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Highest Rated Maps of 2015

#51
siromaru - Absurd Gaff
Maniac 7.74*
Feb 5th, 2015
rustbell
chaoticUnpredictable map design, often testing unusual skillsets., wide aimPatterns, usually jumps, with heavy use of wide angle movement., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.81 / 5.00 from 42 votes
#52
ESTi - HELIX (Edit ver.)
EX EX 6.87*
Nov 9th, 2015
Hollow Wings
geometricIncorporates geometric shapes within the map's visual design., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., low svFeatures prominent low sv usage as a key part of map design., slider techTests uncommon skills involving sliders, such as heavy use of kicksliders or aim on complex slidershapes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement.
3.66 / 5.00 from 80 votes
#53
Sakaue Nachi - Crazy Hot
Crazy Night 5.69*
Oct 16th, 2015
Rizia, sjoy and Sakaue Nachi
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.99 / 5.00 from 24 votes
#54
Kuroneko Dungeon - Ryoushi no Umi no Lindwurm
MASTER 7.26*
Dec 21st, 2015
P o M u T a
geometricIncorporates geometric shapes within the map's visual design., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.86 / 5.00 from 31 votes
#55
Hana - Sakura no Uta
litoluna's Extra 5.83*
Dec 4th, 2015
litoluna
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., download unavailableCannot be downloaded from the osu! website, often due to a DMCA takedown notice.
3.83 / 5.00 from 35 votes
#56
Fear, and Loathing in Las Vegas - Let Me Hear
Extra 6.21*
Mar 4th, 2015
Hollow Wings
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high svFeatures prominent high slider velocity usage as a key part of map design.
3.85 / 5.00 from 30 votes
#57
beatMARIO - Night of Knights
Guy's Extra 5.90*
Dec 1st, 2015
Guy
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.66 / 5.00 from 58 votes
#58
Akiyama Uni - Odoru Mizushibuki
Extra 6.61*
Dec 15th, 2015
Hollow Wings
high contrastUses flashy ideas to follow changes in the music, creating stark differences between different sections of the song., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., wide aimPatterns, usually jumps, with heavy use of wide angle movement.
3.76 / 5.00 from 31 votes
#59
Nanahoshi Kangengakudan - Meikaruza
Extra 5.79*
Oct 10th, 2015
pkk
altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps., freeformAn unrestrained and loose approach towards visual structure., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects.
3.66 / 5.00 from 53 votes
#60
Killer - Zui Qing Feng
Hard 2.89*
Apr 18th, 2015
Hollow Wings
simpleAccessible and straightforward map design., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., freeformAn unrestrained and loose approach towards visual structure.
3.76 / 5.00 from 31 votes
#61
yuikonnu & ayaponzu* - Super Nuko World
Guy's Extra 6.09*
Jan 3rd, 2015
Guy
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes.
3.59 / 5.00 from 69 votes
#62
Neru x Rib - Jinsei wa Hoeru
pishi's Extra 5.70*
Sep 12th, 2015
pishifat
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
4.01 / 5.00 from 21 votes
#63
SawanoHiroyuki[nZk]:Gemie - x.U. (ETIA. Hardcore Bootleg Remix)
Shinoa 6.11*
Sep 2nd, 2015
captin1 and Skystar
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.78 / 5.00 from 30 votes
#64
Shimotsuki Haruka - Youka to Yumeutsutsu
Awakening 5.69*
Jul 11th, 2015
Voxnola
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.70 / 5.00 from 35 votes
#65
DJ SHARPNEL - FAKE PROMISE
True 6.16*
Mar 27th, 2015
Leiwa
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.50 / 5.00 from 136 votes
#66
t+pazolite - cheatreal
RLC's Extra 5.92*
Mar 30th, 2015
RLC
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.72 / 5.00 from 30 votes
#67
Vektor - Fast Paced Society
Torment 7.59*
Sep 9th, 2015
Ciyus Miapah and Mazzerin
marathonA map with a drain time of over 5 minutes., messyVisually chaotic and intentionally disorganised patterns, often involving many overlaps and unequal visual spacing between objects., chaoticUnpredictable map design, often testing unusual skillsets., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., staminaTests a player's ability to tap dense rhythms over long periods of time., collabA map with two or more associated mappers., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.58 / 5.00 from 58 votes
#68
Yooh - Ice Angel
Saint 6.03*
May 14th, 2015
ktgster
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.48 / 5.00 from 156 votes
#69
ZiGZaG HACKER - V^3 (Hello World)
2015 REBORN 9.11*
Oct 12th, 2015
rustbell
chaoticUnpredictable map design, often testing unusual skillsets., aim controlPatterns with velocity or direction changes which strongly go against a player's natural movement pattern., variable timingContains multiple timing points, usually required for songs not recorded to a metronome., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., high svFeatures prominent high slider velocity usage as a key part of map design., accelerating bpmFeatures progressively increasing tempo.
