Highest Rated Maps of 2023
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#1
Hana - Lifework (2014ver.)
Alice 6.46*
Jan 1st, 2023
chenLia
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs. , freeform An unrestrained and loose approach towards visual structure.
Alice 6.46*
Jan 1st, 2023
chenLia
messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs. , freeform An unrestrained and loose approach towards visual structure.
4.07
/ 5.00 from
42 votes
#2
sakuraburst - SELF DESTRUCT
REMOTE 6.26*
Oct 26th, 2023
pocket- and colicen
collab A map with two or more associated mappers. , slidershapes Uses a large variety of slider designs. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
REMOTE 6.26*
Oct 26th, 2023
pocket- and colicen
collab A map with two or more associated mappers. , slidershapes Uses a large variety of slider designs. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.81
/ 5.00 from
124 votes
#3
Qayo feat. Yuzuriha Erika - Komorinu
#1 6.86*
Mar 28th, 2023
Heilia
mapping contest An entry for a mapping contest. , tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , chaotic Unpredictable map design, often testing unusual skillsets. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
#1 6.86*
Mar 28th, 2023
Heilia
mapping contest An entry for a mapping contest. , tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , chaotic Unpredictable map design, often testing unusual skillsets. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
4.06
/ 5.00 from
36 votes
#4
Epic Raps Battles of History - Darth Vader vs Adolf Hitler (The Trilogy)
Marathon 6.98*
Dec 11th, 2023
1103, fooders, revoh and funny
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , multi-song Contains multiple songs within the audio. , download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice. , tech Tests uncommon skills. , chaotic Unpredictable map design, often testing unusual skillsets. , tournament custom A custom map for a playing tournament.
Marathon 6.98*
Dec 11th, 2023
1103, fooders, revoh and funny
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , multi-song Contains multiple songs within the audio. , download unavailable Cannot be downloaded from the osu! website, often due to a DMCA takedown notice. , tech Tests uncommon skills. , chaotic Unpredictable map design, often testing unusual skillsets. , tournament custom A custom map for a playing tournament.
4.24
/ 5.00 from
23 votes
#5
siraph - Jikan wa Tsugu
Chronostasis 7.14*
Apr 14th, 2023
Voxnola
progression Contains a gradual advancement in difficulty or concept across the map. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience. , freeform An unrestrained and loose approach towards visual structure. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
Chronostasis 7.14*
Apr 14th, 2023
Voxnola
progression Contains a gradual advancement in difficulty or concept across the map. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience. , freeform An unrestrained and loose approach towards visual structure. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
3.70
/ 5.00 from
186 votes
#6
Towa Tei with Sheena Ringo - APPLE
who da hell is an apple 6.02*
Jun 15th, 2023
fanzhen0019
repetition Features the use of recognizable identical patterns or gameplay elements. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , freeform An unrestrained and loose approach towards visual structure.
who da hell is an apple 6.02*
Jun 15th, 2023
fanzhen0019
repetition Features the use of recognizable identical patterns or gameplay elements. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , swing A map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , freeform An unrestrained and loose approach towards visual structure.
3.78
/ 5.00 from
87 votes
#7
Aphex Twin - Vordhosbn
Another 5.54*
Dec 28th, 2023
PandaHero
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , stamina Tests a player's ability to tap dense rhythms over long periods of time.
Another 5.54*
Dec 28th, 2023
PandaHero
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , stamina Tests a player's ability to tap dense rhythms over long periods of time.
