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Highest Rated Maps of 2022

#151
David Bowie - It's No Game (Part 2)
Insane 5.21*
Feb 28th, 2022
RealMetMuster
avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.21 from 28 votes
#152
PinocchioP - God-ish feat. Hatsune Miku
" " 6.50*
Feb 23rd, 2022
Ryuusei Aika
chaoticUnpredictable map design, often testing unusual skillsets., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs., storyboardContains a storyboard that enhances gameplay experience.
3.20 from 34 votes
#153
world's end girlfriend - RENDERING THE SOUL
SMILE, DESTROY, SING 6.81*
Feb 17th, 2022
hehe
marathonA map with a drain time of over 5 minutes., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., slidershapesUses a large variety of slider designs., progressionContains a gradual advancement in difficulty or concept across the map., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
3.18 from 51 votes
#154
my sound life - yamisame
imsame 5.37*
Oct 14th, 2022
allein
variable timingContains multiple timing points, usually required for songs not recorded to a metronome., simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.57 from 20 votes
#155
twenty one pilots - Heathens (Magnetude Bootleg)
Marathon 6.45*
Dec 10th, 2022
Halgoh, Sharu, Xarr, funny, Rorupan L9, Ysfellte Nor, -Doodle and 0ppInOsu
freeformAn unrestrained and loose approach towards visual structure., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., marathonA map with a drain time of over 5 minutes., slidershapesUses a large variety of slider designs., megacollabA map with 8 or more associated mappers., complex svFeatures large changes in slider velocity., collabA map with two or more associated mappers., storyboardContains a storyboard that enhances gameplay experience.
3.16 from 124 votes
#156
Radiohead - Paranoid Android
Pandemonium 5.46*
Jun 6th, 2022
jas
difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., techTests uncommon skills., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., marathonA map with a drain time of over 5 minutes., slidershapesUses a large variety of slider designs.
3.18 from 37 votes
#157
Dirty Loops & Cory Wong - Follow The Light
Racing to the Stars 6.80*
Jan 20th, 2022
Mir
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.18 from 16 votes
#158
jun feat. Schanita - TRUE LOVE
Sugoi Extreme Desu Nya 6.80*
Nov 12th, 2022
-Mikan
techTests uncommon skills., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.22 from 21 votes
#159
my sound life - AIR
Insane 5.75*
Aug 8th, 2022
Mirash
simpleAccessible and straightforward map design., marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
4.08 from 18 votes
#160
DIIV - Skin Game
I can help you 6.16*
Oct 26th, 2022
Blue Dragon
repetitionFeatures the use of recognizable identical patterns or gameplay elements., wide aimPatterns, usually jumps, with heavy use of wide angle movement., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., slidershapesUses a large variety of slider designs.
3.83 from 19 votes
#161
15 Voices - Non-breath oblige
allein's no slider extra 5.44*
Dec 26th, 2022
allein
circle onlyRestricts object choice to circles only., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.15 from 42 votes
#162
Yunosuke - Loop Memory
Repeating Repetitive Repetition 6.88*
Sep 12th, 2022
Tycani
marathonA map with a drain time of over 5 minutes., tournament customA custom map for a playing tournament., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.16 from 23 votes
#163
Pool Kids - $5 Subtweet
expert 5.31*
Nov 29th, 2022
pishifat
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
3.72 from 18 votes
#164
Trerey-U + NIWASHI - Hisui
Extravaganza 8.27*
Apr 23rd, 2022
The Cube
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, accel/decel streamsStyle of streams which use gradual increases or decreases in spacing.
3.64 from 20 votes
#165
Apashe feat. Geoffroy - Distance (KOAN Sound Remix)
Copper Heart 6.59*
Jan 6th, 2022
Akeruyri
storyboardContains a storyboard that enhances gameplay experience., marathonA map with a drain time of over 5 minutes., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
3.66 from 18 votes
#166
IT LIVES & Dr. Ushuu - Never Alone (ReeK's "Hitorijanai" Remix)
Absolute Ecstasy 8.43*
Apr 26th, 2022
Tocorn
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., tournament customA custom map for a playing tournament.
3.14 from 28 votes
#167
ORESAMA - Hotohashiru
Extra 5.87*
Apr 18th, 2022
Meg
simpleAccessible and straightforward map design., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.73 from 19 votes
#168
AZKi - Fake.Fake.Fake
X 7.50*
Apr 24th, 2022
Luscent
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.24 from 21 votes
#169
Weezer - I Just Threw Out The Love Of My Dreams
Another 4.36*
Jan 31st, 2022
Rita Summers
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.84 from 17 votes
#170
[Kyoro] - Mochio-
Fatal 10.40*
Mar 12th, 2022
Snow Note
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., aim staminaFeatures extended strenuous aim sections with little or no moments of rest., square aimUses patterns where circles are placed in a square arrangement.
3.12 from 65 votes
#171
Rameses B - Prometheus
Line of Sight 5.91*
Jul 27th, 2022
Sotarks
marathonA map with a drain time of over 5 minutes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.13 from 26 votes
#172
Raphiiel - RoquiRa : Between Life and Death
Requiem 8.14*
Jan 15th, 2022
Regou, Realazy, pocket- and Cubby
collabA map with two or more associated mappers., gungathonA map with a drain time of over 10 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.45 from 19 votes
#173
Tamura Yukari - Endless Story
EX 6.20*
Oct 26th, 2022
Irohas
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.50 from 19 votes
#174
Mindless Self Indulgence - Never Wanted To Dance
Expert 6.43*
May 29th, 2022
Myxo
freeformAn unrestrained and loose approach towards visual structure., repetitionFeatures the use of recognizable identical patterns or gameplay elements., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.53 from 18 votes
#175
TEARS OF TRAGEDY - Curse Bride
Anathema 7.40*
Jun 5th, 2022
Kite
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., marathonA map with a drain time of over 5 minutes., gungathonA map with a drain time of over 10 minutes., slidershapesUses a large variety of slider designs.
