Highest Rated Maps of All Time
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#2701
Ocelot - KAEDE
Skystar's EX 4.93*
Feb 24th, 2018
Skystar
slider onlyRestricts object choice to sliders only., repetitionFeatures the use of recognizable identical patterns or gameplay elements., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., complex svFeatures large changes in slider velocity., storyboardContains a storyboard that enhances gameplay experience.
Skystar's EX 4.93*
Feb 24th, 2018
Skystar
slider onlyRestricts object choice to sliders only., repetitionFeatures the use of recognizable identical patterns or gameplay elements., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., complex svFeatures large changes in slider velocity., storyboardContains a storyboard that enhances gameplay experience.
3.25
from
18 votes
#2702
Quadeca - born yesterday
liar 4.00*
Jan 8th, 2023
quantumvortex
marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
liar 4.00*
Jan 8th, 2023
quantumvortex
marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.91
from
26 votes
#2703
Rita - dorchadas
Ultimate Reverberant Gonkanau Collab Extreme 6.46*
Aug 9th, 2024
YaMaDarknesss and ponbot
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., collabA map with two or more associated mappers.
Ultimate Reverberant Gonkanau Collab Extreme 6.46*
Aug 9th, 2024
YaMaDarknesss and ponbot
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., collabA map with two or more associated mappers.
2.96
from
22 votes
#2704
07th Expansion - Final Answer
Insane 5.19*
Mar 2nd, 2011
gowww
simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
Insane 5.19*
Mar 2nd, 2011
gowww
simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.53
from
17 votes
#2705
iroha(sasaki) - Meltdown feat. Kagamine Rin
A morning without me alive would be perfect 4.75*
Oct 25th, 2022
ohm002
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
A morning without me alive would be perfect 4.75*
Oct 25th, 2022
ohm002
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.79
from
15 votes
#2706
NAKISO - Dokuzu
:4 6.48*
Nov 6th, 2022
Ryuusei Aika
chaoticUnpredictable map design, often testing unusual skillsets., repetitionFeatures the use of recognizable identical patterns or gameplay elements., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
:4 6.48*
Nov 6th, 2022
Ryuusei Aika
chaoticUnpredictable map design, often testing unusual skillsets., repetitionFeatures the use of recognizable identical patterns or gameplay elements., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.51
from
17 votes
#2707
Numakura Manami, Seto Asami, Fuchigami Mai - Justability
yf & Skystar's Duet Insane 5.48*
Nov 12th, 2016
Skystar and yf_bmp
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
yf & Skystar's Duet Insane 5.48*
Nov 12th, 2016
Skystar and yf_bmp
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.52
from
18 votes
#2708
Demetori - Yuuga ni Sakase, Sumizome no Sakura ~ Border of Life
Extra 6.01*
Feb 15th, 2025
mercury2004
marathonA map with a drain time of over 5 minutes., freeformAn unrestrained and loose approach towards visual structure., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
Extra 6.01*
Feb 15th, 2025
mercury2004
marathonA map with a drain time of over 5 minutes., freeformAn unrestrained and loose approach towards visual structure., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
3.36
from
16 votes
#2709
WILLOW - <COPINGMECHANISM>
<SELFDESTRUCTIVE> 6.66*
Sep 16th, 2023
yiyi, 324c, Haruto, Ascended, Fursum, Altai, Markus-, Seolv, jas, delusional and muya-
gungathonA map with a drain time of over 10 minutes., collabA map with two or more associated mappers., multi-songContains multiple songs within the audio., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., storyboardContains a storyboard that enhances gameplay experience., megacollabA map with 8 or more associated mappers.
<SELFDESTRUCTIVE> 6.66*
Sep 16th, 2023
yiyi, 324c, Haruto, Ascended, Fursum, Altai, Markus-, Seolv, jas, delusional and muya-
gungathonA map with a drain time of over 10 minutes., collabA map with two or more associated mappers., multi-songContains multiple songs within the audio., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., storyboardContains a storyboard that enhances gameplay experience., megacollabA map with 8 or more associated mappers.
2.91
from
26 votes
#2710
kradness&Reol - Remote Control
Max Control! 5.90*
Apr 18th, 2016
Taeyang
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Max Control! 5.90*
Apr 18th, 2016
Taeyang
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
2.98
from
81 votes
#2711
U2 - Saigetsu (Koko & Satsuki ga Tenkomori's Sagyou Bougai Remix)
GOBLIN BONANZA COLLAB! 6.90*
Nov 16th, 2022
Rtyzen and toybot
collabA map with two or more associated mappers.
GOBLIN BONANZA COLLAB! 6.90*
Nov 16th, 2022
Rtyzen and toybot
collabA map with two or more associated mappers.
3.46
from
17 votes
#2712
Memme - BSPower Explosion
0108 5.93*
Aug 9th, 2012
val0108
wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., slidershapesUses a large variety of slider designs.
0108 5.93*
Aug 9th, 2012
val0108
wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., slidershapesUses a large variety of slider designs.
3.48
from
17 votes
#2713
Kendrick Lamar - DNA.
EXTRA. 5.64*
Dec 23rd, 2024
jamesjan3
keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song., large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3.
