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Highest Rated Maps of All Time

#1
King Krule - Dum Surfer
Don't Suffer 3.96*
Mar 19th, 2018
dsco
readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., ninja spinnersFeatures spinners that are very short in duration.
3.88 / 5.00 from 119 votes
#2
Sayuri - Mikazuki
fanzhen's Insane 4.58*
Jun 4th, 2018
fanzhen0019
repetitionFeatures the use of recognizable identical patterns or gameplay elements., progressionContains a gradual advancement in difficulty or concept across the map., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., circle onlyRestricts object choice to circles only., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency., gimmickFocused on a single unique design or gameplay idea., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.89 / 5.00 from 71 votes
#3
Aphex Twin - Cock/ver10
7\ 8.41*
Dec 22nd, 2025
-Arko
marathonA map with a drain time of over 5 minutes., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., keysoundsContains hitsounds that use various pitched samples to create a melody, typically following one within the song., chaoticUnpredictable map design, often testing unusual skillsets., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., techTests uncommon skills., slidershapesUses a large variety of slider designs., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
3.71 / 5.00 from 170 votes
#4
Ito Kashitaro - Kyouhansha
UC's Expert 6.38*
Nov 27th, 2018
UndeadCapulet
freeformAn unrestrained and loose approach towards visual structure., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., progressionContains a gradual advancement in difficulty or concept across the map., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
3.94 / 5.00 from 43 votes
#5
Spide - Ama no Hane wa Kami no Gotoshi
Intertextuality 5.55*
Oct 14th, 2019
tatemae
low svFeatures prominent low sv usage as a key part of map design., freeformAn unrestrained and loose approach towards visual structure., repetitionFeatures the use of recognizable identical patterns or gameplay elements., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
3.88 / 5.00 from 33 votes
#6
Nico Nico Douga - BARUSA of MIKOSU
TAG4 9.54*
Feb 8th, 2009
DJPop
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., tag [playstyle]Includes gameplay designed for the multiplayer tag mode, where multiple players complete a map co-operatively., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
3.79 / 5.00 from 31 votes
#7
CupcakKe - UFO
schoolboy's Ultra 7.30*
Jul 8th, 2026
schoolboy
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
3.99 / 5.00 from 23 votes
#8
Rita - Dream Walker
EX 5.94*
Apr 30th, 2022
Frakturehawkens
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., freeformAn unrestrained and loose approach towards visual structure., techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., slidershapesUses a large variety of slider designs., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
4.21 / 5.00 from 21 votes
#9
Kamisama Club - No. 5
fanzhen's Extra 5.99*
May 30th, 2022
fanzhen0019
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., playfield usageIncludes deliberate use of the playfield within the map design., avant-gardeEmploys boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency., high tickrateUtilizes a high slider tickrate setting, requiring players to aim sliders more accurately to avoid breaking combo.
3.59 / 5.00 from 46 votes
#10
Martin Solveig - Hello (feat. Dragonette)
Match 6.52*
Jul 15th, 2023
squirrelpascals
repetitionFeatures the use of recognizable identical patterns or gameplay elements., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., geometricIncorporates geometric shapes within the map's visual design., progressionContains a gradual advancement in difficulty or concept across the map., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
3.53 / 5.00 from 47 votes
#11
tv room - Take A Hike
the cool reprieve of a summer su... 6.59*
Apr 4th, 2024
piklopedia
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., slidershapesUses a large variety of slider designs., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
3.55 / 5.00 from 28 votes
#12
NSMZQ - cream
aaaaaaaa 6.23*
Nov 21st, 2024
Chugger
geometricIncorporates geometric shapes within the map's visual design., repetitionFeatures the use of recognizable identical patterns or gameplay elements., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
4.45 / 5.00 from 21 votes
#13
Children Of Bodom - Tie My Rope
body like a roadmap of pain 8.87*
Aug 16th, 2020
Mazzerin
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
3.48 / 5.00 from 30 votes
#14
SOPHIE - Faceshopping
Expert 4.97*
Aug 23rd, 2019
Myxo
chaoticUnpredictable map design, often testing unusual skillsets., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., slidershapesUses a large variety of slider designs., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.43 / 5.00 from 30 votes
#15
Aoki Chihiro - Kodou
HW's Another 6.12*
Jul 4th, 2018
Hollow Wings
hexgridObjects are placed along a hexagonal grid., playfield constraintRestricts object placement to a certain part of the playfield., gimmickFocused on a single unique design or gameplay idea., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
3.33 / 5.00 from 41 votes
#16
BEMANI Sound Team "Sota Fujimori" - OZONE
Frakturehawkens' EX 6.19*
Feb 26th, 2023
Frakturehawkens
techTests uncommon skills., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency., wide aimPatterns, usually jumps, with heavy use of wide angle movement., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.31 / 5.00 from 26 votes
#17
underscores - Music
wyit's Extra 6.56*
Jun 27th, 2026
wyit
perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency., techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., slidershapesUses a large variety of slider designs.
