Highest Rated Maps of All Time
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#2701
3.74
/ 5.00 from
13 votes
#2702
REDO - TPABMAT
UNDERATED 7.65*
Mar 24th, 2020
nhlx, Ameth Rianno, Ksardas, Frakturehawkens and colicen
collabA map with two or more associated mappers., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
UNDERATED 7.65*
Mar 24th, 2020
nhlx, Ameth Rianno, Ksardas, Frakturehawkens and colicen
collabA map with two or more associated mappers., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
3.04
/ 5.00 from
21 votes
#2703
Sweeping Promises - Hunger for a Way Out
Ex 5.46*
Aug 12th, 2021
squirrelpascals
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
Ex 5.46*
Aug 12th, 2021
squirrelpascals
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.64
/ 5.00 from
14 votes
#2704
Mike Posner - I Took A Pill In Ibiza (Seeb Remix)
Another 5.04*
Jun 23rd, 2022
wafer
linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line.
Another 5.04*
Jun 23rd, 2022
wafer
linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line.
3.29
/ 5.00 from
16 votes
#2705
Komiya Mao - Midnight Driving
Another 4.42*
Jan 8th, 2012
Alace
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., simpleAccessible and straightforward map design.
Another 4.42*
Jan 8th, 2012
Alace
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., simpleAccessible and straightforward map design.
4.01
/ 5.00 from
15 votes
#2706
Revo - Chihei o Kurau Hebi
Ouroboros 8.10*
Jan 3rd, 2022
schoolboy and -Mikan
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes.
Ouroboros 8.10*
Jan 3rd, 2022
schoolboy and -Mikan
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes.
3.27
/ 5.00 from
18 votes
#2708
Caramell - Caramelldansen (Ryu* Remix)
(* V* ) 7.00*
Oct 27th, 2022
AJT and YokesPai
collabA map with two or more associated mappers., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
(* V* ) 7.00*
Oct 27th, 2022
AJT and YokesPai
collabA map with two or more associated mappers., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.50
/ 5.00 from
15 votes
#2709
TAG underground - POSSESSION
DIFFICULT 4.73*
Oct 5th, 2022
pewdekz
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
DIFFICULT 4.73*
Oct 5th, 2022
pewdekz
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., double tapsPatterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
3.55
/ 5.00 from
15 votes
#2711
Native Construct - Your Familiar Face
Insane 5.27*
Nov 14th, 2024
pishifat
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Insane 5.27*
Nov 14th, 2024
pishifat
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
4.10
/ 5.00 from
13 votes
#2712
Printemps - Eien Friends
Friends 5.09*
Feb 7th, 2015
[CSGA]Ar3sgice and Sakaue Nachi
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes.
Friends 5.09*
Feb 7th, 2015
[CSGA]Ar3sgice and Sakaue Nachi
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes.
3.17
/ 5.00 from
17 votes
#2713
wavforme x Annabel - Valiant Flowers
Valor 6.35*
Jul 18th, 2019
Kalibe
marathonA map with a drain time of over 5 minutes.
Valor 6.35*
Jul 18th, 2019
Kalibe
marathonA map with a drain time of over 5 minutes.
3.88
/ 5.00 from
17 votes
#2714
3.80
/ 5.00 from
16 votes
#2715
Scott Bradley - Tom and Jerry In The Hollywood Bowl
Who conducts the orchestra 6.39*
Aug 1st, 2016
IwanWenChoong
marathonA map with a drain time of over 5 minutes.
Who conducts the orchestra 6.39*
Aug 1st, 2016
IwanWenChoong
marathonA map with a drain time of over 5 minutes.
3.89
/ 5.00 from
15 votes
#2716
Susumu Hirasawa - KIRBY Mix Compilation
KIRBY Mix Deluxe 6.92*
May 31st, 2011
Starrodkirby86
gungathonA map with a drain time of over 10 minutes.
KIRBY Mix Deluxe 6.92*
May 31st, 2011
Starrodkirby86
gungathonA map with a drain time of over 10 minutes.
3.73
/ 5.00 from
17 votes
#2717
Camellia feat. Nanahira - Bassdrop Freaks (Long Ver.)
Extra 6.03*
Oct 23rd, 2015
RLC
techTests uncommon skills.
Extra 6.03*
Oct 23rd, 2015
RLC
techTests uncommon skills.