4.00
/ 5.00 from
37 votes
#8
Linkin Park - Session
semaphore's Insane 4.71*
Sep 8th, 2023
semaphore
simple Accessible and straightforward map design. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
semaphore's Insane 4.71*
Sep 8th, 2023
semaphore
simple Accessible and straightforward map design. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.78
/ 5.00 from
64 votes
#9
RADWIMPS - Hyperventilation
What are you gonna do to my b**bs? 6.53*
Sep 14th, 2023
seros
progression Contains a gradual advancement in difficulty or concept across the map. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , chaotic Unpredictable map design, often testing unusual skillsets. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
What are you gonna do to my b**bs? 6.53*
Sep 14th, 2023
seros
progression Contains a gradual advancement in difficulty or concept across the map. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , chaotic Unpredictable map design, often testing unusual skillsets. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.72
/ 5.00 from
97 votes
#10
Frums - I Can't Even Remember My Own Name
Reborn 5.59*
Feb 14th, 2023
kiddly and PandaHero
simple Accessible and straightforward map design. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , collab A map with two or more associated mappers. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
Reborn 5.59*
Feb 14th, 2023
kiddly and PandaHero
simple Accessible and straightforward map design. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , collab A map with two or more associated mappers. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.78
/ 5.00 from
62 votes
#11
black midi - Welcome To Hell
pocket's providence 6.83*
Dec 18th, 2023
pocket-
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , chaotic Unpredictable map design, often testing unusual skillsets. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , slidershapes Uses a large variety of slider designs.
pocket's providence 6.83*
Dec 18th, 2023
pocket-
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , chaotic Unpredictable map design, often testing unusual skillsets. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , slidershapes Uses a large variety of slider designs.
3.72
/ 5.00 from
86 votes
#12
Streetlight Manifesto - Point / Counterpoint
Forever 6.17*
May 26th, 2023
olc
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Forever 6.17*
May 26th, 2023
olc
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.96
/ 5.00 from
31 votes
#13
Frums (unknown "lambda") - 19ZZ
D083F431190D51707475CB37EDF4F1E5 6.87*
Nov 26th, 2023
pocket-
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , playfield usage Includes deliberate use of the playfield within the map design.
D083F431190D51707475CB37EDF4F1E5 6.87*
Nov 26th, 2023
pocket-
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , playfield usage Includes deliberate use of the playfield within the map design.
3.69
/ 5.00 from
78 votes
#14
Cocteau Twins - Summerhead
nomadic 5.87*
Nov 21st, 2023
mapping cancer
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
nomadic 5.87*
Nov 21st, 2023
mapping cancer
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
3.72
/ 5.00 from
63 votes
#15
Satou Hiromi - Hikari
Expert 6.11*
Jan 19th, 2023
allein
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Expert 6.11*
Jan 19th, 2023
allein
flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.66
/ 5.00 from
77 votes
#16
yuigot + Hakushi Hasegawa - Otogasuru
do you want some ice cream? 7.30*
Jul 9th, 2023
ak74
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs.
do you want some ice cream? 7.30*
Jul 9th, 2023
ak74
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs.
3.89
/ 5.00 from
30 votes
#17
Car Seat Headrest - Bodys
embrace 5.69*
Mar 27th, 2023
wafer
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , marathon A map with a drain time of over 5 minutes. , progression Contains a gradual advancement in difficulty or concept across the map. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , repetition Features the use of recognizable identical patterns or gameplay elements. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , low sv Features prominent low sv usage as a key part of map design.
embrace 5.69*
Mar 27th, 2023
wafer
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , marathon A map with a drain time of over 5 minutes. , progression Contains a gradual advancement in difficulty or concept across the map. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , repetition Features the use of recognizable identical patterns or gameplay elements. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , low sv Features prominent low sv usage as a key part of map design.
3.63
/ 5.00 from
83 votes
#18
DJ Yoshitaka vs. DJ Mass MAD Izm* - Snake Stick
yf's EX 6.41*
Dec 19th, 2023
yf_bmp
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
yf's EX 6.41*
Dec 19th, 2023
yf_bmp
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.80
/ 5.00 from
37 votes
#19
IOSYS - Hinarin no Yakui Kankei (Edit ver.)
Kuru-kurunatic 6.46*
Dec 7th, 2023
Luscent
repetition Features the use of recognizable identical patterns or gameplay elements. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , tournament custom A custom map for a playing tournament. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult.
