Highest Rated Maps of 2024
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#1
Silentroom - Nhelv
KATASTROPHE 195.35*
Apr 1st, 2024
pw384
2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , double taps Patterns that require tapping on both keys simultaneously, through 2B or very fast doubles. , slider animation Succession of sliders as individual frames to create the illusion of fluid motion. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
KATASTROPHE 195.35*
Apr 1st, 2024
pw384
2B Includes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'. , aspire Uses glitches to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , double taps Patterns that require tapping on both keys simultaneously, through 2B or very fast doubles. , slider animation Succession of sliders as individual frames to create the illusion of fluid motion. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline.
4.13
/ 5.00 from
82 votes
#2
Hope - Tree Frog (Trance Mix)
Marathon 7.06*
Nov 19th, 2024
schoolboy
chaotic Unpredictable map design, often testing unusual skillsets. , repetition Features the use of recognizable identical patterns or gameplay elements. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , tech Tests uncommon skills. , marathon A map with a drain time of over 5 minutes. , high sv Features prominent high slider velocity usage as a key part of map design.
Marathon 7.06*
Nov 19th, 2024
schoolboy
chaotic Unpredictable map design, often testing unusual skillsets. , repetition Features the use of recognizable identical patterns or gameplay elements. , grid snap Objects are placed along a square grid, typically using osu!'s in-built grid snap feature. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , tech Tests uncommon skills. , marathon A map with a drain time of over 5 minutes. , high sv Features prominent high slider velocity usage as a key part of map design.
4.04
/ 5.00 from
111 votes
#3
APINK - NoNoNo
baka 6.56*
Mar 18th, 2024
Melter
complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , playfield usage Includes deliberate use of the playfield within the map design. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , double taps Patterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
baka 6.56*
Mar 18th, 2024
Melter
complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , sharp aim Patterns with heavy use of sharp angle movement, either between circles or into sliders. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , playfield usage Includes deliberate use of the playfield within the map design. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , double taps Patterns that require tapping on both keys simultaneously, through 2B or very fast doubles.
3.99
/ 5.00 from
95 votes
#4
bermei.inazawa feat. Shimotsuki Haruka - Taitou no Suika
where i was buried 6.68*
May 29th, 2024
fanzhen0019
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. , progression Contains a gradual advancement in difficulty or concept across the map. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , marathon A map with a drain time of over 5 minutes. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , slider animation Succession of sliders as individual frames to create the illusion of fluid motion.
where i was buried 6.68*
May 29th, 2024
fanzhen0019
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , symmetrical Employs symmetry within the map design, often mirroring elements along the horizontal centreline. , progression Contains a gradual advancement in difficulty or concept across the map. , linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , marathon A map with a drain time of over 5 minutes. , avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , slider animation Succession of sliders as individual frames to create the illusion of fluid motion.
3.87
/ 5.00 from
186 votes
#5
Strelitzia - This Bed Ain't Big Enough Fer The Two of Us
Bed of Thistles 7.16*
May 25th, 2024
squirrelpascals
time signatures Audio contains many changes in time signature or uses an uncommon time signature. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
Bed of Thistles 7.16*
May 25th, 2024
squirrelpascals
time signatures Audio contains many changes in time signature or uses an uncommon time signature. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.92
/ 5.00 from
83 votes
#6
SARUKANI x Blacklolita - Kuchi kara Totsugeki
Callionet's Black Another 6.16*
Sep 17th, 2024
Callionet
tech Tests uncommon skills. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , slidershapes Uses a large variety of slider designs. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
Callionet's Black Another 6.16*
Sep 17th, 2024
Callionet
tech Tests uncommon skills. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , slidershapes Uses a large variety of slider designs. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
4.04
/ 5.00 from
51 votes
#7
USAO - Chrono Diver -PENDULUMs- (USAO remix)
Tempus 6.18*
Oct 28th, 2024
Skystar
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs.
Tempus 6.18*
Oct 28th, 2024
Skystar
tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , slidershapes Uses a large variety of slider designs.
