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Highest Rated Maps of All Time

#1
Halozy - Deconstruction Star
Beat Heaven 7.56*
Nov 15th, 2015
Hollow Wings
gimmick Focused on a single unique design or gameplay idea. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , repetition Features the use of recognizable identical patterns or gameplay elements.
4.01 / 5.00 from 190 votes
#2
Nekomata Master - Byakuya Gentou
EX 5.54*
Dec 12th, 2011
v2b
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
4.04 / 5.00 from 92 votes
#3
Hope - Tree Frog (Trance Mix)
Marathon 7.06*
Nov 19th, 2024
schoolboy
chaotic Unpredictable map design, often testing unusual skillsets. , repetition Features the use of recognizable identical patterns or gameplay elements. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , tech Tests uncommon skills. , marathon A map with a drain time of over 5 minutes. , high sv Features prominent high slider velocity usage as a key part of map design.
4.00 / 5.00 from 105 votes
#4
sanj - last minute (sakuraburst remix)
the nature of withering 5.82*
Aug 18th, 2018
Scub
progression Contains a gradual advancement in difficulty or concept across the map. , marathon A map with a drain time of over 5 minutes. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
4.17 / 5.00 from 49 votes
#5
Wiklund - Billy Boogie
16 bits?! 5.43*
Oct 16th, 2009
Inozuma and yeahyeahyeahhh
repetition Features the use of recognizable identical patterns or gameplay elements. , collab A map with two or more associated mappers. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.91 / 5.00 from 63 votes
#6
BARAKO - Otomegokoro x Kyokuchuuhatto -dandara shooting MIX-
Kyokuchuuhatto 6.55*
Jun 15th, 2010
100pa-
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.78 / 5.00 from 78 votes
#7
Shiki mixed by Djsmalls - Air
Best map ever created 5.71*
Feb 12th, 2010
MegaManEXE
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , storyboard Contains a storyboard that enhances gameplay experience. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.83 / 5.00 from 38 votes
#8
beatMARIO - Sousei (Driving style)
Fatfan style 5.36*
Jun 9th, 2026
Fatfan Kolek
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , geometric Incorporates geometric shapes within the map's visual design. , slidershapes Uses a large variety of slider designs. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , chaotic Unpredictable map design, often testing unusual skillsets.
3.77 / 5.00 from 43 votes
#9
Nico Nico Douga - U.N. Owen Was Her?
Normal 5.55*
Oct 29th, 2008
Duoprism
grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , repetition Features the use of recognizable identical patterns or gameplay elements. , geometric Incorporates geometric shapes within the map's visual design. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less.
3.65 / 5.00 from 85 votes
#10
Nico Nico Douga - BARUSA of MIKOSU
TAG4 9.41*
Feb 8th, 2009
DJPop
tag Includes gameplay designed for the multiplayer tag mode, where multiple players complete a map co-operatively. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency.
3.78 / 5.00 from 31 votes
#11
beatMARIO - Night of Knights
SOLO 5.59*
May 23rd, 2010
DJPop
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
4.04 / 5.00 from 23 votes
#12
IOSYS - Marisa wa Taihen na Mono wo Nusunde Ikimashita
Hard 4.97*
Nov 20th, 2007
DJPop
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.55 / 5.00 from 61 votes
#13
New Order - Blue Monday
How does it feel? 5.70*
Jun 6th, 2024
Froslass
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , slidershapes Uses a large variety of slider designs. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , marathon A map with a drain time of over 5 minutes.
3.58 / 5.00 from 36 votes
#14
Ocelot - TSUBAKI
EX EX 6.94*
Jun 4th, 2016
Hollow Wings
gimmick Focused on a single unique design or gameplay idea. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.47 / 5.00 from 55 votes
#15
Rhapsody - Emerald Sword
Extreme 5.27*
Apr 10th, 2009
Duoprism
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , geometric Incorporates geometric shapes within the map's visual design. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.54 / 5.00 from 36 votes
#16
Nagisa Cosmetic - Cosmetic Happy
Insane 4.65*
Sep 16th, 2008
silasw
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.59 / 5.00 from 24 votes
#17
IOSYS - Danzai Yamaxanadu
Eternal Damnation 5.59*
May 5th, 2010
Zekira
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.72 / 5.00 from 23 votes
#18
JENNY ROM vs ZIPPERS - WAKA LAKA
Insane 4.13*
Nov 4th, 2007
Bonesnake
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.52 / 5.00 from 23 votes
#19
Hanataba - Night of Knights
DJPop's Extra Stage 5.39*
Apr 24th, 2009
DJPop
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , simple Accessible and straightforward map design. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.35 / 5.00 from 29 votes
#20
Bentham - TONIGHT
Joel 7.03*
Apr 10th, 2017
dsco
geometric Incorporates geometric shapes within the map's visual design. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , hexgrid Objects are placed along a hexagonal grid. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.31 / 5.00 from 27 votes
#21
DDR Mario Mix - Underground Mozart
Impossible 4.40*
Sep 16th, 2008
ash
repetition Features the use of recognizable identical patterns or gameplay elements. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design. , playfield usage Includes deliberate use of the playfield within the map design. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.91 / 5.00 from 17 votes
#22
otetsu - Yokuatsu Sakuran Girl
HW's Expert 6.04*
Jul 3rd, 2018
Hollow Wings
grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.81 / 5.00 from 19 votes
#23
YMCK - Family Dondon
Oni 5.73*
Jan 26th, 2010
Zekira
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , taikosu A map intended to produce an osu!taiko map when automatically converted via hitsounds.
