Highest Rated Maps of All Time
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#2001
Kraus - Pitch Fucker
Extreme: Hysteria 6.66*
Apr 13th, 2017
dsco
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Extreme: Hysteria 6.66*
Apr 13th, 2017
dsco
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.11
from
80 votes
#2002
Razihel & Virtual Riot - One For All, All For One
Together We've Fallen 5.91*
Jul 17th, 2015
Ciyus Miapah
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., slidershapesUses a large variety of slider designs., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
Together We've Fallen 5.91*
Jul 17th, 2015
Ciyus Miapah
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., slidershapesUses a large variety of slider designs., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.50
from
17 votes
#2003
CITROBAL - Celluloid
to Albireo 5.27*
Sep 18th, 2023
Kaine
storyboardContains a storyboard that enhances gameplay experience., simpleAccessible and straightforward map design., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
to Albireo 5.27*
Sep 18th, 2023
Kaine
storyboardContains a storyboard that enhances gameplay experience., simpleAccessible and straightforward map design., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.11
from
26 votes
#2004
Kuroneko Dungeon - Lilieze to Enryuu Laevateinn
Axarious' Muspell 7.90*
Jun 22nd, 2025
Axarious
gimmickFocused on a single unique design or gameplay idea., wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., high svFeatures prominent high slider velocity usage as a key part of map design.
Axarious' Muspell 7.90*
Jun 22nd, 2025
Axarious
gimmickFocused on a single unique design or gameplay idea., wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., high svFeatures prominent high slider velocity usage as a key part of map design.
4.26
from
15 votes
#2005
h - k
Normal 7.70*
May 8th, 2023
rinuko
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
Normal 7.70*
May 8th, 2023
rinuko
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
3.11
from
23 votes
#2006
t.A.T.u. - All The Things She Said (Ans Remix)
XX 10.52*
Sep 1st, 2026
Rita Summers
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., progressionContains a gradual advancement in difficulty or concept across the map., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing.
XX 10.52*
Sep 1st, 2026
Rita Summers
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., progressionContains a gradual advancement in difficulty or concept across the map., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing.
3.11
from
42 votes
#2007
ZUN - Kobito of the Shining Needle ~ Little Princess
Extra 5.94*
Nov 4th, 2013
chenwu
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time.
Extra 5.94*
Nov 4th, 2013
chenwu
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time.
3.65
from
21 votes
#2008
Noriko Mitose - Duel Alternatives
DepthStar's Verethragna 6.49*
Sep 19th, 2016
Skystar and Elira
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes.
DepthStar's Verethragna 6.49*
Sep 19th, 2016
Skystar and Elira
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes.
4.07
from
19 votes
#2009
Bring Me The Horizon - Drown (Sewerslvt Remix)
Overflowing Despondency 7.04*
May 21st, 2022
KogumaX, taku, Skystar, tukamoto7km, Super Creek, Halgoh, Djulus, Yuguiboy, Sharu, MaestroSplinter, Cappu, Frakturehawkens, Gillstar, nexx-, colicen, Ykybfz, Blacky Design and 0ppInOsu
marathonA map with a drain time of over 5 minutes., megacollabA map with 8 or more associated mappers., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs.
Overflowing Despondency 7.04*
May 21st, 2022
KogumaX, taku, Skystar, tukamoto7km, Super Creek, Halgoh, Djulus, Yuguiboy, Sharu, MaestroSplinter, Cappu, Frakturehawkens, Gillstar, nexx-, colicen, Ykybfz, Blacky Design and 0ppInOsu
marathonA map with a drain time of over 5 minutes., megacollabA map with 8 or more associated mappers., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs.
