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Highest Rated Maps of All Time

#2001
BaSTeT - DARK LEGACY
Broccoly's BLACK ANOTHER 5.71*
Oct 29th, 2023
Broccoly
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.56 / 5.00 from 19 votes
#2002
Hommarju feat. Latte - masterpiece
Insane 5.34*
Apr 2nd, 2010
simplistiC
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design. , geometric Incorporates geometric shapes within the map's visual design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. , repetition Features the use of recognizable identical patterns or gameplay elements.
3.08 / 5.00 from 87 votes
#2003
yax03 - down
Pro! 7.03*
May 15th, 2026
skwql
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , marathon A map with a drain time of over 5 minutes.
3.12 / 5.00 from 22 votes
#2004
Machine Girl - Black Glass
sin / IDENTITY / sin / MEMORY 6.96*
Aug 4th, 2024
oatmilk
tournament custom A custom map for a playing tournament.
4.01 / 5.00 from 15 votes
#2005
sabi - true DJ MAG top ranker's song Zenpen (katagiri Remix)
Without a word I walked away 5.66*
Apr 26th, 2021
too
marathon A map with a drain time of over 5 minutes. , stamina Tests a player's ability to tap dense rhythms over long periods of time.
3.42 / 5.00 from 20 votes
#2006
Nico Nico Chorus - Leia
Collab 5.38*
Mar 27th, 2012
happy30 and Natteke
collab A map with two or more associated mappers.
3.30 / 5.00 from 23 votes
#2007
455-38B - G e n g a o z o - f o o n
Dada's Another 5.88*
Jul 21st, 2019
Dada
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.34 / 5.00 from 20 votes
#2008
seatrus - ILLEGAL LEGACY
Halgoh x Sharu 7.04*
Nov 22nd, 2021
Halgoh and Sharu
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , collab A map with two or more associated mappers. , tournament custom A custom map for a playing tournament.
3.87 / 5.00 from 17 votes
#2009
Scatman John - Scatman
Insane 3.70*
Oct 7th, 2007
Extor
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.07 / 5.00 from 30 votes
#2010
3.52 / 5.00 from 18 votes
#2011
Kuroneko Dungeon - Ryoushi no Umi no Lindwurm
ignore's EXTREME 6.63*
Dec 21st, 2015
ignorethis
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , simple Accessible and straightforward map design. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.73 / 5.00 from 18 votes
#2012
boa - Duvet
Insane 5.18*
Dec 5th, 2023
Aranel
simple Accessible and straightforward map design. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , freeform An unrestrained and loose approach towards visual structure.
3.08 / 5.00 from 71 votes
#2013
Kucchy vs Akky - Yakumo ~ JOINT STRUGGLE
SOLO 6.10*
Feb 12th, 2010
DJPop
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.82 / 5.00 from 19 votes
#2014
3.58 / 5.00 from 17 votes
#2015
TK from Ling tosite sigure - Bonnou
Unveil 6.93*
Jul 4th, 2024
melwoine
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , tournament custom A custom map for a playing tournament.
3.20 / 5.00 from 20 votes
#2016
Mikuru - M.C. Donald wa Dance ni Muchuu Nano ka? Saishuu Kichiku Doukeshi Donald-M
Insanity 6.55*
Aug 2nd, 2025
an3
old-style revival Emulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia. , marathon A map with a drain time of over 5 minutes. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.71 / 5.00 from 16 votes
#2017
Endorfin. - Luminous Rage -Feryquitous OrderBless Remix-
Obscuring Tranquility 7.01*
Mar 25th, 2018
Nokris
tech Tests uncommon skills. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.06 / 5.00 from 26 votes
#2018
44teru-k remixed wa. - Higanbana Daini -Shuusei no Lycoris-
Fear 5.94*
Jun 3rd, 2012
soulfear
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.43 / 5.00 from 20 votes
#2019
Vanessa Carlton - A Thousand Miles
Marathon 5.46*
Sep 7th, 2023
Weoweet
simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.07 / 5.00 from 43 votes
#2020
KIDS SEE GHOSTS - Feel The Love
living nightmares 5.65*
Dec 10th, 2020
Smokeman
progression Contains a gradual advancement in difficulty or concept across the map. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , chaotic Unpredictable map design, often testing unusual skillsets. , freeform An unrestrained and loose approach towards visual structure. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
3.07 / 5.00 from 38 votes
#2021
Kurokotei feat. Sennzai - escape (the looking-glass, and what alice found there)
Jabberwocky 7.51*
Mar 22nd, 2023
Realazy
marathon A map with a drain time of over 5 minutes. , tournament custom A custom map for a playing tournament. , storyboard Contains a storyboard that enhances gameplay experience. , custom song Maps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.16 / 5.00 from 21 votes
#2022
hitorie - Shinkokyuu
dectopia x YaMaDarknesss' heartbeat 8.75*
May 7th, 2026
dectopia and YaMaDarknesss
collab A map with two or more associated mappers. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , slidershapes Uses a large variety of slider designs.
3.74 / 5.00 from 16 votes
#2023
Shiraishi - Shinsekai
Insane 6.00*
Jun 7th, 2011
AngelHoney
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , freeform An unrestrained and loose approach towards visual structure.
3.14 / 5.00 from 21 votes
#2024
Celldweller - Switchback
Expert 6.51*
Jan 29th, 2020
PandaHero
marathon A map with a drain time of over 5 minutes. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.90 / 5.00 from 17 votes
#2025
tv room - Know It All
exTTTTTTTra_TTTTTTTTTTTTVTVTVVVV... 6.37*
Sep 12th, 2022
wafer
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , chaotic Unpredictable map design, often testing unusual skillsets.