3.52 / 5.00 from 20 votes
#24
IOSYS - Okuu's Nuclear Fusion Dojo
v2b's Insane 5.41*
Oct 9th, 2009
v2b
repetition Features the use of recognizable identical patterns or gameplay elements. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , chaotic Unpredictable map design, often testing unusual skillsets. , geometric Incorporates geometric shapes within the map's visual design. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.94 / 5.00 from 17 votes
#25
Hatsune Miku - Hatsune Miku no Shoushitsu
Uninstall 5.24*
Sep 2nd, 2009
DJPop
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , stamina Tests a player's ability to tap dense rhythms over long periods of time. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.64 / 5.00 from 20 votes
#26
Kevin.o2SE - Red Sign
DaRRi MIx 4.18*
Oct 29th, 2008
darrihuka
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
4.04 / 5.00 from 18 votes
#27
a-ha - Analogue
Abomination 5.15*
Sep 11th, 2012
Yuukari-Banteki
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , chaotic Unpredictable map design, often testing unusual skillsets. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.14 / 5.00 from 26 votes
#28
Susumu Hirasawa - Amor Buffer
KIRBY Mix 5.31*
Feb 19th, 2010
Starrodkirby86
repetition Features the use of recognizable identical patterns or gameplay elements. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , slidershapes Uses a large variety of slider designs. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.13 / 5.00 from 25 votes
#29
yak_won - Sewing Machine
Extreme 5.76*
Oct 3rd, 2015
ktgster
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.12 / 5.00 from 31 votes
#30
Susumu Hirasawa - Bandiria Travellers
Insane 5.47*
May 26th, 2012
jesse1412
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , slidershapes Uses a large variety of slider designs. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.26 / 5.00 from 20 votes
#31
Kucchy vs Akky - Yakumo ~ JOINT STRUGGLE
SOLO 6.26*
Feb 12th, 2010
DJPop
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , distance snapped Uses osu's in-built distance snap feature for most/all of the map. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.83 / 5.00 from 18 votes
#32
Frederic - oddloop
oldloop 5.47*
Nov 22nd, 2016
n0ah
visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.08 / 5.00 from 32 votes
#33
SLAKE - GAMBOL
Another 3.93*
Feb 26th, 2022
fanzhen0019
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , old-style revival Emulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia. , gimmick Focused on a single unique design or gameplay idea. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.06 / 5.00 from 36 votes
#34
Lady GaGa ft. Akon & Colby O'Donis - Just Dance
0_o 4.17*
Jul 4th, 2009
0_o
chaotic Unpredictable map design, often testing unusual skillsets. , geometric Incorporates geometric shapes within the map's visual design. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.33 / 5.00 from 18 votes
#35
m-flo loves CHEMISTRY - Astrosexy
Sexy 5.77*
May 13th, 2010
mtmcl
linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , wide aim Patterns, usually jumps, with heavy use of wide angle movement.
3.04 / 5.00 from 100 votes
#36
Yoko Ishida - paraparaMAX I
marathon 3.41*
Jul 31st, 2008
chan
gungathon A map with a drain time of over 10 minutes. , multi-song Contains multiple songs within the audio. , storyboard Contains a storyboard that enhances gameplay experience. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
2.95 / 5.00 from 21 votes
#37
Re-venge/De-Sire/DJ Smalls - Tsugaru Japan
Oni 5.27*
Aug 12th, 2008
Duoprism
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , hexgrid Objects are placed along a hexagonal grid.