Kuru-kurunatic 6.46*
Dec 7th, 2023
Luscent
repetition Features the use of recognizable identical patterns or gameplay elements. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , tournament custom A custom map for a playing tournament. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult.
3.62
/ 5.00 from
89 votes
#20
DJ C++ - Samayou
The Fall of Leazas 6.77*
Oct 11th, 2023
ponbot
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design.
The Fall of Leazas 6.77*
Oct 11th, 2023
ponbot
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design.
3.66
/ 5.00 from
62 votes
#21
Chata - samsara
Collab extra 5.34*
May 19th, 2023
Mirash and misho15_701_4_0
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , collab A map with two or more associated mappers. , freeform An unrestrained and loose approach towards visual structure.
Collab extra 5.34*
May 19th, 2023
Mirash and misho15_701_4_0
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , collab A map with two or more associated mappers. , freeform An unrestrained and loose approach towards visual structure.
3.62
/ 5.00 from
70 votes
#22
Feryquitous - Qavsell
Expert 5.99*
Mar 9th, 2023
coco
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design.
Expert 5.99*
Mar 9th, 2023
coco
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design.
3.60
/ 5.00 from
62 votes
#23
Raphiiel - RoquiRa : Between Life and Death
Fragment of Styx 7.64*
Aug 23rd, 2023
JeZag
tech Tests uncommon skills. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , tournament custom A custom map for a playing tournament. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
Fragment of Styx 7.64*
Aug 23rd, 2023
JeZag
tech Tests uncommon skills. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , tournament custom A custom map for a playing tournament. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.65
/ 5.00 from
44 votes
#24
Cocteau Twins - Summerhead
Venix's expert 5.64*
Nov 21st, 2023
Venix
overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design. , slidershapes Uses a large variety of slider designs.
Venix's expert 5.64*
Nov 21st, 2023
Venix
overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design. , slidershapes Uses a large variety of slider designs.
3.81
/ 5.00 from
27 votes
#25
A.R. Kane - Butterfly Collector
Other 4.92*
Oct 7th, 2023
App
progression Contains a gradual advancement in difficulty or concept across the map. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , marathon A map with a drain time of over 5 minutes. , chaotic Unpredictable map design, often testing unusual skillsets. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern.
Other 4.92*
Oct 7th, 2023
App
progression Contains a gradual advancement in difficulty or concept across the map. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , marathon A map with a drain time of over 5 minutes. , chaotic Unpredictable map design, often testing unusual skillsets. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.67
/ 5.00 from
39 votes
#26
Laur - ATAMA WARUI
BRAIN DANCE 8.46*
Mar 11th, 2023
rrtyui
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs.
BRAIN DANCE 8.46*
Mar 11th, 2023
rrtyui
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs.
3.70
/ 5.00 from
35 votes
#27
capsule feat. EeL - Plastic Girl
Shibuya 5.12*
Mar 28th, 2023
Fsjallink
simple Accessible and straightforward map design. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Shibuya 5.12*
Mar 28th, 2023
Fsjallink
simple Accessible and straightforward map design. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.71
/ 5.00 from
32 votes
#28
TRakker - The Inner Gaze -Will-
Collab Extra 5.79*
Oct 20th, 2023
PandaHero and Koiyuki
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
Collab Extra 5.79*
Oct 20th, 2023
PandaHero and Koiyuki
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.79
/ 5.00 from
24 votes
#29
PSYQUI - Still in my heart feat. Punipuni Denki
Nathan's Extra 5.81*
Sep 12th, 2023
Nathan
tech Tests uncommon skills. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Nathan's Extra 5.81*
Sep 12th, 2023
Nathan
tech Tests uncommon skills. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.65
/ 5.00 from
33 votes
#30
A.R. Kane - Butterfly Collector
Rykoblydie 5.80*
Oct 7th, 2023
App
progression Contains a gradual advancement in difficulty or concept across the map. , marathon A map with a drain time of over 5 minutes. , chaotic Unpredictable map design, often testing unusual skillsets. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream.
