Highest Rated Maps of All Time
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#1701
MOMO - DROWNING
FALL IN THE DEEP 6.71*
Aug 5th, 2026
My Angel Eririn
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
FALL IN THE DEEP 6.71*
Aug 5th, 2026
My Angel Eririn
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.23
from
30 votes
#1702
UNDEAD CORPORATION - Yoru Naku Usagi wa Yume wo Miru
BakaNA 6.70*
Jan 28th, 2013
bakabaka
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
BakaNA 6.70*
Jan 28th, 2013
bakabaka
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
4.08
from
17 votes
#1703
SB_YUNE - Dread of the grave -more fear-
Knox's Decalogue 5.90*
Oct 2nd, 2019
allein
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Knox's Decalogue 5.90*
Oct 2nd, 2019
allein
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.79
from
20 votes
#1704
Kuba Oms - My Love
Insane 3.89*
May 5th, 2014
Beige
mapping contestAn entry for a mapping contest., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., bundledA map that might come pre-downloaded upon installing osu! for the first time.
Insane 3.89*
May 5th, 2014
Beige
mapping contestAn entry for a mapping contest., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., bundledA map that might come pre-downloaded upon installing osu! for the first time.
3.22
from
39 votes
#1705
LiSA - crossing field
pishi's Insane 5.57*
Aug 21st, 2023
pishifat
repetitionFeatures the use of recognizable identical patterns or gameplay elements., complex svFeatures large changes in slider velocity., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
pishi's Insane 5.57*
Aug 21st, 2023
pishifat
repetitionFeatures the use of recognizable identical patterns or gameplay elements., complex svFeatures large changes in slider velocity., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.45
from
20 votes
#1706
Sunny Day Real Estate - Seven
700 Million 6.21*
Sep 18th, 2021
zglock
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
700 Million 6.21*
Sep 18th, 2021
zglock
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.25
from
22 votes
#1707
bibuko - Reizouko Mitara Pudding ga Nai
S.S 6.13*
Aug 30th, 2013
Star Stream
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., storyboardContains a storyboard that enhances gameplay experience.
S.S 6.13*
Aug 30th, 2013
Star Stream
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., storyboardContains a storyboard that enhances gameplay experience.
3.44
from
22 votes
#1708
gmtn. vs. kozato (fw. LUZE) & gmtn. (witch's slave) - squartatrice vs. disperagioia
Extra 6.81*
Jul 13th, 2017
Lama Poluna
marathonA map with a drain time of over 5 minutes., progressionContains a gradual advancement in difficulty or concept across the map., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
Extra 6.81*
Jul 13th, 2017
Lama Poluna
marathonA map with a drain time of over 5 minutes., progressionContains a gradual advancement in difficulty or concept across the map., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.98
from
21 votes
#1709
Camellia - d:for the DELTA (Camellia's "PLANETARY//DUBSTEP" Remix)
Dystrophia 7.54*
May 1st, 2022
winber1
techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
Dystrophia 7.54*
May 1st, 2022
winber1
techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
3.53
from
19 votes
#1710
Squarepusher - Dark Steering
Nuclear 8.19*
Oct 22nd, 2017
dsco
marathonA map with a drain time of over 5 minutes., hexgridObjects are placed along a hexagonal grid., techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., slidershapesUses a large variety of slider designs.
Nuclear 8.19*
Oct 22nd, 2017
dsco
marathonA map with a drain time of over 5 minutes., hexgridObjects are placed along a hexagonal grid., techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., slidershapesUses a large variety of slider designs.
3.21
from
50 votes
#1711
Nekomata Master+ - encounter
Kotori's Extreme 6.43*
Nov 24th, 2019
sionKotori
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Kotori's Extreme 6.43*
Nov 24th, 2019
sionKotori
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.24
from
24 votes
#1712
RAM - Mertvetsy
Requiem 7.21*
Nov 14th, 2021
Mazzerin
tournament customA custom map for a playing tournament., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
Requiem 7.21*
Nov 14th, 2021
Mazzerin
tournament customA custom map for a playing tournament., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.22
from
40 votes
#1713
katagiri - Reso*nyan*ce Fever
Black Another 6.82*
Jun 18th, 2021
Snow Note
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Black Another 6.82*
Jun 18th, 2021
Snow Note
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.93
from
17 votes
#1714
Camellia - Ryuuseigun
2048 6.91*
Aug 11th, 2024
Atlust
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., high svFeatures prominent high slider velocity usage as a key part of map design.