3.11
from
31 votes
#2010
6ix9ine - KEKE (feat. Fetty Wap & A Boogie wit da Hoodie)
SCUM GANG~ ;3 5.25*
Jul 22nd, 2023
wafer
simpleAccessible and straightforward map design., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
SCUM GANG~ ;3 5.25*
Jul 22nd, 2023
wafer
simpleAccessible and straightforward map design., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.11
from
28 votes
#2011
ONE OK ROCK - NO SCARED
Extra 5.71*
Oct 24th, 2022
ac8129464363
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
Extra 5.71*
Oct 24th, 2022
ac8129464363
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.61
from
17 votes
#2012
BaSTeT - DARK LEGACY
Broccoly's BLACK ANOTHER 5.71*
Oct 29th, 2023
Broccoly
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Broccoly's BLACK ANOTHER 5.71*
Oct 29th, 2023
Broccoly
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.56
from
19 votes
#2013
Chikamori Kayako - Kigurumi Sungeki
Delis' Insane 5.39*
May 6th, 2021
Delis
simpleAccessible and straightforward map design., progressionContains a gradual advancement in difficulty or concept across the map., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
Delis' Insane 5.39*
May 6th, 2021
Delis
simpleAccessible and straightforward map design., progressionContains a gradual advancement in difficulty or concept across the map., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.74
from
18 votes
#2014
Sound Souler - Paradise
Future 7.16*
Apr 22nd, 2018
kwk
finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Future 7.16*
Apr 22nd, 2018
kwk
finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.37
from
21 votes
#2015
Ludicin - Fallen Symphony
Cruel Descent 9.35*
Oct 30th, 2023
Ilay
marathonA map with a drain time of over 5 minutes., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Cruel Descent 9.35*
Oct 30th, 2023
Ilay
marathonA map with a drain time of over 5 minutes., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.14
from
23 votes
#2016
TOMOSUKE - Macuilxochitl
HW's EX 7.85*
Jan 10th, 2022
Hollow Wings
freeformAn unrestrained and loose approach towards visual structure., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
HW's EX 7.85*
Jan 10th, 2022
Hollow Wings
freeformAn unrestrained and loose approach towards visual structure., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.12
from
22 votes
#2017
-45 - yoshikawa45 vs. siesta45 Battle of HongKong
Para Bellum 5.10*
May 1st, 2023
Dada
tournament customA custom map for a playing tournament., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time.
Para Bellum 5.10*
May 1st, 2023
Dada
tournament customA custom map for a playing tournament., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time.
3.10
from
37 votes
#2018
PSYQUI - Hype feat. Such
Phosphene 6.47*
Jun 13th, 2018
NeilPerry
marathonA map with a drain time of over 5 minutes., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., collabA map with two or more associated mappers., slidershapesUses a large variety of slider designs., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
Phosphene 6.47*
Jun 13th, 2018
NeilPerry
marathonA map with a drain time of over 5 minutes., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., collabA map with two or more associated mappers., slidershapesUses a large variety of slider designs., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.17
from
21 votes
#2019
kors k - smooooch -Akiba Koubou mix- / Remixed by DJ Command
move your body 5.51*
Nov 19th, 2020
AJT and YokesPai
collabA map with two or more associated mappers., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
move your body 5.51*
Nov 19th, 2020
AJT and YokesPai
collabA map with two or more associated mappers., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
3.78
from
17 votes
#2020
Hommarju feat. Latte - masterpiece
Insane 5.34*
Apr 2nd, 2010
simplistiC
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., wide aimPatterns, usually jumps, with heavy use of wide angle movement., repetitionFeatures the use of recognizable identical patterns or gameplay elements., square aimUses patterns where circles are placed in a square arrangement.
Insane 5.34*
Apr 2nd, 2010
simplistiC
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., wide aimPatterns, usually jumps, with heavy use of wide angle movement., repetitionFeatures the use of recognizable identical patterns or gameplay elements., square aimUses patterns where circles are placed in a square arrangement.
3.10
from
88 votes
#2021
Kendrick Lamar - euphoria
stop stop he's already dead 5.70*
Sep 15th, 2024
Kataryn
marathonA map with a drain time of over 5 minutes., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
stop stop he's already dead 5.70*
Sep 15th, 2024
Kataryn
marathonA map with a drain time of over 5 minutes., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.10
from
30 votes
#2023
Kendrick Lamar - United In Grief
jamesjan's Extra 5.69*
Oct 10th, 2023
jamesjan3
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
jamesjan's Extra 5.69*
Oct 10th, 2023
jamesjan3
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.10
from
36 votes
#2024
sasakure.UK - Hisekai Harmonize feat. Kagamine Rin
Harmonize 7.78*
Jan 2nd, 2020
Enon
collabA map with two or more associated mappers.
Harmonize 7.78*
Jan 2nd, 2020
Enon
collabA map with two or more associated mappers.