3.11 / 5.00 from 19 votes
#38
Beautiful Day - V3
Impossible 5.67*
Nov 18th, 2009
ignorethis
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.47 / 5.00 from 16 votes
#39
Karen - Sudden Death R99
Sudden Death 5.05*
Jun 25th, 2009
v2b
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.71 / 5.00 from 15 votes
#40
Akatsuki Records - Adieu, to this Lively Graveyard
KIRBY REMIX DELUXE EDITION 5.14*
Nov 29th, 2020
yaspo
old-style revival Emulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia. , tournament custom A custom map for a playing tournament. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
3.46 / 5.00 from 14 votes
#41
Funky Gangster - Lyin' feat. Yonna
Lyin' ! 4.33*
Sep 9th, 2024
Deppyforce
old-style revival Emulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.79 / 5.00 from 13 votes
#42
IOSYS - Utage wa Eien ni ~SHD~
TAG4 10.40*
Sep 12th, 2009
DJPop
tag Includes gameplay designed for the multiplayer tag mode, where multiple players complete a map co-operatively. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency.
2.88 / 5.00 from 23 votes
#43
Various Artists - osu! Stream Compilation
EXE 6.08*
Mar 10th, 2011
DJPop, Wizard Of Orz, Froslass, Alace, Lesjuh, Nakagawa-Kanon, Mystearica, alvisto, Xgor, MoonFragrance, AngelHoney, TKiller, LKs and soulfear
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , gungathon A map with a drain time of over 10 minutes. , multi-song Contains multiple songs within the audio. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice. , accelerating bpm Features progressively increasing tempo.
3.10 / 5.00 from 18 votes
#44
Susumu Hirasawa - BEACON
Light in the Dark 5.69*
Jan 5th, 2024
P_O
repetition Features the use of recognizable identical patterns or gameplay elements. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
3.10 / 5.00 from 15 votes
#45
Nico Nico Douga - U.N. Owen wa Kanojo nanoka? (Nico Mega Mix)
TAG4 11.39*
May 27th, 2009
DJPop
tag Includes gameplay designed for the multiplayer tag mode, where multiple players complete a map co-operatively. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , perfect stacks Features perfectly overlapped stacked notes using low stack leniency.
2.84 / 5.00 from 26 votes
#46
Sammi Cheng - Mei Fei Se Wu
Insane 4.99*
Jul 8th, 2009
Sushi
linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature.
3.39 / 5.00 from 15 votes
#47
Will Stetson - Super Driver
Expert 5.44*
Dec 29th, 2020
Sonnyc
old-style revival Emulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
2.84 / 5.00 from 24 votes
#48
S3RL - Pika Girl
Insane 4.81*
Feb 9th, 2012
Takuya
simple Accessible and straightforward map design. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , custom skin Utilizes custom skin elements and graphics. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in.
2.83 / 5.00 from 27 votes
#49
Merzbow - Requiem
Normal 0.14*
Jan 16th, 2013
Niko
gimmick Focused on a single unique design or gameplay idea. , slider only Restricts object choice to sliders only. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , low sv Features prominent low sv usage as a key part of map design.
2.84 / 5.00 from 21 votes
#50
The Smashing Pumpkins - Cupid De Locke
CUPID Mix 4.52*
Jun 19th, 2026
moonpoint
old-style revival Emulates a style closely associated with early mapping, typically to pay homage or invoke nostalgia. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in.
4.19 / 5.00 from 11 votes
Filters
maps of






  • gimmick
    • 2B
    • slider only
    • circle only
  • swing
  • meta information
    • collab
      • megacollab
    • marathon
      • gungathon
    • multi-song
    • variable timing
      • accelerating bpm
    • time signatures
    • storyboard
      • storyboard gimmick
    • keysounds
    • download unavailable
    • custom skin
    • featured artist
    • custom song
  • style
    • messy
    • geometric
      • grid snap
      • hexgrid
    • freeform
    • symmetrical
    • old-style revival
    • clean
    • slidershapes
    • distance snapped
    • iNiS-style
    • avant-garde
    • perfect stacks
    • ninja spinners
  • song representation
    • simple
    • chaotic
    • repetition
    • progression
    • high contrast
    • improvisation
    • playfield usage
      • playfield constraint
      • video gimmick
    • difficulty spike
    • low sv
    • high sv
    • colorhax
    • high tickrate
  • skillsets
    • tech
      • slider tech
      • complex sv
    • reading
      • visually dense
      • overlap reading
    • alt
    • aim
      • jump aim
      • sharp aim
      • wide aim
      • linear aim
      • aim control
      • flow aim
      • precision
      • large circles
    • tap
      • finger control
        • complex snap divisors
      • bursts
      • streams
        • spaced streams
        • cutstreams
      • stamina
  • scene
    • aspire
    • mapping contest
    • tournament custom
    • tag
    • port
    • aimslop
    • taikosu


Exclude:




Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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