2048 6.91*
Aug 11th, 2024
Atlust
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., high svFeatures prominent high slider velocity usage as a key part of map design.
3.20
from
62 votes
#1715
Camellia feat. Nanahira - Energy * Drin-ko Fein-chan! (Camellia's "MONSTERISTIC" D. M. P. Remix)
C8H10N4O2 7.91*
Aug 14th, 2021
RLC
marathonA map with a drain time of over 5 minutes., tournament customA custom map for a playing tournament., techTests uncommon skills., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
C8H10N4O2 7.91*
Aug 14th, 2021
RLC
marathonA map with a drain time of over 5 minutes., tournament customA custom map for a playing tournament., techTests uncommon skills., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.23
from
31 votes
#1716
kors k - Wuv U
dksslqj Style 5.01*
Nov 11th, 2011
Nakagawa-Kanon
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
dksslqj Style 5.01*
Nov 11th, 2011
Nakagawa-Kanon
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.03
from
19 votes
#1717
Nanahoshi Kangengakudan - anoko dokonoko
Extra 6.20*
Dec 2nd, 2017
kwk
simpleAccessible and straightforward map design., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
Extra 6.20*
Dec 2nd, 2017
kwk
simpleAccessible and straightforward map design., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
3.50
from
20 votes
#1718
Ayane - Kamisama no Syndrome
Kalistar's Truth 5.37*
Nov 25th, 2020
Kalibe and Gillstar
collabA map with two or more associated mappers., simpleAccessible and straightforward map design., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
Kalistar's Truth 5.37*
Nov 25th, 2020
Kalibe and Gillstar
collabA map with two or more associated mappers., simpleAccessible and straightforward map design., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
4.02
from
20 votes
#1719
Rap-bit & Ritsuka - When They Cry -Rosin Mix-
Hard 3.80*
Jul 25th, 2011
Lanttu
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., simpleAccessible and straightforward map design., distance snappedUses osu's in-built distance snap feature for most/all of the map., storyboardContains a storyboard that enhances gameplay experience.
Hard 3.80*
Jul 25th, 2011
Lanttu
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., simpleAccessible and straightforward map design., distance snappedUses osu's in-built distance snap feature for most/all of the map., storyboardContains a storyboard that enhances gameplay experience.
3.97
from
19 votes
#1720
Foreground Eclipse - To The Terminus
Skystar's Extra 7.08*
Aug 16th, 2015
Skystar
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
Skystar's Extra 7.08*
Aug 16th, 2015
Skystar
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.59
from
21 votes
#1721
SAVE THE QUEEN - EX-Termination
Combustion 6.70*
Oct 3rd, 2012
Jenny
storyboardContains a storyboard that enhances gameplay experience., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
Combustion 6.70*
Oct 3rd, 2012
Jenny
storyboardContains a storyboard that enhances gameplay experience., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.43
from
22 votes
#1722
void feat. Komatsuna - Akatsuki no Tsuki
Skystar's Extreme 6.10*
Dec 26th, 2014
Skystar
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Skystar's Extreme 6.10*
Dec 26th, 2014
Skystar
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.68
from
21 votes
#1723
DM Ashura - deltaMAX
Challenge 7.85*
Jul 22nd, 2010
rustbell
accelerating bpmFeatures progressively increasing tempo., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., high svFeatures prominent high slider velocity usage as a key part of map design.
Challenge 7.85*
Jul 22nd, 2010
rustbell
accelerating bpmFeatures progressively increasing tempo., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., high svFeatures prominent high slider velocity usage as a key part of map design.
3.39
from
23 votes
#1724
senya - Songs Compilation
Marathon 4.64*
Feb 1st, 2014
Satellite
marathonA map with a drain time of over 5 minutes., multi-songContains multiple songs within the audio., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., gungathonA map with a drain time of over 10 minutes., storyboardContains a storyboard that enhances gameplay experience., accelerating bpmFeatures progressively increasing tempo.
