log in

Highest Rated Maps of All Time

#451
Ayalis - Ai o Chikaishi Hime Kazari
Master 7.01*
Oct 13th, 2016
hehe
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.76 / 5.00 from 49 votes
#452
cYsmix feat. Emmy - Tear Rain
Insane 3.90*
Jan 21st, 2014
jonathanlfj
mapping contestAn entry for a mapping contest., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.83 / 5.00 from 41 votes
#453
LeaF - Calamity Fortune
Extra 6.39*
Jun 30th, 2013
Flower
simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.71 / 5.00 from 64 votes
#454
ginkiha - EOS
Lycoris 5.62*
Jun 2nd, 2014
alacat
storyboardContains a storyboard that enhances gameplay experience., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.78 / 5.00 from 47 votes
#455
Shibayan feat. 3L - Getsurei 11.3 no Candle Magic
Extra Stage 5.27*
Mar 28th, 2021
RLC
marathonA map with a drain time of over 5 minutes., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.78 / 5.00 from 46 votes
#456
Frums - Flashbacklog
V 176.73*
Jul 21st, 2020
Acylica
slidershapesUses a large variety of slider designs., aspireEmploys intentionally unrankable decisions to provide gameplay or visual effects that are otherwise impossible to achieve, originating from the annual Aspire mapping contest., mapping contestAn entry for a mapping contest., precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., 2BIncludes gameplay elements with two or more objects placed simultaneously. The term originates from a Chinese transliteration of 'idiot'., chaoticUnpredictable map design, often testing unusual skillsets., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.87 / 5.00 from 34 votes
#457
yuikonnu & ayaponzu* - Happy Halloween
Happy Halloween 5.58*
Mar 5th, 2018
Loneight
swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., complex svFeatures large changes in slider velocity., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., complex snap divisorsUses mixed or unusual snap divisors in order to test the player's tapping ability.
3.88 / 5.00 from 34 votes
#458
Halozy - Paranoid Lost
Nightmare 6.39*
Jul 11th, 2016
Hakurei Yoru
marathonA map with a drain time of over 5 minutes., storyboardContains a storyboard that enhances gameplay experience., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.83 / 5.00 from 40 votes
#459
Tommy heavenly6 - monochrome rainbow
Insane 4.23*
Jun 5th, 2015
Damnae
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.79 / 5.00 from 44 votes
#460
la la larks - Massive Passive
existence 6.20*
Feb 14th, 2020
Kalibe
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., slidershapesUses a large variety of slider designs.
3.72 / 5.00 from 59 votes
#461
Halozy - 143 (extended mix)
Everlasting Promise 5.95*
Mar 9th, 2021
celerih
aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., staminaTests a player's ability to tap dense rhythms over long periods of time., marathonA map with a drain time of over 5 minutes.
4.02 / 5.00 from 24 votes
#462
Memme - Acid Burst
Priti & Bonzi's Ultra 7.04*
Jun 10th, 2016
Bonzi and Avena
collabA map with two or more associated mappers., techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.77 / 5.00 from 46 votes
#463
xi - FREEDOM DiVE
FOUR DIMENSIONS 7.81*
Jun 23rd, 2012
Nakagawa-Kanon
streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.59 / 5.00 from 182 votes
#464
Falcom Sound Team jdk - GENS D'ARMES
CONQUEROR 8.01*
Jan 7th, 2020
jonathanlfj
tournament customA custom map for a playing tournament., marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.87 / 5.00 from 33 votes
#465
Ray - Hajimete Girls!
Skystar's Pin Pon~ 5.71*
Nov 20th, 2015
Skystar
swingA map that uses the 1/3, 1/6, and 1/12 snap divisors for most/all of the objects., finger controlUses complex applications of rhythms in order to test the player's tapping ability., slidershapesUses a large variety of slider designs.
3.82 / 5.00 from 44 votes
#466
siromaru - Absurd Gaff
Maniac 7.74*
Feb 5th, 2015
rustbell
chaoticUnpredictable map design, often testing unusual skillsets., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.81 / 5.00 from 42 votes
#467
PEOPLE 1 - Ratpark feat. Kei Sugawara
Rattus deliceus, Rattus mophinus... 8.08*
May 10th, 2026
Delis, moph and Mirash
collabA map with two or more associated mappers., tournament customA custom map for a playing tournament., chaoticUnpredictable map design, often testing unusual skillsets., freeformAn unrestrained and loose approach towards visual structure., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.87 / 5.00 from 31 votes
#468
UNDEAD CORPORATION - Yoru Naku Usagi wa Yume o Miru
CRN's Extra 6.62*
Jun 6th, 2014
caren_sk
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., storyboardContains a storyboard that enhances gameplay experience., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.76 / 5.00 from 50 votes
#469
Kara & Kurokotei - Valley of Voices
Infinitesimal 7.03*
Sep 20th, 2022
JeZag
marathonA map with a drain time of over 5 minutes., techTests uncommon skills., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., slidershapesUses a large variety of slider designs., tournament customA custom map for a playing tournament., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.94 / 5.00 from 28 votes
#470
jun - KIMONO <3 PRINCESS
Lesjuh's Insane 4.88*
Jan 6th, 2024
Lesjuh
simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., distance snappedUses osu's in-built distance snap feature for most/all of the map.
