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Highest Rated Maps of All Time

#401
Himeringo - Kodoku no Kakurenbo
Horror 7.33*
Apr 23rd, 2016
Asahina Momoko
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.83 / 5.00 from 48 votes
#402
Dio ft. Sef - Tijdmachine
Lesjuh! '11 5.20*
Dec 19th, 2011
Lesjuh
geometricIncorporates geometric shapes within the map's visual design., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.69 / 5.00 from 88 votes
#403
Niko - Made of Fire
Heavy 4.54*
Nov 8th, 2009
Lesjuh
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.89 / 5.00 from 39 votes
#404
FELT - Lost My Way
Absolution 6.81*
Jan 8th, 2020
RLC
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.72 / 5.00 from 73 votes
#405
Function Phantom - Algebra
Incomputable 5.85*
Nov 1st, 2015
Bonzi
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, simpleAccessible and straightforward map design., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience.
3.85 / 5.00 from 40 votes
#406
Culprate - Beast (Vorso Remix)
Hunted 7.28*
Dec 14th, 2021
Mir
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., chaoticUnpredictable map design, often testing unusual skillsets., geometricIncorporates geometric shapes within the map's visual design., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.89 / 5.00 from 35 votes
#407
ClariS - Connect (TV Size)
Crazy Jay 4.43*
Feb 2nd, 2011
Crazy Jay
simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.94 / 5.00 from 31 votes
#408
Satou Hiromi - Hikari
Expert 6.42*
Jan 19th, 2023
allein
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.70 / 5.00 from 80 votes
#409
Cocteau Twins - Summerhead
nomadic 5.88*
Nov 21st, 2023
mapping cancer
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
3.74 / 5.00 from 66 votes
#410
Annabel - Signal Graph
Skystar's Chocolate 5.63*
Mar 6th, 2016
Skystar
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.85 / 5.00 from 40 votes
#411
An - artcore JINJA
Lunatic 5.32*
Sep 11th, 2013
Flower
mapping contestAn entry for a mapping contest., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.80 / 5.00 from 51 votes
#412
Hana - Tenkyuu no Shita no Kiseki
III.A Nice Derangement of Epitaphs 5.21*
Jan 5th, 2020
gust
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.08 / 5.00 from 28 votes
#413
Nujabes - Luv(sic) Part 1-6 feat. Shing02
Lovesick 5.96*
Feb 14th, 2026
Zelq
gungathonA map with a drain time of over 10 minutes., multi-songContains multiple songs within the audio., simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.75 / 5.00 from 59 votes
#414
USAO - Get on
Injection 6.77*
May 1st, 2017
sionKotori
marathonA map with a drain time of over 5 minutes., techTests uncommon skills., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
4.01 / 5.00 from 25 votes
#415
BEMANI Sound Team "Nekomata Master" - The last of world music
Kalibe's Expert 6.73*
Mar 17th, 2022
Kalibe
mapping contestAn entry for a mapping contest., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., slidershapesUses a large variety of slider designs.
3.81 / 5.00 from 49 votes
#416
Vektor - Cosmic Cortex
Ascendancy 8.24*
Oct 31st, 2015
Mazzerin
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., marathonA map with a drain time of over 5 minutes., gungathonA map with a drain time of over 10 minutes., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.94 / 5.00 from 30 votes
#417
yanaginagi - Killer Song (Short Ver.)
Insane 5.07*
May 24th, 2012
terametis
simpleAccessible and straightforward map design., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.98 / 5.00 from 28 votes
#418
Luze - HERA (LONG Version)
Pais, Teleia, Chera 9.17*
Nov 20th, 2021
hehe
marathonA map with a drain time of over 5 minutes., chaoticUnpredictable map design, often testing unusual skillsets., repetitionFeatures the use of recognizable identical patterns or gameplay elements., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.82 / 5.00 from 43 votes
#419
Kurubukko vs yukitani - Minamichita EVOLVED
Another 5.83*
Jul 26th, 2014
Cherry Blossom
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.89 / 5.00 from 33 votes
#420
Chata - enn
Collab Lunatic 5.41*
Mar 19th, 2017
Seikatu and CalstoneLightO
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience.
3.87 / 5.00 from 38 votes
#421
Renard - Pyramid Head Is The World's Greatest Lover
LC's Extra 5.36*
Jun 6th, 2022
La Cataline
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.01 / 5.00 from 27 votes
#422
SHISHAMO - Kimi to Gelaende
Insane 5.38*
Dec 12th, 2017
Zero__wind
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.87 / 5.00 from 33 votes
#423
yuikonnu - Ai no Scenario
Extra 5.70*
Mar 21st, 2015
Guy
simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.89 / 5.00 from 34 votes
#424
Sewerslvt - Mr. Kill Myself
Darkness 5.65*
Feb 20th, 2020
Matrix
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.67 / 5.00 from 104 votes
#425
Maon Kurosaki - X-encounter (TV-size)
X-tra 5.41*
Jan 11th, 2018
Starfy
finger controlUses complex applications of rhythms in order to test the player's tapping ability., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
4.03 / 5.00 from 26 votes
#426
JYOCHO - Taiyou to Kurashite Kita
Bloom 6.25*
Jul 26th, 2017
dsco
geometricIncorporates geometric shapes within the map's visual design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.66 / 5.00 from 109 votes
#427
monet - Kagami no Sekai ni wa Watashi shika Inai -another version-
End sky 6.33*
Dec 16th, 2017
Mirash
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., simpleAccessible and straightforward map design., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.81 / 5.00 from 46 votes
#428
IOSYS - Chanteikku Sanyousei no Itazura Daisensou
Crazy Jay 5.23*
Jun 5th, 2011
Crazy Jay
simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.96 / 5.00 from 28 votes
#429
roer - ViLLAGE OF CHRYSANTHEMUM
sea of liquid C10H15N 7.22*
Jun 12th, 2024
0ppInOsu
techTests uncommon skills., marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., complex svFeatures large changes in slider velocity., slidershapesUses a large variety of slider designs.