Marathon 4.64*
Feb 1st, 2014
Satellite
marathonA map with a drain time of over 5 minutes., multi-songContains multiple songs within the audio., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., gungathonA map with a drain time of over 10 minutes., storyboardContains a storyboard that enhances gameplay experience., accelerating bpmFeatures progressively increasing tempo.
3.90
from
19 votes
#1725
Linkin Park - Session
384's Insane 4.71*
Sep 8th, 2023
pw384
simpleAccessible and straightforward map design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
384's Insane 4.71*
Sep 8th, 2023
pw384
simpleAccessible and straightforward map design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.69
from
20 votes
#1726
t+pazolite - Pumpin' Junkies
deetz' Extra 6.47*
Feb 21st, 2024
ac8129464363
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
deetz' Extra 6.47*
Feb 21st, 2024
ac8129464363
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.85
from
18 votes
#1727
Saki Kabata - LONELY ROLLING STAR
Heavy 4.32*
Feb 14th, 2023
StarCastler
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., marathonA map with a drain time of over 5 minutes., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
Heavy 4.32*
Feb 14th, 2023
StarCastler
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., marathonA map with a drain time of over 5 minutes., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.39
from
20 votes
#1728
seiya-murai feat.ALT - Sumidagawa Karenka
Extra 5.09*
Jul 9th, 2011
kiddly
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
Extra 5.09*
Jul 9th, 2011
kiddly
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
3.23
from
27 votes
#1729
David Bowie - It's No Game (Part 2)
Insane 5.21*
Feb 28th, 2022
RealMetMuster
avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
Insane 5.21*
Feb 28th, 2022
RealMetMuster
avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.22
from
29 votes
#1730
Feint (feat. CoMa) - Snake Eyes
galv's Extreme 4.58*
Apr 4th, 2014
galvenize
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
galv's Extreme 4.58*
Apr 4th, 2014
galvenize
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.59
from
20 votes
#1731
Kendrick Lamar - tv off
MUSTAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARD 6.99*
Jan 14th, 2025
The Honeysticks
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
MUSTAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARD 6.99*
Jan 14th, 2025
The Honeysticks
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.20
from
46 votes
#1732
nano - Bull's eye
Skystar's Extra 6.12*
Oct 28th, 2015
Skystar
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Skystar's Extra 6.12*
Oct 28th, 2015
Skystar
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.23
from
27 votes
#1733
beatMARIO - Sousei (Driving style)
Expert 5.57*
Jun 9th, 2026
dakiwii
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Expert 5.57*
Jun 9th, 2026
dakiwii
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.23
from
24 votes
#1734
Pmarusama. - S'il vous President
YFu's P-P-P-President Executive Order 6.56*
Jan 4th, 2023
yf_bmp
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., slidershapesUses a large variety of slider designs.
YFu's P-P-P-President Executive Order 6.56*
Jan 4th, 2023
yf_bmp
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., slidershapesUses a large variety of slider designs.
3.49
from
21 votes
#1735
Nanahoshi Kangengakudan - Sainou Shredder
funny's Ultra 8.88*
Jul 23rd, 2026
hector
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
funny's Ultra 8.88*
Jul 23rd, 2026
hector
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.22
from
32 votes
#1736
factal - Inner Circle
Halgoh x Sharu Connivence 7.74*
Jun 19th, 2022
Halgoh and Sharu
tournament customA custom map for a playing tournament., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
Halgoh x Sharu Connivence 7.74*
Jun 19th, 2022
Halgoh and Sharu
tournament customA custom map for a playing tournament., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.86
from
20 votes
#1737
Shiraishi - Shinsekai
Insane 6.00*
Jun 7th, 2011
AngelHoney
freeformAn unrestrained and loose approach towards visual structure., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Insane 6.00*
Jun 7th, 2011
AngelHoney
freeformAn unrestrained and loose approach towards visual structure., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.23
from
24 votes
#1738
Sakamoto Maaya - Okaerinasai (tomatomerde Remix)
Irregular: Legacy 6.28*
Jul 3rd, 2023
Frakturehawkens
freeformAn unrestrained and loose approach towards visual structure., marathonA map with a drain time of over 5 minutes., slidershapesUses a large variety of slider designs.