3.69 / 5.00 from 30 votes
#70
U1 overground - Dopamine
Kotori's EXTREME 5.63*
Mar 18th, 2015
sionKotori
techTests uncommon skills., finger controlUses complex applications of rhythms in order to test the player's tapping ability., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., slidershapesUses a large variety of slider designs.
3.62 / 5.00 from 36 votes
#71
Hitori Tori - perthed again (yambabom remix)
ktgster's Extra 6.02*
May 5th, 2015
ktgster
simpleAccessible and straightforward map design., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.61 / 5.00 from 39 votes
#72
t+pazolite - cheatreal
Extra 6.56*
Mar 30th, 2015
caren_sk
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., improvisationUses patterns that do not correspond to sounds in the music, often using hitsounds to add sounds in., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.52 / 5.00 from 56 votes
#73
sasakure.UK - Spider Thread Monopoly feat. Hatsune Miku
deetz' Deception 5.76*
Nov 10th, 2015
ac8129464363
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.63 / 5.00 from 33 votes
#74
Reol - Plus Danshi ver Reol
+O-> 6.00*
Aug 3rd, 2015
jonathanlfj
simpleAccessible and straightforward map design., techTests uncommon skills., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., slidershapesUses a large variety of slider designs.
3.62 / 5.00 from 27 votes
#75
yuikonnu - caramel heaven
Skystar's Caramel 6.71*
Dec 30th, 2015
Skystar
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.47 / 5.00 from 83 votes
#76
ALiCE'S EMOTiON - Dark Flight Dreamer
Dreamer 6.32*
Oct 24th, 2015
Sakaue Nachi
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.46 / 5.00 from 78 votes
#77
Celldweller - I Can't Wait
Impatient 6.14*
Jul 5th, 2015
Zero__wind
jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., marathonA map with a drain time of over 5 minutes., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.61 / 5.00 from 24 votes
#78
Wakeshima Kanon - World's End, Girl's Rondo(Asterisk DnB Remix)
We cry "OPEN" 6.02*
Aug 28th, 2015
Meg
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., techTests uncommon skills., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.42 / 5.00 from 89 votes
#79
cillia - Fairytale,
Promise 6.29*
Sep 21st, 2015
moph
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., marathonA map with a drain time of over 5 minutes., slidershapesUses a large variety of slider designs.
3.48 / 5.00 from 43 votes
#80
Bal-Sagoth - The Obsidian Crown Unbound (Episode: IX)
Onslaught 7.64*
Mar 29th, 2015
Mazzerin and pishifat
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., freeformAn unrestrained and loose approach towards visual structure., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., staminaTests a player's ability to tap dense rhythms over long periods of time.
3.57 / 5.00 from 26 votes
#81
ALiCE'S EMOTiON - Dark Flight Dreamer
CRN's Extra 6.22*
Oct 24th, 2015
caren_sk
simpleAccessible and straightforward map design., symmetricalEmploys symmetry within the map design, often mirroring elements along the horizontal centreline., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.45 / 5.00 from 44 votes
#82
zts - dreamenddischarger
Love Letter 5.14*
Sep 19th, 2015
happy30, Natteke, Damnae, Irreversible, Okoayu and CalstoneLightO
collabA map with two or more associated mappers., marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., progressionContains a gradual advancement in difficulty or concept across the map.
4.12 / 5.00 from 22 votes
#83
Camellia - R U Still xxxx?