EXTRA. 5.64*
Dec 23rd, 2024
jamesjan3
keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song., large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3.
4.02
from
15 votes
#2714
3.44
from
16 votes
#2715
bbn - Identic Conflict
Black Another 5.88*
Nov 22nd, 2019
Myxo
geometricIncorporates geometric shapes within the map's visual design., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time.
Black Another 5.88*
Nov 22nd, 2019
Myxo
geometricIncorporates geometric shapes within the map's visual design., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time.
3.31
from
17 votes
#2716
Akiyama Uni - Odoru Mizushibuki
Split Insane 4.60*
Dec 15th, 2015
Hollow Wings
circle onlyRestricts object choice to circles only., freeformAn unrestrained and loose approach towards visual structure., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
Split Insane 4.60*
Dec 15th, 2015
Hollow Wings
circle onlyRestricts object choice to circles only., freeformAn unrestrained and loose approach towards visual structure., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.64
from
17 votes
#2717
Chitose Haru & Kumagai Eri - Perfect Free
VINxlni's Duet 6.30*
Jun 7th, 2016
RLC and VINXIS
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
VINxlni's Duet 6.30*
Jun 7th, 2016
RLC and VINXIS
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.09
from
20 votes
#2718
S3RL feat Harri Rush - Nostalgic (Nightcore Mix)
Kloyd's Extra 6.41*
May 10th, 2018
Kloyd
geometricIncorporates geometric shapes within the map's visual design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Kloyd's Extra 6.41*
May 10th, 2018
Kloyd
geometricIncorporates geometric shapes within the map's visual design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.70
from
14 votes
#2719
Camellia - Fastest Crash
Extra 6.23*
Aug 15th, 2015
Nathan
simpleAccessible and straightforward map design., techTests uncommon skills., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Extra 6.23*
Aug 15th, 2015
Nathan
simpleAccessible and straightforward map design., techTests uncommon skills., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.52
from
17 votes
#2720
STEREO DIVE FOUNDATION - Genesis
rrtyui 5.89*
Jan 8th, 2017
rrtyui and doctorindark
techTests uncommon skills., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
rrtyui 5.89*
Jan 8th, 2017
rrtyui and doctorindark
techTests uncommon skills., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.47
from
15 votes
#2722
Camellia - First Town Of This Journey
Adventure 5.84*
Jan 2nd, 2019
Scub
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Adventure 5.84*
Jan 2nd, 2019
Scub
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
4.00
from
14 votes
#2723
3.76
from
15 votes
#2724
Shano x 40mP - Natsukoi Hanabi
Ultimate Supreme Firework 19.97*
Dec 2nd, 2017
MinG3012
2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., gimmickFocused on a single unique design or gameplay idea., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
Ultimate Supreme Firework 19.97*
Dec 2nd, 2017
MinG3012
2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., gimmickFocused on a single unique design or gameplay idea., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
4.56
from
12 votes
#2725
Kalmah - Swamphell
Possession 7.78*
Sep 2nd, 2016
Mazzerin
marathonA map with a drain time of over 5 minutes.
Possession 7.78*
Sep 2nd, 2016
Mazzerin
marathonA map with a drain time of over 5 minutes.
3.96
from
14 votes
#2726
Reol - +Danshi
komachi's tribute 7.42*
Mar 23rd, 2026
KomachiBaka
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs.
komachi's tribute 7.42*
Mar 23rd, 2026
KomachiBaka
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs.
2.97
from
59 votes
#2727
sakuzyo - AXION
Another 6.28*
Oct 26th, 2016
Flower
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Another 6.28*
Oct 26th, 2016
Flower
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.45
from
19 votes
#2728
3.50
from
16 votes
#2729
Snarky Puppy - Lingus
We Like It Here 6.81*
Oct 8th, 2023
Wispy
marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., progressionContains a gradual advancement in difficulty or concept across the map., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
We Like It Here 6.81*
Oct 8th, 2023
Wispy
marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., progressionContains a gradual advancement in difficulty or concept across the map., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
2.91
from
23 votes
#2730
Imperial Circus Dead Decadence - Uta
Collab 5.79*
May 7th, 2019
Nyquill, ac8129464363, Cheesecake, Sing and VINXIS
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Collab 5.79*
May 7th, 2019
Nyquill, ac8129464363, Cheesecake, Sing and VINXIS
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.10
from
18 votes
#2731
TERRASPEX - AMAZING BREAK
DESPAIR 6.74*
May 28th, 2017
Monstrata
hexgridObjects are placed along a hexagonal grid., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
DESPAIR 6.74*
May 28th, 2017
Monstrata
hexgridObjects are placed along a hexagonal grid., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.96
from
47 votes
#2732
Vorso - Midnight Sun (feat. Ekcle)
Ethereal Light 6.67*
Nov 11th, 2019
Mun and Himekawa
techTests uncommon skills., finger controlUses complex applications of rhythms in order to test the player's tapping ability., marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Ethereal Light 6.67*
Nov 11th, 2019
Mun and Himekawa
techTests uncommon skills., finger controlUses complex applications of rhythms in order to test the player's tapping ability., marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.57
from
17 votes
#2734
Kraken - Do it!! Do it!!
fanzhen0019's Extra 5.75*
Nov 29th, 2020
fanzhen0019
repetitionFeatures the use of recognizable identical patterns or gameplay elements.
fanzhen0019's Extra 5.75*
Nov 29th, 2020
fanzhen0019
repetitionFeatures the use of recognizable identical patterns or gameplay elements.