Rykoblydie 5.80*
Oct 7th, 2023
App
progression Contains a gradual advancement in difficulty or concept across the map. , marathon A map with a drain time of over 5 minutes. , chaotic Unpredictable map design, often testing unusual skillsets. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream.
3.57
/ 5.00 from
58 votes
#31
Annabel - wormhole
extra 5.85*
Mar 10th, 2023
Lince Cosmico
mapping contest An entry for a mapping contest. , tech Tests uncommon skills. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , slidershapes Uses a large variety of slider designs. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability.
extra 5.85*
Mar 10th, 2023
Lince Cosmico
mapping contest An entry for a mapping contest. , tech Tests uncommon skills. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , slidershapes Uses a large variety of slider designs. , complex snap divisors Uses mixed or unusual snap divisors in order to test the player's tapping ability.
3.56
/ 5.00 from
59 votes
#32
Kim Ryung Hee - Sugar Sugar Rune
Insane 4.80*
Nov 8th, 2023
milr_
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Insane 4.80*
Nov 8th, 2023
milr_
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.74
/ 5.00 from
25 votes
#33
hitorie - Nichijou to Chikyuu no Gakubuchi (wowaka x Hatsune Miku Edit)
take care. 6.71*
Aug 7th, 2023
moph
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , tournament custom A custom map for a playing tournament.
take care. 6.71*
Aug 7th, 2023
moph
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , tournament custom A custom map for a playing tournament.
3.79
/ 5.00 from
22 votes
#34
Linkin Park - Session
Collab Extra 5.60*
Sep 8th, 2023
PandaHero, Mirash and Senseabel
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , collab A map with two or more associated mappers.
Collab Extra 5.60*
Sep 8th, 2023
PandaHero, Mirash and Senseabel
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , collab A map with two or more associated mappers.
3.62
/ 5.00 from
36 votes
#35
Cocteau Twins - Kookaburra
Nomadic 5.92*
Feb 8th, 2023
App
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , slidershapes Uses a large variety of slider designs. , freeform An unrestrained and loose approach towards visual structure.
Nomadic 5.92*
Feb 8th, 2023
App
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , slidershapes Uses a large variety of slider designs. , freeform An unrestrained and loose approach towards visual structure.
3.59
/ 5.00 from
40 votes
#36
Tyler, The Creator - I Ain't Got Time!
Flower Boy 5.86*
Jan 14th, 2023
chaser01
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , low sv Features prominent low sv usage as a key part of map design.
Flower Boy 5.86*
Jan 14th, 2023
chaser01
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , low sv Features prominent low sv usage as a key part of map design.
3.53
/ 5.00 from
59 votes
#37
Camellia - Tojita Sekai
Forgotten Kingdom 7.50*
Nov 20th, 2023
Sing
tech Tests uncommon skills. , marathon A map with a drain time of over 5 minutes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Forgotten Kingdom 7.50*
Nov 20th, 2023
Sing
tech Tests uncommon skills. , marathon A map with a drain time of over 5 minutes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.63
/ 5.00 from
32 votes
#38
Maeda Jun - Sea,You Next
Umi 2.72*
Feb 11th, 2023
kodama
playfield constraint Restricts object placement to a certain part of the playfield. , simple Accessible and straightforward map design. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
Umi 2.72*
Feb 11th, 2023
kodama
playfield constraint Restricts object placement to a certain part of the playfield. , simple Accessible and straightforward map design. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.53
/ 5.00 from
52 votes
#39
DragonForce - Symphony of the Night
Valiant, A Legend 0vercomes 1nsu... 7.16*
Aug 20th, 2023
val0108
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. , slidershapes Uses a large variety of slider designs.
Valiant, A Legend 0vercomes 1nsu... 7.16*
Aug 20th, 2023
val0108
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. , slidershapes Uses a large variety of slider designs.