3.44
/ 5.00 from
16 votes
#2718
UNDEAD CORPORATION - Yogoto no Yami no Okusoko de
Extra 7.13*
Sep 9th, 2020
Chanyah
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Extra 7.13*
Sep 9th, 2020
Chanyah
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.60
/ 5.00 from
16 votes
#2719
dj TAKA - snow storm
fanzhen's Extra 5.08*
Apr 15th, 2014
fanzhen0019
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
fanzhen's Extra 5.08*
Apr 15th, 2014
fanzhen0019
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
4.42
/ 5.00 from
12 votes
#2720
ShinRa-Bansho - I
Phantasm 7.01*
Mar 22nd, 2024
Ratarok
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Phantasm 7.01*
Mar 22nd, 2024
Ratarok
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.14
/ 5.00 from
18 votes
#2721
hitorie - NONSENSE
GOCHISOUSAMA 6.66*
Jan 6th, 2024
Kine
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
GOCHISOUSAMA 6.66*
Jan 6th, 2024
Kine
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.18
/ 5.00 from
16 votes
#2722
Nanahoshi Kangengakudan - Rubik's Cube
6x8x8 Another 5.42*
Jul 1st, 2023
pw384
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
6x8x8 Another 5.42*
Jul 1st, 2023
pw384
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.55
/ 5.00 from
15 votes
#2724
3.40
/ 5.00 from
15 votes
#2725
PUP - DVP
Hawaiian Red Fruit Punch 7.26*
Sep 22nd, 2020
Hobbes2
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Hawaiian Red Fruit Punch 7.26*
Sep 22nd, 2020
Hobbes2
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.35
/ 5.00 from
18 votes
#2726
Radiohead - No Surprises
Tranquility 3.04*
May 16th, 2019
riffy
simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Tranquility 3.04*
May 16th, 2019
riffy
simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.05
/ 5.00 from
19 votes
#2729
Gesu no Kiwami Otome. - Jinsei no Hari
Daybreak 5.85*
Jan 15th, 2021
toybot, Eithne, Fixxis and Agatsu
collabA map with two or more associated mappers.
Daybreak 5.85*
Jan 15th, 2021
toybot, Eithne, Fixxis and Agatsu
collabA map with two or more associated mappers.
3.68
/ 5.00 from
15 votes
#2730
Kuroneko Dungeon - Ryuu to Shoujo to Decoherence
Zero 11.74*
May 21st, 2026
plambob
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Zero 11.74*
May 21st, 2026
plambob
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.09
/ 5.00 from
17 votes
#2731
Yonezu Kenshi - LOSER
how2miss' LOSER 5.62*
Jul 23rd, 2019
how2miss
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., slidershapesUses a large variety of slider designs., mapping contestAn entry for a mapping contest.
how2miss' LOSER 5.62*
Jul 23rd, 2019
how2miss
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., slidershapesUses a large variety of slider designs., mapping contestAn entry for a mapping contest.
3.64
/ 5.00 from
15 votes
#2733
Tokoyami Towa - Palette
Expert 5.69*
Sep 12th, 2021
Restart Button
mapping contestAn entry for a mapping contest., progressionContains a gradual advancement in difficulty or concept across the map., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., video gimmickEmploys patterning that closely references the included background video.
Expert 5.69*
Sep 12th, 2021
Restart Button
mapping contestAn entry for a mapping contest., progressionContains a gradual advancement in difficulty or concept across the map., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., video gimmickEmploys patterning that closely references the included background video.
3.93
/ 5.00 from
13 votes
#2734
3.65
/ 5.00 from
14 votes
#2735
Thank You Scientist - Life of Vermin
A Mindless Undead Army 6.14*
Nov 1st, 2021
Gordon
marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
A Mindless Undead Army 6.14*
Nov 1st, 2021
Gordon
marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.97
/ 5.00 from
17 votes
#2736
Utsu-P - Corona
OTO's Extra 5.72*
Aug 29th, 2020
Osu Tatakae Ouendan
old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., geometricIncorporates geometric shapes within the map's visual design.
OTO's Extra 5.72*
Aug 29th, 2020
Osu Tatakae Ouendan
old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., geometricIncorporates geometric shapes within the map's visual design.
3.93
/ 5.00 from
15 votes
#2737
Lily - Mistletoe ~Kamigami no Yadorigi~ Daini Gakushou "Tensei no Yadorigi"
Azure wings transcend cruel fate. 6.61*
Jan 6th, 2024
Kalibe and Plus4j
marathonA map with a drain time of over 5 minutes., collabA map with two or more associated mappers.