3.82 / 5.00 from 43 votes
#430
Lemon Demon - Hyakugojyuuichi 2003
Colin Mochrie 7.12*
May 2nd, 2025
Bive
chaoticUnpredictable map design, often testing unusual skillsets., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., video gimmickEmploys patterning that closely references the included background video., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., geometricIncorporates geometric shapes within the map's visual design., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.73 / 5.00 from 61 votes
#431
Kenji Ohtsuki to Zetsubou Shoujotachi - Ningyoutachi
The End of The World 6.61*
Aug 12th, 2024
App and Lyubym liya
collabA map with two or more associated mappers., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., freeformAn unrestrained and loose approach towards visual structure., progressionContains a gradual advancement in difficulty or concept across the map., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., finger controlUses complex applications of rhythms in order to test the player's tapping ability., marathonA map with a drain time of over 5 minutes., slidershapesUses a large variety of slider designs.
3.75 / 5.00 from 57 votes
#432
La Cataline - Chaotic
Hard 4.09*
Jan 4th, 2011
La Cataline
simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in.
4.13 / 5.00 from 22 votes
#433
Hiroyuki Sawano feat. Mika Kobayashi - Bios
LKs' Another 6.30*
Jun 28th, 2012
LKs
freeformAn unrestrained and loose approach towards visual structure., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line.
3.84 / 5.00 from 44 votes
#434
Shimotsuki Haruka - Re:Call
Re:Call 4.94*
Apr 4th, 2015
ID => 1269067
gimmickFocused on a single unique design or gameplay idea., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement.
3.73 / 5.00 from 62 votes
#435
yuikonnu & ayaponzu* - Kunoichi demo Koi ga Shitai
Skystar's Extra 6.00*
May 20th, 2014
Skystar
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.85 / 5.00 from 39 votes
#436
Nico Nico Douga - U.N. Owen Was Her?
Normal 5.85*
Oct 29th, 2008
Duoprism
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., geometricIncorporates geometric shapes within the map's visual design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., marathonA map with a drain time of over 5 minutes.
3.68 / 5.00 from 87 votes
#437
DystopiaGround - AugoEidEs
nao 6.75*
Oct 4th, 2013
Skystar
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., storyboardContains a storyboard that enhances gameplay experience., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.71 / 5.00 from 69 votes
#438
Nekomata Master+ - chaos eater -IIDX edition-
HUNGER 6.39*
Oct 11th, 2022
pocket-
repetitionFeatures the use of recognizable identical patterns or gameplay elements., slidershapesUses a large variety of slider designs., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.74 / 5.00 from 56 votes
#439
Liz Triangle - Koisuru <3 Recipe
Lunatic 5.14*
Jun 23rd, 2024
Holoaz
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.75 / 5.00 from 55 votes
#440
Hideki Naganuma - Let Mom Sleep
Graffiti 6.80*
Oct 20th, 2025
blixys
techTests uncommon skills., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.76 / 5.00 from 49 votes
#441
Rohi - Kakuzetsu Thanatos
Skystar 6.75*
Feb 13th, 2013
Skystar
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, finger controlUses complex applications of rhythms in order to test the player's tapping ability., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.69 / 5.00 from 81 votes
#442
Demetori - Higan Kikou ~ View of The River Styx
Extra Stage 6.51*
Apr 23rd, 2015
GoldenWolf
marathonA map with a drain time of over 5 minutes., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., staminaTests a player's ability to tap dense rhythms over long periods of time., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.84 / 5.00 from 39 votes
#443
Dio feat. Sef - Aye
Lesjuh's Aye!! 4.71*
Nov 18th, 2021
Lesjuh
simpleAccessible and straightforward map design., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.75 / 5.00 from 55 votes
#444
sasakure.UK - Jack-the-Ripper
JackHasCome! 5.61*
Apr 14th, 2011
rustbell
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., time signaturesAudio contains many changes in time signature or uses an uncommon time signature.
3.85 / 5.00 from 37 votes
#445
Sota Fujimori - ACCELERATE
Extra (#1) 6.04*
Jul 26th, 2019
Chaoslitz
mapping contestAn entry for a mapping contest., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.97 / 5.00 from 26 votes
#446
Shounen Radio - neu
EX 5.89*
May 20th, 2011
v2b
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
3.83 / 5.00 from 39 votes
#447
Nekomata Master - Smile of Split
Insane 5.55*
Dec 4th, 2012
Charles445
swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.02 / 5.00 from 24 votes
#448
Hana - Sakura to Kotori
Laurier's Insane 5.57*
Mar 22nd, 2016
Laurier
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., marathonA map with a drain time of over 5 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.97 / 5.00 from 26 votes
#449
Misanthrop - Indifferent
Unsympathetic 6.69*
Oct 19th, 2016
taku
techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.92 / 5.00 from 31 votes
#450
glass beach - cold weather
extra 5.50*
Nov 14th, 2020
pishifat
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.84 / 5.00 from 39 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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