4.02
/ 5.00 from
51 votes
#8
paranoid void - Foamy Sky, Eternal City
endless paradise in the heavens 5.92*
Jun 7th, 2024
revoh
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design.
endless paradise in the heavens 5.92*
Jun 7th, 2024
revoh
precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design.
4.00
/ 5.00 from
48 votes
#9
connsome - flat by second
Another 6.30*
Sep 2nd, 2024
ktgster
linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , tournament custom A custom map for a playing tournament.
Another 6.30*
Sep 2nd, 2024
ktgster
linear aim Patterns, usually jumps, that require the player to move continuously in a straight or nearly straight line. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , tournament custom A custom map for a playing tournament.
4.18
/ 5.00 from
29 votes
#10
Pa's Lam System - Looooooop
relentlesssssss 6.85*
Aug 29th, 2024
pocket-
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , marathon A map with a drain time of over 5 minutes. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs.
relentlesssssss 6.85*
Aug 29th, 2024
pocket-
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , marathon A map with a drain time of over 5 minutes. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs.
4.02
/ 5.00 from
40 votes
#11
ishikinonaikranke - kiminozanshihabokunihuru (2016 ver.)
collabexpert 6.37*
Feb 3rd, 2024
kuyusu and Lyubym liya
freeform An unrestrained and loose approach towards visual structure. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , collab A map with two or more associated mappers. , slidershapes Uses a large variety of slider designs. , playfield usage Includes deliberate use of the playfield within the map design.
collabexpert 6.37*
Feb 3rd, 2024
kuyusu and Lyubym liya
freeform An unrestrained and loose approach towards visual structure. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , collab A map with two or more associated mappers. , slidershapes Uses a large variety of slider designs. , playfield usage Includes deliberate use of the playfield within the map design.
3.85
/ 5.00 from
67 votes
#12
sasakure.UK - the EmpErroR (Full Ver.)
384's eXXXceed 7.27*
Nov 13th, 2024
pw384
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , slidershapes Uses a large variety of slider designs.
384's eXXXceed 7.27*
Nov 13th, 2024
pw384
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , slidershapes Uses a large variety of slider designs.
4.09
/ 5.00 from
28 votes
#13
SARUKANI x Blacklolita - Kuchi kara Totsugeki
One More Extra 6.79*
Sep 17th, 2024
fanzhen0019
tech Tests uncommon skills. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , slidershapes Uses a large variety of slider designs.
One More Extra 6.79*
Sep 17th, 2024
fanzhen0019
tech Tests uncommon skills. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , cutstreams Streams in which the spacing of certain notes is much larger than the rest of the stream. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , slidershapes Uses a large variety of slider designs.
3.87
/ 5.00 from
50 votes
#14
Sir Mix-A-Lot - Baby Got Back
rev03's FOUR BOOTYMENSIONS 6.82*
Apr 30th, 2024
1103 and revoh
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , collab A map with two or more associated mappers. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs. , tournament custom A custom map for a playing tournament. , freeform An unrestrained and loose approach towards visual structure. , playfield usage Includes deliberate use of the playfield within the map design.
rev03's FOUR BOOTYMENSIONS 6.82*
Apr 30th, 2024
1103 and revoh
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , collab A map with two or more associated mappers. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs. , tournament custom A custom map for a playing tournament. , freeform An unrestrained and loose approach towards visual structure. , playfield usage Includes deliberate use of the playfield within the map design.
3.73
/ 5.00 from
110 votes
#15
Syrufit feat. Mei Ayakura - Wheel of Fortune
Cami's Samsara 6.48*
Jun 13th, 2024
Tannhauser
repetition Features the use of recognizable identical patterns or gameplay elements. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , tournament custom A custom map for a playing tournament. , freeform An unrestrained and loose approach towards visual structure.
Cami's Samsara 6.48*
Jun 13th, 2024
Tannhauser
repetition Features the use of recognizable identical patterns or gameplay elements. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , tournament custom A custom map for a playing tournament. , freeform An unrestrained and loose approach towards visual structure.
