 2018
fanzhen0019
finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.99
/ 5.00 from
19 votes
#1686
Akatsuki Records - WARNING x WARNING x WARNING
Collab Extra 6.43*
Oct 7th, 2018
UndeadCapulet and Chanyah
collabA map with two or more associated mappers., chaoticUnpredictable map design, often testing unusual skillsets.
Collab Extra 6.43*
Oct 7th, 2018
UndeadCapulet and Chanyah
collabA map with two or more associated mappers., chaoticUnpredictable map design, often testing unusual skillsets.
3.19
/ 5.00 from
36 votes
#1687
POLKADOT STINGRAY - Benikurage
Turritopsis sp. 5.71*
Nov 20th, 2021
-Mikan
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., storyboardContains a storyboard that enhances gameplay experience., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Turritopsis sp. 5.71*
Nov 20th, 2021
-Mikan
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., storyboardContains a storyboard that enhances gameplay experience., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.24
/ 5.00 from
22 votes
#1688
Byakko - Kachoufuusetsu
Expert 6.47*
Feb 26th, 2024
allein
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Expert 6.47*
Feb 26th, 2024
allein
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.39
/ 5.00 from
21 votes
#1689
succducc - me & u
thiinggs 6.15*
Jul 15th, 2017
Alonevpk
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
thiinggs 6.15*
Jul 15th, 2017
Alonevpk
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.20
/ 5.00 from
35 votes
#1690
LiSA - HELLO WORLD
logos 6.59*
May 2nd, 2024
tatemae
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
logos 6.59*
May 2nd, 2024
tatemae
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
3.21
/ 5.00 from
22 votes
#1691
void feat. Komatsuna - Akatsuki no Tsuki
Skystar's Extreme 6.10*
Dec 26th, 2014
Skystar
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Skystar's Extreme 6.10*
Dec 26th, 2014
Skystar
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.62
/ 5.00 from
21 votes
#1692
Himeringo - Yotsuya-san ni Yoroshiku
Insane 5.57*
Jun 28th, 2014
RLC
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
Insane 5.57*
Jun 28th, 2014
RLC
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.40
/ 5.00 from
22 votes
#1693
System Of A Down - Toxicity
Hectic's Extra 6.12*
Aug 7th, 2020
Hectic
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
Hectic's Extra 6.12*
Aug 7th, 2020
Hectic
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.59
/ 5.00 from
19 votes
#1694
Demetori - Kourou ~ Eastern Dream
the Embodiment of Scarlet Devil. 6.43*
Jun 1st, 2023
Sanch-KK
gungathonA map with a drain time of over 10 minutes., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
the Embodiment of Scarlet Devil. 6.43*
Jun 1st, 2023
Sanch-KK
gungathonA map with a drain time of over 10 minutes., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.19
/ 5.00 from
36 votes
#1695
Drop - Granat
Extra 5.58*
Mar 27th, 2014
Lan wings
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Extra 5.58*
Mar 27th, 2014
Lan wings
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.21
/ 5.00 from
25 votes
#1696
Early Eyes - Marigolds
Sunbathing 5.29*
Sep 27th, 2022
wafer
complex svFeatures large changes in slider velocity., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Sunbathing 5.29*
Sep 27th, 2022
wafer
complex svFeatures large changes in slider velocity., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.33
/ 5.00 from
20 votes
#1697
Morimori Atsushi - Tits or get the fuck out!!
Hell Extra!! 7.60*
Aug 4th, 2016
Regou
techTests uncommon skills., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., geometricIncorporates geometric shapes within the map's visual design., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Hell Extra!! 7.60*
Aug 4th, 2016
Regou
techTests uncommon skills., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., geometricIncorporates geometric shapes within the map's visual design., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.31
/ 5.00 from
23 votes
#1698
Hideous Divinity - Ages Die
Future of the Past 9.01*
Jul 9th, 2017
Makeli
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., marathonA map with a drain time of over 5 minutes.
Future of the Past 9.01*
Jul 9th, 2017
Makeli
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., marathonA map with a drain time of over 5 minutes.
3.64
/ 5.00 from
19 votes
#1699
BUD VIRGIN LOGIC - x Senritsu -Schlehit Melodie-
Kneel Before Me 7.34*
Nov 7th, 2021
Mordred
tournament customA custom map for a playing tournament.
Kneel Before Me 7.34*
Nov 7th, 2021
Mordred
tournament customA custom map for a playing tournament.
3.39
/ 5.00 from
20 votes
#1700
RD-Sounds feat. Meramipop/nayuta - Shiten
Collab Extra Stage 5.97*
Aug 19th, 2021
PandaHero and Gibune
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes.
Collab Extra Stage 5.97*
Aug 19th, 2021
PandaHero and Gibune
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes.
3.82
/ 5.00 from
19 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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