Highest Rated Maps of All Time
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#2701
Adust Rain - Seven Style
Shibboleth 6.41*
Nov 11th, 2022
tatemae
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Shibboleth 6.41*
Nov 11th, 2022
tatemae
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.40
from
17 votes
#2702
The Fall of Troy - Whacko Jacko Steals The Elephant Man's Bones
aly's Ultra 8.90*
May 4th, 2026
-aly
chaoticUnpredictable map design, often testing unusual skillsets., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
aly's Ultra 8.90*
May 4th, 2026
-aly
chaoticUnpredictable map design, often testing unusual skillsets., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.69
from
13 votes
#2703
Katakiri Rekka - Moe Ochiru Hokori -Counter raid Another D-
Shizume 6.20*
Aug 6th, 2018
Mir
marathonA map with a drain time of over 5 minutes.
Shizume 6.20*
Aug 6th, 2018
Mir
marathonA map with a drain time of over 5 minutes.
3.50
from
16 votes
#2704
yak_won - Sinus ~Secret Heart~
Extreme 6.43*
May 28th, 2018
ktgster
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., repetitionFeatures the use of recognizable identical patterns or gameplay elements., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Extreme 6.43*
May 28th, 2018
ktgster
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., repetitionFeatures the use of recognizable identical patterns or gameplay elements., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.53
from
19 votes
#2705
S.S.H. - Holy Orders
LKs 7.01*
May 30th, 2012
LKs
storyboardContains a storyboard that enhances gameplay experience.
LKs 7.01*
May 30th, 2012
LKs
storyboardContains a storyboard that enhances gameplay experience.
3.73
from
15 votes
#2706
UNDEAD CORPORATION - Yogoto no Yami no Okusoko de
Extra 7.13*
Sep 9th, 2020
Chanyah
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Extra 7.13*
Sep 9th, 2020
Chanyah
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.61
from
16 votes
#2707
Thank You Scientist - Life of Vermin
A Mindless Undead Army 6.14*
Nov 1st, 2021
Gordon
marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
A Mindless Undead Army 6.14*
Nov 1st, 2021
Gordon
marathonA map with a drain time of over 5 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.94
from
17 votes
#2708
3.37
from
16 votes
#2709
Co shu Nie - asura
semaphore's Extra 6.58*
Jan 20th, 2020
semaphore
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
semaphore's Extra 6.58*
Jan 20th, 2020
semaphore
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
3.00
from
20 votes
#2710
Mizuki Nana - VIRGIN CODE
Shining Gate 7.34*
Sep 23rd, 2015
koreapenguin
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Shining Gate 7.34*
Sep 23rd, 2015
koreapenguin
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.20
from
19 votes
#2711
Nanahoshi Kangengakudan - Rubik's Cube
Satellite's Expert 6.70*
Jul 1st, 2023
Satellite
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Satellite's Expert 6.70*
Jul 1st, 2023
Satellite
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.94
from
21 votes
#2712
Rin - Eientewi set 14 ~ Another
Overlap Police Collab 7.50*
Aug 31st, 2019
Aeril, Halfslashed and Mentai
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
Overlap Police Collab 7.50*
Aug 31st, 2019
Aeril, Halfslashed and Mentai
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures.
2.91
from
28 votes
#2713
ShinRa-Bansho - I
Phantasm 7.01*
Mar 22nd, 2024
Ratarok
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Phantasm 7.01*
Mar 22nd, 2024
Ratarok
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.17
from
18 votes
#2714
U2 - Saigetsu (Koko & Satsuki ga Tenkomori's Sagyou Bougai Remix)
GOBLIN BONANZA COLLAB! 6.90*
Nov 16th, 2022
Rtyzen and toybot
collabA map with two or more associated mappers.
GOBLIN BONANZA COLLAB! 6.90*
Nov 16th, 2022
Rtyzen and toybot
collabA map with two or more associated mappers.
3.38
from
17 votes
#2715
Printemps - Eien Friends
Friends 5.09*
Feb 7th, 2015
[CSGA]Ar3sgice and Sakaue Nachi
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes.
Friends 5.09*
Feb 7th, 2015
[CSGA]Ar3sgice and Sakaue Nachi
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes.
3.20
from
17 votes
#2716
YurryCanon feat. GUMI - humanly
#$!@*&^% 7.59*
Apr 13th, 2023
Petal
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
#$!@*&^% 7.59*
Apr 13th, 2023
Petal
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
2.95
from
21 votes
#2717
Laur - Vindication
Pino's Vindicated (#1) 6.39*
Oct 15th, 2023
Aoinabi
mapping contestAn entry for a mapping contest.