3.73 / 5.00 from 54 votes
#471
ave;new feat. Shirasawa Rie - MAYBE ROSY KISS -HARD dRESS STYLE-
MAYBE POSSIBLE 6.53*
Apr 25th, 2014
[CSGA]Ar3sgice
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.88 / 5.00 from 34 votes
#472
LV.4 - Burning Star
squirrelp's Exoplanetary Extreme 7.31*
May 21st, 2024
squirrelpascals
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, geometricIncorporates geometric shapes within the map's visual design., gimmickFocused on a single unique design or gameplay idea., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.86 / 5.00 from 33 votes
#473
Sakaue Nachi - Crazy Hot
Crazy Night 5.69*
Oct 16th, 2015
Rizia, sjoy and Sakaue Nachi
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.99 / 5.00 from 24 votes
#474
Spide - Ama no Hane wa Kami no Gotoshi
Intertextuality 5.55*
Oct 14th, 2019
tatemae
low svFeatures prominent low sv usage as a key part of map design., freeformAn unrestrained and loose approach towards visual structure., repetitionFeatures the use of recognizable identical patterns or gameplay elements., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., perfect stacksFeatures perfectly overlapped stacked notes using low stack leniency.
3.88 / 5.00 from 33 votes
#475
Hommarju feat. R.Cena - Chousai Kenbo Sengen
Insane 5.57*
Aug 26th, 2011
galvenize
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.82 / 5.00 from 39 votes
#476
Megurine Luka - Leia
gowww 5.37*
May 6th, 2011
gowww
improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., overlap readingContains patterns where overlapped objects make determining note order and/or timing difficult.
3.84 / 5.00 from 43 votes
#477
haru - you feat. Eminem
Collab Insane 4.04*
Nov 12th, 2020
tieff, Natteke, Fixxis and Gillstar
collabA map with two or more associated mappers., simpleAccessible and straightforward map design., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., marathonA map with a drain time of over 5 minutes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.87 / 5.00 from 32 votes
#478
Tokyo Jihen - Sounan
Normal 5.49*
Aug 1st, 2019
Axarious
readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.01 / 5.00 from 24 votes
#479
Uchu Conbini - Compass
Space 6.15*
Apr 9th, 2021
RLC and Sing
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., time signaturesAudio contains many changes in time signature or uses an uncommon time signature., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.78 / 5.00 from 43 votes
#480
kors k feat.RIRE - Nirvana(Camellia's "BinaryHeaven" Remix)
Skystar x Bonzi's Samsara 6.35*
Jun 21st, 2018
Skystar and Bonzi
techTests uncommon skills., collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.76 / 5.00 from 49 votes
#481
Camellia - Looking for Edge of Ground
Artificial Star 6.74*
Jun 20th, 2020
Mir
marathonA map with a drain time of over 5 minutes., techTests uncommon skills., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cutstreamsStreams in which the spacing of certain notes is much larger than the rest of the stream., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.82 / 5.00 from 39 votes
#482
Halozy - Crystal Snow
Heat Death 6.45*
Jan 17th, 2022
Hollow Wings
marathonA map with a drain time of over 5 minutes., high svFeatures prominent high slider velocity usage as a key part of map design., freeformAn unrestrained and loose approach towards visual structure., gimmickFocused on a single unique design or gameplay idea., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.70 / 5.00 from 65 votes
#483
Yin Lin - Lu Gu Xun Meng
May 5.17*
Mar 6th, 2019
AIR
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.93 / 5.00 from 29 votes
#484
a_hisa - Tokei no Heya to Seishin Sekai
Horologe 5.93*
Mar 11th, 2018
Asahina Momoko
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.03 / 5.00 from 24 votes
#485
Mid-Air Thief - Ahhhh, These Chains!
Soooo Heavy 5.31*
Apr 21st, 2022
Mizunashi Akari
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., time signaturesAudio contains many changes in time signature or uses an uncommon time signature., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
3.63 / 5.00 from 107 votes
#486
LiLA'c Records - Maze of Vapor (Brutal Core mix)
Mirash's Extra 6.51*
Dec 30th, 2022
Mirash
tournament customA custom map for a playing tournament., wide aimPatterns, usually jumps, with heavy use of wide angle movement., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., readingTests a player's reading skill, i.e. patterns that obfuscate note order and/or timing., visually denseContains patterns where the amount of visible notes makes determining note order and/or timing difficult.
