Highest Rated Maps of All Time
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#1701
t+pazolite - Pumpin' Junkies
deetz' Extra 6.47*
Feb 21st, 2024
ac8129464363
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
deetz' Extra 6.47*
Feb 21st, 2024
ac8129464363
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.85
/ 5.00 from
18 votes
#1702
BLANKFIELD - Goodbye
Intense 8.89*
Mar 7th, 2017
Kyubey
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes.
Intense 8.89*
Mar 7th, 2017
Kyubey
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes.
3.19
/ 5.00 from
31 votes
#1703
anNina - ombre
nuestro vinculo 5.48*
Oct 28th, 2023
PandaHero and Lince Cosmico
collab A map with two or more associated mappers. , keysounds Contains hitsounds that use various pitched samples to create a melody, typically following one within the song.
nuestro vinculo 5.48*
Oct 28th, 2023
PandaHero and Lince Cosmico
collab A map with two or more associated mappers. , keysounds Contains hitsounds that use various pitched samples to create a melody, typically following one within the song.
3.19
/ 5.00 from
33 votes
#1704
Miki Sayaka vs. Miki Sayaka (fw. Miki Sayaka) - squartatrice
Another 5.46*
Apr 17th, 2012
Muya
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
Another 5.46*
Apr 17th, 2012
Muya
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
4.11
/ 5.00 from
17 votes
#1705
Culprate, Keota & Sophie Meiers - Mechanic Heartbeat
Extra 4.32*
Dec 1st, 2018
pishifat
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
Extra 4.32*
Dec 1st, 2018
pishifat
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.43
/ 5.00 from
21 votes
#1706
Black Eyed Peas - Boom Boom Pow
Ultra 5.34*
Aug 22nd, 2021
moonpoint
simple Accessible and straightforward map design. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
Ultra 5.34*
Aug 22nd, 2021
moonpoint
simple Accessible and straightforward map design. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.20
/ 5.00 from
22 votes
#1707
ORESAMA - Hotohashiru
Extra 5.87*
Apr 18th, 2022
Meg
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , simple Accessible and straightforward map design. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
Extra 5.87*
Apr 18th, 2022
Meg
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , simple Accessible and straightforward map design. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.72
/ 5.00 from
19 votes
#1708
KUMOKIRI - Shippuujinrai
Expert 6.43*
May 11th, 2022
Kloyd
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , tournament custom A custom map for a playing tournament.
Expert 6.43*
May 11th, 2022
Kloyd
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , tournament custom A custom map for a playing tournament.
3.55
/ 5.00 from
19 votes
#1709
Iyowa feat. KAFU - Kyu-kurarin
Anxiety 7.22*
Feb 11th, 2022
0ugi
tech Tests uncommon skills. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Anxiety 7.22*
Feb 11th, 2022
0ugi
tech Tests uncommon skills. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.19
/ 5.00 from
31 votes
#1710
nano - Bull's eye
Skystar's Extra 6.12*
Oct 28th, 2015
Skystar
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design.
Skystar's Extra 6.12*
Oct 28th, 2015
Skystar
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design.
3.20
/ 5.00 from
25 votes
#1711
JYOCHO - Aporia
kuyusu / KomachiBaka \ Fraktureh... 6.01*
Jan 8th, 2023
KomachiBaka, Frakturehawkens and kuyusu
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , chaotic Unpredictable map design, often testing unusual skillsets. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
kuyusu / KomachiBaka \ Fraktureh... 6.01*
Jan 8th, 2023
KomachiBaka, Frakturehawkens and kuyusu
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , chaotic Unpredictable map design, often testing unusual skillsets. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.42
/ 5.00 from
23 votes
#1712
Paramore - Anklebiters
PritiElvis' Extreme 6.31*
Feb 10th, 2015
CalstoneLightO and Avena
collab A map with two or more associated mappers. , storyboard Contains a storyboard that enhances gameplay experience.
PritiElvis' Extreme 6.31*
Feb 10th, 2015
CalstoneLightO and Avena
collab A map with two or more associated mappers. , storyboard Contains a storyboard that enhances gameplay experience.
3.76
/ 5.00 from
18 votes
#1713
The Weather Girls - It's Raining Men
Ex 6.07*
Jan 16th, 2023
squirrelpascals
marathon A map with a drain time of over 5 minutes. , progression Contains a gradual advancement in difficulty or concept across the map. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , keysounds Contains hitsounds that use various pitched samples to create a melody, typically following one within the song.