3.22 / 5.00 from 25 votes
#18
dj MAX STEROID - Arabian Rave Night
Arabic 8.84*
Sep 27th, 2016
jesse1412
chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
3.25 / 5.00 from 23 votes
#19
Death Grips - Lord of the Game (feat. Mexican Girl)
GM 6.38*
May 5th, 2016
hehe
chaoticUnpredictable map design, often testing unusual skillsets., geometricIncorporates geometric shapes within the map's visual design., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
3.20 / 5.00 from 36 votes
#20
LiSA - HELLO WORLD
logos 6.59*
May 2nd, 2024
tatemae
slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
3.21 / 5.00 from 22 votes
#21
BlackY - Double Pendulum
bibloob 6.78*
Jul 4th, 2024
arkisol, Rorupan L9, 14106Yuuna and xytoper
collabA map with two or more associated mappers., chaoticUnpredictable map design, often testing unusual skillsets., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., complex svFeatures large changes in slider velocity., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., marathonA map with a drain time of over 5 minutes., mapping contestAn entry for a mapping contest., custom skinUtilizes custom skin elements and graphics., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.15 / 5.00 from 78 votes
#22
Nekomata Master+ - chaos eater -IIDX edition-
NeilPerry's Extra 7.01*
Apr 14th, 2021
NeilPerry
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., techTests uncommon skills., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
3.88 / 5.00 from 18 votes
#23
Ween - Ocean Man
Surfer Insane 3.89*
Jan 8th, 2025
Froslass
overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency., ninja spinnersFeatures spinners that are very short in duration.
3.43 / 5.00 from 18 votes
#24
N2 - NULL APOPHENIA
MeowUsername's EXTRA 6.63*
Feb 29th, 2024
MeowUsername
freeformAn unrestrained and loose approach towards visual structure., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., slidershapesUses a large variety of slider designs., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
3.10 / 5.00 from 29 votes
#25
wowaka - Ura-Omote Lovers feat. Hatsune Miku
Satellite's Special 6.18*
Mar 9th, 2023
Satellite
burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
3.06 / 5.00 from 23 votes
#26
h - k
Normal 7.26*
May 8th, 2023
rinuko
messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
3.06 / 5.00 from 22 votes
#27
Miyake Yuu, Sakai Asuka - The Last Samba
nana nananananana na nana na nan... 4.66*
Jan 6th, 2022
1103
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., slidershapesUses a large variety of slider designs., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
3.21 / 5.00 from 18 votes
#28
Nico Nico Douga - BARUSA of MIKOSU
SOLO 5.26*
Feb 8th, 2009
DJPop
finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., distance snappedUses osu's in-built distance snap feature for most/all of the map., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
3.16 / 5.00 from 17 votes
#29
Nico Nico Douga - U.N. Owen wa Kanojo nanoka? (Nico Mega Mix)
TAG4 11.13*
May 27th, 2009
DJPop
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., tag [playstyle]Includes gameplay designed for the multiplayer tag mode, where multiple players complete a map co-operatively., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
2.84 / 5.00 from 26 votes
#30
IOSYS - Utage wa Eien ni ~SHD~
TAG4 11.29*
Sep 12th, 2009
DJPop
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., tag [playstyle]Includes gameplay designed for the multiplayer tag mode, where multiple players complete a map co-operatively., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
2.86 / 5.00 from 23 votes
#31
Rise Against - Savior
Extreme 6.56*
Jul 23rd, 2017
pishifat
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
2.93 / 5.00 from 18 votes
#32
Aoki Chihiro - Kodou
Irre's Extra 6.18*
Jul 4th, 2018
Irreversible
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
3.70 / 5.00 from 13 votes
#33
Bloc Party - Positive Tension
Mediocrity 5.54*
Jul 6th, 2025
a bat
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
3.81 / 5.00 from 8 votes
#34
sanodg - Playball
RiP iidx 5.88*
Jul 3rd, 2021
fanzhen0019
finger controlUses complex applications of rhythms in order to test the player's tapping ability., swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
4.21 / 5.00 from 8 votes
#35
Fear, and Loathing in Las Vegas - Jump Around
Insane 5.60*
Jun 30th, 2013
iyasine
freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
3.76 / 5.00 from 8 votes
#36
Xeami - Ryougen no Mai
384's TaikOSU Oni 6.91*
May 23rd, 2026
pw384
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., finger controlUses complex applications of rhythms in order to test the player's tapping ability., staminaTests a player's ability to tap dense rhythms over long periods of time., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency., taikosuA map intended to produce an osu!taiko map when automatically converted via hitsounds.