4.13
/ 5.00 from
25 votes
#16
Kara's Walk Home - Gauge Means Nothing in the Car
second chance 5.39*
Mar 8th, 2024
pishifat
simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , storyboard Contains a storyboard that enhances gameplay experience. , freeform An unrestrained and loose approach towards visual structure.
second chance 5.39*
Mar 8th, 2024
pishifat
simple Accessible and straightforward map design. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , storyboard Contains a storyboard that enhances gameplay experience. , freeform An unrestrained and loose approach towards visual structure.
3.76
/ 5.00 from
77 votes
#17
Saki Kabata - LONELY ROLLING STAR
* 5.39*
Aug 24th, 2024
Mattay
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs.
* 5.39*
Aug 24th, 2024
Mattay
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs.
3.72
/ 5.00 from
79 votes
#18
aran - Ripples (DJ Noriken Remix)
The Horizon 6.52*
Dec 17th, 2024
melloe
repetition Features the use of recognizable identical patterns or gameplay elements. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , marathon A map with a drain time of over 5 minutes.
The Horizon 6.52*
Dec 17th, 2024
melloe
repetition Features the use of recognizable identical patterns or gameplay elements. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , marathon A map with a drain time of over 5 minutes.
3.72
/ 5.00 from
62 votes
#19
Liz Triangle - Koisuru <3 Recipe
Lunatic 5.28*
Jun 23rd, 2024
Holoaz
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Lunatic 5.28*
Jun 23rd, 2024
Holoaz
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.75
/ 5.00 from
54 votes
#20
jun - KIMONO <3 PRINCESS
deetz' EX 6.09*
Jan 6th, 2024
ac8129464363
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design.
deetz' EX 6.09*
Jan 6th, 2024
ac8129464363
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design.
3.72
/ 5.00 from
64 votes
#21
LV.4 - Burning Star
squirrelp's Exoplanetary Extreme 6.91*
May 21st, 2024
squirrelpascals
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , gimmick Focused on a single unique design or gameplay idea. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , geometric Incorporates geometric shapes within the map's visual design.
squirrelp's Exoplanetary Extreme 6.91*
May 21st, 2024
squirrelpascals
featured artist Features song(s) composed by artists in osu!’s Featured Artist listing , gimmick Focused on a single unique design or gameplay idea. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , geometric Incorporates geometric shapes within the map's visual design.
3.89
/ 5.00 from
31 votes
#22
jun - KIMONO <3 PRINCESS
Lesjuh's Insane 4.93*
Jan 6th, 2024
Lesjuh
simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
Lesjuh's Insane 4.93*
Jan 6th, 2024
Lesjuh
simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , distance snapped Uses osu's in-built distance snap feature for most/all of the map.
3.74
/ 5.00 from
54 votes
#23
roer - ViLLAGE OF CHRYSANTHEMUM
sea of liquid C10H15N 6.74*
Jun 12th, 2024
0ppInOsu
tech Tests uncommon skills. , marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , slidershapes Uses a large variety of slider designs.
sea of liquid C10H15N 6.74*
Jun 12th, 2024
0ppInOsu
tech Tests uncommon skills. , marathon A map with a drain time of over 5 minutes. , storyboard Contains a storyboard that enhances gameplay experience. , complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , slidershapes Uses a large variety of slider designs.
3.80
/ 5.00 from
44 votes
#24
DJ Mass MAD Izm* - Red. by Full Metal Jacket
SCRATCH 6.14*
Aug 14th, 2024
yf_bmp
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
SCRATCH 6.14*
Aug 14th, 2024
yf_bmp
finger control Uses complex applications of rhythms in order to test the player's tapping ability. , visually dense Contains patterns where the amount of visible notes makes determining note order and/or timing difficult. , tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes.
3.79
/ 5.00 from
41 votes
#25
Kenji Ohtsuki to Zetsubou Shoujotachi - Ningyoutachi
The End of The World 6.41*
Aug 12th, 2024
App and Lyubym liya
avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , progression Contains a gradual advancement in difficulty or concept across the map. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , collab A map with two or more associated mappers. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs. , freeform An unrestrained and loose approach towards visual structure.