3.90 from 20 votes
#176
Given - Fuyu no Hanashi
All that you've left behind, has become my everything 7.19*
Feb 5th, 2022
Yudragen
freeformAn unrestrained and loose approach towards visual structure., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., accel/decel streamsStyle of streams which use gradual increases or decreases in spacing.
3.12 from 24 votes
#177
Gorillaz - Feel Good Inc.
Demon Days 4.08*
Feb 10th, 2022
Fsjallink
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.85 from 17 votes
#178
40mP feat. chano - Yuugure One Room
Luscent's Expert 7.67*
Nov 10th, 2022
Luscent
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.12 from 23 votes
#179
Lamp - Last Train At 25 O'clock
Panorama 5.34*
May 26th, 2022
Scub
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., finger controlUses complex applications of rhythms in order to test the player's tapping ability., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.86 from 17 votes
#180
Bring Me The Horizon - Drown (Sewerslvt Remix)
Overflowing Despondency 7.04*
May 21st, 2022
KogumaX, taku, Skystar, tukamoto7km, Super Creek, Halgoh, Djulus, Yuguiboy, Sharu, MaestroSplinter, Cappu, Frakturehawkens, Gillstar, nexx-, colicen, Ykybfz, Blacky Design and 0ppInOsu
marathonA map with a drain time of over 5 minutes., megacollabA map with 8 or more associated mappers., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs.
3.11 from 31 votes
#181
ONE OK ROCK - NO SCARED
Extra 5.71*
Oct 24th, 2022
ac8129464363
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.61 from 17 votes
#182
TOMOSUKE - Macuilxochitl
HW's EX 7.85*
Jan 10th, 2022
Hollow Wings
freeformAn unrestrained and loose approach towards visual structure., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.12 from 22 votes
#183
Iyowa feat. KAFU - Kyu-kurarin
Anxiety 7.22*
Feb 11th, 2022
0ugi
techTests uncommon skills., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
3.09 from 31 votes
#184
bill wurtz - slow down
the imminent sedation of the temporal realm, father 5.40*
Jul 4th, 2022
hehe
gimmickFocused on a single unique design or gameplay idea., aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest., tournament customA custom map for a playing tournament., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
3.57 from 17 votes
#185
REDALiCE - VEGA
v2b's Extra 6.29*
Apr 30th, 2022
v2b
finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.74 from 17 votes
#186
Daughters - Satan In The Wait
Rancorous Recurrence 4.54*
Nov 17th, 2022
a bat
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., marathonA map with a drain time of over 5 minutes., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., repetitionFeatures the use of recognizable identical patterns or gameplay elements., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.08 from 24 votes
#187
leroy - the dariacore to YTP pipeline
life sucks 6.31*
Feb 5th, 2022
Silverboxer
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.08 from 25 votes
#188
sekai - p.h.
Overdose 6.61*
May 22nd, 2022
Petal
sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.51 from 19 votes
#189
Kelela - Waitin
Roe 4.24*
Aug 3rd, 2022
yiyi
techTests uncommon skills., complex svFeatures large changes in slider velocity., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.75 from 17 votes
#190
glass beach - glass beach
glass beach 7.26*
Aug 18th, 2022
Shiny Braixen
marathonA map with a drain time of over 5 minutes., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., chaoticUnpredictable map design, often testing unusual skillsets., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.09 from 77 votes
#191
tv room - Know It All
exTTTTTTTra_TTTTTTTTTTTTVTVTVVVVTTVVVVTTTTVTTVTTVTVVTVTTTVTTTTTTTTTTTTVTV 6.37*
Sep 12th, 2022
wafer
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.08 from 26 votes
#192
The Brave Little Abacus - 45 Minutes from "Somewhere Out There"
Ten Years Past 6.28*
Jun 6th, 2022
zglock
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.70 from 18 votes
#193
HyuN - Duplicity Shade (feat. Sennzai)
Salvation 8.06*
Mar 11th, 2022
Down
marathonA map with a drain time of over 5 minutes., tournament customA custom map for a playing tournament., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
3.59 from 18 votes
#194
yanaginagi - Usotsuki
Dailycare's Liar 6.10*
Aug 29th, 2022
Dailycare
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high svFeatures prominent high slider velocity usage as a key part of map design.
3.34 from 18 votes
#195
Rengoku Teien - Suikyou HEAVEN!
moph's EXTRA! 6.72*
Oct 2nd, 2022
moph
repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.73 from 18 votes
#196
Twin-Tails - Twintail Dreamer! (TV Size)
rustbell's EX 6.20*
May 13th, 2022
rustbell
storyboardContains a storyboard that enhances gameplay experience., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.68 from 17 votes
#197
Revo - Chihei o Kurau Hebi
Ouroboros 8.10*
Jan 3rd, 2022
schoolboy and -Mikan
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.33 from 21 votes
#198
Kenshi Yonezu - KICK BACK (TV Size)
THRILLING 6.24*
Oct 23rd, 2022
Ryuusei Aika
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
3.05 from 23 votes
#199
SLAKE - GAMBOL
Another 5.07*
Feb 26th, 2022
fanzhen0019
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., gimmickFocused on a single unique design or gameplay idea., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.06 from 37 votes
#200
Hashimoto Miyuki - Yume Miru Mama ni Koi o Shite
Koi Extra 6.63*
Feb 20th, 2022
239hachiman
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.74 from 17 votes
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