3.15 / 5.00 from 7 votes
#37
Dimrain47 - Every End...
__/\_______ 6.39*
Jul 8th, 2026
GalaxyGaming, Chromasia, plambob, mintIceCream_, patchy, jfiu and CebollaVladimir
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., distance snappedUses osu's in-built distance snap feature for most/all of the map., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
2.73 / 5.00 from 31 votes
#38
aran - Graces of Heaven
summon evil fiendish skeletons 7.31*
Mar 25th, 2026
arkisol
techTests uncommon skills., marathonA map with a drain time of over 5 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3.
4.13 / 5.00 from 7 votes
#39
komso - Eien no Shunmu
AdveNt's Extra 5.89*
Feb 1st, 2023
AdveNt
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high svFeatures prominent high slider velocity usage as a key part of map design., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
3.02 / 5.00 from 7 votes
#40
CupcakKe - UFO
what's that in the sky????? 7.89*
Jul 8th, 2026
Shmiklak
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
2.52 / 5.00 from 12 votes
#41
Bee Hunter - Apoplexy
Demon 5.61*
Jul 25th, 2026
Kataru
circle onlyRestricts object choice to circles only., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., gimmickFocused on a single unique design or gameplay idea., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
3.50 / 5.00 from 5 votes
#42
Alizzz (Feat. Max Marshall) - Your Love (Manila Killa Remix)
KAIVIN's Insane 4.82*
Apr 21st, 2017
Kaifin and VINXIS
cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
2.79 / 5.00 from 7 votes
#43
Halozy - Heart of Night
Lost in Paradise 5.82*
Feb 16th, 2026
big snag
marathonA map with a drain time of over 5 minutes., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
3.46 / 5.00 from 5 votes
#44
Rish feat. Choko - Hidari Click ga Osenai
Not Classic Extra 8.28*
Jun 13th, 2024
Len
progressionContains a gradual advancement in difficulty or concept across the map., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
2.84 / 5.00 from 7 votes
#45
lucky - Friends of Kagami
TAG4 7.94*
Apr 30th, 2025
Bloxi
grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., tag [playstyle]Includes gameplay designed for the multiplayer tag mode, where multiple players complete a map co-operatively., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
2.70 / 5.00 from 5 votes
#46
Hirasawa Ran - Konata-san no Gourmet Race
1-2-KAGAMIN! 5.75*
Aug 26th, 2025
doops
symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., old-style revivalEmulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., custom skinUtilizes custom skin elements and graphics., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
2.48 / 5.00 from 7 votes
#47
Shikata Akiko - Katayoku no Tori
[ -Scarlet- ]'s Phantasy 5.41*
Jan 16th, 2018
[ -Scarlet- ]
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., slidershapesUses a large variety of slider designs., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
2.45 / 5.00 from 6 votes
#48
Musealcal Eggscrements - EGGS!!! III - back from ze grave
ROUPUS' EGGSPERT 7.45*
Aug 4th, 2026
Roupus
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., gimmickFocused on a single unique design or gameplay idea., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., multi-songContains multiple songs within the audio., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
3.00 / 5.00 from 4 votes
#49
Pandize - Stratos
Endless Sky 6.76*
Jul 16th, 2019
Mun
techTests uncommon skills., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
2.75 / 5.00 from 4 votes
#50
MillhioreF - Waltz o' the Irish
Most Crazy!? 21.24*
Jan 11th, 2013
MillhioreF
freeformAn unrestrained and loose approach towards visual structure., grid snapObjects are placed along a square grid, typically using osu!'s in-built grid snap feature., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency., custom songMaps a song made specifically for the map. This includes songs created for a mapping contest which the map participated in., fast burstsFeatures bursts that are fast relative to the rest of the map, typically appearing as 1/6 or 1/8 bursts.
4.83 / 5.00 from 3 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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