Highest Rated Maps of All Time
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#1651
Polyphia - Playing God
Nirvana 6.58*
May 17th, 2023
Mir
finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Nirvana 6.58*
May 17th, 2023
Mir
finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.26
from
29 votes
#1652
Kanye West - On Sight
YEEZUS 7.17*
Feb 14th, 2022
1103
repetitionFeatures the use of recognizable identical patterns or gameplay elements., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., high svFeatures prominent high slider velocity usage as a key part of map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., storyboardContains a storyboard that enhances gameplay experience.
YEEZUS 7.17*
Feb 14th, 2022
1103
repetitionFeatures the use of recognizable identical patterns or gameplay elements., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., high svFeatures prominent high slider velocity usage as a key part of map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., storyboardContains a storyboard that enhances gameplay experience.
3.22
from
59 votes
#1653
Shuta Hasunuma - Raw Town
You 4.32*
Jan 25th, 2023
VINXIS and dsco
simpleAccessible and straightforward map design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
You 4.32*
Jan 25th, 2023
VINXIS and dsco
simpleAccessible and straightforward map design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.44
from
21 votes
#1654
Zedd, Grey - Adrenaline
Decompensation 7.56*
Mar 11th, 2017
Hollow Wings
chaoticUnpredictable map design, often testing unusual skillsets., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Decompensation 7.56*
Mar 11th, 2017
Hollow Wings
chaoticUnpredictable map design, often testing unusual skillsets., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.24
from
42 votes
#1655
kessoku band - Seishun Complex
POISONOUS DARKNESS 6.35*
Dec 16th, 2022
_kotachi_
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
POISONOUS DARKNESS 6.35*
Dec 16th, 2022
_kotachi_
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.27
from
28 votes
#1656
Kraken - Do it!! Do it!!
rustbell's AnotheR 7.21*
Nov 29th, 2020
rustbell
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
rustbell's AnotheR 7.21*
Nov 29th, 2020
rustbell
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.38
from
22 votes
#1657
Hatsuki Yura - Drivi'n greedy - Nhato Remix -
Moon 5.32*
Jan 30th, 2015
Kamio Misuzu
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Moon 5.32*
Jan 30th, 2015
Kamio Misuzu
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.21
from
20 votes
#1658
otetsu feat. Megurine Luka - Minamo no Sakura, Yume wa Sakayume
Ephemeral 6.95*
Apr 13th, 2026
ponbot
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Ephemeral 6.95*
Apr 13th, 2026
ponbot
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.56
from
18 votes
#1659
Lapfox Trax feat. guilhox - Lapfoxed Forever
Nogard 6.05*
Feb 19th, 2013
Blue Dragon
linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., distance snappedUses osu's in-built distance snap feature for most/all of the map., storyboardContains a storyboard that enhances gameplay experience.
Nogard 6.05*
Feb 19th, 2013
Blue Dragon
linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., distance snappedUses osu's in-built distance snap feature for most/all of the map., storyboardContains a storyboard that enhances gameplay experience.
3.27
from
26 votes
#1660
AA... Hisui Chazuke... - Stardust Prism
Astral Synapse 7.49*
Feb 6th, 2018
Voxnola
marathonA map with a drain time of over 5 minutes., chaoticUnpredictable map design, often testing unusual skillsets., freeformAn unrestrained and loose approach towards visual structure., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
Astral Synapse 7.49*
Feb 6th, 2018
Voxnola
marathonA map with a drain time of over 5 minutes., chaoticUnpredictable map design, often testing unusual skillsets., freeformAn unrestrained and loose approach towards visual structure., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
3.27
from
26 votes
#1661
lapix - Flamenco House
Extra 6.64*
Jan 11th, 2023
Luminiscental
chaoticUnpredictable map design, often testing unusual skillsets., freeformAn unrestrained and loose approach towards visual structure., repetitionFeatures the use of recognizable identical patterns or gameplay elements., finger controlUses complex applications of rhythms in order to test the player's tapping ability., tournament customA custom map for a playing tournament.
Extra 6.64*
Jan 11th, 2023
Luminiscental
chaoticUnpredictable map design, often testing unusual skillsets., freeformAn unrestrained and loose approach towards visual structure., repetitionFeatures the use of recognizable identical patterns or gameplay elements., finger controlUses complex applications of rhythms in order to test the player's tapping ability., tournament customA custom map for a playing tournament.