4.22
from
16 votes
#2025
AKI AKANE - Hanabira (Irus Brutalcore Breaks Remix)
The Fall of Petals 6.52*
Aug 22nd, 2015
Nokris
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
The Fall of Petals 6.52*
Aug 22nd, 2015
Nokris
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.48
from
19 votes
#2026
TK from Ling tosite sigure - unravel
otshelnik 8.37*
Dec 28th, 2024
aishiteiru-
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., tournament customA custom map for a playing tournament., chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
otshelnik 8.37*
Dec 28th, 2024
aishiteiru-
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., tournament customA custom map for a playing tournament., chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.51
from
19 votes
#2027
Synestia, Disembodied Tyrant - The Poetic Edda (feat. Ben Duerr)
Sanguine Annihilation 12.81*
Jul 13th, 2024
ItsWinter and ravensong
marathonA map with a drain time of over 5 minutes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., collabA map with two or more associated mappers., slidershapesUses a large variety of slider designs., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
Sanguine Annihilation 12.81*
Jul 13th, 2024
ItsWinter and ravensong
marathonA map with a drain time of over 5 minutes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., collabA map with two or more associated mappers., slidershapesUses a large variety of slider designs., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
3.10
from
23 votes
#2028
U - Ha-tenya?
Insane 5.17*
Feb 13th, 2012
biwako
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience.
Insane 5.17*
Feb 13th, 2012
biwako
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience.
3.69
from
17 votes
#2029
SEPHID - Critical Cannonball (Extended ver.)
Limit Break 7.68*
Jul 8th, 2021
DeviousPanda
tournament customA custom map for a playing tournament., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
Limit Break 7.68*
Jul 8th, 2021
DeviousPanda
tournament customA custom map for a playing tournament., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream.
3.31
from
20 votes
#2030
X2N_ - Smile of the End
dragonicz's extra 6.87*
Oct 26th, 2023
Three Fairies
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs.
dragonicz's extra 6.87*
Oct 26th, 2023
Three Fairies
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs.
3.10
from
35 votes
#2031
Megpoid GUMI - Rubik's Cube
Cube 6.08*
Apr 5th, 2012
wcx19911123
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., distance snappedUses osu's in-built distance snap feature for most/all of the map., storyboardContains a storyboard that enhances gameplay experience.
Cube 6.08*
Apr 5th, 2012
wcx19911123
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., distance snappedUses osu's in-built distance snap feature for most/all of the map., storyboardContains a storyboard that enhances gameplay experience.
4.10
from
17 votes
#2032
Tamura Yukari - Endless Story
EX 6.20*
Oct 26th, 2022
Irohas
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
EX 6.20*
Oct 26th, 2022
Irohas
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.51
from
19 votes
#2033
Sasaki Sayaka - Marine Blue ni Sotte
Serenade 6.40*
Dec 18th, 2016
Koiyuki
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Serenade 6.40*
Dec 18th, 2016
Koiyuki
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.74
from
17 votes
#2034
Fear, and Loathing in Las Vegas - Swing It!!
Extra 5.80*
Dec 27th, 2014
Guy
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Extra 5.80*
Dec 27th, 2014
Guy
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.09
from
19 votes
#2035
Ninja Sex Party - Africa
Challenging 4.23*
Feb 2nd, 2021
Krisom
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., distance snappedUses osu's in-built distance snap feature for most/all of the map.
Challenging 4.23*
Feb 2nd, 2021
Krisom
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.70
from
17 votes
#2036
Mindless Self Indulgence - Never Wanted To Dance
Expert 6.43*
May 29th, 2022
Myxo
freeformAn unrestrained and loose approach towards visual structure., repetitionFeatures the use of recognizable identical patterns or gameplay elements., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Expert 6.43*
May 29th, 2022
Myxo
freeformAn unrestrained and loose approach towards visual structure., repetitionFeatures the use of recognizable identical patterns or gameplay elements., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.53
from
18 votes
#2037
Fear, and Loathing in Las Vegas - Chase the Light! (TV Size)
Insane! 5.37*
May 26th, 2012
mochi
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience.
Insane! 5.37*
May 26th, 2012
mochi
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience.
3.42
from
21 votes
#2038
LiSA - ADAMAS
Binary 7.77*
Oct 25th, 2018
Hollow Wings
chaoticUnpredictable map design, often testing unusual skillsets., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., freeformAn unrestrained and loose approach towards visual structure., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., gimmickFocused on a single unique design or gameplay idea., progressionContains a gradual advancement in difficulty or concept across the map., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
Binary 7.77*
Oct 25th, 2018
Hollow Wings
chaoticUnpredictable map design, often testing unusual skillsets., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., freeformAn unrestrained and loose approach towards visual structure., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., gimmickFocused on a single unique design or gameplay idea., progressionContains a gradual advancement in difficulty or concept across the map., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
3.10
from
61 votes
#2039
Lady GaGa ft. Akon & Colby O'Donis - Just Dance
0_o 4.20*
Jul 4th, 2009
0_o
chaoticUnpredictable map design, often testing unusual skillsets., geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., storyboardContains a storyboard that enhances gameplay experience.