3.49
/ 5.00 from
67 votes
#40
Satou Hiromi - Hikari
Insane 4.93*
Jan 19th, 2023
allein
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Insane 4.93*
Jan 19th, 2023
allein
bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.69
/ 5.00 from
25 votes
#41
ZUN - Touhou 7 Nonstop Medley
Perfect Cherry Blossom 5.01*
Aug 8th, 2023
Dailycare, Enon, Luscent and Down
gungathon A map with a drain time of over 10 minutes. , collab A map with two or more associated mappers. , multi-song Contains multiple songs within the audio. , storyboard Contains a storyboard that enhances gameplay experience.
Perfect Cherry Blossom 5.01*
Aug 8th, 2023
Dailycare, Enon, Luscent and Down
gungathon A map with a drain time of over 10 minutes. , collab A map with two or more associated mappers. , multi-song Contains multiple songs within the audio. , storyboard Contains a storyboard that enhances gameplay experience.
3.65
/ 5.00 from
25 votes
#42
MASS OF THE FERMENTING DREGS - New Order
Expert 5.76*
Dec 5th, 2023
allein
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Expert 5.76*
Dec 5th, 2023
allein
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.58
/ 5.00 from
39 votes
#43
black midi - Welcome To Hell
extra 6.01*
Dec 18th, 2023
Wispy
variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs.
extra 6.01*
Dec 18th, 2023
Wispy
variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs.
3.61
/ 5.00 from
33 votes
#44
RADWIMPS - Hyperventilation
Agatsu's Expert 6.01*
Sep 14th, 2023
Agatsu
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
Agatsu's Expert 6.01*
Sep 14th, 2023
Agatsu
alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.55
/ 5.00 from
38 votes
#45
deadmau5 - luxuria (ov) [Tinlicker Remix]
trinket 5.98*
Jul 30th, 2023
squirrelpascals
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
trinket 5.98*
Jul 30th, 2023
squirrelpascals
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay.
3.59
/ 5.00 from
30 votes
#46
Cocteau Twins - Frou-frou foxes in midsummer fires
app's Insane 4.38*
Oct 25th, 2023
App
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design.
app's Insane 4.38*
Oct 25th, 2023
App
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design.
3.62
/ 5.00 from
29 votes
#47
Crumb - Vinta
All The Way Down 5.15*
Dec 19th, 2023
MyAngelFloppa and floppaosu
collab A map with two or more associated mappers. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , freeform An unrestrained and loose approach towards visual structure. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
All The Way Down 5.15*
Dec 19th, 2023
MyAngelFloppa and floppaosu
collab A map with two or more associated mappers. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , freeform An unrestrained and loose approach towards visual structure. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.63
/ 5.00 from
30 votes
#48
NUITO - Intrjctn + NeKoMaJiN Vs
ROCKyou DEATH 7.47*
Mar 6th, 2023
wyit and blixys
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , slidershapes Uses a large variety of slider designs. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
ROCKyou DEATH 7.47*
Mar 6th, 2023
wyit and blixys
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , slidershapes Uses a large variety of slider designs. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome.
3.52
/ 5.00 from
42 votes
#49
Silentroom - NULCTRL
EXPERT 6.25*
Apr 21st, 2023
DeviousPanda
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slidershapes Uses a large variety of slider designs.
EXPERT 6.25*
Apr 21st, 2023
DeviousPanda
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slidershapes Uses a large variety of slider designs.
3.46
/ 5.00 from
65 votes
#50
Kendrick Lamar - m.A.A.d city (feat. MC Eiht)
A trip down memory lane 4.96*
Jul 27th, 2023
jamesjan3
marathon A map with a drain time of over 5 minutes. , slidershapes Uses a large variety of slider designs. , playfield usage Includes deliberate use of the playfield within the map design. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
A trip down memory lane 4.96*
Jul 27th, 2023
jamesjan3
marathon A map with a drain time of over 5 minutes. , slidershapes Uses a large variety of slider designs. , playfield usage Includes deliberate use of the playfield within the map design. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object.
3.42
/ 5.00 from
109 votes
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