The End of The World 6.41*
Aug 12th, 2024
App and Lyubym liya
avant-garde Employs boundary-pushing and experimental philosophies to map design, often foregoing gameplay and aesthetic conventions to extreme measures. , progression Contains a gradual advancement in difficulty or concept across the map. , improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , collab A map with two or more associated mappers. , chaotic Unpredictable map design, often testing unusual skillsets. , slidershapes Uses a large variety of slider designs. , freeform An unrestrained and loose approach towards visual structure.
3.73
/ 5.00 from
56 votes
#26
Cocteau Twins - I wear your ring
Cherry-coloured ring 4.86*
Sep 3rd, 2024
revoh
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Cherry-coloured ring 4.86*
Sep 3rd, 2024
revoh
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , precision Colloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.92
/ 5.00 from
28 votes
#27
Namakemono - Yasou -HEAVEN'S DOOR MIX-
Dream 6.26*
Jun 17th, 2024
pumice
progression Contains a gradual advancement in difficulty or concept across the map. , freeform An unrestrained and loose approach towards visual structure. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , marathon A map with a drain time of over 5 minutes.
Dream 6.26*
Jun 17th, 2024
pumice
progression Contains a gradual advancement in difficulty or concept across the map. , freeform An unrestrained and loose approach towards visual structure. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , marathon A map with a drain time of over 5 minutes.
3.72
/ 5.00 from
55 votes
#28
AVTechNO! x Treow - boku-boku II feat. Hatsune Miku
Lan's Die 6.35*
Nov 10th, 2024
Lan wings
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , simple Accessible and straightforward map design.
Lan's Die 6.35*
Nov 10th, 2024
Lan wings
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , spaced streams Streams with large spacing, typically ones where the notes don't overlap. , simple Accessible and straightforward map design.
3.91
/ 5.00 from
27 votes
#29
Dark PHOENiX - Taketori Hishou
Lunatic Princess 7.12*
Sep 7th, 2024
Heilia
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design. , tournament custom A custom map for a playing tournament.
Lunatic Princess 7.12*
Sep 7th, 2024
Heilia
wide aim Patterns, usually jumps, with heavy use of wide angle movement. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , geometric Incorporates geometric shapes within the map's visual design. , tournament custom A custom map for a playing tournament.
3.87
/ 5.00 from
26 votes
#30
JYOCHO - Kirei na Sankaku, Asahi Ningen
looks like a dream, tastes like ... 6.60*
Aug 30th, 2024
blixys
tech Tests uncommon skills. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , slidershapes Uses a large variety of slider designs.
looks like a dream, tastes like ... 6.60*
Aug 30th, 2024
blixys
tech Tests uncommon skills. , flow aim Patterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , slidershapes Uses a large variety of slider designs.
3.72
/ 5.00 from
44 votes
#31
Camellia - Routing
blixys' Extra 5.83*
May 15th, 2024
blixys
tech Tests uncommon skills. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
blixys' Extra 5.83*
May 15th, 2024
blixys
tech Tests uncommon skills. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.73
/ 5.00 from
42 votes
#32
stargaze shelter - OPTICAL
Expert Irregular: Alteratio 5.26*
Dec 31st, 2024
Frakturehawkens
clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , freeform An unrestrained and loose approach towards visual structure. , playfield usage Includes deliberate use of the playfield within the map design.
Expert Irregular: Alteratio 5.26*
Dec 31st, 2024
Frakturehawkens
clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects. , freeform An unrestrained and loose approach towards visual structure. , playfield usage Includes deliberate use of the playfield within the map design.
3.83
/ 5.00 from
28 votes
#33
Frog96 - Be, be, be, be!
Beyond 7.11*
May 13th, 2024
Ryuusei Aika
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , tournament custom A custom map for a playing tournament.
Beyond 7.11*
May 13th, 2024
Ryuusei Aika
high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , overlap reading Contains patterns where overlapped objects make determining note order and/or timing difficult. , tournament custom A custom map for a playing tournament.