Extra 8.55*
Dec 1st, 2015
captin1
sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.51 / 5.00 from 25 votes
#84
sasakure.UK - Spider Thread Monopoly feat. Hatsune Miku
RLC's Insane 5.47*
Nov 10th, 2015
RLC
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.83 / 5.00 from 20 votes
#85
Camellia - Chirality
Isomer 5.74*
May 10th, 2015
RLC
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.47 / 5.00 from 26 votes
#86
beatMARIO - Night of Knights
The World 6.52*
Dec 1st, 2015
alacat
gimmickFocused on a single unique design or gameplay idea., progressionContains a gradual advancement in difficulty or concept across the map., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.34 / 5.00 from 77 votes
#87
Nakajima Megumi - TRY UNITE! (aran Remix)
Arles 7.44*
Jun 4th, 2015
elchxyrlia
marathonA map with a drain time of over 5 minutes., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.39 / 5.00 from 39 votes
#88
Hitori Tori - perthed again (yambabom remix)
Extra 6.46*
May 5th, 2015
Asphyxia
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing
3.43 / 5.00 from 25 votes
#89
UNDEAD CORPORATION - Everything will freeze
Time Freeze 8.31*
Mar 24th, 2015
Ekoro
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., simpleAccessible and straightforward map design., geometricIncorporates geometric shapes within the map's visual design., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.31 / 5.00 from 67 votes
#90
Ryu* - Sakura Mirage
ULTRA 7.04*
Mar 8th, 2015
Avena
flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
3.41 / 5.00 from 25 votes
#91
Tujamo & Plastik Funk feat. Sneakbo - Dr. Who! (Smooth Remix)
Extra 5.33*
Apr 20th, 2015
Natteke
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.06 / 5.00 from 19 votes
#92
nano - Born to be
Kiiwa's Insane 5.07*
Dec 5th, 2015
Kiiwa
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., slidershapesUses a large variety of slider designs.
4.06 / 5.00 from 20 votes
#93
Asriel - Kegare Naki Yume
Epilogue 8.36*
Dec 6th, 2015
Settia
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., spaced streamsStreams with large spacing, typically ones where the notes don't overlap., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.56 / 5.00 from 21 votes
#94
A.SAKA - Nanatsu Issenzakura
fanzhen's Another 5.34*
May 25th, 2015
fanzhen0019
featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., wide aimPatterns, usually jumps, with heavy use of wide angle movement., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.02 / 5.00 from 23 votes
#95
positive MAD-crew - Mynarco Addiction
Ex 6.35*
Dec 19th, 2015
Okoayu
simpleAccessible and straightforward map design., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., marathonA map with a drain time of over 5 minutes.
3.33 / 5.00 from 28 votes
#96
Giga-P - Hibikase
Insane 4.86*
May 14th, 2015
tutuhaha
simpleAccessible and straightforward map design., freeformAn unrestrained and loose approach towards visual structure., flow aimPatterns with fully continuous cursor movement, usually due to a combination of wide angles and little time between objects., altColloquial term for maps which use rhythms that encourage the player to alternate notes. Typically distinct from burst or stream maps.
3.77 / 5.00 from 20 votes
#97
Hatsuki Yura - Drivi'n greedy - Nhato Remix -
Moon 5.32*
Jan 30th, 2015
Kamio Misuzu
marathonA map with a drain time of over 5 minutes., simpleAccessible and straightforward map design., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects.
4.24 / 5.00 from 20 votes
#98
xi - Blue Zenith
RLC's Extra 6.83*
Aug 16th, 2015
RLC
simpleAccessible and straightforward map design., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., storyboardContains a storyboard that enhances gameplay experience., featured artistFeatures song(s) composed by artists in osu!’s Featured Artist listing, colorhaxFeatures intentional use of combo colors aligning with the intensity, structure, or other traits of the song. Often used to create a more visually immersive experience.
3.26 / 5.00 from 29 votes
#99
DragonForce - Defenders
Legend 6.69*
Oct 13th, 2015
Spaghetti
marathonA map with a drain time of over 5 minutes., streamsPatterns requiring continuous movement and alternating, typically more than 9 notes., simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., burstsPatterns requiring continuous movement and alternating, typically 9 notes or less.
3.23 / 5.00 from 46 votes
#100
Fujijo Seitokai Shikkou-bu - Best FriendS
Insane 4.83*
Feb 15th, 2015
No Dap
simpleAccessible and straightforward map design., jump aimFocuses heavily on jumps, i.e. circles spaced far apart that require the player to move towards, slow down to hit, then speed up to move towards the next object., sharp aimPatterns with heavy use of sharp angle movement, either between circles or into sliders., cleanVisually uncluttered and organised patterns, often involving few overlaps and equal visual spacing between objects., difficulty spikeContains a sudden and significant increase in challenge within the map's gameplay.
3.26 / 5.00 from 28 votes
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The chart is based on an implementation of the Bayesian average method. It updates once every day.

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Ratings are weighed based on user rating quality, one contributing factor being their rating distribution.
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