3.27
from
23 votes
#1662
Hitori Tori - perthed again (yambabom remix)
pocket x Kojio's Expert 6.28*
Apr 2nd, 2026
324c and pocket-
collabA map with two or more associated mappers., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
pocket x Kojio's Expert 6.28*
Apr 2nd, 2026
324c and pocket-
collabA map with two or more associated mappers., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.26
from
27 votes
#1663
Byakko - Kachoufuusetsu
Expert 6.47*
Feb 26th, 2024
allein
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Expert 6.47*
Feb 26th, 2024
allein
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.38
from
21 votes
#1664
Nekomata Master feat. Shimotsuki Haruka - Element of SPADA
Valor 5.38*
Jul 27th, 2015
hehe
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Valor 5.38*
Jul 27th, 2015
hehe
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.52
from
21 votes
#1665
Lil Jon & The East Side Boyz - Get Low (feat. Ying Yang Twins)
THREE SIX NINE 5.42*
Mar 21st, 2021
FCL, Maria Iskariot, Ksardas, Senseabel, semaphore, smozit, Frakturehawkens and Tannhauser
marathonA map with a drain time of over 5 minutes., collabA map with two or more associated mappers., megacollabA map with 8 or more associated mappers.
THREE SIX NINE 5.42*
Mar 21st, 2021
FCL, Maria Iskariot, Ksardas, Senseabel, semaphore, smozit, Frakturehawkens and Tannhauser
marathonA map with a drain time of over 5 minutes., collabA map with two or more associated mappers., megacollabA map with 8 or more associated mappers.
3.44
from
21 votes
#1666
A.SAKA - Nanatsu Hiiragisuikou
Gleam 7.84*
Sep 27th, 2022
Hollow Wings
gimmickFocused on a single unique design or gameplay idea., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Gleam 7.84*
Sep 27th, 2022
Hollow Wings
gimmickFocused on a single unique design or gameplay idea., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.35
from
21 votes
#1667
Infected Mushroom - Becoming Insane
LC 4.60*
Sep 9th, 2013
La Cataline
storyboardContains a storyboard that enhances gameplay experience., simpleAccessible and straightforward map design., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
LC 4.60*
Sep 9th, 2013
La Cataline
storyboardContains a storyboard that enhances gameplay experience., simpleAccessible and straightforward map design., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
4.00
from
18 votes
#1668
underscores - Locals (Girls like us) [with gabby start]
wyit's good luck 5.36*
Dec 18th, 2024
wyit
complex svFeatures large changes in slider velocity., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
wyit's good luck 5.36*
Dec 18th, 2024
wyit
complex svFeatures large changes in slider velocity., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.90
from
20 votes
#1669
Sakamoto Maaya - Dokuhaku
Monologue 6.28*
Apr 30th, 2021
Kalibe
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
Monologue 6.28*
Apr 30th, 2021
Kalibe
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.25
from
33 votes
#1670
Chata - Precious Wing (Short Ver.)
Expert 5.56*
Dec 28th, 2019
Vell
playfield usageIncludes deliberate use of the playfield within the map design., chaoticUnpredictable map design, often testing unusual skillsets., freeformAn unrestrained and loose approach towards visual structure., gimmickFocused on a single unique design or gameplay idea., progressionContains a gradual advancement in difficulty or concept across the map., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
Expert 5.56*
Dec 28th, 2019
Vell
playfield usageIncludes deliberate use of the playfield within the map design., chaoticUnpredictable map design, often testing unusual skillsets., freeformAn unrestrained and loose approach towards visual structure., gimmickFocused on a single unique design or gameplay idea., progressionContains a gradual advancement in difficulty or concept across the map., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
3.93
from
19 votes
#1671
REOL - YoiYoi Kokon
Timeless Dance 6.14*
Jan 9th, 2017
Pho
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
Timeless Dance 6.14*
Jan 9th, 2017
Pho
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
3.56
from
20 votes
#1672
Camellia - Quantum Entanglement
Ensemble 6.36*
Jan 3rd, 2019
Sing
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Ensemble 6.36*
Jan 3rd, 2019
Sing
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
4.04
from
21 votes
#1673
Ohta Asuka, Nagamatsu Ryo - Coconut Mall
fanzhen's Another 5.07*
Sep 23rd, 2020
fanzhen0019
simpleAccessible and straightforward map design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
fanzhen's Another 5.07*
Sep 23rd, 2020
fanzhen0019
simpleAccessible and straightforward map design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.60
from
20 votes
#1674
Ekcle - Crafted In Ice
Multifaceted 8.59*
Dec 15th, 2022
DeviousPanda
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Multifaceted 8.59*
Dec 15th, 2022
DeviousPanda
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.26
from
29 votes
#1675
Trans-Siberian Orchestra - Wizards In Winter
Impossible 4.67*
Oct 29th, 2007
Echo
ninja spinnersFeatures spinners that are very short in duration., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
Impossible 4.67*
Oct 29th, 2007
Echo
ninja spinnersFeatures spinners that are very short in duration., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline.