3.76
/ 5.00 from
36 votes
#34
Camellia - Routing
Metro 6.79*
May 15th, 2024
wyit
gimmick Focused on a single unique design or gameplay idea. , geometric Incorporates geometric shapes within the map's visual design. , slidershapes Uses a large variety of slider designs. , tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
Metro 6.79*
May 15th, 2024
wyit
gimmick Focused on a single unique design or gameplay idea. , geometric Incorporates geometric shapes within the map's visual design. , slidershapes Uses a large variety of slider designs. , tech Tests uncommon skills. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.61
/ 5.00 from
73 votes
#35
Troye Sivan - Rush
My High 5.23*
Feb 4th, 2024
choke enough
simple Accessible and straightforward map design. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
My High 5.23*
Feb 4th, 2024
choke enough
simple Accessible and straightforward map design. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.60
/ 5.00 from
78 votes
#36
fizzd - Super Battleworn Insomniac
Pyo's Extra (#1) 6.49*
Aug 14th, 2024
Pyo
mapping contest An entry for a mapping contest. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slidershapes Uses a large variety of slider designs.
Pyo's Extra (#1) 6.49*
Aug 14th, 2024
Pyo
mapping contest An entry for a mapping contest. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slidershapes Uses a large variety of slider designs.
3.78
/ 5.00 from
29 votes
#37
Hanatan - Omoide Kakera
Mirash's Expert 6.90*
Sep 3rd, 2024
Mirash
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , freeform An unrestrained and loose approach towards visual structure.
Mirash's Expert 6.90*
Sep 3rd, 2024
Mirash
improvisation Uses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , freeform An unrestrained and loose approach towards visual structure.
3.80
/ 5.00 from
32 votes
#38
Blood Incantation - The Giza Power Plant
Slifer & New Year's Transcendent... 7.79*
Dec 19th, 2024
Slifer and new year
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , slidershapes Uses a large variety of slider designs.
Slifer & New Year's Transcendent... 7.79*
Dec 19th, 2024
Slifer and new year
streams Patterns requiring continuous movement and alternating, typically more than 9 notes. , collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , slidershapes Uses a large variety of slider designs.
3.80
/ 5.00 from
28 votes
#39
LOLUET x yoei. - roots
intension 7.22*
Nov 3rd, 2024
seros
progression Contains a gradual advancement in difficulty or concept across the map. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
intension 7.22*
Nov 3rd, 2024
seros
progression Contains a gradual advancement in difficulty or concept across the map. , alt Colloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.75
/ 5.00 from
30 votes
#40
Kanye West - Love Lockdown
Heartbreak 5.51*
Aug 14th, 2024
jamesjan3
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , freeform An unrestrained and loose approach towards visual structure. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , large circles Uses larger-than-usual circles. Typically refers to maps with circle sizes below 3.
Heartbreak 5.51*
Aug 14th, 2024
jamesjan3
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , aim control Patterns with velocity or direction changes which strongly go against a player's natural movement pattern. , freeform An unrestrained and loose approach towards visual structure. , difficulty spike Contains a sudden and significant increase in challenge within the map's gameplay. , large circles Uses larger-than-usual circles. Typically refers to maps with circle sizes below 3.
3.75
/ 5.00 from
29 votes
#41
DJ-Technetium - Poison Body ~ Forsaken Doll (MAKINA MIX)
Phantasm 6.88*
Jul 9th, 2024
Sanch-KK
marathon A map with a drain time of over 5 minutes. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , chaotic Unpredictable map design, often testing unusual skillsets.
Phantasm 6.88*
Jul 9th, 2024
Sanch-KK
marathon A map with a drain time of over 5 minutes. , wide aim Patterns, usually jumps, with heavy use of wide angle movement. , chaotic Unpredictable map design, often testing unusual skillsets.
3.82
/ 5.00 from
25 votes
#42
Danny Brown - Really Doe feat. Kendrick Lamar, Ab-Soul, Earl Sweatshirt
cxxxllab 5.18*
Dec 29th, 2024
wyit, jamesjan3, Scub and Kataryn
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , tech Tests uncommon skills.
cxxxllab 5.18*
Dec 29th, 2024
wyit, jamesjan3, Scub and Kataryn
collab A map with two or more associated mappers. , marathon A map with a drain time of over 5 minutes. , tech Tests uncommon skills.