0_o 4.20*
Jul 4th, 2009
0_o
chaoticUnpredictable map design, often testing unusual skillsets., geometricIncorporates geometric shapes within the map's visual design., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., storyboardContains a storyboard that enhances gameplay experience.
3.30
from
20 votes
#2040
3.66
from
17 votes
#2041
Camellia - Bassline Yatteru? w
Hey, hey you!~ 1080p 82.58*
Oct 13th, 2019
Axarious
chaoticUnpredictable map design, often testing unusual skillsets., techTests uncommon skills., marathonA map with a drain time of over 5 minutes., slidershapesUses a large variety of slider designs., aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
Hey, hey you!~ 1080p 82.58*
Oct 13th, 2019
Axarious
chaoticUnpredictable map design, often testing unusual skillsets., techTests uncommon skills., marathonA map with a drain time of over 5 minutes., slidershapesUses a large variety of slider designs., aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
4.41
from
15 votes
#2042
Polyphia - ABC feat. Sophia Black
Phonetic 6.28*
Mar 22nd, 2023
Mir
finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability.
Phonetic 6.28*
Mar 22nd, 2023
Mir
finger controlUses complex applications of rhythms in order to test the player's tapping ability., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability.
3.10
from
40 votes
#2043
Blue Stahli - Shotgun Senorita (Zardonic Remix)
Insane 5.53*
Jan 6th, 2013
Aleks719
simpleAccessible and straightforward map design., progressionContains a gradual advancement in difficulty or concept across the map., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Insane 5.53*
Jan 6th, 2013
Aleks719
simpleAccessible and straightforward map design., progressionContains a gradual advancement in difficulty or concept across the map., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.10
from
34 votes
#2044
KOTOKO - Re-sublimity
Sublime 4.79*
Oct 27th, 2024
Neto
storyboardContains a storyboard that enhances gameplay experience., old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., custom skinUtilizes custom skin elements and graphics., marathonA map with a drain time of over 5 minutes., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song.
Sublime 4.79*
Oct 27th, 2024
Neto
storyboardContains a storyboard that enhances gameplay experience., old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., custom skinUtilizes custom skin elements and graphics., marathonA map with a drain time of over 5 minutes., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song.
3.10
from
42 votes
#2045
Camellia - chrono diver -fragment- (Camellia's "crossroads of chrono" remix)
Kairos 6.77*
Sep 13th, 2017
toybot, ProfessionalBox, Sing and byfar
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
Kairos 6.77*
Sep 13th, 2017
toybot, ProfessionalBox, Sing and byfar
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
3.43
from
21 votes
#2046
TAG - Theory of Eternity
Extra 5.34*
Mar 11th, 2013
kiddly and rustbell
finger controlUses complex applications of rhythms in order to test the player's tapping ability., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., collabA map with two or more associated mappers., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
Extra 5.34*
Mar 11th, 2013
kiddly and rustbell
finger controlUses complex applications of rhythms in order to test the player's tapping ability., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., collabA map with two or more associated mappers., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
3.70
from
19 votes
#2047
YUC'e - Cinderella Syndrome
Affection 6.32*
Apr 5th, 2017
Kibbleru
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Affection 6.32*
Apr 5th, 2017
Kibbleru
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.80
from
19 votes
#2048
Kitamura Eri - Be Starters!
Insane 4.81*
Jan 12th, 2012
xsrsbsns
simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
Insane 4.81*
Jan 12th, 2012
xsrsbsns
simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.98
from
17 votes
#2049
Re-venge/De-Sire/DJ Smalls - Tsugaru Japan
Oni 5.46*
Aug 12th, 2008
Duoprism
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., hexgridObjects are placed along a hexagonal grid., wide aimPatterns, usually jumps, with heavy use of wide angle movement., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
Oni 5.46*
Aug 12th, 2008
Duoprism
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., hexgridObjects are placed along a hexagonal grid., wide aimPatterns, usually jumps, with heavy use of wide angle movement., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects.
3.18
from
21 votes
#2050
Outkast - Hey Ya!
AJT's Expert! 5.29*
Dec 29th, 2023
AJT
geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., repetitionFeatures the use of recognizable identical patterns or gameplay elements., wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., time signaturesAudio contains many changes in time signature or uses an uncommon time signature.
AJT's Expert! 5.29*
Dec 29th, 2023
AJT
geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., repetitionFeatures the use of recognizable identical patterns or gameplay elements., wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., time signaturesAudio contains many changes in time signature or uses an uncommon time signature.
3.26
from
19 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
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The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality. Click here to read more!
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