Pino's Vindicated (#1) 6.39*
Oct 15th, 2023
Aoinabi
mapping contestAn entry for a mapping contest.
3.79
from
15 votes
#2718
Mizukara o Enshutsu Suru Otome no Kai - Girlish Lover
Burning Fighting Fighter 4.89*
Apr 16th, 2015
No Dap
Burning Fighting Fighter 4.89*
Apr 16th, 2015
No Dap
3.65
from
14 votes
#2721
Demetori - Yuuga ni Sakase, Sumizome no Sakura ~ Border of Life
Extra 6.01*
Feb 15th, 2025
mercury2004
marathonA map with a drain time of over 5 minutes., freeformAn unrestrained and loose approach towards visual structure., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
Extra 6.01*
Feb 15th, 2025
mercury2004
marathonA map with a drain time of over 5 minutes., freeformAn unrestrained and loose approach towards visual structure., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
3.35
from
16 votes
#2722
kradness&Reol - Remote Control
Max Control! 5.90*
Apr 18th, 2016
Taeyang
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
Max Control! 5.90*
Apr 18th, 2016
Taeyang
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
2.97
from
81 votes
#2723
Imperial Circus Dead Decadence - Uta
Collab 5.79*
May 7th, 2019
Nyquill, ac8129464363, Cheesecake, Sing and VINXIS
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Collab 5.79*
May 7th, 2019
Nyquill, ac8129464363, Cheesecake, Sing and VINXIS
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.09
from
18 votes
#2724
DCX - Flying High (DJ Splash Remix)
InoSane 5.66*
Dec 10th, 2010
Inozuma
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map., storyboardContains a storyboard that enhances gameplay experience.
InoSane 5.66*
Dec 10th, 2010
Inozuma
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map., storyboardContains a storyboard that enhances gameplay experience.
4.00
from
15 votes
#2725
Native Construct - Your Familiar Face
Insane 5.27*
Nov 14th, 2024
pishifat
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Insane 5.27*
Nov 14th, 2024
pishifat
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
4.11
from
13 votes
#2726
ttbt - Makkuro Flandre S Shuuseiban
Flandre Scarlet 6.25*
Sep 4th, 2016
moonlightleaf
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Flandre Scarlet 6.25*
Sep 4th, 2016
moonlightleaf
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.88
from
22 votes
#2727
Solid Inc. - What I Found (State Function Remix)
New Day 5.05*
Nov 28th, 2011
galvenize
storyboardContains a storyboard that enhances gameplay experience.
New Day 5.05*
Nov 28th, 2011
galvenize
storyboardContains a storyboard that enhances gameplay experience.
3.86
from
13 votes
#2728
cygnus - STRIKER+
mithew's Extra 6.54*
May 18th, 2023
sharpnel
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
mithew's Extra 6.54*
May 18th, 2023
sharpnel
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.01
from
20 votes
#2729
LiSA - crossing field
Insane 5.23*
Mar 5th, 2013
Ryafuka
storyboardContains a storyboard that enhances gameplay experience.
Insane 5.23*
Mar 5th, 2013
Ryafuka
storyboardContains a storyboard that enhances gameplay experience.
3.86
from
15 votes
#2730
cYsmix - Escapism
(#1) Insane 5.14*
Apr 9th, 2024
Bonzi
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
(#1) Insane 5.14*
Apr 9th, 2024
Bonzi
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.78
from
14 votes
#2731
Kobaryo - Tool-Assisted Speedcore (TQBF Frame Advance RMX)
Delete The World 9.59*
May 17th, 2018
Blue Dragon
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, chaoticUnpredictable map design, often testing unusual skillsets., techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slider animationSuccession of sliders as individual frames to create the illusion of fluid motion.
Delete The World 9.59*
May 17th, 2018
Blue Dragon
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, chaoticUnpredictable map design, often testing unusual skillsets., techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slider animationSuccession of sliders as individual frames to create the illusion of fluid motion.