3.23
from
40 votes
#1676
Sasuke Haraguchi feat. Kasane Teto - Igaku
,I' ,I' ,I' ,I' 6.01*
Jun 9th, 2024
Aeter
repetitionFeatures the use of recognizable identical patterns or gameplay elements., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
,I' ,I' ,I' ,I' 6.01*
Jun 9th, 2024
Aeter
repetitionFeatures the use of recognizable identical patterns or gameplay elements., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.24
from
33 votes
#1677
Furries in a Blender - Ridorii
Insane 5.81*
Oct 16th, 2011
-Lennox-
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Insane 5.81*
Oct 16th, 2011
-Lennox-
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.24
from
33 votes
#1678
Kinoko Teikoku - FLOWER GIRL
kuyu 11.06*
Dec 15th, 2023
kuyusu
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., marathonA map with a drain time of over 5 minutes., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
kuyu 11.06*
Dec 15th, 2023
kuyusu
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., marathonA map with a drain time of over 5 minutes., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.42
from
22 votes
#1679
Kinoko Teikoku - Thanatos
Insane 5.38*
Jan 16th, 2023
Gibune
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Insane 5.38*
Jan 16th, 2023
Gibune
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.69
from
21 votes
#1680
Outsider - Loner
Solitary 6.88*
Jun 18th, 2022
Cellina
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Solitary 6.88*
Jun 18th, 2022
Cellina
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.26
from
26 votes
#1681
twiddy - Live from the Bowling Alley
Timmy's 10th Birthday Party!!! 6.21*
Jan 23rd, 2019
squirrelpascals
freeformAn unrestrained and loose approach towards visual structure., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs., high svFeatures prominent high slider velocity usage as a key part of map design.
Timmy's 10th Birthday Party!!! 6.21*
Jan 23rd, 2019
squirrelpascals
freeformAn unrestrained and loose approach towards visual structure., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs., high svFeatures prominent high slider velocity usage as a key part of map design.
3.25
from
28 votes
#1682
Hashimoto Miyuki - FairlyLife
DJ Lia Chen '' Style~~ROCKING~~ 8.17*
Nov 25th, 2025
chenLia
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
DJ Lia Chen '' Style~~ROCKING~~ 8.17*
Nov 25th, 2025
chenLia
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
3.79
from
17 votes
#1683
Amane - TWEEKER
Lunatic 5.77*
Sep 20th, 2016
TicClick
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Lunatic 5.77*
Sep 20th, 2016
TicClick
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.24
from
34 votes
#1684
Rina Sawayama - XS
Oh me, oh my! 5.46*
Dec 4th, 2021
AJT
freeformAn unrestrained and loose approach towards visual structure., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., progressionContains a gradual advancement in difficulty or concept across the map., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
Oh me, oh my! 5.46*
Dec 4th, 2021
AJT
freeformAn unrestrained and loose approach towards visual structure., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., progressionContains a gradual advancement in difficulty or concept across the map., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.23
from
42 votes
#1685
Annabel - lilac slumber -cosmic ver.-
extra 5.88*
Jul 8th, 2022
PandaHero
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
extra 5.88*
Jul 8th, 2022
PandaHero
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.88
from
20 votes
#1686
Cirwo - Welcome to my Fuckin' Flower Garden!!
Hard+ 6.42*
Oct 25th, 2010
nollarg
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., geometricIncorporates geometric shapes within the map's visual design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., slidershapesUses a large variety of slider designs., storyboardContains a storyboard that enhances gameplay experience., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Hard+ 6.42*
Oct 25th, 2010
nollarg
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., geometricIncorporates geometric shapes within the map's visual design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., slidershapesUses a large variety of slider designs., storyboardContains a storyboard that enhances gameplay experience., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.37
from
20 votes
#1687
Good Kid - Break
Bad Adult 7.65*
Nov 4th, 2024
_adeline
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., high svFeatures prominent high slider velocity usage as a key part of map design.