3.63
from
16 votes
#2735
DJ OKAWARI - Flower Dance
Camellia 5.05*
Sep 14th, 2016
Narcissu
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Camellia 5.05*
Sep 14th, 2016
Narcissu
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.22
from
18 votes
#2736
Look Vibrant - Cauliflower
Regret 5.86*
Aug 24th, 2020
avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., freeformAn unrestrained and loose approach towards visual structure., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., marathonA map with a drain time of over 5 minutes.
Regret 5.86*
Aug 24th, 2020
avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., freeformAn unrestrained and loose approach towards visual structure., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., marathonA map with a drain time of over 5 minutes.
3.84
from
15 votes
#2737
Yorushika - Tomin
Collab Extra 5.43*
Aug 5th, 2019
Delis and CoLouRed GlaZeE
simpleAccessible and straightforward map design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., collabA map with two or more associated mappers., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Collab Extra 5.43*
Aug 5th, 2019
Delis and CoLouRed GlaZeE
simpleAccessible and straightforward map design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., collabA map with two or more associated mappers., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.32
from
18 votes
#2738
Hotaru Murasaki - Re:TrymenT
A Dream 6.18*
Nov 30th, 2017
schoolboy
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
A Dream 6.18*
Nov 30th, 2017
schoolboy
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.61
from
17 votes
#2739
Nero's Day At Disneyland - No Money Down, Low Monthly Payments
Insane 5.22*
Jan 8th, 2014
grumd
finger controlUses complex applications of rhythms in order to test the player's tapping ability., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., storyboardContains a storyboard that enhances gameplay experience.
Insane 5.22*
Jan 8th, 2014
grumd
finger controlUses complex applications of rhythms in order to test the player's tapping ability., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., storyboardContains a storyboard that enhances gameplay experience.
3.67
from
15 votes
#2741
Rina Sawayama - Comme Des Garcons (Like The Boys)
I'm so confident! 4.97*
Oct 28th, 2023
fooders
complex svFeatures large changes in slider velocity., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
I'm so confident! 4.97*
Oct 28th, 2023
fooders
complex svFeatures large changes in slider velocity., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.08
from
19 votes
#2742
NECRY TALKIE - bloom (TV Size)
atomosphere's expert 5.88*
Feb 28th, 2024
Atomosphere
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., slidershapesUses a large variety of slider designs.
atomosphere's expert 5.88*
Feb 28th, 2024
Atomosphere
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., slidershapesUses a large variety of slider designs.
3.06
from
19 votes
#2743
Team Grimoire - C18H27NO3(extend)
Volcanic 7.10*
Apr 12th, 2018
Kloyd
marathonA map with a drain time of over 5 minutes.
Volcanic 7.10*
Apr 12th, 2018
Kloyd
marathonA map with a drain time of over 5 minutes.
3.50
from
15 votes
#2744
Camellia - LET'S JUMP
A Flower 6.44*
Oct 27th, 2019
Yugu
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
A Flower 6.44*
Oct 27th, 2019
Yugu
marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.95
from
13 votes
#2745
3.88
from
14 votes
#2746
Nanahoshi Kangengakudan - Sainou Shredder
xiqingwa's Special 9.40*
Jul 23rd, 2026
tin frog
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
xiqingwa's Special 9.40*
Jul 23rd, 2026
tin frog
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.90
from
24 votes
#2747
Emi Evans - Saigo no Uta
The Black Flower 5.77*
Sep 7th, 2019
Plaudible
marathonA map with a drain time of over 5 minutes.
The Black Flower 5.77*
Sep 7th, 2019
Plaudible
marathonA map with a drain time of over 5 minutes.
4.07
from
15 votes
#2748
V0iD - The Police Have Found My Hidden Stash of Stolen Ketamine [Level 2]
OVERDOSE?????? 6.49*
Jan 12th, 2025
Julian Alvarez
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., tournament customA custom map for a playing tournament.
OVERDOSE?????? 6.49*
Jan 12th, 2025
Julian Alvarez
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., tournament customA custom map for a playing tournament.
3.36
from
16 votes
#2749
Hatsune Miku - Atama no Taisou
Nogard 7.76*
Apr 20th, 2012
Blue Dragon
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience., square aimUses patterns where circles are placed in a square arrangement.
Nogard 7.76*
Apr 20th, 2012
Blue Dragon
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience., square aimUses patterns where circles are placed in a square arrangement.
2.95
from
47 votes
#2750
beatMARIO - Night of Knights
N a s y a's Insane 4.63*
Dec 1st, 2015
N a s y a
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
N a s y a's Insane 4.63*
Dec 1st, 2015
N a s y a
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
3.39
from
17 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality. Click here to read more!
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