Ex 6.07*
Jan 16th, 2023
squirrelpascals
marathon A map with a drain time of over 5 minutes. , progression Contains a gradual advancement in difficulty or concept across the map. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , keysounds Contains hitsounds that use various pitched samples to create a melody, typically following one within the song.
3.18
/ 5.00 from
42 votes
#1714
beatMARIO - Sousei (Driving style)
Expert 5.57*
Jun 9th, 2026
dakiwii
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Expert 5.57*
Jun 9th, 2026
dakiwii
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.20
/ 5.00 from
22 votes
#1715
King Gizzard & The Lizard Wizard - Gamma Knife
Let Loose 7.47*
Aug 31st, 2021
olc
repetition Features the use of recognizable identical patterns or gameplay elements. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , complex sv Features large changes in slider velocity. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , slidershapes Uses a large variety of slider designs.
Let Loose 7.47*
Aug 31st, 2021
olc
repetition Features the use of recognizable identical patterns or gameplay elements. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , complex sv Features large changes in slider velocity. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , slidershapes Uses a large variety of slider designs.
3.83
/ 5.00 from
18 votes
#1716
sabi - true DJ MAG top ranker's song Zenpen (katagiri Remix)
Acyl x captin's Extreme 6.86*
Jul 31st, 2021
captin1 and Acylica
collab A map with two or more associated mappers. , storyboard Contains a storyboard that enhances gameplay experience.
Acyl x captin's Extreme 6.86*
Jul 31st, 2021
captin1 and Acylica
collab A map with two or more associated mappers. , storyboard Contains a storyboard that enhances gameplay experience.
3.18
/ 5.00 from
38 votes
#1717
umu. - humanly
MirashMyMommy Collab 7.72*
Jan 10th, 2020
Delis and Mirash
collab A map with two or more associated mappers. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern.
MirashMyMommy Collab 7.72*
Jan 10th, 2020
Delis and Mirash
collab A map with two or more associated mappers. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.18
/ 5.00 from
31 votes
#1718
THE ORAL CIGARETTES - 5150
0212 7.31*
Aug 29th, 2018
zhu
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
0212 7.31*
Aug 29th, 2018
zhu
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.19
/ 5.00 from
27 votes
#1719
siinamota feat. Kagamine Rin - Shoujo A
Distant 6.33*
Jul 23rd, 2024
Ryuusei Aika
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Distant 6.33*
Jul 23rd, 2024
Ryuusei Aika
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.18
/ 5.00 from
33 votes
#1720
Sayuri - Mikazuki
Master 4.66*
Jun 4th, 2018
hehe
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design.
Master 4.66*
Jun 4th, 2018
hehe
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design.
3.18
/ 5.00 from
34 votes
#1721
[Kyoro] - Mochio-
Fatal 10.40*
Mar 12th, 2022
Snow Note
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , simple Accessible and straightforward map design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
Fatal 10.40*
Mar 12th, 2022
Snow Note
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , simple Accessible and straightforward map design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.16
/ 5.00 from
63 votes
#1722
Amuro vs. Killer - Mei
fanzhen's Kaiden 6.82*
Feb 13th, 2024
fanzhen0019
cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream.
fanzhen's Kaiden 6.82*
Feb 13th, 2024
fanzhen0019
cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream.
3.92
/ 5.00 from
19 votes
#1723
Reol - Gokusaishiki
yf's Insane 5.05*
May 16th, 2016
yf_bmp
simple Accessible and straightforward map design. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
yf's Insane 5.05*
May 16th, 2016
yf_bmp
simple Accessible and straightforward map design. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.06
/ 5.00 from
20 votes
#1724
RUON feat. Meramipop - Secret Desire - Dyes Remix -
Desire Drive 5.99*
Sep 11th, 2024
_MiaoFUuU_
marathon A map with a drain time of over 5 minutes.
Desire Drive 5.99*
Sep 11th, 2024
_MiaoFUuU_
marathon A map with a drain time of over 5 minutes.
3.42
/ 5.00 from
21 votes
#1725
yax03 - down
H4CK3R 7.66*
May 15th, 2026
dakiwii and aspen
cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , chaotic Unpredictable map design, often testing unusual skillsets.
H4CK3R 7.66*
May 15th, 2026
dakiwii and aspen
cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , chaotic Unpredictable map design, often testing unusual skillsets.