Azure wings transcend cruel fate. 6.61*
Jan 6th, 2024
Kalibe and Plus4j
marathonA map with a drain time of over 5 minutes., collabA map with two or more associated mappers.
3.30
/ 5.00 from
16 votes
#2738
System Of A Down - Toxicity
LMT's Insane 5.61*
Aug 7th, 2020
LMT
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
LMT's Insane 5.61*
Aug 7th, 2020
LMT
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.82
/ 5.00 from
15 votes
#2739
Frog96 - Letter to the Black World
akari's i**ane 5.03*
Apr 14th, 2023
Mizunashi Akari
gimmickFocused on a single unique design or gameplay idea., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
akari's i**ane 5.03*
Apr 14th, 2023
Mizunashi Akari
gimmickFocused on a single unique design or gameplay idea., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
3.43
/ 5.00 from
14 votes
#2741
onoken - P8107
DEFCON 1 6.73*
Mar 3rd, 2021
Camo
marathonA map with a drain time of over 5 minutes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., staminaTests a player's ability to tap dense rhythms over long periods of time.
DEFCON 1 6.73*
Mar 3rd, 2021
Camo
marathonA map with a drain time of over 5 minutes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., staminaTests a player's ability to tap dense rhythms over long periods of time.
3.06
/ 5.00 from
20 votes
#2742
3.28
/ 5.00 from
15 votes
#2743
Feint - Tower Of Heaven (You Are Slaves)
Another 4.56*
Feb 10th, 2016
Erisan
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Another 4.56*
Feb 10th, 2016
Erisan
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
2.96
/ 5.00 from
19 votes
#2744
NicoNicoDouga - Nice Boat.
JAMES DIFFICULTY!! 4.87*
Aug 5th, 2008
James
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., distance snappedUses osu's in-built distance snap feature for most/all of the map., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
JAMES DIFFICULTY!! 4.87*
Aug 5th, 2008
James
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., distance snappedUses osu's in-built distance snap feature for most/all of the map., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.28
/ 5.00 from
17 votes
#2746
GigaP - LUVORATORRRRRY! ver Reol feat. nqrse
KogumaX's Extra 5.56*
Mar 18th, 2021
KogumaX
slidershapesUses a large variety of slider designs.
KogumaX's Extra 5.56*
Mar 18th, 2021
KogumaX
slidershapesUses a large variety of slider designs.
3.24
/ 5.00 from
19 votes
#2747
Shimotsuki Haruka - Byakuya Gensoutan
Extra (Winner!) 5.71*
Dec 27th, 2017
Chaoslitz
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., mapping contestAn entry for a mapping contest.
Extra (Winner!) 5.71*
Dec 27th, 2017
Chaoslitz
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs., mapping contestAn entry for a mapping contest.
3.77
/ 5.00 from
15 votes
#2748
Horie Yui - The World's End
omphen's Tragic Barefoot Rhapsod... 7.53*
Jun 15th, 2022
omphen
marathonA map with a drain time of over 5 minutes.
omphen's Tragic Barefoot Rhapsod... 7.53*
Jun 15th, 2022
omphen
marathonA map with a drain time of over 5 minutes.
3.12
/ 5.00 from
18 votes
#2749
Hakushi Hasegawa - Doku
Halgoh & Sharu's Symbiotic Torrent 7.17*
Jan 9th, 2022
Halgoh and Sharu
collabA map with two or more associated mappers., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., complex svFeatures large changes in slider velocity., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., chaoticUnpredictable map design, often testing unusual skillsets., slidershapesUses a large variety of slider designs.
Halgoh & Sharu's Symbiotic Torrent 7.17*
Jan 9th, 2022
Halgoh and Sharu
collabA map with two or more associated mappers., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., complex svFeatures large changes in slider velocity., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., chaoticUnpredictable map design, often testing unusual skillsets., slidershapesUses a large variety of slider designs.
2.95
/ 5.00 from
71 votes
#2750
Equilibrium - Waldschrein
Mein Land 6.47*
Feb 16th, 2016
Makeli
marathonA map with a drain time of over 5 minutes.
Mein Land 6.47*
Feb 16th, 2016
Makeli
marathonA map with a drain time of over 5 minutes.
2.90
/ 5.00 from
32 votes
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Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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