4.00 / 5.00 from 23 votes
#487
DECO*27 feat. marina - Aimai Elegy
0108 5.67*
Feb 7th, 2013
val0108
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.92 / 5.00 from 31 votes
#488
TOMINAGA TOMMY HIROAKI - JoJo ~Sono Chi no Sadame~ Archetype MIX Ver.
Overdrive 6.47*
Apr 1st, 2018
Delis
geometricIncorporates geometric shapes within the map's visual design., progressionContains a gradual advancement in difficulty or concept across the map., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.72 / 5.00 from 57 votes
#489
monet - Noborenai Sakamichi
Insane 5.05*
Dec 31st, 2017
Mirash
simpleAccessible and straightforward map design., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.91 / 5.00 from 30 votes
#490
Cocteau Twins - I wear your ring
Cherry-coloured ring 5.13*
Sep 3rd, 2024
revoh
precisionColloquial term for maps which require fine, precise movement to aim correctly. Typically refers to maps with circle sizes above and including 6., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.92 / 5.00 from 29 votes
#491
jun - KIMONO <3 PRINCESS
deetz' EX 6.24*
Jan 6th, 2024
ac8129464363
wide aimPatterns, usually jumps, with heavy use of wide angle movement., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.69 / 5.00 from 64 votes
#492
Rawtekk - Amber's Love Was Like A Marble (Billain Remix)
Marmoreal 6.20*
Apr 17th, 2016
RLC, Rohit6, Aiceo and byfar
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., techTests uncommon skills., storyboardContains a storyboard that enhances gameplay experience.
3.72 / 5.00 from 53 votes
#493
nobodyknows+ - Kokoro Odoru
bbj's Expert 6.17*
Oct 9th, 2019
Akiyama Mizuki
freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.83 / 5.00 from 34 votes
#494
BAND-MAID - RINNE
REINCARNATION 6.92*
Jul 20th, 2020
Delis
chaoticUnpredictable map design, often testing unusual skillsets., progressionContains a gradual advancement in difficulty or concept across the map., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., wide aimPatterns, usually jumps, with heavy use of wide angle movement., linear aimPatterns, usually jumps, that require the player to move continuously in a straight or nearly straight line., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern.
3.66 / 5.00 from 78 votes
#495
happy30 - As the wind blows
Storm 6.25*
Apr 24th, 2016
happy30
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.82 / 5.00 from 38 votes
#496
Akiyama Uni - The Grimoire of Alice
Extra 6.50*
Sep 28th, 2014
Hollow Wings
large circlesUses larger-than-usual circles. Typically refers to maps with circle sizes below 3., playfield constraintRestricts object placement to a certain part of the playfield., gimmickFocused on a single unique design or gameplay idea., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.80 / 5.00 from 42 votes
#497
Rabpit - Sanctity
Expert 5.02*
Nov 9th, 2012
tsuka
simpleAccessible and straightforward map design., finger controlUses complex applications of rhythms in order to test the player's tapping ability., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.00 / 5.00 from 28 votes
#498
DJ-Technetium - Poison Body ~ Forsaken Doll (MAKINA MIX)
Phantasm 7.18*
Jul 9th, 2024
Sanch-KK
marathonA map with a drain time of over 5 minutes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.96 / 5.00 from 25 votes
#499
Chasers - Lost
Insane 5.10*
May 21st, 2014
fanzhen0019
mapping contestAn entry for a mapping contest., geometricIncorporates geometric shapes within the map's visual design., slidershapesUses a large variety of slider designs.
3.93 / 5.00 from 28 votes
#500
Car Seat Headrest - Bodys
embrace 5.84*
Mar 27th, 2023
wafer
marathonA map with a drain time of over 5 minutes., high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., progressionContains a gradual advancement in difficulty or concept across the map., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., repetitionFeatures the use of recognizable identical patterns or gameplay elements., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., low svFeatures prominent low sv usage as a key part of map design.
3.64 / 5.00 from 86 votes
Filters
maps of
Filter tips Enter includes
Shift+Enter excludes
(left/right click in the list include/exclude)
Click the and/or between two chips of the same kind to change how they combine
Type a comparison to filter by stats (click one to apply it): sr>5, 4<ar<=9, cs=4, od>8, hp<6, bpm>=180, length>300, circles>500, sliders<100, spinners=0, desc=0
Prefix a search with user: to search only mappers or tag: to search only tags
Info
The chart is based on an implementation of the Bayesian average method. It updates once every day.

The next update will happen in ---

Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
labs | discord | github | rules | descriptors | edit queue
0.076859951019287s