3.18
/ 5.00 from
28 votes
#1726
FELT - Closed Wings
Lunatic 4.97*
Aug 15th, 2014
Sylith
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Lunatic 4.97*
Aug 15th, 2014
Sylith
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.01
/ 5.00 from
18 votes
#1727
Rap-bit & Ritsuka - When They Cry -Rosin Mix-
Hard 3.80*
Jul 25th, 2011
Lanttu
symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. , simple Accessible and straightforward map design. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
Hard 3.80*
Jul 25th, 2011
Lanttu
symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. , simple Accessible and straightforward map design. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
3.92
/ 5.00 from
19 votes
#1728
Parannoul - Beautiful World
Your Dream 5.99*
May 12th, 2024
Snowflake
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , marathon A map with a drain time of over 5 minutes. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , complex sv Features large changes in slider velocity. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs. , freeform An unrestrained and loose approach towards visual structure. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
Your Dream 5.99*
May 12th, 2024
Snowflake
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , marathon A map with a drain time of over 5 minutes. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , complex sv Features large changes in slider velocity. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs. , freeform An unrestrained and loose approach towards visual structure. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.16
/ 5.00 from
57 votes
#1729
Konuko - Toumei Elegy
Skystar's Tragic Love Extra 7.19*
Oct 15th, 2015
Skystar
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
Skystar's Tragic Love Extra 7.19*
Oct 15th, 2015
Skystar
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.16
/ 5.00 from
66 votes
#1730
Hanatan - Tengaku
[ -Scarlet- ]'s Extra 6.61*
Feb 12th, 2016
[ -Scarlet- ]
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
[ -Scarlet- ]'s Extra 6.61*
Feb 12th, 2016
[ -Scarlet- ]
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.97
/ 5.00 from
18 votes
#1731
Hakushi Hasegawa - Doku
Ricin 7.18*
Oct 15th, 2022
zglock
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Ricin 7.18*
Oct 15th, 2022
zglock
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.16
/ 5.00 from
51 votes
#1732
david shawty - dancing on the sidewalk lights flicker
candy 6.40*
Jan 11th, 2021
wafer
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , freeform An unrestrained and loose approach towards visual structure.
candy 6.40*
Jan 11th, 2021
wafer
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , freeform An unrestrained and loose approach towards visual structure.
3.17
/ 5.00 from
38 votes
#1733
Gesu no Kiwami Otome. - Digital Mogura
Idealist 6.90*
Aug 31st, 2021
dsco
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , repetition Features the use of recognizable identical patterns or gameplay elements. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
Idealist 6.90*
Aug 31st, 2021
dsco
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , repetition Features the use of recognizable identical patterns or gameplay elements. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.18
/ 5.00 from
29 votes
#1734
Radiohead - Airbag
app & moonpoint's . 5.18*
Apr 5th, 2024
moonpoint and App
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , collab A map with two or more associated mappers.
app & moonpoint's . 5.18*
Apr 5th, 2024
moonpoint and App
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , collab A map with two or more associated mappers.
3.39
/ 5.00 from
21 votes
#1735
Yunosuke - Loop Memory
Repeating Repetitive Repetition 6.88*
Sep 12th, 2022
Tycani
marathon A map with a drain time of over 5 minutes. , tournament custom A custom map for a playing tournament. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
Repeating Repetitive Repetition 6.88*
Sep 12th, 2022
Tycani
marathon A map with a drain time of over 5 minutes. , tournament custom A custom map for a playing tournament. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.18
/ 5.00 from
23 votes
#1736
sasakure.UK - Hisekai Harmonize feat. Kagamine Rin
Harmonize 7.78*
Jan 2nd, 2020
Enon
collab A map with two or more associated mappers.
Harmonize 7.78*
Jan 2nd, 2020
Enon
collab A map with two or more associated mappers.
4.23
/ 5.00 from
16 votes
#1737
Camellia - dreamless wanderer
lost 6.41*
Mar 31st, 2016
ac8129464363
marathon A map with a drain time of over 5 minutes. , tech Tests uncommon skills. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
lost 6.41*
Mar 31st, 2016
ac8129464363
marathon A map with a drain time of over 5 minutes. , tech Tests uncommon skills. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.77
/ 5.00 from
18 votes
#1738
Camellia & DJ Genki - Feelin Sky
Cloud 6.48*
Jul 7th, 2016
Strategas and nhlx
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
Cloud 6.48*
Jul 7th, 2016
Strategas and nhlx
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.18
/ 5.00 from
24 votes
#1739
LiSA - crossing field
pishi's Insane 5.57*
Aug 21st, 2023
pishifat
repetition Features the use of recognizable identical patterns or gameplay elements. , complex sv Features large changes in slider velocity. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
pishi's Insane 5.57*
Aug 21st, 2023
pishifat
repetition Features the use of recognizable identical patterns or gameplay elements. , complex sv Features large changes in slider velocity. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.59
/ 5.00 from
19 votes
#1740
inabakumori - Lost Umbrella
________ 7.34*
Jun 4th, 2021
Ryuusei Aika
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , high sv Features prominent high slider velocity usage as a key part of map design.