Bad Adult 7.65*
Nov 4th, 2024
_adeline
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., high svFeatures prominent high slider velocity usage as a key part of map design.
3.62
from
21 votes
#1688
Sentire - Arcadia
Heavenly 7.40*
Sep 12th, 2026
an3
freeformAn unrestrained and loose approach towards visual structure., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
Heavenly 7.40*
Sep 12th, 2026
an3
freeformAn unrestrained and loose approach towards visual structure., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
3.23
from
42 votes
#1689
Expander - aura
Beyond Extreme 6.07*
Feb 10th, 2015
Midge
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., slidershapesUses a large variety of slider designs.
Beyond Extreme 6.07*
Feb 10th, 2015
Midge
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., slidershapesUses a large variety of slider designs.
3.49
from
20 votes
#1690
Fleshgod Apocalypse - The Violation
Skull Fracturing Nightmare 9.79*
Jul 4th, 2020
Mazzerin
marathonA map with a drain time of over 5 minutes., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Skull Fracturing Nightmare 9.79*
Jul 4th, 2020
Mazzerin
marathonA map with a drain time of over 5 minutes., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.37
from
22 votes
#1691
Giga-P - LUVORATORRRRRY!
HW's Extra 5.37*
Jun 27th, 2014
Hollow Wings
simpleAccessible and straightforward map design., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., custom skinUtilizes custom skin elements and graphics.
HW's Extra 5.37*
Jun 27th, 2014
Hollow Wings
simpleAccessible and straightforward map design., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., custom skinUtilizes custom skin elements and graphics.
3.83
from
20 votes
#1692
ishikinonaikranke - kiminozanshihabokunihuru (2016 ver.)
insane 5.54*
Feb 3rd, 2024
revoh
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs.
insane 5.54*
Feb 3rd, 2024
revoh
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs.
3.93
from
20 votes
#1693
tv room - Know It All
yeastiests_extTTTraTVTVTVTVTVTVTTTTTTVTVTVVVVVVTVTVT 6.99*
Sep 12th, 2022
yeastiest
chaoticUnpredictable map design, often testing unusual skillsets., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing.
yeastiests_extTTTraTVTVTVTVTVTVTTTTTTVTVTVVVVVVTVTVT 6.99*
Sep 12th, 2022
yeastiest
chaoticUnpredictable map design, often testing unusual skillsets., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing.
3.25
from
28 votes
#1694
Camellia - dreamless wanderer
Celestial 6.40*
Dec 24th, 2024
Mizunashi Akari
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., marathonA map with a drain time of over 5 minutes., high svFeatures prominent high slider velocity usage as a key part of map design., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Celestial 6.40*
Dec 24th, 2024
Mizunashi Akari
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., marathonA map with a drain time of over 5 minutes., high svFeatures prominent high slider velocity usage as a key part of map design., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.22
from
44 votes
#1695
Memme - BSPower Explosion
Baka yyy 5.92*
Apr 8th, 2012
yeahyeahyeahhh
simpleAccessible and straightforward map design., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Baka yyy 5.92*
Apr 8th, 2012
yeahyeahyeahhh
simpleAccessible and straightforward map design., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.80
from
20 votes
#1696
Our Stolen Theory - United (L.A.O.S Remix)
Infinity 6.29*
Jan 10th, 2015
Asphyxia
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Infinity 6.29*
Jan 10th, 2015
Asphyxia
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.19
from
117 votes
#1697
My Chemical Romance - Cemetery Drive
Mirash's Fall 6.32*
Feb 17th, 2023
Mirash
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Mirash's Fall 6.32*
Feb 17th, 2023
Mirash
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.73
from
20 votes
#1698
Ling Yuan yousa - Jin Li Chao
KOI 4.66*
Dec 20th, 2017
AIR
simpleAccessible and straightforward map design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
KOI 4.66*
Dec 20th, 2017
AIR
simpleAccessible and straightforward map design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
4.05
from
18 votes
#1699
Fujijo Seitokai Shikkou-bu - Best FriendS
Insane 4.83*
Feb 15th, 2015
No Dap
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Insane 4.83*
Feb 15th, 2015
No Dap
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.24
from
29 votes
#1700
dj MAX STEROID - Arabian Rave Night
Arabic 8.84*
Sep 27th, 2016
jesse1412
chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
Arabic 8.84*
Sep 27th, 2016
jesse1412
chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
3.25
from
24 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality. Click here to read more!
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality. Click here to read more!
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