3.81
/ 5.00 from
26 votes
#43
BilliumMoto - Evening (Bereave, Blood, Black)
YoRHa Type A No.2": Invincible U... 7.28*
Nov 23rd, 2024
Lulu-, Typ4, Blacky Design, tity, Withdrown and 0ppInOsu
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , collab A map with two or more associated mappers. , storyboard Contains a storyboard that enhances gameplay experience.
YoRHa Type A No.2": Invincible U... 7.28*
Nov 23rd, 2024
Lulu-, Typ4, Blacky Design, tity, Withdrown and 0ppInOsu
slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , collab A map with two or more associated mappers. , storyboard Contains a storyboard that enhances gameplay experience.
3.82
/ 5.00 from
27 votes
#44
New Order - Temptation
Green Eyes Blue Eyes Grey Eyes 4.49*
Dec 30th, 2024
pumice
marathon A map with a drain time of over 5 minutes. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , freeform An unrestrained and loose approach towards visual structure.
Green Eyes Blue Eyes Grey Eyes 4.49*
Dec 30th, 2024
pumice
marathon A map with a drain time of over 5 minutes. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , freeform An unrestrained and loose approach towards visual structure.
3.68
/ 5.00 from
37 votes
#45
Sasuke Haraguchi feat. Kasane Teto - Igaku
Yup 7.12*
Aug 29th, 2024
Pyo
complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , gimmick Focused on a single unique design or gameplay idea. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slidershapes Uses a large variety of slider designs.
Yup 7.12*
Aug 29th, 2024
Pyo
complex sv Changes slider velocity by large amounts in order to test the player's reading ability. , gimmick Focused on a single unique design or gameplay idea. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , slidershapes Uses a large variety of slider designs.
3.62
/ 5.00 from
48 votes
#46
COALTAR OF THE DEEPERS - H/S/K/S
I/D/G/A/F 6.85*
Mar 12th, 2024
App
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , freeform An unrestrained and loose approach towards visual structure.
I/D/G/A/F 6.85*
Mar 12th, 2024
App
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , marathon A map with a drain time of over 5 minutes. , variable timing Contains multiple timing points, usually required for songs not recorded to a metronome. , messy Visually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects. , freeform An unrestrained and loose approach towards visual structure.
3.61
/ 5.00 from
54 votes
#47
jun - KIMONO <3 PRINCESS
deetz' Another 5.42*
Jan 6th, 2024
ac8129464363
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
deetz' Another 5.42*
Jan 6th, 2024
ac8129464363
jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.69
/ 5.00 from
36 votes
#48
Sobrem x Silentroom - Random
seros & ak74's Dadaism 6.86*
Apr 21st, 2024
ak74 and seros
slidershapes Uses a large variety of slider designs. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , collab A map with two or more associated mappers. , chaotic Unpredictable map design, often testing unusual skillsets. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
seros & ak74's Dadaism 6.86*
Apr 21st, 2024
ak74 and seros
slidershapes Uses a large variety of slider designs. , high contrast Uses flashy ideas to follow changes in the music, creating stark differences between different sections of the song. , collab A map with two or more associated mappers. , chaotic Unpredictable map design, often testing unusual skillsets. , slider tech Tests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes. , finger control Uses complex applications of rhythms in order to test the player's tapping ability. , featured artist Features song(s) composed by artists in osu!’s Featured Artist listing
3.58
/ 5.00 from
55 votes
#49
SWAN K feat. Asuka M - LOVE B.B.B
subahibi's Atomosphere 6.79*
Jul 29th, 2024
subahibi
tech Tests uncommon skills. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
subahibi's Atomosphere 6.79*
Jul 29th, 2024
subahibi
tech Tests uncommon skills. , bursts Patterns requiring continuous movement and alternating, typically 9 notes or less. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.63
/ 5.00 from
41 votes
#50
Oohashi Takuya (from Sukima Switch) - Katamari on the Wings
OK MR. SUNSHINE 6.32*
Jan 14th, 2024
melonboy
tournament custom A custom map for a playing tournament. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
OK MR. SUNSHINE 6.32*
Jan 14th, 2024
melonboy
tournament custom A custom map for a playing tournament. , jump aim Focuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object. , simple Accessible and straightforward map design. , clean Visually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.58
/ 5.00 from
52 votes
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