Irregular: Legacy 6.28*
Jul 3rd, 2023
Frakturehawkens
freeformAn unrestrained and loose approach towards visual structure., marathonA map with a drain time of over 5 minutes., slidershapesUses a large variety of slider designs.
3.90
from
18 votes
#1739
sakuzyo - AXION
LKs' Another 5.40*
Oct 26th, 2016
LKs
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
LKs' Another 5.40*
Oct 26th, 2016
LKs
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.58
from
22 votes
#1740
DISTORTION INTERACTIVE + Toromi - Ai no Blitzkrieg ~Dai kyuu kakkoii kata MIX~
~Jawoh!!~ 5.38*
Jul 21st, 2024
App
freeformAn unrestrained and loose approach towards visual structure., complex svFeatures large changes in slider velocity., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
~Jawoh!!~ 5.38*
Jul 21st, 2024
App
freeformAn unrestrained and loose approach towards visual structure., complex svFeatures large changes in slider velocity., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.66
from
19 votes
#1741
Jane Remover - TURN UP OR DIE
all alone extra a.k.a. yeah 2 a.k.a. LISTEN!!!!!!! a.k.a. YOU KNOW HOW HOT I GET 6.56*
Sep 1st, 2026
Ancelysia
techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
all alone extra a.k.a. yeah 2 a.k.a. LISTEN!!!!!!! a.k.a. YOU KNOW HOW HOT I GET 6.56*
Sep 1st, 2026
Ancelysia
techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.71
from
18 votes
#1742
Meramipop - Secret Desire - Dyes Remix -
Irregular 6.54*
Dec 21st, 2017
Skystar
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
Irregular 6.54*
Dec 21st, 2017
Skystar
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.19
from
62 votes
#1743
YABUJIN - DRUGS IN HER ROOM
RKGK INSANE by FSJALLINK 4.45*
Apr 19th, 2023
Fsjallink
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song.
RKGK INSANE by FSJALLINK 4.45*
Apr 19th, 2023
Fsjallink
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song.
3.23
from
22 votes
#1744
jun - KIMONO <3 PRINCESS
Insane445 4.44*
Jan 6th, 2024
Charles445
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
Insane445 4.44*
Jan 6th, 2024
Charles445
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.26
from
23 votes
#1745
Duca - COLD BUTTERFLY
Insane 5.47*
Jan 7th, 2015
Zweib
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Insane 5.47*
Jan 7th, 2015
Zweib
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.81
from
21 votes
#1746
Paul Bazooka - DrunkenSteiN
Ayaya's rea,k 7.72*
Mar 7th, 2019
Syameimaru-Aya
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., freeformAn unrestrained and loose approach towards visual structure., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
Ayaya's rea,k 7.72*
Mar 7th, 2019
Syameimaru-Aya
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., freeformAn unrestrained and loose approach towards visual structure., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.20
from
44 votes
#1747
bermei.inazawa feat. Chata - Hippopotamus
tsuiteinai 5.36*
Apr 3rd, 2026
ac8129464363
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., complex svFeatures large changes in slider velocity., slidershapesUses a large variety of slider designs.
tsuiteinai 5.36*
Apr 3rd, 2026
ac8129464363
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., complex svFeatures large changes in slider velocity., slidershapesUses a large variety of slider designs.
3.20
from
35 votes
#1748
Unprocessed - Thrash
Pellucid Ignis Fatuus 9.70*
Aug 5th, 2026
Jeff Fuchsional
chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., mapping contestAn entry for a mapping contest., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Pellucid Ignis Fatuus 9.70*
Aug 5th, 2026
Jeff Fuchsional
chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., mapping contestAn entry for a mapping contest., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.41
from
19 votes
#1749
Hyakkei - kagefumi
shadow tag 5.67*
Apr 15th, 2019
squirrelpascals
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
shadow tag 5.67*
Apr 15th, 2019
squirrelpascals
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.66
from
20 votes
#1750
masazi - mayday B
Vass-RJ 4.63*
May 28th, 2013
Vass_Bass and Reiji-RJ
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., storyboardContains a storyboard that enhances gameplay experience.
Vass-RJ 4.63*
May 28th, 2013
Vass_Bass and Reiji-RJ
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., storyboardContains a storyboard that enhances gameplay experience.
4.15
from
19 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
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The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality. Click here to read more!
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