3.06
from
19 votes
#2732
Feryquitous feat. Sennzai - Hi no Ao
Nihility 5.41*
Jan 2nd, 2021
AIR
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
Nihility 5.41*
Jan 2nd, 2021
AIR
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.62
from
16 votes
#2733
KOTOKO - Fatally
Agony 4.43*
Jan 9th, 2023
Sanch-KK
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Agony 4.43*
Jan 9th, 2023
Sanch-KK
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.20
from
21 votes
#2734
3.75
from
15 votes
#2735
Memme - BSPower Explosion
0108 5.93*
Aug 9th, 2012
val0108
wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., slidershapesUses a large variety of slider designs.
0108 5.93*
Aug 9th, 2012
val0108
wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., slidershapesUses a large variety of slider designs.
3.46
from
17 votes
#2736
DystopiaGround - AugoEidEs
oyasumi 7.64*
Aug 16th, 2015
nhlx
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., storyboardContains a storyboard that enhances gameplay experience.
oyasumi 7.64*
Aug 16th, 2015
nhlx
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., storyboardContains a storyboard that enhances gameplay experience.
2.94
from
42 votes
#2737
3.61
from
14 votes
#2738
MIDORI - YUKIKO san
adeline's unforgivable violence 7.43*
May 23rd, 2026
_adeline
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., complex svFeatures large changes in slider velocity., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., slidershapesUses a large variety of slider designs.
adeline's unforgivable violence 7.43*
May 23rd, 2026
_adeline
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., complex svFeatures large changes in slider velocity., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., slidershapesUses a large variety of slider designs.
3.29
from
17 votes
#2739
Kanye West - All Of The Lights
Turn up the lights in here, baby 5.88*
Feb 2nd, 2022
sytho
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
Turn up the lights in here, baby 5.88*
Feb 2nd, 2022
sytho
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
2.93
from
21 votes
#2740
Emilie Autumn - I Know Where You Sleep
Psychotic 5.29*
Dec 28th, 2009
Mogsy
geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., storyboardContains a storyboard that enhances gameplay experience.
Psychotic 5.29*
Dec 28th, 2009
Mogsy
geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., storyboardContains a storyboard that enhances gameplay experience.
3.18
from
17 votes
#2741
Zekk - Re_Construct
yf's Extra(#3) 7.88*
Oct 8th, 2021
yf_bmp
mapping contestAn entry for a mapping contest., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
yf's Extra(#3) 7.88*
Oct 8th, 2021
yf_bmp
mapping contestAn entry for a mapping contest., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.60
from
15 votes
#2742
Sweeping Promises - Hunger for a Way Out
Ex 5.46*
Aug 12th, 2021
squirrelpascals
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
Ex 5.46*
Aug 12th, 2021
squirrelpascals
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., variable timingContains multiple timing points, usually required for songs not recorded to a metronome.
3.55
from
15 votes
#2743
REDALiCE Feat. Ayumi Nomiya - Little Star
Extra 5.69*
Jun 4th, 2013
xsrsbsns and cRyo[iceeicee]
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
Extra 5.69*
Jun 4th, 2013
xsrsbsns and cRyo[iceeicee]
download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
4.25
from
15 votes
#2744
NewJeans - Ditto
1e-9 5.89*
May 10th, 2023
Nijika Ijichi
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
1e-9 5.89*
May 10th, 2023
Nijika Ijichi
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
2.93
from
38 votes
#2746
P*Light - SAY BAY
Firika's Expert (Winner!) 5.86*
Sep 5th, 2020
Firika
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., mapping contestAn entry for a mapping contest.
Firika's Expert (Winner!) 5.86*
Sep 5th, 2020
Firika
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., mapping contestAn entry for a mapping contest.
3.64
from
15 votes
#2748
POLKADOT STINGRAY - Otoshimae
Flake's Extra 5.81*
Mar 28th, 2021
flake
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
Flake's Extra 5.81*
Mar 28th, 2021
flake
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.77
from
17 votes
#2749
NOMELON NOLEMON - SAYONARA MAYBE
Uncertainty 7.00*
Aug 5th, 2026
piklopedia
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs.
Uncertainty 7.00*
Aug 5th, 2026
piklopedia
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs.
4.08
from
12 votes
#2750
Hanatan - Jishou Mushoku (Cut Ver.)
emilia's Expert 5.79*
Apr 27th, 2022
emilia
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., slidershapesUses a large variety of slider designs.
emilia's Expert 5.79*
Apr 27th, 2022
emilia
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., slidershapesUses a large variety of slider designs.
3.02
from
20 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.
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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
The chart is based on an implementation of the Bayesian average method. It updates once every day.
The next update will happen in ---
Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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