________ 7.34*
Jun 4th, 2021
Ryuusei Aika
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , high sv Features prominent high slider velocity usage as a key part of map design.
3.15
/ 5.00 from
62 votes
#1741
Radiohead - Jigsaw Falling Into Place
Insane 5.51*
Sep 2nd, 2024
startone
progression Contains a gradual advancement in difficulty or concept across the map. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , slidershapes Uses a large variety of slider designs. , freeform An unrestrained and loose approach towards visual structure. , high sv Features prominent high slider velocity usage as a key part of map design.
Insane 5.51*
Sep 2nd, 2024
startone
progression Contains a gradual advancement in difficulty or concept across the map. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , slidershapes Uses a large variety of slider designs. , freeform An unrestrained and loose approach towards visual structure. , high sv Features prominent high slider velocity usage as a key part of map design.
3.17
/ 5.00 from
27 votes
#1742
Kinoko Teikoku - Paranoid Parade
a blue flower-print dress 4.89*
Apr 10th, 2023
455-38B and seros
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
a blue flower-print dress 4.89*
Apr 10th, 2023
455-38B and seros
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.17
/ 5.00 from
31 votes
#1743
15 Voices - Non-breath oblige
allein's no slider extra 5.44*
Dec 26th, 2022
allein
circle only Restricts object choice to circles only. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
allein's no slider extra 5.44*
Dec 26th, 2022
allein
circle only Restricts object choice to circles only. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
3.16
/ 5.00 from
42 votes
#1744
Elroy - ANGEL 9
SCARED 5.32*
Sep 23rd, 2020
jamesjan3
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs.
SCARED 5.32*
Sep 23rd, 2020
jamesjan3
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs.
3.76
/ 5.00 from
19 votes
#1745
Meramipop - Saifu 'Kamiasobi no Uta'
Mountain of Faith 6.70*
Apr 20th, 2017
Mirash
marathon A map with a drain time of over 5 minutes. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , simple Accessible and straightforward map design.
Mountain of Faith 6.70*
Apr 20th, 2017
Mirash
marathon A map with a drain time of over 5 minutes. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , simple Accessible and straightforward map design.
3.16
/ 5.00 from
36 votes
#1746
DIIV - Skin Game
I can help you 6.16*
Oct 26th, 2022
Froslass
repetition Features the use of recognizable identical patterns or gameplay elements. , slidershapes Uses a large variety of slider designs.
I can help you 6.16*
Oct 26th, 2022
Froslass
repetition Features the use of recognizable identical patterns or gameplay elements. , slidershapes Uses a large variety of slider designs.
3.85
/ 5.00 from
19 votes
#1747
Nekomata Master feat. Shimotsuki Haruka - Element of SPADA
Valor 5.38*
Jul 27th, 2015
hehe
marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience.
Valor 5.38*
Jul 27th, 2015
hehe
marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience.
3.37
/ 5.00 from
20 votes
#1748
USAO - Miracle 5ympho X (Extended Mix)
5ympho XtrA 6.58*
Feb 6th, 2016
RLC
tech Tests uncommon skills. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
5ympho XtrA 6.58*
Feb 6th, 2016
RLC
tech Tests uncommon skills. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.65
/ 5.00 from
21 votes
#1749
Snarky Puppy - Bad Kids To The Back
Immigrance 5.01*
May 8th, 2023
big chungus
marathon A map with a drain time of over 5 minutes.
Immigrance 5.01*
May 8th, 2023
big chungus
marathon A map with a drain time of over 5 minutes.
3.27
/ 5.00 from
22 votes
#1750
Noriko Mitose - Duel Alternatives
DepthStar's Verethragna 6.49*
Sep 19th, 2016
Skystar and Elira
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes.
DepthStar's Verethragna 6.49*
Sep 19th, 2016
Skystar and Elira
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes.
4.07
/ 5.00 from
19 votes
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