3.06 / 5.00 from 25 votes
#2026
Virt - Choppastyle
KIRBY Mix 5.65*
Mar 4th, 2021
Starrodkirby86
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , geometric Incorporates geometric shapes within the map's visual design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.50 / 5.00 from 18 votes
#2027
Hotaru Murasaki - Re:TrymenT
Cookiezi's Insane 5.52*
Dec 23rd, 2017
chocomint
simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.67 / 5.00 from 17 votes
#2028
SHK - Violet Perfume
SHD 5.49*
Oct 10th, 2019
ktgster
circle only Restricts object choice to circles only. , repetition Features the use of recognizable identical patterns or gameplay elements. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.40 / 5.00 from 20 votes
#2029
Outkast - Hey Ya!
AJT's Expert! 5.29*
Dec 29th, 2023
AJT
repetition Features the use of recognizable identical patterns or gameplay elements. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , time signatures Audio contains many changes in time signature or uses an uncommon time signature. , geometric Incorporates geometric shapes within the map's visual design. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.24 / 5.00 from 19 votes
#2030
t+pazolite - chipscape
Ragnarok 7.13*
Apr 10th, 2011
Shiirn
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , storyboard Contains a storyboard that enhances gameplay experience. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , colorhax Features intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.06 / 5.00 from 30 votes
#2031
HoneyWorks - Akatsuki Zukuyo
Taeyang's Extra 6.01*
Jul 8th, 2016
Taeyang
simple Accessible and straightforward map design.
3.07 / 5.00 from 59 votes
#2032
clipping. - Say the Name
visions of bodies being burned 4.69*
Nov 29th, 2023
quantumvortex
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design.
3.06 / 5.00 from 30 votes
#2033
glass beach - glass beach
glass beach 7.26*
Aug 18th, 2022
Shiny Braixen
marathon A map with a drain time of over 5 minutes. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , chaotic Unpredictable map design, often testing unusual skillsets. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.07 / 5.00 from 75 votes
#2034
YUC'e - Night Club Junkie
fanzhen's Extra 5.20*
Mar 29th, 2018
fanzhen0019
repetition Features the use of recognizable identical patterns or gameplay elements. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , slider animation Succession of sliders as individual frames to create the illusion of fluid motion.
4.00 / 5.00 from 15 votes
#2035
monet - Naglfar no Senjou nite
Beyond Naglfar 5.56*
Dec 4th, 2020
Luscent
storyboard Contains a storyboard that enhances gameplay experience.
3.49 / 5.00 from 19 votes
#2036
Cait Sith - Schrodinger's Cat
EX 5.84*
Dec 8th, 2011
Sushi
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , simple Accessible and straightforward map design. , geometric Incorporates geometric shapes within the map's visual design.
3.44 / 5.00 from 19 votes
#2037
Towa Tei with Sheena Ringo - APPLE
ponbot's Insane 4.82*
Jun 15th, 2023
ponbot
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design. , swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.54 / 5.00 from 17 votes
#2038
SLAKE - GAMBOL
Another 5.07*
Feb 26th, 2022
fanzhen0019
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , old-style revival Emulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia. , gimmick Focused on a single unique design or gameplay idea. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.06 / 5.00 from 36 votes
#2039
A.SAKA - Nanatsu Issenzakura
Moecho's Delusional Echo Extra 5.97*
Dec 24th, 2017
Moecho
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.40 / 5.00 from 23 votes
#2040
Yasutaka Nakata - Crazy Crazy (feat. Charli XCX & Kyary Pamyu Pamyu)
Up Down & Runnin Around 5.91*
Jan 6th, 2023
VINXIS
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.05 / 5.00 from 26 votes
#2041
Kanon Wakeshima - Tsukinami
Fragile 5.67*
Oct 7th, 2016
Kagetsu
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.05 / 5.00 from 23 votes
#2042
3.62 / 5.00 from 17 votes
#2043
Suzuyu - Euphorium
The Dream Of White Star. 6.55*
Sep 20th, 2018
Dored
storyboard Contains a storyboard that enhances gameplay experience.
3.10 / 5.00 from 22 votes
#2044
SOUND HOLIC feat. Nana Takahashi - NONSTOP TOUHOU EUROBEAT MEDLEY
GENSOKYO DRIFT 6.96*
Mar 11th, 2023
verychill
gungathon A map with a drain time of over 10 minutes. , multi-song Contains multiple songs within the audio. , storyboard Contains a storyboard that enhances gameplay experience.
3.75 / 5.00 from 17 votes
#2045
KOTOKO - Princess Brave!
BAKA!!!!! 6.05*
Jun 17th, 2023
Maria Iskariot
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream.
3.06 / 5.00 from 37 votes
#2046
DragonForce - The Last Journey Home
Legend 6.77*
Apr 23rd, 2015
Jenny
marathon A map with a drain time of over 5 minutes.
3.40 / 5.00 from 19 votes
#2047
a_hisa - Pudding Funfair
MERRY-GO-ROUND 7.13*
Dec 14th, 2020
Pennek
aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , geometric Incorporates geometric shapes within the map's visual design.
3.21 / 5.00 from 20 votes
#2048
yanaginagi - Usotsuki
Dailycare's Liar 6.10*
Aug 29th, 2022
Dailycare
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , high sv Features prominent high slider velocity usage as a key part of map design.
3.34 / 5.00 from 18 votes
#2049
3.95 / 5.00 from 17 votes
#2050
Asaka - Eternal Star
Eternity 5.43*
Mar 31st, 2021
Luscent
tournament custom A custom map for a playing tournament.
3.83 / 5.00 from 17 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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